Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread AnAkIn .
This is possible in D3D. With some drivers, but there is also a HL1 engine
exploit to be able to see through any walls.

2009/6/19 Alec Sanger eclyp...@hotmail.com


 that happened to me about a year ago. For whatever reason I could see
 through pretty much any map texture. It happened after I restored the game
 from a minimized state. After I restarted my game it went away

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945



  Date: Thu, 18 Jun 2009 19:55:56 -0400
  From: mnk...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Wallhack or legitimate glitch?
 
  or a glitch on his... what map was this on and what game
 
  On Thu, Jun 18, 2009 at 7:06 PM, Ook ooksser...@zootal.com wrote:
 
   I watched a player shoot people through a non-see through wall today.
 When
   questioned, he said:
  
   i can see through evry thing from here, evry thing thats
 camuflaged...
   i can see through things that are transparent
   or that are camuflaged
   idk it must be a glitch in my PC
  
   Can anyone think of a reason not to ban his sorry arse? Are there known
   glitches that can actually do this? This is a VAC secured OP4 server.
  
  
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Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread Michael Krasnow
As they said it happens its like alt+tab in source games that makes
reflective textures seem to have no texture (purple and black)

On Fri, Jun 19, 2009 at 4:56 AM, AnAkIn . anakin...@gmail.com wrote:

 This is possible in D3D. With some drivers, but there is also a HL1 engine
 exploit to be able to see through any walls.

 2009/6/19 Alec Sanger eclyp...@hotmail.com

 
  that happened to me about a year ago. For whatever reason I could see
  through pretty much any map texture. It happened after I restored the
 game
  from a minimized state. After I restarted my game it went away
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
   Date: Thu, 18 Jun 2009 19:55:56 -0400
   From: mnk...@gmail.com
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Wallhack or legitimate glitch?
  
   or a glitch on his... what map was this on and what game
  
   On Thu, Jun 18, 2009 at 7:06 PM, Ook ooksser...@zootal.com wrote:
  
I watched a player shoot people through a non-see through wall today.
  When
questioned, he said:
   
i can see through evry thing from here, evry thing thats
  camuflaged...
i can see through things that are transparent
or that are camuflaged
idk it must be a glitch in my PC
   
Can anyone think of a reason not to ban his sorry arse? Are there
 known
glitches that can actually do this? This is a VAC secured OP4
 server.
   
   
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Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread AnAkIn .
He's talking about HL1 Engine, this has nothing to do with Source games.

2009/6/19 Michael Krasnow mnk...@gmail.com

 As they said it happens its like alt+tab in source games that makes
 reflective textures seem to have no texture (purple and black)

 On Fri, Jun 19, 2009 at 4:56 AM, AnAkIn . anakin...@gmail.com wrote:

  This is possible in D3D. With some drivers, but there is also a HL1
 engine
  exploit to be able to see through any walls.
 
  2009/6/19 Alec Sanger eclyp...@hotmail.com
 
  
   that happened to me about a year ago. For whatever reason I could see
   through pretty much any map texture. It happened after I restored the
  game
   from a minimized state. After I restarted my game it went away
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
Date: Thu, 18 Jun 2009 19:55:56 -0400
From: mnk...@gmail.com
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Wallhack or legitimate glitch?
   
or a glitch on his... what map was this on and what game
   
On Thu, Jun 18, 2009 at 7:06 PM, Ook ooksser...@zootal.com wrote:
   
 I watched a player shoot people through a non-see through wall
 today.
   When
 questioned, he said:

 i can see through evry thing from here, evry thing thats
   camuflaged...
 i can see through things that are transparent
 or that are camuflaged
 idk it must be a glitch in my PC

 Can anyone think of a reason not to ban his sorry arse? Are there
  known
 glitches that can actually do this? This is a VAC secured OP4
  server.


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Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread Ook
So it sounds like the genreal consensus is that this could indeed be a 
legitimate glitch. I tend to favor that based on watching this player play, 
and talking with them. I've got players that rack up 80-0 scores real fast, 
and while they are suspicisous I've only seen one exhibiting knowledge of 
people behind solid walls. This particular case is different. The player is 
not rampaging through the server killing anything that moves, so I think 
Ill give this kid the benefit of the doubt.

- Original Message - 
From: Ook ooksser...@zootal.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Thursday, June 18, 2009 4:06 PM
Subject: [hlds] Wallhack or legitimate glitch?


I watched a player shoot people through a non-see through wall today. When
 questioned, he said:

 i can see through evry thing from here, evry thing thats camuflaged...
 i can see through things that are transparent
 or that are camuflaged
 idk it must be a glitch in my PC

 Can anyone think of a reason not to ban his sorry arse? Are there known
 glitches that can actually do this? This is a VAC secured OP4 server.


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 please visit:
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Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread AnAkIn .
Well, you can edit the .wad of one map with a hex editor and change the
textures names so the map can't find them. In OpenGL, you'll get pink
textures, and in D3D, you won't get any textures = wallhack.

2009/6/19 Ook ooksser...@zootal.com

 So it sounds like the genreal consensus is that this could indeed be a
 legitimate glitch. I tend to favor that based on watching this player play,
 and talking with them. I've got players that rack up 80-0 scores real fast,
 and while they are suspicisous I've only seen one exhibiting knowledge of
 people behind solid walls. This particular case is different. The player is
 not rampaging through the server killing anything that moves, so I think
 Ill give this kid the benefit of the doubt.

 - Original Message -
 From: Ook ooksser...@zootal.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Thursday, June 18, 2009 4:06 PM
 Subject: [hlds] Wallhack or legitimate glitch?


 I watched a player shoot people through a non-see through wall today. When
  questioned, he said:
 
  i can see through evry thing from here, evry thing thats camuflaged...
  i can see through things that are transparent
  or that are camuflaged
  idk it must be a glitch in my PC
 
  Can anyone think of a reason not to ban his sorry arse? Are there known
  glitches that can actually do this? This is a VAC secured OP4 server.
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-19 Thread P1cwh0r3
I've asked on the AA3 forums about this but with all the crybabies going on
about the authentication servers being down it got buried before anything
was noticed.

I asked on the steampowered AA3 forums (
http://forums.steampowered.com/forums/showthread.php?t=900526 ) and I got a
basic answer (albeit rather cryptic) and found some server related files in
X:\Steam\steamapps\common\america's army 3\Binaries

But as mentioned in the forum we might need the AA3 team to authorise the
servers. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
Sent: Thursday, 18 June 2009 9:57 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

That will likely be the case but talking about the windows
server here not the linux one.

- Original Message - 
From: Adam Nowacki no...@xpam.de
 
 With 2.x linux server usually lagged behind windows version, I guess its 
 going to be the same with 3.x if they'll even release linux version :D


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Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread Ook
That sounds too easy. I'm guessing it's not VAC detectable - does VAC 
validate the Valve wads?

- Original Message - 
From: AnAkIn . anakin...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, June 19, 2009 9:06 AM
Subject: Re: [hlds] Wallhack or legitimate glitch?


 Well, you can edit the .wad of one map with a hex editor and change the
 textures names so the map can't find them. In OpenGL, you'll get pink
 textures, and in D3D, you won't get any textures = wallhack.

 2009/6/19 Ook ooksser...@zootal.com

 So it sounds like the genreal consensus is that this could indeed be a
 legitimate glitch. I tend to favor that based on watching this player 
 play,
 and talking with them. I've got players that rack up 80-0 scores real 
 fast,
 and while they are suspicisous I've only seen one exhibiting knowledge of
 people behind solid walls. This particular case is different. The player 
 is
 not rampaging through the server killing anything that moves, so I think
 Ill give this kid the benefit of the doubt.

 - Original Message -
 From: Ook ooksser...@zootal.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Thursday, June 18, 2009 4:06 PM
 Subject: [hlds] Wallhack or legitimate glitch?


 I watched a player shoot people through a non-see through wall today. 
 When
  questioned, he said:
 
  i can see through evry thing from here, evry thing thats 
  camuflaged...
  i can see through things that are transparent
  or that are camuflaged
  idk it must be a glitch in my PC
 
  Can anyone think of a reason not to ban his sorry arse? Are there known
  glitches that can actually do this? This is a VAC secured OP4 server.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread AnAkIn .
No, it's not.
VAC never checks for textures/models/sounds modifications.

2009/6/19 Ook ooksser...@zootal.com

 That sounds too easy. I'm guessing it's not VAC detectable - does VAC
 validate the Valve wads?

 - Original Message -
 From: AnAkIn . anakin...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, June 19, 2009 9:06 AM
 Subject: Re: [hlds] Wallhack or legitimate glitch?


  Well, you can edit the .wad of one map with a hex editor and change the
  textures names so the map can't find them. In OpenGL, you'll get pink
  textures, and in D3D, you won't get any textures = wallhack.
 
  2009/6/19 Ook ooksser...@zootal.com
 
  So it sounds like the genreal consensus is that this could indeed be a
  legitimate glitch. I tend to favor that based on watching this player
  play,
  and talking with them. I've got players that rack up 80-0 scores real
  fast,
  and while they are suspicisous I've only seen one exhibiting knowledge
 of
  people behind solid walls. This particular case is different. The player
  is
  not rampaging through the server killing anything that moves, so I think
  Ill give this kid the benefit of the doubt.
 
  - Original Message -
  From: Ook ooksser...@zootal.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Thursday, June 18, 2009 4:06 PM
  Subject: [hlds] Wallhack or legitimate glitch?
 
 
  I watched a player shoot people through a non-see through wall today.
  When
   questioned, he said:
  
   i can see through evry thing from here, evry thing thats
   camuflaged...
   i can see through things that are transparent
   or that are camuflaged
   idk it must be a glitch in my PC
  
   Can anyone think of a reason not to ban his sorry arse? Are there
 known
   glitches that can actually do this? This is a VAC secured OP4
 server.
  
  
   ___
   To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread Michael Krasnow
yea plus hex edditing does not change the CRC i believe which is what VAC
checks

On Fri, Jun 19, 2009 at 2:37 PM, AnAkIn . anakin...@gmail.com wrote:

 No, it's not.
 VAC never checks for textures/models/sounds modifications.

 2009/6/19 Ook ooksser...@zootal.com

  That sounds too easy. I'm guessing it's not VAC detectable - does VAC
  validate the Valve wads?
 
  - Original Message -
  From: AnAkIn . anakin...@gmail.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, June 19, 2009 9:06 AM
  Subject: Re: [hlds] Wallhack or legitimate glitch?
 
 
   Well, you can edit the .wad of one map with a hex editor and change the
   textures names so the map can't find them. In OpenGL, you'll get pink
   textures, and in D3D, you won't get any textures = wallhack.
  
   2009/6/19 Ook ooksser...@zootal.com
  
   So it sounds like the genreal consensus is that this could indeed be a
   legitimate glitch. I tend to favor that based on watching this player
   play,
   and talking with them. I've got players that rack up 80-0 scores real
   fast,
   and while they are suspicisous I've only seen one exhibiting knowledge
  of
   people behind solid walls. This particular case is different. The
 player
   is
   not rampaging through the server killing anything that moves, so I
 think
   Ill give this kid the benefit of the doubt.
  
   - Original Message -
   From: Ook ooksser...@zootal.com
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Thursday, June 18, 2009 4:06 PM
   Subject: [hlds] Wallhack or legitimate glitch?
  
  
   I watched a player shoot people through a non-see through wall today.
   When
questioned, he said:
   
i can see through evry thing from here, evry thing thats
camuflaged...
i can see through things that are transparent
or that are camuflaged
idk it must be a glitch in my PC
   
Can anyone think of a reason not to ban his sorry arse? Are there
  known
glitches that can actually do this? This is a VAC secured OP4
  server.
   
   
___
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 archives,
please visit:
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Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-19 Thread Matthew Gottlieb
I would say reaching out to the AA3 team would be the best bet for
this.  It's also posible that they will release their own DS tool
rather then using Valve's tool.

