Hi Che, I assume by "finger acrobatics" you are talking about the way you have to interact with GUI components to activate them etc with VoiceOver. I agree it is strange, not as efficient as using Jaws, but after a while it becomes second nature. I think Mac OS X accessibility is very good, but it is fundamentally different in concept from the way Windows accessibility works. Different from Linux for that matter as well.
Cheers! On 10/5/13, Che Martin <[email protected]> wrote: > Hey ya > Bryan and all, > I'd love to do RR on iphone, but it is a very complex game, so probably > not. > At this point, I don't have the programming skills to do even a hello > world on iOS. > However, I have looked very seriously at iOS development, going so far as > to buy a Mac Book Pro so I could start learning objective C, since you > can't > program for iOS on a PC. > However, I was so sorely dissapointed by Mac accessibility I haven't > picked up the Mac for months. > After using an iphone for over a year now, when I bought the Mac, I just > assumed the accessibility would be as polished as what is offered with iOs, > man was I in for a rude awakening after spending 1600 bucks. > Some of the decisions made by the Apple accessibility folks are amazingly > puzzling to say the least. > Why do we have to do finger acrobatics to get the simplist of things done > on a mac? > I could go on and on about the terrible interface, but bottom line, its > very frustrating for no good reason, its just bad design all around, and I > don't understand it. > I know lots of blind folks are using macs exclusively, but having spent > several weeks patiently and tenaciously trying to work with the mac, I am > confident that I could run circles around any mac user using voiceover > versus windows and jaws when it comes to efficiency and productiveness. > I am no apple hater, I made the switch from android to iphone a while > back, and have no regrets. I love my iphone and ipad, and appreciate the > time and money Apple has put into accessibility for iOS. > I don't care about the operating system, I am no fan boy of any system, I > just want to be able to create my designs efficiently and effectively, but > the accessibility implementation on Mac is just sad so far. > Hopefully there will be major improvements soon to voiceover on the mac, > because obviously the future of audio games lies in the mobile platforms, > and apple is way ahead of the curve with iOs when it comes to a mobile > platform for the blind. > I have some design ideas for iOs, and I too have been mostly dissapointed > by the current crop of audio games available on iOs, though there are some > standouts, it just seems the potential has so far not even been scratched. > The possibilities are amazing on mobile platforms for the blind, with the > accelerometers, positional feedback, vibration and so forth, developers > just > need the door to their ideas to be cracked open a little wider. > I know it can be done, as many other blind developers have developed for > iOS and android, and I'll keep my finger on the pulse of mobile > development, > but for now its PC for me and Blind Adrenaline. > If other blind developers are on this list and have had success with iOS > development, I'd love to hear from you, my email address is: > [email protected] > If I have missed the boat as far as blind developers posting success > stories on list here, my apologies, I very infrequently check this list. > Regarding Rail Racer, if you liked the first version, your gonna love the > new one, I've spent more time improving this one than I spent on the > entirety of making RR 1, and this time around I have a lot more programming > experience under my belt. > I personally think rr2 will be in the top 3 of audio games as far as > replayablility and pure fun, along with swamp and time of conflict. > Happy gaming all, > Che --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
