Re: [hlcoders] Anti-cheat code in mods
> Just an update, but some people now say that anti cheat has been turned "on" > ? > > What does this mean? It means that Valve is testing the anti-cheat software with some people... http://list.valvesoftware.com/pipermail/hlds/2002-April/004601.html http://list.valvesoftware.com/pipermail/hlds_linux/2002-April/005913.html Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Anti-cheat code in mods
Just an update, but some people now say that anti cheat has been turned "on" ? What does this mean? - Original Message - From: "James Mitchell" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, April 29, 2002 4:50 AM Subject: RE: [hlcoders] Anti-cheat code in mods > He didn't really say they where his, he just said he didn't want to say > where he got them. So there is no point in getting all up tight about > it. > > I think everyone knows about the clientbot board, and all tho's other > places here after all we are coders so more then likely we've been > around HL for quiet along time, so we know all the places to go to get > stuff, and you would be able to find your way there. > > Posting information that you find at sites like that(not just links to > new cheats), but information I doubt people would mind because its > giving people information on what they are coming up against and not > everyone at that site is a cheater there are admins, mod developers, all > sorts of people. Its not your normal cheat site, that's what I like > about it, there is limited discrimination, we have anti-cheat developers > helping even, Most of the cheaters that go there for cheats often get > banned, or find its no use because there is no links just to download > some cheat there. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of Kuja > Sent: Monday, 29 April 2002 8:19 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Anti-cheat code in mods > > > I never said they were mine, I was offering proof of hacking... > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Jonah Sherman > Sent: Sunday, April 28, 2002 5:15 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Anti-cheat code in mods > > > "dont ask how I got these"? > You obviously arent very bright, and you still try to take credit for > other's work. I posted them on the clientbot forum before you posted > them here(because they are mine) > > http://clientbot.counter-strike.ru/forum/showthread.php?s=&threadid=1227 > &per > page=15&pagenumber=1 > > > >From: "Kuja" <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: <[EMAIL PROTECTED]> > >Subject: RE: [hlcoders] Anti-cheat code in mods > >Date: Sun, 28 Apr 2002 14:20:12 -0400 > >MIME-Version: 1.0 > >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id > >MHotMailBE958872006040043151CD9E8F0909B60; Sun, 28 Apr 2002 11:20:35 > >-0700 > >Received: from list.valvesoftware.com (localhost [127.0.0.1])by > >list.valvesoftware.com (Postfix) with ESMTPid 995903152; Sun, 28 Apr > 2002 > >10:24:09 -0700 (PDT) > >Received: from ntmail.gamespy.com (mail1b.gamespy.com [207.38.1.98])by > >list.valvesoftware.com (Postfix) with ESMTP id D84342F69for > ><[EMAIL PROTECTED]>; Sun, 28 Apr 2002 10:23:47 -0700 > (PDT) > >Received: from [68.49.48.59] by ntmail.contaminated.net (NTMail > >7.00.0022/AX0191.00.1ce0e1da) with ESMTP id gnnhsiaa for > >[EMAIL PROTECTED]; Sun, 28 Apr 2002 11:20:34 -0700 > >From [EMAIL PROTECTED] Sun, 28 Apr 2002 11:21:26 > -0700 > >Delivered-To: [EMAIL PROTECTED] > >Message-ID: <[EMAIL PROTECTED]> > >X-Priority: 3 (Normal) > >X-MSMail-Priority: Normal > >X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) > >X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600. > >In-Reply-To: > ><[EMAIL PROTECTED]> > >Importance: Normal > >Sender: [EMAIL PROTECTED] > >Errors-To: [EMAIL PROTECTED] > >X-BeenThere: [EMAIL PROTECTED] > >X-Mailman-Version: 2.0.8 > >Precedence: bulk > >List-Help: > <mailto:[EMAIL PROTECTED]?subject=help> > >List-Post: <mailto:[EMAIL PROTECTED]> > >List-Subscribe: > ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:hlcod > ers- > [EMAIL PROTECTED]?subject=subscribe> > >List-Id: Discussion of Half-Life Programming > > > >List-Unsubscribe: > ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:hlcod > >ers- > [EMAIL PROTECTED]?subject=unsubscribe> > >List-Archive: <http://list.valvesoftware.com/pipermail/hlcoders/> > >X-Original-Date: Sun, 28 Apr 2002 14:20:12 -0400 > > > >www.digitalpaintball.net/~noskill/noskill.rar > > > >Dont ask how I got these, but, well, more proof its been hacked. > > > >-Original Message- > >From: [EMAIL PROTECTED] > >[mailto:[EMAIL PROTECTED]]On Behalf Of Dynerman
Re: [hlcoders] Anti-cheat code in mods
> I read on the cheating-death forums that valve said that they were releasing > new anticheating modules or something which was announced on the hlds_linux > group. > > Is this true? Hopefully they will stop the new clientdll hooks which have > already started to emerge http://list.valvesoftware.com/pipermail/hlds_linux/2002-April/005086.html Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Anti-cheat code in mods
I read on the cheating-death forums that valve said that they were releasing new anticheating modules or something which was announced on the hlds_linux group. Is this true? Hopefully they will stop the new clientdll hooks which have already started to emerge - Original Message - From: "James Mitchell" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, April 29, 2002 4:50 AM Subject: RE: [hlcoders] Anti-cheat code in mods > He didn't really say they where his, he just said he didn't want to say > where he got them. So there is no point in getting all up tight about > it. > > I think everyone knows about the clientbot board, and all tho's other > places here after all we are coders so more then likely we've been > around HL for quiet along time, so we know all the places to go to get > stuff, and you would be able to find your way there. > > Posting information that you find at sites like that(not just links to > new cheats), but information I doubt people would mind because its > giving people information on what they are coming up against and not > everyone at that site is a cheater there are admins, mod developers, all > sorts of people. Its not your normal cheat site, that's what I like > about it, there is limited discrimination, we have anti-cheat developers > helping even, Most of the cheaters that go there for cheats often get > banned, or find its no use because there is no links just to download > some cheat there. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of Kuja > Sent: Monday, 29 April 2002 8:19 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Anti-cheat code in mods > > > I never said they were mine, I was offering proof of hacking... > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]]On Behalf Of Jonah Sherman > Sent: Sunday, April 28, 2002 5:15 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Anti-cheat code in mods > > > "dont ask how I got these"? > You obviously arent very bright, and you still try to take credit for > other's work. I posted them on the clientbot forum before you posted > them here(because they are mine) > > http://clientbot.counter-strike.ru/forum/showthread.php?s=&threadid=1227 > &per > page=15&pagenumber=1 > > > >From: "Kuja" <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: <[EMAIL PROTECTED]> > >Subject: RE: [hlcoders] Anti-cheat code in mods > >Date: Sun, 28 Apr 2002 14:20:12 -0400 > >MIME-Version: 1.0 > >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id > >MHotMailBE958872006040043151CD9E8F0909B60; Sun, 28 Apr 2002 11:20:35 > >-0700 > >Received: from list.valvesoftware.com (localhost [127.0.0.1])by > >list.valvesoftware.com (Postfix) with ESMTPid 995903152; Sun, 28 Apr > 2002 > >10:24:09 -0700 (PDT) > >Received: from ntmail.gamespy.com (mail1b.gamespy.com [207.38.1.98])by > >list.valvesoftware.com (Postfix) with ESMTP id D84342F69for > ><[EMAIL PROTECTED]>; Sun, 28 Apr 2002 10:23:47 -0700 > (PDT) > >Received: from [68.49.48.59] by ntmail.contaminated.net (NTMail > >7.00.0022/AX0191.00.1ce0e1da) with ESMTP id gnnhsiaa for > >[EMAIL PROTECTED]; Sun, 28 Apr 2002 11:20:34 -0700 > >From [EMAIL PROTECTED] Sun, 28 Apr 2002 11:21:26 > -0700 > >Delivered-To: [EMAIL PROTECTED] > >Message-ID: <[EMAIL PROTECTED]> > >X-Priority: 3 (Normal) > >X-MSMail-Priority: Normal > >X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) > >X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600. > >In-Reply-To: > ><[EMAIL PROTECTED]> > >Importance: Normal > >Sender: [EMAIL PROTECTED] > >Errors-To: [EMAIL PROTECTED] > >X-BeenThere: [EMAIL PROTECTED] > >X-Mailman-Version: 2.0.8 > >Precedence: bulk > >List-Help: > <mailto:[EMAIL PROTECTED]?subject=help> > >List-Post: <mailto:[EMAIL PROTECTED]> > >List-Subscribe: > ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:hlcod > ers- > [EMAIL PROTECTED]?subject=subscribe> > >List-Id: Discussion of Half-Life Programming > > > >List-Unsubscribe: > ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:hlcod > >ers- > [EMAIL PROTECTED]?subject=unsubscribe> > >List-Archive: <http://list.valvesoftware.com/pipermail/hlcoders/> > >X-Original-Date: Sun, 28 Apr 2002 14:20:12 -0400 > > > >www.digitalpaintball.net/~noskill/noskill.rar > > > >Dont ask how I got these, but, well, more proof
RE: [hlcoders] Anti-cheat code in mods
He didn't really say they where his, he just said he didn't want to say where he got them. So there is no point in getting all up tight about it. I think everyone knows about the clientbot board, and all tho's other places here after all we are coders so more then likely we've been around HL for quiet along time, so we know all the places to go to get stuff, and you would be able to find your way there. Posting information that you find at sites like that(not just links to new cheats), but information I doubt people would mind because its giving people information on what they are coming up against and not everyone at that site is a cheater there are admins, mod developers, all sorts of people. Its not your normal cheat site, that's what I like about it, there is limited discrimination, we have anti-cheat developers helping even, Most of the cheaters that go there for cheats often get banned, or find its no use because there is no links just to download some cheat there. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Kuja Sent: Monday, 29 April 2002 8:19 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Anti-cheat code in mods I never said they were mine, I was offering proof of hacking... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Jonah Sherman Sent: Sunday, April 28, 2002 5:15 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Anti-cheat code in mods "dont ask how I got these"? You obviously arent very bright, and you still try to take credit for other's work. I posted them on the clientbot forum before you posted them here(because they are mine) http://clientbot.counter-strike.ru/forum/showthread.php?s=&threadid=1227 &per page=15&pagenumber=1 >From: "Kuja" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject: RE: [hlcoders] Anti-cheat code in mods >Date: Sun, 28 Apr 2002 14:20:12 -0400 >MIME-Version: 1.0 >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id >MHotMailBE958872006040043151CD9E8F0909B60; Sun, 28 Apr 2002 11:20:35 >-0700 >Received: from list.valvesoftware.com (localhost [127.0.0.1])by >list.valvesoftware.com (Postfix) with ESMTPid 995903152; Sun, 28 Apr 2002 >10:24:09 -0700 (PDT) >Received: from ntmail.gamespy.com (mail1b.gamespy.com [207.38.1.98])by >list.valvesoftware.com (Postfix) with ESMTP id D84342F69for ><[EMAIL PROTECTED]>; Sun, 28 Apr 2002 10:23:47 -0700 (PDT) >Received: from [68.49.48.59] by ntmail.contaminated.net (NTMail >7.00.0022/AX0191.00.1ce0e1da) with ESMTP id gnnhsiaa for >[EMAIL PROTECTED]; Sun, 28 Apr 2002 11:20:34 -0700 >From [EMAIL PROTECTED] Sun, 28 Apr 2002 11:21:26 -0700 >Delivered-To: [EMAIL PROTECTED] >Message-ID: <[EMAIL PROTECTED]> >X-Priority: 3 (Normal) >X-MSMail-Priority: Normal >X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) >X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600. >In-Reply-To: ><[EMAIL PROTECTED]> >Importance: Normal >Sender: [EMAIL PROTECTED] >Errors-To: [EMAIL PROTECTED] >X-BeenThere: [EMAIL PROTECTED] >X-Mailman-Version: 2.0.8 >Precedence: bulk >List-Help: <mailto:[EMAIL PROTECTED]?subject=help> >List-Post: <mailto:[EMAIL PROTECTED]> >List-Subscribe: ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:hlcod ers- [EMAIL PROTECTED]?subject=subscribe> >List-Id: Discussion of Half-Life Programming > >List-Unsubscribe: ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:hlcod >ers- [EMAIL PROTECTED]?subject=unsubscribe> >List-Archive: <http://list.valvesoftware.com/pipermail/hlcoders/> >X-Original-Date: Sun, 28 Apr 2002 14:20:12 -0400 > >www.digitalpaintball.net/~noskill/noskill.rar > >Dont ask how I got these, but, well, more proof its been hacked. > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED]]On Behalf Of Dynerman >David M >Sent: Sunday, April 28, 2002 2:08 PM >To: [EMAIL PROTECTED] >Subject: RE: [hlcoders] Anti-cheat code in mods > > >Perhaps, but I think that clamping down, hiding code, and hurting >development as a whole isn't the solution. > >You don't ban freedom of speech, even when the Neo-Nazi's hold a rally >in predominately Jewish Skokie, Illinois, or when the KKK marches >outside an African-American mayor's house. > >david > >-Original Message- >From: David Flor [mailto:[EMAIL PROTECTED]] >Sent: Sunday, April 28, 2002 12:05 PM >To: [EMAIL PROTECTED] >Subject: RE: [hlcoders] Anti-cheat code in mods > >"Exactly, but seeing as how we're programmers..." > >That's the problem: not everyone on this list is a &q
RE: [hlcoders] Anti-cheat code in mods
[ Converted text/html to text/plain ] Ok, we get the point, hacking continues. Big surprise. It's pointless to argue, what's done is done, and those who want to do something about it will. >From: "Kuja" >Reply-To: [EMAIL PROTECTED] >To: >Subject: RE: [hlcoders] Anti-cheat code in mods >Date: Sun, 28 Apr 2002 18:18:43 -0400 > >I never said they were mine, I was offering proof of hacking... -- Send and receive Hotmail on your mobile device: Click Here[1] ===References:=== 1. http://g.msn.com/1HM105401/45 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Anti-cheat code in mods
I never said they were mine, I was offering proof of hacking... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Jonah Sherman Sent: Sunday, April 28, 2002 5:15 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Anti-cheat code in mods "dont ask how I got these"? You obviously arent very bright, and you still try to take credit for other's work. I posted them on the clientbot forum before you posted them here(because they are mine) http://clientbot.counter-strike.ru/forum/showthread.php?s=&threadid=1227&per page=15&pagenumber=1 >From: "Kuja" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject: RE: [hlcoders] Anti-cheat code in mods >Date: Sun, 28 Apr 2002 14:20:12 -0400 >MIME-Version: 1.0 >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id >MHotMailBE958872006040043151CD9E8F0909B60; Sun, 28 Apr 2002 11:20:35 -0700 >Received: from list.valvesoftware.com (localhost [127.0.0.1])by >list.valvesoftware.com (Postfix) with ESMTPid 995903152; Sun, 28 Apr 2002 >10:24:09 -0700 (PDT) >Received: from ntmail.gamespy.com (mail1b.gamespy.com [207.38.1.98])by >list.valvesoftware.com (Postfix) with ESMTP id D84342F69for ><[EMAIL PROTECTED]>; Sun, 28 Apr 2002 10:23:47 -0700 (PDT) >Received: from [68.49.48.59] by ntmail.contaminated.net (NTMail >7.00.0022/AX0191.00.1ce0e1da) with ESMTP id gnnhsiaa for >[EMAIL PROTECTED]; Sun, 28 Apr 2002 11:20:34 -0700 >From [EMAIL PROTECTED] Sun, 28 Apr 2002 11:21:26 -0700 >Delivered-To: [EMAIL PROTECTED] >Message-ID: <[EMAIL PROTECTED]> >X-Priority: 3 (Normal) >X-MSMail-Priority: Normal >X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) >X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600. >In-Reply-To: ><[EMAIL PROTECTED]> >Importance: Normal >Sender: [EMAIL PROTECTED] >Errors-To: [EMAIL PROTECTED] >X-BeenThere: [EMAIL PROTECTED] >X-Mailman-Version: 2.0.8 >Precedence: bulk >List-Help: <mailto:[EMAIL PROTECTED]?subject=help> >List-Post: <mailto:[EMAIL PROTECTED]> >List-Subscribe: ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:hlcoders- [EMAIL PROTECTED]?subject=subscribe> >List-Id: Discussion of Half-Life Programming > >List-Unsubscribe: ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:hlcoders- [EMAIL PROTECTED]?subject=unsubscribe> >List-Archive: <http://list.valvesoftware.com/pipermail/hlcoders/> >X-Original-Date: Sun, 28 Apr 2002 14:20:12 -0400 > >www.digitalpaintball.net/~noskill/noskill.rar > >Dont ask how I got these, but, well, more proof its been hacked. > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED]]On Behalf Of Dynerman >David M >Sent: Sunday, April 28, 2002 2:08 PM >To: [EMAIL PROTECTED] >Subject: RE: [hlcoders] Anti-cheat code in mods > > >Perhaps, but I think that clamping down, hiding code, and hurting >development as a whole isn't the solution. > >You don't ban freedom of speech, even when the Neo-Nazi's hold a rally >in predominately Jewish Skokie, Illinois, or when the KKK marches >outside an African-American mayor's house. > >david > >-Original Message- >From: David Flor [mailto:[EMAIL PROTECTED]] >Sent: Sunday, April 28, 2002 12:05 PM >To: [EMAIL PROTECTED] >Subject: RE: [hlcoders] Anti-cheat code in mods > >"Exactly, but seeing as how we're programmers..." > >That's the problem: not everyone on this list is a "nice" programmer. >Don't you think that the cheat developers weren't the first ones to >register to this list? > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _ Chat with friends online, try MSN Messenger: http://messenger.msn.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Anti-cheat code in mods
> You obviously arent very bright, and you still try to take credit for > other's work. AAAHAHAHAHA!! That's good! A cheater bitching about someone cheating him!!! *dries eyes* ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Anti-cheat code in mods
"dont ask how I got these"? You obviously arent very bright, and you still try to take credit for other's work. I posted them on the clientbot forum before you posted them here(because they are mine) http://clientbot.counter-strike.ru/forum/showthread.php?s=&threadid=1227&perpage=15&pagenumber=1 >From: "Kuja" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: <[EMAIL PROTECTED]> >Subject: RE: [hlcoders] Anti-cheat code in mods >Date: Sun, 28 Apr 2002 14:20:12 -0400 >MIME-Version: 1.0 >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id >MHotMailBE958872006040043151CD9E8F0909B60; Sun, 28 Apr 2002 11:20:35 -0700 >Received: from list.valvesoftware.com (localhost [127.0.0.1])by >list.valvesoftware.com (Postfix) with ESMTPid 995903152; Sun, 28 Apr 2002 >10:24:09 -0700 (PDT) >Received: from ntmail.gamespy.com (mail1b.gamespy.com [207.38.1.98])by >list.valvesoftware.com (Postfix) with ESMTP id D84342F69for ><[EMAIL PROTECTED]>; Sun, 28 Apr 2002 10:23:47 -0700 (PDT) >Received: from [68.49.48.59] by ntmail.contaminated.net (NTMail >7.00.0022/AX0191.00.1ce0e1da) with ESMTP id gnnhsiaa for >[EMAIL PROTECTED]; Sun, 28 Apr 2002 11:20:34 -0700 >From [EMAIL PROTECTED] Sun, 28 Apr 2002 11:21:26 -0700 >Delivered-To: [EMAIL PROTECTED] >Message-ID: <[EMAIL PROTECTED]> >X-Priority: 3 (Normal) >X-MSMail-Priority: Normal >X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) >X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600. >In-Reply-To: ><[EMAIL PROTECTED]> >Importance: Normal >Sender: [EMAIL PROTECTED] >Errors-To: [EMAIL PROTECTED] >X-BeenThere: [EMAIL PROTECTED] >X-Mailman-Version: 2.0.8 >Precedence: bulk >List-Help: <mailto:[EMAIL PROTECTED]?subject=help> >List-Post: <mailto:[EMAIL PROTECTED]> >List-Subscribe: ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:[EMAIL PROTECTED]?subject=subscribe> >List-Id: Discussion of Half-Life Programming > >List-Unsubscribe: ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:[EMAIL PROTECTED]?subject=unsubscribe> >List-Archive: <http://list.valvesoftware.com/pipermail/hlcoders/> >X-Original-Date: Sun, 28 Apr 2002 14:20:12 -0400 > >www.digitalpaintball.net/~noskill/noskill.rar > >Dont ask how I got these, but, well, more proof its been hacked. > >-Original Message- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED]]On Behalf Of Dynerman >David M >Sent: Sunday, April 28, 2002 2:08 PM >To: [EMAIL PROTECTED] >Subject: RE: [hlcoders] Anti-cheat code in mods > > >Perhaps, but I think that clamping down, hiding code, and hurting >development as a whole isn't the solution. > >You don't ban freedom of speech, even when the Neo-Nazi's hold a rally >in predominately Jewish Skokie, Illinois, or when the KKK marches >outside an African-American mayor's house. > >david > >-Original Message- >From: David Flor [mailto:[EMAIL PROTECTED]] >Sent: Sunday, April 28, 2002 12:05 PM >To: [EMAIL PROTECTED] >Subject: RE: [hlcoders] Anti-cheat code in mods > >"Exactly, but seeing as how we're programmers..." > >That's the problem: not everyone on this list is a "nice" programmer. >Don't you think that the cheat developers weren't the first ones to >register to this list? > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _ Chat with friends online, try MSN Messenger: http://messenger.msn.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Anti-cheat code in mods
> Don't you think that the cheat developers weren't the first ones to > register to this list? And your point is that people who want to cheat don't know how to use google to find new cheats? Or was it that there are no other means by which cheat developers find out about new cheats? For crying out loud, someone posted a link to a cheat forum just the other day! Jim ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Anti-cheat code in mods
I don't know anymore, what happened to the days of Action Quake 2 where there were hardly and cheats and everyone could live and play in bliss. [cries] - Original Message - From: "Matthew Lewis" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, April 28, 2002 1:43 PM Subject: [hlcoders] Anti-cheat code in mods > I don't see how attempting to hide an exploit by not posting its details > accomplishes anything. I do know that as a mod author, I can't attempt to > fix the problem without details as to what is causing the problem. Let's > face it, the hackers who are doing the exploits are probably sharing > information among themselves already, and there is no shortage of people > using them. It seems that only the mod authors are the ones left out of the > loop and ironically are the ones that probably have the best chance at > defeating the problem. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Anti-cheat code in mods
I don't see how attempting to hide an exploit by not posting its details accomplishes anything. I do know that as a mod author, I can't attempt to fix the problem without details as to what is causing the problem. Let's face it, the hackers who are doing the exploits are probably sharing information among themselves already, and there is no shortage of people using them. It seems that only the mod authors are the ones left out of the loop and ironically are the ones that probably have the best chance at defeating the problem. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Anti-cheat code in mods
yeh, and the people who make the cheats probably know the hl engine better than valve and can also program better than valve :) - Original Message - From: "Florian Zschocke" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, April 28, 2002 7:17 PM Subject: Re: [hlcoders] Anti-cheat code in mods > David Flor wrote: > > > > That's the problem: not everyone on this list is a "nice" programmer. > > Don't you think that the cheat developers weren't the first ones to > > register to this list? > > FYI more cheat programmers read the clientbot forums than this > list. They know by now anyway. > > Florian. > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Anti-cheat code in mods
www.digitalpaintball.net/~noskill/noskill.rar Dont ask how I got these, but, well, more proof its been hacked. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Dynerman David M Sent: Sunday, April 28, 2002 2:08 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Anti-cheat code in mods Perhaps, but I think that clamping down, hiding code, and hurting development as a whole isn't the solution. You don't ban freedom of speech, even when the Neo-Nazi's hold a rally in predominately Jewish Skokie, Illinois, or when the KKK marches outside an African-American mayor's house. david -Original Message- From: David Flor [mailto:[EMAIL PROTECTED]] Sent: Sunday, April 28, 2002 12:05 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Anti-cheat code in mods "Exactly, but seeing as how we're programmers..." That's the problem: not everyone on this list is a "nice" programmer. Don't you think that the cheat developers weren't the first ones to register to this list? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Anti-cheat code in mods
David Flor wrote: > > That's the problem: not everyone on this list is a "nice" programmer. > Don't you think that the cheat developers weren't the first ones to > register to this list? FYI more cheat programmers read the clientbot forums than this list. They know by now anyway. Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Anti-cheat code in mods
And anyway, I wouldnt exactly call this a 'public' list. Isnt it sorta restricted just by its topic and function? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Dynerman David M Sent: Sunday, April 28, 2002 1:56 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Anti-cheat code in mods Exactly, but seeing as how we're programmers, people who SHOULD be interested in computing, learning about computers, SHARING KNOWLEDGE ABOUT COMPUTERS...hiding away an exploit is an evil thing to do. Besides, in most cases its even more of a problemfor example back in the days of Quake 2, a version of the dedicated server crashed if it was sent an info string that was too long (just a buffer overflow) The people that found it didn't publish the bug and it took id about 2 weeks to track down the problem and fix it..(since they had to attract the attackers to crash their server & generate debug info) david -Original Message- From: Kuja [mailto:[EMAIL PROTECTED]] Sent: Sunday, April 28, 2002 11:52 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Anti-cheat code in mods Importance: High Then you have astalavista, that releases the exploits before they are widely known, to help network admins and so on to fix them themselves. Releasing the source to an exploit is a double bladed knife ( see: dagger ). It may force people to fix the bug but it may also cause more harm in allowing users to take advantage of it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of David Flor Sent: Sunday, April 28, 2002 1:29 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Anti-cheat code in mods There's a difference in making people aware that an exploit exists and spoon-feeding the exploit to everyone. Take SecuriTeam, for example ( http://www.securiteam.com/ ). Yes, they post exploit code, but they usually do it months after the exploit has been acknowledged, and well after a patch has been made available. Providing an exploit to the public invites people to take advantage of it, irrespective of how long it takes the developer to fix. As for "...creating immense pressure on a company to fix their software immediately...", you've never been a corporate developer, have you? It's not like they can whip up a patch and distribute it to the world in an hour; it has to go through thorough investigation, go through respective Quality Assurance teams, and undergo a Beta deployment process. Now that it's been so thoughtfully released to the public, you now force the company to push this fix through the process as fast as is humanly possible. What kind of product quality can you expect from it then? If Microsoft released patches so quickly, the chaos they would cause with software not suffciently tested would be catastrophic. Not to mention that Microsoft is reportedly on a 24 hour development/testing schedule anyway (developers come in in the morning, the build takes several hours, and testing occurs later the same day, or something like that) and has twenty times the amount of programmers and testers that Valve has. Also, do keep in mind the Valve is actively working on the product. Stopping current development to fix something usually means they may have to roll back or disable new functionality so as not to cause further problems to the public. That, in and of itself, takes time as well. BTW: When you "...see all of the latest Microsoft cracks on CNN...", that's usually because Microsoft has already released a patch. If CNN posted details of an exploit that had no solution, they would get hit with multiple lawsuits the likes of which you cannot possibly imagine. I've found exploits, cheats and bugs before. I remember long ago the bug that typing a certain command would cause any Half-Life server to instantly crash. It wasn't common knowledge, and thank God for that, but Valve was made aware of the situation through private communications and the problem was subsequently fixed without any mention of it anywhere. Tnx & Rgds... David "Nighthawk" Flor - [EMAIL PROTECTED] Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Miguel Aleman Sent: Sunday, April 28, 2002 12:30 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Anti-cheat code in mods Flor, thats usually how you get something fixed. One person finds an exploit, posts it somewhere. The community the spreads it around, creating immense pressure on a company to fix their software immediately. If we didn't see all of the latest Microsoft cracks on CNN, do you think that company would be so active in trying to fix them? -z80x86 - Original Message - From: "David Flor" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 27, 2002 3:12 PM Subject
RE: [hlcoders] Anti-cheat code in mods
Perhaps, but I think that clamping down, hiding code, and hurting development as a whole isn't the solution. You don't ban freedom of speech, even when the Neo-Nazi's hold a rally in predominately Jewish Skokie, Illinois, or when the KKK marches outside an African-American mayor's house. david -Original Message- From: David Flor [mailto:[EMAIL PROTECTED]] Sent: Sunday, April 28, 2002 12:05 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Anti-cheat code in mods "Exactly, but seeing as how we're programmers..." That's the problem: not everyone on this list is a "nice" programmer. Don't you think that the cheat developers weren't the first ones to register to this list? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Anti-cheat code in mods
"Exactly, but seeing as how we're programmers..." That's the problem: not everyone on this list is a "nice" programmer. Don't you think that the cheat developers weren't the first ones to register to this list? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Anti-cheat code in mods
Exactly, but seeing as how we're programmers, people who SHOULD be interested in computing, learning about computers, SHARING KNOWLEDGE ABOUT COMPUTERS...hiding away an exploit is an evil thing to do. Besides, in most cases its even more of a problemfor example back in the days of Quake 2, a version of the dedicated server crashed if it was sent an info string that was too long (just a buffer overflow) The people that found it didn't publish the bug and it took id about 2 weeks to track down the problem and fix it..(since they had to attract the attackers to crash their server & generate debug info) david -Original Message- From: Kuja [mailto:[EMAIL PROTECTED]] Sent: Sunday, April 28, 2002 11:52 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Anti-cheat code in mods Importance: High Then you have astalavista, that releases the exploits before they are widely known, to help network admins and so on to fix them themselves. Releasing the source to an exploit is a double bladed knife ( see: dagger ). It may force people to fix the bug but it may also cause more harm in allowing users to take advantage of it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of David Flor Sent: Sunday, April 28, 2002 1:29 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Anti-cheat code in mods There's a difference in making people aware that an exploit exists and spoon-feeding the exploit to everyone. Take SecuriTeam, for example ( http://www.securiteam.com/ ). Yes, they post exploit code, but they usually do it months after the exploit has been acknowledged, and well after a patch has been made available. Providing an exploit to the public invites people to take advantage of it, irrespective of how long it takes the developer to fix. As for "...creating immense pressure on a company to fix their software immediately...", you've never been a corporate developer, have you? It's not like they can whip up a patch and distribute it to the world in an hour; it has to go through thorough investigation, go through respective Quality Assurance teams, and undergo a Beta deployment process. Now that it's been so thoughtfully released to the public, you now force the company to push this fix through the process as fast as is humanly possible. What kind of product quality can you expect from it then? If Microsoft released patches so quickly, the chaos they would cause with software not suffciently tested would be catastrophic. Not to mention that Microsoft is reportedly on a 24 hour development/testing schedule anyway (developers come in in the morning, the build takes several hours, and testing occurs later the same day, or something like that) and has twenty times the amount of programmers and testers that Valve has. Also, do keep in mind the Valve is actively working on the product. Stopping current development to fix something usually means they may have to roll back or disable new functionality so as not to cause further problems to the public. That, in and of itself, takes time as well. BTW: When you "...see all of the latest Microsoft cracks on CNN...", that's usually because Microsoft has already released a patch. If CNN posted details of an exploit that had no solution, they would get hit with multiple lawsuits the likes of which you cannot possibly imagine. I've found exploits, cheats and bugs before. I remember long ago the bug that typing a certain command would cause any Half-Life server to instantly crash. It wasn't common knowledge, and thank God for that, but Valve was made aware of the situation through private communications and the problem was subsequently fixed without any mention of it anywhere. Tnx & Rgds... David "Nighthawk" Flor - [EMAIL PROTECTED] Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Miguel Aleman Sent: Sunday, April 28, 2002 12:30 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Anti-cheat code in mods Flor, thats usually how you get something fixed. One person finds an exploit, posts it somewhere. The community the spreads it around, creating immense pressure on a company to fix their software immediately. If we didn't see all of the latest Microsoft cracks on CNN, do you think that company would be so active in trying to fix them? -z80x86 - Original Message - From: "David Flor" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 27, 2002 3:12 PM Subject: RE: [hlcoders] Anti-cheat code in mods > And now that the cheat code references have been posted on this thread > for all the world to see, I'm sure we can thank you for the wonderful > gaming experiences we will now have... > > Christ, people; if you've found an exploit, don't post it or links to >
RE: [hlcoders] Anti-cheat code in mods
