Re: [Audyssey] More Halloween type games.
Well I'm afraid I'm a little uncertain what you mean by halloween games there charles, or how Shades is not one. This could of course just be cultural since I suspect haloween is more a major thing in the Us than it is over here, usually here it's confined to tv, the odd themed party or evening for social groups, and occasionally kids showing up to extort money or sweets nominally in costume. I therefore assumed haloween games meant games with a creepy or frightening atmosphere, which certainly would count shades and nightjar simply for their atmosphere, just as the Horror genre of literature or films is more about atmosphere than about subject. Harry Potter I agree is not a horror series, it's fantasy, though ideas like the dementors are pretty nasty, where as a book like Steven King's It, despite involving very many fantasy elements I'd definitely call horror first for the high amount of monster related deaths, warping of reality in many passages and often very atmospheric descriptions. interestingly enough, I'm reading doctor sleep at the moment by Steven king which I wouldn't! class as horror, simply because it hasn't quite had that level of reality bending weerdness, although it is a sequel to the shining, which certainly was horror. Really, it's a slippery concept at the best of times, especially since it can occur in so many different genres from psychological fiction to Sf. Heck, Doctor who frequently dips into the horror genre, yet one of the scariest and most horific Doctor Who audio plays I've ever heard was the 8th Doctor Story The Cannibalists, in which most of the characters were actually robots! For why I found it particularly scary see the review I wrote on: http://www.pagefillers.com/dwrg/cannibalists.htm Thinking about it, if we call horror simply stuff that is scary, well haunted house and chillingham probably need removing from that list since both were more comedy themed around old monster or ghost ideas, like a Ghost train at a fair, than seriously spooky, or at least I found them so. Then again, what an individual finds scary is probably very much dependent on that individual's own experience, and though some ideas like warping of reality or alteration of the everyday into something alarming are pretty universal, whether you find these terrifying or just interestingly atmospheric is likely up to you. Beware the Grue! Dark. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Halloween type games.
Hi Tom. Well even in the horror genre there is such a wide amount of what a person finds scary and how various elements are combined. For example, you mention the nightmare on elmstreet series as slasher. Yes, they are about a killer with a glove with knives on the fingers who likes slashing up kids, however equally there is the fantasy aspect of him being dead and coming back from beyond the grave to attack people in their dreams. I actually watched the first Four Freddy Cruger films when I was 10, and found them not the least scary, indeed it was their fantasy elements that interested me more than the gorey deaths. Bare in mind I'd also watched the Alien films, Terminator, Robocop, etc, indeed my mum went with me to the video shop to wrent Alien 3 and the man behind the counter said do you know this is 15 rated where upon my mum just said oh yes, it's fine! Actual films or books for that matter that scared me could be very different, princeply because what I tended to find scary weren't the sort of things which horror writers tended to often put in films. One of these is intense pain. I don't mind watching a fight or seeing someone quickly and bloodily murdered, but I tend to find someone being tortured or dying slowly really bothers me. This often meant that I found kids series and films, in which the evil villain would torment people with the famous agony beam, more disturbing than something like Freddy Cruger's creative murderings. This should explain part of the reason why I found Shades of Doom so atmospheric, since I was effectively running through the dark away from monsters with highly interesting sounds, and if those monsters got me my character would suffer a very painful death, indeed I remember the first time I triggered the Gelatinous blob on stage 2, and suddenly having something with that crackling, burning slime sound coming for me, something which took all my amo, and kept on coming until it got and murdered me was pretty unsettling, though in a good way, interestingly enough, I used a double headphone hookup to display shades to a friend of mine who is a major fan of the graphical doom series and of horror in general, and he stated he found the lack of actual visuals in Shades made it rather scarier for him than any of the similar graphical games he'd played, particularly since he was left to imagine! all the monsters and how exactly they attacked and killed the player. Of course, the other thing I sometimes find disturbing is that sort of warping of reality, that twisting reality out of true just slightly and making it a little more disturbing, but I can think of comparatively few films (event horizon is one), that manage this, albeit it is a technique which writers like Philip K dick, Ray bradbery and Steven King are masters of. I can't however actually think of a game that had this quality, although since it's something i've noticed in a few doctor who audio dramas it is possible to achieve in audio with appropriately disorientating sounds and atmosphere. Now there! would be a project for a game developer :D. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Rr2 questions was: Re: BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.
Hi Che. I can't speak for mac access but I agree with you on ios potential, albeit I haven't been quite as disappointed with audio games, I've mentioned my liking for somethinelse's work in Papasangre and the Nightjar, and while both essentially could! have been equally done on pc, the fact that Ios can support such well done audio in first person is encouraging, (I'm looking forward to seeing hopefully deeper gameplay in Pappa 2). One question about Rr2, what will e the status of rr1 once it is released? Will Rr2 replace the game entirely, ie, be essentialy version 2.0, rather than a sequell. If it is (as I suspect), a completely new version, then what happens to all the existing tracks made for rr1, will they be compatible with the new version? I just ask because people have created some quite fun tracks for the original game and it'd be a shame if they were made obsolete, even if they don't contain new features or gameplay additions to rr2. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with Self-destruction.
Hi Michael. Might I suggest you read the entry for Self Destruct a little more carefully, I wrote careful instructions on where to find the Keygen.exe file that gives you your game key on that page, and I know for certain you did not read them since you even got the game's title wrong. http://audiogames.net/db.php?id=selfdestruct While I don't mind answering questions on list, really when the answer to your question is on the very page you downloaded the game from (a page I took the time to write myself), you can see why it is slightly irritating! Beware the Grue! Dark. - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Halloween type games.
Hi Dark, I can sort of relate to that in a way. When I was a kid a lot of movies that were rated R, were suppose to be too scary for kids, weren't. I watched most of the horror thrillers by the time I was 10 and most of them didn't even effect me. I think a lot of it is I knew that it was all fake so that ultra rational side of me kept me from being terrified of things that weren't really happening. The original Halloween movie was sort of scary to me back then, but now I am older I can point out exactly why I was scared by it. In the original movie it was more about suspense than killing people and there were many scenes where you thought Michael was going to jump out at the girl, she looks and there was nothing there, which was unsettling because in your mind you expect something scary and there isn't anything. Then, just when the girl thinks the coast is clear here comes a hand with a knife in it to stab her. That sort of suspenseful build up was scary enough, but the music also helped drive the tension up too. However, by and large a lot of those movies didn't bother me as a kid. Even if there was a scene or two that unsettled me in those movies I didn't wine or blubber like a baby. I somehow just reminded myself it wasn't real and got over it. In fact, the only movie that really scared me as a kid was Night of the Living Dead. I know it is pretty stupid of me, but I was terrified of death I guess and the idea that dead people would come back to feast on the living was terrifying beyond belief. No amount of telling myself it wasn't real could convince me of that reality. I didn't go to funerals or graveyards for a couple of years after seeing that movie, because I was certain a zombie would shamble out of the trees or something and carry me off and eat me. LOL! However, the point is I know what you mean. We all have our own personal fears, things that trigger our fight and flight responses,and its not the same for everyone. That is why some horror movies do it for some people and some don't. Same goes for games I suppose. The only game I can definitely say gave me chills was Silent Hill for the Play Station. Its very disturbing on a mental level, and besides warping reality they use a lot of imagery that acts upon your psyche. I don't know of a way that the same effect can be done in audio but I suppose it could be done. The problem is describing a scene isn't the same as seeing it. For example, you might be in a room seeing blood dripping from the ceiling and running down the walls and pooling on the floor. Describing it might be a bit disturbing for some people, but reading about it is not as mentally disturbing is seeing it on your TV screen. There is something truly disturbing about seeing blood dripping that makes my skin crawl, but reading about it in a book or game does nothing to me. So I haven't a clue of how to give a blind gamer that same disturbing effect of unease and terror. Cheers! On 10/6/13, dark d...@xgam.org wrote: Hi Tom. Well even in the horror genre there is such a wide amount of what a person finds scary and how various elements are combined. For example, you mention the nightmare on elmstreet series as slasher. Yes, they are about a killer with a glove with knives on the fingers who likes slashing up kids, however equally there is the fantasy aspect of him being dead and coming back from beyond the grave to attack people in their dreams. I actually watched the first Four Freddy Cruger films when I was 10, and found them not the least scary, indeed it was their fantasy elements that interested me more than the gorey deaths. Bare in mind I'd also watched the Alien films, Terminator, Robocop, etc, indeed my mum went with me to the video shop to wrent Alien 3 and the man behind the counter said do you know this is 15 rated where upon my mum just said oh yes, it's fine! Actual films or books for that matter that scared me could be very different, princeply because what I tended to find scary weren't the sort of things which horror writers tended to often put in films. One of these is intense pain. I don't mind watching a fight or seeing someone quickly and bloodily murdered, but I tend to find someone being tortured or dying slowly really bothers me. This often meant that I found kids series and films, in which the evil villain would torment people with the famous agony beam, more disturbing than something like Freddy Cruger's creative murderings. This should explain part of the reason why I found Shades of Doom so atmospheric, since I was effectively running through the dark away from monsters with highly interesting sounds, and if those monsters got me my character would suffer a very painful death, indeed I remember the first time I triggered the Gelatinous blob on stage 2, and suddenly having something with that crackling, burning slime sound coming for me, something which took all my amo, and kept on coming until it
Re: [Audyssey] More Halloween type games.
Hi Dark, I suspect Halloween here in the States is more or less the same as in the U.K. During the month of October Halloween is pretty much a holiday where kids dress up in cheap costumes and go around the neighbor hood asking for sweets or candy. Movie channels like American movie Classics plays a wide arrange of movies which they feel are seasonal, and as said before what is and is not appropriate for Halloween is really a slippery concept. You might end up with anything from old science fiction classics like War of the Worlds, Invasion of the Body Snatchers, and Attack of the Fifty Foot Woman to slashers like Friday the 13th and Nightmare on Elm Street. Plus an assortment of the old Hammer films like Dracula and Frankenstein. Its a pretty open ended genre as far as I am concerned, because anything with a slightly horror theme to it seems to be included as being Halloween related. Although, it really comes down to personal opinion as to weather or not something like War of the Worlds is a horror movie at all let alone as having any relevant's to Halloween beyond Orson Well's 1938 radio broadcast for Halloween. That's what gets me about Charles saying Shades of Doom is not a Halloween game. I don't know what criteria he is using, but I personally think many of the basic horror movie game elements is there and it should be classified as appropriate for Halloween. We have a largely empty lab filled with monsters from mutated humans to mutated dogs, blobs straight out of films like the Blob, silent walkers that reminds me of the Invisible Man, and the Boss kind of scared the crap out of me the first time I fought him. LOL! Cheers! On 10/6/13, dark d...@xgam.org wrote: Well I'm afraid I'm a little uncertain what you mean by halloween games there charles, or how Shades is not one. This could of course just be cultural since I suspect haloween is more a major thing in the Us than it is over here, usually here it's confined to tv, the odd themed party or evening for social groups, and occasionally kids showing up to extort money or sweets nominally in costume. I therefore assumed haloween games meant games with a creepy or frightening atmosphere, which certainly would count shades and nightjar simply for their atmosphere, just as the Horror genre of literature or films is more about atmosphere than about subject. Harry Potter I agree is not a horror series, it's fantasy, though ideas like the dementors are pretty nasty, where as a book like Steven King's It, despite involving very many fantasy elements I'd definitely call horror first for the high amount of monster related deaths, warping of reality in many passages and often very atmospheric descriptions. interestingly enough, I'm reading doctor sleep at the moment by Steven king which I wouldn't! class as horror, simply because it hasn't quite had that level of reality bending weerdness, although it is a sequel to the shining, which certainly was horror. Really, it's a slippery concept at the best of times, especially since it can occur in so many different genres from psychological fiction to Sf. Heck, Doctor who frequently dips into the horror genre, yet one of the scariest and most horific Doctor Who audio plays I've ever heard was the 8th Doctor Story The Cannibalists, in which most of the characters were actually robots! For why I found it particularly scary see the review I wrote on: http://www.pagefillers.com/dwrg/cannibalists.htm Thinking about it, if we call horror simply stuff that is scary, well haunted house and chillingham probably need removing from that list since both were more comedy themed around old monster or ghost ideas, like a Ghost train at a fair, than seriously spooky, or at least I found them so. Then again, what an individual finds scary is probably very much dependent on that individual's own experience, and though some ideas like warping of reality or alteration of the everyday into something alarming are pretty universal, whether you find these terrifying or just interestingly atmospheric is likely up to you. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.
Hi Che, I assume by finger acrobatics you are talking about the way you have to interact with GUI components to activate them etc with VoiceOver. I agree it is strange, not as efficient as using Jaws, but after a while it becomes second nature. I think Mac OS X accessibility is very good, but it is fundamentally different in concept from the way Windows accessibility works. Different from Linux for that matter as well. Cheers! On 10/5/13, Che Martin blindadrenal...@gmail.com wrote: Hey ya Bryan and all, I'd love to do RR on iphone, but it is a very complex game, so probably not. At this point, I don't have the programming skills to do even a hello world on iOS. However, I have looked very seriously at iOS development, going so far as to buy a Mac Book Pro so I could start learning objective C, since you can't program for iOS on a PC. However, I was so sorely dissapointed by Mac accessibility I haven't picked up the Mac for months. After using an iphone for over a year now, when I bought the Mac, I just assumed the accessibility would be as polished as what is offered with iOs, man was I in for a rude awakening after spending 1600 bucks. Some of the decisions made by the Apple accessibility folks are amazingly puzzling to say the least. Why do we have to do finger acrobatics to get the simplist of things done on a mac? I could go on and on about the terrible interface, but bottom line, its very frustrating for no good reason, its just bad design all around, and I don't understand it. I know lots of blind folks are using macs exclusively, but having spent several weeks patiently and tenaciously trying to work with the mac, I am confident that I could run circles around any mac user using voiceover versus windows and jaws when it comes to efficiency and productiveness. I am no apple hater, I made the switch from android to iphone a while back, and have no regrets. I love my iphone and ipad, and appreciate the time and money Apple has put into accessibility for iOS. I don't care about the operating system, I am no fan boy of any system, I just want to be able to create my designs efficiently and effectively, but the accessibility implementation on Mac is just sad so far. Hopefully there will be major improvements soon to voiceover on the mac, because obviously the future of audio games lies in the mobile platforms, and apple is way ahead of the curve with iOs when it comes to a mobile platform for the blind. I have some design ideas for iOs, and I too have been mostly dissapointed by the current crop of audio games available on iOs, though there are some standouts, it just seems the potential has so far not even been scratched. The possibilities are amazing on mobile platforms for the blind, with the accelerometers, positional feedback, vibration and so forth, developers just need the door to their ideas to be cracked open a little wider. I know it can be done, as many other blind developers have developed for iOS and android, and I'll keep my finger on the pulse of mobile development, but for now its PC for me and Blind Adrenaline. If other blind developers are on this list and have had success with iOS development, I'd love to hear from you, my email address is: blindadrenal...@gmail.com If I have missed the boat as far as blind developers posting success stories on list here, my apologies, I very infrequently check this list. Regarding Rail Racer, if you liked the first version, your gonna love the new one, I've spent more time improving this one than I spent on the entirety of making RR 1, and this time around I have a lot more programming experience under my belt. I personally think rr2 will be in the top 3 of audio games as far as replayablility and pure fun, along with swamp and time of conflict. Happy gaming all, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Halloween type games.
Hi Tom. That's an interesting point, suspense and actual fear are two different things. I love the moetion trackers in the alien films. just going along the dark corridor watching the pulses of light with the tick tick tick and hearing Hudson read off four meters, three meters, With you knowing that the aliens are closing in but having no idea where they will appear from or how they will strike. This is definitely something I've experienced with films, albeit Halloween didn't do as much for me with that as something like Aliens did, heck, I've had books and audio dramas do the same thing if they are written well, like the bit in It where Bill and Richy go into the abandoned building in search of the Warewolf, or indeed the final conclusion in the sewers. That however just makes me keyed up, excited and emotionally engaged with what I'm reading/viewing/playing, not exactly scared or unsettled. Regarding distruction of reality in audio, well it's actually something I've seen Big Finish in their Doctor who series achieve on several occasions. They don't use a narrator, but there's no real magic formular, just A, good direction, music and sound editing, and B, a use of audio concepts that are scary in themselves just by sound. For example, the story chimes of midnight (also an 8th doctor story), involves an old edwardian house with a repeating time loop which cycles at midnight, thus the chimes play a huge part in the audio landscape of the story, as do the reactions of certain characters, repeating phrases and concepts, and just the right amount of sampling on things like the ubiquitus chimes. Another example might be scherzo, in which the doctor and his assistant are trapped in an alternate universe where the information cannot be processed by senses. This is amazingly scary, and achieved with minimal effort. Early in the story the Tardis melts (achieved with lots of affects), and then most of the play involves the doctor and his assistant trying to find out what is going on. Their voices are absolutely muffled with no ecco, and behind is only a very minimal white noise effect. Indeed, I'd go so far as saying Scherzo is a form of horror which could even be done! on film, at least unless you heavily employed the concept of films which show only a characters' perspective from a sensory or artistic sense rather than simply a nuanced telling of events (which is something more often done in Japanese Anime and cinimar than in the west). Also, of course in audio good writing helps, for example dialogue that tells the listener what an object, especially a horrifying object is and identifies a sound without seeming patronising or intrusive. For example, lets say you had a first person game which similar to Silent Hill, but where you were in radio contact with another person. You might here a single, slow drip that eccos round the room your in, then a splash, then some louder splashes, then a slow trickling sound. When you go to investigate, you hear the sounds of your footsteps changing to a more sticky, mushy sound, the person on the radio asks what is going on and you say blood! it's blood! your character doesn't need to panic or scream, just identify with the correct amount of alarm that the substance which you've heard the dripping from is actually blood. This is also why you couldn't just hear something trickling away and examine it to be told rain of blood since again it's the suspense, the eccos, the sound of a liquid thicker than water that cause the person to feel horror at the identification of blood dripping down the wall, not merely the fact of the blood itself, (after all, blood really isn't that scary in and of itself). Again, it's all audio presentation, though unfortunately this is an area where the more sound effects and clever audio editing technology (not to mention good actors), the better, since while an indi graphical game artist could likely pixel a pretty convincingly scary monster or environment, in audio your at the mercy of what you can afford, and atmospherically this can be problematic. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.
Che was probably talking about the amount of modifier keys that need to be held down to execute some VoiceOver specific commands. I own a Mac, use it often, but would agree that it's ridiculous. Case in point, had I been reading this thread using Gmail's web interface in Safari and wanted to jump back a heading, I would've had to hold down five keys at once to activate a command that gets done using two keys in practically every other screen reader. Sure, there are a few ways around it, and even a way to get it down to my goal of two with a bit of extra button pushing here and there, but that doesn't make the way things are configured by default any closer to Apple's usual standard of a smooth and effortless user experience. I would say that accessibility in OS X is pretty solid on paper, but VO itself is currently a mess. Btw, I'm proper excited about RR2! Scott On 10/6/13, Thomas Ward thomasward1...@gmail.com wrote: Hi Che, I assume by finger acrobatics you are talking about the way you have to interact with GUI components to activate them etc with VoiceOver. I agree it is strange, not as efficient as using Jaws, but after a while it becomes second nature. I think Mac OS X accessibility is very good, but it is fundamentally different in concept from the way Windows accessibility works. Different from Linux for that matter as well. Cheers! On 10/5/13, Che Martin blindadrenal...@gmail.com wrote: Hey ya Bryan and all, I'd love to do RR on iphone, but it is a very complex game, so probably not. At this point, I don't have the programming skills to do even a hello world on iOS. However, I have looked very seriously at iOS development, going so far as to buy a Mac Book Pro so I could start learning objective C, since you can't program for iOS on a PC. However, I was so sorely dissapointed by Mac accessibility I haven't picked up the Mac for months. After using an iphone for over a year now, when I bought the Mac, I just assumed the accessibility would be as polished as what is offered with iOs, man was I in for a rude awakening after spending 1600 bucks. Some of the decisions made by the Apple accessibility folks are amazingly puzzling to say the least. Why do we have to do finger acrobatics to get the simplist of things done on a mac? I could go on and on about the terrible interface, but bottom line, its very frustrating for no good reason, its just bad design all around, and I don't understand it. I know lots of blind folks are using macs exclusively, but having spent several weeks patiently and tenaciously trying to work with the mac, I am confident that I could run circles around any mac user using voiceover versus windows and jaws when it comes to efficiency and productiveness. I am no apple hater, I made the switch from android to iphone a while back, and have no regrets. I love my iphone and ipad, and appreciate the time and money Apple has put into accessibility for iOS. I don't care about the operating system, I am no fan boy of any system, I just want to be able to create my designs efficiently and effectively, but the accessibility implementation on Mac is just sad so far. Hopefully there will be major improvements soon to voiceover on the mac, because obviously the future of audio games lies in the mobile platforms, and apple is way ahead of the curve with iOs when it comes to a mobile platform for the blind. I have some design ideas for iOs, and I too have been mostly dissapointed by the current crop of audio games available on iOs, though there are some standouts, it just seems the potential has so far not even been scratched. The possibilities are amazing on mobile platforms for the blind, with the accelerometers, positional feedback, vibration and so forth, developers just need the door to their ideas to be cracked open a little wider. I know it can be done, as many other blind developers have developed for iOS and android, and I'll keep my finger on the pulse of mobile development, but for now its PC for me and Blind Adrenaline. If other blind developers are on this list and have had success with iOS development, I'd love to hear from you, my email address is: blindadrenal...@gmail.com If I have missed the boat as far as blind developers posting success stories on list here, my apologies, I very infrequently check this list. Regarding Rail Racer, if you liked the first version, your gonna love the new one, I've spent more time improving this one than I spent on the entirety of making RR 1, and this time around I have a lot more programming experience under my belt. I personally think rr2 will be in the top 3 of audio games as far as replayablility and pure fun, along with swamp and time of conflict. Happy gaming all, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
[Audyssey] vast universe.
Hi guys I've been playing this game for a little while now. looks quite accessible. I'll post my recruitment link here. if you wana give it a go then go here. http://www.humugus.com/ds.php/auth/register/inv/2157 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help with Self-destruction.
Hello, Greg. It didn't install the key gen on the desktop, but it did install it in the program files folder. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Halloween type games.
Hey, Charles. I was thinking about when I first joined the list a few years ago. Someone had mention that Treasure hunt was kinda a horror game. I remember I was asking about scary games and I had got a list of different games. Some of the games was Descent into Madness and of course Shades of Doom. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Solara Updated!
Hello. I was wondering is there an ap for the eye phone to play muds with? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] space games.
Hi everyone, I am very much into science fiction books at the moment, and am wondering why there arn’t more space-themed games out there, other than shooters like Trupanum and judgement day. A lot of sound-based space games seem to be shooter games, but what about space exploration type games, maybe even Doctor Who. When you think of the vast number of space games there are out there for sighted people, it’s such a shame they can’t be made accessible for the blind. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] More Halloween type games.
Hi Dark, Very true. I've been thinking of some horror type games for a long time, perhaps something like Silent Hill, but I don't have the finances to create a truly horrifying audio experience. Just something as changing the sounds of the footsteps from a slosh to a sticky slush probably would cost more than I have to spend. Then I'd ave to have the dialog that has the character identifying the substance as blood. On top of that then add in the musical score and its beyond the budget of a blind audio game developer. All I can say is we could probably do a lot with audio as you said, but we need a bigger budget to start with. Plus we need a bigger market to finance such games. There is a reason audio games seem cheaply made, and that is because there is not much money to be had from creating audio games. No money means no big budget horror thrillers like Silent Hill for the blind. Cheers! On 10/6/13, dark d...@xgam.org wrote: Hi Tom. That's an interesting point, suspense and actual fear are two different things. I love the moetion trackers in the alien films. just going along the dark corridor watching the pulses of light with the tick tick tick and hearing Hudson read off four meters, three meters, With you knowing that the aliens are closing in but having no idea where they will appear from or how they will strike. This is definitely something I've experienced with films, albeit Halloween didn't do as much for me with that as something like Aliens did, heck, I've had books and audio dramas do the same thing if they are written well, like the bit in It where Bill and Richy go into the abandoned building in search of the Warewolf, or indeed the final conclusion in the sewers. That however just makes me keyed up, excited and emotionally engaged with what I'm reading/viewing/playing, not exactly scared or unsettled. Regarding distruction of reality in audio, well it's actually something I've seen Big Finish in their Doctor who series achieve on several occasions. They don't use a narrator, but there's no real magic formular, just A, good direction, music and sound editing, and B, a use of audio concepts that are scary in themselves just by sound. For example, the story chimes of midnight (also an 8th doctor story), involves an old edwardian house with a repeating time loop which cycles at midnight, thus the chimes play a huge part in the audio landscape of the story, as do the reactions of certain characters, repeating phrases and concepts, and just the right amount of sampling on things like the ubiquitus chimes. Another example might be scherzo, in which the doctor and his assistant are trapped in an alternate universe where the information cannot be processed by senses. This is amazingly scary, and achieved with minimal effort. Early in the story the Tardis melts (achieved with lots of affects), and then most of the play involves the doctor and his assistant trying to find out what is going on. Their voices are absolutely muffled with no ecco, and behind is only a very minimal white noise effect. Indeed, I'd go so far as saying Scherzo is a form of horror which could even be done! on film, at least unless you heavily employed the concept of films which show only a characters' perspective from a sensory or artistic sense rather than simply a nuanced telling of events (which is something more often done in Japanese Anime and cinimar than in the west). Also, of course in audio good writing helps, for example dialogue that tells the listener what an object, especially a horrifying object is and identifies a sound without seeming patronising or intrusive. For example, lets say you had a first person game which similar to Silent Hill, but where you were in radio contact with another person. You might here a single, slow drip that eccos round the room your in, then a splash, then some louder splashes, then a slow trickling sound. When you go to investigate, you hear the sounds of your footsteps changing to a more sticky, mushy sound, the person on the radio asks what is going on and you say blood! it's blood! your character doesn't need to panic or scream, just identify with the correct amount of alarm that the substance which you've heard the dripping from is actually blood. This is also why you couldn't just hear something trickling away and examine it to be told rain of blood since again it's the suspense, the eccos, the sound of a liquid thicker than water that cause the person to feel horror at the identification of blood dripping down the wall, not merely the fact of the blood itself, (after all, blood really isn't that scary in and of itself). Again, it's all audio presentation, though unfortunately this is an area where the more sound effects and clever audio editing technology (not to mention good actors), the better, since while an indi graphical game artist could likely pixel a pretty
Re: [Audyssey] vast universe.
Hi Darren. What exactly is this one about? another sf trader? or is it a mud. While I'm certainly not aversed to trying another game I'd appreciate at least a little information. All the best, Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 1:40 PM Subject: [Audyssey] vast universe. Hi guys I've been playing this game for a little while now. looks quite accessible. I'll post my recruitment link here. if you wana give it a go then go here. http://www.humugus.com/ds.php/auth/register/inv/2157 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] vast universe.
hi dark, basically you start off with a very basic colony and you build it up. it's a persistent universe. there's npc's that can attack you not many pvp at least i haven't been attacked yet. Sent from my iPad On 6 Oct 2013, at 14:37, dark d...@xgam.org wrote: Hi Darren. What exactly is this one about? another sf trader? or is it a mud. While I'm certainly not aversed to trying another game I'd appreciate at least a little information. All the best, Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 1:40 PM Subject: [Audyssey] vast universe. Hi guys I've been playing this game for a little while now. looks quite accessible. I'll post my recruitment link here. if you wana give it a go then go here. http://www.humugus.com/ds.php/auth/register/inv/2157 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Solara Updated!
yes. mud rammer seems to be the best i've seen so far for accessibility. Regards: Dallas On 06/10/2013, Ron hopkins ard...@samobile.net wrote: Hello. I was wondering is there an ap for the eye phone to play muds with? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] space games.
Hi Laura. As a fellow doctor who fan I completely agree, more space themed games that involved more than just shooting would be good. Lords of the Galaxy from Vip gameszone comes close, and it does have rather nice sounds, but there the waay imbalancee of the exchange coins option and how useful markit planets are as compared to everything else basically made the main theme of the game completely irrelivant. I'm always amazed vipgameszone never actually released an update of the game to fix such things, since usually those are what get solved in the first public version, and with the nice atmosphere and sounds of the game it's a major shame they didn't put more work in. Terraformers does at least involve exploring an alien planet and is rather adventure/puzzle than action, though it's a shame it's so short. There are a couple of stratogy games like galaxy ranger and startrek final conflict and trek 2000, but these are more about beating your enemies than actually exploring space and encountering new stuff, (another reason I'd love to see tom work on a more single ship startrek game). Smugglers is likely the best in a single program, particularly smugglers 5, since though the theme is war and trade and the games are very much economic and battle stratogy, there is at least a rather large galaxy and you can encounter many different enemies and land on many worlds, especially in Smugglers 5 with it's gamebook adventures on every single planet and random battle encounters. Actually thinking about it, smugglers 5 might foot the bill very well provided you can use your screen readers' virtual curser to interact with the interface (it's well worth the time). Apart from that, The best you will get is turning to text games and muds. While there are various muds like Miriani and Star conquest, they are pretty intense about player killing, meaning that if your primarily interested in exploring the galaxy, seaking out new life and new civilizations etc etc, not! interacting with (much less blowing up), other players they don't help too much. The same is true of most brouser space games, particularly since most take the trade and war thing a bit too seriously rather than the exploring (I wonder why that is, since to me that's much! more the interest of space travel). By far the best sace game is core exiles, which doesn't have! player competing and does! let you explore planets and derelict spacecraft, though that's of course brouser only and multiplayer, although it's multiplayer trade and cooperation rather than multiplayer slaughter each other mercilessly which all the other space games are. Hth. Beware the Grue! DArk. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BA games on iPhone, was: RE: The Apple iphone, was RE: building in the storm 8 games.
Hi Scott, Just use the rotor on the trackpad and then all you need do is flick up or down with one finger to navigate between headings. For this particular case, it is even quicker than with something like JFW. I agree that there still needs to be quite a bit of streamlining to say the least, but I do also think that with the trackpad navigation for one thing, it has become quite fast to move around much of the time. If you haven't checked out trackpad commander or hot spots, then definitely check them out as they can really make your life way way way easier! :) To kind of bring this back to gaming, I definitely think moving on from the keyboard as a game controller is a great thing. So I for one, am super glad that devs are starting to use other devices like the mouse and more 'analog' approaches for game control. I'm looking forward to this only becoming more prevalent and flexible as technology improves. Just my thoughts… Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Oct 6, 2013, at 5:32 AM, Scott Chesworth scottcheswo...@gmail.com wrote: Che was probably talking about the amount of modifier keys that need to be held down to execute some VoiceOver specific commands. I own a Mac, use it often, but would agree that it's ridiculous. Case in point, had I been reading this thread using Gmail's web interface in Safari and wanted to jump back a heading, I would've had to hold down five keys at once to activate a command that gets done using two keys in practically every other screen reader. Sure, there are a few ways around it, and even a way to get it down to my goal of two with a bit of extra button pushing here and there, but that doesn't make the way things are configured by default any closer to Apple's usual standard of a smooth and effortless user experience. I would say that accessibility in OS X is pretty solid on paper, but VO itself is currently a mess. Btw, I'm proper excited about RR2! Scott On 10/6/13, Thomas Ward thomasward1...@gmail.com wrote: Hi Che, I assume by finger acrobatics you are talking about the way you have to interact with GUI components to activate them etc with VoiceOver. I agree it is strange, not as efficient as using Jaws, but after a while it becomes second nature. I think Mac OS X accessibility is very good, but it is fundamentally different in concept from the way Windows accessibility works. Different from Linux for that matter as well. Cheers! On 10/5/13, Che Martin blindadrenal...@gmail.com wrote: Hey ya Bryan and all, I'd love to do RR on iphone, but it is a very complex game, so probably not. At this point, I don't have the programming skills to do even a hello world on iOS. However, I have looked very seriously at iOS development, going so far as to buy a Mac Book Pro so I could start learning objective C, since you can't program for iOS on a PC. However, I was so sorely dissapointed by Mac accessibility I haven't picked up the Mac for months. After using an iphone for over a year now, when I bought the Mac, I just assumed the accessibility would be as polished as what is offered with iOs, man was I in for a rude awakening after spending 1600 bucks. Some of the decisions made by the Apple accessibility folks are amazingly puzzling to say the least. Why do we have to do finger acrobatics to get the simplist of things done on a mac? I could go on and on about the terrible interface, but bottom line, its very frustrating for no good reason, its just bad design all around, and I don't understand it. I know lots of blind folks are using macs exclusively, but having spent several weeks patiently and tenaciously trying to work with the mac, I am confident that I could run circles around any mac user using voiceover versus windows and jaws when it comes to efficiency and productiveness. I am no apple hater, I made the switch from android to iphone a while back, and have no regrets. I love my iphone and ipad, and appreciate the time and money Apple has put into accessibility for iOS. I don't care about the operating system, I am no fan boy of any system, I just want to be able to create my designs efficiently and effectively, but the accessibility implementation on Mac is just sad so far. Hopefully there will be major improvements soon to voiceover on the mac, because obviously the future of audio games lies in the mobile platforms, and apple is way ahead of the curve with iOs when it comes to a mobile platform for the blind. I have some design ideas for iOs, and I too have been mostly dissapointed by the current crop of audio games available on iOs, though there are some standouts, it just seems the potential has so far not even been scratched. The possibilities are amazing on mobile platforms for the blind, with
Re: [Audyssey] vast universe.
Is this a web-based game, or something you install on a mac, windows, or IOS device? Shannon On Oct 6, 2013, at 10:29 AM, Darren Harris darren_g_har...@btinternet.com wrote: hi dark, basically you start off with a very basic colony and you build it up. it's a persistent universe. there's npc's that can attack you not many pvp at least i haven't been attacked yet. Sent from my iPad On 6 Oct 2013, at 14:37, dark d...@xgam.org wrote: Hi Darren. What exactly is this one about? another sf trader? or is it a mud. While I'm certainly not aversed to trying another game I'd appreciate at least a little information. All the best, Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 1:40 PM Subject: [Audyssey] vast universe. Hi guys I've been playing this game for a little while now. looks quite accessible. I'll post my recruitment link here. if you wana give it a go then go here. http://www.humugus.com/ds.php/auth/register/inv/2157 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] vast universe.
it's web based. which you'll see by clicking on the link. Sent from my iPad On 6 Oct 2013, at 16:37, Shannon Dyer solsticesin...@gmail.com wrote: Is this a web-based game, or something you install on a mac, windows, or IOS device? Shannon On Oct 6, 2013, at 10:29 AM, Darren Harris darren_g_har...@btinternet.com wrote: hi dark, basically you start off with a very basic colony and you build it up. it's a persistent universe. there's npc's that can attack you not many pvp at least i haven't been attacked yet. Sent from my iPad On 6 Oct 2013, at 14:37, dark d...@xgam.org wrote: Hi Darren. What exactly is this one about? another sf trader? or is it a mud. While I'm certainly not aversed to trying another game I'd appreciate at least a little information. All the best, Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 1:40 PM Subject: [Audyssey] vast universe. Hi guys I've been playing this game for a little while now. looks quite accessible. I'll post my recruitment link here. if you wana give it a go then go here. http://www.humugus.com/ds.php/auth/register/inv/2157 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] audio limitations was: Re: More Halloween type games.
Hi Tom. To be honest, the problem does not just seem lack of finances. AFter all, indi developers, while not having the cash for huge, fullmotion 3D graphics have created some amazingly atmospheric and workable games, (just go check out the charts on a site like gamehippo and you'll see what I mean). The problem seems more one of the limitations of audio. If your an indi developer and you want a wall dripping blood in your game, well you find a pixel artist to draw you one, then animate it, - indeed many indi companies are a pixel artist plus a coder. With the sort of animation software freely available to handle sprites, it's quite possible to get a game that looks as good as anything produced in the mainstream 10 years ago, and of course since your artist can just draw you stuff from scratch, well you pretty much have no content limits. Want a slavering monster? fine! want a wall dripping blood? also fine! want an undead zombie cammel spitting clouds of poisonous gas, well that might take a little creative drawing, but still the right person and the right animation software and there you go! This is just not possible in audio simply because you can't create sound effects from scratch. However one thing I've always wondered is why don't audio sound designers, instead of perchicing expensive libraries turn to the sorts of techniques people like the Bbc used to use 50 or 60 years ago. For example, you want a sticky sound of footstpes in blood? Well if you can't find an expensive library, why not just fill a small bole with mud, position your mike (probably in a waterproof container), next to it and dabble your hand forceably up and down. Since the vast majority of noises the human ear detects are essentially identified more by context than by absolute, instant identification such as images, then the context will fill in the blanks, I know some devs have done this, such as Ryan strunk and his use of splitting raw onion to simulate bone cracks. Lastly, regarding actors, well I've heard far too much good quality internet indi produced audio drama to convince me that you need to pay massive prices, not to mention having met several amazing ameter actors myself, heck, I'll admit I'm myself working on a voice acting project at the moment, (though admitedly it's not precisely for an audio game). If a person's acting skills aren't up to the task, well that is why you hold auditions, and also your responsability as director, heck I learnt more about acting myself by stage directors just telling me I want it done like that before I even had one class in performance, and even though I have studdied performance a little, I'd still considder myself primarily a singer. That however doesn't stop me voice acting. While I am quite aware just how expensive things like sound libraries are (I've checked myself), at the same time, since there is no way in Hell an audio game developer is ever going to get their hands on a free million or so for development we, and that's as much the community as the developers should really start thinking a little more creatively, --- -and not just with writing code. As I said, I've voice acted myself and would be happy to do it again. I also wouldn't mind doing monster or animal sfx. While I don't personally have skills in sound editing or really any recording devices that would do well with anything bar voice, such is not true of others, look at all the topics in the offtopic room of audiogames.net about sound editing and sound creation. So if we have some people who act, and some people who sound edit and some people who write code, well isn't it a little stupid not! to make use of all of these people's tallents? And lastly it goes without saying that tools like Philip's new music creator will be great aides to anyone in such endeavours. I know this point has been made before, but sometimes I just feel a little frustrated with a discussion yet again ending with if we only had the cash and there's nothing we can do about it Well we're not going to get the cash, but maybe we, as a community could! do something about it. All the best, Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 3:01 PM Subject: Re: [Audyssey] More Halloween type games. Hi Dark, Very true. I've been thinking of some horror type games for a long time, perhaps something like Silent Hill, but I don't have the finances to create a truly horrifying audio experience. Just something as changing the sounds of the footsteps from a slosh to a sticky slush probably would cost more than I have to spend. Then I'd ave to have the dialog that has the character identifying the substance as blood. On top of that then add in the musical score and its beyond the budget of a blind audio game developer. All I can say is
Re: [Audyssey] vast universe.
Hi Darren. I looked at this one but there's a bloody stupid image capture on the registration page. Is there another way to register? those things should be banned, especially for eople who can't use firefox (which only works some of the time anyway as I understand). Beware the grue! DArk. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 3:29 PM Subject: Re: [Audyssey] vast universe. hi dark, basically you start off with a very basic colony and you build it up. it's a persistent universe. there's npc's that can attack you not many pvp at least i haven't been attacked yet. Sent from my iPad On 6 Oct 2013, at 14:37, dark d...@xgam.org wrote: Hi Darren. What exactly is this one about? another sf trader? or is it a mud. While I'm certainly not aversed to trying another game I'd appreciate at least a little information. All the best, Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 1:40 PM Subject: [Audyssey] vast universe. Hi guys I've been playing this game for a little while now. looks quite accessible. I'll post my recruitment link here. if you wana give it a go then go here. http://www.humugus.com/ds.php/auth/register/inv/2157 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] vast universe.
Amen Dark! On 10/6/13, dark d...@xgam.org wrote: Hi Darren. I looked at this one but there's a bloody stupid image capture on the registration page. Is there another way to register? those things should be banned, especially for eople who can't use firefox (which only works some of the time anyway as I understand). Beware the grue! DArk. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 3:29 PM Subject: Re: [Audyssey] vast universe. hi dark, basically you start off with a very basic colony and you build it up. it's a persistent universe. there's npc's that can attack you not many pvp at least i haven't been attacked yet. Sent from my iPad On 6 Oct 2013, at 14:37, dark d...@xgam.org wrote: Hi Darren. What exactly is this one about? another sf trader? or is it a mud. While I'm certainly not aversed to trying another game I'd appreciate at least a little information. All the best, Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 1:40 PM Subject: [Audyssey] vast universe. Hi guys I've been playing this game for a little while now. looks quite accessible. I'll post my recruitment link here. if you wana give it a go then go here. http://www.humugus.com/ds.php/auth/register/inv/2157 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] vast universe.
don't know. you could try contacting the game admin. but i got passed it easily with firefox. Sent from my iPad On 6 Oct 2013, at 18:26, dark d...@xgam.org wrote: Hi Darren. I looked at this one but there's a bloody stupid image capture on the registration page. Is there another way to register? those things should be banned, especially for eople who can't use firefox (which only works some of the time anyway as I understand). Beware the grue! DArk. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 3:29 PM Subject: Re: [Audyssey] vast universe. hi dark, basically you start off with a very basic colony and you build it up. it's a persistent universe. there's npc's that can attack you not many pvp at least i haven't been attacked yet. Sent from my iPad On 6 Oct 2013, at 14:37, dark d...@xgam.org wrote: Hi Darren. What exactly is this one about? another sf trader? or is it a mud. While I'm certainly not aversed to trying another game I'd appreciate at least a little information. All the best, Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio limitations was: Re: More Halloween type games.
I'm surprised you still remember that. Thank you. That sound was absolutely disgusting in context. I wonder if I still have it lying around somewhere. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, October 06, 2013 12:25 PM To: Gamers Discussion list Subject: [Audyssey] audio limitations was: Re: More Halloween type games. Hi Tom. To be honest, the problem does not just seem lack of finances. AFter all, indi developers, while not having the cash for huge, fullmotion 3D graphics have created some amazingly atmospheric and workable games, (just go check out the charts on a site like gamehippo and you'll see what I mean). The problem seems more one of the limitations of audio. If your an indi developer and you want a wall dripping blood in your game, well you find a pixel artist to draw you one, then animate it, - indeed many indi companies are a pixel artist plus a coder. With the sort of animation software freely available to handle sprites, it's quite possible to get a game that looks as good as anything produced in the mainstream 10 years ago, and of course since your artist can just draw you stuff from scratch, well you pretty much have no content limits. Want a slavering monster? fine! want a wall dripping blood? also fine! want an undead zombie cammel spitting clouds of poisonous gas, well that might take a little creative drawing, but still the right person and the right animation software and there you go! This is just not possible in audio simply because you can't create sound effects from scratch. However one thing I've always wondered is why don't audio sound designers, instead of perchicing expensive libraries turn to the sorts of techniques people like the Bbc used to use 50 or 60 years ago. For example, you want a sticky sound of footstpes in blood? Well if you can't find an expensive library, why not just fill a small bole with mud, position your mike (probably in a waterproof container), next to it and dabble your hand forceably up and down. Since the vast majority of noises the human ear detects are essentially identified more by context than by absolute, instant identification such as images, then the context will fill in the blanks, I know some devs have done this, such as Ryan strunk and his use of splitting raw onion to simulate bone cracks. Lastly, regarding actors, well I've heard far too much good quality internet indi produced audio drama to convince me that you need to pay massive prices, not to mention having met several amazing ameter actors myself, heck, I'll admit I'm myself working on a voice acting project at the moment, (though admitedly it's not precisely for an audio game). If a person's acting skills aren't up to the task, well that is why you hold auditions, and also your responsability as director, heck I learnt more about acting myself by stage directors just telling me I want it done like that before I even had one class in performance, and even though I have studdied performance a little, I'd still considder myself primarily a singer. That however doesn't stop me voice acting. While I am quite aware just how expensive things like sound libraries are (I've checked myself), at the same time, since there is no way in Hell an audio game developer is ever going to get their hands on a free million or so for development we, and that's as much the community as the developers should really start thinking a little more creatively, --- -and not just with writing code. As I said, I've voice acted myself and would be happy to do it again. I also wouldn't mind doing monster or animal sfx. While I don't personally have skills in sound editing or really any recording devices that would do well with anything bar voice, such is not true of others, look at all the topics in the offtopic room of audiogames.net about sound editing and sound creation. So if we have some people who act, and some people who sound edit and some people who write code, well isn't it a little stupid not! to make use of all of these people's tallents? And lastly it goes without saying that tools like Philip's new music creator will be great aides to anyone in such endeavours. I know this point has been made before, but sometimes I just feel a little frustrated with a discussion yet again ending with if we only had the cash and there's nothing we can do about it Well we're not going to get the cash, but maybe we, as a community could! do something about it. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or
Re: [Audyssey] audio limitations was: Re: More Halloween type games.
Hi ryan. I've actually not heard the sound, it just struck me as a really good idea and something sound designers should probably try more of. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] vast universe.
Well firefox crashes on me constantly, not to mention slowing my pc so much it's ridiculous, so I'll have to miss this game unless the admin is willing to create accounts for people who can't get past the capture or change to an audio friendly system. Perhaps you could contact them in game Dareen and point out the issue, heck even with Firefox as I understand the solution is far from perfect since after all the point of those stupid captures is not! to be soluable by a program. Myself, as administrator of a forum that employs none of these and personal booter of spambots, I can absolutely say they are completely unnecessary if your mods do their job properly, especially since at least some spambots are actual humans paid to post advertising crud anyway! Either way if you could perhaps contact the game staff that owuld help. All the best, Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 6:32 PM Subject: Re: [Audyssey] vast universe. don't know. you could try contacting the game admin. but i got passed it easily with firefox. Sent from my iPad On 6 Oct 2013, at 18:26, dark d...@xgam.org wrote: Hi Darren. I looked at this one but there's a bloody stupid image capture on the registration page. Is there another way to register? those things should be banned, especially for eople who can't use firefox (which only works some of the time anyway as I understand). Beware the grue! DArk. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 3:29 PM Subject: Re: [Audyssey] vast universe. hi dark, basically you start off with a very basic colony and you build it up. it's a persistent universe. there's npc's that can attack you not many pvp at least i haven't been attacked yet. Sent from my iPad On 6 Oct 2013, at 14:37, dark d...@xgam.org wrote: Hi Darren. What exactly is this one about? another sf trader? or is it a mud. While I'm certainly not aversed to trying another game I'd appreciate at least a little information. All the best, Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] vast universe.
How about some details? Thanks. -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 7:40 AM Subject: [Audyssey] vast universe. Hi guys I've been playing this game for a little while now. looks quite accessible. I'll post my recruitment link here. if you wana give it a go then go here. http://www.humugus.com/ds.php/auth/register/inv/2157 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] vast universe and Audyssey.
A lot of list traffic can be avoided if, when a list member finds a game they find accessible, rather than giving a link and suggested that others give it a try, you give information about the game right at the start. Give some idea of what the game is about, what you do to access it, and basically, a short game review. This will save time for those who wouldn't be interested and maybe get others interested. This is the purpose of the Audyssey magazine, I know, but we haven't gotten any editions in so darned long, this list should, I think, be used to convey information of this variety so that gamers will stay interested. I, for one, am extremely disappointed in the total lack of Audyssey. issues. They were to have been a quarterly magazine. If anyone knows the status of the next issue, if there is even going to be one, send it along? Thanks. -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 11:15 AM Subject: Re: [Audyssey] vast universe. it's web based. which you'll see by clicking on the link. Sent from my iPad On 6 Oct 2013, at 16:37, Shannon Dyer solsticesin...@gmail.com wrote: Is this a web-based game, or something you install on a mac, windows, or IOS device? Shannon On Oct 6, 2013, at 10:29 AM, Darren Harris darren_g_har...@btinternet.com wrote: hi dark, basically you start off with a very basic colony and you build it up. it's a persistent universe. there's npc's that can attack you not many pvp at least i haven't been attacked yet. Sent from my iPad On 6 Oct 2013, at 14:37, dark d...@xgam.org wrote: Hi Darren. What exactly is this one about? another sf trader? or is it a mud. While I'm certainly not aversed to trying another game I'd appreciate at least a little information. All the best, Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 1:40 PM Subject: [Audyssey] vast universe. Hi guys I've been playing this game for a little while now. looks quite accessible. I'll post my recruitment link here. if you wana give it a go then go here. http://www.humugus.com/ds.php/auth/register/inv/2157 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] vast universe.
Well, because of the capsha, I'll pass. I totally agree that they should be done away with unless those who design them can successfully use them with their computer monitor turned off. If they can design them using this criteria, I might consider it an option. -- If guns kill people, writing implements cause grammatical and spelling errors! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 12:26 PM Subject: Re: [Audyssey] vast universe. Hi Darren. I looked at this one but there's a bloody stupid image capture on the registration page. Is there another way to register? those things should be banned, especially for eople who can't use firefox (which only works some of the time anyway as I understand). Beware the grue! DArk. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 3:29 PM Subject: Re: [Audyssey] vast universe. hi dark, basically you start off with a very basic colony and you build it up. it's a persistent universe. there's npc's that can attack you not many pvp at least i haven't been attacked yet. Sent from my iPad On 6 Oct 2013, at 14:37, dark d...@xgam.org wrote: Hi Darren. What exactly is this one about? another sf trader? or is it a mud. While I'm certainly not aversed to trying another game I'd appreciate at least a little information. All the best, Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 06, 2013 1:40 PM Subject: [Audyssey] vast universe. Hi guys I've been playing this game for a little while now. looks quite accessible. I'll post my recruitment link here. if you wana give it a go then go here. http://www.humugus.com/ds.php/auth/register/inv/2157 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audio limitations was: Re: More Halloween type games.
Hi Dark, Okay, you have a point that we audio game developers could do more to custom create our own sounds, but unfortunately it requires a creativity of a different sort. Something like breaking an onion to make it sound like a cracking bone just is not something that would occur to someone like me. Although, I suppose learning how to do things like that might just require practice and suggestions. However, having the know-how to make sound effects isn't enough. If I want top studio quality sounds then I am going to have to pay for a high quality microphone and probably get something professional like Soundforge for editing. That's certainly doable, but not a small investment by any means. As far as voices for games goes I guess it all depends on if the developer is concerned about amateur, semi-professional, or professional voice talent. As for myself I prefer to hire someone for a game from voices.com because I am likely to get semi-professional talent for a reasonable price, and I don't have to go through a bunch of amateurs who may or may not have the right kind of recording equipment. A more important reason is simply that I've already tried three times to hire a female from the VI community to do Angela Carter in Mysteries of the Ancients and in each and every single case the voice actress baled on me part way through production. So I pretty much said, screw it. From now on I am going to take money from sales and spend somewhere between $100 and %$500 and hire an actress with a contract to do the voice overs for my games because I am likely to get exactly what I want with decent recordings from someone who knows what they are doing rather than picking someone at random and asking them to try out for the part. As far as Phillip's new Elias Engine it is not a music creator. Its a mixing engine that allows a game developer to set triggers to fade in certain music tracks, fade them out, or switch musical scores based on the triggers in the game. However, it is absolutely useless unless a developer has a composer compose and create the music tracks for the game. Hiring a top notch music composer costs big bucks. Cheers! On 10/6/13, dark d...@xgam.org wrote: Hi Tom. To be honest, the problem does not just seem lack of finances. AFter all, indi developers, while not having the cash for huge, fullmotion 3D graphics have created some amazingly atmospheric and workable games, (just go check out the charts on a site like gamehippo and you'll see what I mean). The problem seems more one of the limitations of audio. If your an indi developer and you want a wall dripping blood in your game, well you find a pixel artist to draw you one, then animate it, - indeed many indi companies are a pixel artist plus a coder. With the sort of animation software freely available to handle sprites, it's quite possible to get a game that looks as good as anything produced in the mainstream 10 years ago, and of course since your artist can just draw you stuff from scratch, well you pretty much have no content limits. Want a slavering monster? fine! want a wall dripping blood? also fine! want an undead zombie cammel spitting clouds of poisonous gas, well that might take a little creative drawing, but still the right person and the right animation software and there you go! This is just not possible in audio simply because you can't create sound effects from scratch. However one thing I've always wondered is why don't audio sound designers, instead of perchicing expensive libraries turn to the sorts of techniques people like the Bbc used to use 50 or 60 years ago. For example, you want a sticky sound of footstpes in blood? Well if you can't find an expensive library, why not just fill a small bole with mud, position your mike (probably in a waterproof container), next to it and dabble your hand forceably up and down. Since the vast majority of noises the human ear detects are essentially identified more by context than by absolute, instant identification such as images, then the context will fill in the blanks, I know some devs have done this, such as Ryan strunk and his use of splitting raw onion to simulate bone cracks. Lastly, regarding actors, well I've heard far too much good quality internet indi produced audio drama to convince me that you need to pay massive prices, not to mention having met several amazing ameter actors myself, heck, I'll admit I'm myself working on a voice acting project at the moment, (though admitedly it's not precisely for an audio game). If a person's acting skills aren't up to the task, well that is why you hold auditions, and also your responsability as director, heck I learnt more about acting myself by stage directors just telling me I want it done like that before I even had one class in performance, and even though I have studdied performance a little, I'd still considder myself primarily a singer.
Re: [Audyssey] audio limitations was: Re: More Halloween type games.
Hi Tom. Well with spending money to hyer someone, fair enough if you like, however you might have slightly missed my point about sounds. This wasn't that developers! should be more creative about sounds, developers are busy with code, it was that that is a job of sound designers! As I said, with indi graphical games, developers nearly always have the artwork created by someone with the appropriate skills, indeed their are graphic artists who lend their skills out for nothing. I have noticed many blind people experimenting with sounds and sound creation, well maybe those! are the people who could help with sfx, not developers themselves. This again, is why I spoke about the community generally, and didn't direct my remarks specifically at game developers, ditto on acting. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Another question on Self-destruct.
Hello. I reinstall the game, I went to were it put the key gen at on my PC. Then I place it in the Self-destruct folder, and when I press enter on it it told me the following. Error there is no product id game will now close --- keygen --- Run-time error '424': Object required The game didn't even put a uninstall file in the Self-destruct directory. So I have to uninstall the game from the control panel. Please help thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another question on Self-destruct.
Hi if you want I can send a download link for the last release - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Sunday, October 06, 2013 9:39 PM Subject: [Audyssey] Another question on Self-destruct. Hello. I reinstall the game, I went to were it put the key gen at on my PC. Then I place it in the Self-destruct folder, and when I press enter on it it told me the following. Error there is no product id game will now close --- keygen --- Run-time error '424': Object required The game didn't even put a uninstall file in the Self-destruct directory. So I have to uninstall the game from the control panel. Please help thanks! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another question on Self-destruct.
Hello, Greg. That would be great! Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] steelgreg...@gmail.com has shared 'sd116.exe' with you using Bitcasa!
Hi here is the link I use bitcasa. steelgreg...@gmail.com has shared 'sd116.exe' with you using Bitcasa! Click on the link below for instructions on how to access the folder: https://portal.bitcasa.com/send/66e8206007156ad53f179a5cfff89f510f32833264cdd43e9d40ea837234572e/0e991e62d4836c399d44793a979fe9163a5e7fb138c77ce06f3744d0ec29645e Enjoy! - The Bitcasa Team --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Another question on Self-destruct.
Hi here is a link to the game. https://portal.bitcasa.com/send/66e8206007156ad53f179a5cfff89f510f32833264cdd43e9d40ea837234572e/0e991e62d4836c399d44793a979fe9163a5e7fb138c77ce06f3744d0ec29645e - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Sunday, October 06, 2013 10:03 PM Subject: Re: [Audyssey] Another question on Self-destruct. Hello, Greg. That would be great! Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.