[hlds] TF2 beta problem

2013-04-03 Thread rd1981
Since the latest update the server crashes on startup even with sourcemod 
disabled on windows server x64 2003. The server never actually starts now. Did 
the command line for the beta change again ?


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Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-04-03 Thread Crazed Gunman
Yeah, my personal biggest gripe with SteamCMD is that its switches and options 
are about as intuitive as tar is, which is about the not at all mark. Granted 
you script it once and done; and that's fine because that's exactly my process, 
but with hldsupdatetool if you figured well if its -command install to 
install then -command update would be the logical step in the right 
direction. I appreciate its power but it really just is not as easy as I think 
it could be. Just my two cents on the matter.

- via carrier pigeon

On Apr 2, 2013, at 10:36 PM, Ryan Stecker voidedwea...@gmail.com wrote:

 I believe it was mentioned elsewhere on this list that SteamCMD is used for 
 more than just updating server installations, hence the complexity.
 
 That being said, it isn't like you need to memorize the arguments every time 
 you use it. As Alfred mentioned, you simply need to place your update 
 commands in a script once and then you'd be set for the foreseeable future.
 
 
 On Tue, Apr 2, 2013 at 8:28 PM, IBIS Customer Service 
 ibis.serv...@gmail.com wrote:
 Basically the new system no longer follows K.I.S.S. and that is the problem 
 people have.
 
 
 On Tue, Apr 2, 2013 at 8:31 PM, Rick Payton r...@mai-hawaii.com wrote:
 I think the point, Alfred, was that on the old system the command line 
 stuff was simple and to the point - you want to INSTALL this GAME to this 
 DIRECTORY. We all know the new system is better, and I'm sure everyone 
 appreciates it as well. It's just the arguments to get the content got more 
 complicated, when they don't (seem to) need to be.
 
 At least, that's what *I* took from his mail.
 
 --mauirixxx
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Tuesday, April 02, 2013 2:24 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: 
 Condition Zero and Half-Life beta server update
 
 Nope, you will want the 90 -beta beta bit usually, to get the beta 
 goodness.
 Jesse should read https://developer.valvesoftware.com/wiki/SteamCMD so he 
 can find out about the scripting options we support.
 
 - Alfred
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com 
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
 Sent: Tuesday, April 02, 2013 5:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: 
 Condition Zero and Half-Life beta server update
 
 It's not +app_update 90 -beta beta any more, it's just +app_update 90
 
 On 4/2/2013 8:20 PM, Jesse Molina wrote:
 
  Dear Valve
 
  To start off, I don't want to be a huge jerk here and think I'm just
  griefing you Valve guys.  There is plenty of nonconstructive criticism
  on this mailing lists already, and that's not the kind of community
  contribution I want to be involved in.
 
  I have no question people are doing their best, and I understand what
  it's like when someone comes out and tells your Your work is crap.
 
  However, I want to demonstrate the monster you've created,
  intentionally or not.
 
  With the old HLDSUpdateTool, this is, apparently, what you did to
  install/update czero:
 
  ./steam -command update -game czero -dir /mydir/mygame
 
 
 
  With the new SteamCMD, this is what you, apparently, have to do to get
  similar behavior:
 
  ./steamcmd.sh +@ShutdownOnFailedCommand 1 +login anonymous
  +force_install_dir /mydir/mygame +app_set_config 90 mod czero
  +app_update 90 -beta beta +exit
 
 
 
 
 
  Alfred Reynolds wrote:
  You can get a dedicated install for it by using the following command
  line:
  steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90
  -beta beta +quit
 
  Note you will need to use +app_set_config 90 mod czero before the
  +app_update command if you want to update condition zero.
 
 
 
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Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-04-03 Thread Valentin G.
Alfred just to clarify, cstrike beta clients/server will remain compatible
with non beta in any combination?


On Wed, Apr 3, 2013 at 10:29 AM, Crazed Gunman
bsr.crazedgun...@gmail.comwrote:

 Yeah, my personal biggest gripe with SteamCMD is that its switches and
 options are about as intuitive as tar is, which is about the not at all
 mark. Granted you script it once and done; and that's fine because that's
 exactly my process, but with hldsupdatetool if you figured well if its
 -command install to install then -command update would be the logical
 step in the right direction. I appreciate its power but it really just is
 not as easy as I think it could be. Just my two cents on the matter.

 - via carrier pigeon

 On Apr 2, 2013, at 10:36 PM, Ryan Stecker voidedwea...@gmail.com wrote:

 I believe it was mentioned elsewhere on this list that SteamCMD is used
 for more than just updating server installations, hence the complexity.

 That being said, it isn't like you need to memorize the arguments every
 time you use it. As Alfred mentioned, you simply need to place your update
 commands in a script once and then you'd be set for the foreseeable future.


 On Tue, Apr 2, 2013 at 8:28 PM, IBIS Customer Service 
 ibis.serv...@gmail.com wrote:

 Basically the new system no longer follows K.I.S.S. and that is the
 problem people have.


 On Tue, Apr 2, 2013 at 8:31 PM, Rick Payton r...@mai-hawaii.com wrote:

 I think the point, Alfred, was that on the old system the command line
 stuff was simple and to the point - you want to INSTALL this GAME to this
 DIRECTORY. We all know the new system is better, and I'm sure everyone
 appreciates it as well. It's just the arguments to get the content got more
 complicated, when they don't (seem to) need to be.

 At least, that's what *I* took from his mail.

 --mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds
 Sent: Tuesday, April 02, 2013 2:24 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike:
 Condition Zero and Half-Life beta server update

 Nope, you will want the 90 -beta beta bit usually, to get the beta
 goodness.
 Jesse should read https://developer.valvesoftware.com/wiki/SteamCMD so
 he can find out about the scripting options we support.

 - Alfred

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose
 Sent: Tuesday, April 02, 2013 5:22 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike:
 Condition Zero and Half-Life beta server update

 It's not +app_update 90 -beta beta any more, it's just +app_update 90

 On 4/2/2013 8:20 PM, Jesse Molina wrote:
 
  Dear Valve
 
  To start off, I don't want to be a huge jerk here and think I'm just
  griefing you Valve guys.  There is plenty of nonconstructive criticism
  on this mailing lists already, and that's not the kind of community
  contribution I want to be involved in.
 
  I have no question people are doing their best, and I understand what
  it's like when someone comes out and tells your Your work is crap.
 
  However, I want to demonstrate the monster you've created,
  intentionally or not.
 
  With the old HLDSUpdateTool, this is, apparently, what you did to
  install/update czero:
 
  ./steam -command update -game czero -dir /mydir/mygame
 
 
 
  With the new SteamCMD, this is what you, apparently, have to do to get
  similar behavior:
 
  ./steamcmd.sh +@ShutdownOnFailedCommand 1 +login anonymous
  +force_install_dir /mydir/mygame +app_set_config 90 mod czero
  +app_update 90 -beta beta +exit
 
 
 
 
 
  Alfred Reynolds wrote:
  You can get a dedicated install for it by using the following command
  line:
  steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90
  -beta beta +quit
 
  Note you will need to use +app_set_config 90 mod czero before the
  +app_update command if you want to update condition zero.
 


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Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-04-03 Thread Crapware Wardon
something like   steamCMD -install:what I want  should do?
 From: bsr.crazedgun...@gmail.com
Date: Wed, 3 Apr 2013 03:29:20 -0500
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: 
Condition Zero and Half-Life beta server update

Yeah, my personal biggest gripe with SteamCMD is that its switches and options 
are about as intuitive as tar is, which is about the not at all mark. Granted 
you script it once and done; and that's fine because that's exactly my process, 
but with hldsupdatetool if you figured well if its -command install to 
install then -command update would be the logical step in the right 
direction. I appreciate its power but it really just is not as easy as I think 
it could be. Just my two cents on the matter.
- via carrier pigeon
On Apr 2, 2013, at 10:36 PM, Ryan Stecker voidedwea...@gmail.com wrote:

I believe it was mentioned elsewhere on this list that SteamCMD is used for 
more than just updating server installations, hence the complexity.

That being said, it isn't like you need to memorize the arguments every time 
you use it. As Alfred mentioned, you simply need to place your update commands 
in a script once and then you'd be set for the foreseeable future.




On Tue, Apr 2, 2013 at 8:28 PM, IBIS Customer Service ibis.serv...@gmail.com 
wrote:

Basically the new system no longer follows K.I.S.S. and that is the problem 
people have.



On Tue, Apr 2, 2013 at 8:31 PM, Rick Payton r...@mai-hawaii.com wrote:


I think the point, Alfred, was that on the old system the command line stuff 
was simple and to the point - you want to INSTALL this GAME to this DIRECTORY. 
We all know the new system is better, and I'm sure everyone appreciates it as 
well. It's just the arguments to get the content got more complicated, when 
they don't (seem to) need to be.





