Che was probably talking about the amount of modifier keys that need to be held down to execute some VoiceOver specific commands. I own a Mac, use it often, but would agree that it's ridiculous. Case in point, had I been reading this thread using Gmail's web interface in Safari and wanted to jump back a heading, I would've had to hold down five keys at once to activate a command that gets done using two keys in practically every other screen reader. Sure, there are a few ways around it, and even a way to get it down to my goal of two with a bit of extra button pushing here and there, but that doesn't make the way things are configured by default any closer to Apple's usual standard of a smooth and effortless user experience. I would say that accessibility in OS X is pretty solid on paper, but VO itself is currently a mess.
Btw, I'm proper excited about RR2! Scott On 10/6/13, Thomas Ward <[email protected]> wrote: > Hi Che, > > I assume by "finger acrobatics" you are talking about the way you have > to interact with GUI components to activate them etc with VoiceOver. I > agree it is strange, not as efficient as using Jaws, but after a while > it becomes second nature. I think Mac OS X accessibility is very good, > but it is fundamentally different in concept from the way Windows > accessibility works. Different from Linux for that matter as well. > > Cheers! > > On 10/5/13, Che Martin <[email protected]> wrote: >> Hey ya >> Bryan and all, >> I'd love to do RR on iphone, but it is a very complex game, so probably >> not. >> At this point, I don't have the programming skills to do even a hello >> world on iOS. >> However, I have looked very seriously at iOS development, going so far >> as >> to buy a Mac Book Pro so I could start learning objective C, since you >> can't >> program for iOS on a PC. >> However, I was so sorely dissapointed by Mac accessibility I haven't >> picked up the Mac for months. >> After using an iphone for over a year now, when I bought the Mac, I >> just >> assumed the accessibility would be as polished as what is offered with >> iOs, >> man was I in for a rude awakening after spending 1600 bucks. >> Some of the decisions made by the Apple accessibility folks are >> amazingly >> puzzling to say the least. >> Why do we have to do finger acrobatics to get the simplist of things >> done >> on a mac? >> I could go on and on about the terrible interface, but bottom line, its >> very frustrating for no good reason, its just bad design all around, and >> I >> don't understand it. >> I know lots of blind folks are using macs exclusively, but having spent >> several weeks patiently and tenaciously trying to work with the mac, I am >> confident that I could run circles around any mac user using voiceover >> versus windows and jaws when it comes to efficiency and productiveness. >> I am no apple hater, I made the switch from android to iphone a while >> back, and have no regrets. I love my iphone and ipad, and appreciate the >> time and money Apple has put into accessibility for iOS. >> I don't care about the operating system, I am no fan boy of any system, >> I >> just want to be able to create my designs efficiently and effectively, >> but >> the accessibility implementation on Mac is just sad so far. >> Hopefully there will be major improvements soon to voiceover on the >> mac, >> because obviously the future of audio games lies in the mobile platforms, >> and apple is way ahead of the curve with iOs when it comes to a mobile >> platform for the blind. >> I have some design ideas for iOs, and I too have been mostly >> dissapointed >> by the current crop of audio games available on iOs, though there are >> some >> standouts, it just seems the potential has so far not even been >> scratched. >> The possibilities are amazing on mobile platforms for the blind, with >> the >> accelerometers, positional feedback, vibration and so forth, developers >> just >> need the door to their ideas to be cracked open a little wider. >> I know it can be done, as many other blind developers have developed >> for >> iOS and android, and I'll keep my finger on the pulse of mobile >> development, >> but for now its PC for me and Blind Adrenaline. >> If other blind developers are on this list and have had success with >> iOS >> development, I'd love to hear from you, my email address is: >> [email protected] >> If I have missed the boat as far as blind developers posting success >> stories on list here, my apologies, I very infrequently check this list. >> Regarding Rail Racer, if you liked the first version, your gonna love >> the >> new one, I've spent more time improving this one than I spent on the >> entirety of making RR 1, and this time around I have a lot more >> programming >> experience under my belt. >> I personally think rr2 will be in the top 3 of audio games as far as >> replayablility and pure fun, along with swamp and time of conflict. >> Happy gaming all, >> Che > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. 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