[hlcoders] Creating New Flex Sliders (Or suggestions for custom morph targets)

2005-08-23 Thread Joshua A. Jacobo

Fellow Developers,

My team and I are currently looking to author custom flex sliders for
use with our models, as they are apparently the only form of morph
targets in Source. Our goal is to be able to create new sliders for any
part of the model that we wish and allow users to define custom
configurations, of coordingates, that will be loaded to the server upon
connection, (along the lines of client-side CVARS). Any help would be
much appreciated.

Joshua Jacobo
Creative Director
realmsofvalhallon.com
wiki.realmsofvalhallon.com
ruccusproductions.com


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Re: [hlcoders] Creating Custom Flex Sliders

2005-08-23 Thread Joshua A. Jacobo

Our Fellow Developers,

  On second  thought, I'll be more specific in my questioning. We want
to author flex sliders (morph targets), that a user can define (through
a VGUI app) and upload to any server that he/she connects to. The goal
is to allow players in our MOD actually create custom faces for
themselves, that other players will see. Here's a snippet of how Valve
apparently did it:

Next, to ensure that the sequel would be completely devoid of the
generic models that were used in the original game to furnish, for
instance, the Black Mesa lab with a large staff of scientists, Valve
developed a morphing technology that blends a core set of models for the
game's common roles in almost infinite ways to render them entirely
distinct from one another. Using the same morph targets sculpted for
facial animation, the system automatically alters the facial geometry to
create, for example, a flatter or broader nose, or a squarer jaw. As a
result, all the scientists, soldiers, and other homogeneous characters
appear as unique, differen-tiated models. Nevertheless, because the
overall personality of a character's face is forged primarily by the
facial texture, the system also draws upon a large database of facial
texture maps to diversify and individualize the digital citizenry of
City 17.

And recommendations on the procedure for authoring these morph targets
would be very much appreciated.

Joshua Jacobo
Creative Director
realmsofvalhallon.com
wiki.realmsofvalhallon.com
ruccusproductions.com


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Re: [hlcoders] Creating Custom Flex Sliders

2005-08-23 Thread Tei
El lun, 22-08-2005 a las 02:59 -0700, Joshua A. Jacobo escribió:
 Our Fellow Developers,

On second  thought, I'll be more specific in my questioning. We want
 to author flex sliders (morph targets), that a user can define (through
 a VGUI app) and upload to any server that he/she connects to. The goal
 is to allow players in our MOD actually create custom faces for
 themselves, that other players will see.

If you dont need the ability to let the placer customize his face. You
can generate procedurally from the player name.

That mean different players-name will have a different face. Not a
custom, trough. But that save the need for a 3th server.

A cheap way to have different faces (maybe) its different head skins?

Good luck!.


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Re: [hlcoders] Creating Custom Flex Sliders

2005-08-23 Thread Joshua A. Jacobo

Tei,
Well, the point really is so that the player can choose how he/she looks
like in the Sims2 or MountBlade. Thanks for the feedback though.


El lun, 22-08-2005 a las 02:59 -0700, Joshua A. Jacobo escribió:



Our Fellow Developers,

  On second  thought, I'll be more specific in my questioning. We want
to author flex sliders (morph targets), that a user can define (through
a VGUI app) and upload to any server that he/she connects to. The goal
is to allow players in our MOD actually create custom faces for
themselves, that other players will see.




If you dont need the ability to let the placer customize his face. You
can generate procedurally from the player name.

That mean different players-name will have a different face. Not a
custom, trough. But that save the need for a 3th server.

A cheap way to have different faces (maybe) its different head skins?

Good luck!.


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Re: [hlcoders] Creating Custom Flex Sliders

2005-08-23 Thread Kamran

Good luck :D You'd probably have to redo the entire modeling system to
make it work... the flexing, AFAIK, is done before compiling the models...

Better off making like 70 faces and letting people choose one. Or a
Morrowind-esque player customize. Different hair, sex, and face types
(uses meshes).

Joshua A. Jacobo wrote:


Tei,
Well, the point really is so that the player can choose how he/she looks
like in the Sims2 or MountBlade. Thanks for the feedback though.


El lun, 22-08-2005 a las 02:59 -0700, Joshua A. Jacobo escribió:



Our Fellow Developers,

  On second  thought, I'll be more specific in my questioning. We want
to author flex sliders (morph targets), that a user can define (through
a VGUI app) and upload to any server that he/she connects to. The goal
is to allow players in our MOD actually create custom faces for
themselves, that other players will see.




If you dont need the ability to let the placer customize his face. You
can generate procedurally from the player name.

That mean different players-name will have a different face. Not a
custom, trough. But that save the need for a 3th server.

A cheap way to have different faces (maybe) its different head skins?

Good luck!.


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Re: [hlcoders] Creating Custom Flex Sliders

2005-08-23 Thread Maurino Berry

This is already being done in our mod...

Just look at how poseparameter and setposeparameter() works.. save off the
players data (0-10 maybe) along with whatever other data you might be
saving, and then have the server set the player models pose parameters to
the values the player has selected.. pretty easy stuff

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Re: [hlcoders] Creating Custom Flex Sliders

2005-08-23 Thread Joshua A. Jacobo

Maurino,
  If you were here, I would kiss you. Thanks for the tip, mate


This is already being done in our mod...

Just look at how poseparameter and setposeparameter() works.. save off
the
players data (0-10 maybe) along with whatever other data you might be
saving, and then have the server set the player models pose parameters to
the values the player has selected.. pretty easy stuff

_
MSN® Calendar keeps you organized and takes the effort out of scheduling
get-togethers.
http://join.msn.com/?pgmarket=en-capage=byoa/premxAPID=1994DI=1034SU=http://hotmail.com/encaHL=Market_MSNIS_Taglines

 Start enjoying all the benefits of MSN® Premium right now and get the
first two months FREE*.


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