At least, that's what *I* took from his mail.



--mauirixxx



-Original Message-

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds



Sent: Tuesday, April 02, 2013 2:24 PM

To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition 
Zero and Half-Life beta server update



Nope, you will want the 90 -beta beta bit usually, to get the beta goodness.

Jesse should read https://developer.valvesoftware.com/wiki/SteamCMD so he can 
find out about the scripting options we support.



- Alfred



-Original Message-

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose



Sent: Tuesday, April 02, 2013 5:22 PM

To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition 
Zero and Half-Life beta server update



It's not +app_update 90 -beta beta any more, it's just +app_update 90



On 4/2/2013 8:20 PM, Jesse Molina wrote:



 Dear Valve



 To start off, I don't want to be a huge jerk here and think I'm just

 griefing you Valve guys.  There is plenty of nonconstructive criticism

 on this mailing lists already, and that's not the kind of community

 contribution I want to be involved in.



 I have no question people are doing their best, and I understand what

 it's like when someone comes out and tells your Your work is crap.



 However, I want to demonstrate the monster you've created,

 intentionally or not.



 With the old HLDSUpdateTool, this is, apparently, what you did to

 install/update czero:



 ./steam -command update -game czero -dir /mydir/mygame







 With the new SteamCMD, this is what you, apparently, have to do to get

 similar behavior:



 ./steamcmd.sh +@ShutdownOnFailedCommand 1 +login anonymous

 +force_install_dir /mydir/mygame +app_set_config 90 mod czero

 +app_update 90 -beta beta +exit











 Alfred Reynolds wrote:

 You can get a dedicated install for it by using the following command

 line:

 steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90

 -beta beta +quit



 Note you will need to use +app_set_config 90 mod czero before the

 +app_update command if you want to update condition zero.







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[hlds] SteamPipe: HL2DM Today?

2013-04-03 Thread List User
Is everything on track for today? VALVe? Let's not push this update too 
late! =)


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Re: [hlds] SteamPipe: HL2DM Today?

2013-04-03 Thread Mart-Jan Reeuwijk

Give 'm a chance to arrive at their jobs in their Valve Mobile's (Sniper 
Truck), its only near 10 AM for them. Really depends on progress when they will 
put in the updates during their day.




 From: List User l...@redspeedservers.com
To: hlds@list.valvesoftware.com 
Sent: Wednesday, 3 April 2013, 17:52
Subject: [hlds] SteamPipe: HL2DM Today?
 
Is everything on track for today? VALVe? Let's not push this update too late! 
=)

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Re: [hlds] SteamPipe: HL2DM Today?

2013-04-03 Thread Fletcher Dunn
The HL2:DM SteamPipe conversion has occurred.

Clients will undergo a one-time conversion process the next time they launch 
the game.

The steampipe client beta has ended; that version of the game is now the 
release version.

Any HLDSUpdateTool servers are now out of date and can be put out to pasture.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
Sent: Wednesday, April 03, 2013 9:03 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] SteamPipe: HL2DM Today?


Give 'm a chance to arrive at their jobs in their Valve Mobile's (Sniper 
Truck), its only near 10 AM for them. Really depends on progress when they will 
put in the updates during their day.

From: List User l...@redspeedservers.commailto:l...@redspeedservers.com
To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com
Sent: Wednesday, 3 April 2013, 17:52
Subject: [hlds] SteamPipe: HL2DM Today?

Is everything on track for today? VALVe? Let's not push this update too late! =)

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Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update

2013-04-03 Thread Alfred Reynolds
Yes, my plan is to maintain network compatibility between beta and non-beta 
users. When this isn't possible (and it has been to date, so I would be 
surprised) I will add that warning. This compatibility for beta is ONLY for the 
HL1 engine era games (CS 1.6, CZ, DoD, DMC, Ricochet, OpFor, TFC), for Source 
games it is typically not true.

- Alfred

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G.
Sent: Wednesday, April 03, 2013 2:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition 
Zero and Half-Life beta server update

Alfred just to clarify, cstrike beta clients/server will remain compatible with 
non beta in any combination?

On Wed, Apr 3, 2013 at 10:29 AM, Crazed Gunman 
bsr.crazedgun...@gmail.commailto:bsr.crazedgun...@gmail.com wrote:
Yeah, my personal biggest gripe with SteamCMD is that its switches and options 
are about as intuitive as tar is, which is about the not at all mark. Granted 
you script it once and done; and that's fine because that's exactly my process, 
but with hldsupdatetool if you figured well if its -command install to 
install then -command update would be the logical step in the right 
direction. I appreciate its power but it really just is not as easy as I think 
it could be. Just my two cents on the matter.

- via carrier pigeon

On Apr 2, 2013, at 10:36 PM, Ryan Stecker 
voidedwea...@gmail.commailto:voidedwea...@gmail.com wrote:
I believe it was mentioned elsewhere on this list that SteamCMD is used for 
more than just updating server installations, hence the complexity.

That being said, it isn't like you need to memorize the arguments every time 
you use it. As Alfred mentioned, you simply need to place your update commands 
in a script once and then you'd be set for the foreseeable future.

On Tue, Apr 2, 2013 at 8:28 PM, IBIS Customer Service 
ibis.serv...@gmail.commailto:ibis.serv...@gmail.com wrote:
Basically the new system no longer follows K.I.S.S. and that is the problem 
people have.

On Tue, Apr 2, 2013 at 8:31 PM, Rick Payton 
r...@mai-hawaii.commailto:r...@mai-hawaii.com wrote:
I think the point, Alfred, was that on the old system the command line stuff 
was simple and to the point - you want to INSTALL this GAME to this DIRECTORY. 
We all know the new system is better, and I'm sure everyone appreciates it as 
well. It's just the arguments to get the content got more complicated, when 
they don't (seem to) need to be.

At least, that's what *I* took from his mail.

--mauirixxx

-Original Message-
From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Alfred Reynolds
Sent: Tuesday, April 02, 2013 2:24 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition 
Zero and Half-Life beta server update

Nope, you will want the 90 -beta beta bit usually, to get the beta goodness.
Jesse should read https://developer.valvesoftware.com/wiki/SteamCMD so he can 
find out about the scripting options we support.

- Alfred

-Original Message-
From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com]
 On Behalf Of Ross Bemrose
Sent: Tuesday, April 02, 2013 5:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition 
Zero and Half-Life beta server update

It's not +app_update 90 -beta beta any more, it's just +app_update 90

On 4/2/2013 8:20 PM, Jesse Molina wrote:

 Dear Valve

 To start off, I don't want to be a huge jerk here and think I'm just
 griefing you Valve guys.  There is plenty of nonconstructive criticism
 on this mailing lists already, and that's not the kind of community
 contribution I want to be involved in.

 I have no question people are doing their best, and I understand what
 it's like when someone comes out and tells your Your work is crap.

 However, I want to demonstrate the monster you've created,
 intentionally or not.

 With the old HLDSUpdateTool, this is, apparently, what you did to
 install/update czero:

 ./steam -command update -game czero -dir /mydir/mygame



 With the new SteamCMD, this is what you, apparently, have to do to get
 similar behavior:

 ./steamcmd.sh +@ShutdownOnFailedCommand 1 +login anonymous
 +force_install_dir /mydir/mygame +app_set_config 90 mod czero
 +app_update 90 -beta beta +exit





 Alfred Reynolds wrote:
 You can get a dedicated install for it by using the following command
 line:
 steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90
 -beta beta +quit

 Note you will need to use +app_set_config 90 mod czero before the
 +app_update command if you want to 

Re: [hlds] Keeping HL1 mods alive

2013-04-03 Thread Kyle Sanderson
Not to be the guy that suggests No-Steam, but does dproto help at all? or
is it just the fact that the default change to hide incompatible servers
(due to the beta appids not changing) broke this? You can probably fake
your version id with a plugin, if that's all it is.

Thanks,
Kyle.


On Wed, Apr 3, 2013 at 11:00 AM, Saint Thoth (hotmail) st_th...@hotmail.com
 wrote:

 **
 While we lowly folks, over here in the HL1 community, are dangling on a
 thread, we've had a few more rocks thrown at us by the new SteamCMD system.

 Most folks cannot play third party HL1 mods under the current (Post
 FEB2013) build, as it causes irrecoverable graphic glitches, disables
 double clicking, and otherwise destroys the mouse interface centering
 around the vgui_TeamFortressViewport.cpp menu system (specifically virtual
 void mouseDoublePressed(MouseCode code,Panel* panel) {}). These issues,
 among others caused by the update, affects nearly every third party mod,
 CryOfFear, Master Sword, Svencoop, and Wizard Wars, being the most
 critically hit among them.

 Thus, most of the folks in this predicament have taken to manually rolling
 back their Half-Life installs to previous versions.

 Which worked fine, until the SteamCMD system came into play... As such
 rolled back clients cannot connect to servers updated by the new Steam pipe
 system. Attempting to do so produces a (false) client.dll mismatch error.

