Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-09 Thread w4rezz
No, KAC just checks if sourcemod_version cvar exists on client. Anyway
if you wanna tell me KAC is protecting server better then VAC, its
next Valve's fail, we payed for game, and we have NO support for it,
no updates, no fixes...

2010/2/8 Arg! chillic...@gmail.com:
 I belive Kigen anti cheat can detect and handle the client side sourcemod
 hax.

 On Tue, Feb 9, 2010 at 7:24 AM, w4rezz w4r...@gmail.com wrote:

 No, its plugin, all plugins for server can be used on client, you can
 use Sourcemod ON client in clanwars etc, you can remove cheat flags
 from cvars etc..
 Plugin is loaded when you start game, not when you start a listenserver.

 Its nothing new and valve dont care, so why you think they will care about
 lua.

 2010/2/8 Olly Ginger oli...@gmail.com:
  Sourcemod is a server plugin, you probobly tested it by running a
  listenserver
 
  Sent from my iPhone
 
  On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote:
 
  Who cares? You can use Sourcemod or eventscripts and code your own
  aimbot or wallhack with that.
 
  For example you can install sourcemod to your client and use sm_cvar
  r_Drawothermodels 2 and bOom..you have VAC undetected wallhack.
 
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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-09 Thread Allan Button
Good thing sourcemod is closed source, so people can't remove the 
sourcemod_version cvar.

Allan

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of w4rezz
Sent: February-09-10 9:20 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] watch out lua script cheat available in CSS, may be all 
source game soon

No, KAC just checks if sourcemod_version cvar exists on client. Anyway if you 
wanna tell me KAC is protecting server better then VAC, its next Valve's fail, 
we payed for game, and we have NO support for it, no updates, no fixes...

2010/2/8 Arg! chillic...@gmail.com:
 I belive Kigen anti cheat can detect and handle the client side 
 sourcemod hax.

 On Tue, Feb 9, 2010 at 7:24 AM, w4rezz w4r...@gmail.com wrote:

 No, its plugin, all plugins for server can be used on client, you can 
 use Sourcemod ON client in clanwars etc, you can remove cheat flags 
 from cvars etc..
 Plugin is loaded when you start game, not when you start a listenserver.

 Its nothing new and valve dont care, so why you think they will care 
 about lua.

 2010/2/8 Olly Ginger oli...@gmail.com:
  Sourcemod is a server plugin, you probobly tested it by running a 
  listenserver
 
  Sent from my iPhone
 
  On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote:
 
  Who cares? You can use Sourcemod or eventscripts and code your own 
  aimbot or wallhack with that.
 
  For example you can install sourcemod to your client and use 
  sm_cvar r_Drawothermodels 2 and bOom..you have VAC undetected wallhack.
 
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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-09 Thread Didrole
Rofl what's that then ?
http://hg.alliedmods.net/sourcemod-central/file/3a73bbf60f34

2010/2/9 Allan Button abut...@netaccess.ca

 Good thing sourcemod is closed source, so people can't remove the
 sourcemod_version cvar.

 Allan

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of w4rezz
 Sent: February-09-10 9:20 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] watch out lua script cheat available in CSS, may be all
 source game soon

 No, KAC just checks if sourcemod_version cvar exists on client. Anyway if
 you wanna tell me KAC is protecting server better then VAC, its next Valve's
 fail, we payed for game, and we have NO support for it, no updates, no
 fixes...

 2010/2/8 Arg! chillic...@gmail.com:
  I belive Kigen anti cheat can detect and handle the client side
  sourcemod hax.
 
  On Tue, Feb 9, 2010 at 7:24 AM, w4rezz w4r...@gmail.com wrote:
 
  No, its plugin, all plugins for server can be used on client, you can
  use Sourcemod ON client in clanwars etc, you can remove cheat flags
  from cvars etc..
  Plugin is loaded when you start game, not when you start a listenserver.
 
  Its nothing new and valve dont care, so why you think they will care
  about lua.
 
  2010/2/8 Olly Ginger oli...@gmail.com:
   Sourcemod is a server plugin, you probobly tested it by running a
   listenserver
  
   Sent from my iPhone
  
   On 8 Feb 2010, at 13:36, w4rezz w4r...@gmail.com wrote:
  
   Who cares? You can use Sourcemod or eventscripts and code your own
   aimbot or wallhack with that.
  
   For example you can install sourcemod to your client and use
   sm_cvar r_Drawothermodels 2 and bOom..you have VAC undetected
 wallhack.
  
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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-09 Thread D4rKr0W
Il 09/02/2010 15:44, Didrole ha scritto:
 Rofl what's that then ?
 http://hg.alliedmods.net/sourcemod-central/file/3a73bbf60f34


rofl what's this then ?
http://en.wikipedia.org/wiki/Sarcasm


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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-09 Thread Dominic Marciano

Again, Smashed.

 Date: Tue, 9 Feb 2010 15:50:03 +0100
 From: dark...@dpi-clan.org
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] watch out lua script cheat available in CSS, may be all   
 source game soon
 
 Il 09/02/2010 15:44, Didrole ha scritto:
  Rofl what's that then ?
  http://hg.alliedmods.net/sourcemod-central/file/3a73bbf60f34
 
 
 rofl what's this then ?
 http://en.wikipedia.org/wiki/Sarcasm
 
 
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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-09 Thread Didrole
Sorry my sarcasm detector is broken, I will buy a new one.

2010/2/9 Dominic Marciano lambda1_...@hotmail.com


 Again, Smashed.

  Date: Tue, 9 Feb 2010 15:50:03 +0100
  From: dark...@dpi-clan.org
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] watch out lua script cheat available in CSS, may be
 all   source game soon
 
  Il 09/02/2010 15:44, Didrole ha scritto:
   Rofl what's that then ?
   http://hg.alliedmods.net/sourcemod-central/file/3a73bbf60f34
  
 
  rofl what's this then ?
  http://en.wikipedia.org/wiki/Sarcasm
 
 
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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-09 Thread Dominic Marciano

http://www.sarcasmdetector.com

 Date: Tue, 9 Feb 2010 16:11:07 +0100
 From: didr...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] watch out lua script cheat available in CSS,  may be 
 all  source game soon
 
 Sorry my sarcasm detector is broken, I will buy a new one.
 
 2010/2/9 Dominic Marciano lambda1_...@hotmail.com
 
 
  Again, Smashed.
 
   Date: Tue, 9 Feb 2010 15:50:03 +0100
   From: dark...@dpi-clan.org
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] watch out lua script cheat available in CSS, may be
  all   source game soon
  
   Il 09/02/2010 15:44, Didrole ha scritto:
Rofl what's that then ?
http://hg.alliedmods.net/sourcemod-central/file/3a73bbf60f34
   
  
   rofl what's this then ?
   http://en.wikipedia.org/wiki/Sarcasm
  
  
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Re: [hlds] couldn't allocate any server IP port when specifying my public IP address

2010-02-09 Thread Saul Rennison
It broadcasts a packet to the subnet, which then all servers in your subnet
respond with.

Thanks,
- Saul.


On 9 February 2010 02:47, Jerod Bennett je...@bennett.gg wrote:

 How does the list determine LAN?

 My Server is 10.10.10.10 / 70.169.247.109
 My IP is 172.17.0.80

 I don't see how it would know I'm on the same network.

 -Jerry

 On Feb 8, 2010, at 6:41 PM, Matthew Gottlieb wrote:

  You will never see your own server if it's on the LAN.  Others,
  however, should be able to see and connect to it.  Just because no one
  joins doesn't mean it's not listed.
 
  ~ Matt
  SRCDS.com
 
  On Mon, Feb 8, 2010 at 8:25 PM, Jerod Bennett je...@bennett.gg wrote:
  That's really strange.
 
  And I don't want to hijack this thread, but when I posted a similar
 question before about the server list, I was given the impression that I was
 SOL.
 
  My server shows up here:
 http://www.game-monitor.com/search.php?search=jerry
 
  But, it has never showed up in the Server List even though the following
 is in my log:
 
  Adding master server 68.142.72.250:27011
  Adding master server 72.165.61.189:27011
  Connection to Steam servers successful.
VAC secure mode is activated.
 
  Thoughts?
 
  -Jerry
 
 
  On Feb 8, 2010, at 5:25 PM, Michael Krasnow wrote:
 
  Yep matt is right
 
  On Mon, Feb 8, 2010 at 8:18 PM, Matthew Gottlieb 
  matthew.j.gottl...@gmail.com wrote:
 
  That's not true.  The master server recognizes the external IP, even
  if the server is bound to a local IP.  As long as nothing is blocking
  the heart beat, the server should show up.
 
  ~ Matt
  srcds.com
 
  On Mon, Feb 8, 2010 at 7:02 PM, Jerod Bennett je...@bennett.gg
 wrote:
  I think the real problem here is lack of the server showing up in the
  server list.
 
  Because the server binds to a non-routeable IP like 192.168.1.100,
 when
  it tells the master server it's IP the master server goes
 non-routeable,
  ignore.
 
  Has anyone on the list come up with a solution to get around this
  problem?
 
  -Jerry
 
  On Feb 8, 2010, at 4:47 PM, Michael Krasnow wrote:
 
  + and - are the samething in this case and yes you can only use the
 ip
  commandline for your lan ip unless you have no router (i have stuff
 like
  hamachi installed so i have to specify +ip 192.168.1.107)
 
  Mike
 
  On Mon, Feb 8, 2010 at 7:29 PM, Matthew Gottlieb 
  matthew.j.gottl...@gmail.com wrote:
 
  It's -ip not +ip.
  Have you forwarded your ports? You can only set the IP to an IP the
  computer actually has (in this case only your Local IP).
 
  On Mon, Feb 8, 2010 at 6:12 PM, Saul Rennison 
 saul.renni...@gmail.com
 
  wrote:
  You can't bind NAT machines to public IPs. You need to forward
 Steam
  and srcds ports on your router. +ip is for users with multiple IP
  addresses available and want to host numerous instances of SRCDS,
 all
  on different IPs.
 
  On Tuesday, February 9, 2010, Rich Allen r...@ricosweb.net
 wrote:
  Help!
 
  I'm trying to run a dedicated TF2 server from my home server.
  It's a
  dedicated server, hosting my domains and my weather station.  The
  only
  difference between this machine and a for-pay host is that it's
  sittin
  ghere in my house, behind my router, just like the rest of my
  computers.
 
  I have the TF2 server set to run off of port 27016, and I have
 that
  port
  and 27020 both being forwarded to the server's IP using TCP and
 UDP.
 
  When I run srcds without the +ip option, the server starts up
 fine
  but
  it isn't visible on the server list (I have a buddy check for it
 from
  his house).
  When I run srcds with the +ip option, specifying my external IP
  address,
  I get the couldn't allocate any server IP port error message
 and
  the
  server won't start.
 
  What am I missing?
 
  Rich Allen
 
 
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  --
 
  Thanks,
  - Saul.
 
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[hlds] sv_turbophysics

2010-02-09 Thread Radu Suciu
Does this cvar have any effect on dedicated server performance or is it
negligible? Do you recommend having it on? Thanks.
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Re: [hlds] sv_turbophysics

2010-02-09 Thread k
http://developer.valvesoftware.com/wiki/Sv_turbophysics

On Wed, Feb 10, 2010 at 7:35 AM, Radu Suciu radusu...@gmail.com wrote:

 Does this cvar have any effect on dedicated server performance or is it
 negligible? Do you recommend having it on? Thanks.
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[hlds] Changing spec_freeze_time without sv_cheats 1

2010-02-09 Thread Radu Suciu
I'm aware of sm_cvar spec_freeze_time -1, but is it possible to change on
servers that aren't running sourcemod? I want to use this for bball match
servers so I'd rather not use any plugins. Thanks!
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Re: [hlds] sv_turbophysics

2010-02-09 Thread Radu Suciu
I've seen that but it isn't very detailed. What I understand from that is
that it actually uses less CPU power which is a bit counterintuitive.

Thanks.
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Re: [hlds] Client interp on servers

2010-02-09 Thread Radu Suciu
People still demand it even though the effect is negligible at best. Any
solution to lowering it?
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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-09 Thread Josh Bost
For the record KAC also checks sv_pure, sv_consitancy, sv_cheats and other
cvars like that on the client.

On Wed, Feb 10, 2010 at 1:43 AM, Dominic Marciano
lambda1_...@hotmail.comwrote:


 http://www.sarcasmdetector.com

  Date: Tue, 9 Feb 2010 16:11:07 +0100
  From: didr...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] watch out lua script cheat available in CSS,  may
 be all  source game soon
 
  Sorry my sarcasm detector is broken, I will buy a new one.
 
  2010/2/9 Dominic Marciano lambda1_...@hotmail.com
 
  
   Again, Smashed.
  
Date: Tue, 9 Feb 2010 15:50:03 +0100
From: dark...@dpi-clan.org
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] watch out lua script cheat available in CSS, may
 be
   all   source game soon
   
Il 09/02/2010 15:44, Didrole ha scritto:
 Rofl what's that then ?
 http://hg.alliedmods.net/sourcemod-central/file/3a73bbf60f34

   
rofl what's this then ?
http://en.wikipedia.org/wiki/Sarcasm
   
   
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Re: [hlds] Changing spec_freeze_time without sv_cheats 1

2010-02-09 Thread Josh Bost
You will need sourcemod, or you will need cheats -  there is no other way.

Can I suggest Sourcemod and use the 'War mode' stuff in SM?

On Wed, Feb 10, 2010 at 5:20 AM, Radu Suciu radusu...@gmail.com wrote:

 I'm aware of sm_cvar spec_freeze_time -1, but is it possible to change on
 servers that aren't running sourcemod? I want to use this for bball match
 servers so I'd rather not use any plugins. Thanks!
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[hlds] update in asia

2010-02-09 Thread Rhythm
I am a Chinese player. Update hldsupdatetool.exe, select the server in Asia,
but updated several times, have reached about 20% could not respond. Later
on several other areas of the server, is still to reach about 20 percent
stopped. Is there any FTP or HTTP can update these files?
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Re: [hlds] watch out lua script cheat available in CSS, may be all source game soon

2010-02-09 Thread w4rezz
Yes, but if you use windows function WriteProcessMemory to enable
wireflame wallhack without changing r_Drawothermodels cvar value, this
method is used about 2 years to cheats used in clanwars etc. this
method is undetected by VAC. As you can see on x-ray anticheat site,
most used cheat in leagues is this wireflame wallhack cheat (
http://www.xraygaming.com/index.php?pageid=gallery ).
Again, again after thousands of reports.. Valve don't care.

2010/2/10 Josh Bost dislexs...@dislexsick.com:
 For the record KAC also checks sv_pure, sv_consitancy, sv_cheats and other
 cvars like that on the client.

 On Wed, Feb 10, 2010 at 1:43 AM, Dominic Marciano
 lambda1_...@hotmail.comwrote:


 http://www.sarcasmdetector.com

  Date: Tue, 9 Feb 2010 16:11:07 +0100
  From: didr...@gmail.com
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] watch out lua script cheat available in CSS,      may
 be all      source game soon
 
  Sorry my sarcasm detector is broken, I will buy a new one.
 
  2010/2/9 Dominic Marciano lambda1_...@hotmail.com
 
  
   Again, Smashed.
  
Date: Tue, 9 Feb 2010 15:50:03 +0100
From: dark...@dpi-clan.org
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] watch out lua script cheat available in CSS, may
 be
   all   source game soon
   
Il 09/02/2010 15:44, Didrole ha scritto:
 Rofl what's that then ?
 http://hg.alliedmods.net/sourcemod-central/file/3a73bbf60f34

   
rofl what's this then ?
http://en.wikipedia.org/wiki/Sarcasm
   
   
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