[hlds] HLDS Problem

2010-07-06 Thread Marcus Moo

Hi. I used to run hlds well in the past. However recently when I wanted to host 
back my server with hldsupdatetool.exe,
I type this cmd hldsupdatetool.exe -command update -game cstrike -dir .
However it wrote no steam content is available, please try again later.
This problem has been persistent for few days already. Any solutions??  
  
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Re: [hlds] HLDS Problem

2010-07-06 Thread Claudio Beretta
already tried deleting the ClientRegistry.blob file?


On Tue, Jul 6, 2010 at 11:23 AM, Marcus Moo lbao...@hotmail.com wrote:


 Hi. I used to run hlds well in the past. However recently when I wanted to
 host back my server with hldsupdatetool.exe,
 I type this cmd hldsupdatetool.exe -command update -game cstrike -dir .
 However it wrote no steam content is available, please try again later.
 This problem has been persistent for few days already. Any solutions??
 _
 Your E-mail and More On-the-Go. Get Windows Live Hotmail Free.
 https://signup.live.com/signup.aspx?id=60969
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Re: [hlds] HLDS Problem

2010-07-06 Thread Jake Eisenman
-game Counter-Strike Source

Sent from my iPod

On Jul 6, 2010, at 5:23 AM, Marcus Moo lbao...@hotmail.com wrote:


 Hi. I used to run hlds well in the past. However recently when I  
 wanted to host back my server with hldsupdatetool.exe,
 I type this cmd hldsupdatetool.exe -command update -game cstrike - 
 dir .
 However it wrote no steam content is available, please try again  
 later.
 This problem has been persistent for few days already. Any solutions??
 _
 Your E-mail and More On-the-Go. Get Windows Live Hotmail Free.
 https://signup.live.com/signup.aspx?id=60969
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Re: [hlds] HLDS Problem

2010-07-06 Thread Rikard Bremark
  just pump it, retry it alot and it will give in, at least it did it 
for me.
//Rikard 'Zapy' Bremark
warzone.nu

On 2010-07-06 12:13, Jake Eisenman wrote:
 -game Counter-Strike Source

 Sent from my iPod

 On Jul 6, 2010, at 5:23 AM, Marcus Moolbao...@hotmail.com  wrote:

 Hi. I used to run hlds well in the past. However recently when I
 wanted to host back my server with hldsupdatetool.exe,
 I type this cmd hldsupdatetool.exe -command update -game cstrike -
 dir .
 However it wrote no steam content is available, please try again
 later.
 This problem has been persistent for few days already. Any solutions??
 _
 Your E-mail and More On-the-Go. Get Windows Live Hotmail Free.
 https://signup.live.com/signup.aspx?id=60969
 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
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[hlds] Counter-Strike: Source Update Available

2010-07-06 Thread Jason Ruymen
An optional update for Counter-Strike: Source is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Counter-Strike: Source:
- Fixed a crash that could occur after the bomb exploded.
- Fixed a crash that could occur when attempting to exit the game.
- Changed default values of the following server variables to reflect the 
increase of the default tick rate from 33 to 66:
- sv_mincmdrate - 10
- sv_maxcmdrate - 66
- sv_maxupdaterate - 66
- Marked 'developer' cvar as cheat.
- Corrected kill/death reporting in gun games.  Deaths were not being properly 
counted in games using instant respawn.
- Marked test_round_winpanel, test_match_winpanel, test_freezepanel commands as 
cheats.
- Added sv_nowinpanel and cl_nowinpanel options that can be used to disable the 
win panel that displays the team winner, MVP, and fun fact at the end of a 
round.
- Clamped ladder dampen values.
- Fixed jointeam cvar so giving it invalid values no longer spams the server 
console.
- Removed functionality of cl_minmodels.
- Fixed voice indicators to display at all times rather than just after their 
respective players have come into contact when -alltalk is on.
- Fixed scoreboard to display correct number of SourceTV viewers.
- Adjusted death notices to display under scoreboard.
- Defaulted 'Simplified list' to OFF and made the setting persistent.
- Fixed an issue that could make it appear as if a player already had one or 
more MVP stars upon joining a server.
- Made text on loading bar more legible.
- Added more materials that were missing for community maps.

Engine:
- Fixed disconnect exploit causing players to be forced off of a server due to 
an overflowed packet.
- Fixed players being able to start the game using a DirectX level less than 
DirectX8.

Windows Dedicated Server:
- Added Counter-Strike: Source to the list of games for the dedicated server 
when running through the Steam client.


An update on the Update
The reason for the recent update was to move Counter-Strike Source (CSS) from 
the older HL2 version of the Source engine to the most recent version. This 
brings the CSS codebase in-line with our other games. This resolves long 
standing issues associated with the older engine and allows us to benefit from 
features and bug fixes in other source games as they come online, such as 
improved graphic effects and more accurate hit registration.

During this process we created some unintended side effects, these are bugs. We 
are actively investigating all reports.

A good example of this is bullet penetration changing on Linux Servers only; 
not Windows Servers. This was a subtle bug to track down and understand.  It 
has been fixed.
 
Rest assured we will continue to fix old and new CSS bugs. We want to retain 
the CSS gameplay experience that you know and love. We would also like to thank 
everyone reporting bugs and posting constructive feedback. This is an 
invaluable part of the process.  

The CSS Team


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Re: [hlds] Counter-Strike: Source Update Available

2010-07-06 Thread HL-SDK Synths
Very good, and thank you for the effort. I have a feeling you will see some
protest w.r.t. developer being marked as a cheat. I like my console output
on-screen, for instance .

On Jul 6, 2010 6:33 PM, Jason Ruymen jas...@valvesoftware.com wrote:

An optional update for Counter-Strike: Source is now available.  Please run
hldsupdatetool to receive the update.  The specific changes include:

Counter-Strike: Source:
- Fixed a crash that could occur after the bomb exploded.
- Fixed a crash that could occur when attempting to exit the game.
- Changed default values of the following server variables to reflect the
increase of the default tick rate from 33 to 66:
   - sv_mincmdrate - 10
   - sv_maxcmdrate - 66
   - sv_maxupdaterate - 66
- Marked 'developer' cvar as cheat.
- Corrected kill/death reporting in gun games.  Deaths were not being
properly counted in games using instant respawn.
- Marked test_round_winpanel, test_match_winpanel, test_freezepanel commands
as cheats.
- Added sv_nowinpanel and cl_nowinpanel options that can be used to disable
the win panel that displays the team winner, MVP, and fun fact at the end of
a round.
- Clamped ladder dampen values.
- Fixed jointeam cvar so giving it invalid values no longer spams the server
console.
- Removed functionality of cl_minmodels.
- Fixed voice indicators to display at all times rather than just after
their respective players have come into contact when -alltalk is on.
- Fixed scoreboard to display correct number of SourceTV viewers.
- Adjusted death notices to display under scoreboard.
- Defaulted 'Simplified list' to OFF and made the setting persistent.
- Fixed an issue that could make it appear as if a player already had one or
more MVP stars upon joining a server.
- Made text on loading bar more legible.
- Added more materials that were missing for community maps.

Engine:
- Fixed disconnect exploit causing players to be forced off of a server due
to an overflowed packet.
- Fixed players being able to start the game using a DirectX level less than
DirectX8.

Windows Dedicated Server:
- Added Counter-Strike: Source to the list of games for the dedicated server
when running through the Steam client.


An update on the Update
The reason for the recent update was to move Counter-Strike Source (CSS)
from the older HL2 version of the Source engine to the most recent
version. This brings the CSS codebase in-line with our other games. This
resolves long standing issues associated with the older engine and allows us
to benefit from features and bug fixes in other source games as they come
online, such as improved graphic effects and more accurate hit registration.

During this process we created some unintended side effects, these are
bugs. We are actively investigating all reports.

A good example of this is bullet penetration changing on Linux Servers only;
not Windows Servers. This was a subtle bug to track down and understand.  It
has been fixed.

Rest assured we will continue to fix old and new CSS bugs. We want to retain
the CSS gameplay experience that you know and love. We would also like to
thank everyone reporting bugs and posting constructive feedback. This is an
invaluable part of the process.

The CSS Team


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please visit:
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Re: [hlds] Counter-Strike: Source Update Available

2010-07-06 Thread DontWannaName!
Tf2 was updated as well. Waiting for news on that.

On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths syntron...@gmail.com wrote:

 Very good, and thank you for the effort. I have a feeling you will see some
 protest w.r.t. developer being marked as a cheat. I like my console
 output
 on-screen, for instance .

 On Jul 6, 2010 6:33 PM, Jason Ruymen jas...@valvesoftware.com wrote:

 An optional update for Counter-Strike: Source is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Counter-Strike: Source:
 - Fixed a crash that could occur after the bomb exploded.
 - Fixed a crash that could occur when attempting to exit the game.
 - Changed default values of the following server variables to reflect the
 increase of the default tick rate from 33 to 66:
   - sv_mincmdrate - 10
   - sv_maxcmdrate - 66
   - sv_maxupdaterate - 66
 - Marked 'developer' cvar as cheat.
 - Corrected kill/death reporting in gun games.  Deaths were not being
 properly counted in games using instant respawn.
 - Marked test_round_winpanel, test_match_winpanel, test_freezepanel
 commands
 as cheats.
 - Added sv_nowinpanel and cl_nowinpanel options that can be used to disable
 the win panel that displays the team winner, MVP, and fun fact at the end
 of
 a round.
 - Clamped ladder dampen values.
 - Fixed jointeam cvar so giving it invalid values no longer spams the
 server
 console.
 - Removed functionality of cl_minmodels.
 - Fixed voice indicators to display at all times rather than just after
 their respective players have come into contact when -alltalk is on.
 - Fixed scoreboard to display correct number of SourceTV viewers.
 - Adjusted death notices to display under scoreboard.
 - Defaulted 'Simplified list' to OFF and made the setting persistent.
 - Fixed an issue that could make it appear as if a player already had one
 or
 more MVP stars upon joining a server.
 - Made text on loading bar more legible.
 - Added more materials that were missing for community maps.

 Engine:
 - Fixed disconnect exploit causing players to be forced off of a server due
 to an overflowed packet.
 - Fixed players being able to start the game using a DirectX level less
 than
 DirectX8.

 Windows Dedicated Server:
 - Added Counter-Strike: Source to the list of games for the dedicated
 server
 when running through the Steam client.


 An update on the Update
 The reason for the recent update was to move Counter-Strike Source (CSS)
 from the older HL2 version of the Source engine to the most recent
 version. This brings the CSS codebase in-line with our other games. This
 resolves long standing issues associated with the older engine and allows
 us
 to benefit from features and bug fixes in other source games as they come
 online, such as improved graphic effects and more accurate hit
 registration.

 During this process we created some unintended side effects, these are
 bugs. We are actively investigating all reports.

 A good example of this is bullet penetration changing on Linux Servers
 only;
 not Windows Servers. This was a subtle bug to track down and understand.
  It
 has been fixed.

 Rest assured we will continue to fix old and new CSS bugs. We want to
 retain
 the CSS gameplay experience that you know and love. We would also like to
 thank everyone reporting bugs and posting constructive feedback. This is an
 invaluable part of the process.

 The CSS Team


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 ___
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 please visit:
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Re: [hlds] Counter-Strike: Source Update Available

2010-07-06 Thread Nicholas Hastings
  Newsflash:
Engine updates for CS:S are engine updates for TF2
Engine updates for CS:S are engine updates for DOD:S
Engine updates for CS:S are engine updates for GMOD
Engine updates for TF2 are engine updates for CS:S
Engine updates for TF2 are engine updates for DOD:S
Engine updates for TF2 are engine updates for GMOD
Engine updates for DOD:S are engine updates for CS:S
Engine updates for DOD:S are engine updates for TF2
Engine updates for DOD:S are engine updates for GMOD
Engine updates for GMOD are engine updates for CS:S
Engine updates for GMOD are engine updates for TF2
Engine updates for GMOD are engine updates for DOD:S

On 7/6/2010 6:49 PM, DontWannaName! wrote:
 Tf2 was updated as well. Waiting for news on that.

 On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synthssyntron...@gmail.com  wrote:

 Very good, and thank you for the effort. I have a feeling you will see some
 protest w.r.t. developer being marked as a cheat. I like my console
 output
 on-screen, for instance .

 On Jul 6, 2010 6:33 PM, Jason Ruymenjas...@valvesoftware.com  wrote:

 An optional update for Counter-Strike: Source is now available.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 Counter-Strike: Source:
 - Fixed a crash that could occur after the bomb exploded.
 - Fixed a crash that could occur when attempting to exit the game.
 - Changed default values of the following server variables to reflect the
 increase of the default tick rate from 33 to 66:
- sv_mincmdrate - 10
- sv_maxcmdrate - 66
- sv_maxupdaterate - 66
 - Marked 'developer' cvar as cheat.
 - Corrected kill/death reporting in gun games.  Deaths were not being
 properly counted in games using instant respawn.
 - Marked test_round_winpanel, test_match_winpanel, test_freezepanel
 commands
 as cheats.
 - Added sv_nowinpanel and cl_nowinpanel options that can be used to disable
 the win panel that displays the team winner, MVP, and fun fact at the end
 of
 a round.
 - Clamped ladder dampen values.
 - Fixed jointeam cvar so giving it invalid values no longer spams the
 server
 console.
 - Removed functionality of cl_minmodels.
 - Fixed voice indicators to display at all times rather than just after
 their respective players have come into contact when -alltalk is on.
 - Fixed scoreboard to display correct number of SourceTV viewers.
 - Adjusted death notices to display under scoreboard.
 - Defaulted 'Simplified list' to OFF and made the setting persistent.
 - Fixed an issue that could make it appear as if a player already had one
 or
 more MVP stars upon joining a server.
 - Made text on loading bar more legible.
 - Added more materials that were missing for community maps.

 Engine:
 - Fixed disconnect exploit causing players to be forced off of a server due
 to an overflowed packet.
 - Fixed players being able to start the game using a DirectX level less
 than
 DirectX8.

 Windows Dedicated Server:
 - Added Counter-Strike: Source to the list of games for the dedicated
 server
 when running through the Steam client.


 An update on the Update
 The reason for the recent update was to move Counter-Strike Source (CSS)
 from the older HL2 version of the Source engine to the most recent
 version. This brings the CSS codebase in-line with our other games. This
 resolves long standing issues associated with the older engine and allows
 us
 to benefit from features and bug fixes in other source games as they come
 online, such as improved graphic effects and more accurate hit
 registration.

 During this process we created some unintended side effects, these are
 bugs. We are actively investigating all reports.

 A good example of this is bullet penetration changing on Linux Servers
 only;
 not Windows Servers. This was a subtle bug to track down and understand.
   It
 has been fixed.

 Rest assured we will continue to fix old and new CSS bugs. We want to
 retain
 the CSS gameplay experience that you know and love. We would also like to
 thank everyone reporting bugs and posting constructive feedback. This is an
 invaluable part of the process.

 The CSS Team


 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 ___
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 please visit:
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Re: [hlds] Counter-Strike: Source Update Available

2010-07-06 Thread Matt Hoffman
Engine update.

On Tue, Jul 6, 2010 at 3:49 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Tf2 was updated as well. Waiting for news on that.

 On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths syntron...@gmail.com
 wrote:

  Very good, and thank you for the effort. I have a feeling you will see
 some
  protest w.r.t. developer being marked as a cheat. I like my console
  output
  on-screen, for instance .
 
  On Jul 6, 2010 6:33 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 
  An optional update for Counter-Strike: Source is now available.  Please
 run
  hldsupdatetool to receive the update.  The specific changes include:
 
  Counter-Strike: Source:
  - Fixed a crash that could occur after the bomb exploded.
  - Fixed a crash that could occur when attempting to exit the game.
  - Changed default values of the following server variables to reflect the
  increase of the default tick rate from 33 to 66:
- sv_mincmdrate - 10
- sv_maxcmdrate - 66
- sv_maxupdaterate - 66
  - Marked 'developer' cvar as cheat.
  - Corrected kill/death reporting in gun games.  Deaths were not being
  properly counted in games using instant respawn.
  - Marked test_round_winpanel, test_match_winpanel, test_freezepanel
  commands
  as cheats.
  - Added sv_nowinpanel and cl_nowinpanel options that can be used to
 disable
  the win panel that displays the team winner, MVP, and fun fact at the end
  of
  a round.
  - Clamped ladder dampen values.
  - Fixed jointeam cvar so giving it invalid values no longer spams the
  server
  console.
  - Removed functionality of cl_minmodels.
  - Fixed voice indicators to display at all times rather than just after
  their respective players have come into contact when -alltalk is on.
  - Fixed scoreboard to display correct number of SourceTV viewers.
  - Adjusted death notices to display under scoreboard.
  - Defaulted 'Simplified list' to OFF and made the setting persistent.
  - Fixed an issue that could make it appear as if a player already had one
  or
  more MVP stars upon joining a server.
  - Made text on loading bar more legible.
  - Added more materials that were missing for community maps.
 
  Engine:
  - Fixed disconnect exploit causing players to be forced off of a server
 due
  to an overflowed packet.
  - Fixed players being able to start the game using a DirectX level less
  than
  DirectX8.
 
  Windows Dedicated Server:
  - Added Counter-Strike: Source to the list of games for the dedicated
  server
  when running through the Steam client.
 
 
  An update on the Update
  The reason for the recent update was to move Counter-Strike Source (CSS)
  from the older HL2 version of the Source engine to the most recent
  version. This brings the CSS codebase in-line with our other games. This
  resolves long standing issues associated with the older engine and allows
  us
  to benefit from features and bug fixes in other source games as they come
  online, such as improved graphic effects and more accurate hit
  registration.
 
  During this process we created some unintended side effects, these are
  bugs. We are actively investigating all reports.
 
  A good example of this is bullet penetration changing on Linux Servers
  only;
  not Windows Servers. This was a subtle bug to track down and understand.
   It
  has been fixed.
 
  Rest assured we will continue to fix old and new CSS bugs. We want to
  retain
  the CSS gameplay experience that you know and love. We would also like to
  thank everyone reporting bugs and posting constructive feedback. This is
 an
  invaluable part of the process.
 
  The CSS Team
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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 ___
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Re: [hlds] Counter-Strike: Source Update Available

2010-07-06 Thread Lane Eckley
Hi Guys,

TF2 Update - http://gs.gamerslifeline.com/team-fortress-2-windows-server-2/
**Update Files Only, Not Full Install**

-Lane

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Hoffman
Sent: Tuesday, July 06, 2010 6:56 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Counter-Strike: Source Update Available

Engine update.

On Tue, Jul 6, 2010 at 3:49 PM, DontWannaName!
ad...@topnotchclan.comwrote:

 Tf2 was updated as well. Waiting for news on that.

 On Tue, Jul 6, 2010 at 3:45 PM, HL-SDK Synths syntron...@gmail.com
 wrote:

  Very good, and thank you for the effort. I have a feeling you will see
 some
  protest w.r.t. developer being marked as a cheat. I like my console
  output
  on-screen, for instance .
 
  On Jul 6, 2010 6:33 PM, Jason Ruymen jas...@valvesoftware.com wrote:
 
  An optional update for Counter-Strike: Source is now available.  Please
 run
  hldsupdatetool to receive the update.  The specific changes include:
 
  Counter-Strike: Source:
  - Fixed a crash that could occur after the bomb exploded.
  - Fixed a crash that could occur when attempting to exit the game.
  - Changed default values of the following server variables to reflect
the
  increase of the default tick rate from 33 to 66:
- sv_mincmdrate - 10
- sv_maxcmdrate - 66
- sv_maxupdaterate - 66
  - Marked 'developer' cvar as cheat.
  - Corrected kill/death reporting in gun games.  Deaths were not being
  properly counted in games using instant respawn.
  - Marked test_round_winpanel, test_match_winpanel, test_freezepanel
  commands
  as cheats.
  - Added sv_nowinpanel and cl_nowinpanel options that can be used to
 disable
  the win panel that displays the team winner, MVP, and fun fact at the
end
  of
  a round.
  - Clamped ladder dampen values.
  - Fixed jointeam cvar so giving it invalid values no longer spams the
  server
  console.
  - Removed functionality of cl_minmodels.
  - Fixed voice indicators to display at all times rather than just after
  their respective players have come into contact when -alltalk is on.
  - Fixed scoreboard to display correct number of SourceTV viewers.
  - Adjusted death notices to display under scoreboard.
  - Defaulted 'Simplified list' to OFF and made the setting persistent.
  - Fixed an issue that could make it appear as if a player already had
one
  or
  more MVP stars upon joining a server.
  - Made text on loading bar more legible.
  - Added more materials that were missing for community maps.
 
  Engine:
  - Fixed disconnect exploit causing players to be forced off of a server
 due
  to an overflowed packet.
  - Fixed players being able to start the game using a DirectX level less
  than
  DirectX8.
 
  Windows Dedicated Server:
  - Added Counter-Strike: Source to the list of games for the dedicated
  server
  when running through the Steam client.
 
 
  An update on the Update
  The reason for the recent update was to move Counter-Strike Source (CSS)
  from the older HL2 version of the Source engine to the most recent
  version. This brings the CSS codebase in-line with our other games. This
  resolves long standing issues associated with the older engine and
allows
  us
  to benefit from features and bug fixes in other source games as they
come
  online, such as improved graphic effects and more accurate hit
  registration.
 
  During this process we created some unintended side effects, these are
  bugs. We are actively investigating all reports.
 
  A good example of this is bullet penetration changing on Linux Servers
  only;
  not Windows Servers. This was a subtle bug to track down and understand.
   It
  has been fixed.
 
  Rest assured we will continue to fix old and new CSS bugs. We want to
  retain
  the CSS gameplay experience that you know and love. We would also like
to
  thank everyone reporting bugs and posting constructive feedback. This is
 an
  invaluable part of the process.
 
  The CSS Team
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
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 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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[hlds] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-06 Thread Jason Ruymen
A required update for Counter-Strike: Source is now available.  The specific 
changes are:

- Fixed incorrect stat collection by forcing all dedicated servers to update to 
the new version

Jason


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Re: [hlds] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-06 Thread 1nsane
No.

On Tue, Jul 6, 2010 at 11:16 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Im confused... plus is TF2 required?

 On Tue, Jul 6, 2010 at 8:11 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Counter-Strike: Source is now available.  The
  specific changes are:
 
  - Fixed incorrect stat collection by forcing all dedicated servers to
  update to the new version
 
  Jason
 
 
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Re: [hlds] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-06 Thread Karl Labrador
I don't think so (for servers), seeing as it seems to only be a Mac client
fix.

On 7 July 2010 05:16, DontWannaName! ad...@topnotchclan.com wrote:

 Im confused... plus is TF2 required?

 On Tue, Jul 6, 2010 at 8:11 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:

  A required update for Counter-Strike: Source is now available.  The
  specific changes are:
 
  - Fixed incorrect stat collection by forcing all dedicated servers to
  update to the new version
 
  Jason
 
 
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Re: [hlds] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-06 Thread Nicholas Hastings
  There is no new TF2 server update, which is why he didn't mention it.

If you read the TF2 news feed, there was a Mac Client fix for it though.

On 7/6/2010 11:16 PM, DontWannaName! wrote:
 Im confused... plus is TF2 required?

 On Tue, Jul 6, 2010 at 8:11 PM, Jason Ruymenjas...@valvesoftware.comwrote:

 A required update for Counter-Strike: Source is now available.  The
 specific changes are:

 - Fixed incorrect stat collection by forcing all dedicated servers to
 update to the new version

 Jason


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Re: [hlds] Counter-Strike: Source and Team Fortress 2 Update Available

2010-07-06 Thread Coldorak
Well it seems there is one for TF2:

$ ./update.sh
Checking bootstrapper version ...
Updating Installation
Checking/Installing 'Team Fortress 2 Content' version 157


Checking/Installing 'Team Fortress 2 Materials' version 63


Checking/Installing 'Base Source Shared Materials' version 8


Checking/Installing 'Base Source Shared Models' version 4


Checking/Installing 'Base Source Shared Sounds' version 4


Updating 'OB Linux Dedicated Server' from version 46 to version 47

5.50%   downloading ./orangebox/bin/datacache.so
12.37%  downloading ./orangebox/bin/dedicated.so
48.08%  downloading ./orangebox/bin/engine.so
50.37%  downloading ./orangebox/bin/libvstdlib.so
66.45%  downloading ./orangebox/bin/materialsystem.so
67.55%  downloading ./orangebox/bin/shaderapiempty.so
69.84%  downloading ./orangebox/bin/soundemittersystem.so
78.38%  downloading ./orangebox/bin/studiorender.so
99.97%  downloading ./orangebox/bin/vphysics.so
100.00% downloading ./orangebox/hl2/resource/serverevents.res

HLDS installation up to date
CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 126 single object sleeps, 0 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable
sleeps

Or maybe I forgot a previous optional one?

Cold

On Wed, Jul 7, 2010 at 5:23 AM, Nicholas Hastings nshasti...@gmail.comwrote:

  There is no new TF2 server update, which is why he didn't mention it.

 If you read the TF2 news feed, there was a Mac Client fix for it though.

 On 7/6/2010 11:16 PM, DontWannaName! wrote:
  Im confused... plus is TF2 required?
 
  On Tue, Jul 6, 2010 at 8:11 PM, Jason Ruymenjas...@valvesoftware.com
 wrote:
 
  A required update for Counter-Strike: Source is now available.  The
  specific changes are:
 
  - Fixed incorrect stat collection by forcing all dedicated servers to
  update to the new version
 
  Jason
 
 
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  please visit:
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 please visit:
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-- 
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