 Since server's created with the HLDSUpdateTool - that such clients can
 still play on - no longer appear in the server browser, you then, as a HL1
 mod server host, are left with two options:

 - Make servers that most folks cannot play on, but can see.
 - Make servers everyone can play on, but most folks cannot see.

 Unless something is done about this, on one end or the other (either the
 various client issues that cropped up back in February are fixed, or older
 clients are allowed to connect to SteamCMD servers) that pretty much spells
 the end of multi-player HL1 mods.

 Solutions, suggestions, mitigations, or simple acknowledgement of our
 plight by some developer or other would be greatly appreciated.

 - Thothie

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Re: [hlds] SteamPipe: HL2DM Today?

2013-04-03 Thread List User

Fletcher, SteamCMD is giving us issues...

---
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...OK.
Loading Steam2...OK.

Logging in user 'steamcmd_rss' to Steam Public...Success.
ERROR! Failed to install app '232370' (No subscription)
CWorkThreadPool::~CWorkThreadPool: work complete queue not empty, 1 
items discarded.
CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 1 
items discarded.

Steam_: BugslayerUtil.DLL not found
Redirecting stderr to 'C:\TCAdmin\Monitor\Tools\steamcmd\logs\stderr.txt'
[  0%] Checking for available updates...
[  0%] Download complete.
[] Verifying installation...
---
On 4/3/2013 12:16 PM, Fletcher Dunn wrote:


The HL2:DM SteamPipe conversion has occurred.

Clients will undergo a one-time conversion process the next time they 
launch the game.


The steampipe client beta has ended; that version of the game is now 
the release version.


Any HLDSUpdateTool servers are now out of date and can be put out to 
pasture.


*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Mart-Jan 
Reeuwijk

*Sent:* Wednesday, April 03, 2013 9:03 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] SteamPipe: HL2DM Today?


Give 'm a chance to arrive at their jobs in their Valve Mobile's 
(Sniper Truck), its only near 10 AM for them. Really depends on 
progress when they will put in the updates during their day.




*From:*List User l...@redspeedservers.com
mailto:l...@redspeedservers.com
*To:* hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com
*Sent:* Wednesday, 3 April 2013, 17:52
*Subject:* [hlds] SteamPipe: HL2DM Today?


Is everything on track for today? VALVe? Let's not push this
update too late! =)

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Re: [hlds] SteamPipe: HL2DM Today?

2013-04-03 Thread Fletcher Dunn
Use anonymous logon.

https://developer.valvesoftware.com/wiki/SteamCMD

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of List User
Sent: Wednesday, April 03, 2013 12:25 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] SteamPipe: HL2DM Today?

Fletcher, SteamCMD is giving us issues...

---
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...OK.
Loading Steam2...OK.

Logging in user 'steamcmd_rss' to Steam Public...Success.
ERROR! Failed to install app '232370' (No subscription)
CWorkThreadPool::~CWorkThreadPool: work complete queue not empty, 1 items 
discarded.
CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 1 items 
discarded.
Steam_: BugslayerUtil.DLL not found
Redirecting stderr to 'C:\TCAdmin\Monitor\Tools\steamcmd\logs\stderr.txt'
[  0%] Checking for available updates...
[  0%] Download complete.
[] Verifying installation...
---
On 4/3/2013 12:16 PM, Fletcher Dunn wrote:
The HL2:DM SteamPipe conversion has occurred.

Clients will undergo a one-time conversion process the next time they launch 
the game.

The steampipe client beta has ended; that version of the game is now the 
release version.

Any HLDSUpdateTool servers are now out of date and can be put out to pasture.

From: 
hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk
Sent: Wednesday, April 03, 2013 9:03 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] SteamPipe: HL2DM Today?


Give 'm a chance to arrive at their jobs in their Valve Mobile's (Sniper 
Truck), its only near 10 AM for them. Really depends on progress when they will 
put in the updates during their day.

From: List User l...@redspeedservers.commailto:l...@redspeedservers.com
To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com
Sent: Wednesday, 3 April 2013, 17:52
Subject: [hlds] SteamPipe: HL2DM Today?

Is everything on track for today? VALVe? Let's not push this update too late! =)

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Re: [hlds] SteamPipe: HL2DM Today?

2013-04-03 Thread List User

Just a heads up to anyone using TCAdmin v2.
It does not support annoymous because it wants a password (can't leave 
it blank).

I will be contacting Luis.

On 4/3/2013 3:26 PM, Fletcher Dunn wrote:


Use anonymous logon.

https://developer.valvesoftware.com/wiki/SteamCMD

*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *List User

*Sent:* Wednesday, April 03, 2013 12:25 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] SteamPipe: HL2DM Today?

Fletcher, SteamCMD is giving us issues...

---
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...OK.
Loading Steam2...OK.

Logging in user 'steamcmd_rss' to Steam Public...Success.
ERROR! Failed to install app '232370' (No subscription)
CWorkThreadPool::~CWorkThreadPool: work complete queue not empty, 1 
items discarded.
CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 1 
items discarded.

Steam_: BugslayerUtil.DLL not found
Redirecting stderr to 'C:\TCAdmin\Monitor\Tools\steamcmd\logs\stderr.txt'
[  0%] Checking for available updates...
[  0%] Download complete.
[] Verifying installation...
---

On 4/3/2013 12:16 PM, Fletcher Dunn wrote:

The HL2:DM SteamPipe conversion has occurred.

Clients will undergo a one-time conversion process the next time
they launch the game.

The steampipe client beta has ended; that version of the game is
now the release version.

Any HLDSUpdateTool servers are now out of date and can be put out
to pasture.

*From:*hlds-boun...@list.valvesoftware.com
mailto:hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of
*Mart-Jan Reeuwijk
*Sent:* Wednesday, April 03, 2013 9:03 AM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] SteamPipe: HL2DM Today?


Give 'm a chance to arrive at their jobs in their Valve Mobile's
(Sniper Truck), its only near 10 AM for them. Really depends on
progress when they will put in the updates during their day.



*From:*List User l...@redspeedservers.com
mailto:l...@redspeedservers.com
*To:* hlds@list.valvesoftware.com
mailto:hlds@list.valvesoftware.com
*Sent:* Wednesday, 3 April 2013, 17:52
*Subject:* [hlds] SteamPipe: HL2DM Today?


Is everything on track for today? VALVe? Let's not push this
update too late! =)

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Re: [hlds] Keeping HL1 mods alive (Kyle Sanderson)

2013-04-03 Thread Saint Thoth (hotmail)
That is an option many of have been looking into, in our desperation, and at 
least one major hosting service, hosting a few dozen mods, has actually taken 
that route somewhat successfully - but it would really suck if the only way to 
host Goldsrc mods was basically to become criminals, and other hosts are 
reluctant to take up such methods for that very reason.

Plus, just figuring out how to do that can be an epic adventure - one often 
involving a lot of Russian translation services and interestng viruses. ;)

Additionally, updates are coming in so hard and fast right now, it's hard for 
the hackers at RevEmu and Dproto to keep up - and there's always the risk that 
Valve may actively seek to disable them, and win the battle, killing the HL1 
modding community, that spawned so many of its most popular modern titles, for 
good.

- Thothie

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[hlds] Mandatory Team Fortress 2 update coming

2013-04-03 Thread Eric Smith
We're working on a mandatory update for Team Fortress 2. We should have it 
ready soon. This is NOT the SteamPipe update.

-Eric


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[hlds] Mandatory Team Fortress 2 update released

2013-04-03 Thread Eric Smith
We've released a mandatory update for Team Fortress 2. The notes for the update 
are below.

-Eric

--

Team Fortress 2
- Prevent game servers from opening the MOTD panel more than once if the player 
connected through matchmaking or quickplay
- Added new promo items
- Fixed a bug where dispensers sapped by a Red-Tape Recorder would continue to 
heal players
- Fixed buildings destroyed by the Red-Tape Recorder not always displaying a 
death notice
- Fixed a bug in Mann Vs. Machine related to carrying buildings and using the 
Upgrade Buildings canteen
- Fixed the guitar sound not always playing when taunting with the Neon 
Annihilator
- Fixed missing cloak effect for the Wanga Prick
- Fixed the Bat Outta Hell using the Red team arms skin while on the Blue team
- Fixed custom cursors in VR mode
- Fixed Hydra input in VR mode
- Improved performance of Linux dedicated server binaries



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[hlds] HL2DM SteamPipe Server update

2013-04-03 Thread Gustavo Menezes Rocha
How do I update my server to steampipe? I need to install it from scratch
using steamCMD or there is a command to keep everything intact?
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Re: [hlds] HL2DM SteamPipe Server update

2013-04-03 Thread Noel
Hi Gustavo,

This is not directly applicable to your request (HL2DM) but it seems safe
to assume that a similar process will be in the works for other Steampipe
conversions..  Below are some of Fletcher's words on the subject of DoD's
conversion:

--start fletch
quotes-

Hello!

We’re planning on switching Day of Defeat: Source to be delivered through
SteamPipe on Friday Morning.

This update will cause all clients to be converted to the new VPK
filesystem.

** Servers downloaded with the HLDSUpdateTool will no longer be
compatible.  Only the server obtained using SteamCMD will work.  The server
is currently available for download; we encourage all server operators to
download and install the server now if you haven’t already.  The server is
currently interoperable with the “steampipe” Beta of Day of Defeat:Source,
which is also currently available.

**

** **

Details about the conversion and instructions for downloading the server
and client beta are available here:

https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

** **

- Fletc
Fletcher Dunn fletch...@valvesoftware.com
Mar 27 (7 days ago)
9:22 PM (18 minutes ago)
to hlds, hlds_linux

The dedicated server currently available as app 232290 is pretty much the
exact same server that will be used to host the clients when they are
converted.  We will flip a flag that makes the steampipe beta the official
version of the game; this change only affects clients.  It’s possible
(though not certain) that we won’t even need to release a server update.
If your server is currently able to host clients running the steampipe beta,
it will be able to host clients after they are converted.

** **

Before the conversion, a client will only see HLDSUpdateTool servers in his
server browser.  After the conversion, he will only see SteamPipe servers.
(To be more precise: clients only see servers with a matching PatchVersion
in steam.inf in the Internet tab of the in-game server browser.)

** **

*From:* hlds-boun...@list.valvesoftware.com [mailto:hlds
-boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn
*Sent:* Wednesday, March 27, 2013 10:25 AM
*To:* Half-Life dedicated Linux server mailing list (
hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
mailing list (hlds@list.valvesoftware.com);
hlds_annou...@list.valvesoftware.com
*Subject:* [hlds] DoD:S SteamPipe conversion happening Friday morning
end fletch
quotes---
By the looks of it, they will be announcing the release (if they haven't
already, I admit I don't follow HL2DM as as search term regularly) of the
SteamPipe version of HL2DM whenever that happens, and they will (if they
haven't already) encourage HL2DM server operators to download and install
the SteamPipe version.  Then, after a while, they will make the swap so
that clients are associated with SteamPipe installations of that game.

I left some of the time stamp information in the fletch quote so you can
use that to home in on any other relevant information in the HLDS archive.

-end message
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Re: [hlds] HL2DM SteamPipe Server update

2013-04-03 Thread Noel
Oh, I did what you should have done and looked at threads from earlier
today and yesterday with the term 'HL2DM' in them.  Give that a shot, looks
like you should find the download you need and be able to do the server
install from there.  Your SteamCMD suspicions seem confirmed.


On Wed, Apr 3, 2013 at 9:42 PM, Noel phre...@gmail.com wrote:

 Hi Gustavo,

 This is not directly applicable to your request (HL2DM) but it seems safe
 to assume that a similar process will be in the works for other Steampipe
 conversions..  Below are some of Fletcher's words on the subject of DoD's
 conversion:

 --start fletch
 quotes-

 Hello!

 We’re planning on switching Day of Defeat: Source to be delivered through
 SteamPipe on Friday Morning.

 This update will cause all clients to be converted to the new VPK
 filesystem.

 ** Servers downloaded with the HLDSUpdateTool will no longer be
 compatible.  Only the server obtained using SteamCMD will work.  The server
 is currently available for download; we encourage all server operators to
 download and install the server now if you haven’t already.  The server is
 currently interoperable with the “steampipe” Beta of Day of
 Defeat:Source, which is also currently available.

 **

 ** **

 Details about the conversion and instructions for downloading the server
 and client beta are available here:

 https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

 ** **

 - Fletc
 Fletcher Dunn fletch...@valvesoftware.com
 Mar 27 (7 days ago)
  9:22 PM (18 minutes ago)
 to hlds, hlds_linux

 The dedicated server currently available as app 232290 is pretty much the
 exact same server that will be used to host the clients when they are
 converted.  We will flip a flag that makes the steampipe beta the
 official version of the game; this change only affects clients.  It’s
 possible (though not certain) that we won’t even need to release a server
 update.  If your server is currently able to host clients running the
 steampipe beta, it will be able to host clients after they are converted.*
 ***

 ** **

 Before the conversion, a client will only see HLDSUpdateTool servers in
 his server browser.  After the conversion, he will only see SteamPipe servers.
 (To be more precise: clients only see servers with a matching PatchVersion
 in steam.inf in the Internet tab of the in-game server browser.)

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:hlds
 -boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn
 *Sent:* Wednesday, March 27, 2013 10:25 AM
 *To:* Half-Life dedicated Linux server mailing list (
 hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list (hlds@list.valvesoftware.com);
 hlds_annou...@list.valvesoftware.com
 *Subject:* [hlds] DoD:S SteamPipe conversion happening Friday morning
 end fletch
 quotes---
 By the looks of it, they will be announcing the release (if they haven't
 already, I admit I don't follow HL2DM as as search term regularly) of the
 SteamPipe version of HL2DM whenever that happens, and they will (if they
 haven't already) encourage HL2DM server operators to download and install
 the SteamPipe version.  Then, after a while, they will make the swap so
 that clients are associated with SteamPipe installations of that game.

 I left some of the time stamp information in the fletch quote so you can
 use that to home in on any other relevant information in the HLDS archive.

 -end message


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Re: [hlds] HL2DM SteamPipe Server update

2013-04-03 Thread Noel
And in case you are terminally lazy (aren't we all, at some point?)

https://developer.valvesoftware.com/wiki/SteamCMD#Supported_Servers

Use the number from that for the procedure in this:

https://support.steampowered.com/kb_article.php?ref=2519-IGXC-8453


I accidentally learned something, I shant ever forgive you.


On Wed, Apr 3, 2013 at 9:43 PM, Noel phre...@gmail.com wrote:

 Oh, I did what you should have done and looked at threads from earlier
 today and yesterday with the term 'HL2DM' in them.  Give that a shot, looks
 like you should find the download you need and be able to do the server
 install from there.  Your SteamCMD suspicions seem confirmed.


 On Wed, Apr 3, 2013 at 9:42 PM, Noel phre...@gmail.com wrote:

 Hi Gustavo,

 This is not directly applicable to your request (HL2DM) but it seems safe
 to assume that a similar process will be in the works for other Steampipe
 conversions..  Below are some of Fletcher's words on the subject of DoD's
 conversion:

 --start fletch
 quotes-

 Hello!

 We’re planning on switching Day of Defeat: Source to be delivered through
 SteamPipe on Friday Morning.

 This update will cause all clients to be converted to the new VPK
 filesystem.

 ** Servers downloaded with the HLDSUpdateTool will no longer be
 compatible.  Only the server obtained using SteamCMD will work.  The server
 is currently available for download; we encourage all server operators to
 download and install the server now if you haven’t already.  The server is
 currently interoperable with the “steampipe” Beta of Day of
 Defeat:Source, which is also currently available.

 **

 ** **

 Details about the conversion and instructions for downloading the server
 and client beta are available here:

 https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

 ** **

 - Fletc
 Fletcher Dunn fletch...@valvesoftware.com
 Mar 27 (7 days ago)
  9:22 PM (18 minutes ago)
 to hlds, hlds_linux

 The dedicated server currently available as app 232290 is pretty much the
 exact same server that will be used to host the clients when they are
 converted.  We will flip a flag that makes the steampipe beta the
 official version of the game; this change only affects clients.  It’s
 possible (though not certain) that we won’t even need to release a server
 update.  If your server is currently able to host clients running the
 steampipe beta, it will be able to host clients after they are converted.
 

 ** **

 Before the conversion, a client will only see HLDSUpdateTool servers in
 his server browser.  After the conversion, he will only see SteamPipe 
 servers.
 (To be more precise: clients only see servers with a matching PatchVersion
 in steam.inf in the Internet tab of the in-game server browser.)

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:hlds
 -boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn
 *Sent:* Wednesday, March 27, 2013 10:25 AM
 *To:* Half-Life dedicated Linux server mailing list (
 hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list (hlds@list.valvesoftware.com);
 hlds_annou...@list.valvesoftware.com
 *Subject:* [hlds] DoD:S SteamPipe conversion happening Friday morning
 end fletch
 quotes---
 By the looks of it, they will be announcing the release (if they haven't
 already, I admit I don't follow HL2DM as as search term regularly) of the
 SteamPipe version of HL2DM whenever that happens, and they will (if they
 haven't already) encourage HL2DM server operators to download and install
 the SteamPipe version.  Then, after a while, they will make the swap so
 that clients are associated with SteamPipe installations of that game.

 I left some of the time stamp information in the fletch quote so you can
 use that to home in on any other relevant information in the HLDS archive.

 -end message



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