Re: [hlds] rate toggle

2005-07-24 Thread Clayton Macleod
again, that won't affect me and my view of the world if you have
changed your value. It will change how things behave for your view of
the world and your commands sent to the server. It won't affect the
communication between me and the server at all. It only makes your
view worse, doesn't change anything on my side. It's user-specific.
The user that's changed this setting sees a difference according to
that change. Other clients don't see what you see. Other clients see
what the server tells them.

On 7/23/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 If I read this correctly
 http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
  cl_interp is a key component to whether you hit something or not according
 to the server!

 http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Lag_Compensation
  *Command Execution Time = Current Server Time - Client Latency - Client
 View Interpolation*


--
Clayton Macleod

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Re: [hlds] rate toggle

2005-07-24 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
You said:

 I thought cl_interp only affects that client's view, *and not anything
 to do with actual network communication*, no?

 It is patently clear that *cl_interp* *IS* critical to network
communications, and is used by the server to decide how the in game world is
represented back to all players on the server, which does affect you!
On 7/24/05, Clayton Macleod [EMAIL PROTECTED] wrote:

 again, that won't affect me and my view of the world if you have
 changed your value. It will change how things behave for your view of
 the world and your commands sent to the server. It won't affect the
 communication between me and the server at all. It only makes your
 view worse, doesn't change anything on my side. It's user-specific.
 The user that's changed this setting sees a difference according to
 that change. Other clients don't see what you see. Other clients see
 what the server tells them.

 On 7/23/05, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  If I read this correctly
  http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
  cl_interp is a key component to whether you hit something or not
 according
  to the server!
 
 
 http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Lag_Compensation
  *Command Execution Time = Current Server Time - Client Latency - Client
  View Interpolation*


 --
 Clayton Macleod

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Re: [hlds] Setting Up HTTP Server

2005-07-24 Thread Jim

Sorry should have posted the complete line

/home/virtual/site96/fst/var/www/html/cstrike/.htaccess pcfg_openfile:
unable to check htaccess file, ensure it is readable
[Sun Jul 24 09:00:58 2005] [error] [client 69.226.117.201] File does not
exist: /home/virtual/site96/fst/var/www/html/cstrike
[Sun Jul 24 09:03:13 2005] [error] [client 69.226.117.201] Directory index
forbidden by rule: /home/virtual/site96/fst/var/www/html/cstrike/
[Sun Jul 24 09:03:24 2005] [error] [client 69.226.117.201] Directory index
forbidden by rule: /home/virtual/site96/fst/var/www/html/cstrike/

- Original Message -
From: Hackmett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, July 23, 2005 4:48 PM
Subject: Re: [hlds] Setting Up HTTP Server



Hi,

Please post what information the apache log (should be
/var/log/apache/error.log) gives you. Then look into the server log for
errors.

Do not forget to put all files that need to be downloaded on the
gameserver and also on the webserver.

You also should compress your files with bz2, looking into the log shows
that the client always tries to download a compressed version of a file.
syntax: bzip2 -zkv --best filename

If possible it is imo always a good idea to create a new apache-vhost and
a subdomain instead of using directories under your sites rootdir.


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
SRCDS - Server.

I aquired an HTTP service to host my Custom objects to eliminate the pull
on the Game server. I then FTP'd all the strutures required maps,
materials, etc. to a folder /var/www/html/cstrike/

so the site would now pull as follows:

http://{Site}/cstrike/maps/cs_beirut2.bsp

Then I turned on the sv_downloadurl in the Server.cfg file:

sv_downloadurl http://{site}/cstrike/;

as a final test I renamed the object cs_beirut2.bsp in my client and
attempted to connect to the server to test this and ended up with a
message disconnecting due to missing map/maps/cs_beirut2.bsp,
disconnecting.

Okay where did I go astray here. I did attempt through a browser to
attached to a txt file at the location and found it fine at
http://{site}/cstrike/maps/sample.txt;

Any help would be appreciated.

Jim
--


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Freedom is not free

www.tawp.de


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Re: [hlds] Setting Up HTTP Server

2005-07-24 Thread Jim

Okay I attempted what you mentioned and the following is what I found..

Directory index forbidden by rule:
/home/virtual/site96/fst/var/www/html/cstrike/
[Sun Jul 24 09:03:24 2005]

How would I make this available to the users?  Current Permissions are 755.

Excuse my ignorance on this.. the fustrations have been growing with
something that would seem so simple I think it is basically a lack on my
part of knowing how to configure the Web Server directory structure.


- Original Message -
From: Hackmett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, July 23, 2005 4:48 PM
Subject: Re: [hlds] Setting Up HTTP Server



Hi,

Please post what information the apache log (should be
/var/log/apache/error.log) gives you. Then look into the server log for
errors.

Do not forget to put all files that need to be downloaded on the
gameserver and also on the webserver.

You also should compress your files with bz2, looking into the log shows
that the client always tries to download a compressed version of a file.
syntax: bzip2 -zkv --best filename

If possible it is imo always a good idea to create a new apache-vhost and
a subdomain instead of using directories under your sites rootdir.


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
SRCDS - Server.

I aquired an HTTP service to host my Custom objects to eliminate the pull
on the Game server. I then FTP'd all the strutures required maps,
materials, etc. to a folder /var/www/html/cstrike/

so the site would now pull as follows:

http://{Site}/cstrike/maps/cs_beirut2.bsp

Then I turned on the sv_downloadurl in the Server.cfg file:

sv_downloadurl http://{site}/cstrike/;

as a final test I renamed the object cs_beirut2.bsp in my client and
attempted to connect to the server to test this and ended up with a
message disconnecting due to missing map/maps/cs_beirut2.bsp,
disconnecting.

Okay where did I go astray here. I did attempt through a browser to
attached to a txt file at the location and found it fine at
http://{site}/cstrike/maps/sample.txt;

Any help would be appreciated.

Jim
--


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[Team America] Hackmett

Freedom is not free

www.tawp.de


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RE: [hlds] Setting Up HTTP Server

2005-07-24 Thread pearl
Make sure the above folder also is also set to 755

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jim
Verzonden: zondag 24 juli 2005 18:19
Aan: hlds@list.valvesoftware.com
Onderwerp: Re: [hlds] Setting Up HTTP Server

Okay I attempted what you mentioned and the following is what I found..

Directory index forbidden by rule:
/home/virtual/site96/fst/var/www/html/cstrike/
[Sun Jul 24 09:03:24 2005]

How would I make this available to the users?  Current Permissions are 755.

Excuse my ignorance on this.. the fustrations have been growing with
something that would seem so simple I think it is basically a lack on my
part of knowing how to configure the Web Server directory structure.


- Original Message -
From: Hackmett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, July 23, 2005 4:48 PM
Subject: Re: [hlds] Setting Up HTTP Server


 Hi,

 Please post what information the apache log (should be
 /var/log/apache/error.log) gives you. Then look into the server log for
 errors.

 Do not forget to put all files that need to be downloaded on the
 gameserver and also on the webserver.

 You also should compress your files with bz2, looking into the log shows
 that the client always tries to download a compressed version of a file.
 syntax: bzip2 -zkv --best filename

 If possible it is imo always a good idea to create a new apache-vhost and
 a subdomain instead of using directories under your sites rootdir.

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 SRCDS - Server.

 I aquired an HTTP service to host my Custom objects to eliminate the pull
 on the Game server. I then FTP'd all the strutures required maps,
 materials, etc. to a folder /var/www/html/cstrike/

 so the site would now pull as follows:

 http://{Site}/cstrike/maps/cs_beirut2.bsp

 Then I turned on the sv_downloadurl in the Server.cfg file:

 sv_downloadurl http://{site}/cstrike/;

 as a final test I renamed the object cs_beirut2.bsp in my client and
 attempted to connect to the server to test this and ended up with a
 message disconnecting due to missing map/maps/cs_beirut2.bsp,
 disconnecting.

 Okay where did I go astray here. I did attempt through a browser to
 attached to a txt file at the location and found it fine at
 http://{site}/cstrike/maps/sample.txt;

 Any help would be appreciated.

 Jim
 --


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 --

 greetz

 [Team America] Hackmett

 Freedom is not free

 www.tawp.de


 ___
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 please visit:
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Re: [hlds] Setting Up HTTP Server

2005-07-24 Thread Jim

I do have the folder set to 755 and just attempted another test. I put a
single map BSP. on the web server. The .res file was on the game server, All
the resources trickled from the Game Server the .BSP map also had a  .BZ2
there as well.

If I use a web browser I can see the file and download it via the web
browser. But going from steam's sv_downloadurl it failed again.

Other suggestions?

- Original Message -
From: pearl [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 24, 2005 9:34 AM
Subject: RE: [hlds] Setting Up HTTP Server



Make sure the above folder also is also set to 755

-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Jim
Verzonden: zondag 24 juli 2005 18:19
Aan: hlds@list.valvesoftware.com
Onderwerp: Re: [hlds] Setting Up HTTP Server

Okay I attempted what you mentioned and the following is what I found..

Directory index forbidden by rule:
/home/virtual/site96/fst/var/www/html/cstrike/
[Sun Jul 24 09:03:24 2005]

How would I make this available to the users?  Current Permissions are
755.

Excuse my ignorance on this.. the fustrations have been growing with
something that would seem so simple I think it is basically a lack on
my
part of knowing how to configure the Web Server directory structure.


- Original Message -
From: Hackmett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Saturday, July 23, 2005 4:48 PM
Subject: Re: [hlds] Setting Up HTTP Server



Hi,

Please post what information the apache log (should be
/var/log/apache/error.log) gives you. Then look into the server log for
errors.

Do not forget to put all files that need to be downloaded on the
gameserver and also on the webserver.

You also should compress your files with bz2, looking into the log shows
that the client always tries to download a compressed version of a file.
syntax: bzip2 -zkv --best filename

If possible it is imo always a good idea to create a new apache-vhost and
a subdomain instead of using directories under your sites rootdir.


This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
SRCDS - Server.

I aquired an HTTP service to host my Custom objects to eliminate the
pull
on the Game server. I then FTP'd all the strutures required maps,
materials, etc. to a folder /var/www/html/cstrike/

so the site would now pull as follows:

http://{Site}/cstrike/maps/cs_beirut2.bsp

Then I turned on the sv_downloadurl in the Server.cfg file:

sv_downloadurl http://{site}/cstrike/;

as a final test I renamed the object cs_beirut2.bsp in my client and
attempted to connect to the server to test this and ended up with a
message disconnecting due to missing map/maps/cs_beirut2.bsp,
disconnecting.

Okay where did I go astray here. I did attempt through a browser to
attached to a txt file at the location and found it fine at
http://{site}/cstrike/maps/sample.txt;

Any help would be appreciated.

Jim
--


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please visit:
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--

greetz

[Team America] Hackmett

Freedom is not free

www.tawp.de


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Re: [hlds] Setting Up HTTP Server

2005-07-24 Thread Chris K
I created a MIME type on mine for .bz2 files and also compress most
map files. Would this help?

On 7/24/05, Jim [EMAIL PROTECTED] wrote:
 I do have the folder set to 755 and just attempted another test. I put a
 single map BSP. on the web server. The .res file was on the game server, All
 the resources trickled from the Game Server the .BSP map also had a  .BZ2
 there as well.

 If I use a web browser I can see the file and download it via the web
 browser. But going from steam's sv_downloadurl it failed again.

 Other suggestions?

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Re: [hlds] Setting Up HTTP Server

2005-07-24 Thread Jim

it's MIME required on a Windows based Web Server???

My host is based on UNIX / Lynx based... What I find strange in this is the
objects can be seen via web browser and downloaded. But from the game it
does not pull.

Quick thought, does the client remember past downloads? As I was testing
this, I took a custom map in my client and renamed it to something else.
When I attempted to down load, it failed immediately. When I removed the res
and any additional objects, then it trickled but still failed on the BSP.

If this is any help. The trickle was from the game server for all other
objects the bsp was attempted from the web server. Now what I found
additionally intresting is if the object is not found on the HTTP server
than the download should revert back to the game server to retrieve the
object.


- Original Message -
From: Chris K [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 24, 2005 10:26 AM
Subject: Re: [hlds] Setting Up HTTP Server



I created a MIME type on mine for .bz2 files and also compress most
map files. Would this help?

On 7/24/05, Jim [EMAIL PROTECTED] wrote:

I do have the folder set to 755 and just attempted another test. I put a
single map BSP. on the web server. The .res file was on the game server,
All
the resources trickled from the Game Server the .BSP map also had a  .BZ2
there as well.

If I use a web browser I can see the file and download it via the web
browser. But going from steam's sv_downloadurl it failed again.

Other suggestions?


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Re: [hlds] Setting Up HTTP Server

2005-07-24 Thread Hackmett
Hi,

check the apache access-log if there is any request for the files at all.

btw:
Downloading missing files from the gameserver also didn't work on my
servers when http download was configured.

 it's MIME required on a Windows based Web Server???

 My host is based on UNIX / Lynx based... What I find strange in this is
 the
 objects can be seen via web browser and downloaded. But from the game it
 does not pull.

 Quick thought, does the client remember past downloads? As I was testing
 this, I took a custom map in my client and renamed it to something else.
 When I attempted to down load, it failed immediately. When I removed the
 res
 and any additional objects, then it trickled but still failed on the BSP.

 If this is any help. The trickle was from the game server for all other
 objects the bsp was attempted from the web server. Now what I found
 additionally intresting is if the object is not found on the HTTP server
 than the download should revert back to the game server to retrieve the
 object.


 - Original Message -
 From: Chris K [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Sunday, July 24, 2005 10:26 AM
 Subject: Re: [hlds] Setting Up HTTP Server


I created a MIME type on mine for .bz2 files and also compress most
 map files. Would this help?

 On 7/24/05, Jim [EMAIL PROTECTED] wrote:
 I do have the folder set to 755 and just attempted another test. I put
 a
 single map BSP. on the web server. The .res file was on the game
 server,
 All
 the resources trickled from the Game Server the .BSP map also had a
 .BZ2
 there as well.

 If I use a web browser I can see the file and download it via the web
 browser. But going from steam's sv_downloadurl it failed again.

 Other suggestions?

 ___

--

greetz

[Team America] Hackmett

Freedom is not free

www.tawp.de


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Re: [hlds] Setting Up HTTP Server

2005-07-24 Thread Jim

Hi,

I checked the Access log and not finding any request for the file at all.

seems the sv_downloadurl is not even attempt to connect to the HTTP server.

Jim
- Original Message -
From: Hackmett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 24, 2005 11:32 AM
Subject: Re: [hlds] Setting Up HTTP Server



Hi,

check the apache access-log if there is any request for the files at all.

btw:
Downloading missing files from the gameserver also didn't work on my
servers when http download was configured.


it's MIME required on a Windows based Web Server???

My host is based on UNIX / Lynx based... What I find strange in this is
the
objects can be seen via web browser and downloaded. But from the game it
does not pull.

Quick thought, does the client remember past downloads? As I was testing
this, I took a custom map in my client and renamed it to something else.
When I attempted to down load, it failed immediately. When I removed the
res
and any additional objects, then it trickled but still failed on the BSP.

If this is any help. The trickle was from the game server for all other
objects the bsp was attempted from the web server. Now what I found
additionally intresting is if the object is not found on the HTTP server
than the download should revert back to the game server to retrieve the
object.


- Original Message -
From: Chris K [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 24, 2005 10:26 AM
Subject: Re: [hlds] Setting Up HTTP Server



I created a MIME type on mine for .bz2 files and also compress most
map files. Would this help?

On 7/24/05, Jim [EMAIL PROTECTED] wrote:

I do have the folder set to 755 and just attempted another test. I put
a
single map BSP. on the web server. The .res file was on the game
server,
All
the resources trickled from the Game Server the .BSP map also had a
.BZ2
there as well.

If I use a web browser I can see the file and download it via the web
browser. But going from steam's sv_downloadurl it failed again.

Other suggestions?


___


--

greetz

[Team America] Hackmett

Freedom is not free

www.tawp.de


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Re: [hlds] rate toggle

2005-07-24 Thread Clayton Macleod
then you clearly misunderstand the document you referred to.

On 7/24/05, Whisper [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
  It is patently clear that *cl_interp* *IS* critical to network
 communications, and is used by the server to decide how the in game world is
 represented back to all players on the server, which does affect you!


--
Clayton Macleod

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Re: [hlds] Setting Up HTTP Server

2005-07-24 Thread Jim

this is the latest message I am seeing in the Error logs for HTTP Server???

[client 69.226.117.201] Directory index forbidden by rule:
/home/virtual/site96/fst/var/www/html/my_cstrike/maps/

- Original Message -
From: Hackmett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 24, 2005 11:32 AM
Subject: Re: [hlds] Setting Up HTTP Server



Hi,

check the apache access-log if there is any request for the files at all.

btw:
Downloading missing files from the gameserver also didn't work on my
servers when http download was configured.


it's MIME required on a Windows based Web Server???

My host is based on UNIX / Lynx based... What I find strange in this is
the
objects can be seen via web browser and downloaded. But from the game it
does not pull.

Quick thought, does the client remember past downloads? As I was testing
this, I took a custom map in my client and renamed it to something else.
When I attempted to down load, it failed immediately. When I removed the
res
and any additional objects, then it trickled but still failed on the BSP.

If this is any help. The trickle was from the game server for all other
objects the bsp was attempted from the web server. Now what I found
additionally intresting is if the object is not found on the HTTP server
than the download should revert back to the game server to retrieve the
object.


- Original Message -
From: Chris K [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 24, 2005 10:26 AM
Subject: Re: [hlds] Setting Up HTTP Server



I created a MIME type on mine for .bz2 files and also compress most
map files. Would this help?

On 7/24/05, Jim [EMAIL PROTECTED] wrote:

I do have the folder set to 755 and just attempted another test. I put
a
single map BSP. on the web server. The .res file was on the game
server,
All
the resources trickled from the Game Server the .BSP map also had a
.BZ2
there as well.

If I use a web browser I can see the file and download it via the web
browser. But going from steam's sv_downloadurl it failed again.

Other suggestions?


___


--

greetz

[Team America] Hackmett

Freedom is not free

www.tawp.de


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Re: [hlds] Setting Up HTTP Server

2005-07-24 Thread Hackmett
Hi,

that has imo nothing to do with your problem.
Directory index means that you try to enter the domain and have no
index.htm or so in this directory and the apache creates a file-list

You can test this by enabling the Idexes Option for this directory:
in httpd.conf:
Directory /home/virtual/site96/fst/var/www/html/my_cstrike/maps/
Options Indexes
/Directory

But this should not be needed.
If there is no request to the webserver at all your problem seams to be in
the SourceDS config.

 this is the latest message I am seeing in the Error logs for HTTP
 Server???

 [client 69.226.117.201] Directory index forbidden by rule:
 /home/virtual/site96/fst/var/www/html/my_cstrike/maps/

 - Original Message -
 From: Hackmett [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Sunday, July 24, 2005 11:32 AM
 Subject: Re: [hlds] Setting Up HTTP Server


 Hi,

 check the apache access-log if there is any request for the files at
 all.

 btw:
 Downloading missing files from the gameserver also didn't work on my
 servers when http download was configured.

 it's MIME required on a Windows based Web Server???

 My host is based on UNIX / Lynx based... What I find strange in this is
 the
 objects can be seen via web browser and downloaded. But from the game
 it
 does not pull.

 Quick thought, does the client remember past downloads? As I was
 testing
 this, I took a custom map in my client and renamed it to something
 else.
 When I attempted to down load, it failed immediately. When I removed
 the
 res
 and any additional objects, then it trickled but still failed on the
 BSP.

 If this is any help. The trickle was from the game server for all other
 objects the bsp was attempted from the web server. Now what I found
 additionally intresting is if the object is not found on the HTTP
 server
 than the download should revert back to the game server to retrieve the
 object.


 - Original Message -
 From: Chris K [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Sunday, July 24, 2005 10:26 AM
 Subject: Re: [hlds] Setting Up HTTP Server


I created a MIME type on mine for .bz2 files and also compress most
 map files. Would this help?

 On 7/24/05, Jim [EMAIL PROTECTED] wrote:
 I do have the folder set to 755 and just attempted another test. I
 put
 a
 single map BSP. on the web server. The .res file was on the game
 server,
 All
 the resources trickled from the Game Server the .BSP map also had a
 .BZ2
 there as well.

 If I use a web browser I can see the file and download it via the web
 browser. But going from steam's sv_downloadurl it failed again.

 Other suggestions?

 ___

 --

 greetz

 [Team America] Hackmett

 Freedom is not free

 www.tawp.de


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--

greetz

[Team America] Hackmett

Freedom is not free

www.tawp.de


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visit:
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Re: [hlds] Setting Up HTTP Server

2005-07-24 Thread Jim

okay with an issue in the sourceDS config. If I sound confused I am
totally... I checked my Server Cfg file and everything seems right, Server
(HTTP) I can hit the files with a browser and be asked if I want to save the
file.

Steam Client I disconnect..   Does anyone have SRCDS with sv_downloadurl
working..???

Here is my Server.cfg file and a .res file as I attempt to get the files
required for a custom map.

// Set the Host Name
hostname CT-Dummies.net

// Set the rcon password
rcon_password XXX BLANKED OUT X

// Exec files on startup
exec autoexec.cfg
exec terrastat.cfg
exec mani_server.cfg

// Server Logging
log on
mp_logdetail 1


// Server Variables
mp_timelimit 15
mp_autokick 1
mp_autoteambalance 1
mp_c4timer 45
mp_flashlight 1
mp_footsteps 1
mp_forcecamera 0
mp_freezetime 6
mp_friendlyfire 1
mp_hostagepenalty 4
mp_limitteams 0
mp_roundtime 5
mp_tkpunish 1
sv_maxspeed 320
mp_allowspectators 1
mp_startmoney 4000
mp_chattime 10
sv_voiceenable 1
sv_alltalk 0
decalfrequency 60
mp_falldamage 1

// cheat and fun modes
sv_cheats 0

// Set Server Rates
fps_max 600
sv_maxrate 2000
sv_maxupdaterate 1000
sv_minrate 1000

//HTTP Server
sv_downloadurl http://www.ct-dummies.net/my_cstrike/;
sv_allowupload 1
sv_allowdownload 1

// Enable/Disable LAN mode
sv_lan 0

// Contact  Geo
sv_contact [EMAIL PROTECTED]
sv_region 1

--   Res File   ---
resources
{
maps/cs_beirut2.bsp file
maps/cs_beirut2.nav file
maps/cs_beirut2.txt file
maps/cs_beirut2.res file
}


Jim




- Original Message -
From: Hackmett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 24, 2005 1:15 PM
Subject: Re: [hlds] Setting Up HTTP Server



Hi,

that has imo nothing to do with your problem.
Directory index means that you try to enter the domain and have no
index.htm or so in this directory and the apache creates a file-list

You can test this by enabling the Idexes Option for this directory:
in httpd.conf:
Directory /home/virtual/site96/fst/var/www/html/my_cstrike/maps/
   Options Indexes
/Directory

But this should not be needed.
If there is no request to the webserver at all your problem seams to be in
the SourceDS config.


this is the latest message I am seeing in the Error logs for HTTP
Server???

[client 69.226.117.201] Directory index forbidden by rule:
/home/virtual/site96/fst/var/www/html/my_cstrike/maps/

- Original Message -
From: Hackmett [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 24, 2005 11:32 AM
Subject: Re: [hlds] Setting Up HTTP Server



Hi,

check the apache access-log if there is any request for the files at
all.

btw:
Downloading missing files from the gameserver also didn't work on my
servers when http download was configured.


it's MIME required on a Windows based Web Server???

My host is based on UNIX / Lynx based... What I find strange in this is
the
objects can be seen via web browser and downloaded. But from the game
it
does not pull.

Quick thought, does the client remember past downloads? As I was
testing
this, I took a custom map in my client and renamed it to something
else.
When I attempted to down load, it failed immediately. When I removed
the
res
and any additional objects, then it trickled but still failed on the
BSP.

If this is any help. The trickle was from the game server for all other
objects the bsp was attempted from the web server. Now what I found
additionally intresting is if the object is not found on the HTTP
server
than the download should revert back to the game server to retrieve the
object.


- Original Message -
From: Chris K [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, July 24, 2005 10:26 AM
Subject: Re: [hlds] Setting Up HTTP Server



I created a MIME type on mine for .bz2 files and also compress most
map files. Would this help?

On 7/24/05, Jim [EMAIL PROTECTED] wrote:

I do have the folder set to 755 and just attempted another test. I
put
a
single map BSP. on the web server. The .res file was on the game
server,
All
the resources trickled from the Game Server the .BSP map also had a
.BZ2
there as well.

If I use a web browser I can see the file and download it via the web
browser. But going from steam's sv_downloadurl it failed again.

Other suggestions?


___


--

greetz

[Team America] Hackmett

Freedom is not free

www.tawp.de


___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



___
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please visit:
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--

greetz

[Team America] Hackmett

Freedom is not free

www.tawp.de


___
To unsubscribe, edit your list preferences, or view the list archives,
please 

Re: [hlds] rate toggle

2005-07-24 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
I think you clearly misunderstand the document I refer to

On 7/25/05, Clayton Macleod [EMAIL PROTECTED] wrote:

 then you clearly misunderstand the document you referred to.

 On 7/24/05, Whisper [EMAIL PROTECTED] wrote:
  --
  [ Picked text/plain from multipart/alternative ]
  It is patently clear that *cl_interp* *IS* critical to network
  communications, and is used by the server to decide how the in game
 world is
  represented back to all players on the server, which does affect you!


 --
 Clayton Macleod

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--

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