Re: [hlds] Pinion Pot of Gold blacklist?
I've been using MVPS Hosts for many years: http://winhelp2002.mvps.org/hosts.htm for a number of reasons like security, ad blocking, stats blocking etc. One of the listed lines in it: 127.0.0.1 motd.pinion.gg #[Game Adverts]There is no reason to ban ppl who use localized settings as their preference. People have the choice to disable the MOTD, etc. And actually that is not hacking your server. They block the content from Pinion, which is a 3rd party who has nothing to do with the client but way more with the server ('s owner). The client blocking the third party is entirely up to them. They didn't change or access your server in any way inappropriate. And btw, hacking in relation to the game is being able to overcome server settings/limitations by using arbitrary means that change processes run-time. Like the named aimbots wallhacks etc. Protection/insurance of client settings and files is done via the sv_cheats and sv_pure var's. Its exploiting when something is abused but not protected within the game. If its downright a OPTION in the game to block MOTD's, its neither in regards to blocking the pinion ads. You state that its in the rules of the server that clients should view the MOTD... but where/when do you state that? When the client connects? in the MOTD? oh, no, thats already (ab)used with Pinion. so where/when then? in the game's chat? more ads in-game midscreen ? I've always seen the MOTD as a place where a server owner can put his banner, server rules and whatnot so players have an idea what community and rules they have to play by. If you as server owner replaced that with 1 big advert, then when are the players to find out about the rules? not from your MOTD, and by the time you can advert them, they are already past that. Also, with Pinion crashing clients if they have the latest Flash installed, who are you to crash somebody's game? With what I read bout the pinion stuff, I'm just glad I disabled MOTD a long time ago, it has been a pain crashing the game for a number of things over the years, and there is never been anything there thats interesting enough. So far I've not seen even 1 positive argument to enable it anyways. With positive one I mean not saying: - or otherwise you just look at a countdown - or you get a ban - etc. Make it a privilege, that they get a donator slot or other perks for 3 hours or something like that. Reward them doing good, don't punish the bad. I bet you get then even discussions about it to get ppl to enable it. Instead of now ppl recommending each other to turn it off, getting a hosts block, etc. Join a Pinion enabled server, watch their video, and get a Neon-sign hat. No idea how it can be that a advertizing company doesn't know how to please their audience. Guess thats the gap between the positive message and actually giving a positive experience. Also, reading the SPUF, with Pinion ads running, it loads its video, and takes so long to load the video, and then it still has to finish it. So thats 1-1,5 minutes instead of the 30 second countdown? pfff, 30 sec countdown any time beats that timewaste. From: Todd Pettit pettit.t...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, 19 February 2013, 6:11 Subject: Re: [hlds] Pinion Pot of Gold blacklist? My point is if you are using you client settings to subvert my server settings then you are hacking. So there is no reason I should not punish players who subvert the ads any differently than someone who spams chat, abuses voting, trolls the server, aimbots, wallhacks, etc. By your reasoning these hacks, cheats, and behaviors are perfectly reasonable to use on any server simply because you are located somewhere else. The second you connect to our server you are taking the slot of a player who actually contributes to the well being of the community and you are just to lazy to join one of hundreds of other servers and not contribute to them. I don't take it personally, by the way, I prevent it. - Original Message - From: [BT]Black V bt.bla...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, February 19, 2013 12:02:24 AM Subject: Re: [hlds] Pinion Pot of Gold blacklist? The game is free NOW. But yes that is my point I would join another server rather than see ads and your point is you feel you have the right to show me those ads It's not a personal attack on you, I don't like ads, where I can avoid them, I do As you server is under you full control, so is my client On Tue, Feb 19, 2013 at 5:35 PM, Yun Huang Yong gumby_li...@mooh.org wrote: On 19/02/2013 3:12 PM, Todd Pettit wrote: I offer a pinion bypass to all my players for $1 a month. It already has close to a hundred people who are contributing. So our players obviously like our servers enough to contribute. How do you
Re: [hlds] Pinion Pot of Gold blacklist?
I was not aware that Valve was using Pinion on their official servers now. Guess it's a good thing I got out of TF2 when I did. When I ran a community it was completely funded by donations, and normally those donations were met without issue, anything extra was either put back into the community or used when the goal was not necessarily met. I didn't have to force ads on people to stay afloat. Next thing you know it, you'll purchase a game full price and have to watch a 30 second ad (lol EA games intro movies) to even play the game. I completely support players using the HOSTS file, turning off the MOTD, or etc to not see those ads. On Tue, Feb 19, 2013 at 9:45 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: I've been using MVPS Hosts for many years: http://winhelp2002.mvps.org/hosts.htm for a number of reasons like security, ad blocking, stats blocking etc. One of the listed lines in it: 127.0.0.1 motd.pinion.gg #[Game Adverts] There is no reason to ban ppl who use localized settings as their preference. People have the choice to disable the MOTD, etc. And actually that is not hacking your server. They block the content from Pinion, which is a 3rd party who has nothing to do with the client but way more with the server ('s owner). The client blocking the third party is entirely up to them. They didn't change or access your server in any way inappropriate. And btw, hacking in relation to the game is being able to overcome server settings/limitations by using arbitrary means that change processes run-time. Like the named aimbots wallhacks etc. Protection/insurance of client settings and files is done via the sv_cheats and sv_pure var's. Its exploiting when something is abused but not protected within the game. If its downright a OPTION in the game to block MOTD's, its neither in regards to blocking the pinion ads. You state that its in the rules of the server that clients should view the MOTD... but where/when do you state that? When the client connects? in the MOTD? oh, no, thats already (ab)used with Pinion. so where/when then? in the game's chat? more ads in-game midscreen ? I've always seen the MOTD as a place where a server owner can put his banner, server rules and whatnot so players have an idea what community and rules they have to play by. If you as server owner replaced that with 1 big advert, then when are the players to find out about the rules? not from your MOTD, and by the time you can advert them, they are already past that. Also, with Pinion crashing clients if they have the latest Flash installed, who are you to crash somebody's game? With what I read bout the pinion stuff, I'm just glad I disabled MOTD a long time ago, it has been a pain crashing the game for a number of things over the years, and there is never been anything there thats interesting enough. So far I've not seen even 1 positive argument to enable it anyways. With positive one I mean not saying: - or otherwise you just look at a countdown - or you get a ban - etc. Make it a privilege, that they get a donator slot or other perks for 3 hours or something like that. Reward them doing good, don't punish the bad. I bet you get then even discussions about it to get ppl to enable it. Instead of now ppl recommending each other to turn it off, getting a hosts block, etc. Join a Pinion enabled server, watch their video, and get a Neon-sign hat. No idea how it can be that a advertizing company doesn't know how to please their audience. Guess thats the gap between the positive message and actually giving a positive experience. Also, reading the SPUF, with Pinion ads running, it loads its video, and takes so long to load the video, and then it still has to finish it. So thats 1-1,5 minutes instead of the 30 second countdown? pfff, 30 sec countdown any time beats that timewaste. -- *From:* Todd Pettit pettit.t...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Tuesday, 19 February 2013, 6:11 *Subject:* Re: [hlds] Pinion Pot of Gold blacklist? My point is if you are using you client settings to subvert my server settings then you are hacking. So there is no reason I should not punish players who subvert the ads any differently than someone who spams chat, abuses voting, trolls the server, aimbots, wallhacks, etc. By your reasoning these hacks, cheats, and behaviors are perfectly reasonable to use on any server simply because you are located somewhere else. The second you connect to our server you are taking the slot of a player who actually contributes to the well being of the community and you are just to lazy to join one of hundreds of other servers and not contribute to them. I don't take it personally, by the way, I prevent it. - Original Message - From: [BT]Black V bt.bla...@gmail.com To: Half-Life dedicated Win32 server mailing list
Re: [hlds] Pinion Pot of Gold blacklist?
I haven't seen any Pinion ads in TF2 servers (then again, I only go on Mann Up servers). To the extent of my knowledge, Valve only uses Pinion in official L4D(2) servers. And yes, it is your right to block anything you can. It is also the right of the server to deny you from playing. Dr. McKay http://www.doctormckay.com mc...@doctormckay.comhttps://mail.google.com/mail/mu/mp/320/?source=naphr=1hl=en On Tuesday, February 19, 2013, Cc2iscooL wrote: I was not aware that Valve was using Pinion on their official servers now. Guess it's a good thing I got out of TF2 when I did. When I ran a community it was completely funded by donations, and normally those donations were met without issue, anything extra was either put back into the community or used when the goal was not necessarily met. I didn't have to force ads on people to stay afloat. Next thing you know it, you'll purchase a game full price and have to watch a 30 second ad (lol EA games intro movies) to even play the game. I completely support players using the HOSTS file, turning off the MOTD, or etc to not see those ads. On Tue, Feb 19, 2013 at 9:45 AM, Mart-Jan Reeuwijk mreeu...@yahoo.comwrote: I've been using MVPS Hosts for many years: http://winhelp2002.mvps.org/hosts.htm for a number of reasons like security, ad blocking, stats blocking etc. One of the listed lines in it: 127.0.0.1 motd.pinion.gg #[Game Adverts] There is no reason to ban ppl who use localized settings as their preference. People have the choice to disable the MOTD, etc. And actually that is not hacking your server. They block the content from Pinion, which is a 3rd party who has nothing to do with the client but way more with the server ('s owner). The client blocking the third party is entirely up to them. They didn't change or access your server in any way inappropriate. And btw, hacking in relation to the game is being able to overcome server settings/limitations by using arbitrary means that change processes run-time. Like the named aimbots wallhacks etc. Protection/insurance of client settings and files is done via the sv_cheats and sv_pure var's. Its exploiting when something is abused but not protected within the game. If its downright a OPTION in the game to block MOTD's, its neither in regards to blocking the pinion ads. You state that its in the rules of the server that clients should view the MOTD... but where/when do you state that? When the client connects? in the MOTD? oh, no, thats already (ab)used with Pinion. so where/when then? in the game's chat? more ads in-game midscreen ? I've always seen the MOTD as a place where a server owner can put his banner, server rules and whatnot so players have an idea what community and rules they have to play by. If you as server owner replaced that with 1 big advert, then when are the players to find out about the rules? not from your MOTD, and by the time you can advert them, they are already past that. Also, with Pinion crashing clients if they have the latest Flash installed, who are you to crash somebody's game? With what I read bout the pinion stuff, I'm just glad I disabled MOTD a long time ago, it has been a pain crashing the game for a number of things over the years, and there is never been anything there thats interesting enough. So far I've not seen even 1 positive argument to enable it anyways. With positive one I mean not saying: - or otherwise you just look at a countdown - or you get a ban - etc. Make it a privilege, that they get a donator slot or other perks for 3 hours or something like that. Reward them doing good, don't punish the bad. I bet you get then even discussions about it to get ppl to enable it. Instead of now ppl recommending each other to turn it off, getting a hosts block, etc. Join a Pinion enabled server, watch their video, and get a Neon-sign hat. No idea how it can be that a advertizing company doesn't know how to please their audience. Guess thats the gap between the positive message and actually giving a positive experience. Also, reading the SPUF, with Pinion ads running, it loads its video, and takes so long to load the video, and then it still has to finish it. So thats 1-1,5 minutes instead of the 30 second countdown? pfff, 30 sec countdown any time beats that timewaste. -- *From:* Todd Pettit pettit.t...@gmail.com *To:* Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com *Sent:* Tuesday, 19 February 2013, 6:11 -- Sent from Gmail Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Pinion Pot of Gold blacklist?
Valve chose Pinion as one of their partners for official CS:GO servers. On 2/19/2013 7:45 AM, Doctor McKay wrote: I haven't seen any Pinion ads in TF2 servers (then again, I only go on Mann Up servers). To the extent of my knowledge, Valve only uses Pinion in official L4D(2) servers. And yes, it is your right to block anything you can. It is also the right of the server to deny you from playing. Dr. McKay http://www.doctormckay.com http://www.doctormckay.com/ mc...@doctormckay.com https://mail.google.com/mail/mu/mp/320/?source=naphr=1hl=en ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Pinion Pot of Gold blacklist?
Funny how some multi million dollar companies run businesses like mom and pop shop. Sent from my iPhone On Feb 19, 2013, at 10:02 AM, Cc2iscooL cc2isc...@gmail.com wrote: I was not aware that Valve was using Pinion on their official servers now. Guess it's a good thing I got out of TF2 when I did. When I ran a community it was completely funded by donations, and normally those donations were met without issue, anything extra was either put back into the community or used when the goal was not necessarily met. I didn't have to force ads on people to stay afloat. Next thing you know it, you'll purchase a game full price and have to watch a 30 second ad (lol EA games intro movies) to even play the game. I completely support players using the HOSTS file, turning off the MOTD, or etc to not see those ads. On Tue, Feb 19, 2013 at 9:45 AM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: I've been using MVPS Hosts for many years: http://winhelp2002.mvps.org/hosts.htm for a number of reasons like security, ad blocking, stats blocking etc. One of the listed lines in it: 127.0.0.1 motd.pinion.gg #[Game Adverts] There is no reason to ban ppl who use localized settings as their preference. People have the choice to disable the MOTD, etc. And actually that is not hacking your server. They block the content from Pinion, which is a 3rd party who has nothing to do with the client but way more with the server ('s owner). The client blocking the third party is entirely up to them. They didn't change or access your server in any way inappropriate. And btw, hacking in relation to the game is being able to overcome server settings/limitations by using arbitrary means that change processes run-time. Like the named aimbots wallhacks etc. Protection/insurance of client settings and files is done via the sv_cheats and sv_pure var's. Its exploiting when something is abused but not protected within the game. If its downright a OPTION in the game to block MOTD's, its neither in regards to blocking the pinion ads. You state that its in the rules of the server that clients should view the MOTD... but where/when do you state that? When the client connects? in the MOTD? oh, no, thats already (ab)used with Pinion. so where/when then? in the game's chat? more ads in-game midscreen ? I've always seen the MOTD as a place where a server owner can put his banner, server rules and whatnot so players have an idea what community and rules they have to play by. If you as server owner replaced that with 1 big advert, then when are the players to find out about the rules? not from your MOTD, and by the time you can advert them, they are already past that. Also, with Pinion crashing clients if they have the latest Flash installed, who are you to crash somebody's game? With what I read bout the pinion stuff, I'm just glad I disabled MOTD a long time ago, it has been a pain crashing the game for a number of things over the years, and there is never been anything there thats interesting enough. So far I've not seen even 1 positive argument to enable it anyways. With positive one I mean not saying: - or otherwise you just look at a countdown - or you get a ban - etc. Make it a privilege, that they get a donator slot or other perks for 3 hours or something like that. Reward them doing good, don't punish the bad. I bet you get then even discussions about it to get ppl to enable it. Instead of now ppl recommending each other to turn it off, getting a hosts block, etc. Join a Pinion enabled server, watch their video, and get a Neon-sign hat. No idea how it can be that a advertizing company doesn't know how to please their audience. Guess thats the gap between the positive message and actually giving a positive experience. Also, reading the SPUF, with Pinion ads running, it loads its video, and takes so long to load the video, and then it still has to finish it. So thats 1-1,5 minutes instead of the 30 second countdown? pfff, 30 sec countdown any time beats that timewaste. From: Todd Pettit pettit.t...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, 19 February 2013, 6:11 Subject: Re: [hlds] Pinion Pot of Gold blacklist? My point is if you are using you client settings to subvert my server settings then you are hacking. So there is no reason I should not punish players who subvert the ads any differently than someone who spams chat, abuses voting, trolls the server, aimbots, wallhacks, etc. By your reasoning these hacks, cheats, and behaviors are perfectly reasonable to use on any server simply because you are located somewhere else. The second you connect to our server you are taking the slot of a player who actually contributes to the well being of the community and you are just to lazy to join one of hundreds of other servers and not
Re: [hlds] Pinion Pot of Gold blacklist?
