Hi Scott, Just use the rotor on the trackpad and then all you need do is flick up or down with one finger to navigate between headings.
For this particular case, it is even quicker than with something like JFW. I agree that there still needs to be quite a bit of streamlining to say the least, but I do also think that with the trackpad navigation for one thing, it has become quite fast to move around much of the time. If you haven't checked out trackpad commander or hot spots, then definitely check them out as they can really make your life way way way easier! :) To kind of bring this back to gaming, I definitely think moving on from the keyboard as a game controller is a great thing. So I for one, am super glad that devs are starting to use other devices like the mouse and more 'analog' approaches for game control. I'm looking forward to this only becoming more prevalent and flexible as technology improves. Just my thoughts… Smiles, Cara :) --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Oct 6, 2013, at 5:32 AM, Scott Chesworth <[email protected]> wrote: Che was probably talking about the amount of modifier keys that need to be held down to execute some VoiceOver specific commands. I own a Mac, use it often, but would agree that it's ridiculous. Case in point, had I been reading this thread using Gmail's web interface in Safari and wanted to jump back a heading, I would've had to hold down five keys at once to activate a command that gets done using two keys in practically every other screen reader. Sure, there are a few ways around it, and even a way to get it down to my goal of two with a bit of extra button pushing here and there, but that doesn't make the way things are configured by default any closer to Apple's usual standard of a smooth and effortless user experience. I would say that accessibility in OS X is pretty solid on paper, but VO itself is currently a mess. Btw, I'm proper excited about RR2! Scott On 10/6/13, Thomas Ward <[email protected]> wrote: > Hi Che, > > I assume by "finger acrobatics" you are talking about the way you have > to interact with GUI components to activate them etc with VoiceOver. I > agree it is strange, not as efficient as using Jaws, but after a while > it becomes second nature. I think Mac OS X accessibility is very good, > but it is fundamentally different in concept from the way Windows > accessibility works. Different from Linux for that matter as well. > > Cheers! > > On 10/5/13, Che Martin <[email protected]> wrote: >> Hey ya >> Bryan and all, >> I'd love to do RR on iphone, but it is a very complex game, so probably >> not. >> At this point, I don't have the programming skills to do even a hello >> world on iOS. >> However, I have looked very seriously at iOS development, going so far >> as >> to buy a Mac Book Pro so I could start learning objective C, since you >> can't >> program for iOS on a PC. >> However, I was so sorely dissapointed by Mac accessibility I haven't >> picked up the Mac for months. >> After using an iphone for over a year now, when I bought the Mac, I >> just >> assumed the accessibility would be as polished as what is offered with >> iOs, >> man was I in for a rude awakening after spending 1600 bucks. >> Some of the decisions made by the Apple accessibility folks are >> amazingly >> puzzling to say the least. >> Why do we have to do finger acrobatics to get the simplist of things >> done >> on a mac? >> I could go on and on about the terrible interface, but bottom line, its >> very frustrating for no good reason, its just bad design all around, and >> I >> don't understand it. >> I know lots of blind folks are using macs exclusively, but having spent >> several weeks patiently and tenaciously trying to work with the mac, I am >> confident that I could run circles around any mac user using voiceover >> versus windows and jaws when it comes to efficiency and productiveness. >> I am no apple hater, I made the switch from android to iphone a while >> back, and have no regrets. I love my iphone and ipad, and appreciate the >> time and money Apple has put into accessibility for iOS. >> I don't care about the operating system, I am no fan boy of any system, >> I >> just want to be able to create my designs efficiently and effectively, >> but >> the accessibility implementation on Mac is just sad so far. >> Hopefully there will be major improvements soon to voiceover on the >> mac, >> because obviously the future of audio games lies in the mobile platforms, >> and apple is way ahead of the curve with iOs when it comes to a mobile >> platform for the blind. >> I have some design ideas for iOs, and I too have been mostly >> dissapointed >> by the current crop of audio games available on iOs, though there are >> some >> standouts, it just seems the potential has so far not even been >> scratched. >> The possibilities are amazing on mobile platforms for the blind, with >> the >> accelerometers, positional feedback, vibration and so forth, developers >> just >> need the door to their ideas to be cracked open a little wider. >> I know it can be done, as many other blind developers have developed >> for >> iOS and android, and I'll keep my finger on the pulse of mobile >> development, >> but for now its PC for me and Blind Adrenaline. >> If other blind developers are on this list and have had success with >> iOS >> development, I'd love to hear from you, my email address is: >> [email protected] >> If I have missed the boat as far as blind developers posting success >> stories on list here, my apologies, I very infrequently check this list. >> Regarding Rail Racer, if you liked the first version, your gonna love >> the >> new one, I've spent more time improving this one than I spent on the >> entirety of making RR 1, and this time around I have a lot more >> programming >> experience under my belt. >> I personally think rr2 will be in the top 3 of audio games as far as >> replayablility and pure fun, along with swamp and time of conflict. >> Happy gaming all, >> Che > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [email protected]. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