Then you have astalavista, that releases the exploits before they are widely known, to help network admins and so on to fix them themselves. Releasing the source to an exploit is a double bladed knife ( see: dagger ). It may force people to fix the bug but it may also cause more harm in allowing users to take advantage of it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of David Flor Sent: Sunday, April 28, 2002 1:29 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Anti-cheat code in mods There's a difference in making people aware that an exploit exists and spoon-feeding the exploit to everyone. Take SecuriTeam, for example ( http://www.securiteam.com/ ). Yes, they post exploit code, but they usually do it months after the exploit has been acknowledged, and well after a patch has been made available. Providing an exploit to the public invites people to take advantage of it, irrespective of how long it takes the developer to fix. As for "...creating immense pressure on a company to fix their software immediately...", you've never been a corporate developer, have you? It's not like they can whip up a patch and distribute it to the world in an hour; it has to go through thorough investigation, go through respective Quality Assurance teams, and undergo a Beta deployment process. Now that it's been so thoughtfully released to the public, you now force the company to push this fix through the process as fast as is humanly possible. What kind of product quality can you expect from it then? If Microsoft released patches so quickly, the chaos they would cause with software not suffciently tested would be catastrophic. Not to mention that Microsoft is reportedly on a 24 hour development/testing schedule anyway (developers come in in the morning, the build takes several hours, and testing occurs later the same day, or something like that) and has twenty times the amount of programmers and testers that Valve has. Also, do keep in mind the Valve is actively working on the product. Stopping current development to fix something usually means they may have to roll back or disable new functionality so as not to cause further problems to the public. That, in and of itself, takes time as well. BTW: When you "...see all of the latest Microsoft cracks on CNN...", that's usually because Microsoft has already released a patch. If CNN posted details of an exploit that had no solution, they would get hit with multiple lawsuits the likes of which you cannot possibly imagine. I've found exploits, cheats and bugs before. I remember long ago the bug that typing a certain command would cause any Half-Life server to instantly crash. It wasn't common knowledge, and thank God for that, but Valve was made aware of the situation through private communications and the problem was subsequently fixed without any mention of it anywhere. Tnx & Rgds... David "Nighthawk" Flor - [EMAIL PROTECTED] Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Miguel Aleman Sent: Sunday, April 28, 2002 12:30 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Anti-cheat code in mods Flor, thats usually how you get something fixed. One person finds an exploit, posts it somewhere. The community the spreads it around, creating immense pressure on a company to fix their software immediately. If we didn't see all of the latest Microsoft cracks on CNN, do you think that company would be so active in trying to fix them? -z80x86 - Original Message - From: "David Flor" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 27, 2002 3:12 PM Subject: RE: [hlcoders] Anti-cheat code in mods > And now that the cheat code references have been posted on this thread > for all the world to see, I'm sure we can thank you for the wonderful > gaming experiences we will now have... > > Christ, people; if you've found an exploit, don't post it or links to > cheat sources on a PUBLIC LIST!!! > > "Common sense is not so common..." > > Tnx & Rgds... > David "Nighthawk" Flor - [EMAIL PROTECTED] > Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/ > > -----Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of Tom > Sent: Saturday, April 27, 2002 4:56 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Anti-cheat code in mods > > > lol, another one of valves "great" systems bites the dust within a > week > > - Original Message - > From: "Jonah Sherman" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, April 27, 2002 7:28 AM > Subject: Re: [hlcoders] Anti-cheat code in mods
RE: [hlcoders] Anti-cheat code in mods
There's a difference in making people aware that an exploit exists and spoon-feeding the exploit to everyone. Take SecuriTeam, for example ( http://www.securiteam.com/ ). Yes, they post exploit code, but they usually do it months after the exploit has been acknowledged, and well after a patch has been made available. Providing an exploit to the public invites people to take advantage of it, irrespective of how long it takes the developer to fix. As for "...creating immense pressure on a company to fix their software immediately...", you've never been a corporate developer, have you? It's not like they can whip up a patch and distribute it to the world in an hour; it has to go through thorough investigation, go through respective Quality Assurance teams, and undergo a Beta deployment process. Now that it's been so thoughtfully released to the public, you now force the company to push this fix through the process as fast as is humanly possible. What kind of product quality can you expect from it then? If Microsoft released patches so quickly, the chaos they would cause with software not suffciently tested would be catastrophic. Not to mention that Microsoft is reportedly on a 24 hour development/testing schedule anyway (developers come in in the morning, the build takes several hours, and testing occurs later the same day, or something like that) and has twenty times the amount of programmers and testers that Valve has. Also, do keep in mind the Valve is actively working on the product. Stopping current development to fix something usually means they may have to roll back or disable new functionality so as not to cause further problems to the public. That, in and of itself, takes time as well. BTW: When you "...see all of the latest Microsoft cracks on CNN...", that's usually because Microsoft has already released a patch. If CNN posted details of an exploit that had no solution, they would get hit with multiple lawsuits the likes of which you cannot possibly imagine. I've found exploits, cheats and bugs before. I remember long ago the bug that typing a certain command would cause any Half-Life server to instantly crash. It wasn't common knowledge, and thank God for that, but Valve was made aware of the situation through private communications and the problem was subsequently fixed without any mention of it anywhere. Tnx & Rgds... David "Nighthawk" Flor - [EMAIL PROTECTED] Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Miguel Aleman Sent: Sunday, April 28, 2002 12:30 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Anti-cheat code in mods Flor, thats usually how you get something fixed. One person finds an exploit, posts it somewhere. The community the spreads it around, creating immense pressure on a company to fix their software immediately. If we didn't see all of the latest Microsoft cracks on CNN, do you think that company would be so active in trying to fix them? -z80x86 - Original Message - From: "David Flor" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 27, 2002 3:12 PM Subject: RE: [hlcoders] Anti-cheat code in mods > And now that the cheat code references have been posted on this thread > for all the world to see, I'm sure we can thank you for the wonderful > gaming experiences we will now have... > > Christ, people; if you've found an exploit, don't post it or links to > cheat sources on a PUBLIC LIST!!! > > "Common sense is not so common..." > > Tnx & Rgds... > David "Nighthawk" Flor - [EMAIL PROTECTED] > Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/ > > -----Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of Tom > Sent: Saturday, April 27, 2002 4:56 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Anti-cheat code in mods > > > lol, another one of valves "great" systems bites the dust within a > week > > - Original Message - > From: "Jonah Sherman" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, April 27, 2002 7:28 AM > Subject: Re: [hlcoders] Anti-cheat code in mods > > > > The "protection of client.dll" is nothing more than a RC4-hybrid > > which > > > is easy to find. entire loader: > > ... > > proof its not even a halfass fix: > > ... > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Anti-cheat code in mods
