Re: [hlds] Mandatory TF2 update coming

2013-05-14 Thread Jason
2 Server reboots and still getting:

Error! App '232250' state is 0x606 after update job.

Don't know what I can do other than reinstalling my server.


On Mon, May 13, 2013 at 8:04 PM, Jason pctool...@gmail.com wrote:

 I will try with validate -- but this happens even without it.


 On Mon, May 13, 2013 at 8:04 PM, Jason pctool...@gmail.com wrote:

 Not that I am aware of fletcher, I stopped the TF2 server I was updating,
 I have since rebooted the entire box just in case there was a process still
 being held onto and am still getting this error.


 On Mon, May 13, 2013 at 7:55 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

  Do you have any files in use, zombie processes, etc?

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jason
 *Sent:* Monday, May 13, 2013 4:54 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update coming

 ** **

 I have updated 4 of my 5 servers.  With the 5th one, I keep getting the
 following error -- and I know I have my install directory correct.it
 went through the update, got to 100% then continually gives out the
 following error:

 ** **

 [  0%] Checking for available updates...

 [] Verifying installation...

 Steam Console Client (c) Valve Corporation

 -- type 'quit' to exit --

 Loading Steam3...OK.

 Loading Steam2...OK.

 ** **

 Steam@ShutdownOnFailedCommand 1

 @ShutdownOnFailedCommand = 1

 ** **

 Steam@NoPromptForPassword 1

 @NoPromptForPassword = 1

 ** **

 Steamlogin anonymous

 ** **

 Connecting anonymously to Steam Public...Success.

 ** **

 Steamforce_install_dir tf2

 ** **

 Steamapp_update 232250 verify

  Initial App state (0x406) installed

  App state (0x10506) reconfiguring, progress: 0.00 (0 / 0)

 Error! App '232250' state is 0x606 after update job.

 ** **

 

 ** **

 I tried with and without verify and it's the same result.  Also, I am
 on Ubuntu 12.04 and don't know how to get past this.any help would be
 appreciated.  

 ** **

 On Mon, May 13, 2013 at 6:57 PM, Albert Davis davis.alb...@gmail.com
 wrote:

 I am using the update option through my GPS 

 ** **

 On Mon, May 13, 2013 at 6:50 PM, Ross Bemrose rbemr...@gmail.com
 wrote:

 They don't anymore.  Instead, they push out cfg/mapcycle_default.txt

 Having said that, a few config files are overwritten if you use
 validate, specifically all the replay configs and config_arena.cfg

 You are updating through SteamCMD, RIGHT?



 On 5/13/2013 6:46 PM, Albert Davis wrote:

  WHY when you guys put an update out, you insist on causing files such
 as MOTD/MAPCYCLE to default? I find that stupidly annoying. It just
 happened again. wtf?

 ** **

 On Mon, May 13, 2013 at 6:36 PM, Valentin G. nextra...@gmail.com
 wrote:

 It does happen. Updates take a while to distribute through the CDN.

 ** **

 On Tue, May 14, 2013 at 12:12 AM, Peter Jerde peter-h...@jerde.net
 wrote:

 Did today's different procedure somehow affect how the update was pushed
 out to clients? It took me several tries and restarting steam before my own
 client got updated, and I'm getting reports of other people unable to
 connect to our servers because their clients are out of date.

 I don't recall that ever happening before pre-steampipe.

  - Peter




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[hlds] steacmd segfaults

2013-05-14 Thread Saint K .
Hi,

when I run the servers with steamcmd and the autoupdate feature I get segfaults 
on steamcmd. The server boots correctly after it. Any idea what could be 
causing that?

Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...OK.
Loading Steam2...OK.
./steamcmd.sh: line 30: 14432 Segmentation fault  $DEBUGGER 
$STEAMROOT/$PLATFORM/$STEAMEXE $@


Saint K.
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[hlds] Question? for Valve SRCDS Network Team

2013-05-14 Thread Supreet Sahni
After finally converting to SteamPipe server is experiencing loss on the 
net_graph. It isn't consistent loss, it's in bursts.

Very minor spikes consistently, a big one every 5-10 minutes. This problem just 
started occurring after yesterday's update.

Two things:

1. This has happened before and it literally ate me alive. Nothing fixed the 
problem, not removing metamod, sourcemod, running default rates. Finally, I 
reinstalled srcds from scratch fixed it. Ill do the same with SteamPipe today.

