Re: [hlcoders] Anti-cheat code in mods

2002-05-01 Thread botman

> Just an update, but some people now say that anti cheat has been turned "on"
> ?
>
> What does this mean?

It means that Valve is testing the anti-cheat software with some people...

http://list.valvesoftware.com/pipermail/hlds/2002-April/004601.html

http://list.valvesoftware.com/pipermail/hlds_linux/2002-April/005913.html

Jeffrey "botman" Broome

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Re: [hlcoders] Anti-cheat code in mods

2002-05-01 Thread Tom

Just an update, but some people now say that anti cheat has been turned "on"
?

What does this mean?


- Original Message -
From: "James Mitchell" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 29, 2002 4:50 AM
Subject: RE: [hlcoders] Anti-cheat code in mods


> He didn't really say they where his, he just said he didn't want to say
> where he got them. So there is no point in getting all up tight about
> it.
>
> I think everyone knows about the clientbot board, and all tho's other
> places here after all we are coders so more then likely we've been
> around HL for quiet along time, so we know all the places to go to get
> stuff, and you would be able to find your way there.
>
> Posting information that you find at sites like that(not just links to
> new cheats), but information I doubt people would mind because its
> giving people information on what they are coming up against and not
> everyone at that site is a cheater there are admins, mod developers, all
> sorts of people. Its not your normal cheat site, that's what I like
> about it, there is limited discrimination, we have anti-cheat developers
> helping even, Most of the cheaters that go there for cheats often get
> banned, or find its no use because there is no links just to download
> some cheat there.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Kuja
> Sent: Monday, 29 April 2002 8:19 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] Anti-cheat code in mods
>
>
> I never said they were mine, I was offering proof of hacking...
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Jonah Sherman
> Sent: Sunday, April 28, 2002 5:15 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] Anti-cheat code in mods
>
>
> "dont ask how I got these"?
> You obviously arent very bright, and you still try to take credit for
> other's work.  I posted them on the clientbot forum before you posted
> them here(because they are mine)
>
> http://clientbot.counter-strike.ru/forum/showthread.php?s=&threadid=1227
> &per
> page=15&pagenumber=1
>
>
> >From: "Kuja" <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: <[EMAIL PROTECTED]>
> >Subject: RE: [hlcoders] Anti-cheat code in mods
> >Date: Sun, 28 Apr 2002 14:20:12 -0400
> >MIME-Version: 1.0
> >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id
> >MHotMailBE958872006040043151CD9E8F0909B60; Sun, 28 Apr 2002 11:20:35
> >-0700
> >Received: from list.valvesoftware.com (localhost [127.0.0.1])by
> >list.valvesoftware.com (Postfix) with ESMTPid 995903152; Sun, 28 Apr
> 2002
> >10:24:09 -0700 (PDT)
> >Received: from ntmail.gamespy.com (mail1b.gamespy.com [207.38.1.98])by
> >list.valvesoftware.com (Postfix) with ESMTP id D84342F69for
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> ers-
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> >X-Original-Date: Sun, 28 Apr 2002 14:20:12 -0400
> >
> >www.digitalpaintball.net/~noskill/noskill.rar
> >
> >Dont ask how I got these, but, well, more proof its been hacked.
> >
> >-Original Message-
> >From: [EMAIL PROTECTED]
> >[mailto:[EMAIL PROTECTED]]On Behalf Of Dynerman

Re: [hlcoders] Anti-cheat code in mods

2002-04-29 Thread botman

> I read on the cheating-death forums that valve said that they were releasing
> new anticheating modules or something which was announced on the hlds_linux
> group.
>
> Is this true? Hopefully they will stop the new clientdll hooks which have
> already started to emerge

http://list.valvesoftware.com/pipermail/hlds_linux/2002-April/005086.html

Jeffrey "botman" Broome

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Re: [hlcoders] Anti-cheat code in mods

2002-04-29 Thread Tom

I read on the cheating-death forums that valve said that they were releasing
new anticheating modules or something which was announced on the hlds_linux
group.

Is this true? Hopefully they will stop the new clientdll hooks which have
already started to emerge


- Original Message -
From: "James Mitchell" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, April 29, 2002 4:50 AM
Subject: RE: [hlcoders] Anti-cheat code in mods


> He didn't really say they where his, he just said he didn't want to say
> where he got them. So there is no point in getting all up tight about
> it.
>
> I think everyone knows about the clientbot board, and all tho's other
> places here after all we are coders so more then likely we've been
> around HL for quiet along time, so we know all the places to go to get
> stuff, and you would be able to find your way there.
>
> Posting information that you find at sites like that(not just links to
> new cheats), but information I doubt people would mind because its
> giving people information on what they are coming up against and not
> everyone at that site is a cheater there are admins, mod developers, all
> sorts of people. Its not your normal cheat site, that's what I like
> about it, there is limited discrimination, we have anti-cheat developers
> helping even, Most of the cheaters that go there for cheats often get
> banned, or find its no use because there is no links just to download
> some cheat there.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Kuja
> Sent: Monday, 29 April 2002 8:19 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] Anti-cheat code in mods
>
>
> I never said they were mine, I was offering proof of hacking...
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Jonah Sherman
> Sent: Sunday, April 28, 2002 5:15 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] Anti-cheat code in mods
>
>
> "dont ask how I got these"?
> You obviously arent very bright, and you still try to take credit for
> other's work.  I posted them on the clientbot forum before you posted
> them here(because they are mine)
>
> http://clientbot.counter-strike.ru/forum/showthread.php?s=&threadid=1227
> &per
> page=15&pagenumber=1
>
>
> >From: "Kuja" <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: <[EMAIL PROTECTED]>
> >Subject: RE: [hlcoders] Anti-cheat code in mods
> >Date: Sun, 28 Apr 2002 14:20:12 -0400
> >MIME-Version: 1.0
> >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id
> >MHotMailBE958872006040043151CD9E8F0909B60; Sun, 28 Apr 2002 11:20:35
> >-0700
> >Received: from list.valvesoftware.com (localhost [127.0.0.1])by
> >list.valvesoftware.com (Postfix) with ESMTPid 995903152; Sun, 28 Apr
> 2002
> >10:24:09 -0700 (PDT)
> >Received: from ntmail.gamespy.com (mail1b.gamespy.com [207.38.1.98])by
> >list.valvesoftware.com (Postfix) with ESMTP id D84342F69for
> ><[EMAIL PROTECTED]>; Sun, 28 Apr 2002 10:23:47 -0700
> (PDT)
> >Received: from [68.49.48.59] by ntmail.contaminated.net (NTMail
> >7.00.0022/AX0191.00.1ce0e1da) with ESMTP id gnnhsiaa for
> >[EMAIL PROTECTED]; Sun, 28 Apr 2002 11:20:34 -0700
> >From [EMAIL PROTECTED] Sun, 28 Apr 2002 11:21:26
> -0700
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> >X-Priority: 3 (Normal)
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> >X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.
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> >X-Original-Date: Sun, 28 Apr 2002 14:20:12 -0400
> >
> >www.digitalpaintball.net/~noskill/noskill.rar
> >
> >Dont ask how I got these, but, well, more proof

RE: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread James Mitchell

He didn't really say they where his, he just said he didn't want to say
where he got them. So there is no point in getting all up tight about
it.

I think everyone knows about the clientbot board, and all tho's other
places here after all we are coders so more then likely we've been
around HL for quiet along time, so we know all the places to go to get
stuff, and you would be able to find your way there.

