[hlds] TF2 Long Map Change

2010-02-14 Thread Chris Oryschak
Anyone ever have problems with their TF2 server + on map change it takes
a long time.
I'm running the server off a rented box so my access is limited but when
I look at the server logs here is what I find:



L 02/14/2010 - 13:24:05: tv_relaypassword = 
L 02/14/2010 - 13:24:05: tv_password = 
L 02/14/2010 - 13:24:05: deathmatch = 1
L 02/14/2010 - 13:24:05: coop = 0
L 02/14/2010 - 13:24:05: sv_cheats = 0
L 02/14/2010 - 13:24:05: sv_pausable = 0
L 02/14/2010 - 13:24:05: sv_contact = 
L 02/14/2010 - 13:24:05: sv_voiceenable = 1
L 02/14/2010 - 13:24:05: tv_enable = 0
L 02/14/2010 - 13:24:05: server cvars end

L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615)
L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0
L 02/14/2010 - 13:25:45: server_cvar: sv_tags
Vanilla,hlstatsx,increased_maxplayers
L 02/14/2010 - 13:25:45: server_cvar: sv_tags
Vanilla,hlstatsx,increased_maxplayers
L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1


Note the times from when server cvars end and started map begins.
It was almost 1:33 delay for this map change.  Anyone have any ideas on
what could be causing this?

Thanks,
Chris

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Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Cc2iscooL
What provider? Likely they either are overselling or limiting disk i/o or
ram usage per process which is causing maploads to take a while. I would get
in touch with the provider. Also you could try disabling all plugins and
test clean but its more likely its a disk or ram issue.

On Feb 14, 2010 3:35 PM, Chris Oryschak ch...@oryschak.com wrote:

Anyone ever have problems with their TF2 server + on map change it takes
a long time.
I'm running the server off a rented box so my access is limited but when
I look at the server logs here is what I find:



L 02/14/2010 - 13:24:05: tv_relaypassword = 
L 02/14/2010 - 13:24:05: tv_password = 
L 02/14/2010 - 13:24:05: deathmatch = 1
L 02/14/2010 - 13:24:05: coop = 0
L 02/14/2010 - 13:24:05: sv_cheats = 0
L 02/14/2010 - 13:24:05: sv_pausable = 0
L 02/14/2010 - 13:24:05: sv_contact = 
L 02/14/2010 - 13:24:05: sv_voiceenable = 1
L 02/14/2010 - 13:24:05: tv_enable = 0
L 02/14/2010 - 13:24:05: server cvars end

L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615)
L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0
L 02/14/2010 - 13:25:45: server_cvar: sv_tags
Vanilla,hlstatsx,increased_maxplayers
L 02/14/2010 - 13:25:45: server_cvar: sv_tags
Vanilla,hlstatsx,increased_maxplayers
L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1


Note the times from when server cvars end and started map begins.
It was almost 1:33 delay for this map change.  Anyone have any ideas on
what could be causing this?

Thanks,
Chris

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Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Chris Oryschak
I'm with art of war central, I have tried disabling all plugins, doing a
fresh install and it still seems to arise.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Sunday, February 14, 2010 4:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Long Map Change

What provider? Likely they either are overselling or limiting disk i/o
or
ram usage per process which is causing maploads to take a while. I would
get
in touch with the provider. Also you could try disabling all plugins and
test clean but its more likely its a disk or ram issue.

On Feb 14, 2010 3:35 PM, Chris Oryschak ch...@oryschak.com wrote:

Anyone ever have problems with their TF2 server + on map change it takes
a long time.
I'm running the server off a rented box so my access is limited but when
I look at the server logs here is what I find:



L 02/14/2010 - 13:24:05: tv_relaypassword = 
L 02/14/2010 - 13:24:05: tv_password = 
L 02/14/2010 - 13:24:05: deathmatch = 1
L 02/14/2010 - 13:24:05: coop = 0
L 02/14/2010 - 13:24:05: sv_cheats = 0
L 02/14/2010 - 13:24:05: sv_pausable = 0
L 02/14/2010 - 13:24:05: sv_contact = 
L 02/14/2010 - 13:24:05: sv_voiceenable = 1
L 02/14/2010 - 13:24:05: tv_enable = 0
L 02/14/2010 - 13:24:05: server cvars end

L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615)
L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0
L 02/14/2010 - 13:25:45: server_cvar: sv_tags
Vanilla,hlstatsx,increased_maxplayers
L 02/14/2010 - 13:25:45: server_cvar: sv_tags
Vanilla,hlstatsx,increased_maxplayers
L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1


Note the times from when server cvars end and started map begins.
It was almost 1:33 delay for this map change.  Anyone have any ideas on
what could be causing this?

Thanks,
Chris

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Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Cc2iscooL
Contact your provider.

On Feb 14, 2010 3:48 PM, Chris Oryschak ch...@oryschak.com wrote:

I'm with art of war central, I have tried disabling all plugins, doing a
fresh install and it still seems to arise.


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valv...
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Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Joshua 'Dislexsick' Bost
I'm agreeing, contact the provider.  It will pay to send them a log  
like that after a clean install.

Sent from my iPhone

On 15/02/2010, at 8:17 AM, Chris Oryschak ch...@oryschak.com wrote:

 I'm with art of war central, I have tried disabling all plugins,  
 doing a
 fresh install and it still seems to arise.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
 Sent: Sunday, February 14, 2010 4:40 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Long Map Change

 What provider? Likely they either are overselling or limiting disk i/o
 or
 ram usage per process which is causing maploads to take a while. I  
 would
 get
 in touch with the provider. Also you could try disabling all plugins  
 and
 test clean but its more likely its a disk or ram issue.

 On Feb 14, 2010 3:35 PM, Chris Oryschak ch...@oryschak.com wrote:

 Anyone ever have problems with their TF2 server + on map change it  
 takes
 a long time.
 I'm running the server off a rented box so my access is limited but  
 when
 I look at the server logs here is what I find:



 L 02/14/2010 - 13:24:05: tv_relaypassword = 
 L 02/14/2010 - 13:24:05: tv_password = 
 L 02/14/2010 - 13:24:05: deathmatch = 1
 L 02/14/2010 - 13:24:05: coop = 0
 L 02/14/2010 - 13:24:05: sv_cheats = 0
 L 02/14/2010 - 13:24:05: sv_pausable = 0
 L 02/14/2010 - 13:24:05: sv_contact = 
 L 02/14/2010 - 13:24:05: sv_voiceenable = 1
 L 02/14/2010 - 13:24:05: tv_enable = 0
 L 02/14/2010 - 13:24:05: server cvars end

 L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615)
 L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0
 L 02/14/2010 - 13:25:45: server_cvar: sv_tags
 Vanilla,hlstatsx,increased_maxplayers
 L 02/14/2010 - 13:25:45: server_cvar: sv_tags
 Vanilla,hlstatsx,increased_maxplayers
 L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1


 Note the times from when server cvars end and started map begins.
 It was almost 1:33 delay for this map change.  Anyone have any ideas  
 on
 what could be causing this?

 Thanks,
 Chris

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Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Andrew Armstrong
We've experienced this with other source based games when we listed 'exec
banned.cfg' in our server config file, when the banned.cfg contained
hundreds of ban entries.

Remove this command from your server.cfg if its present, just execute it
once on the command line.

Regards,
Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Monday, 15 February 2010 8:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] TF2 Long Map Change

Anyone ever have problems with their TF2 server + on map change it takes
a long time.
I'm running the server off a rented box so my access is limited but when
I look at the server logs here is what I find:



L 02/14/2010 - 13:24:05: tv_relaypassword = 
L 02/14/2010 - 13:24:05: tv_password = 
L 02/14/2010 - 13:24:05: deathmatch = 1
L 02/14/2010 - 13:24:05: coop = 0
L 02/14/2010 - 13:24:05: sv_cheats = 0
L 02/14/2010 - 13:24:05: sv_pausable = 0
L 02/14/2010 - 13:24:05: sv_contact = 
L 02/14/2010 - 13:24:05: sv_voiceenable = 1
L 02/14/2010 - 13:24:05: tv_enable = 0
L 02/14/2010 - 13:24:05: server cvars end

L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615)
L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0
L 02/14/2010 - 13:25:45: server_cvar: sv_tags
Vanilla,hlstatsx,increased_maxplayers
L 02/14/2010 - 13:25:45: server_cvar: sv_tags
Vanilla,hlstatsx,increased_maxplayers
L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1


Note the times from when server cvars end and started map begins.
It was almost 1:33 delay for this map change.  Anyone have any ideas on
what could be causing this?

Thanks,
Chris

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Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Chris Oryschak
Yeah I google searched and came across that what you describe.  
I don't load any banned ip's from a cfg so this won't be the issue, I
use sourcemod to manage my bans which, at the moment is empty.

I put a support call in and got a response back saying that it's a bug
on the server unfortunately huff.


-Python

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew
Armstrong
Sent: Sunday, February 14, 2010 4:59 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Long Map Change

We've experienced this with other source based games when we listed
'exec
banned.cfg' in our server config file, when the banned.cfg contained
hundreds of ban entries.

Remove this command from your server.cfg if its present, just execute it
once on the command line.

Regards,
Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Monday, 15 February 2010 8:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] TF2 Long Map Change

Anyone ever have problems with their TF2 server + on map change it takes
a long time.
I'm running the server off a rented box so my access is limited but when
I look at the server logs here is what I find:



L 02/14/2010 - 13:24:05: tv_relaypassword = 
L 02/14/2010 - 13:24:05: tv_password = 
L 02/14/2010 - 13:24:05: deathmatch = 1
L 02/14/2010 - 13:24:05: coop = 0
L 02/14/2010 - 13:24:05: sv_cheats = 0
L 02/14/2010 - 13:24:05: sv_pausable = 0
L 02/14/2010 - 13:24:05: sv_contact = 
L 02/14/2010 - 13:24:05: sv_voiceenable = 1
L 02/14/2010 - 13:24:05: tv_enable = 0
L 02/14/2010 - 13:24:05: server cvars end

L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615)
L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0
L 02/14/2010 - 13:25:45: server_cvar: sv_tags
Vanilla,hlstatsx,increased_maxplayers
L 02/14/2010 - 13:25:45: server_cvar: sv_tags
Vanilla,hlstatsx,increased_maxplayers
L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1


Note the times from when server cvars end and started map begins.
It was almost 1:33 delay for this map change.  Anyone have any ideas on
what could be causing this?

Thanks,
Chris

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Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Cc2iscooL
That's kind of an unacceptable response with how much you pay for AoW
servers.

How long are the mapchanges?

On Sun, Feb 14, 2010 at 6:59 PM, Chris Oryschak ch...@oryschak.com wrote:

 Yeah I google searched and came across that what you describe.
 I don't load any banned ip's from a cfg so this won't be the issue, I
 use sourcemod to manage my bans which, at the moment is empty.

 I put a support call in and got a response back saying that it's a bug
 on the server unfortunately huff.


 -Python

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew
 Armstrong
 Sent: Sunday, February 14, 2010 4:59 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] TF2 Long Map Change

 We've experienced this with other source based games when we listed
 'exec
 banned.cfg' in our server config file, when the banned.cfg contained
 hundreds of ban entries.

 Remove this command from your server.cfg if its present, just execute it
 once on the command line.

 Regards,
 Andrew

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
 Sent: Monday, 15 February 2010 8:34 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] TF2 Long Map Change

 Anyone ever have problems with their TF2 server + on map change it takes
 a long time.
 I'm running the server off a rented box so my access is limited but when
 I look at the server logs here is what I find:



 L 02/14/2010 - 13:24:05: tv_relaypassword = 
 L 02/14/2010 - 13:24:05: tv_password = 
 L 02/14/2010 - 13:24:05: deathmatch = 1
 L 02/14/2010 - 13:24:05: coop = 0
 L 02/14/2010 - 13:24:05: sv_cheats = 0
 L 02/14/2010 - 13:24:05: sv_pausable = 0
 L 02/14/2010 - 13:24:05: sv_contact = 
 L 02/14/2010 - 13:24:05: sv_voiceenable = 1
 L 02/14/2010 - 13:24:05: tv_enable = 0
 L 02/14/2010 - 13:24:05: server cvars end

 L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615)
 L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0
 L 02/14/2010 - 13:25:45: server_cvar: sv_tags
 Vanilla,hlstatsx,increased_maxplayers
 L 02/14/2010 - 13:25:45: server_cvar: sv_tags
 Vanilla,hlstatsx,increased_maxplayers
 L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1


 Note the times from when server cvars end and started map begins.
 It was almost 1:33 delay for this map change.  Anyone have any ideas on
 what could be causing this?

 Thanks,
 Chris

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 please visit:
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Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Andrew Armstrong
If you can, disable all plugins etc and see if anything speeds up.

Try a vanilla config file too.

Servers changing maps may be slow because its stuck reading from disk; but a
few minutes sounds excessive.

When we had 1000 entries in our banlists it only took an extra 30 seconds or
so to load the map.

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Monday, 15 February 2010 12:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Long Map Change

Yeah I google searched and came across that what you describe.  
I don't load any banned ip's from a cfg so this won't be the issue, I
use sourcemod to manage my bans which, at the moment is empty.

I put a support call in and got a response back saying that it's a bug
on the server unfortunately huff.


-Python

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew
Armstrong
Sent: Sunday, February 14, 2010 4:59 PM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] TF2 Long Map Change

We've experienced this with other source based games when we listed
'exec
banned.cfg' in our server config file, when the banned.cfg contained
hundreds of ban entries.

Remove this command from your server.cfg if its present, just execute it
once on the command line.

Regards,
Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Monday, 15 February 2010 8:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] TF2 Long Map Change

Anyone ever have problems with their TF2 server + on map change it takes
a long time.
I'm running the server off a rented box so my access is limited but when
I look at the server logs here is what I find:



L 02/14/2010 - 13:24:05: tv_relaypassword = 
L 02/14/2010 - 13:24:05: tv_password = 
L 02/14/2010 - 13:24:05: deathmatch = 1
L 02/14/2010 - 13:24:05: coop = 0
L 02/14/2010 - 13:24:05: sv_cheats = 0
L 02/14/2010 - 13:24:05: sv_pausable = 0
L 02/14/2010 - 13:24:05: sv_contact = 
L 02/14/2010 - 13:24:05: sv_voiceenable = 1
L 02/14/2010 - 13:24:05: tv_enable = 0
L 02/14/2010 - 13:24:05: server cvars end

L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615)
L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0
L 02/14/2010 - 13:25:45: server_cvar: sv_tags
Vanilla,hlstatsx,increased_maxplayers
L 02/14/2010 - 13:25:45: server_cvar: sv_tags
Vanilla,hlstatsx,increased_maxplayers
L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1


Note the times from when server cvars end and started map begins.
It was almost 1:33 delay for this map change.  Anyone have any ideas on
what could be causing this?

Thanks,
Chris

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Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Chris Oryschak
It varies, I'm running stock configs, with no sourcemod installed
(renamed addons dir) and fastest I've gotten was 13seconds and longest
is about 2mins.  It's extremely noticeable when going from a good
working server to mine.  Even the 13seconds until you start to see the
map loading on the client seems forever.

The guy said he is going to do a defrag on the hard drive... highly
doubt that will do anything but I'll wait and see.. and then probably
price out a server somewhere else I'm thinking now.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Sunday, February 14, 2010 9:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Long Map Change

That's kind of an unacceptable response with how much you pay for AoW
servers.

How long are the mapchanges?

On Sun, Feb 14, 2010 at 6:59 PM, Chris Oryschak ch...@oryschak.com
wrote:

 Yeah I google searched and came across that what you describe.
 I don't load any banned ip's from a cfg so this won't be the issue, I
 use sourcemod to manage my bans which, at the moment is empty.

 I put a support call in and got a response back saying that it's a
bug
 on the server unfortunately huff.


 -Python

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew
 Armstrong
 Sent: Sunday, February 14, 2010 4:59 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] TF2 Long Map Change

 We've experienced this with other source based games when we listed
 'exec
 banned.cfg' in our server config file, when the banned.cfg contained
 hundreds of ban entries.

 Remove this command from your server.cfg if its present, just execute
it
 once on the command line.

 Regards,
 Andrew

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris
Oryschak
 Sent: Monday, 15 February 2010 8:34 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] TF2 Long Map Change

 Anyone ever have problems with their TF2 server + on map change it
takes
 a long time.
 I'm running the server off a rented box so my access is limited but
when
 I look at the server logs here is what I find:



 L 02/14/2010 - 13:24:05: tv_relaypassword = 
 L 02/14/2010 - 13:24:05: tv_password = 
 L 02/14/2010 - 13:24:05: deathmatch = 1
 L 02/14/2010 - 13:24:05: coop = 0
 L 02/14/2010 - 13:24:05: sv_cheats = 0
 L 02/14/2010 - 13:24:05: sv_pausable = 0
 L 02/14/2010 - 13:24:05: sv_contact = 
 L 02/14/2010 - 13:24:05: sv_voiceenable = 1
 L 02/14/2010 - 13:24:05: tv_enable = 0
 L 02/14/2010 - 13:24:05: server cvars end

 L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615)
 L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0
 L 02/14/2010 - 13:25:45: server_cvar: sv_tags
 Vanilla,hlstatsx,increased_maxplayers
 L 02/14/2010 - 13:25:45: server_cvar: sv_tags
 Vanilla,hlstatsx,increased_maxplayers
 L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1


 Note the times from when server cvars end and started map begins.
 It was almost 1:33 delay for this map change.  Anyone have any ideas
on
 what could be causing this?

 Thanks,
 Chris

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Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Andrew Armstrong
Perhaps the server's disk is stuffed / too slow / overloaded (reading the
map from hard disk etc).

Maybe try somewhere else, I wouldn't accept its a bug in the server as a
reason (because it isnt).

- Andrew

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Monday, 15 February 2010 3:15 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Long Map Change

It varies, I'm running stock configs, with no sourcemod installed
(renamed addons dir) and fastest I've gotten was 13seconds and longest
is about 2mins.  It's extremely noticeable when going from a good
working server to mine.  Even the 13seconds until you start to see the
map loading on the client seems forever.

The guy said he is going to do a defrag on the hard drive... highly
doubt that will do anything but I'll wait and see.. and then probably
price out a server somewhere else I'm thinking now.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Sunday, February 14, 2010 9:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Long Map Change

That's kind of an unacceptable response with how much you pay for AoW
servers.

How long are the mapchanges?

On Sun, Feb 14, 2010 at 6:59 PM, Chris Oryschak ch...@oryschak.com
wrote:

 Yeah I google searched and came across that what you describe.
 I don't load any banned ip's from a cfg so this won't be the issue, I
 use sourcemod to manage my bans which, at the moment is empty.

 I put a support call in and got a response back saying that it's a
bug
 on the server unfortunately huff.


 -Python

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew
 Armstrong
 Sent: Sunday, February 14, 2010 4:59 PM
 To: 'Half-Life dedicated Win32 server mailing list'
 Subject: Re: [hlds] TF2 Long Map Change

 We've experienced this with other source based games when we listed
 'exec
 banned.cfg' in our server config file, when the banned.cfg contained
 hundreds of ban entries.