Flor, thats usually how you get something fixed. One person finds an exploit, posts it somewhere. The community the spreads it around, creating immense pressure on a company to fix their software immediately. If we didn't see all of the latest Microsoft cracks on CNN, do you think that company would be so active in trying to fix them? -z80x86 - Original Message - From: "David Flor" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 27, 2002 3:12 PM Subject: RE: [hlcoders] Anti-cheat code in mods > And now that the cheat code references have been posted on this thread > for all the world to see, I'm sure we can thank you for the wonderful > gaming experiences we will now have... > > Christ, people; if you've found an exploit, don't post it or links to > cheat sources on a PUBLIC LIST!!! > > "Common sense is not so common..." > > Tnx & Rgds... > David "Nighthawk" Flor - [EMAIL PROTECTED] > Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/ > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of Tom > Sent: Saturday, April 27, 2002 4:56 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Anti-cheat code in mods > > > lol, another one of valves "great" systems bites the dust within a week > > - Original Message ----- > From: "Jonah Sherman" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, April 27, 2002 7:28 AM > Subject: Re: [hlcoders] Anti-cheat code in mods > > > > The "protection of client.dll" is nothing more than a RC4-hybrid which > > > is easy to find. entire loader: > > ... > > proof its not even a halfass fix: > > ... > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Anti-cheat code in mods
ops that was meant for gamespy...( i just a bug in gamespy...) - Original Message - From: "Oskar 'Zoot' Lindgren" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, April 28, 2002 2:32 AM Subject: Re: [hlcoders] Anti-cheat code in mods i can see that you are rewriteing the new code, don´t forget the potd code... but this is still working: <% Option Explicit %> server: <%= SQLSERVER %> login: <%= SQLLOGIN %> password: <%= SQLPASSWORD %> I suggest you just change the WAS-rights for the MOD logins... (not sure if WAS is the right name) - Original Message - From: "[DRP]Avatar-X" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 27, 2002 11:07 PM Subject: Re: [hlcoders] Anti-cheat code in mods > I have an idea! Why dont they make HL so that the clients all run server-side, and it > just sends a series of screenshots to you. That way no hacks would work!! Also, HL could > be played in a web browser!!! > > AHA but this is my idea so I will go sell it to Valve and make millions!!! > > -Av > > Dynerman David M wrote: > > > Security by obscurity, huh? > > > > Being a coding forum, it's pretty appropriate that someone would post > > that (in a negative light) > > > > What's more effective - hiding the hw.dll loads and hoping hackers don't > > find it, or getting an inside scoop on WHAT they're doing (including > > source code) and coding some real protection? > > > > david > > > > -Original Message- > > From: David Flor [mailto:[EMAIL PROTECTED]] > > Sent: Saturday, April 27, 2002 2:13 PM > > To: [EMAIL PROTECTED] > > Subject: RE: [hlcoders] Anti-cheat code in mods > > > > And now that the cheat code references have been posted on this thread > > for all the world to see, I'm sure we can thank you for the wonderful > > gaming experiences we will now have... > > > > Christ, people; if you've found an exploit, don't post it or links to > > cheat sources on a PUBLIC LIST!!! > > > > "Common sense is not so common..." > > > > Tnx & Rgds... > > David "Nighthawk" Flor - [EMAIL PROTECTED] > > Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/ > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED]] On Behalf Of Tom > > Sent: Saturday, April 27, 2002 4:56 AM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] Anti-cheat code in mods > > > > lol, another one of valves "great" systems bites the dust within a week > > > > - Original Message - > > From: "Jonah Sherman" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Saturday, April 27, 2002 7:28 AM > > Subject: Re: [hlcoders] Anti-cheat code in mods > > > > > The "protection of client.dll" is nothing more than a RC4-hybrid which > > > > > is easy to find. entire loader: > > > ... > > > proof its not even a halfass fix: > > > ... > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- > - > [DRP]Avatar-X > SillyZone Homepage: www.thesillyzone.com > SillyZone Forums: forum.thesillyzone.com > My Homepage: www.cyberwyre.com > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Anti-cheat code in mods
i can see that you are rewriteing the new code, don´t forget the potd code... but this is still working: <% Option Explicit %> server: <%= SQLSERVER %> login: <%= SQLLOGIN %> password: <%= SQLPASSWORD %> I suggest you just change the WAS-rights for the MOD logins... (not sure if WAS is the right name) - Original Message - From: "[DRP]Avatar-X" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 27, 2002 11:07 PM Subject: Re: [hlcoders] Anti-cheat code in mods > I have an idea! Why dont they make HL so that the clients all run server-side, and it > just sends a series of screenshots to you. That way no hacks would work!! Also, HL could > be played in a web browser!!! > > AHA but this is my idea so I will go sell it to Valve and make millions!!! > > -Av > > Dynerman David M wrote: > > > Security by obscurity, huh? > > > > Being a coding forum, it's pretty appropriate that someone would post > > that (in a negative light) > > > > What's more effective - hiding the hw.dll loads and hoping hackers don't > > find it, or getting an inside scoop on WHAT they're doing (including > > source code) and coding some real protection? > > > > david > > > > -----Original Message----- > > From: David Flor [mailto:[EMAIL PROTECTED]] > > Sent: Saturday, April 27, 2002 2:13 PM > > To: [EMAIL PROTECTED] > > Subject: RE: [hlcoders] Anti-cheat code in mods > > > > And now that the cheat code references have been posted on this thread > > for all the world to see, I'm sure we can thank you for the wonderful > > gaming experiences we will now have... > > > > Christ, people; if you've found an exploit, don't post it or links to > > cheat sources on a PUBLIC LIST!!! > > > > "Common sense is not so common..." > > > > Tnx & Rgds... > > David "Nighthawk" Flor - [EMAIL PROTECTED] > > Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/ > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED]] On Behalf Of Tom > > Sent: Saturday, April 27, 2002 4:56 AM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] Anti-cheat code in mods > > > > lol, another one of valves "great" systems bites the dust within a week > > > > - Original Message - > > From: "Jonah Sherman" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Saturday, April 27, 2002 7:28 AM > > Subject: Re: [hlcoders] Anti-cheat code in mods > > > > > The "protection of client.dll" is nothing more than a RC4-hybrid which > > > > > is easy to find. entire loader: > > > ... > > > proof its not even a halfass fix: > > > ... > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- > - > [DRP]Avatar-X > SillyZone Homepage: www.thesillyzone.com > SillyZone Forums: forum.thesillyzone.com > My Homepage: www.cyberwyre.com > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Anti-cheat code in mods
I have an idea! Why dont they make HL so that the clients all run server-side, and it just sends a series of screenshots to you. That way no hacks would work!! Also, HL could be played in a web browser!!! AHA but this is my idea so I will go sell it to Valve and make millions!!! -Av Dynerman David M wrote: > Security by obscurity, huh? > > Being a coding forum, it's pretty appropriate that someone would post > that (in a negative light) > > What's more effective - hiding the hw.dll loads and hoping hackers don't > find it, or getting an inside scoop on WHAT they're doing (including > source code) and coding some real protection? > > david > > -Original Message- > From: David Flor [mailto:[EMAIL PROTECTED]] > Sent: Saturday, April 27, 2002 2:13 PM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] Anti-cheat code in mods > > And now that the cheat code references have been posted on this thread > for all the world to see, I'm sure we can thank you for the wonderful > gaming experiences we will now have... > > Christ, people; if you've found an exploit, don't post it or links to > cheat sources on a PUBLIC LIST!!! > > "Common sense is not so common..." > > Tnx & Rgds... > David "Nighthawk" Flor - [EMAIL PROTECTED] > Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/ > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of Tom > Sent: Saturday, April 27, 2002 4:56 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Anti-cheat code in mods > > lol, another one of valves "great" systems bites the dust within a week > > - Original Message - > From: "Jonah Sherman" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Saturday, April 27, 2002 7:28 AM > Subject: Re: [hlcoders] Anti-cheat code in mods > > > The "protection of client.dll" is nothing more than a RC4-hybrid which > > > is easy to find. entire loader: > > ... > > proof its not even a halfass fix: > > ... > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - [DRP]Avatar-X SillyZone Homepage: www.thesillyzone.com SillyZone Forums: forum.thesillyzone.com My Homepage: www.cyberwyre.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Anti-cheat code in mods
Security by obscurity, huh? Being a coding forum, it's pretty appropriate that someone would post that (in a negative light) What's more effective - hiding the hw.dll loads and hoping hackers don't find it, or getting an inside scoop on WHAT they're doing (including source code) and coding some real protection? david -Original Message- From: David Flor [mailto:[EMAIL PROTECTED]] Sent: Saturday, April 27, 2002 2:13 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Anti-cheat code in mods And now that the cheat code references have been posted on this thread for all the world to see, I'm sure we can thank you for the wonderful gaming experiences we will now have... Christ, people; if you've found an exploit, don't post it or links to cheat sources on a PUBLIC LIST!!! "Common sense is not so common..." Tnx & Rgds... David "Nighthawk" Flor - [EMAIL PROTECTED] Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Tom Sent: Saturday, April 27, 2002 4:56 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Anti-cheat code in mods lol, another one of valves "great" systems bites the dust within a week - Original Message - From: "Jonah Sherman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 27, 2002 7:28 AM Subject: Re: [hlcoders] Anti-cheat code in mods > The "protection of client.dll" is nothing more than a RC4-hybrid which > is easy to find. entire loader: > ... > proof its not even a halfass fix: > ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Anti-cheat code in mods
And now that the cheat code references have been posted on this thread for all the world to see, I'm sure we can thank you for the wonderful gaming experiences we will now have... Christ, people; if you've found an exploit, don't post it or links to cheat sources on a PUBLIC LIST!!! "Common sense is not so common..." Tnx & Rgds... David "Nighthawk" Flor - [EMAIL PROTECTED] Lead Programmer, "The Opera" - http://opera.redeemedsoft.com/ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Tom Sent: Saturday, April 27, 2002 4:56 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Anti-cheat code in mods lol, another one of valves "great" systems bites the dust within a week - Original Message - From: "Jonah Sherman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 27, 2002 7:28 AM Subject: Re: [hlcoders] Anti-cheat code in mods > The "protection of client.dll" is nothing more than a RC4-hybrid which > is easy to find. entire loader: > ... > proof its not even a halfass fix: > ... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Anti-cheat code in mods
lol, another one of valves "great" systems bites the dust within a week - Original Message - From: "Jonah Sherman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, April 27, 2002 7:28 AM Subject: Re: [hlcoders] Anti-cheat code in mods > The "protection of client.dll" is nothing more than a RC4-hybrid which is > easy to find. > entire loader: > http://clientbot.counter-strike.ru/forum/showthread.php?s=&threadid=1226 > proof its not even a halfass fix: > http://www.digitalpaintball.net/~noskill/cs14.jpg > > > >From: "Michael A. Hobson" <[EMAIL PROTECTED]> > >Reply-To: [EMAIL PROTECTED] > >To: [EMAIL PROTECTED] > >Subject: [hlcoders] Anti-cheat code in mods > >Date: Thu, 25 Apr 2002 11:39:41 -0700 > >MIME-Version: 1.0 > >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id > >MHotMailBE91974300464004375ECD9E8F090B240; Thu, 25 Apr 2002 11:34:44 -0700 > >Received: from list.valvesoftware.com (localhost [127.0.0.1])by > >list.valvesoftware.com (Postfix) with ESMTPid DD27B3203; Thu, 25 Apr 2002 > >10:44:07 -0700 (PDT) > >Received: from web.thecrusaderbbs.com (web.thecrusaderbbs.com > >[209.151.237.98])by list.valvesoftware.com (Postfix) with ESMTP id > >1CDCA2F3Dfor <[EMAIL PROTECTED]>; Thu, 25 Apr 2002 10:43:30 > >-0700 (PDT) > >Received: from DOLPHIN.mail.thecrusaderbbs.com > >(dolphin.thecrusaderbbs.com.242.151.209.in-addr.arpa [209.151.242.202] (may > >be forged))by web.thecrusaderbbs.com (8.11.6/8.11.6) with ESMTP id > >g3PIiCn19254;Thu, 25 Apr 2002 11:44:12 -0700 > >From [EMAIL PROTECTED] Thu, 25 Apr 2002 11:36:46 -0700 > >Delivered-To: [EMAIL PROTECTED] > >Message-Id: <[EMAIL PROTECTED]> > >X-Sender: No > >X-Mailer: Not Available. > >In-Reply-To: <[EMAIL PROTECTED]> > >Sender: [EMAIL PROTECTED] > >Errors-To: [EMAIL PROTECTED] > >X-BeenThere: [EMAIL PROTECTED] > >X-Mailman-Version: 2.0.8 > >Precedence: bulk > >List-Help: <mailto:[EMAIL PROTECTED]?subject=help> > >List-Post: <mailto:[EMAIL PROTECTED]> > >List-Subscribe: > ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:hlcoders- [EMAIL PROTECTED]?subject=subscribe> > >List-Id: Discussion of Half-Life Programming > > > >List-Unsubscribe: > ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:hlcoders- [EMAIL PROTECTED]?subject=unsubscribe> > >List-Archive: <http://list.valvesoftware.com/pipermail/hlcoders/> > >X-Original-Date: Thu, 25 Apr 2002 11:39:41 -0700 > > > >Botman: > > > >Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection > >anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2. > > > >This code was developed by Ikkyo of Desert Crisis. > > > >I had some small technical input into version 2 of this code, which now > >uses an additional technique I devised called "API Inventorying" on the > > modules loaded into HL.EXE's process space. "API Inventorying" detects > > PE Images with duplicate exported API's, which is the signature of any > > DLL replacement API Hooking. This particular technique catchs all > > OPENGL32.DLL replacement cheat programs. > > > >At 09:59 AM 04/25/2002 -0700, Botman wrote: > >>Valve has stated in the dedicated server e-mail lists that right now the > >>only > >>thing that is included in the anti-cheat is the blocking of client DLL > >>hooking. > >> > >>OpenGL wall hacks and other non-client DLL cheats (scripts, etc.) will > >>still > >>work. Also Counter-Strike is the only MOD with anti-cheat protection > >>built > >>into it. Anti-cheats will be added to the other MODs in the "near" > >>future. > > > >{OLD}Sneaky_Bastard! > >Michael A. Hobson > >email: [EMAIL PROTECTED] > >icq:#2186709 > > > >___ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > _ > MSN Photos is the easiest way to share and print your photos: > http://photos.msn.com/support/worldwide.aspx > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Anti-cheat code in mods
The "protection of client.dll" is nothing more than a RC4-hybrid which is easy to find. entire loader: http://clientbot.counter-strike.ru/forum/showthread.php?s=&threadid=1226 proof its not even a halfass fix: http://www.digitalpaintball.net/~noskill/cs14.jpg >From: "Michael A. Hobson" <[EMAIL PROTECTED]> >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: [hlcoders] Anti-cheat code in mods >Date: Thu, 25 Apr 2002 11:39:41 -0700 >MIME-Version: 1.0 >Received: from [205.158.143.9] by hotmail.com (3.2) with ESMTP id >MHotMailBE91974300464004375ECD9E8F090B240; Thu, 25 Apr 2002 11:34:44 -0700 >Received: from list.valvesoftware.com (localhost [127.0.0.1])by >list.valvesoftware.com (Postfix) with ESMTPid DD27B3203; Thu, 25 Apr 2002 >10:44:07 -0700 (PDT) >Received: from web.thecrusaderbbs.com (web.thecrusaderbbs.com >[209.151.237.98])by list.valvesoftware.com (Postfix) with ESMTP id >1CDCA2F3Dfor <[EMAIL PROTECTED]>; Thu, 25 Apr 2002 10:43:30 >-0700 (PDT) >Received: from DOLPHIN.mail.thecrusaderbbs.com >(dolphin.thecrusaderbbs.com.242.151.209.in-addr.arpa [209.151.242.202] (may >be forged))by web.thecrusaderbbs.com (8.11.6/8.11.6) with ESMTP id >g3PIiCn19254;Thu, 25 Apr 2002 11:44:12 -0700 >From [EMAIL PROTECTED] Thu, 25 Apr 2002 11:36:46 -0700 >Delivered-To: [EMAIL PROTECTED] >Message-Id: <[EMAIL PROTECTED]> >X-Sender: No >X-Mailer: Not Available. >In-Reply-To: <[EMAIL PROTECTED]> >Sender: [EMAIL PROTECTED] >Errors-To: [EMAIL PROTECTED] >X-BeenThere: [EMAIL PROTECTED] >X-Mailman-Version: 2.0.8 >Precedence: bulk >List-Help: <mailto:[EMAIL PROTECTED]?subject=help> >List-Post: <mailto:[EMAIL PROTECTED]> >List-Subscribe: ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:[EMAIL PROTECTED]?subject=subscribe> >List-Id: Discussion of Half-Life Programming > >List-Unsubscribe: ><http://list.valvesoftware.com/mailman/listinfo/hlcoders>,<mailto:[EMAIL PROTECTED]?subject=unsubscribe> >List-Archive: <http://list.valvesoftware.com/pipermail/hlcoders/> >X-Original-Date: Thu, 25 Apr 2002 11:39:41 -0700 > >Botman: > >Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection >anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2. > >This code was developed by Ikkyo of Desert Crisis. > >I had some small technical input into version 2 of this code, which now >uses an additional technique I devised called "API Inventorying" on the > modules loaded into HL.EXE's process space. "API Inventorying" detects > PE Images with duplicate exported API's, which is the signature of any > DLL replacement API Hooking. This particular technique catchs all > OPENGL32.DLL replacement cheat programs. > >At 09:59 AM 04/25/2002 -0700, Botman wrote: >>Valve has stated in the dedicated server e-mail lists that right now the >>only >>thing that is included in the anti-cheat is the blocking of client DLL >>hooking. >> >>OpenGL wall hacks and other non-client DLL cheats (scripts, etc.) will >>still >>work. Also Counter-Strike is the only MOD with anti-cheat protection >>built >>into it. Anti-cheats will be added to the other MODs in the "near" >>future. > >{OLD}Sneaky_Bastard! >Michael A. Hobson >email: [EMAIL PROTECTED] >icq:#2186709 > >___ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > _ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Anti-cheat code in mods
I would like to extend an invitation to those MOD developers that would be interested in working with the HLGuard (formerly CSGuard) team, over at United Admins, to help prevent cheating in your MODs. If interested, please reply privately to me at [EMAIL PROTECTED] Thanks! HoundDawg United Admins - Game Server Admin Association http://www.unitedadmins.com - Original Message - From: "Martin Webrant" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, April 26, 2002 7:37 AM Subject: RE: [hlcoders] Anti-cheat code in mods > AG mod has had aimbot detection a year now. But it works more like a > virusscanner and checks all dlls loaded in the hl.exe processes. A mess > to keep up with new cheats ;) > /Martin 'BulliT' Webrant > www.planethalflife.com/agmod > > > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of botman > Sent: den 25 april 2002 20:58 > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Anti-cheat code in mods > > > > Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection > > > anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2. > > > > Okay, I guess I should have made that a little more clear... > > Counter-Strike is the only MOD (of the one's created and/or maintained > by > Valve) with anti-cheat protection built into it. Half-Life deathmatch, > TFC, DMC and Ricochet do not currently have Valve's anti-cheat code > integrated in with the MOD code. > > Jeffrey "botman" Broome > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Anti-cheat code in mods
AG mod has had aimbot detection a year now. But it works more like a virusscanner and checks all dlls loaded in the hl.exe processes. A mess to keep up with new cheats ;) /Martin 'BulliT' Webrant www.planethalflife.com/agmod -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of botman Sent: den 25 april 2002 20:58 To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Anti-cheat code in mods > Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection > anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2. > Okay, I guess I should have made that a little more clear... Counter-Strike is the only MOD (of the one's created and/or maintained by Valve) with anti-cheat protection built into it. Half-Life deathmatch, TFC, DMC and Ricochet do not currently have Valve's anti-cheat code integrated in with the MOD code. Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Anti-cheat code in mods
>Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection >anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2. >Care to share it? ;) On second thoughts, if the two mods mentioned don't work under 1109 maybe not eh... r2. www.vampireslayermod.com __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Anti-cheat code in mods
Care to share it? ;) Actually, the speed cheat seems to be back and is really disrupting my mod. routetwo. www.vampireslayermod.com -Original Message- From: Michael A. Hobson [mailto:[EMAIL PROTECTED]] Sent: 25 April 2002 19:40 To: [EMAIL PROTECTED] Subject: [hlcoders] Anti-cheat code in mods Botman: Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2. This code was developed by Ikkyo of Desert Crisis. I had some small technical input into version 2 of this code, which now uses an additional technique I devised called "API Inventorying" on the modules loaded into HL.EXE's process space. "API Inventorying" detects PE Images with duplicate exported API's, which is the signature of any DLL replacement API Hooking. This particular technique catchs all OPENGL32.DLL replacement cheat programs. At 09:59 AM 04/25/2002 -0700, Botman wrote: >Valve has stated in the dedicated server e-mail lists that right now the only >thing that is included in the anti-cheat is the blocking of client DLL >hooking. > >OpenGL wall hacks and other non-client DLL cheats (scripts, etc.) will still >work. Also Counter-Strike is the only MOD with anti-cheat protection built >into it. Anti-cheats will be added to the other MODs in the "near" future. {OLD}Sneaky_Bastard! Michael A. Hobson email: [EMAIL PROTECTED] icq:#2186709 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. __ This mail has been scanned for all known viruses by UUNET delivered through the MessageLabs Virus Control Centre. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Anti-cheat code in mods
Yes, but there is very minor detection in the engine dll(hw.dll, and sw.dll) that will detect a certain method of modification...Although the new PE Replacement is a standstill for cheating, and the methods being used of IAT Redirecting and hooking won't be used on the encrypted Pes, although they can still be used on non-encrypted dlls..but im sure that's soon to change.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of botman Sent: Friday, 26 April 2002 4:58 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Anti-cheat code in mods > Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection > anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2. > Okay, I guess I should have made that a little more clear... Counter-Strike is the only MOD (of the one's created and/or maintained by Valve) with anti-cheat protection built into it. Half-Life deathmatch, TFC, DMC and Ricochet do not currently have Valve's anti-cheat code integrated in with the MOD code. Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Anti-cheat code in mods
That method of detecting doesn't detect all opengl.dll hacks, etc That only detects wrappers, but you can hook functions using the IAT And not get detected with only that method.. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Michael A. Hobson Sent: Friday, 26 April 2002 4:40 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Anti-cheat code in mods Botman: Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2. This code was developed by Ikkyo of Desert Crisis. I had some small technical input into version 2 of this code, which now uses an additional technique I devised called "API Inventorying" on the modules loaded into HL.EXE's process space. "API Inventorying" detects PE Images with duplicate exported API's, which is the signature of any DLL replacement API Hooking. This particular technique catchs all OPENGL32.DLL replacement cheat programs. At 09:59 AM 04/25/2002 -0700, Botman wrote: >Valve has stated in the dedicated server e-mail lists that right now >the only thing that is included in the anti-cheat is the blocking of >client DLL hooking. > >OpenGL wall hacks and other non-client DLL cheats (scripts, etc.) will >still work. Also Counter-Strike is the only MOD with anti-cheat >protection built into it. Anti-cheats will be added to the other MODs >in the "near" future. {OLD}Sneaky_Bastard! Michael A. Hobson email: [EMAIL PROTECTED] icq:#2186709 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Anti-cheat code in mods
> Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection > anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2. > Okay, I guess I should have made that a little more clear... Counter-Strike is the only MOD (of the one's created and/or maintained by Valve) with anti-cheat protection built into it. Half-Life deathmatch, TFC, DMC and Ricochet do not currently have Valve's anti-cheat code integrated in with the MOD code. Jeffrey "botman" Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Anti-cheat code in mods
Botman: Actually, AHL Beta 5 and Desert Crisis both have API Hooking detection anti-cheat built-in and have had it since HL 1.1.0.8 / SDK 2.2. This code was developed by Ikkyo of Desert Crisis. I had some small technical input into version 2 of this code, which now uses an additional technique I devised called "API Inventorying" on the modules loaded into HL.EXE's process space. "API Inventorying" detects PE Images with duplicate exported API's, which is the signature of any DLL replacement API Hooking. This particular technique catchs all OPENGL32.DLL replacement cheat programs. At 09:59 AM 04/25/2002 -0700, Botman wrote: >Valve has stated in the dedicated server e-mail lists that right now the only >thing that is included in the anti-cheat is the blocking of client DLL >hooking. > >OpenGL wall hacks and other non-client DLL cheats (scripts, etc.) will still >work. Also Counter-Strike is the only MOD with anti-cheat protection built >into it. Anti-cheats will be added to the other MODs in the "near" future. {OLD}Sneaky_Bastard! Michael A. Hobson email: [EMAIL PROTECTED] icq:#2186709 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders