Re: [Gimp-developer] Gimp 2?

2001-11-28 Thread Raphael Quinet

On Tue, 27 Nov 2001, Laramie Leavitt wrote:

 On Tue, 27 Nov 2001, Kelly Martin wrote:
 On Tue, Nov 27, 2001 at 02:48:33PM -0700, Laramie Leavitt wrote:
 Is anyone actively working on GIMP 2?
 
 Insofar as there is activity on GIMP 1.4, yes.
 
 Is anyone working on it insofar as it relates to GEGL and all that?
 If I understand this correctly, Gimp 2 will use an entirely different
 internal engine.  The plug-ins will likely not work, and numerous
 other changes will render Gimp 2 as an entirely new entity with
 little in common with Gimp, really...

But it would not make much sense to start working on 2.0
before 1.3 is a bit more stable.  Even if there will be
some significant changes in the architecture (e.g., GEGL)
and many parts of the code will have to be rewritten,
this does not mean that everything will start again from
scratch.  It would be better to wait until a reasonably
stable version of 1.3 exists before starting the work on
1.9 or 2.0; otherwise someone would have to spend a lot
of time merging all the changes to the user interface
and all new features that are still being added to 1.3.
Currently, 1.3 is still a moving target (one that moves
faster than you think, thanks to Mitch and Sven).

For more information, you can also have a look at
http://developer.gimp.org/ and look at last year's
proposal about the future of the Gimp.

 

 So, why not work on Gimp 1.3 and Gimp 2 in parallel?

Besides what I wrote above, another reason is that all
developers who could start working on version 2 are
currently spending a lot of time on 1.3.  If you know
someone who is not busy working on 1.3 and who has the
skills and the time to start working on 2.x (maybe you?),
then please go ahead and propose a new branch in CVS so
that the work can start.  Good luck!  ;-)

-Raphael

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Re: [Gimp-developer] Developers and users (was: Bug week like thing for GIMP?)

2001-11-28 Thread Sven Neumann

Hi,

Lourens Veen [EMAIL PROTECTED] writes:

 Okay, so I misjudged the state of development Gimp is in. I remember trying 
 to find out some time ago how hard it would be to contribute things to Gimp, 
 but I gave up pretty soon. 

could you explain how you tried to find out? I can't really imagine what
difficulties you had and it would be interesting to know.

 In another thread Rebecca Walter suggested 
 creating a TODO for developers that want to help. I'd like to suggest they 
 make a HOWTODO, because even if you want to help, you have this 15MB pile of 
 source in front of you and not much of an idea of where to start. Some time 
 ago I read the documentation that comes with GEGL, which is quite a lot of 
 code too with a weird pseudo-language as an added bonus, but it's much easier 
 to understand the structure of the code if you have a nice doc that explains 
 what's what.

the new code is self-explanatory ;-) No, fun aside, we plan to document the
internal API using gtk-doc at some point (when it settles a bit).


Salut, Sven
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Re: [Gimp-developer] info

2001-11-28 Thread Branko Collin

On 28 Nov 2001, at 9:38, [EMAIL PROTECTED] wrote:

 Please send me what will happen when I want to use Gimp for somthing I
 made up and want to sell. I make 3D animations and I would like to
 sometimes use Gimp for that purpose. Do I need to register or do I
 have to have some licencion? Please send me answer or email adress for
 someone who can answer me If you can.

The original art you create with GIMP is completely yours. If you 
incorporate art that is made by others, then you should contact these 
others for a license (assuming this incorporation does not constitute 
fair use or whatever your country's copyright laws allow).

GIMP's license is the GNU General Public License, which is notorious 
in that does not concern itself with use, only with distribution and 
modification (of the software that is). In most countries except the 
USA, copyright law does not concern itself with use and therefore 
even if a license talks about how you are allowed to use a certain 
program, it has no legal value. 

HTH,

-- 
branko collin
[EMAIL PROTECTED]
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Re: [Gimp-developer] Thoughts on CMYK, and getting it without implementing it.

2001-11-28 Thread Jens Ch. Restemeier

pcg@goof.com ( Marc) (A.) (Lehmann ) wrote:
 
 On Tue, Nov 27, 2001 at 05:51:14PM +, Jens Ch. Restemeier 
[EMAIL PROTECTED] wrote:
  2. Associate sRGB or any other colourspace with the saved data in
 tiff/eps.  It doesn't matter wether it's true or not, just give
 programs something to depend on.
 
  Well, actually this would be true. sRGB is defined using the phosphors
  standartised for HDTV and used for monitors.
 
 Ehrm. Each and every monitor phosphor is different. lighting is
 different. Contrast settings are different

Okay, let's write this in other words: sRGB is based on ITU-R BT.709
primaries which are for example standartised for HDTV and should be
reasonably close to most computer monitors, too.
And if you don't adjust your monitor for your lighting conditions you
can't expect any colourmanagement to work.

My point is/was, if you tag your graphics as sRGB you are as right as
you can get without doing real colourmanagement (i.e. translating from
your screen into a specific coloursystem).

Reading material:
http://www.inforamp.net/~poynton/ColorFAQ.html
http://casa.colorado.edu/~ajsh/colour/rainbow.html
http://www.srgb.com/

  And as gimp does no colour management except for a gamma correction on
  display we can ass assume that the image is in sRGB colourspace.
 
 We can't ;)

I know. 

Jens

P.S.: I CC'ed this back to the list.
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Re: [Gimp-developer] Developers and users (was: Bug week like thing for GIMP?)

2001-11-28 Thread Lourens Veen

On Wednesday 28 November 2001 15:17, Sven Neumann wrote:
 Hi,

 Lourens Veen [EMAIL PROTECTED] writes:
  Okay, so I misjudged the state of development Gimp is in. I remember
  trying to find out some time ago how hard it would be to contribute
  things to Gimp, but I gave up pretty soon.

 could you explain how you tried to find out? I can't really imagine what
 difficulties you had and it would be interesting to know.

I browsed things for a bit, and I think I know the problem I had back then. I 
totally missed the devel-docs directory. *DOH*. I had a look around now (in 
the past 5 minutes, I'm in the middle of exams here) and it's pretty good. 
What I miss though is a rather high-level overview, something along the lines 
of Gimp consists of libgimp, which contains the drawing functions, gimpui, 
which is the user interface, . insert pretty diagram These are 
connected by . Having all the interface definitions is very good, but I 
think it would be handy if you could read how it's being used rather than how 
to use it.

Lourens
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[Gimp-developer] Common dir of plug-ins (patch about OK button)

2001-11-28 Thread Guillermo S. Romero / Familia Romero

OK, I have been reviewing the common dir, I think I rearranged all
them so they have the OK in the new place. I also have read some code
(that is the only reason for so boring task) and next will try to
finish the others as well as improve thos that look pretty bad (like
five buttons, of which three just change things, but are not reset |
cancel | ok, not anything in that line).

The gz was done with cvs diff -u in the common dir, and does not
include the patchs I already sent to sven  mitch.

GSR
 


gimp-plug-ins-common.patch.gz
Description: OK button patch