 Remove this command from your server.cfg if its present, just execute
it
 once on the command line.

 Regards,
 Andrew

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris
Oryschak
 Sent: Monday, 15 February 2010 8:34 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] TF2 Long Map Change

 Anyone ever have problems with their TF2 server + on map change it
takes
 a long time.
 I'm running the server off a rented box so my access is limited but
when
 I look at the server logs here is what I find:



 L 02/14/2010 - 13:24:05: tv_relaypassword = 
 L 02/14/2010 - 13:24:05: tv_password = 
 L 02/14/2010 - 13:24:05: deathmatch = 1
 L 02/14/2010 - 13:24:05: coop = 0
 L 02/14/2010 - 13:24:05: sv_cheats = 0
 L 02/14/2010 - 13:24:05: sv_pausable = 0
 L 02/14/2010 - 13:24:05: sv_contact = 
 L 02/14/2010 - 13:24:05: sv_voiceenable = 1
 L 02/14/2010 - 13:24:05: tv_enable = 0
 L 02/14/2010 - 13:24:05: server cvars end

 L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615)
 L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0
 L 02/14/2010 - 13:25:45: server_cvar: sv_tags
 Vanilla,hlstatsx,increased_maxplayers
 L 02/14/2010 - 13:25:45: server_cvar: sv_tags
 Vanilla,hlstatsx,increased_maxplayers
 L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1


 Note the times from when server cvars end and started map begins.
 It was almost 1:33 delay for this map change.  Anyone have any ideas
on
 what could be causing this?

 Thanks,
 Chris

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Re: [hlds] TF2 Long Map Change

2010-02-14 Thread Cc2iscooL
I kind of doubt it'll help. It may change the load times a little, maybe a
second or two at best, but it's more likely that something is eating the
disk I/O or there's a problem with the box itself.

I'd either request a box change or a refund for slow map loading times and
unsatisfactory support. If it were a bug in the server it would be all
over the mailing list right now, and that hasn't happened since Valve fixed
the stats issue...but technically this doesn't mimic that problem at all.

I had good luck with Branzone when I was with them, but stay away from their
128 FPS servers. They play like gameservers.com servers.

On Sun, Feb 14, 2010 at 10:14 PM, Chris Oryschak ch...@oryschak.com wrote:

 It varies, I'm running stock configs, with no sourcemod installed
 (renamed addons dir) and fastest I've gotten was 13seconds and longest
 is about 2mins.  It's extremely noticeable when going from a good
 working server to mine.  Even the 13seconds until you start to see the
 map loading on the client seems forever.

 The guy said he is going to do a defrag on the hard drive... highly
 doubt that will do anything but I'll wait and see.. and then probably
 price out a server somewhere else I'm thinking now.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
 Sent: Sunday, February 14, 2010 9:42 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Long Map Change

 That's kind of an unacceptable response with how much you pay for AoW
 servers.

 How long are the mapchanges?

 On Sun, Feb 14, 2010 at 6:59 PM, Chris Oryschak ch...@oryschak.com
 wrote:

  Yeah I google searched and came across that what you describe.
  I don't load any banned ip's from a cfg so this won't be the issue, I
  use sourcemod to manage my bans which, at the moment is empty.
 
  I put a support call in and got a response back saying that it's a
 bug
  on the server unfortunately huff.
 
 
  -Python
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew
  Armstrong
  Sent: Sunday, February 14, 2010 4:59 PM
  To: 'Half-Life dedicated Win32 server mailing list'
  Subject: Re: [hlds] TF2 Long Map Change
 
  We've experienced this with other source based games when we listed
  'exec
  banned.cfg' in our server config file, when the banned.cfg contained
  hundreds of ban entries.
 
  Remove this command from your server.cfg if its present, just execute
 it
  once on the command line.
 
  Regards,
  Andrew
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris
 Oryschak
  Sent: Monday, 15 February 2010 8:34 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] TF2 Long Map Change
 
  Anyone ever have problems with their TF2 server + on map change it
 takes
  a long time.
  I'm running the server off a rented box so my access is limited but
 when
  I look at the server logs here is what I find:
 
 
 
  L 02/14/2010 - 13:24:05: tv_relaypassword = 
  L 02/14/2010 - 13:24:05: tv_password = 
  L 02/14/2010 - 13:24:05: deathmatch = 1
  L 02/14/2010 - 13:24:05: coop = 0
  L 02/14/2010 - 13:24:05: sv_cheats = 0
  L 02/14/2010 - 13:24:05: sv_pausable = 0
  L 02/14/2010 - 13:24:05: sv_contact = 
  L 02/14/2010 - 13:24:05: sv_voiceenable = 1
  L 02/14/2010 - 13:24:05: tv_enable = 0
  L 02/14/2010 - 13:24:05: server cvars end
 
  L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615)
  L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0
  L 02/14/2010 - 13:25:45: server_cvar: sv_tags
  Vanilla,hlstatsx,increased_maxplayers
  L 02/14/2010 - 13:25:45: server_cvar: sv_tags
  Vanilla,hlstatsx,increased_maxplayers
  L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1
 
 
  Note the times from when server cvars end and started map begins.
  It was almost 1:33 delay for this map change.  Anyone have any ideas
 on
  what could be causing this?
 
  Thanks,
  Chris
 
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  please visit:
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Re: [hlds] TF2 Long Map Change

2010-02-14 Thread 1nsane
In my experience, when it comes to shared game server hosting, slow map
loads usually mean lack of free ram.

Game servers don't write that much to a disk (log files and such)
to bog it down to a point that it will take 2 minutes to load a map.

I mean after updates when 4 of my servers start (at the same time)
on a 160GB HD with 8 mb cache they all load in under 25 secs.

But ram however, is more of an issue.
Say your server host runs only 2 (unlikely situation) servers per core and
the server has 4 cores,
that's over 2 gigs ram on start up and that grows with longer uptime, more
plugins,
and especially when maps don't change much (idle server. server empty most
of the day).

One of my idle servers is running the simplest map ever
and less than base sourcemod plugins yet the ram usage is over 1GB now heh
(last map change over 600 minutes ago).

Anyway, that's just what I noticed.

On Sun, Feb 14, 2010 at 11:56 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 I kind of doubt it'll help. It may change the load times a little, maybe a
 second or two at best, but it's more likely that something is eating the
 disk I/O or there's a problem with the box itself.

 I'd either request a box change or a refund for slow map loading times and
 unsatisfactory support. If it were a bug in the server it would be all
 over the mailing list right now, and that hasn't happened since Valve fixed
 the stats issue...but technically this doesn't mimic that problem at all.

 I had good luck with Branzone when I was with them, but stay away from
 their
 128 FPS servers. They play like gameservers.com servers.

 On Sun, Feb 14, 2010 at 10:14 PM, Chris Oryschak ch...@oryschak.com
 wrote:

  It varies, I'm running stock configs, with no sourcemod installed
  (renamed addons dir) and fastest I've gotten was 13seconds and longest
  is about 2mins.  It's extremely noticeable when going from a good
  working server to mine.  Even the 13seconds until you start to see the
  map loading on the client seems forever.
 
  The guy said he is going to do a defrag on the hard drive... highly
  doubt that will do anything but I'll wait and see.. and then probably
  price out a server somewhere else I'm thinking now.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
  Sent: Sunday, February 14, 2010 9:42 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 Long Map Change
 
  That's kind of an unacceptable response with how much you pay for AoW
  servers.
 
  How long are the mapchanges?
 