2. Could anyone from Valve please please please recommend optimal rate settings 
for 24 slot and 32 slot servers. These are my current configs. Why so high? 
Because this is what helps eliminate choke because of the high update rate.

sv_minrate 10
sv_maxrate 20 (just because I have 100mbit port, not enough bandwidth)
sv_minupdaterate 47
sv_maxupdaterate 66
sv_mincmdrate 47
sv_maxcmdrate 66

Now I used to force a 66 update and 66 cmd rate on clients and it worked fine 
but because of the consistent loss bursts, I toned it down.

What do you recommend the settings for rate be for 32 slot servers?

Cheers,
Supeeet
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[hlds] Server cvars, complete list?

2013-05-14 Thread CScrivener .
Good morning folks. I was curious is anyone happens to know of an updated
and complete list of server cvars, complete with a small description of
each one? The game I would mostly be referring to is TF2 but I figured the
list is most likely nearly universal.

There used to be a website with a complete list but the information happens
to be out of date by a few years and I know some cvars have come and gone.
I know some have been completely stripped and aren't used anymore, etc.

I know you can get information from the console but figured Fletcher or
other staff might have a text document, spreadsheet, something...with this
information on hand. Or maybe one of you server operators might have
created a list yourself. Any luck?

Thank you ahead of time!
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Re: [hlds] Question? for Valve SRCDS Network Team

2013-05-14 Thread Peter Jerde
On our servers we set the minimums pretty low (1, 20, 20) to allow clients 
to set the rates that work best for them. I know as a player when I'm behind a 
slower internet connection, it REALLY helps to turn down all three (choke is 
better than latency spikes due to network congestion), whereas on a nice fast 
internet connection 20, 66, 66 is the smoothest.

 - Peter


On May 14, 2013, at 6:57 AM, Supreet Sahni coachcrock...@gmail.com wrote:
 sv_minrate 10
 sv_maxrate 20 (just because I have 100mbit port, not enough bandwidth)
 sv_minupdaterate 47
 sv_maxupdaterate 66
 sv_mincmdrate 47
 sv_maxcmdrate 66
 
 Now I used to force a 66 update and 66 cmd rate on clients and it worked fine 
 but because of the consistent loss bursts, I toned it down.
 
 What do you recommend the settings for rate be for 32 slot servers?
 
 Cheers,
 Supeeet
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Re: [hlds] Server cvars, complete list?

2013-05-14 Thread Ryan Stecker
The cvarlist command will dump a list of every convar to the console.
This, coupled with condump or the con_logfile convar is your best bet.


On Tue, May 14, 2013 at 7:16 AM, CScrivener . ctscrive...@gmail.com wrote:

 Good morning folks. I was curious is anyone happens to know of an updated
 and complete list of server cvars, complete with a small description of
 each one? The game I would mostly be referring to is TF2 but I figured the
 list is most likely nearly universal.

 There used to be a website with a complete list but the information
 happens to be out of date by a few years and I know some cvars have come
 and gone. I know some have been completely stripped and aren't used
 anymore, etc.

 I know you can get information from the console but figured Fletcher or
 other staff might have a text document, spreadsheet, something...with this
 information on hand. Or maybe one of you server operators might have
 created a list yourself. Any luck?

 Thank you ahead of time!

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 please visit:
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Re: [hlds] Server cvars, complete list?

2013-05-14 Thread CScrivener .
Awesome. Thank you very much, I will give that a try and hopefully that'll
be all the information I am looking for right there. Thanks again!


On Tue, May 14, 2013 at 8:23 AM, Ryan Stecker voidedwea...@gmail.comwrote:

 The cvarlist command will dump a list of every convar to the console.
 This, coupled with condump or the con_logfile convar is your best bet.


 On Tue, May 14, 2013 at 7:16 AM, CScrivener . ctscrive...@gmail.comwrote:

 Good morning folks. I was curious is anyone happens to know of an updated
 and complete list of server cvars, complete with a small description of
 each one? The game I would mostly be referring to is TF2 but I figured the
 list is most likely nearly universal.

 There used to be a website with a complete list but the information
 happens to be out of date by a few years and I know some cvars have come
 and gone. I know some have been completely stripped and aren't used
 anymore, etc.

 I know you can get information from the console but figured Fletcher or
 other staff might have a text document, spreadsheet, something...with this
 information on hand. Or maybe one of you server operators might have
 created a list yourself. Any luck?

 Thank you ahead of time!

 ___
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 please visit:
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Re: [hlds] Question? for Valve SRCDS Network Team

2013-05-14 Thread Essay Tew Phaun
It would seem to me that a rate of 1 is too high for dialup and too low
for anything else, including slow broadband.


On Tue, May 14, 2013 at 8:21 AM, Peter Jerde peter-h...@jerde.net wrote:

 On our servers we set the minimums pretty low (1, 20, 20) to allow
 clients to set the rates that work best for them. I know as a player when
 I'm behind a slower internet connection, it REALLY helps to turn down all
 three (choke is better than latency spikes due to network congestion),
 whereas on a nice fast internet connection 20, 66, 66 is the smoothest.

  - Peter


 On May 14, 2013, at 6:57 AM, Supreet Sahni coachcrock...@gmail.com
 wrote:
  sv_minrate 10
  sv_maxrate 20 (just because I have 100mbit port, not enough
 bandwidth)
  sv_minupdaterate 47
  sv_maxupdaterate 66
  sv_mincmdrate 47
  sv_maxcmdrate 66
 
  Now I used to force a 66 update and 66 cmd rate on clients and it worked
 fine but because of the consistent loss bursts, I toned it down.
 
  What do you recommend the settings for rate be for 32 slot servers?
 
  Cheers,
  Supeeet
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Re: [hlds] Mandatory TF2 update coming

2013-05-14 Thread bl4nk
Having problems updating my servers. I've ran the validate command multiple
times now, and SteamCMD keeps saying it's up to date. After starting up the
server, it says it's out of date. The 'version' command shows the server as
being at 1734532 (newest is 1756932 according to the UpToDateCheck WebAPI
script).

The script I'm using to validate:
@ShutdownOnFailedCommand 1
@NoPromptForPassword 1
login anonymous
force_install_dir /home/source/steamcmd/tf2
app_update 232250 validate
quit

And the output of the script (trimmed out the app info out of sync
messages and other garbage):
http://pastebin.com/yM9PBSbM



On Tue, May 14, 2013 at 7:33 AM, Jason pctool...@gmail.com wrote:

 2 Server reboots and still getting:

 Error! App '232250' state is 0x606 after update job.

 Don't know what I can do other than reinstalling my server.


 On Mon, May 13, 2013 at 8:04 PM, Jason pctool...@gmail.com wrote:

 I will try with validate -- but this happens even without it.


 On Mon, May 13, 2013 at 8:04 PM, Jason pctool...@gmail.com wrote:

 Not that I am aware of fletcher, I stopped the TF2 server I was
 updating, I have since rebooted the entire box just in case there was a
 process still being held onto and am still getting this error.


 On Mon, May 13, 2013 at 7:55 PM, Fletcher Dunn 
 fletch...@valvesoftware.com wrote:

  Do you have any files in use, zombie processes, etc?

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Jason
 *Sent:* Monday, May 13, 2013 4:54 PM

 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Mandatory TF2 update coming

 ** **

 I have updated 4 of my 5 servers.  With the 5th one, I keep getting the
 following error -- and I know I have my install directory correct.it
 went through the update, got to 100% then continually gives out the
 following error:

 ** **

 [  0%] Checking for available updates...

 [] Verifying installation...

 Steam Console Client (c) Valve Corporation

 -- type 'quit' to exit --

 Loading Steam3...OK.

 Loading Steam2...OK.

 ** **

 Steam@ShutdownOnFailedCommand 1

 @ShutdownOnFailedCommand = 1

 ** **

 Steam@NoPromptForPassword 1

 @NoPromptForPassword = 1

 ** **

 Steamlogin anonymous

 ** **

 Connecting anonymously to Steam Public...Success.

 ** **

 Steamforce_install_dir tf2

 ** **

 Steamapp_update 232250 verify

  Initial App state (0x406) installed

  App state (0x10506) reconfiguring, progress: 0.00 (0 / 0)

 Error! App '232250' state is 0x606 after update job.

 ** **

 

 ** **

 I tried with and without verify and it's the same result.  Also, I am
 on Ubuntu 12.04 and don't know how to get past this.any help would be
 appreciated.  

 ** **

 On Mon, May 13, 2013 at 6:57 PM, Albert Davis davis.alb...@gmail.com
 wrote:

 I am using the update option through my GPS 

 ** **

 On Mon, May 13, 2013 at 6:50 PM, Ross Bemrose rbemr...@gmail.com
 wrote:

 They don't anymore.  Instead, they push out cfg/mapcycle_default.txt

 Having said that, a few config files are overwritten if you use
 validate, specifically all the replay configs and config_arena.cfg

 You are updating through SteamCMD, RIGHT?



 On 5/13/2013 6:46 PM, Albert Davis wrote:

  WHY when you guys put an update out, you insist on causing files such
 as MOTD/MAPCYCLE to default? I find that stupidly annoying. It just
 happened again. wtf?

 ** **

 On Mon, May 13, 2013 at 6:36 PM, Valentin G. nextra...@gmail.com
 wrote:

 It does happen. Updates take a while to distribute through the CDN.

 ** **

 On Tue, May 14, 2013 at 12:12 AM, Peter Jerde peter-h...@jerde.net
 wrote:

 Did today's different procedure somehow affect how the update was
 pushed out to clients? It took me several tries and restarting steam before
 my own client got updated, and I'm getting reports of other people unable
 to connect to our servers because their clients are out of date.

 I don't recall that ever happening before pre-steampipe.

  - Peter




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[hlds] Disable blood

2013-05-14 Thread cls
I'd like to disable blood effects on my TF2 server.
Is there a way to do that?


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Re: [hlds] Server cvars, complete list?

2013-05-14 Thread Mike Vail
How about this link:

 

https://developer.valvesoftware.com/wiki/TF2_cvarlist

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CScrivener .
Sent: Tuesday, May 14, 2013 5:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Server cvars, complete list?

 

Good morning folks. I was curious is anyone happens to know of an updated
and complete list of server cvars, complete with a small description of each
one? The game I would mostly be referring to is TF2 but I figured the list
is most likely nearly universal.

There used to be a website with a complete list but the information happens
to be out of date by a few years and I know some cvars have come and gone. I
know some have been completely stripped and aren't used anymore, etc.

I know you can get information from the console but figured Fletcher or
other staff might have a text document, spreadsheet, something...with this
information on hand. Or maybe one of you server operators might have created
a list yourself. Any luck?

Thank you ahead of time!

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[hlds] steamcmd problems

2013-05-14 Thread Fletcher Dunn
We're looking into the steamcmd problems.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk
Sent: Tuesday, May 14, 2013 7:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming

Having problems updating my servers. I've ran the validate command multiple 
times now, and SteamCMD keeps saying it's up to date. After starting up the 
server, it says it's out of date. The 'version' command shows the server as 
being at 1734532 (newest is 1756932 according to the UpToDateCheck WebAPI 
script).

The script I'm using to validate:
@ShutdownOnFailedCommand 1
@NoPromptForPassword 1
login anonymous
force_install_dir /home/source/steamcmd/tf2
app_update 232250 validate
quit

And the output of the script (trimmed out the app info out of sync messages 
and other garbage):
http://pastebin.com/yM9PBSbM

On Tue, May 14, 2013 at 7:33 AM, Jason 
pctool...@gmail.commailto:pctool...@gmail.com wrote:
2 Server reboots and still getting:

Error! App '232250' state is 0x606 after update job.

Don't know what I can do other than reinstalling my server.

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Re: [hlds] Server cvars, complete list?

2013-05-14 Thread Mike Vail
That list isn't complete, but may be somewhat useful. 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike Vail
Sent: Tuesday, May 14, 2013 9:58 AM
To: 'Half-Life dedicated Win32 server mailing list'
Subject: Re: [hlds] Server cvars, complete list?

 

How about this link:

 

https://developer.valvesoftware.com/wiki/TF2_cvarlist

 

 

From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CScrivener .
Sent: Tuesday, May 14, 2013 5:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Server cvars, complete list?

 

Good morning folks. I was curious is anyone happens to know of an updated
and complete list of server cvars, complete with a small description of each
one? The game I would mostly be referring to is TF2 but I figured the list
is most likely nearly universal.

There used to be a website with a complete list but the information happens
to be out of date by a few years and I know some cvars have come and gone. I
know some have been completely stripped and aren't used anymore, etc.

I know you can get information from the console but figured Fletcher or
other staff might have a text document, spreadsheet, something...with this
information on hand. Or maybe one of you server operators might have created
a list yourself. Any luck?

Thank you ahead of time!

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Re: [hlds] [hlds_linux] TF2 server performance spikes

2013-05-14 Thread Fletcher Dunn
This is being actively investigated with high priority right now.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of martin v
Sent: Tuesday, May 14, 2013 10:08 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes

I've noticed that too. HUGE spikes causing waprs/lags to clients. Yellow lerp 
and ping rising up to 200 (sometimes more) for about 1-2sec. This keeps 
happening about every 1 minute. Players are fully raged by this.


2013/5/14 Kyle Sanderson kyle.l...@gmail.com

 http://pastie.org/private/0nehujv54iw2lwtndcyopw
 http://pastie.org/private/hhwl7eougryhiin7n8ma
 http://pastie.org/private/t8sdtvfxuh9aigylqdc6w
 http://pastie.org/private/d4q26os0usxa4ofvd04uaw
 http://pastie.org/private/ns6sfnkp59avunqk0lkhpq

 The spikes seem to happen every minute. If you need more vprof spikes 
 I can now provide them. We're running with the parallel convars 
 enabled that are known to crash. Nothing has changed besides updating to 
 Steam|.

 Thanks,
 Kyle.



 On Mon, May 13, 2013 at 7:24 PM, Kyle Sanderson kyle.l...@gmail.com
 wrote:

  It's highly possible you're running on a supported game. I had a 
  vprof1.txt in that directory once, and it said no samples. I had
 thought
  I created the file, but it's highly possible it does work. If it 
  doesn't work for you, I have a horrible, horrible SM extension 
  available. What it does is capture VProf output text and will write 
  it to a file. What it isn't is portable across platforms, good, or 
  even not a cat killer. But
 if
  you're after trying the vprof approach, you're welcome to try it. I 
  can probably fix it up (and make it a MM:S plugin, un-hardcode 
  things) if there's any interest, but I'm hoping Valve fixes VProf 
  before that
 happens.
  I probably won't compile/support a Windows version as VTrace / 
  Telemetry
 is
  probably a better way forward.
 
  The files will be dumped in the directory that Peter Jerde mentioned 
  (vprof/). If the directory doesn't exist, you'll probably have to 
  create
 it
  by hand.
 
  http://stuff.plaguefest.com/kyle/vprof.tar.xz
 
  ( tar xJvf vprof.tar.xz ) There's only TF and CS:S binaries in 
  there. The extension can probably be independent, but this isn't 
  intended as a fix, rather a stopgap. If you've never used a lone 
  extension before, you
 either
  need to manually load it, or create a .autoload file alongside the 
  extension (VProfExt.autoload).
 
  Hope this helps,
  Kyle.
 
  PS: If your cat does die, it was this.
 
 
  On Mon, May 13, 2013 at 3:54 PM, Peter Jerde peter-h...@jerde.net
 wrote:
 
 
  On May 13, 2013, at 12:20 PM, Kyle Sanderson kyle.l...@gmail.com
 wrote:
 
   There's no clean way to capture the output from vprof at the time 
   of
  this writing.
 
  Huh?
 
  I put in:
 
   vprof_on
   vprof_dump_spikes 20   // dump a vprof report if frame rate drops
  below 20
 
  ... on one of my servers, and it created /tf/vprof/vprof1.txt the 
  first time it hit a long frame.
 
  That seems pretty clean to me.
 
   - Peter
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Re: [hlds] CS:GO Triggering Anti-Virus - Threat name: Suspicious.Cloud.7.F

2013-05-14 Thread Robert Whelan

 


 From: Doctor McKay mc...@doctormckay.com
To: Robert Whelan mrrjwhe...@yahoo.com; Half-Life dedicated Win32 server 
mailing list hlds@list.valvesoftware.com 
Sent: Thursday, May 2, 2013 9:08 PM
Subject: Re: [hlds] CS:GO Triggering Anti-Virus - Threat name: 
Suspicious.Cloud.7.F
  


After doing a bit of research, it appears to me that Suspicious.Cloud.7.F 
just means that it's a file that Norton *thinks* is suspicious. You should get 
a non-bad antivirus program. 





Doctor McKay
http://www.doctormckay.com/ 
mc...@doctormckay.com 


On Thu, May 2, 2013 at 1:59 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:

After a little research as to why my SteamCMD was failing, I found out the 
matchmaking_ds.dll was getting quarantined as of late. Is there anything that 
can be done besides setting my anti-virus to ignore this file? All my other 
games I tinker with are fine (tfc, tf2, css, dods, l4d/l4d2, ff, hl2ctf, hl2dm 
etc.). 

Tidbits from SteamCMD:-

 App state (0x400502) committing, progress: 83.13 (4693270220 / 5645470906)
 App state (0x400502) committing, progress: 94.19 (5317398199 / 5645470906)
Error! App '740' state is 0x1 after update job.
C:\SteamCMDtime/t
10:11 PM
Press any key to continue . . .


Norton Internet Security (latest build):-

Filename: matchmaking_ds.dll
Threat name: Suspicious.Cloud.7.F
Full Path: 
c:\srcds\csgo\38575566af149023d5c9e225dc6dd43f27d74dd1\downloading\740\csgo\bin\matchmaking_ds.dll
 
Details Risk High
Threat type: Heuristic Virus. Detection of a threat based on malware 
heuristics.
File Actions
File: 
c:\srcds\csgo\38575566af149023d5c9e225dc6dd43f27d74dd1\downloading\740\csgo\bin\matchmaking_ds.dll
 Blocked 
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Re: [hlds] CS:GO Triggering Anti-Virus - Threat name: Suspicious.Cloud.7.F

2013-05-14 Thread Asher Baker
Bit of a dick, aren't you? Anyway, as far as I'm aware, this file has
often triggered Norton's heuristic detection over the years, I suggest
you complain to them as they're the only people that know what they're
actually looking for.

On Tue, May 14, 2013 at 8:23 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:
 Yeah, sorry. I should of stated I wasn't here to discuss which anti-virus
 programs I should or shouldn't run. Personally, I and many others stand by
 Symantec products. I was just looking for a bit more insight as to why out
 of 175k files split between my hlds/srcds directories, this one file is the
 ONLY issue... or, possibly others were seeing it to.

 In my 13 years of fiddling with srcds/hlds games, all while using Symantec
 products, I've never had an issue. Anyways... moving on...

 Thx

 From: Doctor McKay mc...@doctormckay.com
 To: Robert Whelan mrrjwhe...@yahoo.com; Half-Life dedicated Win32 server
 mailing list hlds@list.valvesoftware.com
 Sent: Thursday, May 2, 2013 9:08 PM
 Subject: Re: [hlds] CS:GO Triggering Anti-Virus - Threat name:
 Suspicious.Cloud.7.F

 After doing a bit of research, it appears to me that Suspicious.Cloud.7.F
 just means that it's a file that Norton *thinks* is suspicious. You should
 get a non-bad antivirus program.



 Doctor McKay
 http://www.doctormckay.com/
 mc...@doctormckay.com


 On Thu, May 2, 2013 at 1:59 PM, Robert Whelan mrrjwhe...@yahoo.com wrote:

 After a little research as to why my SteamCMD was failing, I found out the
 matchmaking_ds.dll was getting quarantined as of late. Is there anything
 that can be done besides setting my anti-virus to ignore this file? All my
 other games I tinker with are fine (tfc, tf2, css, dods, l4d/l4d2, ff,
 hl2ctf, hl2dm etc.).

 Tidbits from SteamCMD:-

  App state (0x400502) committing, progress: 83.13 (4693270220 / 5645470906)
  App state (0x400502) committing, progress: 94.19 (5317398199 / 5645470906)
 Error! App '740' state is 0x1 after update job.
 C:\SteamCMDtime/t
 10:11 PM
 Press any key to continue . . .


 Norton Internet Security (latest build):-

 Filename: matchmaking_ds.dll
 Threat name: Suspicious.Cloud.7.F
 Full Path:
 c:\srcds\csgo\38575566af149023d5c9e225dc6dd43f27d74dd1\downloading\740\csgo\bin\matchmaking_ds.dll
 Details Risk High
 Threat type: Heuristic Virus. Detection of a threat based on malware
 heuristics.
 File Actions
 File:
 c:\srcds\csgo\38575566af149023d5c9e225dc6dd43f27d74dd1\downloading\740\csgo\bin\matchmaking_ds.dll
 Blocked

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[hlds] Optional update for TF2 released

2013-05-14 Thread Eric Smith
We've released an optional update for TF2 that all clients will receive when 
they restart. You may update your dedicated servers if you wish, but it's not 
required. The notes for the update are below.

-Eric

---

Today's update:
- Added a missing material for the UGC medals
- Added server convars related to investigating server network and CPU 
utilization:
   - sv_netspike
   - sv_netspike_sendtime_ms
   - sv_netspike_output

Notes missed from yesterday's update:
- Added player avatars to the votekick menu
- Added -insert_search_path command line argument
- Fixed deflected Cow Mangler 5000 projectiles doing full critical damage 
instead of minicrit damage like other deflected projectiles

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[hlds] item server

2013-05-14 Thread Albert Davis
is it down? i just installed a dedicated server for testing on my box and
my GSP hosted server both can't connect to it.
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Re: [hlds] Disable blood

2013-05-14 Thread thesupremecommander
tf_birthday 1 will do that, but it makes it more cartoonish as well.

I don't think there's another way to do it as those effects are client-side
IIRC.


On Tue, May 14, 2013 at 12:28 PM, cls mega9900-...@yahoo.com wrote:

 I'd like to disable blood effects on my TF2 server.
 Is there a way to do that?


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-- 
thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander
)
Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered
Chief Admin, OverPowered League http://comp.ovrpwrd.net/
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Re: [hlds] Disable blood

2013-05-14 Thread Saul Rennison
Blood particle effects are client-side, but blood from being shot/another
playing shooting another player is server-side, and can technically be
blocked with a plugin.



Kind regards,
Saul Rennison


On 14 May 2013 21:47, thesupremecommander thesupremec...@gmail.com wrote:

 tf_birthday 1 will do that, but it makes it more cartoonish as well.

 I don't think there's another way to do it as those effects are
 client-side IIRC.


 On Tue, May 14, 2013 at 12:28 PM, cls mega9900-...@yahoo.com wrote:

 I'd like to disable blood effects on my TF2 server.
 Is there a way to do that?


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 --
 thesupremecommander (Steamhttp://steamcommunity.com/id/thesupremecommander
 )
 Chief Admin, SPUFserver http://steamcommunity.com/groups/spufpowered
 Chief Admin, OverPowered League http://comp.ovrpwrd.net/

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[hlds] Items server, etc.

2013-05-14 Thread Weasel
Ooops, responded to wrong list before, but this still applies ...

On Tue, 2013/05/14 04:37 PM, Weasel wea...@weaselslair.com wrote:
 Weekly Steam Maintenance is probably still in progress.
 They've been pretty-good about posting it on Twitter, etc.:
 
 https://twitter.com/Steam_Support/status/334429736535220224


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Re: [hlds] Items server, etc.

2013-05-14 Thread Albert Davis
and how long shall this be going on? i keep getting dropped from my test
server with failure code 8 or 1, and it's non stop...



On Tue, May 14, 2013 at 7:38 PM, Weasel wea...@weaselslair.com wrote:

 Ooops, responded to wrong list before, but this still applies ...

 On Tue, 2013/05/14 04:37 PM, Weasel wea...@weaselslair.com wrote:
  Weekly Steam Maintenance is probably still in progress.
  They've been pretty-good about posting it on Twitter, etc.:
 
  https://twitter.com/Steam_Support/status/334429736535220224


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Re: [hlds] Items server, etc.

2013-05-14 Thread Weasel
Just for clarity, I am not with Valve.  However, they typically post their 
outages in the Steam Downtime Announcements thread on the Steam Forums.

Here is the link, you might want to monitor it, if you are having any issues:
http://forums.steampowered.com/forums/showthread.php?t=784745

__

Re: [hlds] Items server, etc.
Albert Davis Tue, 14 May 2013 17:31:38 -0700

and how long shall this be going on? i keep getting dropped from my test
server with failure code 8 or 1, and it's non stop...

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[hlds] Who do we send netspike.txt log too?

2013-05-14 Thread DragonLight
Been catching the spikes with the new commands, should we email them  
to someone?


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