Re: [hlcoders] 2 quick questions
Thank you! ;) On Fri, 4 Mar 2005 10:05:15 -0800, Yahn Bernier [EMAIL PROTECTED] wrote: Use: CBroadcastRecipientFilter filter; Instead of CSingleUserRecipientFilter (there are other convenient filters in recipientfilter.h) Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Erik K Sent: Friday, March 04, 2005 3:38 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] 2 quick questions There are 2 things i'm trying to accomplish at the moment. First I would like to know how to play a sound on all players. Right now I use the following code to play a sound when a player captures a flag: EmitSound( Flag.Captured ); but that only plays the sound on the client if he's close enough to the captured flag. How do I play a sound on all players, no mather how far they are away from a captured flag? Second thing is how to send a UserMessage to all clients. I only know how to send one to one particular player: CSingleUserRecipientFilter filter ( this ); // set recipient filter.MakeReliable(); // reliable transmission UserMessageBegin( filter, MyMessage ); // create message WRITE_BYTE( 1 ); // fill message WRITE_BYTE( 0 ); // fill message MessageEnd(); //send message What do I need to do to send it to all connected players? Thanks in advance, Erikk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] 2 quick questions
There are 2 things i'm trying to accomplish at the moment. First I would like to know how to play a sound on all players. Right now I use the following code to play a sound when a player captures a flag: EmitSound( Flag.Captured ); but that only plays the sound on the client if he's close enough to the captured flag. How do I play a sound on all players, no mather how far they are away from a captured flag? Second thing is how to send a UserMessage to all clients. I only know how to send one to one particular player: CSingleUserRecipientFilter filter ( this ); // set recipient filter.MakeReliable(); // reliable transmission UserMessageBegin( filter, MyMessage ); // create message WRITE_BYTE( 1 ); // fill message WRITE_BYTE( 0 ); // fill message MessageEnd(); //send message What do I need to do to send it to all connected players? Thanks in advance, Erikk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] 2 quick questions
Oops ;) That's HL2 i'm working on ;) On Fri, 4 Mar 2005 03:46:49 -0800 (PST), Adam amckern Mckern [EMAIL PROTECTED] wrote: emit sound pPlayer - i dont know if your source, or hl1 ^ that is hl 1 as for second, take a look at hudmesage cvar (mappers cvar) --- Erik K [EMAIL PROTECTED] wrote: There are 2 things i'm trying to accomplish at the moment. First I would like to know how to play a sound on all players. Right now I use the following code to play a sound when a player captures a flag: EmitSound( Flag.Captured ); but that only plays the sound on the client if he's close enough to the captured flag. How do I play a sound on all players, no mather how far they are away from a captured flag? Second thing is how to send a UserMessage to all clients. I only know how to send one to one particular player: CSingleUserRecipientFilter filter ( this ); // set recipient filter.MakeReliable(); // reliable transmission UserMessageBegin( filter, MyMessage ); // create message WRITE_BYTE( 1 ); // fill message WRITE_BYTE( 0 ); // fill message MessageEnd(); //send message What do I need to do to send it to all connected players? Thanks in advance, Erikk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders http://ammahls.com __ Celebrate Yahoo!'s 10th Birthday! Yahoo! Netrospective: 100 Moments of the Web http://birthday.yahoo.com/netrospective/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] How to play model animations in-game
I've moddeled and animated a flag model for a ctf game mode in my mod. The flag has a simple wave idle animation. When I view my model in HLMV, the animation plays as it should. Next i've coded a new entity, added it to my fgd file and placed the flag it in my map. In-game, the model is visible, but the idle animation won't show. Now I know that I probably have to code something in my new entity cpp file, so the idle animation will show in-game. I've searched through the sdk, but I can't seem to figure out how Source handles animations. Can someone please try to explain to me how to setup the code so it will play the animation in-game? Thanks in advance, Erikk ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders