Ya I wish it didn't lag out our servers or we would also use that.  (Insane
lag every time we tested it and no one seemed to care of the KAC/sourcemod
forums) just a quick side note.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Arg!
Sent: Monday, February 08, 2010 3:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] watch out lua script cheat available in CSS, may be all
source game soon

I belive Kigen anti cheat can detect and handle the client side sourcemod
hax.

On Tue, Feb 9, 2010 at 7:24 AM, w4rezz <[email protected]> wrote:

> No, its plugin, all plugins for server can be used on client, you can
> use Sourcemod ON client in clanwars etc, you can remove cheat flags
> from cvars etc..
> Plugin is loaded when you start game, not when you start a listenserver.
>
> Its nothing new and valve dont care, so why you think they will care about
> lua.
>
> 2010/2/8 Olly Ginger <[email protected]>:
> > Sourcemod is a server plugin, you probobly tested it by running a
> > listenserver
> >
> > Sent from my iPhone
> >
> > On 8 Feb 2010, at 13:36, w4rezz <[email protected]> wrote:
> >
> >> Who cares? You can use Sourcemod or eventscripts and code your own
> >> aimbot or wallhack with that.
> >>
> >> For example you can install sourcemod to your client and use sm_cvar
> >> r_Drawothermodels 2 and bOom..you have VAC undetected wallhack.
> >>
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