Re: [hlcoders] Some sourcesdk\bin dlls coming up AWOL for some reason...
This is different fro mall the http://developer.valvesoftware.com/wiki/SDK_workaround stuff posted earlier? At 2006/05/28 08:33 PM, Tim Holt wrote: This morning I was working on something, and ran both the 3d party mdldecompiler.exe with out any issues, plus studiomdl.exe in sourcesdk\bin Later, I went back to run them again, and began getting odd DLL errors. First, trying to build a model with studiomdl gives me this output (which I've abbreviated)... writing c:\steam\steam\steamapps\SourceMods\CVB\models/Weapons/w_cvbmissile.mdl: writing c:\steam\steam\steamapps\SourceMods\CVB\models/Weapons/w_cvbmissile.vvd: vertices 27552 bytes (574 vertices) tangents 9184 bytes (574 vertices) total36800 bytes ERROR: Can't load MaterialSystem.dll ERROR: Aborted Processing on 'Weapons/w_cvbmissile.mdl' And also now when I run mdldecompiler.exe I was getting an error msg that it couldn't load sourcesdk\bin\vphysics.dll. Then at some point it began to run again witout the error. I've tried rebooting, restarting steam, running HL2 and Source SDK (they both run fine) to see if there was an update, deleting the DLLs it can't find so it would re-DL them, etc. No luck. Is it really having issues with the DLLs or is this just a symptom of some other issue I wonder? Any suggestions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Some sourcesdk\bin dlls coming up AWOL for some reason...
Hmm possibly/probably (?) - I confess I hadn't seen that. This is a HL2MP based mod so I assume the If your mod is based on a game other than Half-Life 2... part applies if you take it literally. I'm currently forcing a re-DL of the SourceSDK steam cache but when that's done I'll try what's suggested there. Quoting [EMAIL PROTECTED]: This is different fro mall the http://developer.valvesoftware.com/wiki/SDK_workaround stuff posted earlier? At 2006/05/28 08:33 PM, Tim Holt wrote: This morning I was working on something, and ran both the 3d party mdldecompiler.exe with out any issues, plus studiomdl.exe in sourcesdk\bin Later, I went back to run them again, and began getting odd DLL errors. First, trying to build a model with studiomdl gives me this output (which I've abbreviated)... writing c:\steam\steam\steamapps\SourceMods\CVB\models/Weapons/w_cvbmissile.mdl: writing c:\steam\steam\steamapps\SourceMods\CVB\models/Weapons/w_cvbmissile.vvd: vertices 27552 bytes (574 vertices) tangents 9184 bytes (574 vertices) total36800 bytes ERROR: Can't load MaterialSystem.dll ERROR: Aborted Processing on 'Weapons/w_cvbmissile.mdl' And also now when I run mdldecompiler.exe I was getting an error msg that it couldn't load sourcesdk\bin\vphysics.dll. Then at some point it began to run again witout the error. I've tried rebooting, restarting steam, running HL2 and Source SDK (they both run fine) to see if there was an update, deleting the DLLs it can't find so it would re-DL them, etc. No luck. Is it really having issues with the DLLs or is this just a symptom of some other issue I wonder? Any suggestions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Some sourcesdk\bin dlls coming up AWOL for some reason...
Yes, that fixed it. Copied all dlls from hl2mp bin folder into sdk bin and now the model compile runs. /me pokes Valve to fix ASAP for all the little people Quoting Tim Holt [EMAIL PROTECTED]: Hmm possibly/probably (?) - I confess I hadn't seen that. This is a HL2MP based mod so I assume the If your mod is based on a game other than Half-Life 2... part applies if you take it literally. I'm currently forcing a re-DL of the SourceSDK steam cache but when that's done I'll try what's suggested there. Quoting [EMAIL PROTECTED]: This is different fro mall the http://developer.valvesoftware.com/wiki/SDK_workaround stuff posted earlier? At 2006/05/28 08:33 PM, Tim Holt wrote: This morning I was working on something, and ran both the 3d party mdldecompiler.exe with out any issues, plus studiomdl.exe in sourcesdk\bin Later, I went back to run them again, and began getting odd DLL errors. First, trying to build a model with studiomdl gives me this output (which I've abbreviated)... writing c:\steam\steam\steamapps\SourceMods\CVB\models/Weapons/w_cvbmissile.mdl: writing c:\steam\steam\steamapps\SourceMods\CVB\models/Weapons/w_cvbmissile.vvd: vertices 27552 bytes (574 vertices) tangents 9184 bytes (574 vertices) total36800 bytes ERROR: Can't load MaterialSystem.dll ERROR: Aborted Processing on 'Weapons/w_cvbmissile.mdl' And also now when I run mdldecompiler.exe I was getting an error msg that it couldn't load sourcesdk\bin\vphysics.dll. Then at some point it began to run again witout the error. I've tried rebooting, restarting steam, running HL2 and Source SDK (they both run fine) to see if there was an update, deleting the DLLs it can't find so it would re-DL them, etc. No luck. Is it really having issues with the DLLs or is this just a symptom of some other issue I wonder? Any suggestions? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders