[hlcoders] Creating New Flex Sliders (Or suggestions for custom morph targets)
Fellow Developers, My team and I are currently looking to author custom flex sliders for use with our models, as they are apparently the only form of morph targets in Source. Our goal is to be able to create new sliders for any part of the model that we wish and allow users to define custom configurations, of coordingates, that will be loaded to the server upon connection, (along the lines of client-side CVARS). Any help would be much appreciated. Joshua Jacobo Creative Director realmsofvalhallon.com wiki.realmsofvalhallon.com ruccusproductions.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Creating Custom Flex Sliders
Our Fellow Developers, On second thought, I'll be more specific in my questioning. We want to author flex sliders (morph targets), that a user can define (through a VGUI app) and upload to any server that he/she connects to. The goal is to allow players in our MOD actually create custom faces for themselves, that other players will see. Here's a snippet of how Valve apparently did it: Next, to ensure that the sequel would be completely devoid of the generic models that were used in the original game to furnish, for instance, the Black Mesa lab with a large staff of scientists, Valve developed a morphing technology that blends a core set of models for the game's common roles in almost infinite ways to render them entirely distinct from one another. Using the same morph targets sculpted for facial animation, the system automatically alters the facial geometry to create, for example, a flatter or broader nose, or a squarer jaw. As a result, all the scientists, soldiers, and other homogeneous characters appear as unique, differen-tiated models. Nevertheless, because the overall personality of a character's face is forged primarily by the facial texture, the system also draws upon a large database of facial texture maps to diversify and individualize the digital citizenry of City 17. And recommendations on the procedure for authoring these morph targets would be very much appreciated. Joshua Jacobo Creative Director realmsofvalhallon.com wiki.realmsofvalhallon.com ruccusproductions.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Creating Custom Flex Sliders
El lun, 22-08-2005 a las 02:59 -0700, Joshua A. Jacobo escribió: Our Fellow Developers, On second thought, I'll be more specific in my questioning. We want to author flex sliders (morph targets), that a user can define (through a VGUI app) and upload to any server that he/she connects to. The goal is to allow players in our MOD actually create custom faces for themselves, that other players will see. If you dont need the ability to let the placer customize his face. You can generate procedurally from the player name. That mean different players-name will have a different face. Not a custom, trough. But that save the need for a 3th server. A cheap way to have different faces (maybe) its different head skins? Good luck!. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Creating Custom Flex Sliders
Tei, Well, the point really is so that the player can choose how he/she looks like in the Sims2 or MountBlade. Thanks for the feedback though. El lun, 22-08-2005 a las 02:59 -0700, Joshua A. Jacobo escribió: Our Fellow Developers, On second thought, I'll be more specific in my questioning. We want to author flex sliders (morph targets), that a user can define (through a VGUI app) and upload to any server that he/she connects to. The goal is to allow players in our MOD actually create custom faces for themselves, that other players will see. If you dont need the ability to let the placer customize his face. You can generate procedurally from the player name. That mean different players-name will have a different face. Not a custom, trough. But that save the need for a 3th server. A cheap way to have different faces (maybe) its different head skins? Good luck!. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Creating Custom Flex Sliders
Good luck :D You'd probably have to redo the entire modeling system to make it work... the flexing, AFAIK, is done before compiling the models... Better off making like 70 faces and letting people choose one. Or a Morrowind-esque player customize. Different hair, sex, and face types (uses meshes). Joshua A. Jacobo wrote: Tei, Well, the point really is so that the player can choose how he/she looks like in the Sims2 or MountBlade. Thanks for the feedback though. El lun, 22-08-2005 a las 02:59 -0700, Joshua A. Jacobo escribió: Our Fellow Developers, On second thought, I'll be more specific in my questioning. We want to author flex sliders (morph targets), that a user can define (through a VGUI app) and upload to any server that he/she connects to. The goal is to allow players in our MOD actually create custom faces for themselves, that other players will see. If you dont need the ability to let the placer customize his face. You can generate procedurally from the player name. That mean different players-name will have a different face. Not a custom, trough. But that save the need for a 3th server. A cheap way to have different faces (maybe) its different head skins? Good luck!. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Kamran A Get Firefox! Safer, Faster, Better. http://www.spreadfirefox.com/?q=affiliatesid=0t=85 Down with Internet Explorer! Say NO! to Spyware! Use Firefox ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Creating Custom Flex Sliders
This is already being done in our mod... Just look at how poseparameter and setposeparameter() works.. save off the players data (0-10 maybe) along with whatever other data you might be saving, and then have the server set the player models pose parameters to the values the player has selected.. pretty easy stuff _ MSN® Calendar keeps you organized and takes the effort out of scheduling get-togethers. http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU=http://hotmail.com/encaHL=Market_MSNIS_Taglines Start enjoying all the benefits of MSN® Premium right now and get the first two months FREE*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Creating Custom Flex Sliders
Maurino, If you were here, I would kiss you. Thanks for the tip, mate This is already being done in our mod... Just look at how poseparameter and setposeparameter() works.. save off the players data (0-10 maybe) along with whatever other data you might be saving, and then have the server set the player models pose parameters to the values the player has selected.. pretty easy stuff _ MSN® Calendar keeps you organized and takes the effort out of scheduling get-togethers. http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU=http://hotmail.com/encaHL=Market_MSNIS_Taglines Start enjoying all the benefits of MSN® Premium right now and get the first two months FREE*. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders