[hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread raydan
( remove all _ , because google to powerful)
from 3_r_d_e_r_a_._c_o_m

that gay made a Lau script addon in CSS, it a public release, anyone
can download it. And There are many lua client script released,
like GunGrave cheat (youtube DaeynQK7pVA)
that is a client side plugin and too new, VAC can't detect now.

the L_S_S will more powerful, later may be able bypass or detour
client dll in any source game.
Player without any hard work, just know Lua script can cheating easily.


Hope valve can look at that.

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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread AzuiSleet
Looking at those scripts, they aren't much different than what plagued
GMod a while. It's mostly a bunch of scripts that run a console
command a bunch (physics_budget) and some that run commands during the
connect phase. In TF2 it was fixed and there are plenty of plugins to
block console commands from NULL players, and it should be trivial to
add a command like physics_budget to the list.

On Mon, Feb 8, 2010 at 2:33 AM, raydan rayda...@gmail.com wrote:
 ( remove all _ , because google to powerful)
 from 3_r_d_e_r_a_._c_o_m

 that gay made a Lau script addon in CSS, it a public release, anyone
 can download it. And There are many lua client script released,
 like GunGrave cheat (youtube DaeynQK7pVA)
 that is a client side plugin and too new, VAC can't detect now.

 the L_S_S will more powerful, later may be able bypass or detour
 client dll in any source game.
 Player without any hard work, just know Lua script can cheating easily.


 Hope valve can look at that.

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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread raydan
currently, that only can do some console command, but it can be easy
to add something like hooking function, like client plugin cheat. but
this more easy to use. I can say that lua script will more powerful
for cheating if valve don't care

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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread w4rezz
Who cares? You can use Sourcemod or eventscripts and code your own
aimbot or wallhack with that.

For example you can install sourcemod to your client and use sm_cvar
r_Drawothermodels 2 and bOom..you have VAC undetected wallhack.

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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread Olly Ginger
Sourcemod is a server plugin, you probobly tested it by running a  
listenserver

Sent from my iPhone

On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote:

 Who cares? You can use Sourcemod or eventscripts and code your own
 aimbot or wallhack with that.

 For example you can install sourcemod to your client and use sm_cvar
 r_Drawothermodels 2 and bOom..you have VAC undetected wallhack.

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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread Dominic Marciano

I like how he just told people how to H4X. even if it might not actually work 
on some servers.

:3

 From: oli...@gmail.com
 To: hlds@list.valvesoftware.com
 Date: Mon, 8 Feb 2010 13:43:09 +
 Subject: Re: [hlds] watch out lua script cheat available in CSS,  may be 
 all  source game soon
 
 Sourcemod is a server plugin, you probobly tested it by running a  
 listenserver
 
 Sent from my iPhone
 
 On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote:
 
  Who cares? You can use Sourcemod or eventscripts and code your own
  aimbot or wallhack with that.
 
  For example you can install sourcemod to your client and use sm_cvar
  r_Drawothermodels 2 and bOom..you have VAC undetected wallhack.
 
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  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread Andrew Leach
No, it's a real exploit caused by the client loading it's own  
sourcemod with full privileges in a listen server, then staying in the  
engine when you connect to another server. You can't do anything to  
other clients obviously, but you can change restricted CVars. Easily  
blockable using zBlock or an equiv.

Sent from my iPhone 3GS

On 8 Feb 2010, at 13:43, Olly Ginger oli...@gmail.com wrote:

 Sourcemod is a server plugin, you probobly tested it by running a
 listenserver

 Sent from my iPhone

 On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote:

 Who cares? You can use Sourcemod or eventscripts and code your own
 aimbot or wallhack with that.

 For example you can install sourcemod to your client and use sm_cvar
 r_Drawothermodels 2 and bOom..you have VAC undetected wallhack.

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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread Dominic Marciano

 Sent from my iPhone 3GS


Nice one.

 From: m...@luaduck.co.uk
 To: hlds@list.valvesoftware.com
 Date: Mon, 8 Feb 2010 15:03:36 +
 Subject: Re: [hlds] watch out lua script cheat available in CSS,  may be 
 all  source game soon
 
 No, it's a real exploit caused by the client loading it's own  
 sourcemod with full privileges in a listen server, then staying in the  
 engine when you connect to another server. You can't do anything to  
 other clients obviously, but you can change restricted CVars. Easily  
 blockable using zBlock or an equiv.
 
 Sent from my iPhone 3GS
 
 On 8 Feb 2010, at 13:43, Olly Ginger oli...@gmail.com wrote:
 
  Sourcemod is a server plugin, you probobly tested it by running a
  listenserver
 
  Sent from my iPhone
 
  On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote:
 
  Who cares? You can use Sourcemod or eventscripts and code your own
  aimbot or wallhack with that.
 
  For example you can install sourcemod to your client and use sm_cvar
  r_Drawothermodels 2 and bOom..you have VAC undetected wallhack.
 
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  archives, please visit:
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[hlds] Looking for map author private_beach_v2

2010-02-08 Thread Ook
I'm looking for the author of the map private_beach_v2. It is an 
Opposing Force map. Does anyone here happen to know who made that map?

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Re: [hlds] Looking for map author private_beach_v2

2010-02-08 Thread Jarno Veuger
Ask in hlmappers?

Op 08-Feb-10 18:12, Ook schreef:
 I'm looking for the author of the map private_beach_v2. It is an
 Opposing Force map. Does anyone here happen to know who made that map?

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 The message was checked by ESET NOD32 Antivirus.

 http://www.eset.com







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Re: [hlds] Looking for map author private_beach_v2

2010-02-08 Thread Ook
I did, but hlmappers doesn't get much traffic, and I'm betting I'm more 
likely to get an answer from some server operator somewhere.

On 2/8/2010 9:35 AM, Jarno Veuger wrote:
 Ask in hlmappers?

 Op 08-Feb-10 18:12, Ook schreef:

 I'm looking for the author of the map private_beach_v2. It is an
 Opposing Force map. Does anyone here happen to know who made that map?

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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread w4rezz
No, its plugin, all plugins for server can be used on client, you can
use Sourcemod ON client in clanwars etc, you can remove cheat flags
from cvars etc..
Plugin is loaded when you start game, not when you start a listenserver.

Its nothing new and valve dont care, so why you think they will care about lua.

2010/2/8 Olly Ginger oli...@gmail.com:
 Sourcemod is a server plugin, you probobly tested it by running a
 listenserver

 Sent from my iPhone

 On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote:

 Who cares? You can use Sourcemod or eventscripts and code your own
 aimbot or wallhack with that.

 For example you can install sourcemod to your client and use sm_cvar
 r_Drawothermodels 2 and bOom..you have VAC undetected wallhack.

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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread Arg!
I belive Kigen anti cheat can detect and handle the client side sourcemod
hax.

On Tue, Feb 9, 2010 at 7:24 AM, w4rezz w4r...@gmail.com wrote:

 No, its plugin, all plugins for server can be used on client, you can
 use Sourcemod ON client in clanwars etc, you can remove cheat flags
 from cvars etc..
 Plugin is loaded when you start game, not when you start a listenserver.

 Its nothing new and valve dont care, so why you think they will care about
 lua.

 2010/2/8 Olly Ginger oli...@gmail.com:
  Sourcemod is a server plugin, you probobly tested it by running a
  listenserver
 
  Sent from my iPhone
 
  On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote:
 
  Who cares? You can use Sourcemod or eventscripts and code your own
  aimbot or wallhack with that.
 
  For example you can install sourcemod to your client and use sm_cvar
  r_Drawothermodels 2 and bOom..you have VAC undetected wallhack.
 
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  archives, please visit:
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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread Mike Stiehm
Ya I wish it didn't lag out our servers or we would also use that.  (Insane
lag every time we tested it and no one seemed to care of the KAC/sourcemod
forums) just a quick side note.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg!
Sent: Monday, February 08, 2010 3:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] watch out lua script cheat available in CSS, may be all
source game soon

I belive Kigen anti cheat can detect and handle the client side sourcemod
hax.

On Tue, Feb 9, 2010 at 7:24 AM, w4rezz w4r...@gmail.com wrote:

 No, its plugin, all plugins for server can be used on client, you can
 use Sourcemod ON client in clanwars etc, you can remove cheat flags
 from cvars etc..
 Plugin is loaded when you start game, not when you start a listenserver.

 Its nothing new and valve dont care, so why you think they will care about
 lua.

 2010/2/8 Olly Ginger oli...@gmail.com:
  Sourcemod is a server plugin, you probobly tested it by running a
  listenserver
 
  Sent from my iPhone
 
  On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote:
 
  Who cares? You can use Sourcemod or eventscripts and code your own
  aimbot or wallhack with that.
 
  For example you can install sourcemod to your client and use sm_cvar
  r_Drawothermodels 2 and bOom..you have VAC undetected wallhack.
 
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  archives, please visit:
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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread Michael Krasnow
i had no lag with KAC only problem was that i kept getting kicked for
spamming sm_admin :P

On Mon, Feb 8, 2010 at 4:59 PM, Mike Stiehm mikesti...@gmail.com wrote:

 Ya I wish it didn't lag out our servers or we would also use that.  (Insane
 lag every time we tested it and no one seemed to care of the KAC/sourcemod
 forums) just a quick side note.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg!
 Sent: Monday, February 08, 2010 3:54 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] watch out lua script cheat available in CSS, may be all
 source game soon

 I belive Kigen anti cheat can detect and handle the client side sourcemod
 hax.

 On Tue, Feb 9, 2010 at 7:24 AM, w4rezz w4r...@gmail.com wrote:

  No, its plugin, all plugins for server can be used on client, you can
  use Sourcemod ON client in clanwars etc, you can remove cheat flags
  from cvars etc..
  Plugin is loaded when you start game, not when you start a listenserver.
 
  Its nothing new and valve dont care, so why you think they will care
 about
  lua.
 
  2010/2/8 Olly Ginger oli...@gmail.com:
   Sourcemod is a server plugin, you probobly tested it by running a
   listenserver
  
   Sent from my iPhone
  
   On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote:
  
   Who cares? You can use Sourcemod or eventscripts and code your own
   aimbot or wallhack with that.
  
   For example you can install sourcemod to your client and use sm_cvar
   r_Drawothermodels 2 and bOom..you have VAC undetected wallhack.
  
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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-08 Thread Dog
KAC works well.
No problems or lag on any of our servers.


-eVaDog
TheVille.Org
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[hlds] couldn't allocate any server IP port when specifying my public IP address

2010-02-08 Thread Rich Allen
Help!

I'm trying to run a dedicated TF2 server from my home server.  It's a
dedicated server, hosting my domains and my weather station.  The only
difference between this machine and a for-pay host is that it's sittin
ghere in my house, behind my router, just like the rest of my computers.

I have the TF2 server set to run off of port 27016, and I have that port
and 27020 both being forwarded to the server's IP using TCP and UDP.

When I run srcds without the +ip option, the server starts up fine but
it isn't visible on the server list (I have a buddy check for it from
his house).
When I run srcds with the +ip option, specifying my external IP address,
I get the couldn't allocate any server IP port error message and the
server won't start.

What am I missing?

Rich Allen


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Re: [hlds] couldn't allocate any server IP port when specifying my public IP address

2010-02-08 Thread Shawn Somers
make sure that you have sv_lan 0 set in your server.cfg file (and have 
that file called on the command line)
do NOT use +IP in the command line, that is for machines with multiple 
public IP's.

You should be able to connect ot the machine via LAN and WAN after that.

Shawn Somers

Rich Allen wrote:
 Help!

 I'm trying to run a dedicated TF2 server from my home server.  It's a
 dedicated server, hosting my domains and my weather station.  The only
 difference between this machine and a for-pay host is that it's sittin
 ghere in my house, behind my router, just like the rest of my computers.

 I have the TF2 server set to run off of port 27016, and I have that port
 and 27020 both being forwarded to the server's IP using TCP and UDP.

 When I run srcds without the +ip option, the server starts up fine but
 it isn't visible on the server list (I have a buddy check for it from
 his house).
 When I run srcds with the +ip option, specifying my external IP address,
 I get the couldn't allocate any server IP port error message and the
 server won't start.

 What am I missing?

 Rich Allen
   


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Re: [hlds] couldn't allocate any server IP port when specifying my public IP address

2010-02-08 Thread Saul Rennison
You can't bind NAT machines to public IPs. You need to forward Steam
and srcds ports on your router. +ip is for users with multiple IP
addresses available and want to host numerous instances of SRCDS, all
on different IPs.

On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote:
 Help!

 I'm trying to run a dedicated TF2 server from my home server.  It's a
 dedicated server, hosting my domains and my weather station.  The only
 difference between this machine and a for-pay host is that it's sittin
 ghere in my house, behind my router, just like the rest of my computers.

 I have the TF2 server set to run off of port 27016, and I have that port
 and 27020 both being forwarded to the server's IP using TCP and UDP.

 When I run srcds without the +ip option, the server starts up fine but
 it isn't visible on the server list (I have a buddy check for it from
 his house).
 When I run srcds with the +ip option, specifying my external IP address,
 I get the couldn't allocate any server IP port error message and the
 server won't start.

 What am I missing?

 Rich Allen


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-- 

Thanks,
 - Saul.

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Re: [hlds] couldn't allocate any server IP port when specifying my public IP address

2010-02-08 Thread Matthew Gottlieb
It's -ip not +ip.
Have you forwarded your ports? You can only set the IP to an IP the
computer actually has (in this case only your Local IP).

On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison saul.renni...@gmail.com wrote:
 You can't bind NAT machines to public IPs. You need to forward Steam
 and srcds ports on your router. +ip is for users with multiple IP
 addresses available and want to host numerous instances of SRCDS, all
 on different IPs.

 On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote:
 Help!

 I'm trying to run a dedicated TF2 server from my home server.  It's a
 dedicated server, hosting my domains and my weather station.  The only
 difference between this machine and a for-pay host is that it's sittin
 ghere in my house, behind my router, just like the rest of my computers.

 I have the TF2 server set to run off of port 27016, and I have that port
 and 27020 both being forwarded to the server's IP using TCP and UDP.

 When I run srcds without the +ip option, the server starts up fine but
 it isn't visible on the server list (I have a buddy check for it from
 his house).
 When I run srcds with the +ip option, specifying my external IP address,
 I get the couldn't allocate any server IP port error message and the
 server won't start.

 What am I missing?

 Rich Allen


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 --

 Thanks,
  - Saul.

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Re: [hlds] couldn't allocate any server IP port when specifying my public IP address

2010-02-08 Thread Michael Krasnow
+ and - are the samething in this case and yes you can only use the ip
commandline for your lan ip unless you have no router (i have stuff like
hamachi installed so i have to specify +ip 192.168.1.107)

Mike

On Mon, Feb 8, 2010 at 7:29 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:

 It's -ip not +ip.
 Have you forwarded your ports? You can only set the IP to an IP the
 computer actually has (in this case only your Local IP).

 On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison saul.renni...@gmail.com
 wrote:
  You can't bind NAT machines to public IPs. You need to forward Steam
  and srcds ports on your router. +ip is for users with multiple IP
  addresses available and want to host numerous instances of SRCDS, all
  on different IPs.
 
  On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote:
  Help!
 
  I'm trying to run a dedicated TF2 server from my home server.  It's a
  dedicated server, hosting my domains and my weather station.  The only
  difference between this machine and a for-pay host is that it's sittin
  ghere in my house, behind my router, just like the rest of my computers.
 
  I have the TF2 server set to run off of port 27016, and I have that port
  and 27020 both being forwarded to the server's IP using TCP and UDP.
 
  When I run srcds without the +ip option, the server starts up fine but
  it isn't visible on the server list (I have a buddy check for it from
  his house).
  When I run srcds with the +ip option, specifying my external IP address,
  I get the couldn't allocate any server IP port error message and the
  server won't start.
 
  What am I missing?
 
  Rich Allen
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  --
 
  Thanks,
   - Saul.
 
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 please visit:
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Re: [hlds] couldn't allocate any server IP port when specifying my public IP address

2010-02-08 Thread Jerod Bennett
I think the real problem here is lack of the server showing up in the server 
list.

Because the server binds to a non-routeable IP like 192.168.1.100, when it 
tells the master server it's IP the master server goes non-routeable, ignore.

Has anyone on the list come up with a solution to get around this problem?

-Jerry
 
On Feb 8, 2010, at 4:47 PM, Michael Krasnow wrote:

 + and - are the samething in this case and yes you can only use the ip
 commandline for your lan ip unless you have no router (i have stuff like
 hamachi installed so i have to specify +ip 192.168.1.107)
 
 Mike
 
 On Mon, Feb 8, 2010 at 7:29 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:
 
 It's -ip not +ip.
 Have you forwarded your ports? You can only set the IP to an IP the
 computer actually has (in this case only your Local IP).
 
 On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison saul.renni...@gmail.com
 wrote:
 You can't bind NAT machines to public IPs. You need to forward Steam
 and srcds ports on your router. +ip is for users with multiple IP
 addresses available and want to host numerous instances of SRCDS, all
 on different IPs.
 
 On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote:
 Help!
 
 I'm trying to run a dedicated TF2 server from my home server.  It's a
 dedicated server, hosting my domains and my weather station.  The only
 difference between this machine and a for-pay host is that it's sittin
 ghere in my house, behind my router, just like the rest of my computers.
 
 I have the TF2 server set to run off of port 27016, and I have that port
 and 27020 both being forwarded to the server's IP using TCP and UDP.
 
 When I run srcds without the +ip option, the server starts up fine but
 it isn't visible on the server list (I have a buddy check for it from
 his house).
 When I run srcds with the +ip option, specifying my external IP address,
 I get the couldn't allocate any server IP port error message and the
 server won't start.
 
 What am I missing?
 
 Rich Allen
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 --
 
 Thanks,
 - Saul.
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
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Re: [hlds] couldn't allocate any server IP port when specifying my public IP address

2010-02-08 Thread Matthew Gottlieb
That's not true.  The master server recognizes the external IP, even
if the server is bound to a local IP.  As long as nothing is blocking
the heart beat, the server should show up.

~ Matt
srcds.com

On Mon, Feb 8, 2010 at 7:02 PM, Jerod Bennett je...@bennett.gg wrote:
 I think the real problem here is lack of the server showing up in the server 
 list.

 Because the server binds to a non-routeable IP like 192.168.1.100, when it 
 tells the master server it's IP the master server goes non-routeable, 
 ignore.

 Has anyone on the list come up with a solution to get around this problem?

 -Jerry

 On Feb 8, 2010, at 4:47 PM, Michael Krasnow wrote:

 + and - are the samething in this case and yes you can only use the ip
 commandline for your lan ip unless you have no router (i have stuff like
 hamachi installed so i have to specify +ip 192.168.1.107)

 Mike

 On Mon, Feb 8, 2010 at 7:29 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 It's -ip not +ip.
 Have you forwarded your ports? You can only set the IP to an IP the
 computer actually has (in this case only your Local IP).

 On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison saul.renni...@gmail.com
 wrote:
 You can't bind NAT machines to public IPs. You need to forward Steam
 and srcds ports on your router. +ip is for users with multiple IP
 addresses available and want to host numerous instances of SRCDS, all
 on different IPs.

 On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote:
 Help!

 I'm trying to run a dedicated TF2 server from my home server.  It's a
 dedicated server, hosting my domains and my weather station.  The only
 difference between this machine and a for-pay host is that it's sittin
 ghere in my house, behind my router, just like the rest of my computers.

 I have the TF2 server set to run off of port 27016, and I have that port
 and 27020 both being forwarded to the server's IP using TCP and UDP.

 When I run srcds without the +ip option, the server starts up fine but
 it isn't visible on the server list (I have a buddy check for it from
 his house).
 When I run srcds with the +ip option, specifying my external IP address,
 I get the couldn't allocate any server IP port error message and the
 server won't start.

 What am I missing?

 Rich Allen


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 --

 Thanks,
 - Saul.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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 please visit:
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 please visit:
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Re: [hlds] couldn't allocate any server IP port when specifying my public IP address

2010-02-08 Thread Michael Krasnow
Yep matt is right

On Mon, Feb 8, 2010 at 8:18 PM, Matthew Gottlieb 
matthew.j.gottl...@gmail.com wrote:

 That's not true.  The master server recognizes the external IP, even
 if the server is bound to a local IP.  As long as nothing is blocking
 the heart beat, the server should show up.

 ~ Matt
 srcds.com

 On Mon, Feb 8, 2010 at 7:02 PM, Jerod Bennett je...@bennett.gg wrote:
  I think the real problem here is lack of the server showing up in the
 server list.
 
  Because the server binds to a non-routeable IP like 192.168.1.100, when
 it tells the master server it's IP the master server goes non-routeable,
 ignore.
 
  Has anyone on the list come up with a solution to get around this
 problem?
 
  -Jerry
 
  On Feb 8, 2010, at 4:47 PM, Michael Krasnow wrote:
 
  + and - are the samething in this case and yes you can only use the ip
  commandline for your lan ip unless you have no router (i have stuff like
  hamachi installed so i have to specify +ip 192.168.1.107)
 
  Mike
 
  On Mon, Feb 8, 2010 at 7:29 PM, Matthew Gottlieb 
  matthew.j.gottl...@gmail.com wrote:
 
  It's -ip not +ip.
  Have you forwarded your ports? You can only set the IP to an IP the
  computer actually has (in this case only your Local IP).
 
  On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison saul.renni...@gmail.com
 
  wrote:
  You can't bind NAT machines to public IPs. You need to forward Steam
  and srcds ports on your router. +ip is for users with multiple IP
  addresses available and want to host numerous instances of SRCDS, all
  on different IPs.
 
  On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote:
  Help!
 
  I'm trying to run a dedicated TF2 server from my home server.  It's a
  dedicated server, hosting my domains and my weather station.  The
 only
  difference between this machine and a for-pay host is that it's
 sittin
  ghere in my house, behind my router, just like the rest of my
 computers.
 
  I have the TF2 server set to run off of port 27016, and I have that
 port
  and 27020 both being forwarded to the server's IP using TCP and UDP.
 
  When I run srcds without the +ip option, the server starts up fine
 but
  it isn't visible on the server list (I have a buddy check for it from
  his house).
  When I run srcds with the +ip option, specifying my external IP
 address,
  I get the couldn't allocate any server IP port error message and
 the
  server won't start.
 
  What am I missing?
 
  Rich Allen
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list
 archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  --
 
  Thanks,
  - Saul.
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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 please visit:
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Re: [hlds] couldn't allocate any server IP port when specifying my public IP address

2010-02-08 Thread Matthew Gottlieb
You will never see your own server if it's on the LAN.  Others,
however, should be able to see and connect to it.  Just because no one
joins doesn't mean it's not listed.

~ Matt
SRCDS.com

On Mon, Feb 8, 2010 at 8:25 PM, Jerod Bennett je...@bennett.gg wrote:
 That's really strange.

 And I don't want to hijack this thread, but when I posted a similar question 
 before about the server list, I was given the impression that I was SOL.

 My server shows up here: http://www.game-monitor.com/search.php?search=jerry

 But, it has never showed up in the Server List even though the following is 
 in my log:

 Adding master server 68.142.72.250:27011
 Adding master server 72.165.61.189:27011
 Connection to Steam servers successful.
   VAC secure mode is activated.

 Thoughts?

 -Jerry


 On Feb 8, 2010, at 5:25 PM, Michael Krasnow wrote:

 Yep matt is right

 On Mon, Feb 8, 2010 at 8:18 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 That's not true.  The master server recognizes the external IP, even
 if the server is bound to a local IP.  As long as nothing is blocking
 the heart beat, the server should show up.

 ~ Matt
 srcds.com

 On Mon, Feb 8, 2010 at 7:02 PM, Jerod Bennett je...@bennett.gg wrote:
 I think the real problem here is lack of the server showing up in the
 server list.

 Because the server binds to a non-routeable IP like 192.168.1.100, when
 it tells the master server it's IP the master server goes non-routeable,
 ignore.

 Has anyone on the list come up with a solution to get around this
 problem?

 -Jerry

 On Feb 8, 2010, at 4:47 PM, Michael Krasnow wrote:

 + and - are the samething in this case and yes you can only use the ip
 commandline for your lan ip unless you have no router (i have stuff like
 hamachi installed so i have to specify +ip 192.168.1.107)

 Mike

 On Mon, Feb 8, 2010 at 7:29 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:

 It's -ip not +ip.
 Have you forwarded your ports? You can only set the IP to an IP the
 computer actually has (in this case only your Local IP).

 On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison saul.renni...@gmail.com

 wrote:
 You can't bind NAT machines to public IPs. You need to forward Steam
 and srcds ports on your router. +ip is for users with multiple IP
 addresses available and want to host numerous instances of SRCDS, all
 on different IPs.

 On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote:
 Help!

 I'm trying to run a dedicated TF2 server from my home server.  It's a
 dedicated server, hosting my domains and my weather station.  The
 only
 difference between this machine and a for-pay host is that it's
 sittin
 ghere in my house, behind my router, just like the rest of my
 computers.

 I have the TF2 server set to run off of port 27016, and I have that
 port
 and 27020 both being forwarded to the server's IP using TCP and UDP.

 When I run srcds without the +ip option, the server starts up fine
 but
 it isn't visible on the server list (I have a buddy check for it from
 his house).
 When I run srcds with the +ip option, specifying my external IP
 address,
 I get the couldn't allocate any server IP port error message and
 the
 server won't start.

 What am I missing?

 Rich Allen


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 --

 Thanks,
 - Saul.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 please visit:
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Re: [hlds] couldn't allocate any server IP port when specifying my public IP address

2010-02-08 Thread Jerod Bennett
How does the list determine LAN?

My Server is 10.10.10.10 / 70.169.247.109
My IP is 172.17.0.80

I don't see how it would know I'm on the same network.

-Jerry

On Feb 8, 2010, at 6:41 PM, Matthew Gottlieb wrote:

 You will never see your own server if it's on the LAN.  Others,
 however, should be able to see and connect to it.  Just because no one
 joins doesn't mean it's not listed.
 
 ~ Matt
 SRCDS.com
 
 On Mon, Feb 8, 2010 at 8:25 PM, Jerod Bennett je...@bennett.gg wrote:
 That's really strange.
 
 And I don't want to hijack this thread, but when I posted a similar question 
 before about the server list, I was given the impression that I was SOL.
 
 My server shows up here: http://www.game-monitor.com/search.php?search=jerry
 
 But, it has never showed up in the Server List even though the following is 
 in my log:
 
 Adding master server 68.142.72.250:27011
 Adding master server 72.165.61.189:27011
 Connection to Steam servers successful.
   VAC secure mode is activated.
 
 Thoughts?
 
 -Jerry
 
 
 On Feb 8, 2010, at 5:25 PM, Michael Krasnow wrote:
 
 Yep matt is right
 
 On Mon, Feb 8, 2010 at 8:18 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:
 
 That's not true.  The master server recognizes the external IP, even
 if the server is bound to a local IP.  As long as nothing is blocking
 the heart beat, the server should show up.
 
 ~ Matt
 srcds.com
 
 On Mon, Feb 8, 2010 at 7:02 PM, Jerod Bennett je...@bennett.gg wrote:
 I think the real problem here is lack of the server showing up in the
 server list.
 
 Because the server binds to a non-routeable IP like 192.168.1.100, when
 it tells the master server it's IP the master server goes non-routeable,
 ignore.
 
 Has anyone on the list come up with a solution to get around this
 problem?
 
 -Jerry
 
 On Feb 8, 2010, at 4:47 PM, Michael Krasnow wrote:
 
 + and - are the samething in this case and yes you can only use the ip
 commandline for your lan ip unless you have no router (i have stuff like
 hamachi installed so i have to specify +ip 192.168.1.107)
 
 Mike
 
 On Mon, Feb 8, 2010 at 7:29 PM, Matthew Gottlieb 
 matthew.j.gottl...@gmail.com wrote:
 
 It's -ip not +ip.
 Have you forwarded your ports? You can only set the IP to an IP the
 computer actually has (in this case only your Local IP).
 
 On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison saul.renni...@gmail.com
 
 wrote:
 You can't bind NAT machines to public IPs. You need to forward Steam
 and srcds ports on your router. +ip is for users with multiple IP
 addresses available and want to host numerous instances of SRCDS, all
 on different IPs.
 
 On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net wrote:
 Help!
 
 I'm trying to run a dedicated TF2 server from my home server.  It's a
 dedicated server, hosting my domains and my weather station.  The
 only
 difference between this machine and a for-pay host is that it's
 sittin
 ghere in my house, behind my router, just like the rest of my
 computers.
 
 I have the TF2 server set to run off of port 27016, and I have that
 port
 and 27020 both being forwarded to the server's IP using TCP and UDP.
 
 When I run srcds without the +ip option, the server starts up fine
 but
 it isn't visible on the server list (I have a buddy check for it from
 his house).
 When I run srcds with the +ip option, specifying my external IP
 address,
 I get the couldn't allocate any server IP port error message and
 the
 server won't start.
 
 What am I missing?
 
 Rich Allen
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 --
 
 Thanks,
 - Saul.
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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 To unsubscribe, edit your list preferences, or view the list archives,
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 To unsubscribe, edit your list preferences, or view the list archives, 
 

Re: [hlds] couldn't allocate any server IP port when specifying my public IP address

2010-02-08 Thread Matthew Gottlieb
It's -port 27016
-hostpost doesn't work anymore afaik.

On Tue, Feb 9, 2010 at 12:46 AM, Alexander Baade alx.ba...@gmail.com wrote:
 I also have my servers set up behind a router and had a fun time getting
 them up and visible.  Here is what works for me, hope it helps.

 Add the following line to your command line. You are not going to want to
 use +ip unless your server is on it's own vlan with a static IP.

 -hostport 27016

 Open these ports in your router:

 Ports:
 UDP 1200
 TU 27016
 UDP 27020

 Ranges:
 UDP 27000 - 27014
 TCP 27030 - 27039


 On Mon, Feb 8, 2010 at 5:02 PM, Rich Allen r...@ricosweb.net wrote:

 Help!

 I'm trying to run a dedicated TF2 server from my home server.  It's a
 dedicated server, hosting my domains and my weather station.  The only
 difference between this machine and a for-pay host is that it's sittin
 ghere in my house, behind my router, just like the rest of my computers.

 I have the TF2 server set to run off of port 27016, and I have that port
 and 27020 both being forwarded to the server's IP using TCP and UDP.

 When I run srcds without the +ip option, the server starts up fine but
 it isn't visible on the server list (I have a buddy check for it from
 his house).
 When I run srcds with the +ip option, specifying my external IP address,
 I get the couldn't allocate any server IP port error message and the
 server won't start.

 What am I missing?

 Rich Allen


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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