Re: [hlcoders] Some sourcesdk\bin dlls coming up AWOL for some reason...

2006-05-28 Thread bloodykenny
This is different fro mall the 
http://developer.valvesoftware.com/wiki/SDK_workaround stuff posted earlier?

At 2006/05/28 08:33 PM, Tim Holt wrote:
This morning I was working on something, and ran both the 3d party
mdldecompiler.exe with out any issues, plus studiomdl.exe in sourcesdk\bin

Later, I went back to run them again, and began getting odd DLL errors.  First,
trying to build a model with studiomdl gives me this output (which I've
abbreviated)...

 writing
c:\steam\steam\steamapps\SourceMods\CVB\models/Weapons/w_cvbmissile.mdl:
 writing
c:\steam\steam\steamapps\SourceMods\CVB\models/Weapons/w_cvbmissile.vvd:
 vertices 27552 bytes (574 vertices)
 tangents  9184 bytes (574 vertices)
 total36800 bytes
 ERROR: Can't load MaterialSystem.dll
 ERROR: Aborted Processing on 'Weapons/w_cvbmissile.mdl'

And also now when I run mdldecompiler.exe I was getting an error msg that it
couldn't load sourcesdk\bin\vphysics.dll.  Then at some point it began to run
again witout the error.

I've tried rebooting, restarting steam, running HL2 and Source SDK (they both
run fine) to see if there was an update, deleting the DLLs it can't find so it
would re-DL them, etc.  No luck.

Is it really having issues with the DLLs or is this just a symptom of some 
other
issue I wonder?  Any suggestions?

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Re: [hlcoders] Some sourcesdk\bin dlls coming up AWOL for some reason...

2006-05-28 Thread Tim Holt
Hmm possibly/probably (?) - I confess I hadn't seen that.  This is a HL2MP based
 mod so I assume the If your mod is based on a game other than Half-Life 2...
part applies if you take it literally.

I'm currently forcing a re-DL of the SourceSDK steam cache but when that's done
I'll try what's suggested there.

Quoting [EMAIL PROTECTED]:

 This is different fro mall the
 http://developer.valvesoftware.com/wiki/SDK_workaround stuff posted earlier?

 At 2006/05/28 08:33 PM, Tim Holt wrote:
 This morning I was working on something, and ran both the 3d party
 mdldecompiler.exe with out any issues, plus studiomdl.exe in sourcesdk\bin
 
 Later, I went back to run them again, and began getting odd DLL errors.
 First,
 trying to build a model with studiomdl gives me this output (which I've
 abbreviated)...
 
  writing
 c:\steam\steam\steamapps\SourceMods\CVB\models/Weapons/w_cvbmissile.mdl:
  writing
 c:\steam\steam\steamapps\SourceMods\CVB\models/Weapons/w_cvbmissile.vvd:
  vertices 27552 bytes (574 vertices)
  tangents  9184 bytes (574 vertices)
  total36800 bytes
  ERROR: Can't load MaterialSystem.dll
  ERROR: Aborted Processing on 'Weapons/w_cvbmissile.mdl'
 
 And also now when I run mdldecompiler.exe I was getting an error msg that it
 couldn't load sourcesdk\bin\vphysics.dll.  Then at some point it began to
 run
 again witout the error.
 
 I've tried rebooting, restarting steam, running HL2 and Source SDK (they
 both
 run fine) to see if there was an update, deleting the DLLs it can't find so
 it
 would re-DL them, etc.  No luck.
 
 Is it really having issues with the DLLs or is this just a symptom of some
 other
 issue I wonder?  Any suggestions?
 
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Re: [hlcoders] Some sourcesdk\bin dlls coming up AWOL for some reason...

2006-05-28 Thread Tim Holt
Yes, that fixed it.  Copied all dlls from hl2mp bin folder into sdk bin and now
the model compile runs.

/me pokes Valve to fix ASAP for all the little people

Quoting Tim Holt [EMAIL PROTECTED]:

 Hmm possibly/probably (?) - I confess I hadn't seen that.  This is a HL2MP
 based
  mod so I assume the If your mod is based on a game other than Half-Life
 2...
 part applies if you take it literally.

 I'm currently forcing a re-DL of the SourceSDK steam cache but when that's
 done
 I'll try what's suggested there.

 Quoting [EMAIL PROTECTED]:

  This is different fro mall the
  http://developer.valvesoftware.com/wiki/SDK_workaround stuff posted
 earlier?
 
  At 2006/05/28 08:33 PM, Tim Holt wrote:
  This morning I was working on something, and ran both the 3d party
  mdldecompiler.exe with out any issues, plus studiomdl.exe in sourcesdk\bin
  
  Later, I went back to run them again, and began getting odd DLL errors.
  First,
  trying to build a model with studiomdl gives me this output (which I've
  abbreviated)...
  
   writing
  c:\steam\steam\steamapps\SourceMods\CVB\models/Weapons/w_cvbmissile.mdl:
   writing
  c:\steam\steam\steamapps\SourceMods\CVB\models/Weapons/w_cvbmissile.vvd:
   vertices 27552 bytes (574 vertices)
   tangents  9184 bytes (574 vertices)
   total36800 bytes
   ERROR: Can't load MaterialSystem.dll
   ERROR: Aborted Processing on 'Weapons/w_cvbmissile.mdl'
  
  And also now when I run mdldecompiler.exe I was getting an error msg that
 it
  couldn't load sourcesdk\bin\vphysics.dll.  Then at some point it began to
  run
  again witout the error.
  
  I've tried rebooting, restarting steam, running HL2 and Source SDK (they
  both
  run fine) to see if there was an update, deleting the DLLs it can't find
 so
  it
  would re-DL them, etc.  No luck.
  
  Is it really having issues with the DLLs or is this just a symptom of some
  other
  issue I wonder?  Any suggestions?
  
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