Hi Che,

I assume by "finger acrobatics" you are talking about the way you have
to interact with GUI components to activate them etc with VoiceOver. I
agree it is strange, not as efficient as using Jaws, but after a while
it becomes second nature. I think Mac OS X accessibility is very good,
but it is fundamentally different in  concept from the way Windows
accessibility works. Different from Linux for that matter as well.

Cheers!

On 10/5/13, Che Martin <[email protected]> wrote:
>                                                                 Hey ya
> Bryan and all,
>   I'd love to do RR on iphone, but it is a very complex game, so probably
> not.
>   At this point, I don't have the programming skills to do even a hello
> world on iOS.
>  However, I have looked very seriously at iOS development, going so far as
> to buy a Mac Book Pro so I could start learning objective C, since you
> can't
> program for iOS on a PC.
>   However, I was so sorely dissapointed by Mac accessibility I haven't
> picked up the Mac for months.
>   After using an iphone for over a year now, when I bought the Mac, I just
> assumed the accessibility would be as polished as what is offered with iOs,
> man was I in for a rude awakening after spending 1600 bucks.
>   Some of the decisions made by the Apple accessibility folks are amazingly
> puzzling to say the least.
>   Why do we have to do finger acrobatics to get the simplist of things done
> on a mac?
>   I could go on and on about the terrible interface, but bottom line, its
> very frustrating for no good reason, its just bad design all around, and I
> don't understand it.
>   I know lots of blind folks are using macs exclusively, but having spent
> several weeks patiently and tenaciously trying to work with the mac, I am
> confident that I could run circles around any mac user using voiceover
> versus windows and jaws when it comes to efficiency and productiveness.
>   I am no apple hater, I made the switch from android to iphone a while
> back, and have no regrets.  I love my iphone and ipad, and appreciate the
> time and money Apple has put into accessibility for iOS.
>   I don't care about the operating system, I am no fan boy of any system, I
> just want to be able to create my designs efficiently and effectively, but
> the accessibility implementation on Mac is just sad so far.
>   Hopefully there will be major improvements soon to voiceover on the mac,
> because obviously the future of audio games lies in the mobile platforms,
> and apple is way ahead of the curve with iOs when it comes to a mobile
> platform for the blind.
>   I have some design ideas for iOs, and I too have been mostly dissapointed
> by the current crop of audio games available on iOs, though there are some
> standouts, it just seems the potential has so far not even been scratched.
>   The possibilities are amazing on mobile platforms for the blind, with the
> accelerometers, positional feedback, vibration and so forth, developers
> just
> need the door to their ideas to be cracked open a little wider.
>   I know it can be done, as many other blind developers have developed for
> iOS and android, and I'll keep my finger on the pulse of mobile
> development,
> but for now its PC for me and Blind Adrenaline.
>   If other blind developers are on this list and have had success with iOS
> development, I'd love to hear from you, my email address is:
> [email protected]
>   If I have missed the boat as far as blind developers posting success
> stories on list here, my apologies, I very infrequently check this list.
>   Regarding Rail Racer, if you liked the first version, your gonna love the
> new one, I've spent more time improving this one than I spent on the
> entirety of making RR 1, and this time around I have a lot more programming
> experience under my belt.
>   I personally think rr2 will be in the top 3 of audio games as far as
> replayablility and pure fun, along with swamp and time of conflict.
>   Happy gaming all,
> Che

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