On Fri, Jun 19, 2009 at 12:34 PM, P1cwh0r3p...@p1cwh0r3.com wrote:
 I've asked on the AA3 forums about this but with all the crybabies going on
 about the authentication servers being down it got buried before anything
 was noticed.

 I asked on the steampowered AA3 forums (
 http://forums.steampowered.com/forums/showthread.php?t=900526 ) and I got a
 basic answer (albeit rather cryptic) and found some server related files in
 X:\Steam\steamapps\common\america's army 3\Binaries

 But as mentioned in the forum we might need the AA3 team to authorise the
 servers.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland
 Sent: Thursday, 18 June 2009 9:57 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

 That will likely be the case but talking about the windows
 server here not the linux one.

 - Original Message -
 From: Adam Nowacki no...@xpam.de

 With 2.x linux server usually lagged behind windows version, I guess its
 going to be the same with 3.x if they'll even release linux version :D

 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and the
 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
 or return the E.mail to postmas...@multiplay.co.uk.


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Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread krid
Hex editing CAN change the CRC, but with a weak error-detection system
like CRC it's not hard to avoid that if you know what you're doing. If all
you're trying to do is corrupt data then it's trivial at best.

The complete lack of integrity verification in CRC is one of the reasons I
assumed VAC was using something like MD5 or SHA.
Is it REALLY using CRC? o_0

 yea plus hex edditing does not change the CRC i believe which is what VAC
 checks

 On Fri, Jun 19, 2009 at 2:37 PM, AnAkIn . anakin...@gmail.com wrote:

 No, it's not.
 VAC never checks for textures/models/sounds modifications.

 2009/6/19 Ook ooksser...@zootal.com

  That sounds too easy. I'm guessing it's not VAC detectable - does VAC
  validate the Valve wads?
 
  - Original Message -
  From: AnAkIn . anakin...@gmail.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Friday, June 19, 2009 9:06 AM
  Subject: Re: [hlds] Wallhack or legitimate glitch?
 
 
   Well, you can edit the .wad of one map with a hex editor and change
 the
   textures names so the map can't find them. In OpenGL, you'll get
 pink
   textures, and in D3D, you won't get any textures = wallhack.
  
   2009/6/19 Ook ooksser...@zootal.com
  
   So it sounds like the genreal consensus is that this could indeed
 be a
   legitimate glitch. I tend to favor that based on watching this
 player
   play,
   and talking with them. I've got players that rack up 80-0 scores
 real
   fast,
   and while they are suspicisous I've only seen one exhibiting
 knowledge
  of
   people behind solid walls. This particular case is different. The
 player
   is
   not rampaging through the server killing anything that moves, so I
 think
   Ill give this kid the benefit of the doubt.
  
   - Original Message -
   From: Ook ooksser...@zootal.com
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Thursday, June 18, 2009 4:06 PM
   Subject: [hlds] Wallhack or legitimate glitch?
  
  
   I watched a player shoot people through a non-see through wall
 today.
   When
questioned, he said:
   
i can see through evry thing from here, evry thing thats
camuflaged...
i can see through things that are transparent
or that are camuflaged
idk it must be a glitch in my PC
   
Can anyone think of a reason not to ban his sorry arse? Are there
  known
glitches that can actually do this? This is a VAC secured OP4
  server.



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Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread Michael Krasnow
umm yea... if you check when starting up lets say a tf2 server it caches the
crcs of the server files against the crcs of the client files

On Fri, Jun 19, 2009 at 3:14 PM, k...@kear.net wrote:

 Hex editing CAN change the CRC, but with a weak error-detection system
 like CRC it's not hard to avoid that if you know what you're doing. If all
 you're trying to do is corrupt data then it's trivial at best.

 The complete lack of integrity verification in CRC is one of the reasons I
 assumed VAC was using something like MD5 or SHA.
 Is it REALLY using CRC? o_0

  yea plus hex edditing does not change the CRC i believe which is what VAC
  checks
 
  On Fri, Jun 19, 2009 at 2:37 PM, AnAkIn . anakin...@gmail.com wrote:
 
  No, it's not.
  VAC never checks for textures/models/sounds modifications.
 
  2009/6/19 Ook ooksser...@zootal.com
 
   That sounds too easy. I'm guessing it's not VAC detectable - does VAC
   validate the Valve wads?
  
   - Original Message -
   From: AnAkIn . anakin...@gmail.com
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Friday, June 19, 2009 9:06 AM
   Subject: Re: [hlds] Wallhack or legitimate glitch?
  
  
Well, you can edit the .wad of one map with a hex editor and change
  the
textures names so the map can't find them. In OpenGL, you'll get
  pink
textures, and in D3D, you won't get any textures = wallhack.
   
2009/6/19 Ook ooksser...@zootal.com
   
So it sounds like the genreal consensus is that this could indeed
  be a
legitimate glitch. I tend to favor that based on watching this
  player
play,
and talking with them. I've got players that rack up 80-0 scores
  real
fast,
and while they are suspicisous I've only seen one exhibiting
  knowledge
   of
people behind solid walls. This particular case is different. The
  player
is
not rampaging through the server killing anything that moves, so I
  think
Ill give this kid the benefit of the doubt.
   
- Original Message -
From: Ook ooksser...@zootal.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Thursday, June 18, 2009 4:06 PM
Subject: [hlds] Wallhack or legitimate glitch?
   
   
I watched a player shoot people through a non-see through wall
  today.
When
 questioned, he said:

 i can see through evry thing from here, evry thing thats
 camuflaged...
 i can see through things that are transparent
 or that are camuflaged
 idk it must be a glitch in my PC

 Can anyone think of a reason not to ban his sorry arse? Are there
   known
 glitches that can actually do this? This is a VAC secured OP4
   server.



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Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread AnAkIn .
Of course hex editing changes the CRC.
VAC only checks for cheats which modify the memory, it has nothing to do
with wad, mdl, wav, mp3 or any other legit game files. VAC only checks for
.exe and .dll.



2009/6/19 k...@kear.net

 Hex editing CAN change the CRC, but with a weak error-detection system
 like CRC it's not hard to avoid that if you know what you're doing. If all
 you're trying to do is corrupt data then it's trivial at best.

 The complete lack of integrity verification in CRC is one of the reasons I
 assumed VAC was using something like MD5 or SHA.
 Is it REALLY using CRC? o_0

  yea plus hex edditing does not change the CRC i believe which is what VAC
  checks
 
  On Fri, Jun 19, 2009 at 2:37 PM, AnAkIn . anakin...@gmail.com wrote:
 
  No, it's not.
  VAC never checks for textures/models/sounds modifications.
 
  2009/6/19 Ook ooksser...@zootal.com
 
   That sounds too easy. I'm guessing it's not VAC detectable - does VAC
   validate the Valve wads?
  
   - Original Message -
   From: AnAkIn . anakin...@gmail.com
   To: Half-Life dedicated Win32 server mailing list
   hlds@list.valvesoftware.com
   Sent: Friday, June 19, 2009 9:06 AM
   Subject: Re: [hlds] Wallhack or legitimate glitch?
  
  
Well, you can edit the .wad of one map with a hex editor and change
  the
textures names so the map can't find them. In OpenGL, you'll get
  pink
textures, and in D3D, you won't get any textures = wallhack.
   
2009/6/19 Ook ooksser...@zootal.com
   
So it sounds like the genreal consensus is that this could indeed
  be a
legitimate glitch. I tend to favor that based on watching this
  player
play,
and talking with them. I've got players that rack up 80-0 scores
  real
fast,
and while they are suspicisous I've only seen one exhibiting
  knowledge
   of
people behind solid walls. This particular case is different. The
  player
is
not rampaging through the server killing anything that moves, so I
  think
Ill give this kid the benefit of the doubt.
   
- Original Message -
From: Ook ooksser...@zootal.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Thursday, June 18, 2009 4:06 PM
Subject: [hlds] Wallhack or legitimate glitch?
   
   
I watched a player shoot people through a non-see through wall
  today.
When
 questioned, he said:

 i can see through evry thing from here, evry thing thats
 camuflaged...
 i can see through things that are transparent
 or that are camuflaged
 idk it must be a glitch in my PC

 Can anyone think of a reason not to ban his sorry arse? Are there
   known
 glitches that can actually do this? This is a VAC secured OP4
   server.



