Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-16 Thread John Gibson
Harry,

I am pretty certain there is a setting that will allow the server to
be taken over by match making. If someone from Tripwire doesn't
respond before I do, I'll check what it is when I get into the office.

Cheers,

John

Sent from my iPhone

 On Apr 16, 2015, at 6:25 AM, Harry Strongburg harry.h...@harry.lu wrote:

 Is there perhaps plans to allow a dynamic type of server config?

 There is a matchmaking sort of thing in the beta, is there any plans to be
 able to configure the server when empty to dynamically change
 difficulity/length/map based on who is searching?

 Not many games do it, but I think it'd be nice to have. If the server is empty
 and someone searches for a normal game with long length, it could change to
 that and connect the user/party there?

 I have capacity for lots of stable servers, but right now (same as KF1) it's a
 gamble to choose game settings and hope the server becomes useful.

 On Wed, Apr 15, 2015 at 11:31:36PM -0400, rd1...@cox.net wrote:
 It does work using anonymous. The beta players want to know when you are 
 shutting it off on the 16th at midnight ? Plus a lot of the players have 
 requested the servers to set to longer waves as KF1 players they think its a 
 bit easy. You can adjust the settings using the webpanel.

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Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-16 Thread Harry Strongburg
Is there perhaps plans to allow a dynamic type of server config?

There is a matchmaking sort of thing in the beta, is there any plans to be 
able to configure the server when empty to dynamically change 
difficulity/length/map based on who is searching?

Not many games do it, but I think it'd be nice to have. If the server is empty 
and someone searches for a normal game with long length, it could change to 
that and connect the user/party there?

I have capacity for lots of stable servers, but right now (same as KF1) it's a 
gamble to choose game settings and hope the server becomes useful.

On Wed, Apr 15, 2015 at 11:31:36PM -0400, rd1...@cox.net wrote:
 It does work using anonymous. The beta players want to know when you are 
 shutting it off on the 16th at midnight ? Plus a lot of the players have 
 requested the servers to set to longer waves as KF1 players they think its a 
 bit easy. You can adjust the settings using the webpanel.
 
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Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-16 Thread Jared
Sorry about that, I've updated the wiki (we had just set it to go live 
on anonymous and I forgot to update my documentation).


Jared Creasy
Community Relations
Tripwire Interactive

On 4/15/2015 6:16 PM, E. Olsen wrote:
I might be missing something then - the Wiki says it requires a steam 
account (with username password) to install.update the server with 
Steam CMD (?)


On Wed, Apr 15, 2015 at 6:07 PM, John Gibson 
j...@tripwireinteractive.com mailto:j...@tripwireinteractive.com 
wrote:


Interestingly, we do use the anonymous login for SteamCMD...

John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com http://www.tripwireinteractive.com

On Wed, Apr 15, 2015 at 4:35 PM, E. Olsen ceo.eol...@gmail.com
mailto:ceo.eol...@gmail.com wrote:

The server installation/updating would be much easier if you
guys used the same anonymous login for steam CMD that
Source-based games use (i.e. TF2, L4D2, etc.)

On Wed, Apr 15, 2015 at 11:19 AM, Jared
ja...@tripwireinteractive.com
mailto:ja...@tripwireinteractive.com wrote:

We have started updating our Tripwire Wiki page with more
information about hosting a Killing Floor 2 server.  You
can find that here:


http://wiki.tripwireinteractive.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29

Jared Creasy
Community Relations
Tripwire Interactive



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Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-16 Thread Jared

I know this is on the todo list, but it has not been finished yet.

Jared Creasy
Community Relations
Tripwire Interactive

On 4/16/2015 8:30 AM, John Gibson wrote:

Harry,

I am pretty certain there is a setting that will allow the server to
be taken over by match making. If someone from Tripwire doesn't
respond before I do, I'll check what it is when I get into the office.

Cheers,

John

Sent from my iPhone


On Apr 16, 2015, at 6:25 AM, Harry Strongburg harry.h...@harry.lu wrote:

Is there perhaps plans to allow a dynamic type of server config?

There is a matchmaking sort of thing in the beta, is there any plans to be
able to configure the server when empty to dynamically change
difficulity/length/map based on who is searching?

Not many games do it, but I think it'd be nice to have. If the server is empty
and someone searches for a normal game with long length, it could change to
that and connect the user/party there?

I have capacity for lots of stable servers, but right now (same as KF1) it's a
gamble to choose game settings and hope the server becomes useful.


On Wed, Apr 15, 2015 at 11:31:36PM -0400, rd1...@cox.net wrote:
It does work using anonymous. The beta players want to know when you are 
shutting it off on the 16th at midnight ? Plus a lot of the players have 
requested the servers to set to longer waves as KF1 players they think its a 
bit easy. You can adjust the settings using the webpanel.

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Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-16 Thread Lane Eckley
Something doesn't add up as we aren't seeing CPU usage anywhere near that high.

I double-checked a full server (6 players) running on an E3-1245 V2 and its 
using on average 1.2% CPU  740MB of RAM. Looking over the CPU graphs I am 
seeing a peak of no more than 3%.

If you are seeing upwards of 12% on an E3-1270 V3 I am guessing either 
something is misconfigured or you are running your servers widely different 
from ours (which I rather doubt there is too much different).

-Lane
On 4/15/2015 9:19:32 PM, John lists.va...@nuclearfallout.net wrote:
If he only has a 2-core VDS on an E5-2690, 10% (20% normalized) CPU is not that 
far off. This indicates that the game is running reasonably well when 
virtualized.

Normalized usage on an otherwise empty bare-metal E3-1270v3 (a much faster 
processor) is around 12% for a full server at peak.

The memory usage for this game is currently more of a limiting factor than CPU. 
Both have already improved significantly in the beta.

-John

On 4/15/2015 5:38 PM, Lane Eckley wrote:

Honestly, that CPU usage looks really high even for an older E5 CPU.

On E3-1240 V2/V3 we are seeing less than half that, closer to 4% with 6 players.

On Wed, Apr 15, 2015 at 8:00 PM, rd1...@cox.net [mailto:rd1...@cox.net] wrote:

http://x10.hosted.nfoservers.com/kf2.png 
[http://x10.hosted.nfoservers.com/kf2.png]
Xexon E5 2690 2.90GHz with 2Gb ram operating with 4 players I cant test the 
server since I dont have the game I would assume your doing an open beta before 
early access also.


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Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-16 Thread Steven Hartland

Normalise your CPU to a single core.

On 16/04/2015 14:37, Lane Eckley wrote:
Something doesn't add up as we aren't seeing CPU usage anywhere near 
that high.


I double-checked a full server (6 players) running on an E3-1245 V2 
and its using on average 1.2% CPU  740MB of RAM. Looking over the CPU 
graphs I am seeing a peak of no more than 3%.


If you are seeing upwards of 12% on an E3-1270 V3 I am guessing either 
something is misconfigured or you are running your servers widely 
different from ours (which I rather doubt there is too much different).


-Lane


On 4/15/2015 9:19:32 PM, John lists.va...@nuclearfallout.net wrote:

If he only has a 2-core VDS on an E5-2690, 10% (20% normalized) CPU 
is not that far off. This indicates that the game is running 
reasonably well when virtualized.


Normalized usage on an otherwise empty bare-metal E3-1270v3 (a much 
faster processor) is around 12% for a full server at peak.


The memory usage for this game is currently more of a limiting factor 
than CPU. Both have already improved significantly in the beta.


-John

On 4/15/2015 5:38 PM, Lane Eckley wrote:

Honestly, that CPU usage looks really high even for an older E5 CPU.

On E3-1240 V2/V3 we are seeing less than half that, closer to 4% 
with 6 players.


On Wed, Apr 15, 2015 at 8:00 PM, rd1...@cox.net 
mailto:rd1...@cox.net wrote:


http://x10.hosted.nfoservers.com/kf2.png
Xexon E5 2690 2.90GHz with 2Gb ram operating with 4 players I
cant test the server since I dont have the game I would assume
your doing an open beta before early access also.


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Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-16 Thread rd1981
Does anyone know what port killing floor 2 runs on so I can query the server is 
it the same as KF1 ?

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[hlds] Required Update - Killing Floor 2 -1004

2015-04-16 Thread Jared
We have just pushed live an update for beta clients and servers bringing 
Killing Floor 2 to version 1004.  The changelog can be found here:


http://steamcommunity.com/games/232090/announcements/detail/230023941326611490

--
Jared Creasy
Community Relations
Tripwire Interactive


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Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-16 Thread Lane Eckley
It defaults to 27015 when you have the server running on the default game port. 
The ports also appear to increment together, if you increase the game port by 5 
the query port increases by 5.

You can also set the query port in the engine config, will post it up when I 
get back to the office as you have to add the line manually.

On 4/16/2015 6:50:06 PM, rd1...@cox.net rd1...@cox.net wrote:
Does anyone know what port killing floor 2 runs on so I can query the server is 
it the same as KF1 ?

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[hlds] Enabling automatic updates for server admins via the UpToDateCheck URL

2015-04-16 Thread Jesse Molina


Hi Jared

I am the author of a linux-based management tool for srcds servers 
called wrench.  If you ever make your game server Linux compatible, I 
will look into adding support for it with my tool.


I have not seen any info about automatic updates yet, so I wanted to 
make sure you are aware how some of srcds-based (TF2, CSGO, etc) game 
servers allow for automatic updates by tool authors like myself.


Steam has their WebAPI which allows polling of information of certain 
properties for each AppID.  One of them is UpToDateCheck.


For example, for TF2, I can poll the following URL to find out if there 
is a client/server update:


http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=1format=xml

The required_version is currently 2698188. Each time Valve issues an 
update for TF2 servers, this field gets updated. When that happens, my 
tool automatically uses SteamCMD to shut down servers, update them, them 
start again.


For FK2, you have the following:

Killing Floor 2 Client AppID: 232090
Killing Floor 2 Server AppID: 232130

Thus your Client info URL is:
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=232090version=1format=xml

And the Server info URL is:
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=232130version=1format=xml



I see that you have these enabled, but it looks like you are not 
currently updating these fields with each release and just some 
placeholder data in there.


It would be very helpful to us tool authors to have this field 
maintained during the release cycle, and be a checklist item during the 
release of server and client updates. Simply increment this version on 
each release, and our tools can automatically determine if an update has 
been released and we can enable server automatic updates as necessary.


Thanks for your attention.


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Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-16 Thread John
Yes, Lane, your numbers seem to be overall CPU usage for the machine. 
Since you have an E3-1245v2, you should multiply by 4 or 8 (depending on 
if you have HT enabled) to get the normalized (one-CPU-equivalent) 
usage, which is a more useful number that you can apply to other 
hardware configurations.


-John

On 4/16/2015 7:14 AM, Steven Hartland wrote:

Normalise your CPU to a single core.

On 16/04/2015 14:37, Lane Eckley wrote:
Something doesn't add up as we aren't seeing CPU usage anywhere near 
that high.


I double-checked a full server (6 players) running on an E3-1245 V2 
and its using on average 1.2% CPU  740MB of RAM. Looking over the 
CPU graphs I am seeing a peak of no more than 3%.


If you are seeing upwards of 12% on an E3-1270 V3 I am guessing 
either something is misconfigured or you are running your servers 
widely different from ours (which I rather doubt there is too much 
different).


-Lane


On 4/15/2015 9:19:32 PM, John lists.va...@nuclearfallout.net wrote:

If he only has a 2-core VDS on an E5-2690, 10% (20% normalized) CPU 
is not that far off. This indicates that the game is running 
reasonably well when virtualized.


Normalized usage on an otherwise empty bare-metal E3-1270v3 (a much 
faster processor) is around 12% for a full server at peak.


The memory usage for this game is currently more of a limiting 
factor than CPU. Both have already improved significantly in the beta.


-John

On 4/15/2015 5:38 PM, Lane Eckley wrote:

Honestly, that CPU usage looks really high even for an older E5 CPU.

On E3-1240 V2/V3 we are seeing less than half that, closer to 4% 
with 6 players.


On Wed, Apr 15, 2015 at 8:00 PM, rd1...@cox.net 
mailto:rd1...@cox.net wrote:


http://x10.hosted.nfoservers.com/kf2.png
Xexon E5 2690 2.90GHz with 2Gb ram operating with 4 players I
cant test the server since I dont have the game I would assume
your doing an open beta before early access also.


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