  On Sun, Feb 14, 2010 at 6:59 PM, Chris Oryschak ch...@oryschak.com
  wrote:
 
   Yeah I google searched and came across that what you describe.
   I don't load any banned ip's from a cfg so this won't be the issue, I
   use sourcemod to manage my bans which, at the moment is empty.
  
   I put a support call in and got a response back saying that it's a
  bug
   on the server unfortunately huff.
  
  
   -Python
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andrew
   Armstrong
   Sent: Sunday, February 14, 2010 4:59 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] TF2 Long Map Change
  
   We've experienced this with other source based games when we listed
   'exec
   banned.cfg' in our server config file, when the banned.cfg contained
   hundreds of ban entries.
  
   Remove this command from your server.cfg if its present, just execute
  it
   once on the command line.
  
   Regards,
   Andrew
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris
  Oryschak
   Sent: Monday, 15 February 2010 8:34 AM
   To: Half-Life dedicated Win32 server mailing list
   Subject: [hlds] TF2 Long Map Change
  
   Anyone ever have problems with their TF2 server + on map change it
  takes
   a long time.
   I'm running the server off a rented box so my access is limited but
  when
   I look at the server logs here is what I find:
  
  
  
   L 02/14/2010 - 13:24:05: tv_relaypassword = 
   L 02/14/2010 - 13:24:05: tv_password = 
   L 02/14/2010 - 13:24:05: deathmatch = 1
   L 02/14/2010 - 13:24:05: coop = 0
   L 02/14/2010 - 13:24:05: sv_cheats = 0
   L 02/14/2010 - 13:24:05: sv_pausable = 0
   L 02/14/2010 - 13:24:05: sv_contact = 
   L 02/14/2010 - 13:24:05: sv_voiceenable = 1
   L 02/14/2010 - 13:24:05: tv_enable = 0
   L 02/14/2010 - 13:24:05: server cvars end
  
   L 02/14/2010 - 13:25:38: Started map cp_dustbowl (CRC 1303353615)
   L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_payload 0
   L 02/14/2010 - 13:25:45: server_cvar: sv_tags
   Vanilla,hlstatsx,increased_maxplayers
   L 02/14/2010 - 13:25:45: server_cvar: sv_tags
   Vanilla,hlstatsx,increased_maxplayers
   L 02/14/2010 - 13:25:45: server_cvar: tf_gamemode_cp 1
  
  
   Note the 

[hlds] Php echo server vars (hostname, players, etc)

2010-02-14 Thread Jake Eisenman
Hey all
Does anyone know of a PHP or similar script to grab variables from a  
server like hostname, maxplayers, current players and possibly names  
of players online?
I figure there has to be one out there I just can't find it.

If it matters the game is CSS
Thanks

Sent from my iPod

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Re: [hlds] Php echo server vars (hostname, players, etc)

2010-02-14 Thread Kornelijus Survila
http://developer.valvesoftware.com/wiki/Server_queries#Implementations

On Mon, Feb 15, 2010 at 12:44 AM, Jake Eisenman ad...@oneskylitnight.orgwrote:

 Hey all
 Does anyone know of a PHP or similar script to grab variables from a
 server like hostname, maxplayers, current players and possibly names
 of players online?
 I figure there has to be one out there I just can't find it.

 If it matters the game is CSS
 Thanks

 Sent from my iPod

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Re: [hlds] Php echo server vars (hostname, players, etc)

2010-02-14 Thread Matt Lyons
On 15/02/2010, at 5:14 PM, Jake Eisenman wrote:

 Hey all
 Does anyone know of a PHP or similar script to grab variables from a  
 server like hostname, maxplayers, current players and possibly names  
 of players online?
 I figure there has to be one out there I just can't find it.
 
 If it matters the game is CSS


qstat can dump server data to xml,csv, standard out

http://www.qstat.org/

Check the sourceforge page for a more up to date release.

--
Matt Lyons
Content Administrator, games.on.net
Email: m...@games.on.net
Web: http://games.on.net
In theory, there is no difference between theory and practice; In practice, 
there is.



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