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Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-19 Thread P1cwh0r3
Well, I reached out... sent the email and am waiting. In the meantime I've
been tinkering with the steam Dedicated server config files found in
X:\Steam\steamapps\common\america's army 3 dedicated server\Binaries, and
uploaded them to the host box (roughly 2Gb).

Managed to get a server up and running. It recognised the map I was running
and almost connected with my client but of course because the auth servers
aren't working it wouldn't let me finish connecting.
I even saw my connection attempt:
--
DevNet: Login request: ui_bink_master?Name=?team=0?Face=0
DevNet: Join request: ui_bink_master?Name=?team=0?Face=0
ScriptLog: Incoming connection request  Options: ?Name=?team=0?Face=0
ScriptLog: (AGP_GameInfo_0) AA_GameInfo::Login Failure in server join URL -
no name found in options ?Name=?team=0?Face=0
Warning: Login failed: You must log into your account and select a soldier
before trying to join a server.
DevNet: Join failure: You must log into your account and select a soldier
before trying to join a server.
DevNet: NotifyAcceptingConnection: Server TheWorld accept
--

Oh well... 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
Sent: Saturday, 20 June 2009 5:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

I would say reaching out to the AA3 team would be the best bet for
this.  It's also posible that they will release their own DS tool
rather then using Valve's tool.


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Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread AnAkIn .
But we're not talking about TF2 here...:/

2009/6/19 Michael Krasnow mnk...@gmail.com

 umm yea... if you check when starting up lets say a tf2 server it caches
 the
 crcs of the server files against the crcs of the client files

 On Fri, Jun 19, 2009 at 3:14 PM, k...@kear.net wrote:

  Hex editing CAN change the CRC, but with a weak error-detection system
  like CRC it's not hard to avoid that if you know what you're doing. If
 all
  you're trying to do is corrupt data then it's trivial at best.
 
  The complete lack of integrity verification in CRC is one of the reasons
 I
  assumed VAC was using something like MD5 or SHA.
  Is it REALLY using CRC? o_0
 
   yea plus hex edditing does not change the CRC i believe which is what
 VAC
   checks
  
   On Fri, Jun 19, 2009 at 2:37 PM, AnAkIn . anakin...@gmail.com wrote:
  
   No, it's not.
   VAC never checks for textures/models/sounds modifications.
  
   2009/6/19 Ook ooksser...@zootal.com
  
That sounds too easy. I'm guessing it's not VAC detectable - does
 VAC
validate the Valve wads?
   
- Original Message -
From: AnAkIn . anakin...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Friday, June 19, 2009 9:06 AM
Subject: Re: [hlds] Wallhack or legitimate glitch?
   
   
 Well, you can edit the .wad of one map with a hex editor and
 change
   the
 textures names so the map can't find them. In OpenGL, you'll get
   pink
 textures, and in D3D, you won't get any textures = wallhack.

 2009/6/19 Ook ooksser...@zootal.com

 So it sounds like the genreal consensus is that this could indeed
   be a
 legitimate glitch. I tend to favor that based on watching this
   player
 play,
 and talking with them. I've got players that rack up 80-0 scores
   real
 fast,
 and while they are suspicisous I've only seen one exhibiting
   knowledge
of
 people behind solid walls. This particular case is different. The
   player
 is
 not rampaging through the server killing anything that moves, so
 I
   think
 Ill give this kid the benefit of the doubt.

 - Original Message -
 From: Ook ooksser...@zootal.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Thursday, June 18, 2009 4:06 PM
 Subject: [hlds] Wallhack or legitimate glitch?


 I watched a player shoot people through a non-see through wall
   today.
 When
  questioned, he said:
 
  i can see through evry thing from here, evry thing thats
  camuflaged...
  i can see through things that are transparent
  or that are camuflaged
  idk it must be a glitch in my PC
 
  Can anyone think of a reason not to ban his sorry arse? Are
 there
known
  glitches that can actually do this? This is a VAC secured OP4
server.
 
 
 
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  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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Re: [hlds] Wallhack or legitimate glitch?

2009-06-19 Thread Michael Krasnow
lol i used it as an example because tf2 visually in console says caching
crcs

On Fri, Jun 19, 2009 at 3:36 PM, AnAkIn . anakin...@gmail.com wrote:

 But we're not talking about TF2 here...:/

 2009/6/19 Michael Krasnow mnk...@gmail.com

   umm yea... if you check when starting up lets say a tf2 server it
 caches
  the
  crcs of the server files against the crcs of the client files
 
  On Fri, Jun 19, 2009 at 3:14 PM, k...@kear.net wrote:
 
   Hex editing CAN change the CRC, but with a weak error-detection system
   like CRC it's not hard to avoid that if you know what you're doing. If
  all
   you're trying to do is corrupt data then it's trivial at best.
  
   The complete lack of integrity verification in CRC is one of the
 reasons
  I
   assumed VAC was using something like MD5 or SHA.
   Is it REALLY using CRC? o_0
  
yea plus hex edditing does not change the CRC i believe which is what
  VAC
checks
   
On Fri, Jun 19, 2009 at 2:37 PM, AnAkIn . anakin...@gmail.com
 wrote:
   
No, it's not.
VAC never checks for textures/models/sounds modifications.
   
2009/6/19 Ook ooksser...@zootal.com
   
 That sounds too easy. I'm guessing it's not VAC detectable - does
  VAC
 validate the Valve wads?

 - Original Message -
 From: AnAkIn . anakin...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, June 19, 2009 9:06 AM
 Subject: Re: [hlds] Wallhack or legitimate glitch?


  Well, you can edit the .wad of one map with a hex editor and
  change
the
  textures names so the map can't find them. In OpenGL, you'll get
pink
  textures, and in D3D, you won't get any textures = wallhack.
 
  2009/6/19 Ook ooksser...@zootal.com
 
  So it sounds like the genreal consensus is that this could
 indeed
be a
  legitimate glitch. I tend to favor that based on watching this
player
  play,
  and talking with them. I've got players that rack up 80-0
 scores
real
  fast,
  and while they are suspicisous I've only seen one exhibiting
knowledge
 of
  people behind solid walls. This particular case is different.
 The
player
  is
  not rampaging through the server killing anything that moves,
 so
  I
think
  Ill give this kid the benefit of the doubt.
 
  - Original Message -
  From: Ook ooksser...@zootal.com
  To: Half-Life dedicated Win32 server mailing list
  hlds@list.valvesoftware.com
  Sent: Thursday, June 18, 2009 4:06 PM
  Subject: [hlds] Wallhack or legitimate glitch?
 
 
  I watched a player shoot people through a non-see through wall
today.
  When
   questioned, he said:
  
   i can see through evry thing from here, evry thing thats
   camuflaged...
   i can see through things that are transparent
   or that are camuflaged
   idk it must be a glitch in my PC
  
   Can anyone think of a reason not to ban his sorry arse? Are
  there
 known
   glitches that can actually do this? This is a VAC secured
 OP4
 server.
  
  
  
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   please visit:
   http://list.valvesoftware.com/mailman/listinfo/hlds
  
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  please visit:
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[hlds] Red Orchestra Required Dedicated Server Update

2009-06-19 Thread John Gibson
A required update for Red Orchestra has been released for both Windows
and Linux dedicated servers. All dedicated servers must be updated to be
compatible with the client version now on Steam (and to show in the
server browser). This update now makes mandatory the optional fix that
was released some weeks ago that fixed player counts in the server
browser.  
 
Regards,
 
John Gibson
President
Tripwire Interactive LLC
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[hlds] Darkest Hour Server Update Released

2009-06-19 Thread John Gibson
A required update for Darkest Hour has been released. All dedicated
servers must be updated to be compatible with the client version now on
Steam (and to show in the server browser). This update fixes many issues
with bugs and balance in the game's levels.  
 
Regards,
 
John Gibson
President
Tripwire Interactive LLC
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Re: [hlds] Darkest Hour Server Update Released

2009-06-19 Thread John Gibson
A small addition to my previous e-mail. After updating a Darkest Hour
dedicated server through HLDS you must set the number in the
steam_appid.txt in the base \System folder to 1280.

Regards,

John Gibson
President
Tripwire Interactive LLC

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
Sent: Friday, June 19, 2009 7:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Darkest Hour Server Update Released

A required update for Darkest Hour has been released. All dedicated
servers must be updated to be compatible with the client version now on
Steam (and to show in the server browser). This update fixes many issues
with bugs and balance in the game's levels.  
 
Regards,
 
John Gibson
President
Tripwire Interactive LLC
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Re: [hlds] Darkest Hour Server Update Released

2009-06-19 Thread Andrew Armstrong
Even when running normal RO servers? There's only
\redorchestra\System\steam_appid.txt, not
\redorchestra\DarkestHour\System\steam_appid.txt

Thanks,
Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
Sent: Saturday, 20 June 2009 9:36 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Darkest Hour Server Update Released

A small addition to my previous e-mail. After updating a Darkest Hour
dedicated server through HLDS you must set the number in the
steam_appid.txt in the base \System folder to 1280.

Regards,

John Gibson
President
Tripwire Interactive LLC

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
Sent: Friday, June 19, 2009 7:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Darkest Hour Server Update Released

A required update for Darkest Hour has been released. All dedicated
servers must be updated to be compatible with the client version now on
Steam (and to show in the server browser). This update fixes many issues
with bugs and balance in the game's levels.  
 
Regards,
 
John Gibson
President
Tripwire Interactive LLC
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Re: [hlds] Darkest Hour Server Update Released

2009-06-19 Thread Robert C
Just so you're aware, requiring this means that its impossible to run an 
RO server and a DH server out of the same dir on the same host. That is 
quite a pain in the butt in our environment.

Rob C.

John Gibson wrote:
 A small addition to my previous e-mail. After updating a Darkest Hour
 dedicated server through HLDS you must set the number in the
 steam_appid.txt in the base \System folder to 1280.
 
 Regards,
 
 John Gibson
 President
 Tripwire Interactive LLC
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of John Gibson
 Sent: Friday, June 19, 2009 7:17 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] Darkest Hour Server Update Released
 
 A required update for Darkest Hour has been released. All dedicated
 servers must be updated to be compatible with the client version now on
 Steam (and to show in the server browser). This update fixes many issues
 with bugs and balance in the game's levels.  
  
 Regards,
  
 John Gibson
 President
 Tripwire Interactive LLC
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 please visit:
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Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

2009-06-19 Thread Karl Weckstrom
http://ve3d.ign.com/articles/news/48433/Americas-Army-3-Developer-Comments-On-Closure-Quickly-Silenced

I'd say that product is done. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of P1cwh0r3
Sent: Friday, June 19, 2009 3:34 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

Well, I reached out... sent the email and am waiting. In the meantime I've
been tinkering with the steam Dedicated server config files found in
X:\Steam\steamapps\common\america's army 3 dedicated server\Binaries, and
uploaded them to the host box (roughly 2Gb).

Managed to get a server up and running. It recognised the map I was running
and almost connected with my client but of course because the auth servers
aren't working it wouldn't let me finish connecting.
I even saw my connection attempt:
--
DevNet: Login request: ui_bink_master?Name=?team=0?Face=0
DevNet: Join request: ui_bink_master?Name=?team=0?Face=0
ScriptLog: Incoming connection request  Options: ?Name=?team=0?Face=0
ScriptLog: (AGP_GameInfo_0) AA_GameInfo::Login Failure in server join URL -
no name found in options ?Name=?team=0?Face=0
Warning: Login failed: You must log into your account and select a soldier
before trying to join a server.
DevNet: Join failure: You must log into your account and select a soldier
before trying to join a server.
DevNet: NotifyAcceptingConnection: Server TheWorld accept
--

Oh well... 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb
Sent: Saturday, 20 June 2009 5:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Americas Army 3 dedicated server not listed on hlds tool

I would say reaching out to the AA3 team would be the best bet for
this.  It's also posible that they will release their own DS tool
rather then using Valve's tool.


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