I've diabled the html-motd in my game. Reason: The shit Pinion advert. Is it possible to import Blacklists? Maybe I can deploy a list for our german support community. As a player I don't like this kind of advertisements. There are many others in our community who think the same. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Pinion Pot of Gold blacklist?
Back to the matter at hand, someone mentioned about paying a dollar or so to get the ad MOTD removed? How do you manage a system like that as i would love to implement it with my servers as well. How do you set up a system where a user pays a dollar and gets the MOTD removed when he joins the game since the actual plugin has no flag feature what so ever? Also as far as micro-transactions go, has anyone looked into bit-coins I personally have never used them, but many members have suggested that i should implement it. Although i am not sure how well it would work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Pinion Pot of Gold blacklist?
Easy solution to using the public version cvar to blacklist servers: remove the cvar from the plugin, compile and run. On Tue, Feb 19, 2013 at 11:43 AM, Harsh Baid harshbai...@gmail.com wrote: Back to the matter at hand, someone mentioned about paying a dollar or so to get the ad MOTD removed? How do you manage a system like that as i would love to implement it with my servers as well. How do you set up a system where a user pays a dollar and gets the MOTD removed when he joins the game since the actual plugin has no flag feature what so ever? Also as far as micro-transactions go, has anyone looked into bit-coins I personally have never used them, but many members have suggested that i should implement it. Although i am not sure how well it would work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Pinion Pot of Gold blacklist?
The most recent version of the official plugin has a flag immunity feature. I personally really like Bitcoin. You can find a lot of info at http://weusecoins.com and http://reddit.com/r/bitcoin Dr. McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Feb 19, 2013 at 11:43 AM, Harsh Baid harshbai...@gmail.com wrote: Back to the matter at hand, someone mentioned about paying a dollar or so to get the ad MOTD removed? How do you manage a system like that as i would love to implement it with my servers as well. How do you set up a system where a user pays a dollar and gets the MOTD removed when he joins the game since the actual plugin has no flag feature what so ever? Also as far as micro-transactions go, has anyone looked into bit-coins I personally have never used them, but many members have suggested that i should implement it. Although i am not sure how well it would work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] [TF2] Mass client timeouts since last update
Hey everyone, since last night's update I've been getting weird mass client disconnects. To the client, the game appears to just disappear. No crash dumps or freezing, it's just gone. To the server, most of everyone is dropped: 'Dropped player from server (player timed out)'. In console, the timeouts are usually preceded by messages like this: Entity 4 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 13 (class 'player') reported ENTITY_CHANGE_NONE but 'm_nPlayerCondEx' changed. Anybody else seen a problem like this? It's happening somewhat frequently. Thanks for whatever help! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TF2] Mass client timeouts since last update
I've also noticed this. However, not just this update but since a few updates back. I thought nothing of it because it was just one or two people. However now it can be up to 8 people at a time, from what I've seen. On 19 February 2013 21:06, Alex Kowald abkow...@gmail.com wrote: Hey everyone, since last night's update I've been getting weird mass client disconnects. To the client, the game appears to just disappear. No crash dumps or freezing, it's just gone. To the server, most of everyone is dropped: 'Dropped player from server (player timed out)'. In console, the timeouts are usually preceded by messages like this: Entity 4 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 13 (class 'player') reported ENTITY_CHANGE_NONE but 'm_nPlayerCondEx' changed. Anybody else seen a problem like this? It's happening somewhat frequently. Thanks for whatever help! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Wonkagamings servers blacklisted? after recent update?
after recent update I noticed a couple of my ip ranges blacklisted with no contact from Fletcher or Eric or anyone with @valvesoftware.com behind there name.? *Fletcher please read email I sent* If you actually read this gibberish about how pinion is screwing everyone over And please guys don't troll spam and hate on WonkaGaming trying to sort out and see what actually is going on its no fun when servers get blacklisted from server masterlist. -Willywonka Your Humble SLAVE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Wonkagamings servers blacklisted? after recent update?
They did mention a while ago that servers not having proper tags could be blacklisted. Could be potentially the case. On Tue, Feb 19, 2013 at 6:36 PM, HLDS Digest h...@wonkagaming.com wrote: after recent update I noticed a couple of my ip ranges blacklisted with no contact from Fletcher or Eric or anyone with @valvesoftware.com behind there name.? *Fletcher please read email I sent* If you actually read this gibberish about how pinion is screwing everyone over And please guys don't troll spam and hate on WonkaGaming trying to sort out and see what actually is going on its no fun when servers get blacklisted from server masterlist. -Willywonka Your Humble SLAVE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Pinion Pot of Gold blacklist?
Yes, but you need to create a system that will add them to an admin.cfg, or database with the A flag. However, what do you use to manage it? I was thinking of editing sourcebans, but I need a way to remove old members after the time is up. On 02/19/2013 09:56 AM, Doctor McKay wrote: The most recent version of the official plugin has a flag immunity feature. I personally really like Bitcoin. You can find a lot of info at http://weusecoins.com [2] and http://reddit.com/r/bitcoin [3] Dr. McKay http://www.doctormckay.com [4] mc...@doctormckay.com On Tue, Feb 19, 2013 at 11:43 AM, Harsh Baid harshbai...@gmail.com wrote: Back to the matter at hand, someone mentioned about paying a dollar or so to get the ad MOTD removed? How do you manage a system like that as i would love to implement it with my servers as well. How do you set up a system where a user pays a dollar and gets the MOTD removed when he joins the game since the actual plugin has no flag feature what so ever? Also as far as micro-transactions go, has anyone looked into bit-coins I personally have never used them, but many members have suggested that i should implement it. Although i am not sure how well it would work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [5] http://www.gaming-servers.net [6] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] http://weusecoins.com/ [3] http://reddit.com/r/bitcoin [4] http://www.doctormckay.com [5] http://www.munroenet.com [6] http://www.gaming-servers.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Wonkagamings servers blacklisted? after recent update?
Yes things like having instant respawn without the correct tags. On Tue, Feb 19, 2013 at 7:21 PM, Cc2iscooL cc2isc...@gmail.com wrote: They did mention a while ago that servers not having proper tags could be blacklisted. Could be potentially the case. On Tue, Feb 19, 2013 at 6:36 PM, HLDS Digest h...@wonkagaming.com wrote: after recent update I noticed a couple of my ip ranges blacklisted with no contact from Fletcher or Eric or anyone with @valvesoftware.com behind there name.? *Fletcher please read email I sent* If you actually read this gibberish about how pinion is screwing everyone over And please guys don't troll spam and hate on WonkaGaming trying to sort out and see what actually is going on its no fun when servers get blacklisted from server masterlist. -Willywonka Your Humble SLAVE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Wonkagamings servers blacklisted? after recent update?
Not only did they mention it a while ago, they actually enforced it previously... he was the person who it was enforced against. Begs the question was one not enough? On 2/19/2013 6:21 PM, Cc2iscooL wrote: They did mention a while ago that servers not having proper tags could be blacklisted. Could be potentially the case. On Tue, Feb 19, 2013 at 6:36 PM, HLDS Digest h...@wonkagaming.com mailto:h...@wonkagaming.com wrote: after recent update I noticed a couple of my ip ranges blacklisted with no contact from Fletcher or Eric or anyone with @valvesoftware.com http://valvesoftware.com/ behind there name.? *Fletcher please read email I sent* If you actually read this gibberish about how pinion is screwing everyone over And please guys don't troll spam and hate on WonkaGaming trying to sort out and see what actually is going on its no fun when servers get blacklisted from server masterlist. -Willywonka Your Humble SLAVE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Wonkagamings servers blacklisted? after recent update?
It's kind of funny in this particular case though. On 19.02.2013 15:36, HLDS Digest wrote: after recent update I noticed a couple of my ip ranges blacklisted with no contact from Fletcher or Eric or anyone with @valvesoftware.com [1] behind there name.? FLETCHER PLEASE READ EMAIL I SENT If you actually read this gibberish about how pinion is screwing everyone over And please guys dont troll spam and hate on WonkaGaming trying to sort out and see what actually is going on its no fun when servers get blacklisted from server masterlist. -Willywonka Your Humble SLAVE Links: -- [1] http://valvesoftware.com/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Pinion Pot of Gold blacklist?
SourceMod has a built-in admin API. The admins.cfg and admins_simple.ini files are loaded by admins-flatfile.smx. SourceMod Core doesn't grant any admin permissions, it relies on plugins to do so. You may be interested in the SQL admins system that is distrubuted with SourceMod in the plugins/disabled folder. More info on that is available here http://wiki.alliedmods.net/SQL_Admins_(SourceMod). Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Feb 19, 2013 at 7:11 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: ** Yes, but you need to create a system that will add them to an admin.cfg, or database with the A flag. However, what do you use to manage it? I was thinking of editing sourcebans, but I need a way to remove old members after the time is up. On 02/19/2013 09:56 AM, Doctor McKay wrote: The most recent version of the official plugin has a flag immunity feature. I personally really like Bitcoin. You can find a lot of info at http://weusecoins.com and http://reddit.com/r/bitcoin Dr. McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Feb 19, 2013 at 11:43 AM, Harsh Baid harshbai...@gmail.comwrote: Back to the matter at hand, someone mentioned about paying a dollar or so to get the ad MOTD removed? How do you manage a system like that as i would love to implement it with my servers as well. How do you set up a system where a user pays a dollar and gets the MOTD removed when he joins the game since the actual plugin has no flag feature what so ever? Also as far as micro-transactions go, has anyone looked into bit-coins I personally have never used them, but many members have suggested that i should implement it. Although i am not sure how well it would work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.comhttp://www.gaming-servers.nethttps://www.town-assembly.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Wonkagamings servers blacklisted? after recent update?
Have you tried turning it off and on againhttp://www.wonkagaming.com/index.php?pageid=servers ? Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Feb 19, 2013 at 6:36 PM, HLDS Digest h...@wonkagaming.com wrote: after recent update I noticed a couple of my ip ranges blacklisted with no contact from Fletcher or Eric or anyone with @valvesoftware.com behind there name.? *Fletcher please read email I sent* If you actually read this gibberish about how pinion is screwing everyone over And please guys don't troll spam and hate on WonkaGaming trying to sort out and see what actually is going on its no fun when servers get blacklisted from server masterlist. -Willywonka Your Humble SLAVE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Wonkagamings servers blacklisted? after recent update?
Probably getting DDoSed. And it's not a regular blacklist, it's a wonkablacklist. =) On 2/19/2013 7:40 PM, Doctor McKay wrote: Have you tried turning it off and on again http://www.wonkagaming.com/index.php?pageid=servers? Doctor McKay http://www.doctormckay.com mc...@doctormckay.com mailto:mc...@doctormckay.com On Tue, Feb 19, 2013 at 6:36 PM, HLDS Digest h...@wonkagaming.com mailto:h...@wonkagaming.com wrote: after recent update I noticed a couple of my ip ranges blacklisted with no contact from Fletcher or Eric or anyone with @valvesoftware.com http://valvesoftware.com/ behind there name.? *Fletcher please read email I sent* If you actually read this gibberish about how pinion is screwing everyone over And please guys don't troll spam and hate on WonkaGaming trying to sort out and see what actually is going on its no fun when servers get blacklisted from server masterlist. -Willywonka Your Humble SLAVE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Wonkagamings servers blacklisted? after recent update?
They've been down since the TF2 update yesterday. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Feb 19, 2013 at 8:24 PM, List User l...@redspeedservers.com wrote: Probably getting DDoSed. And it's not a regular blacklist, it's a wonkablacklist. =) On 2/19/2013 7:40 PM, Doctor McKay wrote: Have you tried turning it off and on againhttp://www.wonkagaming.com/index.php?pageid=servers ? Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Feb 19, 2013 at 6:36 PM, HLDS Digest h...@wonkagaming.com wrote: after recent update I noticed a couple of my ip ranges blacklisted with no contact from Fletcher or Eric or anyone with @valvesoftware.com behind there name.? *Fletcher please read email I sent* If you actually read this gibberish about how pinion is screwing everyone over And please guys don't troll spam and hate on WonkaGaming trying to sort out and see what actually is going on its no fun when servers get blacklisted from server masterlist. -Willywonka Your Humble SLAVE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] SteamPipe is coming. Download the TF beta
The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam's new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. This change will impact server operators in at least two significant ways: * You will use steamcmd instead of the HLDSUpdateTool to install/update the server. * The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000's of loose files. We're using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. Everybody is encouraged to download the TF beta! We've prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Please report gameserver related bugs in this mailing list. Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Thanks for your help, and happy testing! (And remember, playtime in the beta counts towards item drops in the release game.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Wonkagamings servers blacklisted? after recent update?
Gee only took him 2 days to figure it out. - Original Message - From: Doctor McKay mc...@doctormckay.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, February 19, 2013 8:39:42 PM Subject: Re: [hlds] Wonkagamings servers blacklisted? after recent update? They've been down since the TF2 update yesterday. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Feb 19, 2013 at 8:24 PM, List User l...@redspeedservers.com wrote: Probably getting DDoSed. And it's not a regular blacklist, it's a wonkablacklist. =) On 2/19/2013 7:40 PM, Doctor McKay wrote: Have you tried turning it off and on again ? Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Feb 19, 2013 at 6:36 PM, HLDS Digest h...@wonkagaming.com wrote: after recent update I noticed a couple of my ip ranges blacklisted with no contact from Fletcher or Eric or anyone with @ valvesoftware.com behind there name.? Fletcher please read email I sent If you actually read this gibberish about how pinion is screwing everyone over And please guys don't troll spam and hate on WonkaGaming trying to sort out and see what actually is going on its no fun when servers get blacklisted from server masterlist. -Willywonka Your Humble SLAVE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Wonkagamings servers blacklisted? after recent update?
Wonka you haven't been delisted all day. You were all day yesterday. Valve already lifted the ban. I saw your severs back up at 9am this morning. - Original Message - From: Doctor McKay mc...@doctormckay.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Tuesday, February 19, 2013 8:39:42 PM Subject: Re: [hlds] Wonkagamings servers blacklisted? after recent update? They've been down since the TF2 update yesterday. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Feb 19, 2013 at 8:24 PM, List User l...@redspeedservers.com wrote: Probably getting DDoSed. And it's not a regular blacklist, it's a wonkablacklist. =) On 2/19/2013 7:40 PM, Doctor McKay wrote: Have you tried turning it off and on again ? Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Feb 19, 2013 at 6:36 PM, HLDS Digest h...@wonkagaming.com wrote: after recent update I noticed a couple of my ip ranges blacklisted with no contact from Fletcher or Eric or anyone with @ valvesoftware.com behind there name.? Fletcher please read email I sent If you actually read this gibberish about how pinion is screwing everyone over And please guys don't troll spam and hate on WonkaGaming trying to sort out and see what actually is going on its no fun when servers get blacklisted from server masterlist. -Willywonka Your Humble SLAVE ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamPipe is coming. Download the TF beta
Choo-choo? I'll see myself out. On Feb 19, 2013 8:36 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. ** ** This change will impact server operators in at least two significant ways: ** ** **· **You will use steamcmd instead of the HLDSUpdateTool to install/update the server. **· **The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000’s of loose files. ** ** We’re using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. ** ** Everybody is encouraged to download the TF beta! ** ** We’ve prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 ** ** Please report gameserver related bugs in this mailing list. ** ** Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 ** ** Thanks for your help, and happy testing! ** ** (And remember, playtime in the beta counts towards item drops in the release game.) ** ** - Fletch ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamPipe is coming. Download the TF beta
Man, why are valve so good at coming up with steam related puns? On Feb 19, 2013, at 19:41, Lance Waidzunas lswa...@gmail.com wrote: Choo-choo? I'll see myself out. On Feb 19, 2013 8:36 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. ** ** This change will impact server operators in at least two significant ways: ** ** **· **You will use steamcmd instead of the HLDSUpdateTool to install/update the server. **· **The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000’s of loose files. ** ** We’re using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. ** ** Everybody is encouraged to download the TF beta! ** ** We’ve prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 ** ** Please report gameserver related bugs in this mailing list. ** ** Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 ** ** Thanks for your help, and happy testing! ** ** (And remember, playtime in the beta counts towards item drops in the release game.) ** ** - Fletch ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamPipe is coming. Download the TF beta
Hello, What is the time frame we have to prepare for this change? I'm assuming the Sourcemod team is already aware, since this will most likely break everything - but are we going to get a few days warning order before this drops - i.e. will we know the exact day this change will go into effect? On Tue, Feb 19, 2013 at 9:36 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. ** ** This change will impact server operators in at least two significant ways: ** ** **· **You will use steamcmd instead of the HLDSUpdateTool to install/update the server. **· **The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000’s of loose files. ** ** We’re using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. ** ** Everybody is encouraged to download the TF beta! ** ** We’ve prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 ** ** Please report gameserver related bugs in this mailing list. ** ** Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 ** ** Thanks for your help, and happy testing! ** ** (And remember, playtime in the beta counts towards item drops in the release game.) ** ** - Fletch ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamPipe is coming. Download the TF beta
Fletcher is there a set date for this conversion? Is there going to be any overlap period? I didn't see those answers in the FAQ. - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com, hlds announce hlds_annou...@list.valvesoftware.com Sent: Tuesday, February 19, 2013 9:36:01 PM Subject: [hlds] SteamPipe is coming. Download the TF beta The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. This change will impact server operators in at least two significant ways: · You will use steamcmd instead of the HLDSUpdateTool to install/update the server. · The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000’s of loose files. We’re using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. Everybody is encouraged to download the TF beta! We’ve prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Please report gameserver related bugs in this mailing list. Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Thanks for your help, and happy testing! (And remember, playtime in the beta counts towards item drops in the release game.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamPipe is coming. Download the TF beta
I too wonder if there's any time frame for this. On Tue, Feb 19, 2013 at 9:45 PM, Todd Pettit pettit.t...@gmail.com wrote: Fletcher is there a set date for this conversion? Is there going to be any overlap period? I didn't see those answers in the FAQ. - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list ( hlds@list.valvesoftware.com) hlds@list.valvesoftware.com, hlds announce hlds_annou...@list.valvesoftware.com Sent: Tuesday, February 19, 2013 9:36:01 PM Subject: [hlds] SteamPipe is coming. Download the TF beta The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. This change will impact server operators in at least two significant ways: · You will use steamcmd instead of the HLDSUpdateTool to install/update the server. · The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000’s of loose files. We’re using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. Everybody is encouraged to download the TF beta! We’ve prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Please report gameserver related bugs in this mailing list. Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Thanks for your help, and happy testing! (And remember, playtime in the beta counts towards item drops in the release game.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamPipe is coming. Download the TF beta
As with the other games I think they are just converted over. Sent from my iPhone 5 On Feb 19, 2013, at 6:51 PM, 1nsane 1nsane...@gmail.com wrote: I too wonder if there's any time frame for this. On Tue, Feb 19, 2013 at 9:45 PM, Todd Pettit pettit.t...@gmail.com wrote: Fletcher is there a set date for this conversion? Is there going to be any overlap period? I didn't see those answers in the FAQ. - Original Message - From: Fletcher Dunn fletch...@valvesoftware.com To: Half-Life dedicated Linux server mailing list (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com, Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com, hlds announce hlds_annou...@list.valvesoftware.com Sent: Tuesday, February 19, 2013 9:36:01 PM Subject: [hlds] SteamPipe is coming. Download the TF beta The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. This change will impact server operators in at least two significant ways: · You will use steamcmd instead of the HLDSUpdateTool to install/update the server. · The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000’s of loose files. We’re using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. Everybody is encouraged to download the TF beta! We’ve prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Please report gameserver related bugs in this mailing list. Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Thanks for your help, and happy testing! (And remember, playtime in the beta counts towards item drops in the release game.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamPipe is coming. Download the TF beta
I stand corrected. The new addons filesystem mapping is treating the Metamod:Source binary as an override for the game's server dll. We're working on a solution. -- Nicholas Hastings AlliedMods.net Nicholas Hastings Tuesday, February 19, 2013 9:48 PM If you read the FAQ, you'll see that it most likely will _not_ break everything (though I'm still downloading and haven't tested yet). SourceMod is agnostic to the content delivery system and they claim to have made no further changes in the current beta. ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds E. Olsen Tuesday, February 19, 2013 9:46 PM Hello,What is the time frame we have to prepare for this change? I'm assuming the Sourcemod team is already aware, since this will most likely break everything - but are we going to get a few days warning order before this drops - i.e. will we know the exact day this change will go into effect? ___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn Tuesday, February 19, 2013 9:36 PM The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam's new-and-improved content delivery system. SteamPipe is currently used by most games on Steam.This change will impact server operators in at least two significant ways:* You will use steamcmd instead of the HLDSUpdateTool to install/update the server.* The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000's of loose files.We're using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system.Everybody is encouraged to download the TF beta!We've prepared an FAQ that discusses the details of the change and answers the questions we anticipate:https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491Please report gameserver related bugs in this mailing list.Client bugs can be reported through this mailing list, or in the TF beta forum.http://forums.steampowered.com/forums/forumdisplay.php?f=1038Thanks for your help, and happy testing!(And remember, playtime in the beta counts towards item drops in the release game.)- Fletch___To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamPipe is coming. Download the TF beta
Fletcher, can you get CSS Beta moved over to steampipe as well? Thanks! On 2/19/2013 10:15 PM, Nicholas Hastings wrote: I stand corrected. The new addons filesystem mapping is treating the Metamod:Source binary as an override for the game's server dll. We're working on a solution. -- Nicholas Hastings AlliedMods.net Nicholas Hastings Tuesday, February 19, 2013 9:48 PM If you read the FAQ, you'll see that it most likely will _not_ break everything (though I'm still downloading and haven't tested yet). SourceMod is agnostic to the content delivery system and they claim to have made no further changes in the current beta. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds E. Olsen Tuesday, February 19, 2013 9:46 PM Hello, What is the time frame we have to prepare for this change? I'm assuming the Sourcemod team is already aware, since thiswillmost likely break everything - but are we going to get a few days warning order before this drops - i.e. will we know the exact day this change will go into effect? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn Tuesday, February 19, 2013 9:36 PM The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam's new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. This change will impact server operators in at least two significant ways: * You will use steamcmd instead of the HLDSUpdateTool to install/update the server. * The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000's of loose files. We're using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. Everybody is encouraged to download the TF beta! We've prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Please report gameserver related bugs in this mailing list. Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Thanks for your help, and happy testing! (And remember, playtime in the beta counts towards item drops in the release game.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] SteamPipe is coming. Download the TF beta
http://puu.sh/25p5f k valve On Tue, Feb 19, 2013 at 10:16 PM, List User l...@redspeedservers.comwrote: Fletcher, can you get CSS Beta moved over to steampipe as well? Thanks! On 2/19/2013 10:15 PM, Nicholas Hastings wrote: I stand corrected. The new addons filesystem mapping is treating the Metamod:Source binary as an override for the game's server dll. We're working on a solution. -- Nicholas Hastings AlliedMods.net http://www.alliedmods.net Nicholas Hastings psycho...@alliedmods.net Tuesday, February 19, 2013 9:48 PM If you read the FAQ, you'll see that it most likely will _not_ break everything (though I'm still downloading and haven't tested yet). SourceMod is agnostic to the content delivery system and they claim to have made no further changes in the current beta. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds E. Olsen ceo.eol...@gmail.com Tuesday, February 19, 2013 9:46 PM Hello, What is the time frame we have to prepare for this change? I'm assuming the Sourcemod team is already aware, since this will most likely break everything - but are we going to get a few days warning order before this drops - i.e. will we know the exact day this change will go into effect? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds Fletcher Dunn fletch...@valvesoftware.com Tuesday, February 19, 2013 9:36 PM The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam's new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. This change will impact server operators in at least two significant ways: * You will use steamcmd instead of the HLDSUpdateTool to install/update the server. * The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000's of loose files. We're using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. Everybody is encouraged to download the TF beta! We've prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Please report gameserver related bugs in this mailing list. Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Thanks for your help, and happy testing! (And remember, playtime in the beta counts towards item drops in the release game.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds compose-unknown-contact.jpgpostbox-contact.jpg___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamPipe is coming. Download the TF beta
Does the game being packed in VPK files affect pure_server_whitelist.txt in any way? On 2/19/2013 9:36 PM, Fletcher Dunn wrote: The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam's new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. This change will impact server operators in at least two significant ways: ·You will use steamcmd instead of the HLDSUpdateTool to install/update the server. ·The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000's of loose files. We're using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. Everybody is encouraged to download the TF beta! We've prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Please report gameserver related bugs in this mailing list. Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Thanks for your help, and happy testing! (And remember, playtime in the beta counts towards item drops in the release game.) - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamPipe is coming. Download the TF beta
Was the pure not working bug ever fixed in later engines (L4D*)? or will this be introduced as a regression into the orangebox and CS:S branches? :s Thanks, Kyle. On Tue, Feb 19, 2013 at 6:36 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. ** ** This change will impact server operators in at least two significant ways: ** ** **· **You will use steamcmd instead of the HLDSUpdateTool to install/update the server. **· **The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000’s of loose files. ** ** We’re using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. ** ** Everybody is encouraged to download the TF beta! ** ** We’ve prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 ** ** Please report gameserver related bugs in this mailing list. ** ** Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 ** ** Thanks for your help, and happy testing! ** ** (And remember, playtime in the beta counts towards item drops in the release game.) ** ** - Fletch ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Pinion Pot of Gold blacklist?
Thanks, but is there any current solutions out there that are for donations, I saw one and it was outdated, and another is still being built. I was waiting, but I am thinking I might just build it myself. On 02/19/2013 04:38 PM, Doctor McKay wrote: SourceMod has a built-in admin API. The admins.cfg and admins_simple.ini files are loaded by admins-flatfile.smx. SourceMod Core doesn't grant any admin permissions, it relies on plugins to do so. You may be interested in the SQL admins system that is distrubuted with SourceMod in the plugins/disabled folder. More info on that is available here [7]. Doctor McKay http://www.doctormckay.com [4] mc...@doctormckay.com On Tue, Feb 19, 2013 at 7:11 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Yes, but you need to create a system that will add them to an admin.cfg, or database with the A flag. However, what do you use to manage it? I was thinking of editing sourcebans, but I need a way to remove old members after the time is up. On 02/19/2013 09:56 AM, Doctor McKay wrote: The most recent version of the official plugin has a flag immunity feature. I personally really like Bitcoin. You can find a lot of info at http://weusecoins.com [2] and http://reddit.com/r/bitcoin [3] Dr. McKay http://www.doctormckay.com [4] mc...@doctormckay.com On Tue, Feb 19, 2013 at 11:43 AM, Harsh Baid harshbai...@gmail.com wrote: Back to the matter at hand, someone mentioned about paying a dollar or so to get the ad MOTD removed? How do you manage a system like that as i would love to implement it with my servers as well. How do you set up a system where a user pays a dollar and gets the MOTD removed when he joins the game since the actual plugin has no flag feature what so ever? Also as far as micro-transactions go, has anyone looked into bit-coins I personally have never used them, but many members have suggested that i should implement it. Although i am not sure how well it would work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [5] http://www.gaming-servers.net [6] https://www.town-assembly.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [5] http://www.gaming-servers.net [6] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] http://weusecoins.com/ [3] http://reddit.com/r/bitcoin [4] http://www.doctormckay.com [5] http://www.munroenet.com [6] http://www.gaming-servers.net [7] http://wiki.alliedmods.net/SQL_Admins_(SourceMod) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] SteamPipe is coming. Download the TF beta
I'm curious if it will be possible to download a Windows version on a Linux environment. Is that possible now with other games that already use the SteamCMD? Will it be possible with TF2 and other games? On 20 February 2013 00:52, Kyle Sanderson kyle.l...@gmail.com wrote: Was the pure not working bug ever fixed in later engines (L4D*)? or will this be introduced as a regression into the orangebox and CS:S branches? :s Thanks, Kyle. On Tue, Feb 19, 2013 at 6:36 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. ** ** This change will impact server operators in at least two significant ways: ** ** **· **You will use steamcmd instead of the HLDSUpdateTool to install/update the server. **· **The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000’s of loose files. ** ** We’re using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. ** ** Everybody is encouraged to download the TF beta! ** ** We’ve prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 ** ** Please report gameserver related bugs in this mailing list. ** ** Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 ** ** Thanks for your help, and happy testing! ** ** (And remember, playtime in the beta counts towards item drops in the release game.) ** ** - Fletch ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] SteamPipe is coming. Download the TF beta
Will fastdownload stay compatible? Or do we need to change file structure there so that maps download correctly? On Tue, Feb 19, 2013 at 8:26 PM, pilger pilger...@gmail.com wrote: I'm curious if it will be possible to download a Windows version on a Linux environment. Is that possible now with other games that already use the SteamCMD? Will it be possible with TF2 and other games? On 20 February 2013 00:52, Kyle Sanderson kyle.l...@gmail.com wrote: Was the pure not working bug ever fixed in later engines (L4D*)? or will this be introduced as a regression into the orangebox and CS:S branches? :s Thanks, Kyle. On Tue, Feb 19, 2013 at 6:36 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. ** ** This change will impact server operators in at least two significant ways: ** ** **· **You will use steamcmd instead of the HLDSUpdateTool to install/update the server. **· **The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000’s of loose files. ** ** We’re using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. ** ** Everybody is encouraged to download the TF beta! ** ** We’ve prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 ** ** Please report gameserver related bugs in this mailing list. ** ** Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 ** ** Thanks for your help, and happy testing! ** ** (And remember, playtime in the beta counts towards item drops in the release game.) ** ** - Fletch ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Pinion Pot of Gold blacklist?
We created a custom plugin that loads donors from a database and assigns them admin flags on map start. They don't have to be connected to be given admin flags. It's not too difficult to create. You can take a look at sourcebans to see how it does it. The benefit of creating your own donor plugin is you can create custom natives that other custom plugins can use to check if a player is a donor. On Tue, Feb 19, 2013 at 7:53 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: ** Thanks, but is there any current solutions out there that are for donations, I saw one and it was outdated, and another is still being built. I was waiting, but I am thinking I might just build it myself. On 02/19/2013 04:38 PM, Doctor McKay wrote: SourceMod has a built-in admin API. The admins.cfg and admins_simple.ini files are loaded by admins-flatfile.smx. SourceMod Core doesn't grant any admin permissions, it relies on plugins to do so. You may be interested in the SQL admins system that is distrubuted with SourceMod in the plugins/disabled folder. More info on that is available here http://wiki.alliedmods.net/SQL_Admins_(SourceMod). Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Feb 19, 2013 at 7:11 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Yes, but you need to create a system that will add them to an admin.cfg, or database with the A flag. However, what do you use to manage it? I was thinking of editing sourcebans, but I need a way to remove old members after the time is up. On 02/19/2013 09:56 AM, Doctor McKay wrote: The most recent version of the official plugin has a flag immunity feature. I personally really like Bitcoin. You can find a lot of info at http://weusecoins.com and http://reddit.com/r/bitcoin Dr. McKay http://www.doctormckay.com mc...@doctormckay.com On Tue, Feb 19, 2013 at 11:43 AM, Harsh Baid harshbai...@gmail.comwrote: Back to the matter at hand, someone mentioned about paying a dollar or so to get the ad MOTD removed? How do you manage a system like that as i would love to implement it with my servers as well. How do you set up a system where a user pays a dollar and gets the MOTD removed when he joins the game since the actual plugin has no flag feature what so ever? Also as far as micro-transactions go, has anyone looked into bit-coins I personally have never used them, but many members have suggested that i should implement it. Although i am not sure how well it would work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.comhttp://www.gaming-servers.nethttps://www.town-assembly.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.comhttp://www.gaming-servers.nethttps://www.town-assembly.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TF2] Mass client timeouts since last update
Is this on a vanilla server or do you run plugins? On Feb 19, 2013 4:35 PM, SneakySnow sneakys...@whatthefrag.net wrote: I've also noticed this. However, not just this update but since a few updates back. I thought nothing of it because it was just one or two people. However now it can be up to 8 people at a time, from what I've seen. On 19 February 2013 21:06, Alex Kowald abkow...@gmail.com wrote: Hey everyone, since last night's update I've been getting weird mass client disconnects. To the client, the game appears to just disappear. No crash dumps or freezing, it's just gone. To the server, most of everyone is dropped: 'Dropped player from server (player timed out)'. In console, the timeouts are usually preceded by messages like this: Entity 4 (class 'player') reported ENTITY_CHANGE_NONE but 'm_hObserverTarget' changed. Entity 13 (class 'player') reported ENTITY_CHANGE_NONE but 'm_nPlayerCondEx' changed. Anybody else seen a problem like this? It's happening somewhat frequently. Thanks for whatever help! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Pinion Pot of Gold blacklist?
