Re: [hlcoders] Can't debug HL1 mod
Jeff Fearn wrote: On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: Go to Debug->Exceptions in MSVC and set "Access Violation" to "Break Always". It just had to be embarrassingly simple :( Jeff Don't feel bad; I spent six months trying to figure that one out about a year ago. It's not plainly obvious when it happens what the solution is. -- Jorge "Vino" Rodriguez ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Can't debug HL1 mod
On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > Go to Debug->Exceptions in MSVC and set "Access Violation" to "Break > Always". It just had to be embarrassingly simple :( Jeff ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Can't debug HL1 mod
Go to Debug->Exceptions in MSVC and set "Access Violation" to "Break Always". - Alfred Jeff Fearn wrote: > On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: >> If you want to have an internet server (i.e sv_lan 0) and still want >> to debug then you can also launch your game via Steam and then >> attach the debugger to the process. > > Nah, that's fine debugging on lan is ok. > > I am having a problem getting VS .NET 2003 to catch seg faults though. > It just exits back to VS instead of breaking. > > ---sample out put--- > 'hl.exe': Loaded > 'D:[EMAIL PROTECTED] \cl_dlls\client.dll', > Symbols loaded. > > 'hl.exe': Loaded > 'D:[EMAIL PROTECTED] \dlls\wizardwars.dll', > Symbols loaded. > > > ---snip > > First-chance exception at 0x08a56a75 (wizardwars.dll) in hl.exe: > 0xC005: Access violation reading location 0x004c. > 'hl.exe': Loaded 'D:\Steam\dbghelp.dll', No symbols loaded. > 'hl.exe': Loaded 'D:\Steam\CSERHelper.dll', No symbols loaded. > 'hl.exe': Loaded > 'D:[EMAIL PROTECTED]', > No symbols loaded. > File > d:[EMAIL PROTECTED] demoheader.dmf > was never closed > The thread 'Win32 Thread' (0x860) has exited with code 0 (0x0). > The thread 'Win32 Thread' (0xebc) has exited with code 0 (0x0). > The thread 'Win32 Thread' (0x914) has exited with code 0 (0x0). > 'hl.exe': Unloaded > 'D:[EMAIL PROTECTED] .dll' > > ---end--- > > Then it unloads everything else and drops back to VS. > > Thanks, Jeff > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Can't debug HL1 mod
On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > If you want to have an internet server (i.e sv_lan 0) and still want to > debug then you can also launch your game via Steam and then attach the > debugger to the process. Nah, that's fine debugging on lan is ok. I am having a problem getting VS .NET 2003 to catch seg faults though. It just exits back to VS instead of breaking. ---sample out put--- 'hl.exe': Loaded 'D:[EMAIL PROTECTED]', Symbols loaded. 'hl.exe': Loaded 'D:[EMAIL PROTECTED]', Symbols loaded. ---snip First-chance exception at 0x08a56a75 (wizardwars.dll) in hl.exe: 0xC005: Access violation reading location 0x004c. 'hl.exe': Loaded 'D:\Steam\dbghelp.dll', No symbols loaded. 'hl.exe': Loaded 'D:\Steam\CSERHelper.dll', No symbols loaded. 'hl.exe': Loaded 'D:[EMAIL PROTECTED]', No symbols loaded. File d:[EMAIL PROTECTED] was never closed The thread 'Win32 Thread' (0x860) has exited with code 0 (0x0). The thread 'Win32 Thread' (0xebc) has exited with code 0 (0x0). The thread 'Win32 Thread' (0x914) has exited with code 0 (0x0). 'hl.exe': Unloaded 'D:[EMAIL PROTECTED]' ---end--- Then it unloads everything else and drops back to VS. Thanks, Jeff ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Can't debug HL1 mod
If you want to have an internet server (i.e sv_lan 0) and still want to debug then you can also launch your game via Steam and then attach the debugger to the process. - Alfred Jeff Fearn wrote: > On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: >> You can also run with "sv_lan 1". > > Hmmm that fixes it ...cept for the annoying mscvrt70.dll missing error > when it crashes ... google to the rescue! > > Thanks, Alfred :) > > Jeff > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Can't debug HL1 mod
On 12/11/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > You can also run with "sv_lan 1". Hmmm that fixes it ...cept for the annoying mscvrt70.dll missing error when it crashes ... google to the rescue! Thanks, Alfred :) Jeff ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Can't debug HL1 mod
Make sure you have Steam running when you are trying to debug your mod. You can also run with "sv_lan 1". - Alfred Jeff Fearn wrote: > Hi ho all, for some resaon I can no longer debug my Hl1 mod. It's been > a month or so since I last tried, yes I am slack, no idea why it's > stopped. > > Setting up renderer... > SKY: nottinghamrt, nottinghambk, nottinghamlf, nottinghamft, > nottinghamup, nottinghamdn, done > **Graph Pointers Set! > Compressing split packet (2372 -> 1733 bytes) > Custom resource propagation complete. > "Codiac<1><>" STEAM USERID validated > No observer targets. > Dropped Codiac from server > Reason: Unable to connect to Steam > > Netchan_Clear() : reliable length not 0, reliable_sequence: 1024, > incoming_reliable_acknowledged: 1 > Unable to connect to Steam > > Host_EndGame: Server disconnected > > If I run the mod via steam I can play without a problem, it's just > debugging from VS .NET 2003 that is broken. > > Thanks, Jeff. > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders