Re: [hlcoders] liblist.gam problem

2003-09-12 Thread Jeroen \"ShadowLord\" Bogers
Teh steam updater stopped working here altogether. Both the client and the
server just hang, doing nothing.

Jeroen "ShadowLord" Bogers

- Original Message -
From: "Brian A. Stumm" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 12, 2003 22:19
Subject: Re: [hlcoders] liblist.gam problem


> On Fri, 12 Sep 2003, Florian Zschocke wrote:
>
> > "Brian A. Stumm" wrote:
> > >
> >
> > > I'm still working on my LIVE servers now. Can't even try to get the
client
> > > til I get home tonight :( By then it will surely be worse than it is
> > > now...
> >
> > Don't even think about trying, Brian. I've been trying to get the client
> > and the base content installed and running for four hours now and must
> > have suffered various strokes and heart attacks by now. *Oh* *my* *god*
> > the horror. I have never ever had any application crash and hang more
> > often at me than this little  *** ** ** *.
>
> It took me 5 hours to get the server base files (hlds_l directory and
> valve directory) just finally started the tfc directory LOL. Also my wife
> is attempting to do the steam client stuff on her machine at home, no idea
> how much luck she is having though (yes she is a gamer).
>
> One of my community members apparently stared at steam for 3 hours before
> he figured out he had to check the properties for mod tfc and set it to
> auto download new content LOL... hehehe
>
> we are laughing on the outside but crying on the inside hehe. Either that
> I or just lost it
>
> oh look, connection reset again We
>
>
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Re: [hlcoders] liblist.gam problem

2003-09-12 Thread Florian Zschocke
"Brian A. Stumm" wrote:
>

I had no problems with the Linux server files, lucky me. That went real
smooth and quick. Steam is great for small updates, as that was all I
needed. Good for me.

But the Win32 client is agonizing.

> we are laughing on the outside but crying on the inside hehe. Either that
> I or just lost it

I'm beyond that. I've stopped laughing. I'm waiting for the hurting to
stop. All this would not be so bad when the soft wouldn't insist on
hanging time and time again. I can understand that the servers are just
hopelessly overloaded. Bad planning, happens, not a problem. But I like
software that is smart enough to handle these situations without loosing
it's mind over choking network. Especially if it a network download
system. Just leave it running and go watch a movie. Which won't work if
you have to babysit the client because it repeatedly passes out. If you
can avoid using it on Win98 at the moment, do so at all cost.

Getting off-topic, creeping back into my black, black hole.

Florian.

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Re: [hlcoders] liblist.gam problem

2003-09-12 Thread Florian Zschocke
"Brian A. Stumm" wrote:
>

> I'm still working on my LIVE servers now. Can't even try to get the client
> til I get home tonight :( By then it will surely be worse than it is
> now...

Don't even think about trying, Brian. I've been trying to get the client
and the base content installed and running for four hours now and must
have suffered various strokes and heart attacks by now. *Oh* *my* *god*
the horror. I have never ever had any application crash and hang more
often at me than this little  *** ** ** *.

Florian.

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Re: [hlcoders] liblist.gam problem

2003-09-12 Thread Ooks Server
The client content servers are very badly overloaded, I've been trying all
morning to get past the updating steam point. It downloads at about 1 or 2K,
when it downloads at all. It spends most of it's time just sitting there and
is for all pratical purposes dead in the water, unusable. I think by the end
of the day there is going to be a lot of outrage at this - unless Valve can
find a way to provide more bandwidth.


> I'm still working on my LIVE servers now. Can't even try to get the client
> til I get home tonight :( By then it will surely be worse than it is
> now...
>



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Re: [hlcoders] liblist.gam problem

2003-09-12 Thread Ooks Server

- Original Message -
From: "Brian A. Stumm" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 12, 2003 10:50 AM
Subject: Re: [hlcoders] liblist.gam problem


> On Fri, 12 Sep 2003, Ooks Server wrote:
>
> > valve...plain ordinary valve4 botman bots, and steam. 35 hours
uptime,
> > no crashes (yet).
>
> well thats pretty promising then...
>
> YOU: win32 + steam + valve + hpb_bot
> ME: Linux + steam + tfc + hpb_bot
>
> I've been up for 21 hours without a crash.
>

I ran it under 4111d  for a couple hundred hours, no crashes. It is
sensitive to map problems that hlds ignores, but once I fixed those it
worked great. I'm not sure how much they changed from 4111 to 1120 -
probably not much, but knowing Valve you never know. Problem is there aren't
many people that have been able to get the steam version of Half-Life to
complete the update, so there aren't many steam players out there. I've been
trying to get my client updated all day, and it's s slwww. Steam
content servers are badly overloaded, Steam website has been offline all
day. It's going to be an ugly weekend..


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Re: [hlcoders] liblist.gam problem

2003-09-12 Thread Ooks Server
valve...plain ordinary valve4 botman bots, and steam. 35 hours uptime,
no crashes (yet).

- Original Message -
From: "Brian A. Stumm" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 12, 2003 10:25 AM
Subject: Re: [hlcoders] liblist.gam problem


>
> what mod? I'm running tfc with botmans bots and steam...
>
> On Fri, 12 Sep 2003, Ooks Server wrote:
>
> > botman, I'm running your hpb_bot right now with the steam hlds, and it's
> > running fine. So farat least it's still up, players are in the
server
> > and there are no problems that I'm yet aware of.
> >
> > But...there are several mods that have been broken, including my beloved
> > Cold Ice :(
>
>
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Re: [hlcoders] liblist.gam problem

2003-09-12 Thread Ooks Server

- Original Message -
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 12, 2003 10:24 AM
Subject: Re: [hlcoders] liblist.gam problem


> > botman, I'm running your hpb_bot right now with the steam hlds, and it's
> > running fine. So farat least it's still up, players are in the
server
> > and there are no problems that I'm yet aware of.
>
> ...on Linux or Win32?
>
> Jeffrey "botman" Broome
>

Win32. Once I fixed a few bad maps, I've had no more stability problelms
with it, and am quite pleased with how well it's running. My Steam hlds
server has only been up for 35 hours, but ususally if it lasts that long,
then it's not likely to have many problems. It's really a bit too early to
be sure, as there have been very few players. Once the server fills up with
real players I'll have a better idea as to how well it will work, but so far
it looks good.


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Re: [hlcoders] liblist.gam problem

2003-09-12 Thread botman
> botman, I'm running your hpb_bot right now with the steam hlds, and it's
> running fine. So farat least it's still up, players are in the server
> and there are no problems that I'm yet aware of.

...on Linux or Win32?

Jeffrey "botman" Broome

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Re: [hlcoders] liblist.gam problem

2003-09-12 Thread Ooks Server
botman, I'm running your hpb_bot right now with the steam hlds, and it's
running fine. So farat least it's still up, players are in the server
and there are no problems that I'm yet aware of.

But...there are several mods that have been broken, including my beloved
Cold Ice :(


- Original Message -
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 12, 2003 9:46 AM
Subject: Re: [hlcoders] liblist.gam problem


> I've seen lots of e-mail on the linux and win32 dedicated server list
about
> problems using Steam dedicated server with non-Valve MODs and plugins
(like
> AMX, metamod, AdminMOD, bots, etc.).  Valve hasn't really responded and
none
> of the suggestions that I've seen so far handle problems with the latest
> Steam client (released yesterday).
>
> When I know anything more about how to get the latest Steam server and
> client working properly with bots and other plugins, I'll post some news
on
> the main page of my website to let everyone know.  For now, just assume
that
> you have to run straight vanilla Half-Life and/or Valve supported MODs.
>
> botman
>
>
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Re: [hlcoders] liblist.gam problem

2003-09-12 Thread Jeroen \"ShadowLord\" Bogers
The whole steam thing is a bit broken. Right now I got a shell script
running the steam update in a loop, since it tends to reset connection after
a few files.

/me is glad he's using one server as test machine and that server was
scheduled for a major reinstall anyways :)

Jeroen "ShadowLord" Bogers

- Original Message -
From: "botman" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, September 12, 2003 18:46
Subject: Re: [hlcoders] liblist.gam problem


> I've seen lots of e-mail on the linux and win32 dedicated server list
about
> problems using Steam dedicated server with non-Valve MODs and plugins
(like
> AMX, metamod, AdminMOD, bots, etc.).  Valve hasn't really responded and
none
> of the suggestions that I've seen so far handle problems with the latest
> Steam client (released yesterday).
>
> When I know anything more about how to get the latest Steam server and
> client working properly with bots and other plugins, I'll post some news
on
> the main page of my website to let everyone know.  For now, just assume
that
> you have to run straight vanilla Half-Life and/or Valve supported MODs.
>
> botman
>
>
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please visit:
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Re: [hlcoders] liblist.gam problem

2003-09-12 Thread botman
I've seen lots of e-mail on the linux and win32 dedicated server list about
problems using Steam dedicated server with non-Valve MODs and plugins (like
AMX, metamod, AdminMOD, bots, etc.).  Valve hasn't really responded and none
of the suggestions that I've seen so far handle problems with the latest
Steam client (released yesterday).

When I know anything more about how to get the latest Steam server and
client working properly with bots and other plugins, I'll post some news on
the main page of my website to let everyone know.  For now, just assume that
you have to run straight vanilla Half-Life and/or Valve supported MODs.

botman


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[hlcoders] liblist.gam problem

2003-09-12 Thread Whammy
I'm trying to bring my linux test server up to date from 3.1.1.0 to
3.1.1.1d so I can install Steam. I installed the patch and fired up the
server as usual, but for some reason, HL isn't paying full attention to
the liblist.gam file anymore. I have specified that it use
"HPB_wf_i486.so" (a modified version of the HPB bot for use with my
mod), but for some reason HL insists on using "HPB_i386.so" instead
which doesn't exist (missing DLL error). Is this a side effect of the
VAC? Are there now restrictions on what we can name our dlls? The mod
will run if I remove the bot dll and use the game dll alone without the bot.
Also, just for fun I tried to install server Steam anyway, ignoring the
dll error. The install crashes immediately after entering "yes" to the
license agreement. The script is looking for 'uncompress' which doesn't
exist on RH8.0. Any suggestions to work around this?
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