Re: [hlds] SV_DownloadURL

2005-09-22 Thread Dustin Tuft

It's not that big of an issue, it's only being called for durning a map
change, so allowing the downlaod to happen keeps the game running much
faster. Less drops and yes there is a bit of a lag for the first min of
play. I agree if your running your server over a low speed connection, then
running the web service on the same connection is a bad idea and will not
realy give you any gain in gamers experince. So in that case having a Web
server somewhere on the internet would be a far better advantage. But come
on, if your running a good game server one of the things you should be
running on is a high speed connection. As for cost, if you all ready running
on a high speed connection, your probly all ready paying at least 50 to 100
buck a month for the server all ready.

Dustin Tuft


From: [EMAIL PROTECTED] [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] SV_DownloadURL
Date: Wed, 21 Sep 2005 22:54:13 -0600

Dustin wrote:


My understanding was, that it allows for a faster download to the client.
The HLDS does trickel download, so in most cases the player gets
everything
just in time for the 30 min map timer to run out :).


- Original Message -
From: LDuke [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, September 21, 2005 1:39 PM
Subject: Re: [hlds] SV_DownloadURL

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You shouldn't run your sv_downloadurl mirror on the same physical
location as your Game servers. Think about it. Do you really want your
Game Servers precious resources being squandered on downloading map
files to 18 players on a full 24 slot server? The other six players are
going to experience some erratic play while your server pushes out files
to 18  people at the same time and tries to run your game servers. Not
to mention anyone playing on any other game servers you happen to be
running at the same time will suffer as well. If you do not have
separate web space there are places to get sv_downloadurl resources for
a very reasonable price.I use URLDownload.com and I have been very happy
with them. If you are going to offer High Speed Downloads to your
players the cost is not that hard to deal with.

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Re: [hlds] SV_DownloadURL

2005-09-22 Thread Jim

I got it to work and found althou a lot of good packages out there for BZ2.
Not all of them worked. After hunting for a simple but easy to use package I
found WinBZip2 did the job and free... Since changing to this package it has
worked like a champ. Happened across it in the Steam Forum.

http://www.irnis.net/free.shtml

- Jim

Oh on a seperate note... Hats off to the Folks at Steam and the Fix for the
Win64 XP bug... works like a champ and good to be running and playing
again... Thanks Alfred.


- Original Message -
From: Graham Robinson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, September 21, 2005 12:44 AM
Subject: Re: [hlds] SV_DownloadURL


I've been using sv_downloadurl for the past month and have decided
that it is the best thing since sliced bread but I really want to try
out this bz2 zipping if it does the same as winrar in terms of
compression. However I seem to be having great difficulty finding a
Windows program that creates .bz2 files; could someone shout me a name
of a program that they use?

Thank you

On 8/17/05, Jim [EMAIL PROTECTED] wrote:

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I recently decided to check my sv_downloadurl and noticed two things
happening.

If I removed the .BSP map from the Server (Webserver) the map with the
.BSP.BZ2, downloaded but then reported the Map.bsp was missing. When I
went back and reviewed the client it was evendent the Map.BSP.BZ2 althou
sucessfully downloaded did not go into the client directory for MAPS.

So Second test. I loaded up the Map.BSP and the MAP.BSP.BZ2 on the Web
Server. I notced that both downloaded. The Map.BSP was there in the client
Directory. Almost seemed like putting the .BZ2 on the HTTP Server was
serving no pupose.

Is anyone else seeing this happen and how to stop the double download and
only download the compressed file.


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Re: [hlds] SV_DownloadURL

2005-09-22 Thread Jim

actually the gain is all the way around, reduces space utilized on the Web
Server, the user when connecting to your game server pulls from the web
server and does not take a seat on the game server until they have all of
the required objects. Second the transfer rate is fast of course depends on
your bandwidth of the Web Server.

An area when people setup objects on thier web server is to insure you have
a .RES of all of the required objects for custom maps. This should be on the
game server,  otherwise when people download they will be missing objects,
sounds etc.

Another item to remember, only the .BZ2 files are required on the web
server. you do not require both the .BZ2 and the object non-compressed.

Cheers

-Jim
- Original Message -
From: Sgt.Rock -=GOM=- [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, September 21, 2005 8:35 AM
Subject: RE: [hlds] SV_DownloadURL



You could use it for all file-types, but the benefit is mostly gained
used with larger files like .bsp and large sound-files ++.
If used for small files, you would end up with a larger compressed file
than the original. Also ,theoretical, the client would have to use time
to decompress the file when downloaded, making the total transfer even
longer...

Regards
Sgt. Rock

-Oprindelig meddelelse-
Fra: Graham Robinson [mailto:[EMAIL PROTECTED]
Sendt: 21. september 2005 13:15
Til: hlds@list.valvesoftware.com
Emne: Re: [hlds] SV_DownloadURL


Thank you. I don't have too many maps (only have 40MB of unlimited
bandwidth space so I've been deleting them regularly).

One more question. Does this only work for bsp file or can I use them
for files in the materials folder too?

Graham

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RE: [hlds] SV_DownloadURL

2005-09-22 Thread Alexander Kobbevik
18 players of 24 that doesn't have the map you are running, doesn't sound
real.
And if so, clients will only download it once.
You should be running a lot of custom maps to have this problem.

And like someone else said, if you care about performance you will not run
the server on a poor connection.
The tranfers are also a lot smaller when only 6 people are playing, right?

Also like someone else said, the game server it self is limiting the
download when not using sv_downloadurl (to the rate settings?) My only
reason to use this is to speed up that transfeer. Not to save the network
load.


-Alex


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 22. september 2005 06:54
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] SV_DownloadURL

Dustin wrote:

 My understanding was, that it allows for a faster download to the client.
 The HLDS does trickel download, so in most cases the player gets
 everything
 just in time for the 30 min map timer to run out :).


 - Original Message -
 From: LDuke [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Wednesday, September 21, 2005 1:39 PM
 Subject: Re: [hlds] SV_DownloadURL

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You shouldn't run your sv_downloadurl mirror on the same physical
location as your Game servers. Think about it. Do you really want your
Game Servers precious resources being squandered on downloading map
files to 18 players on a full 24 slot server? The other six players are
going to experience some erratic play while your server pushes out files
to 18  people at the same time and tries to run your game servers. Not
to mention anyone playing on any other game servers you happen to be
running at the same time will suffer as well. If you do not have
separate web space there are places to get sv_downloadurl resources for
a very reasonable price.I use URLDownload.com and I have been very happy
with them. If you are going to offer High Speed Downloads to your
players the cost is not that hard to deal with.

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Re: [hlds] RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-22 Thread Brian M Frain (eternal)
--
[ Picked text/plain from multipart/alternative ]
On 9/21/05, Whisper [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 It'd be today right?

 On 9/22/05, Shane Robinett [EMAIL PROTECTED] wrote:
 
  Wouldn't tomorrow be Thursday in this case?
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Kingsley
  Foreman
  Sent: Wednesday, September 21, 2005 10:09 PM
  To: hlds_linux@list.valvesoftware.com;
  [EMAIL PROTECTED]; hlds@list.valvesoftware.com
  Subject: Re: [hlds_linux] RE: Mandatory Source engine update later
  today...
 
  has this been delayed again?
 
  Kingsley
 
  - Original Message -
  From: Eric Smith [EMAIL PROTECTED]
  To: [EMAIL PROTECTED];
  hlds@list.valvesoftware.com;
  hlds_linux@list.valvesoftware.com
  Sent: Wednesday, September 21, 2005 10:42 AM
  Subject: [hlds_linux] RE: Mandatory Source engine update later today...
 
 
   The mandatory release is delayed until tomorrow.
  
   -Eric
  
  
   -Original Message-
   From: Eric Smith
   Sent: Tuesday, September 20, 2005 2:08 PM
   To: '[EMAIL PROTECTED]';
   'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
   Subject: Mandatory Source engine update later today...
   Importance: High
  
   There will be an update for the Source engine in the next few hours to
   help get ready for the Day of Defeat: Source release next Monday at
   3:00pm PDT.
  