Posting information that you find at sites like that(not just links to
new cheats), but information I doubt people would mind because its
giving people information on what they are coming up against and not
everyone at that site is a cheater there are admins, mod developers, all
sorts of people. Its not your normal cheat site, that's what I like
about it, there is limited discrimination, we have anti-cheat developers
helping even, Most of the cheaters that go there for cheats often get
banned, or find its no use because there is no links just to download
some cheat there.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Kuja
Sent: Monday, 29 April 2002 8:19 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Anti-cheat code in mods


I never said they were mine, I was offering proof of hacking...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Jonah Sherman
Sent: Sunday, April 28, 2002 5:15 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Anti-cheat code in mods


"dont ask how I got these"?
You obviously arent very bright, and you still try to take credit for
other's work.  I posted them on the clientbot forum before you posted
them here(because they are mine)

http://clientbot.counter-strike.ru/forum/showthread.php?s=&threadid=1227
&per
page=15&pagenumber=1


>From: "Kuja" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: RE: [hlcoders] Anti-cheat code in mods
>Date: Sun, 28 Apr 2002 14:20:12 -0400
>MIME-Version: 1.0
>Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id
>MHotMailBE958872006040043151CD9E8F0909B60; Sun, 28 Apr 2002 11:20:35
>-0700
>Received: from list.valvesoftware.com (localhost [127.0.0.1])by
>list.valvesoftware.com (Postfix) with ESMTPid 995903152; Sun, 28 Apr
2002
>10:24:09 -0700 (PDT)
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(PDT)
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-0700
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>X-Original-Date: Sun, 28 Apr 2002 14:20:12 -0400
>
>www.digitalpaintball.net/~noskill/noskill.rar
>
>Dont ask how I got these, but, well, more proof its been hacked.
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED]]On Behalf Of Dynerman
>David M
>Sent: Sunday, April 28, 2002 2:08 PM
>To: [EMAIL PROTECTED]
>Subject: RE: [hlcoders] Anti-cheat code in mods
>
>
>Perhaps, but I think that clamping down, hiding code, and hurting
>development as a whole isn't the solution.
>
>You don't ban freedom of speech, even when the Neo-Nazi's hold a rally
>in predominately Jewish Skokie, Illinois, or when the KKK marches
>outside an African-American mayor's house.
>
>david
>
>-Original Message-
>From: David Flor [mailto:[EMAIL PROTECTED]]
>Sent: Sunday, April 28, 2002 12:05 PM
>To: [EMAIL PROTECTED]
>Subject: RE: [hlcoders] Anti-cheat code in mods
>
>"Exactly, but seeing as how we're programmers..."
>
>That's the problem: not everyone on this list is a &q

RE: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread Skyler York

[ Converted text/html to text/plain ]

Ok, we get the point, hacking continues.  Big surprise.  It's pointless to
argue, what's done is done, and those who want to do something about it will.
>From: "Kuja"
>Reply-To: [EMAIL PROTECTED]
>To:
>Subject: RE: [hlcoders] Anti-cheat code in mods
>Date: Sun, 28 Apr 2002 18:18:43 -0400
>
>I never said they were mine, I was offering proof of hacking...

--
Send and receive Hotmail on your mobile device: Click Here[1]

===References:===
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RE: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread Kuja

I never said they were mine, I was offering proof of hacking...

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Jonah Sherman
Sent: Sunday, April 28, 2002 5:15 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Anti-cheat code in mods


"dont ask how I got these"?
You obviously arent very bright, and you still try to take credit for
other's work.  I posted them on the clientbot forum before you posted them
here(because they are mine)

http://clientbot.counter-strike.ru/forum/showthread.php?s=&threadid=1227&per
page=15&pagenumber=1


>From: "Kuja" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: RE: [hlcoders] Anti-cheat code in mods
>Date: Sun, 28 Apr 2002 14:20:12 -0400
>MIME-Version: 1.0
>Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id
>MHotMailBE958872006040043151CD9E8F0909B60; Sun, 28 Apr 2002 11:20:35 -0700
>Received: from list.valvesoftware.com (localhost [127.0.0.1])by
>list.valvesoftware.com (Postfix) with ESMTPid 995903152; Sun, 28 Apr 2002
>10:24:09 -0700 (PDT)
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[EMAIL PROTECTED]?subject=subscribe>
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>List-Unsubscribe:
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[EMAIL PROTECTED]?subject=unsubscribe>
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>X-Original-Date: Sun, 28 Apr 2002 14:20:12 -0400
>
>www.digitalpaintball.net/~noskill/noskill.rar
>
>Dont ask how I got these, but, well, more proof its been hacked.
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED]]On Behalf Of Dynerman
>David M
>Sent: Sunday, April 28, 2002 2:08 PM
>To: [EMAIL PROTECTED]
>Subject: RE: [hlcoders] Anti-cheat code in mods
>
>
>Perhaps, but I think that clamping down, hiding code, and hurting
>development as a whole isn't the solution.
>
>You don't ban freedom of speech, even when the Neo-Nazi's hold a rally
>in predominately Jewish Skokie, Illinois, or when the KKK marches
>outside an African-American mayor's house.
>
>david
>
>-Original Message-
>From: David Flor [mailto:[EMAIL PROTECTED]]
>Sent: Sunday, April 28, 2002 12:05 PM
>To: [EMAIL PROTECTED]
>Subject: RE: [hlcoders] Anti-cheat code in mods
>
>"Exactly, but seeing as how we're programmers..."
>
>That's the problem: not everyone on this list is a "nice" programmer.
>Don't you think that the cheat developers weren't the first ones to
>register to this list?
>
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Re: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread Jim Hunter

> You obviously arent very bright, and you still try to take credit for
> other's work.

AAAHAHAHAHA!!  That's good!  A cheater bitching about someone cheating
him!!!

*dries eyes*


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RE: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread Jonah Sherman

"dont ask how I got these"?
You obviously arent very bright, and you still try to take credit for
other's work.  I posted them on the clientbot forum before you posted them
here(because they are mine)

http://clientbot.counter-strike.ru/forum/showthread.php?s=&threadid=1227&perpage=15&pagenumber=1


>From: "Kuja" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: RE: [hlcoders] Anti-cheat code in mods
>Date: Sun, 28 Apr 2002 14:20:12 -0400
>MIME-Version: 1.0
>Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id
>MHotMailBE958872006040043151CD9E8F0909B60; Sun, 28 Apr 2002 11:20:35 -0700
>Received: from list.valvesoftware.com (localhost [127.0.0.1])by
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>
>www.digitalpaintball.net/~noskill/noskill.rar
>
>Dont ask how I got these, but, well, more proof its been hacked.
>
>-Original Message-
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED]]On Behalf Of Dynerman
>David M
>Sent: Sunday, April 28, 2002 2:08 PM
>To: [EMAIL PROTECTED]
>Subject: RE: [hlcoders] Anti-cheat code in mods
>
>
>Perhaps, but I think that clamping down, hiding code, and hurting
>development as a whole isn't the solution.
>
>You don't ban freedom of speech, even when the Neo-Nazi's hold a rally
>in predominately Jewish Skokie, Illinois, or when the KKK marches
>outside an African-American mayor's house.
>
>david
>
>-Original Message-
>From: David Flor [mailto:[EMAIL PROTECTED]]
>Sent: Sunday, April 28, 2002 12:05 PM
>To: [EMAIL PROTECTED]
>Subject: RE: [hlcoders] Anti-cheat code in mods
>
>"Exactly, but seeing as how we're programmers..."
>
>That's the problem: not everyone on this list is a "nice" programmer.
>Don't you think that the cheat developers weren't the first ones to
>register to this list?
>
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>please visit:
>http://list.valvesoftware.com/mailman/listinfo/hlcoders
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Re: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread Jim Hunter

> Don't you think that the cheat developers weren't the first ones to
> register to this list?

