Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All
Harry, I am pretty certain there is a setting that will allow the server to be taken over by match making. If someone from Tripwire doesn't respond before I do, I'll check what it is when I get into the office. Cheers, John Sent from my iPhone On Apr 16, 2015, at 6:25 AM, Harry Strongburg harry.h...@harry.lu wrote: Is there perhaps plans to allow a dynamic type of server config? There is a matchmaking sort of thing in the beta, is there any plans to be able to configure the server when empty to dynamically change difficulity/length/map based on who is searching? Not many games do it, but I think it'd be nice to have. If the server is empty and someone searches for a normal game with long length, it could change to that and connect the user/party there? I have capacity for lots of stable servers, but right now (same as KF1) it's a gamble to choose game settings and hope the server becomes useful. On Wed, Apr 15, 2015 at 11:31:36PM -0400, rd1...@cox.net wrote: It does work using anonymous. The beta players want to know when you are shutting it off on the 16th at midnight ? Plus a lot of the players have requested the servers to set to longer waves as KF1 players they think its a bit easy. You can adjust the settings using the webpanel. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All
Is there perhaps plans to allow a dynamic type of server config? There is a matchmaking sort of thing in the beta, is there any plans to be able to configure the server when empty to dynamically change difficulity/length/map based on who is searching? Not many games do it, but I think it'd be nice to have. If the server is empty and someone searches for a normal game with long length, it could change to that and connect the user/party there? I have capacity for lots of stable servers, but right now (same as KF1) it's a gamble to choose game settings and hope the server becomes useful. On Wed, Apr 15, 2015 at 11:31:36PM -0400, rd1...@cox.net wrote: It does work using anonymous. The beta players want to know when you are shutting it off on the 16th at midnight ? Plus a lot of the players have requested the servers to set to longer waves as KF1 players they think its a bit easy. You can adjust the settings using the webpanel. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All
Sorry about that, I've updated the wiki (we had just set it to go live on anonymous and I forgot to update my documentation). Jared Creasy Community Relations Tripwire Interactive On 4/15/2015 6:16 PM, E. Olsen wrote: I might be missing something then - the Wiki says it requires a steam account (with username password) to install.update the server with Steam CMD (?) On Wed, Apr 15, 2015 at 6:07 PM, John Gibson j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com wrote: Interestingly, we do use the anonymous login for SteamCMD... John Gibson President Tripwire Interactive www.tripwireinteractive.com http://www.tripwireinteractive.com On Wed, Apr 15, 2015 at 4:35 PM, E. Olsen ceo.eol...@gmail.com mailto:ceo.eol...@gmail.com wrote: The server installation/updating would be much easier if you guys used the same anonymous login for steam CMD that Source-based games use (i.e. TF2, L4D2, etc.) On Wed, Apr 15, 2015 at 11:19 AM, Jared ja...@tripwireinteractive.com mailto:ja...@tripwireinteractive.com wrote: We have started updating our Tripwire Wiki page with more information about hosting a Killing Floor 2 server. You can find that here: http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29 Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All
I know this is on the todo list, but it has not been finished yet. Jared Creasy Community Relations Tripwire Interactive On 4/16/2015 8:30 AM, John Gibson wrote: Harry, I am pretty certain there is a setting that will allow the server to be taken over by match making. If someone from Tripwire doesn't respond before I do, I'll check what it is when I get into the office. Cheers, John Sent from my iPhone On Apr 16, 2015, at 6:25 AM, Harry Strongburg harry.h...@harry.lu wrote: Is there perhaps plans to allow a dynamic type of server config? There is a matchmaking sort of thing in the beta, is there any plans to be able to configure the server when empty to dynamically change difficulity/length/map based on who is searching? Not many games do it, but I think it'd be nice to have. If the server is empty and someone searches for a normal game with long length, it could change to that and connect the user/party there? I have capacity for lots of stable servers, but right now (same as KF1) it's a gamble to choose game settings and hope the server becomes useful. On Wed, Apr 15, 2015 at 11:31:36PM -0400, rd1...@cox.net wrote: It does work using anonymous. The beta players want to know when you are shutting it off on the 16th at midnight ? Plus a lot of the players have requested the servers to set to longer waves as KF1 players they think its a bit easy. You can adjust the settings using the webpanel. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All
Something doesn't add up as we aren't seeing CPU usage anywhere near that high. I double-checked a full server (6 players) running on an E3-1245 V2 and its using on average 1.2% CPU 740MB of RAM. Looking over the CPU graphs I am seeing a peak of no more than 3%. If you are seeing upwards of 12% on an E3-1270 V3 I am guessing either something is misconfigured or you are running your servers widely different from ours (which I rather doubt there is too much different). -Lane On 4/15/2015 9:19:32 PM, John lists.va...@nuclearfallout.net wrote: If he only has a 2-core VDS on an E5-2690, 10% (20% normalized) CPU is not that far off. This indicates that the game is running reasonably well when virtualized. Normalized usage on an otherwise empty bare-metal E3-1270v3 (a much faster processor) is around 12% for a full server at peak. The memory usage for this game is currently more of a limiting factor than CPU. Both have already improved significantly in the beta. -John On 4/15/2015 5:38 PM, Lane Eckley wrote: Honestly, that CPU usage looks really high even for an older E5 CPU. On E3-1240 V2/V3 we are seeing less than half that, closer to 4% with 6 players. On Wed, Apr 15, 2015 at 8:00 PM, rd1...@cox.net [mailto:rd1...@cox.net] wrote: http://x10.hosted.nfoservers.com/kf2.png [http://x10.hosted.nfoservers.com/kf2.png] Xexon E5 2690 2.90GHz with 2Gb ram operating with 4 players I cant test the server since I dont have the game I would assume your doing an open beta before early access also. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds [https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All
Normalise your CPU to a single core. On 16/04/2015 14:37, Lane Eckley wrote: Something doesn't add up as we aren't seeing CPU usage anywhere near that high. I double-checked a full server (6 players) running on an E3-1245 V2 and its using on average 1.2% CPU 740MB of RAM. Looking over the CPU graphs I am seeing a peak of no more than 3%. If you are seeing upwards of 12% on an E3-1270 V3 I am guessing either something is misconfigured or you are running your servers widely different from ours (which I rather doubt there is too much different). -Lane On 4/15/2015 9:19:32 PM, John lists.va...@nuclearfallout.net wrote: If he only has a 2-core VDS on an E5-2690, 10% (20% normalized) CPU is not that far off. This indicates that the game is running reasonably well when virtualized. Normalized usage on an otherwise empty bare-metal E3-1270v3 (a much faster processor) is around 12% for a full server at peak. The memory usage for this game is currently more of a limiting factor than CPU. Both have already improved significantly in the beta. -John On 4/15/2015 5:38 PM, Lane Eckley wrote: Honestly, that CPU usage looks really high even for an older E5 CPU. On E3-1240 V2/V3 we are seeing less than half that, closer to 4% with 6 players. On Wed, Apr 15, 2015 at 8:00 PM, rd1...@cox.net mailto:rd1...@cox.net wrote: http://x10.hosted.nfoservers.com/kf2.png Xexon E5 2690 2.90GHz with 2Gb ram operating with 4 players I cant test the server since I dont have the game I would assume your doing an open beta before early access also. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All
Does anyone know what port killing floor 2 runs on so I can query the server is it the same as KF1 ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Required Update - Killing Floor 2 -1004
We have just pushed live an update for beta clients and servers bringing Killing Floor 2 to version 1004. The changelog can be found here: http://steamcommunity.com/games/232090/announcements/detail/230023941326611490 -- Jared Creasy Community Relations Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All
It defaults to 27015 when you have the server running on the default game port. The ports also appear to increment together, if you increase the game port by 5 the query port increases by 5. You can also set the query port in the engine config, will post it up when I get back to the office as you have to add the line manually. On 4/16/2015 6:50:06 PM, rd1...@cox.net rd1...@cox.net wrote: Does anyone know what port killing floor 2 runs on so I can query the server is it the same as KF1 ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Enabling automatic updates for server admins via the UpToDateCheck URL
Hi Jared I am the author of a linux-based management tool for srcds servers called wrench. If you ever make your game server Linux compatible, I will look into adding support for it with my tool. I have not seen any info about automatic updates yet, so I wanted to make sure you are aware how some of srcds-based (TF2, CSGO, etc) game servers allow for automatic updates by tool authors like myself. Steam has their WebAPI which allows polling of information of certain properties for each AppID. One of them is UpToDateCheck. For example, for TF2, I can poll the following URL to find out if there is a client/server update: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=1format=xml The required_version is currently 2698188. Each time Valve issues an update for TF2 servers, this field gets updated. When that happens, my tool automatically uses SteamCMD to shut down servers, update them, them start again. For FK2, you have the following: Killing Floor 2 Client AppID: 232090 Killing Floor 2 Server AppID: 232130 Thus your Client info URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=232090version=1format=xml And the Server info URL is: http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=232130version=1format=xml I see that you have these enabled, but it looks like you are not currently updating these fields with each release and just some placeholder data in there. It would be very helpful to us tool authors to have this field maintained during the release cycle, and be a checklist item during the release of server and client updates. Simply increment this version on each release, and our tools can automatically determine if an update has been released and we can enable server automatic updates as necessary. Thanks for your attention. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All
Yes, Lane, your numbers seem to be overall CPU usage for the machine. Since you have an E3-1245v2, you should multiply by 4 or 8 (depending on if you have HT enabled) to get the normalized (one-CPU-equivalent) usage, which is a more useful number that you can apply to other hardware configurations. -John On 4/16/2015 7:14 AM, Steven Hartland wrote: Normalise your CPU to a single core. On 16/04/2015 14:37, Lane Eckley wrote: Something doesn't add up as we aren't seeing CPU usage anywhere near that high. I double-checked a full server (6 players) running on an E3-1245 V2 and its using on average 1.2% CPU 740MB of RAM. Looking over the CPU graphs I am seeing a peak of no more than 3%. If you are seeing upwards of 12% on an E3-1270 V3 I am guessing either something is misconfigured or you are running your servers widely different from ours (which I rather doubt there is too much different). -Lane On 4/15/2015 9:19:32 PM, John lists.va...@nuclearfallout.net wrote: If he only has a 2-core VDS on an E5-2690, 10% (20% normalized) CPU is not that far off. This indicates that the game is running reasonably well when virtualized. Normalized usage on an otherwise empty bare-metal E3-1270v3 (a much faster processor) is around 12% for a full server at peak. The memory usage for this game is currently more of a limiting factor than CPU. Both have already improved significantly in the beta. -John On 4/15/2015 5:38 PM, Lane Eckley wrote: Honestly, that CPU usage looks really high even for an older E5 CPU. On E3-1240 V2/V3 we are seeing less than half that, closer to 4% with 6 players. On Wed, Apr 15, 2015 at 8:00 PM, rd1...@cox.net mailto:rd1...@cox.net wrote: http://x10.hosted.nfoservers.com/kf2.png Xexon E5 2690 2.90GHz with 2Gb ram operating with 4 players I cant test the server since I dont have the game I would assume your doing an open beta before early access also. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds