RE: [hlcoders] Lots 'o precaching.

2002-10-14 Thread Ken Birdwell

Precacheing only allocates a name slot for model.  It doesn't force it to be
in memory.  The HL engine demand loads model data only when needed.

To further help reduce memory footprint, use $externaltextures (though this
only really helps in software) and use $sequencegroupsize to break the .mdl
file into multiple smaller chunks so that blocks of animation data are also
demand loaded.

http://www.thewavelength.net/oldsite/models/reference/qcscript.html



-Original Message-
From: Daniel Koppes
To: [EMAIL PROTECTED]
Sent: 10/12/2002 7:39 AM
Subject: [hlcoders] Lots 'o precaching.

I have a rather big problem.

I need some way to precache ~200 models but I cannot think of anyway
to
do this.

I can't guarantee that any of them won't be in a level, but loading all
of
them would be a terrible waste of memory (even  @ 500k per model thats
100mb of ram gone).

All attempts I have made were (mostly) met with that horrible
'Precaching
can only be done in Precache function'

Does anyone have any ideas?

(If this seems vague, I blame it on 4am).

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Re: [hlcoders] help

2002-10-14 Thread Oskar 'Zoot' Lindgren

omg, it is true.

- Original Message -
From: David Flor [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 14, 2002 11:09 PM
Subject: [hlcoders] help




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1. RE: Lots 'o precaching. (Ken Birdwell)

 --__--__--

 Message: 1
 From: Ken Birdwell [EMAIL PROTECTED]
 To: '[EMAIL PROTECTED] '
 [EMAIL PROTECTED]
 Subject: RE: [hlcoders] Lots 'o precaching.
 Date: Mon, 14 Oct 2002 04:17:27 -0700
 Reply-To: [EMAIL PROTECTED]

 Precacheing only allocates a name slot for model.  It doesn't force it
 to be in memory.  The HL engine demand loads model data only when
 needed.

 To further help reduce memory footprint, use $externaltextures (though
 this only really helps in software) and use $sequencegroupsize to break
 the .mdl file into multiple smaller chunks so that blocks of animation
 data are also demand loaded.

 http://www.thewavelength.net/oldsite/models/reference/qcscript.html



 -Original Message-
 From: Daniel Koppes
 To: [EMAIL PROTECTED]
 Sent: 10/12/2002 7:39 AM
 Subject: [hlcoders] Lots 'o precaching.

 I have a rather big problem.

 I need some way to precache ~200 models but I cannot think of anyway
 to do this.

 I can't guarantee that any of them won't be in a level, but loading all
 of them would be a terrible waste of memory (even  @ 500k per model
 thats 100mb of ram gone).

 All attempts I have made were (mostly) met with that horrible
 'Precaching can only be done in Precache function'

 Does anyone have any ideas?

 (If this seems vague, I blame it on 4am).

 ___
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 please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders


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RE: [hlcoders] help

2002-10-14 Thread David Flor

ARGH! Rats... I follow instructions and what do I get??? Public
humiliation!

Never mind...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of David Flor
Sent: Monday, October 14, 2002 5:09 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] help




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, October 14, 2002 3:01 PM
To: [EMAIL PROTECTED]
Subject: hlcoders digest, Vol 1 #719 - 1 msg


Send hlcoders mailing list submissions to
[EMAIL PROTECTED]

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Re: Contents of hlcoders digest...


Today's Topics:

   1. RE: Lots 'o precaching. (Ken Birdwell)

--__--__--

Message: 1
From: Ken Birdwell [EMAIL PROTECTED]
To: '[EMAIL PROTECTED] '
[EMAIL PROTECTED]
Subject: RE: [hlcoders] Lots 'o precaching.
Date: Mon, 14 Oct 2002 04:17:27 -0700
Reply-To: [EMAIL PROTECTED]

Precacheing only allocates a name slot for model.  It doesn't force it
to be in memory.  The HL engine demand loads model data only when
needed.

To further help reduce memory footprint, use $externaltextures (though
this only really helps in software) and use $sequencegroupsize to break
the .mdl file into multiple smaller chunks so that blocks of animation
data are also demand loaded.

http://www.thewavelength.net/oldsite/models/reference/qcscript.html



-Original Message-
From: Daniel Koppes
To: [EMAIL PROTECTED]
Sent: 10/12/2002 7:39 AM
Subject: [hlcoders] Lots 'o precaching.

I have a rather big problem.

I need some way to precache ~200 models but I cannot think of anyway
to do this.

I can't guarantee that any of them won't be in a level, but loading all
of them would be a terrible waste of memory (even  @ 500k per model
thats 100mb of ram gone).

All attempts I have made were (mostly) met with that horrible
'Precaching can only be done in Precache function'

Does anyone have any ideas?

(If this seems vague, I blame it on 4am).

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