And your point is that people who want to cheat don't know how to use google
to find new cheats?  Or was it that there are no other means by which cheat
developers find out about new cheats?  For crying out loud, someone posted a
link to a cheat forum just the other day!

Jim

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Re: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread Miguel Aleman

I don't know anymore, what happened to the days of Action Quake 2 where
there were hardly and cheats and everyone could live and play in bliss.
[cries]

- Original Message -
From: "Matthew Lewis" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, April 28, 2002 1:43 PM
Subject: [hlcoders] Anti-cheat code in mods


> I don't see how attempting to hide an exploit by not posting its details
> accomplishes anything. I do know that as a mod author, I can't attempt to
> fix the problem without details as to what is causing the problem. Let's
> face it, the hackers who are doing the exploits are probably sharing
> information among themselves already, and there is no shortage of people
> using them. It seems that only the mod authors are the ones left out of
the
> loop and ironically are the ones that probably have the best chance at
> defeating the problem.
>
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[hlcoders] Anti-cheat code in mods

2002-04-28 Thread Matthew Lewis

I don't see how attempting to hide an exploit by not posting its details
accomplishes anything. I do know that as a mod author, I can't attempt to
fix the problem without details as to what is causing the problem. Let's
face it, the hackers who are doing the exploits are probably sharing
information among themselves already, and there is no shortage of people
using them. It seems that only the mod authors are the ones left out of the
loop and ironically are the ones that probably have the best chance at
defeating the problem.

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Re: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread Tom

yeh, and the people who make the cheats probably know the hl engine better
than valve and can also program better than valve :)


- Original Message -
From: "Florian Zschocke" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, April 28, 2002 7:17 PM
Subject: Re: [hlcoders] Anti-cheat code in mods


> David Flor wrote:
> >
> > That's the problem: not everyone on this list is a "nice" programmer.
> > Don't you think that the cheat developers weren't the first ones to
> > register to this list?
>
> FYI more cheat programmers read the clientbot forums than this
> list. They know by now anyway.
>
> Florian.
> ___
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RE: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread Kuja

www.digitalpaintball.net/~noskill/noskill.rar

Dont ask how I got these, but, well, more proof its been hacked.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Dynerman
David M
Sent: Sunday, April 28, 2002 2:08 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Anti-cheat code in mods


Perhaps, but I think that clamping down, hiding code, and hurting
development as a whole isn't the solution.

You don't ban freedom of speech, even when the Neo-Nazi's hold a rally
in predominately Jewish Skokie, Illinois, or when the KKK marches
outside an African-American mayor's house.

david

-Original Message-
From: David Flor [mailto:[EMAIL PROTECTED]]
Sent: Sunday, April 28, 2002 12:05 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Anti-cheat code in mods

"Exactly, but seeing as how we're programmers..."

That's the problem: not everyone on this list is a "nice" programmer.
Don't you think that the cheat developers weren't the first ones to
register to this list?

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Re: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread Florian Zschocke

David Flor wrote:
>
> That's the problem: not everyone on this list is a "nice" programmer.
> Don't you think that the cheat developers weren't the first ones to
> register to this list?

FYI more cheat programmers read the clientbot forums than this
list. They know by now anyway.

Florian.
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RE: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread Kuja

And anyway, I wouldnt exactly call this a 'public' list. Isnt it sorta
restricted just by its topic and function?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Dynerman
David M
Sent: Sunday, April 28, 2002 1:56 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Anti-cheat code in mods


Exactly, but seeing as how we're programmers, people who SHOULD be
interested in computing, learning about computers, SHARING KNOWLEDGE
ABOUT COMPUTERS...hiding away an exploit is an evil thing to do.

Besides, in most cases its even more of a problemfor example back in
the days of Quake 2, a version of the dedicated server crashed if it was
sent an info string that was too long (just a buffer overflow)

The people that found it didn't publish the bug and it took id about 2
weeks to track down the problem and fix it..(since they had to attract
the attackers to crash their server & generate debug info)

david

-Original Message-
From: Kuja [mailto:[EMAIL PROTECTED]]
Sent: Sunday, April 28, 2002 11:52 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Anti-cheat code in mods
Importance: High

Then you have astalavista, that releases the exploits before they are
widely
known, to help network admins and so on to fix them themselves.
Releasing
the source to an exploit is a double bladed knife ( see: dagger ). It
may
force people to fix the bug but it may also cause more harm in allowing
users to take advantage of it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of David Flor
Sent: Sunday, April 28, 2002 1:29 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Anti-cheat code in mods


There's a difference in making people aware that an exploit exists and
spoon-feeding the exploit to everyone.

Take SecuriTeam, for example ( http://www.securiteam.com/ ). Yes, they
post exploit code, but they usually do it months after the exploit has
been acknowledged, and well after a patch has been made available.
Providing an exploit to the public invites people to take advantage of
it, irrespective of how long it takes the developer to fix.

As for "...creating immense pressure on a company to fix their software
immediately...", you've never been a corporate developer, have you? It's
not like they can whip up a patch and distribute it to the world in an
hour; it has to go through thorough investigation, go through respective
Quality Assurance teams, and undergo a Beta deployment process. Now that
it's been so thoughtfully released to the public, you now force the
company to push this fix through the process as fast as is humanly
possible. What kind of product quality can you expect from it then?

If Microsoft released patches so quickly, the chaos they would cause
with software not suffciently tested would be catastrophic. Not to
mention that Microsoft is reportedly on a 24 hour development/testing
schedule anyway (developers come in in the morning, the build takes
several hours, and testing occurs later the same day, or something like
that) and has twenty times the amount of programmers and testers that
Valve has.

Also, do keep in mind the Valve is actively working on the product.
Stopping current development to fix something usually means they may
have to roll back or disable new functionality so as not to cause
further problems to the public. That, in and of itself, takes time as
well.

BTW: When you "...see all of the latest Microsoft cracks on CNN...",
that's usually because Microsoft has already released a patch. If CNN
posted details of an exploit that had no solution, they would get hit
with multiple lawsuits the likes of which you cannot possibly imagine.

I've found exploits, cheats and bugs before. I remember long ago the bug
that typing a certain command would cause any Half-Life server to
instantly crash. It wasn't common knowledge, and thank God for that, but
Valve was made aware of the situation through private communications and
the problem was subsequently fixed without any mention of it anywhere.

Tnx & Rgds...
David "Nighthawk" Flor - [EMAIL PROTECTED]
Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Miguel
Aleman
Sent: Sunday, April 28, 2002 12:30 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Anti-cheat code in mods


Flor, thats usually how you get something fixed. One person finds an
exploit, posts it somewhere. The community the spreads it around,
creating immense pressure on a company to fix their software
immediately.

If we didn't see all of the latest Microsoft cracks on CNN, do you think
that company would be so active in trying to fix them?

-z80x86

- Original Message -
From: "David Flor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 27, 2002 3:12 PM
Subject

RE: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread Dynerman David M

Perhaps, but I think that clamping down, hiding code, and hurting
development as a whole isn't the solution.

You don't ban freedom of speech, even when the Neo-Nazi's hold a rally
in predominately Jewish Skokie, Illinois, or when the KKK marches
outside an African-American mayor's house.

david

-Original Message-
From: David Flor [mailto:[EMAIL PROTECTED]]
Sent: Sunday, April 28, 2002 12:05 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Anti-cheat code in mods

"Exactly, but seeing as how we're programmers..."

That's the problem: not everyone on this list is a "nice" programmer.
Don't you think that the cheat developers weren't the first ones to
register to this list?

___
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please visit:
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RE: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread David Flor

"Exactly, but seeing as how we're programmers..."

That's the problem: not everyone on this list is a "nice" programmer.
Don't you think that the cheat developers weren't the first ones to
register to this list?

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RE: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread Dynerman David M

Exactly, but seeing as how we're programmers, people who SHOULD be
interested in computing, learning about computers, SHARING KNOWLEDGE
ABOUT COMPUTERS...hiding away an exploit is an evil thing to do.

Besides, in most cases its even more of a problemfor example back in
the days of Quake 2, a version of the dedicated server crashed if it was
sent an info string that was too long (just a buffer overflow)

The people that found it didn't publish the bug and it took id about 2
weeks to track down the problem and fix it..(since they had to attract
the attackers to crash their server & generate debug info)

david

-Original Message-
From: Kuja [mailto:[EMAIL PROTECTED]]
Sent: Sunday, April 28, 2002 11:52 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Anti-cheat code in mods
Importance: High

Then you have astalavista, that releases the exploits before they are
widely
known, to help network admins and so on to fix them themselves.
Releasing
the source to an exploit is a double bladed knife ( see: dagger ). It
may
force people to fix the bug but it may also cause more harm in allowing
users to take advantage of it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of David Flor
Sent: Sunday, April 28, 2002 1:29 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Anti-cheat code in mods


There's a difference in making people aware that an exploit exists and
spoon-feeding the exploit to everyone.

Take SecuriTeam, for example ( http://www.securiteam.com/ ). Yes, they
post exploit code, but they usually do it months after the exploit has
been acknowledged, and well after a patch has been made available.
Providing an exploit to the public invites people to take advantage of
it, irrespective of how long it takes the developer to fix.

As for "...creating immense pressure on a company to fix their software
immediately...", you've never been a corporate developer, have you? It's
not like they can whip up a patch and distribute it to the world in an
hour; it has to go through thorough investigation, go through respective
Quality Assurance teams, and undergo a Beta deployment process. Now that
it's been so thoughtfully released to the public, you now force the
company to push this fix through the process as fast as is humanly
possible. What kind of product quality can you expect from it then?

If Microsoft released patches so quickly, the chaos they would cause
with software not suffciently tested would be catastrophic. Not to
mention that Microsoft is reportedly on a 24 hour development/testing
schedule anyway (developers come in in the morning, the build takes
several hours, and testing occurs later the same day, or something like
that) and has twenty times the amount of programmers and testers that
Valve has.

Also, do keep in mind the Valve is actively working on the product.
Stopping current development to fix something usually means they may
have to roll back or disable new functionality so as not to cause
further problems to the public. That, in and of itself, takes time as
well.

BTW: When you "...see all of the latest Microsoft cracks on CNN...",
that's usually because Microsoft has already released a patch. If CNN
posted details of an exploit that had no solution, they would get hit
with multiple lawsuits the likes of which you cannot possibly imagine.

I've found exploits, cheats and bugs before. I remember long ago the bug
that typing a certain command would cause any Half-Life server to
instantly crash. It wasn't common knowledge, and thank God for that, but
Valve was made aware of the situation through private communications and
the problem was subsequently fixed without any mention of it anywhere.

Tnx & Rgds...
David "Nighthawk" Flor - [EMAIL PROTECTED]
Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Miguel
Aleman
Sent: Sunday, April 28, 2002 12:30 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Anti-cheat code in mods


Flor, thats usually how you get something fixed. One person finds an
exploit, posts it somewhere. The community the spreads it around,
creating immense pressure on a company to fix their software
immediately.

If we didn't see all of the latest Microsoft cracks on CNN, do you think
that company would be so active in trying to fix them?

-z80x86

- Original Message -
From: "David Flor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 27, 2002 3:12 PM
Subject: RE: [hlcoders] Anti-cheat code in mods


> And now that the cheat code references have been posted on this thread

> for all the world to see, I'm sure we can thank you for the wonderful
> gaming experiences we will now have...
>
> Christ, people; if you've found an exploit, don't post it or links to
> 

RE: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread Kuja

Then you have astalavista, that releases the exploits before they are widely
known, to help network admins and so on to fix them themselves. Releasing
the source to an exploit is a double bladed knife ( see: dagger ). It may
force people to fix the bug but it may also cause more harm in allowing
users to take advantage of it.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of David Flor
Sent: Sunday, April 28, 2002 1:29 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Anti-cheat code in mods


There's a difference in making people aware that an exploit exists and
spoon-feeding the exploit to everyone.

Take SecuriTeam, for example ( http://www.securiteam.com/ ). Yes, they
post exploit code, but they usually do it months after the exploit has
been acknowledged, and well after a patch has been made available.
Providing an exploit to the public invites people to take advantage of
it, irrespective of how long it takes the developer to fix.

As for "...creating immense pressure on a company to fix their software
immediately...", you've never been a corporate developer, have you? It's
not like they can whip up a patch and distribute it to the world in an
hour; it has to go through thorough investigation, go through respective
Quality Assurance teams, and undergo a Beta deployment process. Now that
it's been so thoughtfully released to the public, you now force the
company to push this fix through the process as fast as is humanly
possible. What kind of product quality can you expect from it then?

If Microsoft released patches so quickly, the chaos they would cause
with software not suffciently tested would be catastrophic. Not to
mention that Microsoft is reportedly on a 24 hour development/testing
schedule anyway (developers come in in the morning, the build takes
several hours, and testing occurs later the same day, or something like
that) and has twenty times the amount of programmers and testers that
Valve has.

Also, do keep in mind the Valve is actively working on the product.
Stopping current development to fix something usually means they may
have to roll back or disable new functionality so as not to cause
further problems to the public. That, in and of itself, takes time as
well.

BTW: When you "...see all of the latest Microsoft cracks on CNN...",
that's usually because Microsoft has already released a patch. If CNN
posted details of an exploit that had no solution, they would get hit
with multiple lawsuits the likes of which you cannot possibly imagine.

I've found exploits, cheats and bugs before. I remember long ago the bug
that typing a certain command would cause any Half-Life server to
instantly crash. It wasn't common knowledge, and thank God for that, but
Valve was made aware of the situation through private communications and
the problem was subsequently fixed without any mention of it anywhere.

Tnx & Rgds...
David "Nighthawk" Flor - [EMAIL PROTECTED]
Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Miguel
Aleman
Sent: Sunday, April 28, 2002 12:30 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Anti-cheat code in mods


Flor, thats usually how you get something fixed. One person finds an
exploit, posts it somewhere. The community the spreads it around,
creating immense pressure on a company to fix their software
immediately.

If we didn't see all of the latest Microsoft cracks on CNN, do you think
that company would be so active in trying to fix them?