Yeah, was hoping for an easy solution, but looks like there isn't any available. I fully agree that you can set it up as you would like though. On 02/19/2013 08:44 PM, Dave Rosca wrote: We created a custom plugin that loads donors from a database and assigns them admin flags on map start. They don't have to be connected to be given admin flags. It's not too difficult to create. You can take a look at sourcebans to see how it does it. The benefit of creating your own donor plugin is you can create custom natives that other custom plugins can use to check if a player is a donor. On Tue, Feb 19, 2013 at 7:53 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Thanks, but is there any current solutions out there that are for donations, I saw one and it was outdated, and another is still being built. I was waiting, but I am thinking I might just build it myself. On 02/19/2013 04:38 PM, Doctor McKay wrote: SourceMod has a built-in admin API. The admins.cfg and admins_simple.ini files are loaded by admins-flatfile.smx. SourceMod Core doesn't grant any admin permissions, it relies on plugins to do so. You may be interested in the SQL admins system that is distrubuted with SourceMod in the plugins/disabled folder. More info on that is available here [7]. Doctor McKay http://www.doctormckay.com [4] mc...@doctormckay.com On Tue, Feb 19, 2013 at 7:11 PM, Cameron Munroe cmun...@cameronmunroe.com wrote: Yes, but you need to create a system that will add them to an admin.cfg, or database with the A flag. However, what do you use to manage it? I was thinking of editing sourcebans, but I need a way to remove old members after the time is up. On 02/19/2013 09:56 AM, Doctor McKay wrote: The most recent version of the official plugin has a flag immunity feature. I personally really like Bitcoin. You can find a lot of info at http://weusecoins.com [2] and http://reddit.com/r/bitcoin [3] Dr. McKay http://www.doctormckay.com [4] mc...@doctormckay.com On Tue, Feb 19, 2013 at 11:43 AM, Harsh Baid harshbai...@gmail.com wrote: Back to the matter at hand, someone mentioned about paying a dollar or so to get the ad MOTD removed? How do you manage a system like that as i would love to implement it with my servers as well. How do you set up a system where a user pays a dollar and gets the MOTD removed when he joins the game since the actual plugin has no flag feature what so ever? Also as far as micro-transactions go, has anyone looked into bit-coins I personally have never used them, but many members have suggested that i should implement it. Although i am not sure how well it would work. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [5] http://www.gaming-servers.net [6] https://www.town-assembly.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [5] http://www.gaming-servers.net [6] https://www.town-assembly.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [1] --- Cameron Munroe Owner and Operator of (G-S.N) Munroenet.com Computer Tech http://www.munroenet.com [5] http://www.gaming-servers.net [6] https://www.town-assembly.com Links: -- [1] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [2] http://weusecoins.com/ [3] http://reddit.com/r/bitcoin [4] http://www.doctormckay.com [5] http://www.munroenet.com [6] http://www.gaming-servers.net [7] http://wiki.alliedmods.net/SQL_Admins_(SourceMod) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] SteamPipe is coming. Download the TF beta
I'm also interested in this and will i have to move custom maps on the server to tf/download/ so they work or does the server accept them from same old location as before? Will the workshop for maps come to tf2 too? What about it vs sv_downloadurl, compatibility wise? -ics Charlie kirjoitti: Will fastdownload stay compatible? Or do we need to change file structure there so that maps download correctly? On Tue, Feb 19, 2013 at 8:26 PM, pilger pilger...@gmail.com mailto:pilger...@gmail.com wrote: I'm curious if it will be possible to download a Windows version on a Linux environment. Is that possible now with other games that already use the SteamCMD? Will it be possible with TF2 and other games? On 20 February 2013 00:52, Kyle Sanderson kyle.l...@gmail.com mailto:kyle.l...@gmail.com wrote: Was the pure not working bug ever fixed in later engines (L4D*)? or will this be introduced as a regression into the orangebox and CS:S branches? :s Thanks, Kyle. On Tue, Feb 19, 2013 at 6:36 PM, Fletcher Dunn fletch...@valvesoftware.com mailto:fletch...@valvesoftware.comwrote: The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. ** ** This change will impact server operators in at least two significant ways: ** ** **· **You will use steamcmd instead of the HLDSUpdateTool to install/update the server. **· **The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000’s of loose files. ** ** We’re using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. ** ** Everybody is encouraged to download the TF beta! ** ** We’ve prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 ** ** Please report gameserver related bugs in this mailing list. ** ** Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 ** ** Thanks for your help, and happy testing! ** ** (And remember, playtime in the beta counts towards item drops in the release game.) ** ** - Fletch ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamPipe is coming. Download the TF beta
This might be bit of a pip dream, but I wonder if it would be feasible to make the move to SteamPipe during a optional update? As in, not adding any actual content just yet but still moving everything to Steampipe, so Server hosters can make the move at their own leisure. Cause as far as I can tell, this will only change how the files are distributed for client/server but won't really change the server workings that much. I do assume the use of VPK's will speed up server updating. On Wed, Feb 20, 2013 at 3:36 AM, Fletcher Dunn fletch...@valvesoftware.comwrote: The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. ** ** This change will impact server operators in at least two significant ways: ** ** **· **You will use steamcmd instead of the HLDSUpdateTool to install/update the server. **· **The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000’s of loose files. ** ** We’re using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. ** ** Everybody is encouraged to download the TF beta! ** ** We’ve prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 ** ** Please report gameserver related bugs in this mailing list. ** ** Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 ** ** Thanks for your help, and happy testing! ** ** (And remember, playtime in the beta counts towards item drops in the release game.) ** ** - Fletch ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] SteamPipe is coming. Download the TF beta
Dear Valve Please accept the following feedback for consideration. This feedback is specifically limited to usage of the SteamCMD interface on GNU/Linux. Please document command usage for SteamCMD. There doesn't seem to be any. There is this document here, but it does not document the various options and parameters which can be used with SteamCMD: https://developer.valvesoftware.com/wiki/SteamCMD If I do a ./steamcmd --help, nothing useful happens, which is probably the first thing an educated administrator might do. Exit codes? Document them. Please stop trying to use the binary itself as a means of documentation. Documentation is documentation. The binary isn't. I should not have to type help arg1, help arg2, help arg2 subarg1 et-cetera on the interactive menu-driven interface to find out how to use the app. I can't imagine how painful this must be to implement and keep up to date. Should I be using the steamcmd.sh script, or steam.sh, or just call the steamcmd binary directly? steamcmd.sh magically appeared recently, and nobody really knows why because you didn't communicate this change with your user base. Those of us who had been using steam.sh, found it stopped working because you changed it and we don't understand why. Looking at the header comments does not make it apparent how these scripts are to be used and why each is different. Please improve communications when changes occur. Design suggestion: Please stop trying to make SteamCMD an interactive command-line interface. These are bad, sad, and wrong. Pros hate interfaces like this because they are slow and painful and feel like they were written to be a crutch for stupid people. Noobs can't use them because a mouse isn't involved. Thus, you piss off everyone and spend a lot of effort doing it. Why did you feel that bash needed to be replaced? Do you really hate readline so much that you needed to re-implement it? Something about those who feel the need to reinvent unix are condemned to... yea. While I appreciate this; https://developer.valvesoftware.com/wiki/Steam_Application_IDs How's about a ./steamcmd --listappids, like the old ./steam -command list? Please stop littering log files all over the place. I've already got a steam.log file sitting in the steamcmd dir, and then you've got a logs directory, which apparently wasn't good enough for this one log file. And then there's that ~/Steam/logs/stderr.txt thing. Am I going to have to write a cleanup script just to clean up these logfiles? And for F*ks sake, why would you name your log files *_log.txt instead of just .log??? Thanks for your consideration. Fletcher Dunn wrote: The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. This change will impact server operators in at least two significant ways: ·You will use steamcmd instead of the HLDSUpdateTool to install/update the server. ·The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000’s of loose files. We’re using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. Everybody is encouraged to download the TF beta! We’ve prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Please report gameserver related bugs in this mailing list. Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Thanks for your help, and happy testing! (And remember, playtime in the beta counts towards item drops in the release game.) - Fletch ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] SteamPipe is coming. Download the TF beta
Please update the app ID list with the new TF2 beta ID: https://developer.valvesoftware.com/wiki/Steam_Application_IDs#Server_Files Fletcher Dunn wrote: The orangebox engine games (Team Fortress 2, Counter Strike:Source, Day of Defeat:Source, HL2:Deathmatch) are being upgraded to SteamPipe. Steam’s new-and-improved content delivery system. SteamPipe is currently used by most games on Steam. This change will impact server operators in at least two significant ways: ·You will use steamcmd instead of the HLDSUpdateTool to install/update the server. ·The conversion will entail significant changes to the way the files appear in the local filesystem on the server and client. The client no longer uses GCF files. Instead, most assets are packed up into VPK, and those VPKs are the same on the server and the client. The server no longer uses 1000’s of loose files. We’re using the TF beta to test these changes and identify the bugs, and give everybody a chance to make sure their favorite mod or plugin will work in the new system. Everybody is encouraged to download the TF beta! We’ve prepared an FAQ that discusses the details of the change and answers the questions we anticipate: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 Please report gameserver related bugs in this mailing list. Client bugs can be reported through this mailing list, or in the TF beta forum. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Thanks for your help, and happy testing! (And remember, playtime in the beta counts towards item drops in the release game.) - Fletch ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce -- # Jesse Molina # Mail = je...@opendreams.net # Cell = 1-602-323-7608 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds