Re: [hlcoders] Server Plugins refusing to load
Try to read my mail completly. Hint: there are some magic words like "compile" and "link". Greets Ronny The header file that has CTraceFilterSimple is included in my ServerPlugin, at least I'm 99% sure it is. Wouldn't it give me an error in the compiler or the linker if I wasn't including it? - Original Message - From: "Ronny Schedel" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 23, 2005 5:23 AM Subject: Re: [hlcoders] Server Plugins refusing to load Its every time the same, you have to include header files and have to compile and link the classes you are using. In this case: CTraceFilterSimple. Greets Ronny > I've traced my problem with the UTIL_TraceLine to about the third line in > the function: > > CTraceFilterSimple traceFilter( ignore, collisionGroup ); > > ignore is > const IHandleEntity *ignore, > > collisionGroup is an int (and in my case zero) > > The plugin loads until I uncomment this line. > > I know I'm treading in undocumented waters, but have you any ideas? > > > > - Original Message ----- > From: "Daniel Jennings" <[EMAIL PROTECTED]> > To: > Sent: Tuesday, February 22, 2005 7:34 PM > Subject: Re: [hlcoders] Server Plugins refusing to load > > >> It seems that UTIL_ functions cause the server plugin not to load; I > haven't >> found a working UTIL_ function that didn't prevent the plugin from > loading, >> though I'll mess around with them later. >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Server Plugins refusing to load
The header file that has CTraceFilterSimple is included in my ServerPlugin, at least I'm 99% sure it is. Wouldn't it give me an error in the compiler or the linker if I wasn't including it? - Original Message - From: "Ronny Schedel" <[EMAIL PROTECTED]> To: Sent: Wednesday, February 23, 2005 5:23 AM Subject: Re: [hlcoders] Server Plugins refusing to load > Its every time the same, you have to include header files and > have to compile and link the classes you are using. In this > case: CTraceFilterSimple. > > Greets > Ronny > > > I've traced my problem with the UTIL_TraceLine to about the third line in > > the function: > > > > CTraceFilterSimple traceFilter( ignore, collisionGroup ); > > > > ignore is > > const IHandleEntity *ignore, > > > > collisionGroup is an int (and in my case zero) > > > > The plugin loads until I uncomment this line. > > > > I know I'm treading in undocumented waters, but have you any ideas? > > > > > > > > ----- Original Message ----- > > From: "Daniel Jennings" <[EMAIL PROTECTED]> > > To: > > Sent: Tuesday, February 22, 2005 7:34 PM > > Subject: Re: [hlcoders] Server Plugins refusing to load > > > > > >> It seems that UTIL_ functions cause the server plugin not to load; I > > haven't > >> found a working UTIL_ function that didn't prevent the plugin from > > loading, > >> though I'll mess around with them later. > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Server Plugins refusing to load
Its every time the same, you have to include header files and have to compile and link the classes you are using. In this case: CTraceFilterSimple. Greets Ronny I've traced my problem with the UTIL_TraceLine to about the third line in the function: CTraceFilterSimple traceFilter( ignore, collisionGroup ); ignore is const IHandleEntity *ignore, collisionGroup is an int (and in my case zero) The plugin loads until I uncomment this line. I know I'm treading in undocumented waters, but have you any ideas? - Original Message - From: "Daniel Jennings" <[EMAIL PROTECTED]> To: Sent: Tuesday, February 22, 2005 7:34 PM Subject: Re: [hlcoders] Server Plugins refusing to load It seems that UTIL_ functions cause the server plugin not to load; I haven't found a working UTIL_ function that didn't prevent the plugin from loading, though I'll mess around with them later. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Server Plugins refusing to load
I've traced my problem with the UTIL_TraceLine to about the third line in the function: CTraceFilterSimple traceFilter( ignore, collisionGroup ); ignore is const IHandleEntity *ignore, collisionGroup is an int (and in my case zero) The plugin loads until I uncomment this line. I know I'm treading in undocumented waters, but have you any ideas? - Original Message - From: "Daniel Jennings" <[EMAIL PROTECTED]> To: Sent: Tuesday, February 22, 2005 7:34 PM Subject: Re: [hlcoders] Server Plugins refusing to load > It seems that UTIL_ functions cause the server plugin not to load; I haven't > found a working UTIL_ function that didn't prevent the plugin from loading, > though I'll mess around with them later. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Server Plugins refusing to load
It seems that UTIL_ functions cause the server plugin not to load; I haven't found a working UTIL_ function that didn't prevent the plugin from loading, though I'll mess around with them later. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Server Plugins refusing to load
Then I'll make the necessary adjustments when the time comes. There are many things that can be done with the CBasePlayer class and CBaseEntity that work 100% now; many of which I doubt will change in the future to the point where I cannot use them. - Original Message - From: "Ronny Schedel" <[EMAIL PROTECTED]> To: Sent: Tuesday, February 22, 2005 11:57 AM Subject: Re: [hlcoders] Server Plugins refusing to load > You cant use it, because you dont have the cs:source header files > for this class. And you will never get these header files. When they > change the class, your plugin will stop working. > > Greets > Ronny > > > This works fine, I just tested it, and it loads on the server. If you want > > my list of includes that allows me to use CBaseEntity and such, let me > > know > > and I'll post it. > > > > > > Daniel Jennings > > > > > > > > - Original Message - > > From: "Ronny Schedel" <[EMAIL PROTECTED]> > > To: > > Sent: Tuesday, February 22, 2005 10:44 AM > > Subject: Re: [hlcoders] Server Plugins refusing to load > > > > > >> You cant use CBaseEntity in a server plugin. There are > >> unresolved symbols, so it cant be loaded by srcds. > >> > >> Greets > >> Ronny > >> > >> > >> > Thanks. Here's my suspicious code: > >> > > >> >if ( FStrEq( pcmd, "!giveammo" ) ) > >> >{ > >> >CBaseEntity * > > pBase=pEntity->GetUnknown()->GetBaseEntity(); > >> >if (pBase) { > >> >CBaseCombatWeapon * pWeapon = > >> > pBase->MyCombatCharacterPointer()->GetActiveWeapon(); > >> >if (pWeapon) { > >> >pWeapon->m_iClip1 = 1000; > >> >pWeapon->m_iClip2 = 1000; > >> >} > >> >} > >> >return PLUGIN_STOP; > >> >} > >> > > >> > > >> > This is in SekkusuServerPlugin::ClientCommand( edict_t *pEntity ) > >> > > >> > If I comment out the code changing m_iClip1 and m_iClip2, it still > >> > won't > >> > load, but when I comment out > >> > CBaseCombatWeapon * pWeapon = > >> > pBase->MyCombatCharacterPointer()->GetActiveWeapon(); > >> > > >> > It loads fine but I lose any functionality. The weird thing is that the > >> > code > >> > _should_ never execute until I send the command !giveammo in the > > console, > >> > and it compiles/builds fine it just won't load. I'm using the > >> > Counter-Strike: Source most recent dedicated server DLL. > >> > > >> > Thank you, > >> > Daniel Jennings > >> > > >> > > >> > - Original Message - > >> > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > >> > To: > >> > Sent: Monday, February 21, 2005 10:06 PM > >> > Subject: RE: [hlcoders] Server Plugins refusing to load > >> > > >> > > >> >> I will have a look at the code and see why it isn't doing this > >> >> already. > >> >> > >> >> - Alfred > >> >> > >> >> -Original Message- > >> >> From: [EMAIL PROTECTED] > >> >> [mailto:[EMAIL PROTECTED] On Behalf Of David > >> >> Anderson > >> >> Sent: Monday, February 21, 2005 9:30 PM > >> >> To: hlcoders@list.valvesoftware.com > >> >> Subject: Re: [hlcoders] Server Plugins refusing to load > >> >> > >> >> On linux, you can try to use something like strace (you may have to > >> >> log > >> >> the output) to catch where calls are messing up. But in the end, it > >> >> would be very helpful if Valve included some sort of > >> >> dlerror()/FormatMessage() output when a plugin fails to load. > >> >> > >> >> -David "BAILOPAN" Anderson > >> >> http://www.sourcemod.net/ > >> >> > >> >> Daniel Jennings wrote: > >> >> > Is there any way to tell why my Server Plugins (on Linux dedicated > >> >> > server) are refusing to load? They compile and link correctly b
Re: [hlcoders] Server Plugins refusing to load
You cant use it, because you dont have the cs:source header files for this class. And you will never get these header files. When they change the class, your plugin will stop working. Greets Ronny This works fine, I just tested it, and it loads on the server. If you want my list of includes that allows me to use CBaseEntity and such, let me know and I'll post it. Daniel Jennings - Original Message - From: "Ronny Schedel" <[EMAIL PROTECTED]> To: Sent: Tuesday, February 22, 2005 10:44 AM Subject: Re: [hlcoders] Server Plugins refusing to load You cant use CBaseEntity in a server plugin. There are unresolved symbols, so it cant be loaded by srcds. Greets Ronny > Thanks. Here's my suspicious code: > >if ( FStrEq( pcmd, "!giveammo" ) ) >{ >CBaseEntity * pBase=pEntity->GetUnknown()->GetBaseEntity(); >if (pBase) { >CBaseCombatWeapon * pWeapon = > pBase->MyCombatCharacterPointer()->GetActiveWeapon(); >if (pWeapon) { >pWeapon->m_iClip1 = 1000; >pWeapon->m_iClip2 = 1000; >} >} >return PLUGIN_STOP; >} > > > This is in SekkusuServerPlugin::ClientCommand( edict_t *pEntity ) > > If I comment out the code changing m_iClip1 and m_iClip2, it still > won't > load, but when I comment out > CBaseCombatWeapon * pWeapon = > pBase->MyCombatCharacterPointer()->GetActiveWeapon(); > > It loads fine but I lose any functionality. The weird thing is that the > code > _should_ never execute until I send the command !giveammo in the console, > and it compiles/builds fine it just won't load. I'm using the > Counter-Strike: Source most recent dedicated server DLL. > > Thank you, > Daniel Jennings > > > - Original Message - > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: > Sent: Monday, February 21, 2005 10:06 PM > Subject: RE: [hlcoders] Server Plugins refusing to load > > >> I will have a look at the code and see why it isn't doing this >> already. >> >> - Alfred >> >> -Original Message- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of David >> Anderson >> Sent: Monday, February 21, 2005 9:30 PM >> To: hlcoders@list.valvesoftware.com >> Subject: Re: [hlcoders] Server Plugins refusing to load >> >> On linux, you can try to use something like strace (you may have to >> log >> the output) to catch where calls are messing up. But in the end, it >> would be very helpful if Valve included some sort of >> dlerror()/FormatMessage() output when a plugin fails to load. >> >> -David "BAILOPAN" Anderson >> http://www.sourcemod.net/ >> >> Daniel Jennings wrote: >> > Is there any way to tell why my Server Plugins (on Linux dedicated >> > server) are refusing to load? They compile and link correctly but I >> > cannot tell why they wont load. >> > >> > Thank you, >> > Daniel Jennings >> > >> > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders >> > >> > >> > >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Server Plugins refusing to load
I had tried a similar method before and just tried your method, but neither worked. I think it's with the GetActiveWeapon function. Thank you, Daniel Jennings - Original Message - From: "Lance Vorgin" <[EMAIL PROTECTED]> To: Sent: Tuesday, February 22, 2005 10:49 AM Subject: Re: [hlcoders] Server Plugins refusing to load > > You cant use CBaseEntity in a server plugin. There are > > unresolved symbols, so it cant be loaded by srcds. > Uhm - yes you can. > > Try changing > CBaseCombatWeapon* pWeapon = > pBase->MyCombatCharacterPointer()->GetActiveWeapon(); > to > CBaseCombatWeapon* pWeapon = > static_cast(pBase)->GetActiveWeapon(); > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Server Plugins refusing to load
Yes you can, it works fine when I perform other actions with it, such as: CBaseEntity * pBase=pEntity->GetUnknown()->GetBaseEntity(); if (pBase) { CBaseCombatCharacter * pCombat = pBase->MyCombatCharacterPointer(); if (pCombat) { pCombat->Spawn(); } } This works fine, I just tested it, and it loads on the server. If you want my list of includes that allows me to use CBaseEntity and such, let me know and I'll post it. Daniel Jennings - Original Message - From: "Ronny Schedel" <[EMAIL PROTECTED]> To: Sent: Tuesday, February 22, 2005 10:44 AM Subject: Re: [hlcoders] Server Plugins refusing to load > You cant use CBaseEntity in a server plugin. There are > unresolved symbols, so it cant be loaded by srcds. > > Greets > Ronny > > > > Thanks. Here's my suspicious code: > > > >if ( FStrEq( pcmd, "!giveammo" ) ) > >{ > >CBaseEntity * pBase=pEntity->GetUnknown()->GetBaseEntity(); > >if (pBase) { > >CBaseCombatWeapon * pWeapon = > > pBase->MyCombatCharacterPointer()->GetActiveWeapon(); > >if (pWeapon) { > >pWeapon->m_iClip1 = 1000; > >pWeapon->m_iClip2 = 1000; > >} > >} > >return PLUGIN_STOP; > >} > > > > > > This is in SekkusuServerPlugin::ClientCommand( edict_t *pEntity ) > > > > If I comment out the code changing m_iClip1 and m_iClip2, it still won't > > load, but when I comment out > > CBaseCombatWeapon * pWeapon = > > pBase->MyCombatCharacterPointer()->GetActiveWeapon(); > > > > It loads fine but I lose any functionality. The weird thing is that the > > code > > _should_ never execute until I send the command !giveammo in the console, > > and it compiles/builds fine it just won't load. I'm using the > > Counter-Strike: Source most recent dedicated server DLL. > > > > Thank you, > > Daniel Jennings > > > > > > - Original Message - > > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > > To: > > Sent: Monday, February 21, 2005 10:06 PM > > Subject: RE: [hlcoders] Server Plugins refusing to load > > > > > >> I will have a look at the code and see why it isn't doing this already. > >> > >> - Alfred > >> > >> -Original Message- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of David > >> Anderson > >> Sent: Monday, February 21, 2005 9:30 PM > >> To: hlcoders@list.valvesoftware.com > >> Subject: Re: [hlcoders] Server Plugins refusing to load > >> > >> On linux, you can try to use something like strace (you may have to log > >> the output) to catch where calls are messing up. But in the end, it > >> would be very helpful if Valve included some sort of > >> dlerror()/FormatMessage() output when a plugin fails to load. > >> > >> -David "BAILOPAN" Anderson > >> http://www.sourcemod.net/ > >> > >> Daniel Jennings wrote: > >> > Is there any way to tell why my Server Plugins (on Linux dedicated > >> > server) are refusing to load? They compile and link correctly but I > >> > cannot tell why they wont load. > >> > > >> > Thank you, > >> > Daniel Jennings > >> > > >> > > >> > ___ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > >> > > >> > > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Server Plugins refusing to load
> You cant use CBaseEntity in a server plugin. There are > unresolved symbols, so it cant be loaded by srcds. Uhm - yes you can. Try changing CBaseCombatWeapon* pWeapon = pBase->MyCombatCharacterPointer()->GetActiveWeapon(); to CBaseCombatWeapon* pWeapon = static_cast(pBase)->GetActiveWeapon(); ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Server Plugins refusing to load
You cant use CBaseEntity in a server plugin. There are unresolved symbols, so it cant be loaded by srcds. Greets Ronny Thanks. Here's my suspicious code: if ( FStrEq( pcmd, "!giveammo" ) ) { CBaseEntity * pBase=pEntity->GetUnknown()->GetBaseEntity(); if (pBase) { CBaseCombatWeapon * pWeapon = pBase->MyCombatCharacterPointer()->GetActiveWeapon(); if (pWeapon) { pWeapon->m_iClip1 = 1000; pWeapon->m_iClip2 = 1000; } } return PLUGIN_STOP; } This is in SekkusuServerPlugin::ClientCommand( edict_t *pEntity ) If I comment out the code changing m_iClip1 and m_iClip2, it still won't load, but when I comment out CBaseCombatWeapon * pWeapon = pBase->MyCombatCharacterPointer()->GetActiveWeapon(); It loads fine but I lose any functionality. The weird thing is that the code _should_ never execute until I send the command !giveammo in the console, and it compiles/builds fine it just won't load. I'm using the Counter-Strike: Source most recent dedicated server DLL. Thank you, Daniel Jennings - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Monday, February 21, 2005 10:06 PM Subject: RE: [hlcoders] Server Plugins refusing to load I will have a look at the code and see why it isn't doing this already. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Anderson Sent: Monday, February 21, 2005 9:30 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Server Plugins refusing to load On linux, you can try to use something like strace (you may have to log the output) to catch where calls are messing up. But in the end, it would be very helpful if Valve included some sort of dlerror()/FormatMessage() output when a plugin fails to load. -David "BAILOPAN" Anderson http://www.sourcemod.net/ Daniel Jennings wrote: > Is there any way to tell why my Server Plugins (on Linux dedicated > server) are refusing to load? They compile and link correctly but I > cannot tell why they wont load. > > Thank you, > Daniel Jennings > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Server Plugins refusing to load
Thanks. Here's my suspicious code: if ( FStrEq( pcmd, "!giveammo" ) ) { CBaseEntity * pBase=pEntity->GetUnknown()->GetBaseEntity(); if (pBase) { CBaseCombatWeapon * pWeapon = pBase->MyCombatCharacterPointer()->GetActiveWeapon(); if (pWeapon) { pWeapon->m_iClip1 = 1000; pWeapon->m_iClip2 = 1000; } } return PLUGIN_STOP; } This is in SekkusuServerPlugin::ClientCommand( edict_t *pEntity ) If I comment out the code changing m_iClip1 and m_iClip2, it still won't load, but when I comment out CBaseCombatWeapon * pWeapon = pBase->MyCombatCharacterPointer()->GetActiveWeapon(); It loads fine but I lose any functionality. The weird thing is that the code _should_ never execute until I send the command !giveammo in the console, and it compiles/builds fine it just won't load. I'm using the Counter-Strike: Source most recent dedicated server DLL. Thank you, Daniel Jennings - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Monday, February 21, 2005 10:06 PM Subject: RE: [hlcoders] Server Plugins refusing to load > I will have a look at the code and see why it isn't doing this already. > > - Alfred > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of David > Anderson > Sent: Monday, February 21, 2005 9:30 PM > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Server Plugins refusing to load > > On linux, you can try to use something like strace (you may have to log > the output) to catch where calls are messing up. But in the end, it > would be very helpful if Valve included some sort of > dlerror()/FormatMessage() output when a plugin fails to load. > > -David "BAILOPAN" Anderson > http://www.sourcemod.net/ > > Daniel Jennings wrote: > > Is there any way to tell why my Server Plugins (on Linux dedicated > > server) are refusing to load? They compile and link correctly but I > > cannot tell why they wont load. > > > > Thank you, > > Daniel Jennings > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Server Plugins refusing to load
I will have a look at the code and see why it isn't doing this already. - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Anderson Sent: Monday, February 21, 2005 9:30 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Server Plugins refusing to load On linux, you can try to use something like strace (you may have to log the output) to catch where calls are messing up. But in the end, it would be very helpful if Valve included some sort of dlerror()/FormatMessage() output when a plugin fails to load. -David "BAILOPAN" Anderson http://www.sourcemod.net/ Daniel Jennings wrote: > Is there any way to tell why my Server Plugins (on Linux dedicated > server) are refusing to load? They compile and link correctly but I > cannot tell why they wont load. > > Thank you, > Daniel Jennings > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Server Plugins refusing to load
On linux, you can try to use something like strace (you may have to log the output) to catch where calls are messing up. But in the end, it would be very helpful if Valve included some sort of dlerror()/FormatMessage() output when a plugin fails to load. -David "BAILOPAN" Anderson http://www.sourcemod.net/ Daniel Jennings wrote: Is there any way to tell why my Server Plugins (on Linux dedicated server) are refusing to load? They compile and link correctly but I cannot tell why they wont load. Thank you, Daniel Jennings ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders