RE: [hlcoders] Debug info ?

2005-01-14 Thread Jay Stelly
Yes, and the getpos command will dump this out at the console in a
format that can be pasted back in as a command to teleport you to the
current position.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 David Speyrer
 Sent: Wednesday, January 12, 2005 12:03 AM
 To: hlcoders@list.valvesoftware.com
 Subject: RE: [hlcoders] Debug info ?

 cl_showpos 1 will show both your position (x y z) and your
 view angles (pitch yaw roll)

 -- David

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
 Sent: Tuesday, January 11, 2005 8:55 PM
 To: hlcoders@list.valvesoftware.com
 Subject: [hlcoders] Debug info ?

 When in developer mode is there a command to show you which
 way you are looking ?
 eg: x y z ?

 Which would show in the console or whatever?


 r00t 3:16
 CQC Gaming
 www.cqc-gaming.com


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RE: [hlcoders] Debug info ?

2005-01-12 Thread David Speyrer
cl_showpos 1 will show both your position (x y z) and your view angles
(pitch yaw roll)

-- David

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of r00t 3:16
Sent: Tuesday, January 11, 2005 8:55 PM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Debug info ?

When in developer mode is there a command to show you which way you are
looking ?
eg: x y z ?

Which would show in the console or whatever?


r00t 3:16
CQC Gaming
www.cqc-gaming.com


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[hlcoders] Debug info ?

2005-01-11 Thread r00t 3:16
When in developer mode is there a command to show you which way you are
looking ?
eg: x y z ?
Which would show in the console or whatever?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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Re: [hlcoders] Debug info ?

2005-01-11 Thread Hasan Aljudy
(x, y, z) as in view angles or spot on the wall/ground you are looking at?

either way, you can easily get these values (eyeangles or traceline ..
go figure) and DevMsg( %i %i %i \n, x, y, z) or %f if they are
floats.


On Tue, 11 Jan 2005 23:54:56 -0500, r00t 3:16 [EMAIL PROTECTED] wrote:
 When in developer mode is there a command to show you which way you are
 looking ?
 eg: x y z ?

 Which would show in the console or whatever?

 r00t 3:16
 CQC Gaming
 www.cqc-gaming.com

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Re: [hlcoders] Debug info ?

2005-01-11 Thread r00t 3:16
Yea, I kind of figured I would need to do that.
I think this part is probably most confusing to me ...
At any rate I have made a toggle for players to go prone. eg: lay on ground
The question I guess is how or what should I be looking at to set the view /
position of player to lay on the ground ?


r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Hasan Aljudy [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, January 12, 2005 12:06 AM
Subject: Re: [hlcoders] Debug info ?

(x, y, z) as in view angles or spot on the wall/ground you are looking at?
either way, you can easily get these values (eyeangles or traceline ..
go figure) and DevMsg( %i %i %i \n, x, y, z) or %f if they are
floats.
On Tue, 11 Jan 2005 23:54:56 -0500, r00t 3:16 [EMAIL PROTECTED]
wrote:
When in developer mode is there a command to show you which way you are
looking ?
eg: x y z ?
Which would show in the console or whatever?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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Re: [hlcoders] Debug info ?

2005-01-11 Thread Hasan Aljudy
CBasePlayer::SetViewOffset( vector  )
I think .. but that just moves the virtual eye position of the player.

On Wed, 12 Jan 2005 00:41:49 -0500, r00t 3:16 [EMAIL PROTECTED] wrote:
 Yea, I kind of figured I would need to do that.
 I think this part is probably most confusing to me ...

 At any rate I have made a toggle for players to go prone. eg: lay on ground

 The question I guess is how or what should I be looking at to set the view /
 position of player to lay on the ground ?


 r00t 3:16
 CQC Gaming
 www.cqc-gaming.com
 - Original Message -
 From: Hasan Aljudy [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Wednesday, January 12, 2005 12:06 AM
 Subject: Re: [hlcoders] Debug info ?

  (x, y, z) as in view angles or spot on the wall/ground you are looking at?
 
  either way, you can easily get these values (eyeangles or traceline ..
  go figure) and DevMsg( %i %i %i \n, x, y, z) or %f if they are
  floats.
 
 
  On Tue, 11 Jan 2005 23:54:56 -0500, r00t 3:16 [EMAIL PROTECTED]
  wrote:
  When in developer mode is there a command to show you which way you are
  looking ?
  eg: x y z ?
 
  Which would show in the console or whatever?
 
  r00t 3:16
  CQC Gaming
  www.cqc-gaming.com
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
 
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Re: [hlcoders] Debug info ?

2005-01-11 Thread r00t 3:16
Not sure either.
Have to play with it I guess and see see.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Hasan Aljudy [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, January 12, 2005 1:30 AM
Subject: Re: [hlcoders] Debug info ?

CBasePlayer::SetViewOffset( vector  )
I think .. but that just moves the virtual eye position of the player.
On Wed, 12 Jan 2005 00:41:49 -0500, r00t 3:16 [EMAIL PROTECTED]
wrote:
Yea, I kind of figured I would need to do that.
I think this part is probably most confusing to me ...
At any rate I have made a toggle for players to go prone. eg: lay on
ground
The question I guess is how or what should I be looking at to set the
view /
position of player to lay on the ground ?
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Hasan Aljudy [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, January 12, 2005 12:06 AM
Subject: Re: [hlcoders] Debug info ?
 (x, y, z) as in view angles or spot on the wall/ground you are looking
 at?

 either way, you can easily get these values (eyeangles or traceline ..
 go figure) and DevMsg( %i %i %i \n, x, y, z) or %f if they are
 floats.


 On Tue, 11 Jan 2005 23:54:56 -0500, r00t 3:16 [EMAIL PROTECTED]
 wrote:
 When in developer mode is there a command to show you which way you
 are
 looking ?
 eg: x y z ?

 Which would show in the console or whatever?

 r00t 3:16
 CQC Gaming
 www.cqc-gaming.com

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 please visit:
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