[hlds] TF2 beta problem
Since the latest update the server crashes on startup even with sourcemod disabled on windows server x64 2003. The server never actually starts now. Did the command line for the beta change again ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update
Yeah, my personal biggest gripe with SteamCMD is that its switches and options are about as intuitive as tar is, which is about the not at all mark. Granted you script it once and done; and that's fine because that's exactly my process, but with hldsupdatetool if you figured well if its -command install to install then -command update would be the logical step in the right direction. I appreciate its power but it really just is not as easy as I think it could be. Just my two cents on the matter. - via carrier pigeon On Apr 2, 2013, at 10:36 PM, Ryan Stecker voidedwea...@gmail.com wrote: I believe it was mentioned elsewhere on this list that SteamCMD is used for more than just updating server installations, hence the complexity. That being said, it isn't like you need to memorize the arguments every time you use it. As Alfred mentioned, you simply need to place your update commands in a script once and then you'd be set for the foreseeable future. On Tue, Apr 2, 2013 at 8:28 PM, IBIS Customer Service ibis.serv...@gmail.com wrote: Basically the new system no longer follows K.I.S.S. and that is the problem people have. On Tue, Apr 2, 2013 at 8:31 PM, Rick Payton r...@mai-hawaii.com wrote: I think the point, Alfred, was that on the old system the command line stuff was simple and to the point - you want to INSTALL this GAME to this DIRECTORY. We all know the new system is better, and I'm sure everyone appreciates it as well. It's just the arguments to get the content got more complicated, when they don't (seem to) need to be. At least, that's what *I* took from his mail. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Tuesday, April 02, 2013 2:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update Nope, you will want the 90 -beta beta bit usually, to get the beta goodness. Jesse should read https://developer.valvesoftware.com/wiki/SteamCMD so he can find out about the scripting options we support. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Tuesday, April 02, 2013 5:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update It's not +app_update 90 -beta beta any more, it's just +app_update 90 On 4/2/2013 8:20 PM, Jesse Molina wrote: Dear Valve To start off, I don't want to be a huge jerk here and think I'm just griefing you Valve guys. There is plenty of nonconstructive criticism on this mailing lists already, and that's not the kind of community contribution I want to be involved in. I have no question people are doing their best, and I understand what it's like when someone comes out and tells your Your work is crap. However, I want to demonstrate the monster you've created, intentionally or not. With the old HLDSUpdateTool, this is, apparently, what you did to install/update czero: ./steam -command update -game czero -dir /mydir/mygame With the new SteamCMD, this is what you, apparently, have to do to get similar behavior: ./steamcmd.sh +@ShutdownOnFailedCommand 1 +login anonymous +force_install_dir /mydir/mygame +app_set_config 90 mod czero +app_update 90 -beta beta +exit Alfred Reynolds wrote: You can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta beta +quit Note you will need to use +app_set_config 90 mod czero before the +app_update command if you want to update condition zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update
Alfred just to clarify, cstrike beta clients/server will remain compatible with non beta in any combination? On Wed, Apr 3, 2013 at 10:29 AM, Crazed Gunman bsr.crazedgun...@gmail.comwrote: Yeah, my personal biggest gripe with SteamCMD is that its switches and options are about as intuitive as tar is, which is about the not at all mark. Granted you script it once and done; and that's fine because that's exactly my process, but with hldsupdatetool if you figured well if its -command install to install then -command update would be the logical step in the right direction. I appreciate its power but it really just is not as easy as I think it could be. Just my two cents on the matter. - via carrier pigeon On Apr 2, 2013, at 10:36 PM, Ryan Stecker voidedwea...@gmail.com wrote: I believe it was mentioned elsewhere on this list that SteamCMD is used for more than just updating server installations, hence the complexity. That being said, it isn't like you need to memorize the arguments every time you use it. As Alfred mentioned, you simply need to place your update commands in a script once and then you'd be set for the foreseeable future. On Tue, Apr 2, 2013 at 8:28 PM, IBIS Customer Service ibis.serv...@gmail.com wrote: Basically the new system no longer follows K.I.S.S. and that is the problem people have. On Tue, Apr 2, 2013 at 8:31 PM, Rick Payton r...@mai-hawaii.com wrote: I think the point, Alfred, was that on the old system the command line stuff was simple and to the point - you want to INSTALL this GAME to this DIRECTORY. We all know the new system is better, and I'm sure everyone appreciates it as well. It's just the arguments to get the content got more complicated, when they don't (seem to) need to be. At least, that's what *I* took from his mail. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Tuesday, April 02, 2013 2:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update Nope, you will want the 90 -beta beta bit usually, to get the beta goodness. Jesse should read https://developer.valvesoftware.com/wiki/SteamCMD so he can find out about the scripting options we support. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Tuesday, April 02, 2013 5:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update It's not +app_update 90 -beta beta any more, it's just +app_update 90 On 4/2/2013 8:20 PM, Jesse Molina wrote: Dear Valve To start off, I don't want to be a huge jerk here and think I'm just griefing you Valve guys. There is plenty of nonconstructive criticism on this mailing lists already, and that's not the kind of community contribution I want to be involved in. I have no question people are doing their best, and I understand what it's like when someone comes out and tells your Your work is crap. However, I want to demonstrate the monster you've created, intentionally or not. With the old HLDSUpdateTool, this is, apparently, what you did to install/update czero: ./steam -command update -game czero -dir /mydir/mygame With the new SteamCMD, this is what you, apparently, have to do to get similar behavior: ./steamcmd.sh +@ShutdownOnFailedCommand 1 +login anonymous +force_install_dir /mydir/mygame +app_set_config 90 mod czero +app_update 90 -beta beta +exit Alfred Reynolds wrote: You can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta beta +quit Note you will need to use +app_set_config 90 mod czero before the +app_update command if you want to update condition zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe,
Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update
something like steamCMD -install:what I want should do? From: bsr.crazedgun...@gmail.com Date: Wed, 3 Apr 2013 03:29:20 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update Yeah, my personal biggest gripe with SteamCMD is that its switches and options are about as intuitive as tar is, which is about the not at all mark. Granted you script it once and done; and that's fine because that's exactly my process, but with hldsupdatetool if you figured well if its -command install to install then -command update would be the logical step in the right direction. I appreciate its power but it really just is not as easy as I think it could be. Just my two cents on the matter. - via carrier pigeon On Apr 2, 2013, at 10:36 PM, Ryan Stecker voidedwea...@gmail.com wrote: I believe it was mentioned elsewhere on this list that SteamCMD is used for more than just updating server installations, hence the complexity. That being said, it isn't like you need to memorize the arguments every time you use it. As Alfred mentioned, you simply need to place your update commands in a script once and then you'd be set for the foreseeable future. On Tue, Apr 2, 2013 at 8:28 PM, IBIS Customer Service ibis.serv...@gmail.com wrote: Basically the new system no longer follows K.I.S.S. and that is the problem people have. On Tue, Apr 2, 2013 at 8:31 PM, Rick Payton r...@mai-hawaii.com wrote: I think the point, Alfred, was that on the old system the command line stuff was simple and to the point - you want to INSTALL this GAME to this DIRECTORY. We all know the new system is better, and I'm sure everyone appreciates it as well. It's just the arguments to get the content got more complicated, when they don't (seem to) need to be. At least, that's what *I* took from his mail. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Tuesday, April 02, 2013 2:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update Nope, you will want the 90 -beta beta bit usually, to get the beta goodness. Jesse should read https://developer.valvesoftware.com/wiki/SteamCMD so he can find out about the scripting options we support. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Tuesday, April 02, 2013 5:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update It's not +app_update 90 -beta beta any more, it's just +app_update 90 On 4/2/2013 8:20 PM, Jesse Molina wrote: Dear Valve To start off, I don't want to be a huge jerk here and think I'm just griefing you Valve guys. There is plenty of nonconstructive criticism on this mailing lists already, and that's not the kind of community contribution I want to be involved in. I have no question people are doing their best, and I understand what it's like when someone comes out and tells your Your work is crap. However, I want to demonstrate the monster you've created, intentionally or not. With the old HLDSUpdateTool, this is, apparently, what you did to install/update czero: ./steam -command update -game czero -dir /mydir/mygame With the new SteamCMD, this is what you, apparently, have to do to get similar behavior: ./steamcmd.sh +@ShutdownOnFailedCommand 1 +login anonymous +force_install_dir /mydir/mygame +app_set_config 90 mod czero +app_update 90 -beta beta +exit Alfred Reynolds wrote: You can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta beta +quit Note you will need to use +app_set_config 90 mod czero before the +app_update command if you want to update condition zero. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
[hlds] SteamPipe: HL2DM Today?
Is everything on track for today? VALVe? Let's not push this update too late! =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamPipe: HL2DM Today?
Give 'm a chance to arrive at their jobs in their Valve Mobile's (Sniper Truck), its only near 10 AM for them. Really depends on progress when they will put in the updates during their day. From: List User l...@redspeedservers.com To: hlds@list.valvesoftware.com Sent: Wednesday, 3 April 2013, 17:52 Subject: [hlds] SteamPipe: HL2DM Today? Is everything on track for today? VALVe? Let's not push this update too late! =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamPipe: HL2DM Today?
The HL2:DM SteamPipe conversion has occurred. Clients will undergo a one-time conversion process the next time they launch the game. The steampipe client beta has ended; that version of the game is now the release version. Any HLDSUpdateTool servers are now out of date and can be put out to pasture. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Wednesday, April 03, 2013 9:03 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SteamPipe: HL2DM Today? Give 'm a chance to arrive at their jobs in their Valve Mobile's (Sniper Truck), its only near 10 AM for them. Really depends on progress when they will put in the updates during their day. From: List User l...@redspeedservers.commailto:l...@redspeedservers.com To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Sent: Wednesday, 3 April 2013, 17:52 Subject: [hlds] SteamPipe: HL2DM Today? Is everything on track for today? VALVe? Let's not push this update too late! =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update
Yes, my plan is to maintain network compatibility between beta and non-beta users. When this isn't possible (and it has been to date, so I would be surprised) I will add that warning. This compatibility for beta is ONLY for the HL1 engine era games (CS 1.6, CZ, DoD, DMC, Ricochet, OpFor, TFC), for Source games it is typically not true. - Alfred From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Valentin G. Sent: Wednesday, April 03, 2013 2:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update Alfred just to clarify, cstrike beta clients/server will remain compatible with non beta in any combination? On Wed, Apr 3, 2013 at 10:29 AM, Crazed Gunman bsr.crazedgun...@gmail.commailto:bsr.crazedgun...@gmail.com wrote: Yeah, my personal biggest gripe with SteamCMD is that its switches and options are about as intuitive as tar is, which is about the not at all mark. Granted you script it once and done; and that's fine because that's exactly my process, but with hldsupdatetool if you figured well if its -command install to install then -command update would be the logical step in the right direction. I appreciate its power but it really just is not as easy as I think it could be. Just my two cents on the matter. - via carrier pigeon On Apr 2, 2013, at 10:36 PM, Ryan Stecker voidedwea...@gmail.commailto:voidedwea...@gmail.com wrote: I believe it was mentioned elsewhere on this list that SteamCMD is used for more than just updating server installations, hence the complexity. That being said, it isn't like you need to memorize the arguments every time you use it. As Alfred mentioned, you simply need to place your update commands in a script once and then you'd be set for the foreseeable future. On Tue, Apr 2, 2013 at 8:28 PM, IBIS Customer Service ibis.serv...@gmail.commailto:ibis.serv...@gmail.com wrote: Basically the new system no longer follows K.I.S.S. and that is the problem people have. On Tue, Apr 2, 2013 at 8:31 PM, Rick Payton r...@mai-hawaii.commailto:r...@mai-hawaii.com wrote: I think the point, Alfred, was that on the old system the command line stuff was simple and to the point - you want to INSTALL this GAME to this DIRECTORY. We all know the new system is better, and I'm sure everyone appreciates it as well. It's just the arguments to get the content got more complicated, when they don't (seem to) need to be. At least, that's what *I* took from his mail. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Tuesday, April 02, 2013 2:24 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update Nope, you will want the 90 -beta beta bit usually, to get the beta goodness. Jesse should read https://developer.valvesoftware.com/wiki/SteamCMD so he can find out about the scripting options we support. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Tuesday, April 02, 2013 5:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_announce] Counter-Strike, Counter-Strike: Condition Zero and Half-Life beta server update It's not +app_update 90 -beta beta any more, it's just +app_update 90 On 4/2/2013 8:20 PM, Jesse Molina wrote: Dear Valve To start off, I don't want to be a huge jerk here and think I'm just griefing you Valve guys. There is plenty of nonconstructive criticism on this mailing lists already, and that's not the kind of community contribution I want to be involved in. I have no question people are doing their best, and I understand what it's like when someone comes out and tells your Your work is crap. However, I want to demonstrate the monster you've created, intentionally or not. With the old HLDSUpdateTool, this is, apparently, what you did to install/update czero: ./steam -command update -game czero -dir /mydir/mygame With the new SteamCMD, this is what you, apparently, have to do to get similar behavior: ./steamcmd.sh +@ShutdownOnFailedCommand 1 +login anonymous +force_install_dir /mydir/mygame +app_set_config 90 mod czero +app_update 90 -beta beta +exit Alfred Reynolds wrote: You can get a dedicated install for it by using the following command line: steamcmd +logon anonymous +force_install_dir ..\hlds +app_update 90 -beta beta +quit Note you will need to use +app_set_config 90 mod czero before the +app_update command if you want to
Re: [hlds] Keeping HL1 mods alive
Not to be the guy that suggests No-Steam, but does dproto help at all? or is it just the fact that the default change to hide incompatible servers (due to the beta appids not changing) broke this? You can probably fake your version id with a plugin, if that's all it is. Thanks, Kyle. On Wed, Apr 3, 2013 at 11:00 AM, Saint Thoth (hotmail) st_th...@hotmail.com wrote: ** While we lowly folks, over here in the HL1 community, are dangling on a thread, we've had a few more rocks thrown at us by the new SteamCMD system. Most folks cannot play third party HL1 mods under the current (Post FEB2013) build, as it causes irrecoverable graphic glitches, disables double clicking, and otherwise destroys the mouse interface centering around the vgui_TeamFortressViewport.cpp menu system (specifically virtual void mouseDoublePressed(MouseCode code,Panel* panel) {}). These issues, among others caused by the update, affects nearly every third party mod, CryOfFear, Master Sword, Svencoop, and Wizard Wars, being the most critically hit among them. Thus, most of the folks in this predicament have taken to manually rolling back their Half-Life installs to previous versions. Which worked fine, until the SteamCMD system came into play... As such rolled back clients cannot connect to servers updated by the new Steam pipe system. Attempting to do so produces a (false) client.dll mismatch error. Since server's created with the HLDSUpdateTool - that such clients can still play on - no longer appear in the server browser, you then, as a HL1 mod server host, are left with two options: - Make servers that most folks cannot play on, but can see. - Make servers everyone can play on, but most folks cannot see. Unless something is done about this, on one end or the other (either the various client issues that cropped up back in February are fixed, or older clients are allowed to connect to SteamCMD servers) that pretty much spells the end of multi-player HL1 mods. Solutions, suggestions, mitigations, or simple acknowledgement of our plight by some developer or other would be greatly appreciated. - Thothie ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamPipe: HL2DM Today?
Fletcher, SteamCMD is giving us issues... --- Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Loading Steam2...OK. Logging in user 'steamcmd_rss' to Steam Public...Success. ERROR! Failed to install app '232370' (No subscription) CWorkThreadPool::~CWorkThreadPool: work complete queue not empty, 1 items discarded. CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 1 items discarded. Steam_: BugslayerUtil.DLL not found Redirecting stderr to 'C:\TCAdmin\Monitor\Tools\steamcmd\logs\stderr.txt' [ 0%] Checking for available updates... [ 0%] Download complete. [] Verifying installation... --- On 4/3/2013 12:16 PM, Fletcher Dunn wrote: The HL2:DM SteamPipe conversion has occurred. Clients will undergo a one-time conversion process the next time they launch the game. The steampipe client beta has ended; that version of the game is now the release version. Any HLDSUpdateTool servers are now out of date and can be put out to pasture. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Mart-Jan Reeuwijk *Sent:* Wednesday, April 03, 2013 9:03 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] SteamPipe: HL2DM Today? Give 'm a chance to arrive at their jobs in their Valve Mobile's (Sniper Truck), its only near 10 AM for them. Really depends on progress when they will put in the updates during their day. *From:*List User l...@redspeedservers.com mailto:l...@redspeedservers.com *To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Sent:* Wednesday, 3 April 2013, 17:52 *Subject:* [hlds] SteamPipe: HL2DM Today? Is everything on track for today? VALVe? Let's not push this update too late! =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamPipe: HL2DM Today?
Use anonymous logon. https://developer.valvesoftware.com/wiki/SteamCMD From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of List User Sent: Wednesday, April 03, 2013 12:25 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SteamPipe: HL2DM Today? Fletcher, SteamCMD is giving us issues... --- Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Loading Steam2...OK. Logging in user 'steamcmd_rss' to Steam Public...Success. ERROR! Failed to install app '232370' (No subscription) CWorkThreadPool::~CWorkThreadPool: work complete queue not empty, 1 items discarded. CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 1 items discarded. Steam_: BugslayerUtil.DLL not found Redirecting stderr to 'C:\TCAdmin\Monitor\Tools\steamcmd\logs\stderr.txt' [ 0%] Checking for available updates... [ 0%] Download complete. [] Verifying installation... --- On 4/3/2013 12:16 PM, Fletcher Dunn wrote: The HL2:DM SteamPipe conversion has occurred. Clients will undergo a one-time conversion process the next time they launch the game. The steampipe client beta has ended; that version of the game is now the release version. Any HLDSUpdateTool servers are now out of date and can be put out to pasture. From: hlds-boun...@list.valvesoftware.commailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mart-Jan Reeuwijk Sent: Wednesday, April 03, 2013 9:03 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] SteamPipe: HL2DM Today? Give 'm a chance to arrive at their jobs in their Valve Mobile's (Sniper Truck), its only near 10 AM for them. Really depends on progress when they will put in the updates during their day. From: List User l...@redspeedservers.commailto:l...@redspeedservers.com To: hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com Sent: Wednesday, 3 April 2013, 17:52 Subject: [hlds] SteamPipe: HL2DM Today? Is everything on track for today? VALVe? Let's not push this update too late! =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] SteamPipe: HL2DM Today?
Just a heads up to anyone using TCAdmin v2. It does not support annoymous because it wants a password (can't leave it blank). I will be contacting Luis. On 4/3/2013 3:26 PM, Fletcher Dunn wrote: Use anonymous logon. https://developer.valvesoftware.com/wiki/SteamCMD *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *List User *Sent:* Wednesday, April 03, 2013 12:25 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] SteamPipe: HL2DM Today? Fletcher, SteamCMD is giving us issues... --- Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Loading Steam2...OK. Logging in user 'steamcmd_rss' to Steam Public...Success. ERROR! Failed to install app '232370' (No subscription) CWorkThreadPool::~CWorkThreadPool: work complete queue not empty, 1 items discarded. CWorkThreadPool::~CWorkThreadPool: work processing queue not empty: 1 items discarded. Steam_: BugslayerUtil.DLL not found Redirecting stderr to 'C:\TCAdmin\Monitor\Tools\steamcmd\logs\stderr.txt' [ 0%] Checking for available updates... [ 0%] Download complete. [] Verifying installation... --- On 4/3/2013 12:16 PM, Fletcher Dunn wrote: The HL2:DM SteamPipe conversion has occurred. Clients will undergo a one-time conversion process the next time they launch the game. The steampipe client beta has ended; that version of the game is now the release version. Any HLDSUpdateTool servers are now out of date and can be put out to pasture. *From:*hlds-boun...@list.valvesoftware.com mailto:hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Mart-Jan Reeuwijk *Sent:* Wednesday, April 03, 2013 9:03 AM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] SteamPipe: HL2DM Today? Give 'm a chance to arrive at their jobs in their Valve Mobile's (Sniper Truck), its only near 10 AM for them. Really depends on progress when they will put in the updates during their day. *From:*List User l...@redspeedservers.com mailto:l...@redspeedservers.com *To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com *Sent:* Wednesday, 3 April 2013, 17:52 *Subject:* [hlds] SteamPipe: HL2DM Today? Is everything on track for today? VALVe? Let's not push this update too late! =) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Keeping HL1 mods alive (Kyle Sanderson)
That is an option many of have been looking into, in our desperation, and at least one major hosting service, hosting a few dozen mods, has actually taken that route somewhat successfully - but it would really suck if the only way to host Goldsrc mods was basically to become criminals, and other hosts are reluctant to take up such methods for that very reason. Plus, just figuring out how to do that can be an epic adventure - one often involving a lot of Russian translation services and interestng viruses. ;) Additionally, updates are coming in so hard and fast right now, it's hard for the hackers at RevEmu and Dproto to keep up - and there's always the risk that Valve may actively seek to disable them, and win the battle, killing the HL1 modding community, that spawned so many of its most popular modern titles, for good. - Thothie ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory Team Fortress 2 update coming
We're working on a mandatory update for Team Fortress 2. We should have it ready soon. This is NOT the SteamPipe update. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Mandatory Team Fortress 2 update released
We've released a mandatory update for Team Fortress 2. The notes for the update are below. -Eric -- Team Fortress 2 - Prevent game servers from opening the MOTD panel more than once if the player connected through matchmaking or quickplay - Added new promo items - Fixed a bug where dispensers sapped by a Red-Tape Recorder would continue to heal players - Fixed buildings destroyed by the Red-Tape Recorder not always displaying a death notice - Fixed a bug in Mann Vs. Machine related to carrying buildings and using the Upgrade Buildings canteen - Fixed the guitar sound not always playing when taunting with the Neon Annihilator - Fixed missing cloak effect for the Wanga Prick - Fixed the Bat Outta Hell using the Red team arms skin while on the Blue team - Fixed custom cursors in VR mode - Fixed Hydra input in VR mode - Improved performance of Linux dedicated server binaries ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] HL2DM SteamPipe Server update
How do I update my server to steampipe? I need to install it from scratch using steamCMD or there is a command to keep everything intact? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] HL2DM SteamPipe Server update
Hi Gustavo, This is not directly applicable to your request (HL2DM) but it seems safe to assume that a similar process will be in the works for other Steampipe conversions.. Below are some of Fletcher's words on the subject of DoD's conversion: --start fletch quotes- Hello! We’re planning on switching Day of Defeat: Source to be delivered through SteamPipe on Friday Morning. This update will cause all clients to be converted to the new VPK filesystem. ** Servers downloaded with the HLDSUpdateTool will no longer be compatible. Only the server obtained using SteamCMD will work. The server is currently available for download; we encourage all server operators to download and install the server now if you haven’t already. The server is currently interoperable with the “steampipe” Beta of Day of Defeat:Source, which is also currently available. ** ** ** Details about the conversion and instructions for downloading the server and client beta are available here: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 ** ** - Fletc Fletcher Dunn fletch...@valvesoftware.com Mar 27 (7 days ago) 9:22 PM (18 minutes ago) to hlds, hlds_linux The dedicated server currently available as app 232290 is pretty much the exact same server that will be used to host the clients when they are converted. We will flip a flag that makes the steampipe beta the official version of the game; this change only affects clients. It’s possible (though not certain) that we won’t even need to release a server update. If your server is currently able to host clients running the steampipe beta, it will be able to host clients after they are converted. ** ** Before the conversion, a client will only see HLDSUpdateTool servers in his server browser. After the conversion, he will only see SteamPipe servers. (To be more precise: clients only see servers with a matching PatchVersion in steam.inf in the Internet tab of the in-game server browser.) ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto:hlds -boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn *Sent:* Wednesday, March 27, 2013 10:25 AM *To:* Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com *Subject:* [hlds] DoD:S SteamPipe conversion happening Friday morning end fletch quotes--- By the looks of it, they will be announcing the release (if they haven't already, I admit I don't follow HL2DM as as search term regularly) of the SteamPipe version of HL2DM whenever that happens, and they will (if they haven't already) encourage HL2DM server operators to download and install the SteamPipe version. Then, after a while, they will make the swap so that clients are associated with SteamPipe installations of that game. I left some of the time stamp information in the fletch quote so you can use that to home in on any other relevant information in the HLDS archive. -end message ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] HL2DM SteamPipe Server update
Oh, I did what you should have done and looked at threads from earlier today and yesterday with the term 'HL2DM' in them. Give that a shot, looks like you should find the download you need and be able to do the server install from there. Your SteamCMD suspicions seem confirmed. On Wed, Apr 3, 2013 at 9:42 PM, Noel phre...@gmail.com wrote: Hi Gustavo, This is not directly applicable to your request (HL2DM) but it seems safe to assume that a similar process will be in the works for other Steampipe conversions.. Below are some of Fletcher's words on the subject of DoD's conversion: --start fletch quotes- Hello! We’re planning on switching Day of Defeat: Source to be delivered through SteamPipe on Friday Morning. This update will cause all clients to be converted to the new VPK filesystem. ** Servers downloaded with the HLDSUpdateTool will no longer be compatible. Only the server obtained using SteamCMD will work. The server is currently available for download; we encourage all server operators to download and install the server now if you haven’t already. The server is currently interoperable with the “steampipe” Beta of Day of Defeat:Source, which is also currently available. ** ** ** Details about the conversion and instructions for downloading the server and client beta are available here: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 ** ** - Fletc Fletcher Dunn fletch...@valvesoftware.com Mar 27 (7 days ago) 9:22 PM (18 minutes ago) to hlds, hlds_linux The dedicated server currently available as app 232290 is pretty much the exact same server that will be used to host the clients when they are converted. We will flip a flag that makes the steampipe beta the official version of the game; this change only affects clients. It’s possible (though not certain) that we won’t even need to release a server update. If your server is currently able to host clients running the steampipe beta, it will be able to host clients after they are converted.* *** ** ** Before the conversion, a client will only see HLDSUpdateTool servers in his server browser. After the conversion, he will only see SteamPipe servers. (To be more precise: clients only see servers with a matching PatchVersion in steam.inf in the Internet tab of the in-game server browser.) ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto:hlds -boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn *Sent:* Wednesday, March 27, 2013 10:25 AM *To:* Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com *Subject:* [hlds] DoD:S SteamPipe conversion happening Friday morning end fletch quotes--- By the looks of it, they will be announcing the release (if they haven't already, I admit I don't follow HL2DM as as search term regularly) of the SteamPipe version of HL2DM whenever that happens, and they will (if they haven't already) encourage HL2DM server operators to download and install the SteamPipe version. Then, after a while, they will make the swap so that clients are associated with SteamPipe installations of that game. I left some of the time stamp information in the fletch quote so you can use that to home in on any other relevant information in the HLDS archive. -end message ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] HL2DM SteamPipe Server update
And in case you are terminally lazy (aren't we all, at some point?) https://developer.valvesoftware.com/wiki/SteamCMD#Supported_Servers Use the number from that for the procedure in this: https://support.steampowered.com/kb_article.php?ref=2519-IGXC-8453 I accidentally learned something, I shant ever forgive you. On Wed, Apr 3, 2013 at 9:43 PM, Noel phre...@gmail.com wrote: Oh, I did what you should have done and looked at threads from earlier today and yesterday with the term 'HL2DM' in them. Give that a shot, looks like you should find the download you need and be able to do the server install from there. Your SteamCMD suspicions seem confirmed. On Wed, Apr 3, 2013 at 9:42 PM, Noel phre...@gmail.com wrote: Hi Gustavo, This is not directly applicable to your request (HL2DM) but it seems safe to assume that a similar process will be in the works for other Steampipe conversions.. Below are some of Fletcher's words on the subject of DoD's conversion: --start fletch quotes- Hello! We’re planning on switching Day of Defeat: Source to be delivered through SteamPipe on Friday Morning. This update will cause all clients to be converted to the new VPK filesystem. ** Servers downloaded with the HLDSUpdateTool will no longer be compatible. Only the server obtained using SteamCMD will work. The server is currently available for download; we encourage all server operators to download and install the server now if you haven’t already. The server is currently interoperable with the “steampipe” Beta of Day of Defeat:Source, which is also currently available. ** ** ** Details about the conversion and instructions for downloading the server and client beta are available here: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 ** ** - Fletc Fletcher Dunn fletch...@valvesoftware.com Mar 27 (7 days ago) 9:22 PM (18 minutes ago) to hlds, hlds_linux The dedicated server currently available as app 232290 is pretty much the exact same server that will be used to host the clients when they are converted. We will flip a flag that makes the steampipe beta the official version of the game; this change only affects clients. It’s possible (though not certain) that we won’t even need to release a server update. If your server is currently able to host clients running the steampipe beta, it will be able to host clients after they are converted. ** ** Before the conversion, a client will only see HLDSUpdateTool servers in his server browser. After the conversion, he will only see SteamPipe servers. (To be more precise: clients only see servers with a matching PatchVersion in steam.inf in the Internet tab of the in-game server browser.) ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto:hlds -boun...@list.valvesoftware.com] *On Behalf Of *Fletcher Dunn *Sent:* Wednesday, March 27, 2013 10:25 AM *To:* Half-Life dedicated Linux server mailing list ( hlds_li...@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com *Subject:* [hlds] DoD:S SteamPipe conversion happening Friday morning end fletch quotes--- By the looks of it, they will be announcing the release (if they haven't already, I admit I don't follow HL2DM as as search term regularly) of the SteamPipe version of HL2DM whenever that happens, and they will (if they haven't already) encourage HL2DM server operators to download and install the SteamPipe version. Then, after a while, they will make the swap so that clients are associated with SteamPipe installations of that game. I left some of the time stamp information in the fletch quote so you can use that to home in on any other relevant information in the HLDS archive. -end message ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds