Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Jonathan Key
As someone who is neither a server owner, nor a member of any custom
community I fully support this as well. Many of my favorite
servers died when the quickplay update hit, and I would adore being
able to find close fuck around servers such as those again. Y'all
are doing god's work.

On Tue, Mar 3, 2015 at 2:58 AM, Paul ubyu@gmail.com wrote:
 I fully support this, and I also speak on behalf of MOTDgd when I say that
 MOTDgd also fully supports this. Hopefully Valve will take notice of this
 eventually and come to an acceptable solution for both themselves and the
 community as a whole to make the newcomer's experience a much better one.

 On 3 March 2015 at 02:43, Gamemann gamem...@gflclan.com wrote:

 I already said this on the Reddit post, but I'll share it here as well.

 I fully support this. The solutions/suggestions on the Reddit post would
 make a majority of the TF2 players and server owners much more happy.

 Thanks.

 On 3/2/2015 6:03 PM, Ahmed Kandeel wrote:

 So I felt I ought to update you guys as to the progress of the group, (Fix
 Quickplay Now!), that I launched.

 Currently it is at 483 members and I have had help and advice from several
 people read this mailing list. They'll be acknowledged shortly if they so
 wish. But by request of one, I've been asked to update you guys and also
 link you to this:

 Firstly for those that don't know and don't want to click the link:

 Tl:DR - Through main menu updates Valve have made Quickplay appear to be
 the only way to play TF2. The Jan/Feb 2014 update made only Quickplay match
 Valve servers by default. While this can be changed, the setting is hidden
 behind menus that few players investigate. This bias unfairly cuts out all
 the communities that have supported TF2 for years and removes variety,
 custom content and choice from the user.

 The majority of players don’t know this and many new players don’t know
 community servers even exist!

 And for a more detailed response that I spent a great deal of time
 writing, click below. It contains a list of pros and cons of QP (from the
 perspective of players) and plenty of nicely formatted suggestions: some of
 which are new and arose from discussion with initial group members, many
 from the mailing list.

 http://redd.it/2xkyad

 If you guys in the mailing list want to feedback about your experiences to
 the community, this reddit post would be a great place to do so.

 I'm also in discussions with one of the mods of the subreddit to get this
 thing pinned.

 Kind regards,
 Dax


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Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread ics

Just a fyi, that employee no longer works at Valve either.

-ics

Saint K. kirjoitti:


That’s where VALVe went wrong. His response says it all. Once upon a 
time VALVe’s customers were important to them. Now they’re just a 
complaining bunch of necessary annoyance in order to earn money.


*From:*hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *Robert Paulson

*Sent:* Tuesday, March 03, 2015 9:46 PM
*To:* Half-Life dedicated Win32 server mailing list
*Subject:* Re: [hlds] [TF2] Community Issues/Suggestions

I thought this post by a Valve employee might be relevant to the 
discussion.


http://forums.steampowered.com/forums/showpost.php?p=22337462postcount=10

Unfortunately I don't think we're ever going to get the sheer numbers 
needed to force Valve's hand because the average player doesn't 
understand the problem. Most players remaining joined after the 
change, and they have no concept of how things could be better. Most 
of the veterans that quit assumed that their favorites servers 
naturally died instead of being killed by Valve. As you can see, that 
reddit post only has around 40 votes total.


I tried to warn everyone that the continued removal of server owner 
rights would lead to problems for everyone, but many people here 
thought that it wouldn't affect them as much as the bad servers, and 
all the players from the bad server would end up on their servers. 
Every removal was praised not only by trolls that didn't even play the 
game anymore for years, but also quite a few community owners.


It is probably only up to Valve (or Eric, since I heard he was the 
only one working on TF2 now) to realize they made a mistake by looking 
at how the player counts are faring and seeing the drop in retention 
rates.