-z80x86

- Original Message -
From: "David Flor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 27, 2002 3:12 PM
Subject: RE: [hlcoders] Anti-cheat code in mods


> And now that the cheat code references have been posted on this thread

> for all the world to see, I'm sure we can thank you for the wonderful
> gaming experiences we will now have...
>
> Christ, people; if you've found an exploit, don't post it or links to
> cheat sources on a PUBLIC LIST!!!
>
> "Common sense is not so common..."
>
> Tnx & Rgds...
> David "Nighthawk" Flor - [EMAIL PROTECTED]
> Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/
>
> -----Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Tom
> Sent: Saturday, April 27, 2002 4:56 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Anti-cheat code in mods
>
>
> lol, another one of valves "great" systems bites the dust within a
> week
>
> - Original Message -
> From: "Jonah Sherman" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, April 27, 2002 7:28 AM
> Subject: Re: [hlcoders] Anti-cheat code in mods

RE: [hlcoders] Anti-cheat code in mods

2002-04-28 Thread David Flor

There's a difference in making people aware that an exploit exists and
spoon-feeding the exploit to everyone.

Take SecuriTeam, for example ( http://www.securiteam.com/ ). Yes, they
post exploit code, but they usually do it months after the exploit has
been acknowledged, and well after a patch has been made available.
Providing an exploit to the public invites people to take advantage of
it, irrespective of how long it takes the developer to fix.

As for "...creating immense pressure on a company to fix their software
immediately...", you've never been a corporate developer, have you? It's
not like they can whip up a patch and distribute it to the world in an
hour; it has to go through thorough investigation, go through respective
Quality Assurance teams, and undergo a Beta deployment process. Now that
it's been so thoughtfully released to the public, you now force the
company to push this fix through the process as fast as is humanly
possible. What kind of product quality can you expect from it then?

If Microsoft released patches so quickly, the chaos they would cause
with software not suffciently tested would be catastrophic. Not to
mention that Microsoft is reportedly on a 24 hour development/testing
schedule anyway (developers come in in the morning, the build takes
several hours, and testing occurs later the same day, or something like
that) and has twenty times the amount of programmers and testers that
Valve has.

Also, do keep in mind the Valve is actively working on the product.
Stopping current development to fix something usually means they may
have to roll back or disable new functionality so as not to cause
further problems to the public. That, in and of itself, takes time as
well.

BTW: When you "...see all of the latest Microsoft cracks on CNN...",
that's usually because Microsoft has already released a patch. If CNN
posted details of an exploit that had no solution, they would get hit
with multiple lawsuits the likes of which you cannot possibly imagine.

I've found exploits, cheats and bugs before. I remember long ago the bug
that typing a certain command would cause any Half-Life server to
instantly crash. It wasn't common knowledge, and thank God for that, but
Valve was made aware of the situation through private communications and
the problem was subsequently fixed without any mention of it anywhere.

Tnx & Rgds...
David "Nighthawk" Flor - [EMAIL PROTECTED]
Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Miguel
Aleman
Sent: Sunday, April 28, 2002 12:30 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Anti-cheat code in mods


Flor, thats usually how you get something fixed. One person finds an
exploit, posts it somewhere. The community the spreads it around,
creating immense pressure on a company to fix their software
immediately.

If we didn't see all of the latest Microsoft cracks on CNN, do you think
that company would be so active in trying to fix them?

-z80x86

- Original Message -
From: "David Flor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 27, 2002 3:12 PM
Subject: RE: [hlcoders] Anti-cheat code in mods


> And now that the cheat code references have been posted on this thread

> for all the world to see, I'm sure we can thank you for the wonderful
> gaming experiences we will now have...
>
> Christ, people; if you've found an exploit, don't post it or links to
> cheat sources on a PUBLIC LIST!!!
>
> "Common sense is not so common..."
>
> Tnx & Rgds...
> David "Nighthawk" Flor - [EMAIL PROTECTED]
> Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/
>
> -----Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Tom
> Sent: Saturday, April 27, 2002 4:56 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Anti-cheat code in mods
>
>
> lol, another one of valves "great" systems bites the dust within a
> week
>
> - Original Message -
> From: "Jonah Sherman" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, April 27, 2002 7:28 AM
> Subject: Re: [hlcoders] Anti-cheat code in mods
>
>
> > The "protection of client.dll" is nothing more than a RC4-hybrid
> > which
>
> > is easy to find. entire loader:
> > ...
> > proof its not even a halfass fix:
> > ...
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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Re: [hlcoders] Anti-cheat code in mods

2002-04-27 Thread Miguel Aleman

Flor, thats usually how you get something fixed. One person finds an
exploit, posts it somewhere. The community the spreads it around, creating
immense pressure on a company to fix their software immediately.

If we didn't see all of the latest Microsoft cracks on CNN, do you think
that company would be so active in trying to fix them?

-z80x86

- Original Message -
From: "David Flor" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 27, 2002 3:12 PM
Subject: RE: [hlcoders] Anti-cheat code in mods


> And now that the cheat code references have been posted on this thread
> for all the world to see, I'm sure we can thank you for the wonderful
> gaming experiences we will now have...
>
> Christ, people; if you've found an exploit, don't post it or links to
> cheat sources on a PUBLIC LIST!!!
>
> "Common sense is not so common..."
>
> Tnx & Rgds...
> David "Nighthawk" Flor - [EMAIL PROTECTED]
> Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Tom
> Sent: Saturday, April 27, 2002 4:56 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Anti-cheat code in mods
>
>
> lol, another one of valves "great" systems bites the dust within a week
>
> - Original Message -----
> From: "Jonah Sherman" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, April 27, 2002 7:28 AM
> Subject: Re: [hlcoders] Anti-cheat code in mods
>
>
> > The "protection of client.dll" is nothing more than a RC4-hybrid which
>
> > is easy to find. entire loader:
> > ...
> > proof its not even a halfass fix:
> > ...
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>

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Re: [hlcoders] Anti-cheat code in mods

2002-04-27 Thread Oskar 'Zoot' Lindgren

ops that was meant for gamespy...( i just a bug in gamespy...)
- Original Message -
From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, April 28, 2002 2:32 AM
Subject: Re: [hlcoders] Anti-cheat code in mods


i can see that you are rewriteing the new code, don´t forget the potd
code...

but this is still working:

<% Option Explicit %>

server: <%= SQLSERVER %>
login: <%= SQLLOGIN %>
password: <%= SQLPASSWORD %>

I suggest you just change the WAS-rights for the MOD logins... (not sure if
WAS is the right name)




- Original Message -
From: "[DRP]Avatar-X" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 27, 2002 11:07 PM
Subject: Re: [hlcoders] Anti-cheat code in mods


> I have an idea! Why dont they make HL so that the clients all run
server-side, and it
> just sends a series of screenshots to you. That way no hacks would work!!
Also, HL could
> be played in a web browser!!!
>
> AHA but this is my idea so I will go sell it to Valve and make millions!!!
>
> -Av
>
> Dynerman David M wrote:
>
> > Security by obscurity, huh?
> >
> > Being a coding forum, it's pretty appropriate that someone would post
> > that (in a negative light)
> >
> > What's more effective - hiding the hw.dll loads and hoping hackers don't
> > find it, or getting an inside scoop on WHAT they're doing (including
> > source code) and coding some real protection?
> >
> > david
> >
> > -Original Message-
> > From: David Flor [mailto:[EMAIL PROTECTED]]
> > Sent: Saturday, April 27, 2002 2:13 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlcoders] Anti-cheat code in mods
> >
> > And now that the cheat code references have been posted on this thread
> > for all the world to see, I'm sure we can thank you for the wonderful
> > gaming experiences we will now have...
> >
> > Christ, people; if you've found an exploit, don't post it or links to
> > cheat sources on a PUBLIC LIST!!!
> >
> > "Common sense is not so common..."
> >
> > Tnx & Rgds...
> > David "Nighthawk" Flor - [EMAIL PROTECTED]
> > Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED]] On Behalf Of Tom
> > Sent: Saturday, April 27, 2002 4:56 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] Anti-cheat code in mods
> >
> > lol, another one of valves "great" systems bites the dust within a week
> >
> > - Original Message -
> > From: "Jonah Sherman" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, April 27, 2002 7:28 AM
> > Subject: Re: [hlcoders] Anti-cheat code in mods
> >
> > > The "protection of client.dll" is nothing more than a RC4-hybrid which
> >
> > > is easy to find. entire loader:
> > > ...
> > > proof its not even a halfass fix:
> > > ...
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> --
> -
> [DRP]Avatar-X
> SillyZone Homepage: www.thesillyzone.com
> SillyZone Forums: forum.thesillyzone.com
> My Homepage: www.cyberwyre.com
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
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Re: [hlcoders] Anti-cheat code in mods

2002-04-27 Thread Oskar 'Zoot' Lindgren

i can see that you are rewriteing the new code, don´t forget the potd
code...

but this is still working:

<% Option Explicit %>

server: <%= SQLSERVER %>
login: <%= SQLLOGIN %>
password: <%= SQLPASSWORD %>

I suggest you just change the WAS-rights for the MOD logins... (not sure if
WAS is the right name)




- Original Message -
From: "[DRP]Avatar-X" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 27, 2002 11:07 PM
Subject: Re: [hlcoders] Anti-cheat code in mods


> I have an idea! Why dont they make HL so that the clients all run
server-side, and it
> just sends a series of screenshots to you. That way no hacks would work!!
Also, HL could
> be played in a web browser!!!
>
> AHA but this is my idea so I will go sell it to Valve and make millions!!!
>
> -Av
>
> Dynerman David M wrote:
>
> > Security by obscurity, huh?
> >
> > Being a coding forum, it's pretty appropriate that someone would post
> > that (in a negative light)
> >
> > What's more effective - hiding the hw.dll loads and hoping hackers don't
> > find it, or getting an inside scoop on WHAT they're doing (including
> > source code) and coding some real protection?
> >
> > david
> >
> > -----Original Message-----
> > From: David Flor [mailto:[EMAIL PROTECTED]]
> > Sent: Saturday, April 27, 2002 2:13 PM
> > To: [EMAIL PROTECTED]
> > Subject: RE: [hlcoders] Anti-cheat code in mods
> >
> > And now that the cheat code references have been posted on this thread
> > for all the world to see, I'm sure we can thank you for the wonderful
> > gaming experiences we will now have...
> >
> > Christ, people; if you've found an exploit, don't post it or links to
> > cheat sources on a PUBLIC LIST!!!
> >
> > "Common sense is not so common..."
> >
> > Tnx & Rgds...
> > David "Nighthawk" Flor - [EMAIL PROTECTED]
> > Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/
> >
> > -Original Message-
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED]] On Behalf Of Tom
> > Sent: Saturday, April 27, 2002 4:56 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] Anti-cheat code in mods
> >
> > lol, another one of valves "great" systems bites the dust within a week
> >
> > - Original Message -
> > From: "Jonah Sherman" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Saturday, April 27, 2002 7:28 AM
> > Subject: Re: [hlcoders] Anti-cheat code in mods
> >
> > > The "protection of client.dll" is nothing more than a RC4-hybrid which
> >
> > > is easy to find. entire loader:
> > > ...
> > > proof its not even a halfass fix:
> > > ...
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> --
> -
> [DRP]Avatar-X
> SillyZone Homepage: www.thesillyzone.com
> SillyZone Forums: forum.thesillyzone.com
> My Homepage: www.cyberwyre.com
>
>
> ___
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>

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Re: [hlcoders] Anti-cheat code in mods

2002-04-27 Thread [DRP]Avatar-X

I have an idea! Why dont they make HL so that the clients all run server-side, and it
just sends a series of screenshots to you. That way no hacks would work!! Also, HL 
could
be played in a web browser!!!

AHA but this is my idea so I will go sell it to Valve and make millions!!!

-Av

Dynerman David M wrote:

> Security by obscurity, huh?
>
> Being a coding forum, it's pretty appropriate that someone would post
> that (in a negative light)
>
> What's more effective - hiding the hw.dll loads and hoping hackers don't
> find it, or getting an inside scoop on WHAT they're doing (including
> source code) and coding some real protection?
>
> david
>
> -Original Message-
> From: David Flor [mailto:[EMAIL PROTECTED]]
> Sent: Saturday, April 27, 2002 2:13 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] Anti-cheat code in mods
>
> And now that the cheat code references have been posted on this thread
> for all the world to see, I'm sure we can thank you for the wonderful
> gaming experiences we will now have...
>
> Christ, people; if you've found an exploit, don't post it or links to
> cheat sources on a PUBLIC LIST!!!
>
> "Common sense is not so common..."
>
> Tnx & Rgds...
> David "Nighthawk" Flor - [EMAIL PROTECTED]
> Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of Tom
> Sent: Saturday, April 27, 2002 4:56 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Anti-cheat code in mods
>
> lol, another one of valves "great" systems bites the dust within a week
>
> - Original Message -
> From: "Jonah Sherman" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, April 27, 2002 7:28 AM
> Subject: Re: [hlcoders] Anti-cheat code in mods
>
> > The "protection of client.dll" is nothing more than a RC4-hybrid which
>
> > is easy to find. entire loader:
> > ...
> > proof its not even a halfass fix:
> > ...
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders

--
-
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SillyZone Homepage: www.thesillyzone.com
SillyZone Forums: forum.thesillyzone.com
My Homepage: www.cyberwyre.com


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RE: [hlcoders] Anti-cheat code in mods

2002-04-27 Thread Dynerman David M

Security by obscurity, huh?

Being a coding forum, it's pretty appropriate that someone would post
that (in a negative light)

What's more effective - hiding the hw.dll loads and hoping hackers don't
find it, or getting an inside scoop on WHAT they're doing (including
source code) and coding some real protection?

david


-Original Message-
From: David Flor [mailto:[EMAIL PROTECTED]]
Sent: Saturday, April 27, 2002 2:13 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Anti-cheat code in mods

And now that the cheat code references have been posted on this thread
for all the world to see, I'm sure we can thank you for the wonderful
gaming experiences we will now have...

Christ, people; if you've found an exploit, don't post it or links to
cheat sources on a PUBLIC LIST!!!

"Common sense is not so common..."

Tnx & Rgds...
David "Nighthawk" Flor - [EMAIL PROTECTED]
Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Tom
Sent: Saturday, April 27, 2002 4:56 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Anti-cheat code in mods


lol, another one of valves "great" systems bites the dust within a week

- Original Message -
From: "Jonah Sherman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 27, 2002 7:28 AM
Subject: Re: [hlcoders] Anti-cheat code in mods


> The "protection of client.dll" is nothing more than a RC4-hybrid which

> is easy to find. entire loader:
> ...
> proof its not even a halfass fix:
> ...


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RE: [hlcoders] Anti-cheat code in mods

2002-04-27 Thread David Flor

And now that the cheat code references have been posted on this thread
for all the world to see, I'm sure we can thank you for the wonderful
gaming experiences we will now have...

Christ, people; if you've found an exploit, don't post it or links to
cheat sources on a PUBLIC LIST!!!

"Common sense is not so common..."

Tnx & Rgds...
David "Nighthawk" Flor - [EMAIL PROTECTED]
Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Tom
Sent: Saturday, April 27, 2002 4:56 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Anti-cheat code in mods


lol, another one of valves "great" systems bites the dust within a week

- Original Message -
From: "Jonah Sherman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 27, 2002 7:28 AM
Subject: Re: [hlcoders] Anti-cheat code in mods


> The "protection of client.dll" is nothing more than a RC4-hybrid which

> is easy to find. entire loader:
> ...
> proof its not even a halfass fix:
> ...


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Re: [hlcoders] Anti-cheat code in mods

2002-04-27 Thread Tom

lol, another one of valves "great" systems bites the dust within a week

- Original Message -
From: "Jonah Sherman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, April 27, 2002 7:28 AM
Subject: Re: [hlcoders] Anti-cheat code in mods


> The "protection of client.dll" is nothing more than a RC4-hybrid which is
> easy to find.
> entire loader:
> http://clientbot.counter-strike.ru/forum/showthread.php?s=&threadid=1226
> proof its not even a halfass fix:
> http://www.digitalpaintball.net/~noskill/cs14.jpg
>
>
> >From: "Michael A. Hobson" <[EMAIL PROTECTED]>
> >Reply-To: [EMAIL PROTECTED]
> >To: [EMAIL PROTECTED]
> >Subject: [hlcoders] Anti-cheat code in mods
> >Date: Thu, 25 Apr 2002 11:39:41 -0700
> >MIME-Version: 1.0
> >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id
> >MHotMailBE91974300464004375ECD9E8F090B240; Thu, 25 Apr 2002
11:34:44 -0700
> >Received: from list.valvesoftware.com (localhost [127.0.0.1])by
> >list.valvesoftware.com (Postfix) with ESMTPid DD27B3203; Thu, 25 Apr 2002
> >10:44:07 -0700 (PDT)
> >Received: from web.thecrusaderbbs.com (web.thecrusaderbbs.com
> >[209.151.237.98])by list.valvesoftware.com (Postfix) with ESMTP id
> >1CDCA2F3Dfor <[EMAIL PROTECTED]>; Thu, 25 Apr 2002 10:43:30
> >-0700 (PDT)
> >Received: from DOLPHIN.mail.thecrusaderbbs.com
> >(dolphin.thecrusaderbbs.com.242.151.209.in-addr.arpa [209.151.242.202]
(may
> >be forged))by web.thecrusaderbbs.com (8.11.6/8.11.6) with ESMTP id
> >g3PIiCn19254;Thu, 25 Apr 2002 11:44:12 -0700
> >From [EMAIL PROTECTED] Thu, 25 Apr 2002
11:36:46 -0700
> >Delivered-To: [EMAIL PROTECTED]
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> >List-Archive: <http://list.valvesoftware.com/pipermail/hlcoders/>
> >X-Original-Date: Thu, 25 Apr 2002 11:39:41 -0700
> >
> >Botman:
> >
> >Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection
> >anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2.
> >
> >This code was developed by Ikkyo of Desert Crisis.
> >
> >I had some small technical input into version 2 of this code, which now
> >uses an additional technique I devised called  "API Inventorying" on the
> >  modules loaded into  HL.EXE's process space. "API Inventorying" detects
> >  PE Images with duplicate exported API's, which is the signature of any
> >  DLL replacement  API Hooking. This particular technique catchs all
> >  OPENGL32.DLL  replacement  cheat programs.
> >
> >At 09:59 AM 04/25/2002 -0700, Botman wrote:
> >>Valve has stated in the dedicated server e-mail lists that right now the
> >>only
> >>thing that is included in the anti-cheat is the blocking of client DLL
> >>hooking.
> >>
> >>OpenGL wall hacks and other non-client DLL cheats (scripts, etc.) will
> >>still
> >>work.  Also Counter-Strike is the only MOD with anti-cheat protection
> >>built
> >>into it.  Anti-cheats will be added to the other MODs in the "near"
> >>future.
> >
> >{OLD}Sneaky_Bastard!
> >Michael A. Hobson
> >email: [EMAIL PROTECTED]
> >icq:#2186709
> >
> >___
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> >please visit:
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> >
>
>
>
>
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Re: [hlcoders] Anti-cheat code in mods

2002-04-26 Thread Jonah Sherman

The "protection of client.dll" is nothing more than a RC4-hybrid which is
easy to find.
entire loader:
http://clientbot.counter-strike.ru/forum/showthread.php?s=&threadid=1226
proof its not even a halfass fix:
http://www.digitalpaintball.net/~noskill/cs14.jpg


>From: "Michael A. Hobson" <[EMAIL PROTECTED]>
>Reply-To: [EMAIL PROTECTED]
>To: [EMAIL PROTECTED]
>Subject: [hlcoders] Anti-cheat code in mods
>Date: Thu, 25 Apr 2002 11:39:41 -0700
>MIME-Version: 1.0
>Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id
>MHotMailBE91974300464004375ECD9E8F090B240; Thu, 25 Apr 2002 11:34:44 -0700
>Received: from list.valvesoftware.com (localhost [127.0.0.1])by
>list.valvesoftware.com (Postfix) with ESMTPid DD27B3203; Thu, 25 Apr 2002
>10:44:07 -0700 (PDT)
>Received: from web.thecrusaderbbs.com (web.thecrusaderbbs.com
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>X-Original-Date: Thu, 25 Apr 2002 11:39:41 -0700
>
>Botman:
>
>Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection
>anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2.
>
>This code was developed by Ikkyo of Desert Crisis.
>
>I had some small technical input into version 2 of this code, which now
>uses an additional technique I devised called  "API Inventorying" on the
>  modules loaded into  HL.EXE's process space. "API Inventorying" detects
>  PE Images with duplicate exported API's, which is the signature of any
>  DLL replacement  API Hooking. This particular technique catchs all
>  OPENGL32.DLL  replacement  cheat programs.
>
>At 09:59 AM 04/25/2002 -0700, Botman wrote:
>>Valve has stated in the dedicated server e-mail lists that right now the
>>only
>>thing that is included in the anti-cheat is the blocking of client DLL
>>hooking.
>>
>>OpenGL wall hacks and other non-client DLL cheats (scripts, etc.) will
>>still
>>work.  Also Counter-Strike is the only MOD with anti-cheat protection
>>built
>>into it.  Anti-cheats will be added to the other MODs in the "near"
>>future.
>
>{OLD}Sneaky_Bastard!
>Michael A. Hobson
>email: [EMAIL PROTECTED]
>icq:#2186709
>
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Re: [hlcoders] Anti-cheat code in mods

2002-04-26 Thread HoundDawg

I would like to extend an invitation to those MOD developers that would be
interested in working with the HLGuard (formerly CSGuard) team, over at
United Admins, to help prevent cheating in your MODs.  If interested, please
reply privately to me at [EMAIL PROTECTED]  Thanks!


HoundDawg

United Admins - Game Server Admin Association
http://www.unitedadmins.com

- Original Message -
From: "Martin Webrant" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, April 26, 2002 7:37 AM
Subject: RE: [hlcoders] Anti-cheat code in mods


> AG mod has had aimbot detection a year now. But it works more like a
> virusscanner and checks all dlls loaded in the hl.exe processes. A mess
> to keep up with new cheats ;)
> /Martin 'BulliT' Webrant
> www.planethalflife.com/agmod
>
>
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]] On Behalf Of botman
> Sent: den 25 april 2002 20:58
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Anti-cheat code in mods
>
>
> > Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection
>
> > anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2.
> >
>
> Okay, I guess I should have made that a little more clear...
>
> Counter-Strike is the only MOD (of the one's created and/or maintained
> by
> Valve) with anti-cheat protection built into it.  Half-Life deathmatch,
> TFC, DMC and Ricochet do not currently have Valve's anti-cheat code
> integrated in with the MOD code.
>
> Jeffrey "botman" Broome
>
>
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RE: [hlcoders] Anti-cheat code in mods

2002-04-26 Thread Martin Webrant

AG mod has had aimbot detection a year now. But it works more like a
virusscanner and checks all dlls loaded in the hl.exe processes. A mess
to keep up with new cheats ;)
/Martin 'BulliT' Webrant
www.planethalflife.com/agmod



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: den 25 april 2002 20:58
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Anti-cheat code in mods


> Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection

> anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2.
>

Okay, I guess I should have made that a little more clear...

Counter-Strike is the only MOD (of the one's created and/or maintained
by
Valve) with anti-cheat protection built into it.  Half-Life deathmatch,
TFC, DMC and Ricochet do not currently have Valve's anti-cheat code
integrated in with the MOD code.

Jeffrey "botman" Broome


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RE: [hlcoders] Anti-cheat code in mods

2002-04-26 Thread Mark Gornall

>Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection
>anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2.

>Care to share it? ;)

On second thoughts, if the two mods mentioned don't work under 1109 maybe
not eh...

r2.
www.vampireslayermod.com


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RE: [hlcoders] Anti-cheat code in mods

2002-04-26 Thread Mark Gornall

Care to share it? ;)

Actually, the speed cheat seems to be back and is really disrupting my mod.

routetwo.
www.vampireslayermod.com


-Original Message-
From: Michael A. Hobson [mailto:[EMAIL PROTECTED]]
Sent: 25 April 2002 19:40
To: [EMAIL PROTECTED]
Subject: [hlcoders] Anti-cheat code in mods


Botman:

Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection
anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2.

This code was developed by Ikkyo of Desert Crisis.

I had some small technical input into version 2 of this code, which now
uses an additional technique I devised called  "API Inventorying" on the
  modules loaded into  HL.EXE's process space. "API Inventorying" detects
  PE Images with duplicate exported API's, which is the signature of any
  DLL replacement  API Hooking. This particular technique catchs all
  OPENGL32.DLL  replacement  cheat programs.

At 09:59 AM 04/25/2002 -0700, Botman wrote:
>Valve has stated in the dedicated server e-mail lists that right now the
only
>thing that is included in the anti-cheat is the blocking of client DLL
>hooking.
>
>OpenGL wall hacks and other non-client DLL cheats (scripts, etc.) will
still
>work.  Also Counter-Strike is the only MOD with anti-cheat protection built
>into it.  Anti-cheats will be added to the other MODs in the "near" future.

{OLD}Sneaky_Bastard!
Michael A. Hobson
email: [EMAIL PROTECTED]
icq:#2186709

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RE: [hlcoders] Anti-cheat code in mods

2002-04-25 Thread James Mitchell

Yes, but there is very minor detection in the engine dll(hw.dll, and
sw.dll) that will detect a certain method of modification...Although the
new PE Replacement is a standstill for cheating, and the methods being
used of IAT Redirecting and hooking won't be used on the encrypted Pes,
although they can still be used on non-encrypted dlls..but im sure
that's soon to change..

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of botman
Sent: Friday, 26 April 2002 4:58 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Anti-cheat code in mods


> Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection

> anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2.
>

Okay, I guess I should have made that a little more clear...

Counter-Strike is the only MOD (of the one's created and/or maintained
by
Valve) with anti-cheat protection built into it.  Half-Life deathmatch,
TFC, DMC and Ricochet do not currently have Valve's anti-cheat code
integrated in with the MOD code.

Jeffrey "botman" Broome


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RE: [hlcoders] Anti-cheat code in mods

2002-04-25 Thread James Mitchell

That method of detecting doesn't detect all opengl.dll hacks, etc That
only detects wrappers, but you can hook functions using the IAT And not
get detected with only that method..

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Michael A.
Hobson
Sent: Friday, 26 April 2002 4:40 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Anti-cheat code in mods


Botman:

Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection
anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2.

This code was developed by Ikkyo of Desert Crisis.

I had some small technical input into version 2 of this code, which now
uses an additional technique I devised called  "API Inventorying" on the
  modules loaded into  HL.EXE's process space. "API Inventorying"
detects
  PE Images with duplicate exported API's, which is the signature of any
  DLL replacement  API Hooking. This particular technique catchs all
  OPENGL32.DLL  replacement  cheat programs.

At 09:59 AM 04/25/2002 -0700, Botman wrote:
>Valve has stated in the dedicated server e-mail lists that right now
>the only thing that is included in the anti-cheat is the blocking of
>client DLL hooking.
>
>OpenGL wall hacks and other non-client DLL cheats (scripts, etc.) will
>still work.  Also Counter-Strike is the only MOD with anti-cheat
>protection built into it.  Anti-cheats will be added to the other MODs
>in the "near" future.

{OLD}Sneaky_Bastard!
Michael A. Hobson
email: [EMAIL PROTECTED]
icq:#2186709

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Re: [hlcoders] Anti-cheat code in mods

2002-04-25 Thread botman

> Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection
> anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2.
>

Okay, I guess I should have made that a little more clear...

Counter-Strike is the only MOD (of the one's created and/or maintained by
Valve) with anti-cheat protection built into it.  Half-Life deathmatch, TFC,
DMC and Ricochet do not currently have Valve's anti-cheat code integrated in
with the MOD code.

Jeffrey "botman" Broome


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[hlcoders] Anti-cheat code in mods

2002-04-25 Thread Michael A. Hobson

Botman:

Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection
anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2.

This code was developed by Ikkyo of Desert Crisis.

I had some small technical input into version 2 of this code, which now
uses an additional technique I devised called  "API Inventorying" on the
  modules loaded into  HL.EXE's process space. "API Inventorying" detects
  PE Images with duplicate exported API's, which is the signature of any
  DLL replacement  API Hooking. This particular technique catchs all
  OPENGL32.DLL  replacement  cheat programs.

At 09:59 AM 04/25/2002 -0700, Botman wrote:
>Valve has stated in the dedicated server e-mail lists that right now the only
>thing that is included in the anti-cheat is the blocking of client DLL
>hooking.
>
>OpenGL wall hacks and other non-client DLL cheats (scripts, etc.) will still
>work.  Also Counter-Strike is the only MOD with anti-cheat protection built
>into it.  Anti-cheats will be added to the other MODs in the "near" future.

{OLD}Sneaky_Bastard!
Michael A. Hobson
email: [EMAIL PROTECTED]
icq:#2186709

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