Re: [hlcoders] Can't debug HL1 mod

2005-12-11 Thread Jorge Rodriguez

Jeff Fearn wrote:


On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:



Go to Debug->Exceptions in MSVC and set "Access Violation" to "Break
Always".




It just had to be embarrassingly simple :(

Jeff



Don't feel bad; I spent six months trying to figure that one out about a
year ago. It's not plainly obvious when it happens what the solution is.

--
Jorge "Vino" Rodriguez


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Re: [hlcoders] Can't debug HL1 mod

2005-12-10 Thread Jeff Fearn
On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> Go to Debug->Exceptions in MSVC and set "Access Violation" to "Break
> Always".

It just had to be embarrassingly simple :(

Jeff

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RE: [hlcoders] Can't debug HL1 mod

2005-12-10 Thread Alfred Reynolds
Go to Debug->Exceptions in MSVC and set "Access Violation" to "Break
Always".

- Alfred

Jeff Fearn wrote:
> On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>> If you want to have an internet server (i.e sv_lan 0) and still want
>> to debug then you can also launch your game via Steam and then
>> attach the debugger to the process.
>
> Nah, that's fine debugging on lan is ok.
>
> I am having a problem getting VS .NET 2003 to catch seg faults though.
> It just exits back to VS instead of breaking.
>
> ---sample out put---
> 'hl.exe': Loaded
>
'D:[EMAIL PROTECTED]
\cl_dlls\client.dll',
> Symbols loaded.
>
> 'hl.exe': Loaded
>
'D:[EMAIL PROTECTED]
\dlls\wizardwars.dll',
> Symbols loaded.
>
>
> ---snip
>
> First-chance exception at 0x08a56a75 (wizardwars.dll) in hl.exe:
> 0xC005: Access violation reading location 0x004c.
> 'hl.exe': Loaded 'D:\Steam\dbghelp.dll', No symbols loaded.
> 'hl.exe': Loaded 'D:\Steam\CSERHelper.dll', No symbols loaded.
> 'hl.exe': Loaded
> 'D:[EMAIL PROTECTED]',
> No symbols loaded.
> File
>
d:[EMAIL PROTECTED]
demoheader.dmf
> was never closed
> The thread 'Win32 Thread' (0x860) has exited with code 0 (0x0).
> The thread 'Win32 Thread' (0xebc) has exited with code 0 (0x0).
> The thread 'Win32 Thread' (0x914) has exited with code 0 (0x0).
> 'hl.exe': Unloaded
>
'D:[EMAIL PROTECTED]
.dll'
>
> ---end---
>
> Then it unloads everything else and drops back to VS.
>
> Thanks, Jeff
>
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Re: [hlcoders] Can't debug HL1 mod

2005-12-10 Thread Jeff Fearn
On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> If you want to have an internet server (i.e sv_lan 0) and still want to
> debug then you can also launch your game via Steam and then attach the
> debugger to the process.

Nah, that's fine debugging on lan is ok.

I am having a problem getting VS .NET 2003 to catch seg faults though.
It just exits back to VS instead of breaking.

---sample out put---
'hl.exe': Loaded
'D:[EMAIL PROTECTED]',
Symbols loaded.

'hl.exe': Loaded
'D:[EMAIL PROTECTED]',
Symbols loaded.


---snip

First-chance exception at 0x08a56a75 (wizardwars.dll) in hl.exe:
0xC005: Access violation reading location 0x004c.
'hl.exe': Loaded 'D:\Steam\dbghelp.dll', No symbols loaded.
'hl.exe': Loaded 'D:\Steam\CSERHelper.dll', No symbols loaded.
'hl.exe': Loaded
'D:[EMAIL PROTECTED]',
No symbols loaded.
File d:[EMAIL PROTECTED]
was never closed
The thread 'Win32 Thread' (0x860) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xebc) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x914) has exited with code 0 (0x0).
'hl.exe': Unloaded
'D:[EMAIL PROTECTED]'

---end---

Then it unloads everything else and drops back to VS.

Thanks, Jeff

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RE: [hlcoders] Can't debug HL1 mod

2005-12-10 Thread Alfred Reynolds
If you want to have an internet server (i.e sv_lan 0) and still want to
debug then you can also launch your game via Steam and then attach the
debugger to the process.

- Alfred

Jeff Fearn wrote:
> On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>> You can also run with "sv_lan 1".
>
> Hmmm that fixes it ...cept for the annoying mscvrt70.dll missing error
> when it crashes ... google to the rescue!
>
> Thanks, Alfred :)
>
> Jeff
>
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Re: [hlcoders] Can't debug HL1 mod

2005-12-10 Thread Jeff Fearn
On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
> You can also run with "sv_lan 1".

Hmmm that fixes it ...cept for the annoying mscvrt70.dll missing error
when it crashes ... google to the rescue!

Thanks, Alfred :)

Jeff

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RE: [hlcoders] Can't debug HL1 mod

2005-12-10 Thread Alfred Reynolds
Make sure you have Steam running when you are trying to debug your mod.
You can also run with "sv_lan 1".

- Alfred

Jeff Fearn wrote:
> Hi ho all, for some resaon I can no longer debug my Hl1 mod. It's been
> a month or so since I last tried, yes I am slack, no idea why it's
> stopped.
>
> Setting up renderer...
> SKY:  nottinghamrt, nottinghambk, nottinghamlf, nottinghamft,
> nottinghamup, nottinghamdn, done
> **Graph Pointers Set!
> Compressing split packet (2372 -> 1733 bytes)
> Custom resource propagation complete.
> "Codiac<1><>" STEAM USERID validated
> No observer targets.
> Dropped Codiac from server
> Reason:  Unable to connect to Steam
>
> Netchan_Clear() : reliable length not 0, reliable_sequence: 1024,
> incoming_reliable_acknowledged: 1
> Unable to connect to Steam
>
> Host_EndGame: Server disconnected
>
> If I run the mod via steam I can play without a problem, it's just
> debugging from VS .NET 2003 that is broken.
>
> Thanks, Jeff.
>
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