On Tue, Mar 3, 2015 at 6:04 AM, Rowedahelicon 
theoneando...@rowedahelicon.com 
mailto:theoneando...@rowedahelicon.com wrote:



http://www.reddit.com/r/tf2/comments/2xkyad/fix_quickplay_now_an_appeal/cp2wdir 
I've
posted my take on the whole situation here, after seeing some
comments in the thread I am very worried this will turn into a
giant argument of what should be done instead, and ultimately will
have the issue collapse on itself.


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Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Saint K.
That’s where VALVe went wrong. His response says it all. Once upon a time 
VALVe’s customers were important to them. Now they’re just a complaining bunch 
of necessary annoyance in order to earn money.
 
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Paulson
Sent: Tuesday, March 03, 2015 9:46 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [TF2] Community Issues/Suggestions
 
I thought this post by a Valve employee might be relevant to the discussion.
 
http://forums.steampowered.com/forums/showpost.php?p=22337462postcount=10
 
Unfortunately I don't think we're ever going to get the sheer numbers needed to 
force Valve's hand because the average player doesn't understand the problem. 
Most players remaining joined after the change, and they have no concept of how 
things could be better. Most of the veterans that quit assumed that their 
favorites servers naturally died instead of being killed by Valve. As you can 
see, that reddit post only has around 40 votes total.
 
I tried to warn everyone that the continued removal of server owner rights 
would lead to problems for everyone, but many people here thought that it 
wouldn't affect them as much as the bad servers, and all the players from the 
bad server would end up on their servers. Every removal was praised not only 
by trolls that didn't even play the game anymore for years, but also quite a 
few community owners. 
 
It is probably only up to Valve (or Eric, since I heard he was the only one 
working on TF2 now) to realize they made a mistake by looking at how the player 
counts are faring and seeing the drop in retention rates.
 
On Tue, Mar 3, 2015 at 6:04 AM, Rowedahelicon theoneando...@rowedahelicon.com 
wrote:
http://www.reddit.com/r/tf2/comments/2xkyad/fix_quickplay_now_an_appeal/cp2wdir 
I've posted my take on the whole situation here, after seeing some comments in 
the thread I am very worried this will turn into a giant argument of what 
should be done instead, and ultimately will have the issue collapse on itself.

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Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Robert Paulson
I thought this post by a Valve employee might be relevant to the discussion.

http://forums.steampowered.com/forums/showpost.php?p=22337462postcount=10

Unfortunately I don't think we're ever going to get the sheer numbers
needed to force Valve's hand because the average player doesn't understand
the problem. Most players remaining joined after the change, and they have
no concept of how things could be better. Most of the veterans that quit
assumed that their favorites servers naturally died instead of being killed
by Valve. As you can see, that reddit post only has around 40 votes total.

I tried to warn everyone that the continued removal of server owner rights
would lead to problems for everyone, but many people here thought that it
wouldn't affect them as much as the bad servers, and all the players from
the bad server would end up on their servers. Every removal was praised
not only by trolls that didn't even play the game anymore for years, but
also quite a few community owners.

It is probably only up to Valve (or Eric, since I heard he was the only one
working on TF2 now) to realize they made a mistake by looking at how the
player counts are faring and seeing the drop in retention rates.

On Tue, Mar 3, 2015 at 6:04 AM, Rowedahelicon 
theoneando...@rowedahelicon.com wrote:


 http://www.reddit.com/r/tf2/comments/2xkyad/fix_quickplay_now_an_appeal/cp2wdir
  I've
 posted my take on the whole situation here, after seeing some comments in
 the thread I am very worried this will turn into a giant argument of what
 should be done instead, and ultimately will have the issue collapse on
 itself.

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Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread E. Olsen
It all comes down to player choice. The current implementation of Quickplay
effectively removes almost all (new) player choice due to the default
effect http://en.wikipedia.org/wiki/Default_effect_%28psychology%29.
Players don;t need to be protected by Valve from bad servers, they
simply need to be given effective tools to keep themselves from ever being
connected to a server that gives them a negative experience, plain and
simple (which is what a TRUE client blaicklisting system - that works with
the browser AND quickplay would do).

The thing is, diversity is ALWAYS good for the game. I totally get that
there are purists out there that think vanilla TF2 is the only way to
play, and that's fine - but it's limited thinking to suggest that people
shoudl have to Opt-In to all the diversity that TF2 has to offer. You
would never go to a restaurant that only had one thing on the menu, and
only be shown the rest of what they had to off if you asked for it.

New players should be shown the ropes for a few hours in vanilla Valve TF2,
and then unlock the button that allows them to connect to community
servers -  ALL community servers. Quickplay should be turned into the
stumble upon of the TF2 browser, with OPTIONS to OPT OUT of the types of
game modes/setting/maps the players don't want to be taken to (and yes,
that can include Valve servers only).

If it's really true that Valve's server provide a superior game
environment, then let's put that to a test. If players want Valve only, let
them OPT IN to valve only.

Anything less, and all Valve is doing is standing by as all variety,
diversity, and inventiveness is bled from their own game.



On Tue, Mar 3, 2015 at 6:04 PM, Ahmed Kandeel astrida...@googlemail.com
wrote:

 @Robert

 That's why my post to reddit and this group has attempted to highlight the
 benefits to the player of community servers (and by extension the
 disadvantages of QP).

 If new players (and I agree with you) don't know the benefits, we have to
 try and provide the information they need!

 With regards to numbers, previous campaigns such as the L4D2 one succeeded
 to an extent with around 10K members. It all depends on coverage. That
 boycott got covered by Kotaku.

 On 3 March 2015 at 21:44, ics i...@ics-base.net wrote:

 Just a fyi, that employee no longer works at Valve either.

 -ics

 Saint K. kirjoitti:


 That’s where VALVe went wrong. His response says it all. Once upon a
 time VALVe’s customers were important to them. Now they’re just a
 complaining bunch of necessary annoyance in order to earn money.

 *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-bounces@list.
 valvesoftware.com] *On Behalf Of *Robert Paulson
 *Sent:* Tuesday, March 03, 2015 9:46 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] [TF2] Community Issues/Suggestions

 I thought this post by a Valve employee might be relevant to the
 discussion.

 http://forums.steampowered.com/forums/showpost.php?p=
 22337462postcount=10

 Unfortunately I don't think we're ever going to get the sheer numbers
 needed to force Valve's hand because the average player doesn't understand
 the problem. Most players remaining joined after the change, and they have
 no concept of how things could be better. Most of the veterans that quit
 assumed that their favorites servers naturally died instead of being killed
 by Valve. As you can see, that reddit post only has around 40 votes total.

 I tried to warn everyone that the continued removal of server owner
 rights would lead to problems for everyone, but many people here thought
 that it wouldn't affect them as much as the bad servers, and all the
 players from the bad server would end up on their servers. Every removal
 was praised not only by trolls that didn't even play the game anymore for
 years, but also quite a few community owners.

 It is probably only up to Valve (or Eric, since I heard he was the only
 one working on TF2 now) to realize they made a mistake by looking at how
 the player counts are faring and seeing the drop in retention rates.

 On Tue, Mar 3, 2015 at 6:04 AM, Rowedahelicon 
 theoneando...@rowedahelicon.com mailto:theoneando...@rowedahelicon.com
 wrote:

 http://www.reddit.com/r/tf2/comments/2xkyad/fix_quickplay_
 now_an_appeal/cp2wdir I've
 posted my take on the whole situation here, after seeing some
 comments in the thread I am very worried this will turn into a
 giant argument of what should be done instead, and ultimately will
 have the issue collapse on itself.


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Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Ahmed Kandeel
@Robert

That's why my post to reddit and this group has attempted to highlight the
benefits to the player of community servers (and by extension the
disadvantages of QP).

If new players (and I agree with you) don't know the benefits, we have to
try and provide the information they need!

With regards to numbers, previous campaigns such as the L4D2 one succeeded
to an extent with around 10K members. It all depends on coverage. That
boycott got covered by Kotaku.

On 3 March 2015 at 21:44, ics i...@ics-base.net wrote:

 Just a fyi, that employee no longer works at Valve either.

 -ics

 Saint K. kirjoitti:


 That’s where VALVe went wrong. His response says it all. Once upon a time
 VALVe’s customers were important to them. Now they’re just a complaining
 bunch of necessary annoyance in order to earn money.

 *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-bounces@list.
 valvesoftware.com] *On Behalf Of *Robert Paulson
 *Sent:* Tuesday, March 03, 2015 9:46 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] [TF2] Community Issues/Suggestions

 I thought this post by a Valve employee might be relevant to the
 discussion.

 http://forums.steampowered.com/forums/showpost.php?p=
 22337462postcount=10

 Unfortunately I don't think we're ever going to get the sheer numbers
 needed to force Valve's hand because the average player doesn't understand
 the problem. Most players remaining joined after the change, and they have
 no concept of how things could be better. Most of the veterans that quit
 assumed that their favorites servers naturally died instead of being killed
 by Valve. As you can see, that reddit post only has around 40 votes total.

 I tried to warn everyone that the continued removal of server owner
 rights would lead to problems for everyone, but many people here thought
 that it wouldn't affect them as much as the bad servers, and all the
 players from the bad server would end up on their servers. Every removal
 was praised not only by trolls that didn't even play the game anymore for
 years, but also quite a few community owners.

 It is probably only up to Valve (or Eric, since I heard he was the only
 one working on TF2 now) to realize they made a mistake by looking at how
 the player counts are faring and seeing the drop in retention rates.

 On Tue, Mar 3, 2015 at 6:04 AM, Rowedahelicon 
 theoneando...@rowedahelicon.com mailto:theoneando...@rowedahelicon.com
 wrote:

 http://www.reddit.com/r/tf2/comments/2xkyad/fix_quickplay_
 now_an_appeal/cp2wdir I've
 posted my take on the whole situation here, after seeing some
 comments in the thread I am very worried this will turn into a
 giant argument of what should be done instead, and ultimately will
 have the issue collapse on itself.


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Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Rowedahelicon
http://www.reddit.com/r/tf2/comments/2xkyad/fix_quickplay_now_an_appeal/cp2wdir
steam://openurl/http://www.reddit.com/r/tf2/comments/2xkyad/fix_quickplay_now_an_appeal/cp2wdir
I've
posted my take on the whole situation here, after seeing some comments in
the thread I am very worried this will turn into a giant argument of what
should be done instead, and ultimately will have the issue collapse on
itself.
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Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Paul
That's a rather narrow minded opinion if I may say so. You appear to be
conveniently forgetting the number of servers which violated the policy of
truth, e.g. those which had custom modifications that violated Quickplay's
rules, those which lied about the number of players connected, and so on.
Quickplay's problem with ads was solved when they initially blocked HTML
MOTD from being used on Quickplay, but they went one step further in an
unrelated move to *your claim of ads* by then crippling Quickplay's choice
to primarily Valve official servers.

On 3 March 2015 at 14:12, Hasser Css hasserva...@gmail.com wrote:

 Except it is you guys with your greedy advertisements which made Valve
 destroy quick play in the first place. You ad-hosting people are one of the
 big reasons why we're in this situation now.


 On Tuesday, March 3, 2015, Paul ubyu@gmail.com wrote:

 I fully support this, and I also speak on behalf of MOTDgd when I say
 that MOTDgd also fully supports this. Hopefully Valve will take notice of
 this eventually and come to an acceptable solution for both themselves and
 the community as a whole to make the newcomer's experience a much better
 one.

 On 3 March 2015 at 02:43, Gamemann gamem...@gflclan.com wrote:

  I already said this on the Reddit post, but I'll share it here as well.

 I fully support this. The solutions/suggestions on the Reddit post would
 make a majority of the TF2 players and server owners much more happy.

 Thanks.

 On 3/2/2015 6:03 PM, Ahmed Kandeel wrote:

 So I felt I ought to update you guys as to the progress of the group, (Fix
 Quickplay Now!) http://steamcommunity.com/groups/fixquickplay, that I
 launched.

  Currently it is at 483 members and I have had help and advice from
 several people read this mailing list. They'll be acknowledged shortly if
 they so wish. But by request of one, I've been asked to update you guys and
 also link you to this:

  *Firstly for those that don't know and don't want to click the link:*

  Tl:DR - Through main menu updates Valve have made Quickplay appear to
 be the only way to play TF2. The Jan/Feb 2014 update made only Quickplay
 match Valve servers by default. While this can be changed, the setting is
 hidden behind menus that few players investigate. This bias unfairly cuts
 out all the communities that have supported TF2 for years and removes
 variety, custom content and choice from the user.

 The majority of players don’t know this and many new players don’t know
 community servers even exist!

  *And for a more detailed response that I spent a great deal of time
 writing, click below. It contains **a list of pros and cons of QP (from
 the perspective of players) and plenty of nicely formatted suggestions:
 some of which are new and arose from discussion with initial group members,
 many from the mailing list.*

  *http://redd.it/2xkyad http://redd.it/2xkyad*

  If you guys in the mailing list want to feedback about your
 experiences to the community, this reddit post would be a great place to do
 so.

  I'm also in discussions with one of the mods of the subreddit to get
 this thing pinned.

  Kind regards,
 Dax


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Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Hasser Css
Except it is you guys with your greedy advertisements which made Valve
destroy quick play in the first place. You ad-hosting people are one of the
big reasons why we're in this situation now.

On Tuesday, March 3, 2015, Paul ubyu@gmail.com wrote:

 I fully support this, and I also speak on behalf of MOTDgd when I say that
 MOTDgd also fully supports this. Hopefully Valve will take notice of this
 eventually and come to an acceptable solution for both themselves and the
 community as a whole to make the newcomer's experience a much better one.

 On 3 March 2015 at 02:43, Gamemann gamem...@gflclan.com
 javascript:_e(%7B%7D,'cvml','gamem...@gflclan.com'); wrote:

  I already said this on the Reddit post, but I'll share it here as well.

 I fully support this. The solutions/suggestions on the Reddit post would
 make a majority of the TF2 players and server owners much more happy.

 Thanks.

 On 3/2/2015 6:03 PM, Ahmed Kandeel wrote:

 So I felt I ought to update you guys as to the progress of the group, (Fix
 Quickplay Now!) http://steamcommunity.com/groups/fixquickplay, that I
 launched.

  Currently it is at 483 members and I have had help and advice from
 several people read this mailing list. They'll be acknowledged shortly if
 they so wish. But by request of one, I've been asked to update you guys and
 also link you to this:

  *Firstly for those that don't know and don't want to click the link:*

  Tl:DR - Through main menu updates Valve have made Quickplay appear to be
 the only way to play TF2. The Jan/Feb 2014 update made only Quickplay match
 Valve servers by default. While this can be changed, the setting is hidden
 behind menus that few players investigate. This bias unfairly cuts out all
 the communities that have supported TF2 for years and removes variety,
 custom content and choice from the user.

 The majority of players don’t know this and many new players don’t know
 community servers even exist!

  *And for a more detailed response that I spent a great deal of time
 writing, click below. It contains **a list of pros and cons of QP (from
 the perspective of players) and plenty of nicely formatted suggestions:
 some of which are new and arose from discussion with initial group members,
 many from the mailing list.*

  *http://redd.it/2xkyad http://redd.it/2xkyad*

  If you guys in the mailing list want to feedback about your experiences
 to the community, this reddit post would be a great place to do so.

  I'm also in discussions with one of the mods of the subreddit to get
 this thing pinned.

  Kind regards,
 Dax


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Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Paul
I fully support this, and I also speak on behalf of MOTDgd when I say that
MOTDgd also fully supports this. Hopefully Valve will take notice of this
eventually and come to an acceptable solution for both themselves and the
community as a whole to make the newcomer's experience a much better one.

On 3 March 2015 at 02:43, Gamemann gamem...@gflclan.com wrote:

  I already said this on the Reddit post, but I'll share it here as well.

 I fully support this. The solutions/suggestions on the Reddit post would
 make a majority of the TF2 players and server owners much more happy.

 Thanks.

 On 3/2/2015 6:03 PM, Ahmed Kandeel wrote:

 So I felt I ought to update you guys as to the progress of the group, (Fix
 Quickplay Now!) http://steamcommunity.com/groups/fixquickplay, that I
 launched.

  Currently it is at 483 members and I have had help and advice from
 several people read this mailing list. They'll be acknowledged shortly if
 they so wish. But by request of one, I've been asked to update you guys and
 also link you to this:

  *Firstly for those that don't know and don't want to click the link:*

  Tl:DR - Through main menu updates Valve have made Quickplay appear to be
 the only way to play TF2. The Jan/Feb 2014 update made only Quickplay match
 Valve servers by default. While this can be changed, the setting is hidden
 behind menus that few players investigate. This bias unfairly cuts out all
 the communities that have supported TF2 for years and removes variety,
 custom content and choice from the user.

 The majority of players don’t know this and many new players don’t know
 community servers even exist!

  *And for a more detailed response that I spent a great deal of time
 writing, click below. It contains **a list of pros and cons of QP (from
 the perspective of players) and plenty of nicely formatted suggestions:
 some of which are new and arose from discussion with initial group members,
 many from the mailing list.*

  *http://redd.it/2xkyad http://redd.it/2xkyad*

  If you guys in the mailing list want to feedback about your experiences
 to the community, this reddit post would be a great place to do so.

  I'm also in discussions with one of the mods of the subreddit to get
 this thing pinned.

  Kind regards,
 Dax


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Re: [hlds] [TF2] Community Issues/Suggestions

2015-03-03 Thread Ahmed Kandeel
It wasn't because of ad systems why this change took place.

A good several months before the changes that ruined QP, Valve made it so
that players joining through QP didn't see the motd and it couldn't be
forced upon them by a plugin.

This change happened BEFORE the Über-update that changed the QP default
settings to Valve servers only.

Overnight this cut out advertisements. In addition Valve themselves
apparently ran servers with Pinion advertisements for a while. The main
problem with Pinion is the adverts couldn't be skipped, not that adverts
existed.

So what you had were servers that would spoof players/player count to get
people to join and be forced to watch an advert. This is no longer possible
as far as I'm aware.

A decent working blacklist and reporting system would help prevent this in
the rare cases that anyone ever overcomes it.

After all, servers are now tied to your account when you register them for
QP. Or rather they started to implement this. Not sure whether they finally
did. While you could just keep making accounts to make new servers to dupe
players, that would require a small financial outlay each time plus time to
set up the accounts. You'd also have to build up your rank again.

One of the main reasons for the change was to ensure new players had a
stock experience rather than end up on premium servers which made the game
pay to win. I'm not going to debate the legitimacy of those servers because
I'm sure some like them. However I'll say that numerous options on that
Reddit post look to put the player back in control and give them the option
to select from a range of servers when using quickplay. Valve servers would
still be offered, however they'd be offered along with others.

That's the point. We want to redress the bias and give players a choice
rather than funnelling them onto Valve servers.
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