RE: [hlcoders] Debug info ?
Yes, and the getpos command will dump this out at the console in a format that can be pasted back in as a command to teleport you to the current position. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Speyrer Sent: Wednesday, January 12, 2005 12:03 AM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Debug info ? cl_showpos 1 will show both your position (x y z) and your view angles (pitch yaw roll) -- David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16 Sent: Tuesday, January 11, 2005 8:55 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Debug info ? When in developer mode is there a command to show you which way you are looking ? eg: x y z ? Which would show in the console or whatever? r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Debug info ?
cl_showpos 1 will show both your position (x y z) and your view angles (pitch yaw roll) -- David -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16 Sent: Tuesday, January 11, 2005 8:55 PM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Debug info ? When in developer mode is there a command to show you which way you are looking ? eg: x y z ? Which would show in the console or whatever? r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Debug info ?
When in developer mode is there a command to show you which way you are looking ? eg: x y z ? Which would show in the console or whatever? r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Debug info ?
(x, y, z) as in view angles or spot on the wall/ground you are looking at? either way, you can easily get these values (eyeangles or traceline .. go figure) and DevMsg( %i %i %i \n, x, y, z) or %f if they are floats. On Tue, 11 Jan 2005 23:54:56 -0500, r00t 3:16 [EMAIL PROTECTED] wrote: When in developer mode is there a command to show you which way you are looking ? eg: x y z ? Which would show in the console or whatever? r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Debug info ?
Yea, I kind of figured I would need to do that. I think this part is probably most confusing to me ... At any rate I have made a toggle for players to go prone. eg: lay on ground The question I guess is how or what should I be looking at to set the view / position of player to lay on the ground ? r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Hasan Aljudy [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, January 12, 2005 12:06 AM Subject: Re: [hlcoders] Debug info ? (x, y, z) as in view angles or spot on the wall/ground you are looking at? either way, you can easily get these values (eyeangles or traceline .. go figure) and DevMsg( %i %i %i \n, x, y, z) or %f if they are floats. On Tue, 11 Jan 2005 23:54:56 -0500, r00t 3:16 [EMAIL PROTECTED] wrote: When in developer mode is there a command to show you which way you are looking ? eg: x y z ? Which would show in the console or whatever? r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Debug info ?
CBasePlayer::SetViewOffset( vector ) I think .. but that just moves the virtual eye position of the player. On Wed, 12 Jan 2005 00:41:49 -0500, r00t 3:16 [EMAIL PROTECTED] wrote: Yea, I kind of figured I would need to do that. I think this part is probably most confusing to me ... At any rate I have made a toggle for players to go prone. eg: lay on ground The question I guess is how or what should I be looking at to set the view / position of player to lay on the ground ? r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Hasan Aljudy [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, January 12, 2005 12:06 AM Subject: Re: [hlcoders] Debug info ? (x, y, z) as in view angles or spot on the wall/ground you are looking at? either way, you can easily get these values (eyeangles or traceline .. go figure) and DevMsg( %i %i %i \n, x, y, z) or %f if they are floats. On Tue, 11 Jan 2005 23:54:56 -0500, r00t 3:16 [EMAIL PROTECTED] wrote: When in developer mode is there a command to show you which way you are looking ? eg: x y z ? Which would show in the console or whatever? r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Debug info ?
Not sure either. Have to play with it I guess and see see. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Hasan Aljudy [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, January 12, 2005 1:30 AM Subject: Re: [hlcoders] Debug info ? CBasePlayer::SetViewOffset( vector ) I think .. but that just moves the virtual eye position of the player. On Wed, 12 Jan 2005 00:41:49 -0500, r00t 3:16 [EMAIL PROTECTED] wrote: Yea, I kind of figured I would need to do that. I think this part is probably most confusing to me ... At any rate I have made a toggle for players to go prone. eg: lay on ground The question I guess is how or what should I be looking at to set the view / position of player to lay on the ground ? r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Hasan Aljudy [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, January 12, 2005 12:06 AM Subject: Re: [hlcoders] Debug info ? (x, y, z) as in view angles or spot on the wall/ground you are looking at? either way, you can easily get these values (eyeangles or traceline .. go figure) and DevMsg( %i %i %i \n, x, y, z) or %f if they are floats. On Tue, 11 Jan 2005 23:54:56 -0500, r00t 3:16 [EMAIL PROTECTED] wrote: When in developer mode is there a command to show you which way you are looking ? eg: x y z ? Which would show in the console or whatever? r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders