Che was probably talking about the amount of modifier keys that need
to be held down to execute some VoiceOver specific commands. I own a
Mac, use it often, but would agree that it's ridiculous. Case in
point, had I been reading this thread using Gmail's web interface in
Safari and wanted to jump back a heading, I would've had to hold down
five keys at once to activate a command that gets done using two keys
in practically every other screen reader. Sure, there are a few ways
around it, and even a way to get it down to my goal of two with a bit
of extra button pushing here and there, but that doesn't make the way
things are configured by default any closer to Apple's usual standard
of a smooth and effortless user experience. I would say that
accessibility in OS X is pretty solid on paper, but VO itself is
currently a mess.

Btw, I'm proper excited about RR2!

Scott

On 10/6/13, Thomas Ward <[email protected]> wrote:
> Hi Che,
>
> I assume by "finger acrobatics" you are talking about the way you have
> to interact with GUI components to activate them etc with VoiceOver. I
> agree it is strange, not as efficient as using Jaws, but after a while
> it becomes second nature. I think Mac OS X accessibility is very good,
> but it is fundamentally different in  concept from the way Windows
> accessibility works. Different from Linux for that matter as well.
>
> Cheers!
>
> On 10/5/13, Che Martin <[email protected]> wrote:
>>                                                                Hey ya
>> Bryan and all,
>>   I'd love to do RR on iphone, but it is a very complex game, so probably
>> not.
>>   At this point, I don't have the programming skills to do even a hello
>> world on iOS.
>>  However, I have looked very seriously at iOS development, going so far
>> as
>> to buy a Mac Book Pro so I could start learning objective C, since you
>> can't
>> program for iOS on a PC.
>>   However, I was so sorely dissapointed by Mac accessibility I haven't
>> picked up the Mac for months.
>>   After using an iphone for over a year now, when I bought the Mac, I
>> just
>> assumed the accessibility would be as polished as what is offered with
>> iOs,
>> man was I in for a rude awakening after spending 1600 bucks.
>>   Some of the decisions made by the Apple accessibility folks are
>> amazingly
>> puzzling to say the least.
>>   Why do we have to do finger acrobatics to get the simplist of things
>> done
>> on a mac?
>>   I could go on and on about the terrible interface, but bottom line, its
>> very frustrating for no good reason, its just bad design all around, and
>> I
>> don't understand it.
>>   I know lots of blind folks are using macs exclusively, but having spent
>> several weeks patiently and tenaciously trying to work with the mac, I am
>> confident that I could run circles around any mac user using voiceover
>> versus windows and jaws when it comes to efficiency and productiveness.
>>   I am no apple hater, I made the switch from android to iphone a while
>> back, and have no regrets.  I love my iphone and ipad, and appreciate the
>> time and money Apple has put into accessibility for iOS.
>>   I don't care about the operating system, I am no fan boy of any system,
>> I
>> just want to be able to create my designs efficiently and effectively,
>> but
>> the accessibility implementation on Mac is just sad so far.
>>   Hopefully there will be major improvements soon to voiceover on the
>> mac,
>> because obviously the future of audio games lies in the mobile platforms,
>> and apple is way ahead of the curve with iOs when it comes to a mobile
>> platform for the blind.
>>   I have some design ideas for iOs, and I too have been mostly
>> dissapointed
>> by the current crop of audio games available on iOs, though there are
>> some
>> standouts, it just seems the potential has so far not even been
>> scratched.
>>   The possibilities are amazing on mobile platforms for the blind, with
>> the
>> accelerometers, positional feedback, vibration and so forth, developers
>> just
>> need the door to their ideas to be cracked open a little wider.
>>   I know it can be done, as many other blind developers have developed
>> for
>> iOS and android, and I'll keep my finger on the pulse of mobile
>> development,
>> but for now its PC for me and Blind Adrenaline.
>>   If other blind developers are on this list and have had success with
>> iOS
>> development, I'd love to hear from you, my email address is:
>> [email protected]
>>   If I have missed the boat as far as blind developers posting success
>> stories on list here, my apologies, I very infrequently check this list.
>>   Regarding Rail Racer, if you liked the first version, your gonna love
>> the
>> new one, I've spent more time improving this one than I spent on the
>> entirety of making RR 1, and this time around I have a lot more
>> programming
>> experience under my belt.
>>   I personally think rr2 will be in the top 3 of audio games as far as
>> replayablility and pure fun, along with swamp and time of conflict.
>>   Happy gaming all,
>> Che
>
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