   This server update will be mandatory for all Source game servers. You
   must shutdown, update, and then restart your Source servers.
  
   -Eric
  
  
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Re: [hlds] SV_DownloadURL

2005-09-22 Thread Graham Robinson
Thank you all for answering my questions on this topic. Just for the
sake of the next person who tries to do this I thought that I would
summerise my experience.

1. Find webspace and put maps folder with bsp files into it
2. Set SV_DownloadURL (ensuring there is no forward slash on the end
and the folder that you set is has the same contents as the cstrike
directory, obviously just the bits that need downloading)
3. Changelevel to a different map to test to see if the downloads work
without compression
4. Download bzip2 [ http://gnuwin32.sourceforge.net/packages/bzip2.htm ]
5. Install into default location
6. { My computer properties  advanced  environment variables  path
} add your bzip2 installation directory to here (it means you can run
the command from command prompt no matter which folder you are in)
7. Create a folder and put your maps in it
8. Create a .bat file (make a text file and rename it zip_maps.bat)
9. Put this one line in it
 bzip2 -k -9 *.bsp
10. Run the bat file
11. Make 2 subfolders called 'original maps' and 'compressed maps' to
ensure that you don't re-zip the same files each time
12. Upload .bsp file to the game server
13. Upload the .bsp.bz2 file to the web server
14. With a new map, test

Graham

On 9/21/05, Graham Robinson [EMAIL PROTECTED] wrote:
 Thank you. I don't have too many maps (only have 40MB of unlimited
 bandwidth space so I've been deleting them regularly).

 One more question. Does this only work for bsp file or can I use them
 for files in the materials folder too?

 Graham

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Re: [hlds] Server don't work properly.

2005-09-22 Thread [GS]BeNt


- Original Message -
From: Sebastian Norling [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, September 21, 2005 3:31 PM
Subject: [hlds] Server don't work properly.



Hi!
I am using a dedicated server, and today when I started it I understood
something was wrong. It started on 1 second and the mapfield were empty. I
tried to change to a map but it didn't work, then when I checked the
server
console it said 3 stuffs, couldn't exec listip.cfg, couldn't exec
banned.cfg
and Only the server may change level. I do use metamod, amx, hlguard and I
tried to start the server without any of it but the same happened. Please
help, what is wrong?

thank you


It will throw the can not execute error on those files if they are not
present,but it will
not keep the server from starting.

You need to do a hldsupdatetool on your server directory because to me it
sounds
like you don't have all the content you need to run a server if you had no
maps in
the GUI which is also what I suppose you are using.So goto start click run.

Type in cmd hit enter.
type in the command prompt cd c:\you server directory\ enter.
then add in there hldsupdatetool.exe -command update -game cstrike -dir
c:\your server directory -verify all
Then hit enter.

It will then proceed to download all the content you need and verify your
files you already have downloaded
to make sure you don't have some files that may be corrupted.Hope this helps
ya!

BeNt
http://www.gorillazsouth.com



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Re: [hlds] SV_DownloadURL

2005-09-22 Thread Tyler Cook
--
[ Picked text/plain from multipart/alternative ]
I would also like to note to you people, that SV_DownloadURL may not work if
sv_allowdownload=1
 IF your sv_downloadurl doesn't work, put sv_allowdownload to 0

 On 9/22/05, Graham Robinson [EMAIL PROTECTED] wrote:

 Thank you all for answering my questions on this topic. Just for the
 sake of the next person who tries to do this I thought that I would
 summerise my experience.

 1. Find webspace and put maps folder with bsp files into it
 2. Set SV_DownloadURL (ensuring there is no forward slash on the end
 and the folder that you set is has the same contents as the cstrike
 directory, obviously just the bits that need downloading)
 3. Changelevel to a different map to test to see if the downloads work
 without compression
 4. Download bzip2 [ http://gnuwin32.sourceforge.net/packages/bzip2.htm ]
 5. Install into default location
 6. { My computer properties  advanced  environment variables  path
 } add your bzip2 installation directory to here (it means you can run
 the command from command prompt no matter which folder you are in)
 7. Create a folder and put your maps in it
 8. Create a .bat file (make a text file and rename it zip_maps.bat)
 9. Put this one line in it
 bzip2 -k -9 *.bsp
 10. Run the bat file
 11. Make 2 subfolders called 'original maps' and 'compressed maps' to
 ensure that you don't re-zip the same files each time
 12. Upload .bsp file to the game server
 13. Upload the .bsp.bz2 file to the web server
 14. With a new map, test

 Graham

 On 9/21/05, Graham Robinson [EMAIL PROTECTED] wrote:
  Thank you. I don't have too many maps (only have 40MB of unlimited
  bandwidth space so I've been deleting them regularly).
 
  One more question. Does this only work for bsp file or can I use them
  for files in the materials folder too?
 
  Graham

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Re: [hlds] RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-22 Thread Tyler Cook
--
[ Picked text/plain from multipart/alternative ]
it was announced Tuesday, delayed until wednesday, and it's thursday - with
nothing in sight...
 i smell lost coast ;) ... (with multiplayer?)

 On 9/22/05, Brian M Frain (eternal) [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 On 9/21/05, Whisper [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  It'd be today right?
 
  On 9/22/05, Shane Robinett [EMAIL PROTECTED] wrote:
  
   Wouldn't tomorrow be Thursday in this case?
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Kingsley
   Foreman
   Sent: Wednesday, September 21, 2005 10:09 PM
   To: hlds_linux@list.valvesoftware.com;
   [EMAIL PROTECTED]; hlds@list.valvesoftware.com
   Subject: Re: [hlds_linux] RE: Mandatory Source engine update later
   today...
  
   has this been delayed again?
  
   Kingsley
  
   - Original Message -
   From: Eric Smith [EMAIL PROTECTED]
   To: [EMAIL PROTECTED];
   hlds@list.valvesoftware.com;
   hlds_linux@list.valvesoftware.com
   Sent: Wednesday, September 21, 2005 10:42 AM
   Subject: [hlds_linux] RE: Mandatory Source engine update later
 today...
  
  
The mandatory release is delayed until tomorrow.
   
-Eric
   
   
-Original Message-
From: Eric Smith
Sent: Tuesday, September 20, 2005 2:08 PM
To: '[EMAIL PROTECTED]';
'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
Subject: Mandatory Source engine update later today...
Importance: High
   
There will be an update for the Source engine in the next few hours
 to
help get ready for the Day of Defeat: Source release next Monday at
3:00pm PDT.
   
This server update will be mandatory for all Source game servers.
 You
must shutdown, update, and then restart your Source servers.
   
-Eric
   
   
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 archives,
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Re: [hlds] SV_DownloadURL

2005-09-22 Thread Chris K
--
[ Picked text/plain from multipart/alternative ]
Anyone know of a BZ2 program that will also do sub-directories? Am I just
using it wrong? I would love to find a program that would take a /s and
bzip everything with just one command.

On 9/22/05, Jim [EMAIL PROTECTED] wrote:

 I got it to work and found althou a lot of good packages out there for
 BZ2.
 Not all of them worked. After hunting for a simple but easy to use package
 I
 found WinBZip2 did the job and free... Since changing to this package it
 has
 worked like a champ. Happened across it in the Steam Forum.

 http://www.irnis.net/free.shtml

 - Jim

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Re: [hlds] RE: [hlds_linux] RE: Mandatory Source engine update later today...

2005-09-22 Thread Shawn Zipay

Lost Coast?  I doubt it.  Hopefully the delay is just to eliminate some
last minute bugs.  I'd rather this update be delayed and perfect than
rushed and buggy.  Even with that mindset, it seems that people are
complaing about this update being delayed (not here, but on the forums),
meanwhile they'd complain if it was out and problems came up.  Damned if
they do, damned if they don't it seems.  Oh well, hopefully later today
it'll be released.

Tyler Cook wrote:


--
[ Picked text/plain from multipart/alternative ]
it was announced Tuesday, delayed until wednesday, and it's thursday - with
nothing in sight...
i smell lost coast ;) ... (with multiplayer?)



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[hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Pvt. Jimmy
Actually, I think it is to update the Source files for DoD:Source.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds-
 [EMAIL PROTECTED] On Behalf Of Shawn Zipay
 Sent: Thursday, September 22, 2005 11:15 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] RE: [hlds_linux] RE: Mandatory Source engine update
 later today...

 Lost Coast?  I doubt it.  Hopefully the delay is just to eliminate some
 last minute bugs.  I'd rather this update be delayed and perfect than
 rushed and buggy.  Even with that mindset, it seems that people are
 complaing about this update being delayed (not here, but on the forums),
 meanwhile they'd complain if it was out and problems came up.  Damned if
 they do, damned if they don't it seems.  Oh well, hopefully later today
 it'll be released.

 Tyler Cook wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 it was announced Tuesday, delayed until wednesday, and it's thursday -
 with
 nothing in sight...
  i smell lost coast ;) ... (with multiplayer?)
 

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[hlds] DOD:S Server Files ? How Soon ?

2005-09-22 Thread leo bounds
Just wondering how soon we will be able to get the
dedicated server files off of Steam to Pre-load ?

It's starting to get down to the wire now with only a
few days left before the game is unlocked.

I hope us server admins can get the files by Sat at
the latest to be prepared.

Thank you for any info,
LB



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Re: [hlds] DOD:S Server Files ? How Soon ?

2005-09-22 Thread Alex Spencer

The last/only i've heard mentioned was 2 days in advance, so i'd expect
saturday will be the day.


leo bounds wrote:


Just wondering how soon we will be able to get the
dedicated server files off of Steam to Pre-load ?

It's starting to get down to the wire now with only a
few days left before the game is unlocked.

I hope us server admins can get the files by Sat at
the latest to be prepared.

Thank you for any info,
LB



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Re: [hlds] DOD:S Server Files ? How Soon ?

2005-09-22 Thread Roc

Jeez, be patient folks, it will be released when they decide to release
it and not a minute sooner ;)

leo bounds wrote:


Just wondering how soon we will be able to get the
dedicated server files off of Steam to Pre-load ?

It's starting to get down to the wire now with only a
few days left before the game is unlocked.

I hope us server admins can get the files by Sat at
the latest to be prepared.

Thank you for any info,
LB



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Re: [hlds] DOD:S Server Files ? How Soon ?

2005-09-22 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
How soon is now?
 when you say it's gonna happen now
when exactly do you mean?
see i've already waited too long
and all my hope is gone
 On 9/23/05, Roc [EMAIL PROTECTED] wrote:

 Jeez, be patient folks, it will be released when they decide to release
 it and not a minute sooner ;)

 leo bounds wrote:

 Just wondering how soon we will be able to get the
 dedicated server files off of Steam to Pre-load ?
 
 It's starting to get down to the wire now with only a
 few days left before the game is unlocked.
 
 I hope us server admins can get the files by Sat at
 the latest to be prepared.
 
 Thank you for any info,
 LB
 
 
 
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Re: [hlds] DOD:S Server Files ? How Soon ?

2005-09-22 Thread Roc

wow, all your hope gone.. for a game.. hello...echo...echo...echo



Whisper wrote:


--
[ Picked text/plain from multipart/alternative ]
How soon is now?
when you say it's gonna happen now
when exactly do you mean?
see i've already waited too long
and all my hope is gone
On 9/23/05, Roc [EMAIL PROTECTED] wrote:



Jeez, be patient folks, it will be released when they decide to release
it and not a minute sooner ;)

leo bounds wrote:




Just wondering how soon we will be able to get the
dedicated server files off of Steam to Pre-load ?

It's starting to get down to the wire now with only a
few days left before the game is unlocked.

I hope us server admins can get the files by Sat at
the latest to be prepared.

Thank you for any info,
LB



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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Sebastian Staudt

DougV posted info on the delay in the Steam forums,
http://forums.steampowered.com/forums/showthread.php?s=postid=3480086#post3480086

They found a bug during testing yesterday and missed the window to
release to update. Maybe today...maybe not...I'm going to close this
thread for now but I'll update as I learn more.

DougV


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[hlds] CS Stats

2005-09-22 Thread INVGaming.NET
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
What's that one stat where like its kind of like a plugin where you add it to 
your server and all the stats show up on the website.

Does anyone know what I'm talking about?

Thanks,
Peter
--



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Re: [hlds] CS Stats

2005-09-22 Thread sKel

theres a couple... psychostats, and hlstats i use psychostats i think the
website is www.psychostats.com

- Original Message -
From: INVGaming.NET [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, September 22, 2005 3:03 PM
Subject: [hlds] CS Stats



This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
What's that one stat where like its kind of like a plugin where you add it
to your server and all the stats show up on the website.

Does anyone know what I'm talking about?

Thanks,
Peter
--



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RE: [hlds] CS Stats

2005-09-22 Thread Rick Payton
Psychostats has a plugin for HLDS that lets you view your rank from the
MySQL server that powers the backend to the website
Hlstats has an addon that uses rcon to tell players their real-time rank
via the MySQL database that powers the web site (works for both HLDS and
SRCDS)
HLstatsX does the same thing, only it's for SRCDS, and only supports 3
games at the moment (CSS, HL2DM, CTF)

Other then that, I don't know of any mainstream stats packages

Rick

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of INVGaming.NET
Sent: Thursday, September 22, 2005 10:03 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] CS Stats

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ] What's that one stat
where like its kind of like a plugin where you add it to your server and
all the stats show up on the website.

Does anyone know what I'm talking about?

Thanks,
Peter
--



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RE: [hlds] CS Stats

2005-09-22 Thread Wolvie
Go here assuming you use beetlefarts plugin http://www.beetlesmod.com
they have a stats plugin.

-Original Message-
From: INVGaming.NET [mailto:[EMAIL PROTECTED]
Sent: Thursday, September 22, 2005 4:03 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] CS Stats

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
What's that one stat where like its kind of like a plugin where you add
it to your server and all the stats show up on the website.

Does anyone know what I'm talking about?

Thanks,
Peter
--



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FW: [hlds] CS Stats

2005-09-22 Thread Wolvie
Or indeed it could be psychostats.   Look @ mine and if that's what your
looking for there is a link at the bottom of the page.

http://ts.stats.nuclearfallout.net/

-Original Message-
From: Wolvie [mailto:[EMAIL PROTECTED]
Sent: Thursday, September 22, 2005 4:32 PM
To: 'hlds@list.valvesoftware.com'
Subject: RE: [hlds] CS Stats

Go here assuming you use beetlefarts plugin http://www.beetlesmod.com
they have a stats plugin.

-Original Message-
From: INVGaming.NET [mailto:[EMAIL PROTECTED]
Sent: Thursday, September 22, 2005 4:03 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] CS Stats

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
What's that one stat where like its kind of like a plugin where you add
it to your server and all the stats show up on the website.

Does anyone know what I'm talking about?

Thanks,
Peter
--



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Re: FW: [hlds] CS Stats

2005-09-22 Thread Graham Robinson
The other one (as mentioned above) is HLstatsX. Have a look at
www.hlstatsx.com or an example of it is at http://uocs.hlstatsx.com

Graham

On 9/22/05, Wolvie [EMAIL PROTECTED] wrote:
 Or indeed it could be psychostats.   Look @ mine and if that's what your
 looking for there is a link at the bottom of the page.

 http://ts.stats.nuclearfallout.net/

 -Original Message-
 From: Wolvie [mailto:[EMAIL PROTECTED]
 Sent: Thursday, September 22, 2005 4:32 PM
 To: 'hlds@list.valvesoftware.com'
 Subject: RE: [hlds] CS Stats

 Go here assuming you use beetlefarts plugin http://www.beetlesmod.com
 they have a stats plugin.

 -Original Message-
 From: INVGaming.NET [mailto:[EMAIL PROTECTED]
 Sent: Thursday, September 22, 2005 4:03 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] CS Stats

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 What's that one stat where like its kind of like a plugin where you add
 it to your server and all the stats show up on the website.

 Does anyone know what I'm talking about?

 Thanks,
 Peter
 --



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[hlds] Multiple Gameinfo.txt's

2005-09-22 Thread TAW_EightBall
--
[ Picked text/plain from multipart/alternative ]
Hey,
Is it possible to specify the gameinfo.txt file (For CSS) in a config or the
command line? (If so, how?)
The reason I'm asking is that the 4 servers I run all use the same install
dir, and we use firedaemon to manage them...
I want the ability to start one (or more) as a deathmatch server without
switching gameinfo files everytime I restart the server...

Thanks,
EightBall
--

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[hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Eric Smith
Thanks for being patient while we make sure the Source engine update is
ready to be released.  We're putting the final touches on the release,
and it should be ready in the next hour or two.  I'll send more email
soon.

-Eric


-Original Message-
From: Eric Smith
Sent: Tuesday, September 20, 2005 2:08 PM
To: '[EMAIL PROTECTED]';
'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
Subject: Mandatory Source engine update later today...
Importance: High

There will be an update for the Source engine in the next few hours to
help get ready for the Day of Defeat: Source release next Monday at
3:00pm PDT.

This server update will be mandatory for all Source game servers.  You
must shutdown, update, and then restart your Source servers.

-Eric


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[hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Eric Smith
By the way, this release includes a number of very specific CPU and
memory footprint optimizations brought over from the Half-Life 2: XBOX
development code base. The release also includes all of the engine
groundwork to enable the Day of Defeat: Source launch that will happen
Monday, September 26 at 3:00 PDT.

More to come, soon

-Eric


-Original Message-
From: Eric Smith
Sent: Thursday, September 22, 2005 4:17 PM
To: '[EMAIL PROTECTED]';
'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
Subject: RE: Mandatory Source engine update later today...

Thanks for being patient while we make sure the Source engine update is
ready to be released.  We're putting the final touches on the release,
and it should be ready in the next hour or two.  I'll send more email
soon.

-Eric


-Original Message-
From: Eric Smith
Sent: Tuesday, September 20, 2005 2:08 PM
To: '[EMAIL PROTECTED]';
'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
Subject: Mandatory Source engine update later today...
Importance: High

There will be an update for the Source engine in the next few hours to
help get ready for the Day of Defeat: Source release next Monday at
3:00pm PDT.

This server update will be mandatory for all Source game servers.  You
must shutdown, update, and then restart your Source servers.

-Eric


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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Shawn Zipay

Huh... optimizations brought about by the XBox HL2 development.  Will
wonders never cease.  Many thanks for keeping us all informed!

Eric Smith wrote:


By the way, this release includes a number of very specific CPU and
memory footprint optimizations brought over from the Half-Life 2: XBOX
development code base. The release also includes all of the engine
groundwork to enable the Day of Defeat: Source launch that will happen
Monday, September 26 at 3:00 PDT.

More to come, soon

-Eric


-Original Message-
From: Eric Smith
Sent: Thursday, September 22, 2005 4:17 PM
To: '[EMAIL PROTECTED]';
'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
Subject: RE: Mandatory Source engine update later today...

Thanks for being patient while we make sure the Source engine update is
ready to be released.  We're putting the final touches on the release,
and it should be ready in the next hour or two.  I'll send more email
soon.

-Eric


-Original Message-
From: Eric Smith
Sent: Tuesday, September 20, 2005 2:08 PM
To: '[EMAIL PROTECTED]';
'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
Subject: Mandatory Source engine update later today...
Importance: High

There will be an update for the Source engine in the next few hours to
help get ready for the Day of Defeat: Source release next Monday at
3:00pm PDT.

This server update will be mandatory for all Source game servers.  You
must shutdown, update, and then restart your Source servers.

-Eric


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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Dark Dog
--
[ Picked text/plain from multipart/alternative ]
Optimizations from Xbox...amazing..cant wait to see
--

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[hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Eric Smith
The update should be released in about an hour.  You'll know as soon as
we do it because your server will report that it's out-of-date.

-Eric


-Original Message-
From: Eric Smith
Sent: Thursday, September 22, 2005 4:24 PM
To: 'hlds@list.valvesoftware.com'
Subject: RE: Mandatory Source engine update later today...

By the way, this release includes a number of very specific CPU and
memory footprint optimizations brought over from the Half-Life 2: XBOX
development code base. The release also includes all of the engine
groundwork to enable the Day of Defeat: Source launch that will happen
Monday, September 26 at 3:00 PDT.

More to come, soon

-Eric


-Original Message-
From: Eric Smith
Sent: Thursday, September 22, 2005 4:17 PM
To: '[EMAIL PROTECTED]';
'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
Subject: RE: Mandatory Source engine update later today...

Thanks for being patient while we make sure the Source engine update is
ready to be released.  We're putting the final touches on the release,
and it should be ready in the next hour or two.  I'll send more email
soon.

-Eric


-Original Message-
From: Eric Smith
Sent: Tuesday, September 20, 2005 2:08 PM
To: '[EMAIL PROTECTED]';
'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
Subject: Mandatory Source engine update later today...
Importance: High

There will be an update for the Source engine in the next few hours to
help get ready for the Day of Defeat: Source release next Monday at
3:00pm PDT.

This server update will be mandatory for all Source game servers.  You
must shutdown, update, and then restart your Source servers.

-Eric


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RE: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Shane Robinett
I just want to go to sleep. Let's do it in the morning. Thanks!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
Sent: Thursday, September 22, 2005 9:18 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] RE: Mandatory Source engine update later today...

The update should be released in about an hour.  You'll know as soon as
we do it because your server will report that it's out-of-date.

-Eric


-Original Message-
From: Eric Smith
Sent: Thursday, September 22, 2005 4:24 PM
To: 'hlds@list.valvesoftware.com'
Subject: RE: Mandatory Source engine update later today...

By the way, this release includes a number of very specific CPU and
memory footprint optimizations brought over from the Half-Life 2: XBOX
development code base. The release also includes all of the engine
groundwork to enable the Day of Defeat: Source launch that will happen
Monday, September 26 at 3:00 PDT.

More to come, soon

-Eric


-Original Message-
From: Eric Smith
Sent: Thursday, September 22, 2005 4:17 PM
To: '[EMAIL PROTECTED]';
'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
Subject: RE: Mandatory Source engine update later today...

Thanks for being patient while we make sure the Source engine update is
ready to be released.  We're putting the final touches on the release,
and it should be ready in the next hour or two.  I'll send more email
soon.

-Eric


-Original Message-
From: Eric Smith
Sent: Tuesday, September 20, 2005 2:08 PM
To: '[EMAIL PROTECTED]';
'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
Subject: Mandatory Source engine update later today...
Importance: High

There will be an update for the Source engine in the next few hours to
help get ready for the Day of Defeat: Source release next Monday at
3:00pm PDT.

This server update will be mandatory for all Source game servers.  You
must shutdown, update, and then restart your Source servers.

-Eric


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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Tyler Cook
--
[ Picked text/plain from multipart/alternative ]
wow - valve increased their server capacity...
 http://www.steampowered.com/status/status.html
 shit, something big is a brewin'

 On 9/22/05, Shane Robinett [EMAIL PROTECTED] wrote:

 I just want to go to sleep. Let's do it in the morning. Thanks!

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric Smith
 Sent: Thursday, September 22, 2005 9:18 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] RE: Mandatory Source engine update later today...

 The update should be released in about an hour. You'll know as soon as
 we do it because your server will report that it's out-of-date.

 -Eric


 -Original Message-
 From: Eric Smith
 Sent: Thursday, September 22, 2005 4:24 PM
 To: 'hlds@list.valvesoftware.com'
 Subject: RE: Mandatory Source engine update later today...

 By the way, this release includes a number of very specific CPU and
 memory footprint optimizations brought over from the Half-Life 2: XBOX
 development code base. The release also includes all of the engine
 groundwork to enable the Day of Defeat: Source launch that will happen
 Monday, September 26 at 3:00 PDT.

 More to come, soon

 -Eric


 -Original Message-
 From: Eric Smith
 Sent: Thursday, September 22, 2005 4:17 PM
 To: '[EMAIL PROTECTED]';
 'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
 Subject: RE: Mandatory Source engine update later today...

 Thanks for being patient while we make sure the Source engine update is
 ready to be released. We're putting the final touches on the release,
 and it should be ready in the next hour or two. I'll send more email
 soon.

 -Eric


 -Original Message-
 From: Eric Smith
 Sent: Tuesday, September 20, 2005 2:08 PM
 To: '[EMAIL PROTECTED]';
 'hlds@list.valvesoftware.com'; 'hlds_linux@list.valvesoftware.com'
 Subject: Mandatory Source engine update later today...
 Importance: High

 There will be an update for the Source engine in the next few hours to
 help get ready for the Day of Defeat: Source release next Monday at
 3:00pm PDT.

 This server update will be mandatory for all Source game servers. You
 must shutdown, update, and then restart your Source servers.

 -Eric


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 please visit:
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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread David Miller
--
[ Picked text/plain from multipart/alternative ]
Doug said there would be a client update along with this one. Is that also
schedule to go with the server release? Or will the client release come
tomorrow as per-usual Friday updates?
--

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RE: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Erik Johnson
Bad news folks, we ran into another problem that is going to push us
into tomorrow. Sorry for the false start.

Erik

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Miller
Sent: Thursday, September 22, 2005 6:58 PM
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...

--
[ Picked text/plain from multipart/alternative ]
Doug said there would be a client update along with this one. Is that
also
schedule to go with the server release? Or will the client release come
tomorrow as per-usual Friday updates?
--

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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Genocidal aka TGenocide
--
[ Picked text/plain from multipart/alternative ]
AGAIN? Jeez, get your facts straight please!

On 9/22/05, Erik Johnson [EMAIL PROTECTED] wrote:

 Bad news folks, we ran into another problem that is going to push us
 into tomorrow. Sorry for the false start.

 Erik

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David Miller
 Sent: Thursday, September 22, 2005 6:58 PM
 To: hlds@list.valvesoftware.com
 Cc: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds] RE: Mandatory Source engine update later today...

 --
 [ Picked text/plain from multipart/alternative ]
 Doug said there would be a client update along with this one. Is that
 also
 schedule to go with the server release? Or will the client release come
 tomorrow as per-usual Friday updates?
 --

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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Alex Spencer

*This is the sound of 300 server admins going to bed*

Erik Johnson wrote:


Bad news folks, we ran into another problem that is going to push us
into tomorrow. Sorry for the false start.

Erik

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Miller
Sent: Thursday, September 22, 2005 6:58 PM
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...

--
[ Picked text/plain from multipart/alternative ]
Doug said there would be a client update along with this one. Is that
also
schedule to go with the server release? Or will the client release come
tomorrow as per-usual Friday updates?
--

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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Tyler Cook
--
[ Picked text/plain from multipart/alternative ]
lay off him, not his fault...
 u wanna get an update that hangs your server? gets it a BSOD?
 didnt think so

 On 9/22/05, Genocidal aka TGenocide [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 AGAIN? Jeez, get your facts straight please!

 On 9/22/05, Erik Johnson [EMAIL PROTECTED] wrote:
 
  Bad news folks, we ran into another problem that is going to push us
  into tomorrow. Sorry for the false start.
 
  Erik
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of David Miller
  Sent: Thursday, September 22, 2005 6:58 PM
  To: hlds@list.valvesoftware.com
  Cc: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds] RE: Mandatory Source engine update later today...
 
  --
  [ Picked text/plain from multipart/alternative ]
  Doug said there would be a client update along with this one. Is that
  also
  schedule to go with the server release? Or will the client release come
  tomorrow as per-usual Friday updates?
  --
 
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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Dustin

Wow, that is un called for, you have no idea what goes on behing programing
and code roll out, that's not even cool to post. Would you perfer that no
one from Valve tells us when releases are coming?

Dustin Tuft

- Original Message -
From: Genocidal aka TGenocide [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, September 22, 2005 8:21 PM
Subject: Re: [hlds] RE: Mandatory Source engine update later today...



--
[ Picked text/plain from multipart/alternative ]
AGAIN? Jeez, get your facts straight please!

On 9/22/05, Erik Johnson [EMAIL PROTECTED] wrote:


Bad news folks, we ran into another problem that is going to push us
into tomorrow. Sorry for the false start.

Erik

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Miller
Sent: Thursday, September 22, 2005 6:58 PM
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...

--
[ Picked text/plain from multipart/alternative ]
Doug said there would be a client update along with this one. Is that
also
schedule to go with the server release? Or will the client release come
tomorrow as per-usual Friday updates?
--

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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Genocidal
--
[ Picked text/plain from multipart/alternative ]
I'm not talking about that. I'm talking about don't post saying its coming
three days in a row, tell us its delayed once, the next day just not say
anything about it at all, thurs comes and says its coming, and now backs
down again. If that isn't a bit disorganized I don't know what is.

On 9/22/05, Tyler Cook [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 lay off him, not his fault...
 u wanna get an update that hangs your server? gets it a BSOD?
 didnt think so

 On 9/22/05, Genocidal aka TGenocide [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  AGAIN? Jeez, get your facts straight please!
 
  On 9/22/05, Erik Johnson [EMAIL PROTECTED] wrote:
  
   Bad news folks, we ran into another problem that is going to push us
   into tomorrow. Sorry for the false start.
  
   Erik
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of David Miller
   Sent: Thursday, September 22, 2005 6:58 PM
   To: hlds@list.valvesoftware.com
   Cc: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds] RE: Mandatory Source engine update later today...
  
   --
   [ Picked text/plain from multipart/alternative ]
   Doug said there would be a client update along with this one. Is that
   also
   schedule to go with the server release? Or will the client release
 come
   tomorrow as per-usual Friday updates?
   --
  
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RE: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Shane Robinett
Code is code. Whatcha gonna do about it?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Genocidal
Sent: Thursday, September 22, 2005 10:30 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...

--
[ Picked text/plain from multipart/alternative ]
I'm not talking about that. I'm talking about don't post saying its
coming
three days in a row, tell us its delayed once, the next day just not say
anything about it at all, thurs comes and says its coming, and now backs
down again. If that isn't a bit disorganized I don't know what is.

On 9/22/05, Tyler Cook [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 lay off him, not his fault...
 u wanna get an update that hangs your server? gets it a BSOD?
 didnt think so

 On 9/22/05, Genocidal aka TGenocide [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  AGAIN? Jeez, get your facts straight please!
 
  On 9/22/05, Erik Johnson [EMAIL PROTECTED] wrote:
  
   Bad news folks, we ran into another problem that is going to push
us
   into tomorrow. Sorry for the false start.
  
   Erik
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of David
Miller
   Sent: Thursday, September 22, 2005 6:58 PM
   To: hlds@list.valvesoftware.com
   Cc: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds] RE: Mandatory Source engine update later
today...
  
   --
   [ Picked text/plain from multipart/alternative ]
   Doug said there would be a client update along with this one. Is
that
   also
   schedule to go with the server release? Or will the client release
 come
   tomorrow as per-usual Friday updates?
   --
  
   ___
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   please visit:
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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Alex Spencer

As far as anyone knew until probably 20 minutes ago, this release was on.

We were given fair warning of it (i'm sure a lot of us hate having
updates sprung on us at the last minute)

AFAIK, Valve are the only people who release regular updates that
actually tend to do useful things.

Go to bed and get over it, it's not the end of the world.


Genocidal wrote:


--
[ Picked text/plain from multipart/alternative ]
I'm not talking about that. I'm talking about don't post saying its coming
three days in a row, tell us its delayed once, the next day just not say
anything about it at all, thurs comes and says its coming, and now backs
down again. If that isn't a bit disorganized I don't know what is.

On 9/22/05, Tyler Cook [EMAIL PROTECTED] wrote:



--
[ Picked text/plain from multipart/alternative ]
lay off him, not his fault...
u wanna get an update that hangs your server? gets it a BSOD?
didnt think so

On 9/22/05, Genocidal aka TGenocide [EMAIL PROTECTED] wrote:



--
[ Picked text/plain from multipart/alternative ]
AGAIN? Jeez, get your facts straight please!

On 9/22/05, Erik Johnson [EMAIL PROTECTED] wrote:



Bad news folks, we ran into another problem that is going to push us
into tomorrow. Sorry for the false start.

Erik

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Miller
Sent: Thursday, September 22, 2005 6:58 PM
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...

--
[ Picked text/plain from multipart/alternative ]
Doug said there would be a client update along with this one. Is that
also
schedule to go with the server release? Or will the client release



come



tomorrow as per-usual Friday updates?
--

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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Genocidal
--
[ Picked text/plain from multipart/alternative ]
I'm talking about false announcements. I love it when an official
spokesperson from VALVe posts on here. Don't get me wrong, I'm just tired of
being let down by oh here it comes wait not yet, almost here, woops not yet
hang on. That kind of stuff. I'm not here to rail on valve for doing
something wrong.

On 9/22/05, Dustin [EMAIL PROTECTED] wrote:

 Wow, that is un called for, you have no idea what goes on behing
 programing
 and code roll out, that's not even cool to post. Would you perfer that no
 one from Valve tells us when releases are coming?

 Dustin Tuft

 - Original Message -
 From: Genocidal aka TGenocide [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, September 22, 2005 8:21 PM
 Subject: Re: [hlds] RE: Mandatory Source engine update later today...


  --
  [ Picked text/plain from multipart/alternative ]
  AGAIN? Jeez, get your facts straight please!
 
  On 9/22/05, Erik Johnson [EMAIL PROTECTED] wrote:
 
  Bad news folks, we ran into another problem that is going to push us
  into tomorrow. Sorry for the false start.
 
  Erik
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of David Miller
  Sent: Thursday, September 22, 2005 6:58 PM
  To: hlds@list.valvesoftware.com
  Cc: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds] RE: Mandatory Source engine update later today...
 
  --
  [ Picked text/plain from multipart/alternative ]
  Doug said there would be a client update along with this one. Is that
  also
  schedule to go with the server release? Or will the client release come
  tomorrow as per-usual Friday updates?
  --
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
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  please visit:
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RE: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Philipp G.

See, in the olden days we could have settled this with swords and speers,
but now with all these laws in place we're pretty much at the mercy of the
developer.



From: Shane Robinett [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: Mandatory Source engine update later today...
Date: Thu, 22 Sep 2005 22:36:32 -0400

Code is code. Whatcha gonna do about it?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Genocidal
Sent: Thursday, September 22, 2005 10:30 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...

--
[ Picked text/plain from multipart/alternative ]
I'm not talking about that. I'm talking about don't post saying its
coming
three days in a row, tell us its delayed once, the next day just not say
anything about it at all, thurs comes and says its coming, and now backs
down again. If that isn't a bit disorganized I don't know what is.

On 9/22/05, Tyler Cook [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 lay off him, not his fault...
 u wanna get an update that hangs your server? gets it a BSOD?
 didnt think so

 On 9/22/05, Genocidal aka TGenocide [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  AGAIN? Jeez, get your facts straight please!
 
  On 9/22/05, Erik Johnson [EMAIL PROTECTED] wrote:
  
   Bad news folks, we ran into another problem that is going to push
us
   into tomorrow. Sorry for the false start.
  
   Erik
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of David
Miller
   Sent: Thursday, September 22, 2005 6:58 PM
   To: hlds@list.valvesoftware.com
   Cc: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds] RE: Mandatory Source engine update later
today...
  
   --
   [ Picked text/plain from multipart/alternative ]
   Doug said there would be a client update along with this one. Is
that
   also
   schedule to go with the server release? Or will the client release
 come
   tomorrow as per-usual Friday updates?
   --
  
   ___
   To unsubscribe, edit your list preferences, or view the list
archives,
   please visit:
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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Genocidal
--
[ Picked text/plain from multipart/alternative ]
Do any of you even read what I just replied? I said that I'm not anti-valve
omg no update *slit wrist* person. I have a life, I could really care less.
I'm just excited about the new stuff Valve is coming out with. And I'll
re-quote myself just for the hell of it since you people are so blind.

On 9/22/05, Genocidal aka TGenocide [EMAIL PROTECTED] wrote:

 I'm not talking about that. I'm talking about don't post saying its
 coming three days in a row, tell us its delayed once, the next day just
 not say
 anything about it at all, thurs comes and says its coming, and now backs
 down again. If that isn't a bit disorganized I don't know what is.


On 9/22/05, Alex Spencer [EMAIL PROTECTED] wrote:

 As far as anyone knew until probably 20 minutes ago, this release was on.

 We were given fair warning of it (i'm sure a lot of us hate having
 updates sprung on us at the last minute)

 AFAIK, Valve are the only people who release regular updates that
 actually tend to do useful things.

 Go to bed and get over it, it's not the end of the world.


 Genocidal wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 I'm not talking about that. I'm talking about don't post saying its
 coming
 three days in a row, tell us its delayed once, the next day just not say
 anything about it at all, thurs comes and says its coming, and now backs
 down again. If that isn't a bit disorganized I don't know what is.
 
 On 9/22/05, Tyler Cook [EMAIL PROTECTED] wrote:
 
 
 --
 [ Picked text/plain from multipart/alternative ]
 lay off him, not his fault...
 u wanna get an update that hangs your server? gets it a BSOD?
 didnt think so
 
 On 9/22/05, Genocidal aka TGenocide [EMAIL PROTECTED] wrote:
 
 
 --
 [ Picked text/plain from multipart/alternative ]
 AGAIN? Jeez, get your facts straight please!
 
 On 9/22/05, Erik Johnson [EMAIL PROTECTED] wrote:
 
 
 Bad news folks, we ran into another problem that is going to push us
 into tomorrow. Sorry for the false start.
 
 Erik
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of David Miller
 Sent: Thursday, September 22, 2005 6:58 PM
 To: hlds@list.valvesoftware.com
 Cc: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds] RE: Mandatory Source engine update later today...
 
 --
 [ Picked text/plain from multipart/alternative ]
 Doug said there would be a client update along with this one. Is that
 also
 schedule to go with the server release? Or will the client release
 
 
 come
 
 
 tomorrow as per-usual Friday updates?
 --
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 
 --
 
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 please visit:
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 --
 
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 --
 
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 please visit:
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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Team Pfeffer
It's not a false announcement. It was a perfectly serious announcement
when made,
but there were unforeseen problems. Deal with it...

or, maybe Eric has suffered one too many crowbar whacks to the head? =)

just kiddin'. You're the best, dude.

-b

On 9/22/05, Genocidal [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 I'm talking about false announcements. I love it when an official
 spokesperson from VALVe posts on here. Don't get me wrong, I'm just tired of
 being let down by oh here it comes wait not yet, almost here, woops not yet
 hang on. That kind of stuff. I'm not here to rail on valve for doing
 something wrong.

 On 9/22/05, Dustin [EMAIL PROTECTED] wrote:
 
  Wow, that is un called for, you have no idea what goes on behing
  programing
  and code roll out, that's not even cool to post. Would you perfer that no
  one from Valve tells us when releases are coming?
 
  Dustin Tuft
 
  - Original Message -
  From: Genocidal aka TGenocide [EMAIL PROTECTED]
  To: hlds@list.valvesoftware.com
  Sent: Thursday, September 22, 2005 8:21 PM
  Subject: Re: [hlds] RE: Mandatory Source engine update later today...
 
 
   --
   [ Picked text/plain from multipart/alternative ]
   AGAIN? Jeez, get your facts straight please!
  
   On 9/22/05, Erik Johnson [EMAIL PROTECTED] wrote:
  
   Bad news folks, we ran into another problem that is going to push us
   into tomorrow. Sorry for the false start.
  
   Erik
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of David Miller
   Sent: Thursday, September 22, 2005 6:58 PM
   To: hlds@list.valvesoftware.com
   Cc: hlds_linux@list.valvesoftware.com
   Subject: Re: [hlds] RE: Mandatory Source engine update later today...
  
   --
   [ Picked text/plain from multipart/alternative ]
   Doug said there would be a client update along with this one. Is that
   also
   schedule to go with the server release? Or will the client release come
   tomorrow as per-usual Friday updates?
   --
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Genocidal
--
[ Picked text/plain from multipart/alternative ]
Thank you Captain Obvious. Hey who the hell is steering this ship? Get back
to the cabin!

On 9/22/05, sKel [EMAIL PROTECTED] wrote:

 its not there fault there finding bugs BEFORE its released... they didn't
 expect these things to go wrong.. or it wouldn't be a bug...

 - Original Message -
 From: Genocidal [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Thursday, September 22, 2005 9:29 PM
 Subject: Re: [hlds] RE: Mandatory Source engine update later today...


  --
  [ Picked text/plain from multipart/alternative ]
  I'm not talking about that. I'm talking about don't post saying its
 coming
  three days in a row, tell us its delayed once, the next day just not say
  anything about it at all, thurs comes and says its coming, and now backs
  down again. If that isn't a bit disorganized I don't know what is.
 
  On 9/22/05, Tyler Cook [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  lay off him, not his fault...
  u wanna get an update that hangs your server? gets it a BSOD?
  didnt think so
 
  On 9/22/05, Genocidal aka TGenocide [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   AGAIN? Jeez, get your facts straight please!
  
   On 9/22/05, Erik Johnson [EMAIL PROTECTED] wrote:
   
Bad news folks, we ran into another problem that is going to push
 us
into tomorrow. Sorry for the false start.
   
Erik
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David
 Miller
Sent: Thursday, September 22, 2005 6:58 PM
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later
 today...
   
--
[ Picked text/plain from multipart/alternative ]
Doug said there would be a client update along with this one. Is
 that
also
schedule to go with the server release? Or will the client release
  come
tomorrow as per-usual Friday updates?
--
   
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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Dagok

Then be excited that they found the problem before they did the update
instead of after it was released.

Things happen, bugs get discovered at the 12th hour.  The patch will happen
when its ready.

Dagok


- Original Message -
From: Genocidal [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, September 22, 2005 7:43 PM
Subject: Re: [hlds] RE: Mandatory Source engine update later today...



--
[ Picked text/plain from multipart/alternative ]
Do any of you even read what I just replied? I said that I'm not
anti-valve
omg no update *slit wrist* person. I have a life, I could really care
less.
I'm just excited about the new stuff Valve is coming out with. And I'll
re-quote myself just for the hell of it since you people are so blind.

On 9/22/05, Genocidal aka TGenocide [EMAIL PROTECTED] wrote:


I'm not talking about that. I'm talking about don't post saying its
coming three days in a row, tell us its delayed once, the next day just
not say
anything about it at all, thurs comes and says its coming, and now backs
down again. If that isn't a bit disorganized I don't know what is.



On 9/22/05, Alex Spencer [EMAIL PROTECTED] wrote:


As far as anyone knew until probably 20 minutes ago, this release was on.

We were given fair warning of it (i'm sure a lot of us hate having
updates sprung on us at the last minute)

AFAIK, Valve are the only people who release regular updates that
actually tend to do useful things.

Go to bed and get over it, it's not the end of the world.


Genocidal wrote:

--
[ Picked text/plain from multipart/alternative ]
I'm not talking about that. I'm talking about don't post saying its
coming
three days in a row, tell us its delayed once, the next day just not say
anything about it at all, thurs comes and says its coming, and now backs
down again. If that isn't a bit disorganized I don't know what is.

On 9/22/05, Tyler Cook [EMAIL PROTECTED] wrote:


--
[ Picked text/plain from multipart/alternative ]
lay off him, not his fault...
u wanna get an update that hangs your server? gets it a BSOD?
didnt think so

On 9/22/05, Genocidal aka TGenocide [EMAIL PROTECTED] wrote:


--
[ Picked text/plain from multipart/alternative ]
AGAIN? Jeez, get your facts straight please!

On 9/22/05, Erik Johnson [EMAIL PROTECTED] wrote:


Bad news folks, we ran into another problem that is going to push us
into tomorrow. Sorry for the false start.

Erik

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Miller
Sent: Thursday, September 22, 2005 6:58 PM
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...

--
[ Picked text/plain from multipart/alternative ]
Doug said there would be a client update along with this one. Is that
also
schedule to go with the server release? Or will the client release


come


tomorrow as per-usual Friday updates?



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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread [BWC] Samurai
s'all good.  I'd rather have it work well rather than be buggy.  I just hope
it is out prior to Monday's release.  It'll be a sad day if we have a valid
DOD:S game and no servers...lol

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, September 22, 2005 9:32 PM
To: hlds@list.valvesoftware.com
Subject: hlds digest, Vol 1 #4006 - 10 msgs

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Today's Topics:

   1. Re: RE: Mandatory Source engine update later today... (David Miller)
   2. RE: RE: Mandatory Source engine update later today... (Erik Johnson)
   3. Re: RE: Mandatory Source engine update later today... (Alex Spencer)
   4. Re: RE: Mandatory Source engine update later today... (Genocidal aka
TGenocide)
   5. Re: RE: Mandatory Source engine update later today... (Tyler Cook)
   6. Re: RE: Mandatory Source engine update later today... (Tyler Cook)
   7. Re: RE: Mandatory Source engine update later today... (Dustin)
   8. Re: RE: Mandatory Source engine update later today... (Genocidal)
   9. RE: RE: Mandatory Source engine update later today... (Shane Robinett)
  10. Re: RE: Mandatory Source engine update later today... (Genocidal)

--__--__--

Message: 1
Date: Thu, 22 Sep 2005 21:58:03 -0400
From: David Miller [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...
Cc: hlds_linux@list.valvesoftware.com
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
Doug said there would be a client update along with this one. Is that also
schedule to go with the server release? Or will the client release come
tomorrow as per-usual Friday updates?
--


--__--__--

Message: 2
Subject: RE: [hlds] RE: Mandatory Source engine update later today...
Date: Thu, 22 Sep 2005 19:15:46 -0700
From: Erik Johnson [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Reply-To: hlds@list.valvesoftware.com

Bad news folks, we ran into another problem that is going to push us
into tomorrow. Sorry for the false start.

Erik

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Miller
Sent: Thursday, September 22, 2005 6:58 PM
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...

--
[ Picked text/plain from multipart/alternative ]
Doug said there would be a client update along with this one. Is that
also
schedule to go with the server release? Or will the client release come
tomorrow as per-usual Friday updates?
--

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--__--__--

Message: 3
Date: Fri, 23 Sep 2005 03:21:13 +0100
From: Alex Spencer [EMAIL PROTECTED]
To:  hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...
Reply-To: hlds@list.valvesoftware.com

*This is the sound of 300 server admins going to bed*

Erik Johnson wrote:

Bad news folks, we ran into another problem that is going to push us
into tomorrow. Sorry for the false start.

Erik

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Miller
Sent: Thursday, September 22, 2005 6:58 PM
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...

--
[ Picked text/plain from multipart/alternative ]
Doug said there would be a client update along with this one. Is that
also
schedule to go with the server release? Or will the client release come
tomorrow as per-usual Friday updates?
--

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--__--__--

Message: 4
Date: Thu, 22 Sep 2005 21:21:21 -0500
From: Genocidal aka TGenocide [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
AGAIN? Jeez, get your facts straight please!

On 9/22/05, Erik Johnson [EMAIL PROTECTED] wrote:

 Bad news folks, we ran into 

Re: [hlds] SV_DownloadURL

2005-09-22 Thread [EMAIL PROTECTED]

Dustin Tuft wrote:


It's not that big of an issue, it's only being called for durning a map
change, so allowing the downlaod to happen keeps the game running much
faster. Less drops and yes there is a bit of a lag for the first min of
play. I agree if your running your server over a low speed connection,
then
running the web service on the same connection is a bad idea and will not
realy give you any gain in gamers experince. So in that case having a Web
server somewhere on the internet would be a far better advantage. But
come
on, if your running a good game server one of the things you should be
running on is a high speed connection. As for cost, if you all ready
running
on a high speed connection, your probly all ready paying at least 50
to 100
buck a month for the server all ready.

Dustin Tuft


From: [EMAIL PROTECTED] [EMAIL PROTECTED]
Reply-To: hlds@list.valvesoftware.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] SV_DownloadURL
Date: Wed, 21 Sep 2005 22:54:13 -0600

Dustin wrote:


My understanding was, that it allows for a faster download to the
client.
The HLDS does trickel download, so in most cases the player gets
everything
just in time for the 30 min map timer to run out :).


- Original Message -
From: LDuke [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Wednesday, September 21, 2005 1:39 PM
Subject: Re: [hlds] SV_DownloadURL

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You shouldn't run your sv_downloadurl mirror on the same physical
location as your Game servers. Think about it. Do you really want your
Game Servers precious resources being squandered on downloading map
files to 18 players on a full 24 slot server? The other six players are
going to experience some erratic play while your server pushes out files
to 18  people at the same time and tries to run your game servers. Not
to mention anyone playing on any other game servers you happen to be
running at the same time will suffer as well. If you do not have
separate web space there are places to get sv_downloadurl resources for
a very reasonable price.I use URLDownload.com and I have been very happy
with them. If you are going to offer High Speed Downloads to your
players the cost is not that hard to deal with.

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Ok, after reading my post I feel that I should re-phrase slightly.

It was* recommended* to me (and I agree) that you shouldn't run them
both on the same box. The numbers I gave were similar to an example
given to me to explain why and I have certainly seen that situation come
up. I was having a serious problem with momentary lag on map changes
when a large group of players had to download the maps. File transfer
uses considerable resources. If enough players are downloading a large
map at the same time it will slow things down. I had a CS server that
was almost entirely Custom maps with a couple of new ones added every
week or so. I also had a CZ server with many Custom maps. We had a
devoted following of players that played there, one because of the maps
and two because of the High Speed Downloads that kept them from having
to go get them. Having sv_downloadurl services on the same box shortened
the time that the server was effected but it was still there. Moving the
files off site to another location solved the problem entirely.

My account at urldownload.com cost around $12.95 a month I believe and
can host maps for all of my servers. I also have a friends development
site hosted there with plenty of room to spare. I feel that it is well
worth the money. Just my 2-cents guys. Sorry if it came across wrong. If
you feel that you can run it on the same box then go for it. I found
that with my configuration I could not. Yours may be different.

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RE: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Ritchey Y
Sorry to hear the news.  Don't forget to announce it
to the hlds_announce list also.  Keep up the great
work!

Ritchey~

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[hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread leo bounds
I for one appreciate the fact that Valve is checking
for bugs before pushing out the release delayed a few
days or not.

- LB

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[hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread stalker333

/sigh

Hate to break it to you, but what was done here, twice, was exactly that... 
False announcements.

Am I upset about them? Nope, if you think about it most of us are not getting anything 
special out of this patch, by itself anyway. Finding bugs before the software 
hits our 'doors' IS a good thing. However, call it what it is, false :P

-Smurf

P.S.
With that said... After over a year of waiting, DOD:S better be great! :)


Date: Thu, 22 Sep 2005 19:45:25 -0700
From: Team Pfeffer [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...
Reply-To: hlds@list.valvesoftware.com

It's not a false announcement. It was a perfectly serious announcement
when made,
but there were unforeseen problems. Deal with it...

or, maybe Eric has suffered one too many crowbar whacks to the head? =)

just kiddin'. You're the best, dude.

-b


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[hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread stalker333

One other thing I might point out... In defense of those who are upset
about this (myself excluded)

The first time, understandable. The second announcement was, and I quote...

The update should be released in about *an hour*.  You'll know as soon as
we do it because your server will report that it's out-of-date.


Now we can argue this til we're all blue in the face (or until the
update is released heh) but the fact is, you just don't usually make an
announcement 1 hour before release, then find bugs. If you are running
a smooth shop, that doesn't happen often. I think you all know that!
Once you hit the hour line, the product should be DONE... Not kinda
done, not we're still testing done, I mean really DONE, ready to ship.

Now in defense of Valve, or maybe more specifically Eric, I seriously
doubt he is doing this to play with you all. The bug is very real I'm
sure, and I for one am happy it's being fixed now, and not later with
yet another patch. Server admins hate patches and for good reason.

In other words, if Eric could release it, it's safe to assume he would
at this point. I, like a few others, just hope this doesn't change the
release date for either the DOD:S server or client. Good luck Valve :)

-Smurf


Date: Thu, 22 Sep 2005 21:37:16 -0500
From: Genocidal [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
I'm talking about false announcements. I love it when an official
spokesperson from VALVe posts on here. Don't get me wrong, I'm just tired of
being let down by oh here it comes wait not yet, almost here, woops not yet
hang on. That kind of stuff. I'm not here to rail on valve for doing
something wrong.



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Re: [hlds] RE: Mandatory Source engine update later today...

2005-09-22 Thread Roc

Go about your life then and let valve fix their code.  As for blind,
$h!t yeah, that is exactly what has happened to all of us from staring
at our monitors for hours! :)

Roc

Genocidal wrote:


--
[ Picked text/plain from multipart/alternative ]
Do any of you even read what I just replied? I said that I'm not anti-valve
omg no update *slit wrist* person. I have a life, I could really care less.
I'm just excited about the new stuff Valve is coming out with. And I'll
re-quote myself just for the hell of it since you people are so blind.

On 9/22/05, Genocidal aka TGenocide [EMAIL PROTECTED] wrote:




I'm not talking about that. I'm talking about don't post saying its
coming three days in a row, tell us its delayed once, the next day just
not say
anything about it at all, thurs comes and says its coming, and now backs
down again. If that isn't a bit disorganized I don't know what is.





On 9/22/05, Alex Spencer [EMAIL PROTECTED] wrote:



As far as anyone knew until probably 20 minutes ago, this release was on.

We were given fair warning of it (i'm sure a lot of us hate having
updates sprung on us at the last minute)

AFAIK, Valve are the only people who release regular updates that
actually tend to do useful things.

Go to bed and get over it, it's not the end of the world.


Genocidal wrote:




--
[ Picked text/plain from multipart/alternative ]
I'm not talking about that. I'm talking about don't post saying its



coming



three days in a row, tell us its delayed once, the next day just not say
anything about it at all, thurs comes and says its coming, and now backs
down again. If that isn't a bit disorganized I don't know what is.

On 9/22/05, Tyler Cook [EMAIL PROTECTED] wrote:





--
[ Picked text/plain from multipart/alternative ]
lay off him, not his fault...
u wanna get an update that hangs your server? gets it a BSOD?
didnt think so

On 9/22/05, Genocidal aka TGenocide [EMAIL PROTECTED] wrote:





--
[ Picked text/plain from multipart/alternative ]
AGAIN? Jeez, get your facts straight please!

On 9/22/05, Erik Johnson [EMAIL PROTECTED] wrote:





Bad news folks, we ran into another problem that is going to push us
into tomorrow. Sorry for the false start.

Erik

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Miller
Sent: Thursday, September 22, 2005 6:58 PM
To: hlds@list.valvesoftware.com
Cc: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds] RE: Mandatory Source engine update later today...

--
[ Picked text/plain from multipart/alternative ]
Doug said there would be a client update along with this one. Is that
also
schedule to go with the server release? Or will the client release





come





tomorrow as per-usual Friday updates?
--

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[hlds] svc_bad error

2005-09-22 Thread Edge-Gaming.com Support
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
What does this mean?

How can we fix it?
--



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