Good thing sourcemod is closed source, so people can't remove the 
sourcemod_version cvar.

Allan

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of w4rezz
Sent: February-09-10 9:20 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] watch out lua script cheat available in CSS, may be all 
source game soon

No, KAC just checks if sourcemod_version cvar exists on client. Anyway if you 
wanna tell me KAC is protecting server better then VAC, its next Valve's fail, 
we payed for game, and we have NO support for it, no updates, no fixes...

2010/2/8 Arg! <[email protected]>:
> I belive Kigen anti cheat can detect and handle the client side 
> sourcemod hax.
>
> On Tue, Feb 9, 2010 at 7:24 AM, w4rezz <[email protected]> wrote:
>
>> No, its plugin, all plugins for server can be used on client, you can 
>> use Sourcemod ON client in clanwars etc, you can remove cheat flags 
>> from cvars etc..
>> Plugin is loaded when you start game, not when you start a listenserver.
>>
>> Its nothing new and valve dont care, so why you think they will care 
>> about lua.
>>
>> 2010/2/8 Olly Ginger <[email protected]>:
>> > Sourcemod is a server plugin, you probobly tested it by running a 
>> > listenserver
>> >
>> > Sent from my iPhone
>> >
>> > On 8 Feb 2010, at 13:36, w4rezz <[email protected]> wrote:
>> >
>> >> Who cares? You can use Sourcemod or eventscripts and code your own 
>> >> aimbot or wallhack with that.
>> >>
>> >> For example you can install sourcemod to your client and use 
>> >> sm_cvar r_Drawothermodels 2 and bOom..you have VAC undetected wallhack.
>> >>
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