Re: [Gimp-user] pucker skin

2008-01-29 Thread

On 2008-01-29 [EMAIL PROTECTED] Wrote
 Quoting Zhang Weiwu [EMAIL PROTECTED]:
 
  I wish to achieve the effect to add a deep pucker on the skin, as of
  the bone is broken underneath the sking or there is a joint underneath.
  Or should I use the word wrinkle or crinkle, I am not sure. I am a
  new gimp user who just managed to learn conceptual things like layers,
  path, selection, mask and channel, and now I don't know where to start
  to read if I wish to get it done.
 
 
 You might try using the Grow and Shrink options of the IWarp  
 filter (Filters-Distorts-IWarp...).

Thanks. Actually I tried these things first, this is the first plugin I
managed to use, it can hardly achieve the effect having pucker on the
skin. I knew it's difficult to express what I wish to have, thus here is
attached a picture of sking with no pucker and a picture sking with a
pucker. Have a look at the screen you can also correct my expression
(actually, I am not sure at all of pucker is the right word).
attachment: nopucker.jpgattachment: pucker.jpg___
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Re: [Gimp-user] pucker skin

2008-01-29 Thread
张韡武写道:
 I wish to achieve the effect to add a deep pucker on the skin,
...
 I knew it's difficult to express what I wish to have, thus here is
 attached a picture of sking with no pucker and a picture sking with a
 pucker. Have a look at the screen you can also correct my expression
 (actually, I am not sure at all of pucker is the right word).

At first glance it looks like a simple issue, just to use some plug-ins.
Look deeper into it it's isn't simple.. Seems to me there are two
options there:

 1. Copy half of the sking, paste into a new layer with
trasnparency, use IWrap on both layers (the move method), move
both layers towards the 'pucker', make smart use of alpha
channel and drop-shadow effect. This is too difficult to create
something that really looks like 'pucker'.
 2. Use the displacement map filter, as I was suggested through a
private email from the list. The problem is lack of good
methodology to create approciate X/Y Displacement Coefficient
layer. Whatever I create, it just doesn't look like.

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[Gimp-user] generate png images with transparent pixel that filled with correct color on viewers do not support transparency

2006-12-13 Thread
The email subject says it all, though it's very long.

I am used to creating png images with transparent pixels/area that I can
safely (safe = even work with the worst browser that people call IE) use
on the web, the trick is to convert image with transparency to indexed
color with less then 256 colors, save the png image.

Now another challenge: I use very bright background color on the web for
most png-pixel-transparent images, these images look very bad if they
are put on dark background. And for one situation I am in now I have to
make these images display fine on viewers that do not support
transparency, e.g. xview.

My png image (with transparent pixels) display on xview with very dark
background color, close to black. First I thought it's because white
color is not in the color index, and I open gimp to add white color in
the index map (verified by adding a single white pixel stored and
displayed), and save as png image (when saving, gimp's background color
setting is also set to white), and I get a new png image that display
very dark red color on xview.

I think perhaps it's possible to set what transparent pixel color value
in GIMP? How should I set this value?

Thanks a lot in advance


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