Re: [hlds] Mandatory Team Fortress 2 update released
plugin_load command does not work anymore. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Wednesday, April 24, 2013 1:42 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory Team Fortress 2 update released That sounds bad. On Tue, Apr 23, 2013 at 6:40 PM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: I don't think is Metamod. Probably the server does not load the plugins anymore, at least on Linux. I have 3 and none is loaded (including Metamod). No errors are printed in server's console or in log files. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Daniel Barreiro Sent: Wednesday, April 24, 2013 1:20 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory Team Fortress 2 update released Did this update break Metamod for anyone else? On Tue, Apr 23, 2013 at 6:06 PM, Andrew Donshik and...@donshikfamily.com wrote: Aww. No ham. -Andrew On Apr 23, 2013, at 6:03 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for Team Fortress 2. The notes for the update are below. The new version number for TF2 as of this release is 1734532. This is a departure from our previous version system so it can be consistent with what Fletcher is using for the SteamPipe releases. -Eric -- Team Fortress 2 - Added Only allow map files to the possible selections in the download filter option for clients - Fixed a client crash related to the material system - Fixed Diamond/Carbonado Botkiller weapons using incorrect team materials for the arms - Fixed a vphysics regression where some items would travel farther than they should - Improved performance and stability for the Linux version - Removed range restrictions from viewmodel_fov_demo - Updated the Ap-Sap so it can be gift-wrapped and have custom names/descriptions applied to it ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Engine Error: Host_Error: Overflow... still present
Did you try my patch? If you have so many servers, you can use one for some tests. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Sunday, August 19, 2012 4:46 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present most of my servers are stucked with ghost clients (nobody can connect or hl2.exe crashes).. ...or they crash with overflows ... ...at least the sun is shining here in Germany ... From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com Sent: Sunday, August 19, 2012 5:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present This is beyond a joke. Fix this god damn problem. Servers are losing players and probably lowering scores. On 19/08/2012 04:06, Sampson Rogers wrote: I'm kind of shocked this wasn't addressed today, it's killing off servers not long after they're open. These crashes combined with the inability for clients to connect is sure to be a great thing for our server scores. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Engine Error: Host_Error: Overflow... still present
I said this once, but I god no reply back. Set both sv_dumpstringtables and developer convars to 1. The server should log something like: CNetworkStringTableContainer::WriteBaselines wrote %d bytes for table %s [space remaining %d bytes] This may help you to find the problem. See what it logs when the server is almost empty; see what it logs when the server has more players etc… The error occurs in CNetworkStringTableContainer::WriteBaselines, which seems to be called only from: CHLTVDemoRecorder::WriteServerInfo CReplayDemoRecorder::WriteServerInfo CBaseClient::SendServerInfo From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Mike M Sent: Saturday, August 18, 2012 8:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Engine Error: Host_Error: Overflow... still present Still happens for me as well. Any plugin that reads/enumerates large lists of files seems to trigger it even more often. On Sat, Aug 18, 2012 at 1:39 PM, Petar Obradović spideyfus...@gmail.com wrote: I can confirm this as well, the servers are constantly going down: L 08/18/2012 - 10:30:22: Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation On Sat, Aug 18, 2012 at 6:17 PM, Sampson Rogers kritskring...@gmail.com wrote: Down goes another, BOOM! L 08/17/2012 - 12:06:05: Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Engine Error: Host_Error: Overflow ...
Do you have a backtrace? I don't have this error, but I assume is CBaseClient::SendServerInfo - CNetworkStringTableContainer::WriteBaselines, so the overflow occurs when a client joins. I see that the buffer used by CBaseClient::SendServerInfo has 96000 bytes. The problem occurs when writing the string tables, but why? Unfortunately the string tables are not the first written out, so it may be something else that requires so much data. The CNetworkStringTableContainer::WriteBaselines should log some data if sv_dumpstringtables and developer are both non zero. See if this helps you to gather more data. Also there are two commands regarding string tables (dumpgamestringtable and dumpstringtables), try them on a test server. Anyway, as I said I don't think the problem is the string tables, probably they are only the last drop. Note that CNetworkStringTableContainer::WriteBaselines is also called for Replay and STV, but I assume you don't have any enabled. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Thursday, August 16, 2012 3:57 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... These two lines are present, too: Engine error: Host_Error: Overflow error writing string table baseline ServerPopFiles Engine error: Host_Error: Overflow error writing string table baseline GameRulesCreation -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, August 16, 2012 12:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... We're seeing crashes as well across our normal PvP servers. MvM seems to run pretty stable. This is on Linux though. Haven't captured an error yet. (logfile just stops here; Red triggered captureblocked (cp 0) (cpname #koth_viaduct_cap ) Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm [l...@gmx.net] Sent: 16 August 2012 12:00 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... All servers, even when MvM isn't active. 70 gameservers had ~300 crashes in the last 6 hours -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, August 16, 2012 11:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... Is this only when running MvM mode? Saint K. From: hlds-boun...@list.valvesoftware.com [hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm [l...@gmx.net] Sent: 16 August 2012 11:54 To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 Engine Error: Host_Error: Overflow ... every 30-60 minutes* From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Thursday, August 16, 2012 11:48 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] TF2 Engine Error: Host_Error: Overflow ... Every 30-60 my gameservers are crashing with one of the following lines in console: - Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycle - Engine error: Host_Error: Overflow error writing string table baseline ServerMapCycleMvM Does anyone know how to prevent this until valve releases a fix? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
Wait few days. They will update the fake servers to latest engine and will spam again the servers list. I already see 40-50 fake servers for same real server, all having 18/21 or 19/22 or 20/23 players. Probably they can still spoof the number of connected players because the bots appear as being players. CS 1.6 does not have a separate column for bots and the number of bots is not subtracted from the total number of slots. Unlike in TF2, Valve can't blacklist the IPs, because these fake servers are hosted by players and almost all have dynamic IP. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AnAkIn Sent: Thursday, August 09, 2012 12:32 PM To: d...@forlix.org; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released Nice, there is no longer a thousand of fake servers with gametype clasic. There are still many non steam/cracked servers in the list though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 dedicated server update released
A HL1 server can force the players to execute the connect command or even you can reply with a redirect packet when they connect. So any kid can host 10 fake servers (usually using the names of other servers), all being almost full, and redirect the players to a real server. Some real servers have even hundreds of fake servers behind them, hosted by regular players, because this is a condition for getting administrative rights. Also some companies hosting game servers provide a service or support for hosting such fake servers. For example they provide the kits so the players can download and run the fake servers with only 2 clicks, or even they can host for free some fake servers if you buy a real server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs Sent: Thursday, August 09, 2012 9:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 dedicated server update released What is the purpose of these fake servers anyway? Do they have some ads in the MOTDs to make money of or is it just to annoy people? On 2012/08/09 19:50, Invalid Protocol wrote: Wait few days. They will update the fake servers to latest engine and will spam again the servers list. I already see 40-50 fake servers for same real server, all having 18/21 or 19/22 or 20/23 players. Probably they can still spoof the number of connected players because the bots appear as being players. CS 1.6 does not have a separate column for bots and the number of bots is not subtracted from the total number of slots. Unlike in TF2, Valve can't blacklist the IPs, because these fake servers are hosted by players and almost all have dynamic IP. *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] *On Behalf Of *AnAkIn *Sent:* Thursday, August 09, 2012 12:32 PM *To:* d...@forlix.org; Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Half-Life 1 dedicated server update released Nice, there is no longer a thousand of fake servers with gametype clasic. There are still many non steam/cracked servers in the list though. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Reliable Snapshot Overflow
There are too many entities that require too many data that must be sent to a new client = buffer overflow. I assume that was a custom map with too many func_breakable entities. I'm not a map maker so I may be wrong, but this is the first thing I would verify. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Monday, July 23, 2012 3:59 AM To: Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] Reliable Snapshot Overflow Hi all, For quite some time now I've been getting reports from clients saying they're being prevented from joining my servers. They're being kicked with this message. 'Disconnect: ERROR! Reliable snapshot overflow..' Here's a pastebin link with my info in hopes that it's helpful. http://pastebin.com/hYvzC7Ng The error is very prominent, and is preventing clients (Including myself) from joining the server. From my understanding, and reading a number of other threads on the list, the issue is present in TF2 as well. Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Engine Error TF2
And many server crashes in CEconItemView::GetPlayerDisplayModel method. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Sent: Tuesday, July 10, 2012 12:03 AM To: d...@forlix.org; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Engine Error TF2 We've been seeing this on our servers as wellno weapons, civilian glitching, and restarting the server resolves it. On Mon, Jul 9, 2012 at 4:55 PM, Dominik Friedrichs d...@forlix.org wrote: On 2012/07/09 22:35, AeroliteGaming.com wrote: Hello guys, I appear to be getting an engine error quite often recently, this is a while past the last update. No plugins or anything edited. Engine Error 539/ - tf_weapon_builder: UTIL_SetModel: not precached: D |-2r I've also had a strange problem regarding weapons: Found my server in a weird state where people would spawn without weapons and according to a player his game would crash when trying to change the class or loadout. This seemed to carry on across map changes; restarting the server fixed it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Servers Missing From Server List
Show us the output of status command (executed from server's console) when this happens again. But execute the status command while the server is delisted (before you restart it). Or send me the output (off-list). -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Team BOOM! Sent: Wednesday, June 27, 2012 12:52 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Servers Missing From Server List As some of you know from my previous messages here, My TF2 servers are frequently disappearing off the master server list requiring them to be restarted so they appear again. I'm very curious how many of you are experiencing this problem as well. During the past 3 days I've had to restart them more than 10 times to address this issue and would really appreciate knowing if others are seeing it too. If you are seeing it, what are you doing to combat the issue? I'm at a loss as to what to do next. This is only occurring with my TF2 servers on my Windows 2008 dedicated server box. The CSS servers on the same box never have a problem. Thanks in advance for your input. Mike ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New Exploit to crash a server [Console flooding]
Add this line to server's config for a fast/easy fix: alias listdeaths Type the alias command to server's console too, otherwise the server will be vulnerable until map changes. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bobby Light Sent: Tuesday, June 19, 2012 8:41 AM To: hlds@list.valvesoftware.com Subject: [hlds] New Exploit to crash a server [Console flooding] Saw this via Reddit, and this can crash a server within seconds. I hope this can be patched soon. Steps: This is all done in the console, or it can be done in autoexec alias crash listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeath s;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeat hs;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdea ths then you simply bind u crash This will display a lot of crap in the console of all the deaths that have occurred so far. Especially on 24/7 servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New Exploit to crash a server [Console flooding]
I did a test before sending the email and after the alias was created the listdeaths command did nothing. Is same fix suggested by 1nsane for floods using status command. You only need a plugin if you want to log or to ban the players… From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Petar Obradovic Sent: Tuesday, June 19, 2012 9:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New Exploit to crash a server [Console flooding] I just tried the alias listdeaths command, executed it via RCON but I was still able to crash my server even by entering the listdeaths command once on client side. It didn't seem to matter how long the server was up, it would still crash regardless. I ended up making a small SourceMod plugin which blocks the command and logs the client who did it. That seemed to do the trick for me. Feel free to look at the source code and compile it yourself. http://pastebin.com/kdYz3nuF On Tue, Jun 19, 2012 at 7:44 PM, Jason pctool...@gmail.com wrote: So that line in the server.cfg is all that's needed until this is patched? If so, thank you very much for that. On Tue, Jun 19, 2012 at 3:38 AM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: Add this line to server’s config for a fast/easy fix: alias listdeaths Type the alias command to server’s console too, otherwise the server will be vulnerable until map changes. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bobby Light Sent: Tuesday, June 19, 2012 8:41 AM To: hlds@list.valvesoftware.com Subject: [hlds] New Exploit to crash a server [Console flooding] Saw this via Reddit, and this can crash a server within seconds. I hope this can be patched soon. Steps: This is all done in the console, or it can be done in autoexec alias crash listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths then you simply bind u crash This will display a lot of crap in the console of all the deaths that have occurred so far. Especially on 24/7 servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New Exploit to crash a server [Console flooding]
No, it does not work. Use a plugin. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Sent: Tuesday, June 19, 2012 8:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New Exploit to crash a server [Console flooding] So that line in the server.cfg is all that's needed until this is patched? If so, thank you very much for that. On Tue, Jun 19, 2012 at 3:38 AM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: Add this line to server's config for a fast/easy fix: alias listdeaths Type the alias command to server's console too, otherwise the server will be vulnerable until map changes. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bobby Light Sent: Tuesday, June 19, 2012 8:41 AM To: hlds@list.valvesoftware.com Subject: [hlds] New Exploit to crash a server [Console flooding] Saw this via Reddit, and this can crash a server within seconds. I hope this can be patched soon. Steps: This is all done in the console, or it can be done in autoexec alias crash listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeath s;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeat hs;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdea ths then you simply bind u crash This will display a lot of crap in the console of all the deaths that have occurred so far. Especially on 24/7 servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New Exploit to crash a server [Console flooding]
Hmmm, you’re right. I did the test again and now the listdeaths command can’t even be executed from server’s console. From: Invalid Protocol [mailto:invalidprotocolvers...@gmail.com] Sent: Tuesday, June 19, 2012 11:08 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: RE: [hlds] New Exploit to crash a server [Console flooding] I did a test before sending the email and after the alias was created the listdeaths command did nothing. Is same fix suggested by 1nsane for floods using status command. You only need a plugin if you want to log or to ban the players… From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Petar Obradovic Sent: Tuesday, June 19, 2012 9:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New Exploit to crash a server [Console flooding] I just tried the alias listdeaths command, executed it via RCON but I was still able to crash my server even by entering the listdeaths command once on client side. It didn't seem to matter how long the server was up, it would still crash regardless. I ended up making a small SourceMod plugin which blocks the command and logs the client who did it. That seemed to do the trick for me. Feel free to look at the source code and compile it yourself. http://pastebin.com/kdYz3nuF On Tue, Jun 19, 2012 at 7:44 PM, Jason pctool...@gmail.com wrote: So that line in the server.cfg is all that's needed until this is patched? If so, thank you very much for that. On Tue, Jun 19, 2012 at 3:38 AM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: Add this line to server’s config for a fast/easy fix: alias listdeaths Type the alias command to server’s console too, otherwise the server will be vulnerable until map changes. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Bobby Light Sent: Tuesday, June 19, 2012 8:41 AM To: hlds@list.valvesoftware.com Subject: [hlds] New Exploit to crash a server [Console flooding] Saw this via Reddit, and this can crash a server within seconds. I hope this can be patched soon. Steps: This is all done in the console, or it can be done in autoexec alias crash listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths;listdeaths then you simply bind u crash This will display a lot of crap in the console of all the deaths that have occurred so far. Especially on 24/7 servers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Policy of Truth??
Few months ago Valve made some changes and is not possible anymore to fake the number of connected players. The servers can report whatever they want, but the value displayed in Internet tab is retrieved from Valve. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of proto type Sent: Friday, May 04, 2012 7:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Policy of Truth?? Feels like they penalized some servers not the others. Groups like Lotus and ProTF2 are not only running BOTS and fakeclients but ProTF2 is also using credit mod which i thought was against Valve's TOS. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Policy of Truth??
As far as I know, when you donate (money or goods) you don't expect something back. Very few communities use donations to support the servers. Most of them simply sell something (access to reserved slot, immunity during humiliation round etc.) for real money and call this a donation. Also, as far as I know, No Heroes servers can kick a player to free a slot for a donator (http://forums.steampowered.com/forums/showthread.php?t=1531500), so in their case is pay to play instead pay to win. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of E. Olsen Sent: Saturday, May 05, 2012 12:59 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Policy of Truth?? Yeah - let's not paint communities whose members donate to support their servers as something negative. Community supported servers are as old as pc gaming itself. Not all communities that are member-supported are pay to win. We sure as hell aren't. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] Suddenly very low server population
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg61635.html The changelog contains Added a server console message when a player is sent to the server via the matchmaking system, but it doesn't work. Probably the GC does not send the CMsgTFQuickplay_PlayerJoining message to servers. The log message should look like (Quickplay) Incoming player. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Friday, April 27, 2012 9:25 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_linux] Suddenly very low server population Is there an official way to tell when a player connects from quickplay? Because based on your stats it seems I'm logging the wrong thing. That or the servers are just very quick play dependent which leads to different stats and that is the problem there. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds