Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Leonard L. Church


David Kellaway wrote:
 As an aside, if you're a developer and you or your company considers bug 
 reports to be 'spam', I'd love to know where you work so I can never buy any 
 of their products.

This is hardly a bug report.

The List: OMG! THIS DOESN'T WORK!!!11!!! VALVE IS THE SUXXORS!!!

Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report, 
exact error message.

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Re: [hlds] Valve It's Time To Listen And Answer!

2009-01-06 Thread Leonard L. Church
Yes.. Like that..

But I can't get it to reproduce.

I've actually haven't been dropped at all on servers that I play on 
(Mostly vanilla, but some with a few mods). So it's something else 
apparently. Actually, that leads me to believe it's the fault of some 
mod the person has installed on their server, but I may be wrong.

So no. It's not as simple as you suspect.

Blood Letter wrote:
 You mean like:
 
 Join a server.
 Wait for the map to change.
 Machine/Configuration:  ANY
 
 Error message:  Standard connection problem counter til timeout.
 
 Join a server.
 Be moved to a CircleX server.
 Machine/Configuration:  ANY
 
 Error message:  NONE
 
 Date: Tue, 6 Jan 2009 11:13:43 -0800
 From: t...@mostdeadlygame.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Valve It's Time To Listen And Answer!



 David Kellaway wrote:
 As an aside, if you're a developer and you or your company considers bug 
 reports to be 'spam', I'd love to know where you work so I can never buy 
 any of their products.
 This is hardly a bug report.

 The List: OMG! THIS DOESN'T WORK!!!11!!! VALVE IS THE SUXXORS!!!

 Bug Report: Steps to Reproduce, Detailed Machine stats, dxdiag report, 
 exact error message.

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Re: [hlds] Team Fortress 2 Update Available

2008-12-11 Thread Leonard L. Church
MountAppFilesystem() failed: SteamMountAppFilesystem(440,0,0x1a0efd54) 
failed with error 106: Failed to resize the cache file.

I've restarted steam and verified the cache twice now. Same error on the 
client side.

Arg! wrote:
 running sourcemod 1.0.4 and its all working fine.
 
 On Fri, Dec 12, 2008 at 12:48 PM, Robert Whelan mrrjwhe...@yahoo.comwrote:
 
 Heads up to anyone upgrading, i'm running sm 104 and beetles v74b

 servers dead in the water, dunno whats wrong yet

 crashes at load...




 
 From: Arg! chillic...@gmail.com
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Thursday, December 11, 2008 7:41:46 PM
 Subject: Re: [hlds] Team Fortress 2 Update Available

 And the autoupdate fix?

 On Fri, Dec 12, 2008 at 12:33 PM, P. Bhandal pbhan...@gmail.com wrote:

 Is there any comment on the map-to-map timeout disconnect issue?

 On Thu, Dec 11, 2008 at 8:13 PM, Jason Ruymen jas...@valvesoftware.com
 wrote:
 A required update for Team Fortress 2 has been released.  Please run
 hldsupdatetool to receive the update.  The specific changes include:

 - The Engineer's teleporters can now be upgraded to level three. It
 will
 recharge faster the higher level it is
 - The Engineer's dispensers can now be upgraded to level three. It will
 give out metal and heal faster as it is upgraded
 - Spies will be able to recharge their cloaking ability by picking up
 ammo
 off of the ground or from health cabinets
 - Some changes to the second part of the first stage of Goldrush to
 give
 the attackers more of an advantage
 - Any weapons that fire bullets (shotguns, sniper's machine gun,
 heavy's
 minigun, etc.) can now break apart the Demoman's stickybombs
 - The icon on the HUD for a person calling for Medic will now give more
 information to the medic (if the target is low on health, on fire,
 etc.)
 - Added an achievement tracker that will allow people to choose
 specific
 achievements that they are trying to get
 - There is now a custom icon for death messages when the player was
 killed
 from a critical hit
 - Added a new particle effect for when a player enters the water
 - Added smoke to the feet of a rocket jumping soldier
 - Players will now have some particles swirling around them so other
 players can see when they are overhealed

 Jason

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Re: [hlds] hlds Digest, Vol 10, Issue 13

2008-12-05 Thread Leonard L. Church
Even though I disagree with people complaining about the changes, I 
would ask that people not lower themselves to using curse words here. I 
know it may be a futile gesture, but calling someone (me) a bitch isn't 
helping your case at all as it reminds me of a child using curse words 
to try to sound more adult.

The change is made. Deal with it.

Alican Çubukçuoğlu wrote:
 unappritiative (and a bitch ofc.).

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Re: [hlds] TF2 Hacker

2008-11-21 Thread Leonard L. Church
By your logic, if someone robs a bank and goes to prison, then they 
should get life as it's impossible to change.

Or if you get caught with pot or push someone or anything that can land 
you in jail for a few months or so (contempt of court even), they should 
never be let loose since they will just do it again.

That is the logic I see you presenting. I think (and thankfully, society 
agrees with me) that you are using flawed logic. Either that or I'm not 
understanding your point of view.

Dustin Wyatt wrote:
 What did you say besides what boils down to I don't agree to prove
 that the logic is bullshit?
 
 
 On Fri, Nov 21, 2008 at 3:04 AM, tgnwells [EMAIL PROTECTED] wrote:
 Well I am someone who happens to be VAC banned on the HL1 engine, on the
 same account I keep all my Source engine games no less. FYI, I have
 never used hacks, so if you're going to ban me from your dedicated
 servers (which I probably won't even notice or care) you should at least
 know your logic is bullshit.

 Tony Paloma wrote:
 I'm definitely in favor. Banning people who cheated in other engines will
 suffice in the mean time.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Dustin Wyatt
 Sent: Thursday, November 20, 2008 3:04 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Hacker

 That's not true, I actually can think of better deterrents but I don't
 think most people would be in favor of jail time for cheaters.

 On Thu, Nov 20, 2008 at 5:03 PM, Dustin Wyatt [EMAIL PROTECTED]
 wrote:

 If you hack on one engine, you're likely to hack on another.  Even if
 that wasn't true, I can't think of a better deterrent than thread of
 banning from all Valve games.

 On Thu, Nov 20, 2008 at 4:30 PM, tgnwells [EMAIL PROTECTED] wrote:

 That's a stupid idea. Hey, I'm vac banned on the HL1 engine, therefore I
 must hack in every game I own, right?

 Donnie Newlove wrote:

 Well, his VAC status does not look good for him so its true that he is
 a cheater, but he has probably not been caught by VAC on the Source
 engine.

 This plugin still does not exist yet, but when it does it will change
 that, I'm looking forward to it.
 http://www.vacbanned.com/plugin.php

 On Thu, Nov 20, 2008 at 1:10 AM, Ben B [EMAIL PROTECTED]

 wrote:

 So I wanted to play on my server, 18 poeple on it, filling up... so

 while I

 load, this hacker gets on with his aimbot/speed hack as sniper, and
 basically makes most people quit, there are only 5 people remaining

 when I

 get in game.

 You have no Idea how enraged I was over this, I told him I was giving

 his ID

 to anyone I can find, so here I go.

 nicknames: Pitty: like 1000? lol, [COTB]austantacious
 Steam Page: http://steamcommunity.com/profiles/76561197997419331
 STEAM_ID: STEAM_0:1:18576801
 IP: 24.2.199.151

 Please ban this pile of crap from all your servers until vac gets him

 or

 something D:.

 --
 From Ben B. (Goerge)
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Re: [hlds] TF2 Hacker

2008-11-21 Thread Leonard L. Church


Gregory Matherne wrote:
 The logic does hold, the VAC ban is only 1 year, so if you rob a bank you
 are sent to jail for some amount of time.  Durring that time you are
 banned from all other activities. Sounds like a fairly good analog to me.

Actually, VAC bans never go away. Not sure why you think they are only 1 
year long.

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Re: [hlds] L4D mailing list

2008-11-18 Thread Leonard L. Church
You may want to check out whatever filters you have set up on whatever 
email program you use.

For me, anything with a from containing @valvesoftware.com highlights red.

[ЯтR] The-/iller wrote:
 I love my L4D but also other steam games and almost didnt notice the HL1 
 update, just a thought but as their will continue to be lots of Mail 
 pertaining to L4D could a mailing list specific to L4D be created...
 
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Re: [hlds] remove me from your list please

2008-11-16 Thread Leonard L. Church
Sure. Just email me your Steam UserID and Password and I'll do that post 
haste. ;)

[EMAIL PROTECTED] wrote:
 remove me from your list please
 
 [EMAIL PROTECTED]
 
 thanks
 
 
 Career Problems? Get a Fashion Design Education. Click Now.
 http://thirdpartyoffers.juno.com/TGL2131/fc/PnY6rbv4iP8g3kXjN1758vs4nDvKk1xqDYx9z3SoVIOdrwgJqT9Il/
 
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Re: [hlds] L4d vote kicking

2008-11-13 Thread Leonard L. Church
Personally, I think that if you open up your server to the public (and 
you are by listing on the lobby server), then your rights go out the 
window as far as you never being kicked or choosing what things get 
voted on.

I think this would be a step backwards as abusive admins can just sit 
and wait for people to join up, grief them until they leave, then wait 
for them to rejoin.

Valve, please don't do this.

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Re: [hlds] L4d vote kicking

2008-11-13 Thread Leonard L. Church
Yeah.. and we know how true to the original game counterstrike is. :)

Ferenc Kovacs wrote:
 2008/11/13 Leonard L. Church [EMAIL PROTECTED]
 
 Personally, I think that if you open up your server to the public (and
 you are by listing on the lobby server), then your rights go out the
 window as far as you never being kicked or choosing what things get
 voted on.

 I think this would be a step backwards as abusive admins can just sit
 and wait for people to join up, grief them until they leave, then wait
 for them to rejoin.

 Valve, please don't do this.

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 its happening every day on counter strike servers. :)
 
 Tyrael
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Re: [hlds] L4d vote kicking

2008-11-13 Thread Leonard L. Church
I am serious Spencer. I know we don't agree on allot of things and this 
appears to be another one, so let's kindly not argue the point.

Spencer 'voogru' MacDonald wrote:
 You can't be serious.
 
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L. Church
 Sent: Thursday, November 13, 2008 9:40 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4d vote kicking
 
 Personally, I think that if you open up your server to the public (and 
 you are by listing on the lobby server), then your rights go out the 
 window as far as you never being kicked or choosing what things get 
 voted on.
 
 I think this would be a step backwards as abusive admins can just sit 
 and wait for people to join up, grief them until they leave, then wait 
 for them to rejoin.
 
 Valve, please don't do this.
 
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Re: [hlds] L4d vote kicking

2008-11-13 Thread Leonard L. Church
Ok.. You want to get into it... We can.

Spencer 'voogru' MacDonald wrote:
 So let me get this straight.

No... To easy... I'll let that one slide.

 Let's say, I decide to run a nightclub, the nightclub is public. Anyone can
 go to my nightclub.

If your nightclub can only hold 4 people (counting yourself), then 
perhaps you would have a point.

 You are saying that, I should not have control of who I can kick out of my
 nightclub?

If someone is trashing your nightclub (of you and 3 other people), then 
yes. Kick them out. If they are obeying the rules and not harming 
things, no. I don't think you should be able to.

But this isn't a nightclub. This is more like 2 bikes you own that you 
left out in the park with a sign saying, Anyone can ride these bikes, 
then pushing off people who ride them because you want to.

 That's essentially what a server is, a club, it's operated by me, it is paid
 for by me. It is essentially my private property, and if I do not want
 someone on it, I have the right to remove them from it. They can counter of
 course, by going to another server.

Actually, you rent servers mostly. You might not, but that's neither 
here nor there as we are talking about server owners in general and not 
how big your ... server... is.

For TF2 and CSS and games that have bigger sizes, then yes. I would 
agree with you that you should have more control over this. But it 
isn't. It's a small server and it's not a nightclub.. No matter how much 
you want it to be.

 Having some logic in my own club that allows a few troublemakers to
 essentially throw me out of my own club is pretty ridiculous. 

If you offer a service to the public, then you should be willing to obey 
the public rule. You don't become a cop and say, You know, I don't 
agree with that law. I'm going to shoot that guy anyway.

 You obviously do not run a server with the kind of stance you are taking.

I love your logic. Because I disagree with you, I don't run a server. :)

You got me.. I don't have a server at all.. *chuckles* Apparently, if I 
owned a server (which I do), I would agree with everything you say.

 If you do not like a server, open console, type... disconnect. Wow, that's
 really hard.

No one said that is hard.

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Re: [hlds] L4d vote kicking

2008-11-13 Thread Leonard L. Church
I seriously don't want to argue the point more then I already did. It 
appears other server operators feel differently and the mob will rule on 
this one.

Comparing a rented server to your house or nightclub is silly. Also, 
comparing kicking someone equaling murder is also silly.

Decide what you want. I'm out of the L4D game.

Timothy L Havener wrote:
 So Valve is going to go down that road and blacklist the IP of anyone 
 who kicks someone unfairly?  Besides that is also only for ranked 
 servers.  There are unranked servers that do not have those rules and 
 you can do as you please.
 
 J T wrote:
 Battlefiedl 2 ROE was a means of allowing 10 year olds play the game and
 not get his feelings hurt. In essence, you couldn't do what you liked with
 your server if it conflicted with the ROE. Like pistol only servers.

 On Thu, Nov 13, 2008 at 2:15 PM, Timothy L Havener 
 [EMAIL PROTECTED] wrote:

   
 Why not argue the point?  If you are going to make such a ludicrous
 statement please back it up with logic.  So I pay for a server for my
 friends and I to play on or just for the heck of it and I should have no
 say as to what goes on? Who in their right mind would waste the time? If
 Valve wants to control the gaming experience so some ten year old
 doesn't get his feelings hurt then let them pay for their own servers.
 I am not going to pay for them to have a place for other people to play
 where I have no say.  Everyone is afraid of the big bad admin.  Do this
 and see how quickly you have no community and no where to play.

 Leonard L. Church wrote:
 
 I am serious Spencer. I know we don't agree on allot of things and this
 appears to be another one, so let's kindly not argue the point.

 Spencer 'voogru' MacDonald wrote:

   
 You can't be serious.


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Leonard L.
 
 Church
 
 Sent: Thursday, November 13, 2008 9:40 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] L4d vote kicking

 Personally, I think that if you open up your server to the public (and
 you are by listing on the lobby server), then your rights go out the
 window as far as you never being kicked or choosing what things get
 voted on.

 I think this would be a step backwards as abusive admins can just sit
 and wait for people to join up, grief them until they leave, then wait
 for them to rejoin.

 Valve, please don't do this.

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Re: [hlds] Status

2008-11-12 Thread Leonard L. Church
So why are you still on this list? Give up already.

Timothy L Havener wrote:
 I had that hope after the custom tab debacle. I now no longer hold onto 
 it. I give up on Valve.
 
 [ЯтR] The-/iller wrote:
 Hopefully its only nibbling in ignorance, as we are they're bread and 
 butter, and hopefully it will be balanced in the end, keep console as 
 console and PC above it all.

 Timothy L Havener wrote:
   
 Where once Valve was an innovator in the way we play online games they 
 have no become a force of complete destruction to the way we play PC 
 games.  By reverting to a console style server browser they have 
 devolved their game into an Idoit's Guide to Online Gaming.  This is 
 just another move on the chess board to marginalize server admins and 
 take complete control of the gaming experience.  Anyone who doesn't see 
 that is blind.  I had a little respect for them left after TF2 and it is 
 now gone. Keep pissing off admins, Valve, its always good to bite the 
 hand that feeds you.  I'm sure those uneducated gamers out there that 
 you are catering to will step up to the plate when all of us are gone.  
 Good luck with that.



 Dj Satane wrote:
   
 
 Let me get something straight, Erik wrote:  When a player or two leaves
 Left 4 Dead the game suffers quite a bit, and we were worried that the
 server browser model wasn't the right one for this game.

 Erik, you don't explain the matchmaking how it solves the problem you
 are talking about. How does console style matchmaking solves the problem
 of people leaving a left 4 dead game? How does server browser supposedly
 does not solve this problem?

 On Mon, Nov 10, 2008 at 2:08 PM, Erik Johnson [EMAIL PROTECTED]wrote:

   
 
   
 First off, thanks to everyone for running servers for the demo. We knew
 going into the release that we were going to need to figure out some ways 
 to
 make it worth it for server administrators, and now we have a ton of
 feedback to work with.

 Right now we're looking at ways that server administrators can both build 
 a
 community around their game server (by subscribing to matchmaking) as well
 as service their group of regulars that play on their server. Hooking 
 game
 servers into Steam Community is going to be our first step, and we're
 working on that now.

 There is a key difference between Left 4 Dead and games like 
 Counter-Strike
 and Team Fortress in terms of matchmaking that we wanted to solve, and
 didn't think the server browser could accomplish. In CS and TF2, you can
 have 2 or 3 players leave in the middle of a game, have their slots filled
 by new people, and everyone else's experience doesn't completely suffer.
 When a player or two leaves Left 4 Dead the game suffers quite a bit, and 
 we
 were worried that the server browser model wasn't the right one for this
 game. In hindsight, there are a number of cases where the server browser
 does a better job than the new matchmaking system does, so it is highly
 likely that we'll be adding it back in soon. It isn't trivially easy to 
 turn
 back on, but there is overlap between it and the Steam Community work we'd
 like to do.

 Right now we're working toward getting that release out within a week or
 so.

 There are a number of Valve employees reading all of the posts on this
 list, and while we can't reply to every question that comes across, the
 discussions here are ones we reference commonly when talking about what to
 do next internally.

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Re: [hlds] hlds Digest, Vol 9, Issue 129

2008-11-12 Thread Leonard L. Church
If the browser is implimated in such a way, I'd like to see the pings to 
the server from all 4 or 8 players.

[EMAIL PROTECTED] wrote:
 Hasn't Timothy done just what was asked?  He said what he wants to see in a
 browser and explained why.  No threats to dump Valve.  No calling them
 names.  Just a succinct expression of his needs.
 
 BTW, I'm in full agreement with Timothy.  A nice, simple, tabbed server
 brower with filtering, please.  Nothing else needed or wanted.

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Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
Just a side note..

There is rumblings about the rep system going away on the forums. Is 
this true and if it isn't, then how would the system deal with group 
members who have below server rep who try to join? Would it override the 
rep system?

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Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
Also, what if I want to play on a specific server and I'm not actually 
part of that group. Would I be able to still connect to it?

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Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
Nonono...

It seems to me that there was a system that was going to appear in L4D 
that gave you a perminant Reputation attached to your steamID. This 
would mean it was shown when you entered the game and if you have a 
rep for team killing (or whatever), the players could kick you or the 
server admins could set a level of acceptable rep to play on the server.

My question is, was this actually scrapped or is still still going to be 
in the release?

Alec Sanger wrote:
 hmm?? are you saying there would be a connection between forum rep and the 
 servers? I highly doubt this is the case. I know burton has nailed a few guys 
 for exploiting the system, and I'm sure that is the only reason it'd be 
 removed Date: Mon, 10 Nov 2008 11:59:00 -0800 From: [EMAIL PROTECTED] To: 
 hlds@list.valvesoftware.com Subject: Re: [hlds] Status  Just a side 
 note..  There is rumblings about the rep system going away on the forums. 
 Is  this true and if it isn't, then how would the system deal with group  
 members who have below server rep who try to join? Would it override the  
 rep system?  ___ To 
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Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
That's true.. I'm a bit fuzzy on the details as to how specifically it 
was going to work. But I'm just curious if the rumors over the rep being 
removed fully are true or not.

Donnie Newlove wrote:
 Would it not be much better to use rep when matching players together
 instead of letting player kick players with a bad, publicly viewable
 rep?
 
 Automatically let teamkillers play with teamkillers and teamworkers
 play with teamworkers, now that would be something! To get good rep
 again they have to play nice, but if they will just get kicked when
 trying to join a server then they are practically banned from the game
 for being bad.
 
 On Mon, Nov 10, 2008 at 9:34 PM, Leonard L. Church
 [EMAIL PROTECTED] wrote:
 Nonono...

 It seems to me that there was a system that was going to appear in L4D
 that gave you a perminant Reputation attached to your steamID. This
 would mean it was shown when you entered the game and if you have a
 rep for team killing (or whatever), the players could kick you or the
 server admins could set a level of acceptable rep to play on the server.

 My question is, was this actually scrapped or is still still going to be
 in the release?

 Alec Sanger wrote:
 hmm?? are you saying there would be a connection between forum rep and the 
 servers? I highly doubt this is the case. I know burton has nailed a few 
 guys for exploiting the system, and I'm sure that is the only reason it'd 
 be removed Date: Mon, 10 Nov 2008 11:59:00 -0800 From: [EMAIL PROTECTED] 
 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Status  Just a side 
 note..  There is rumblings about the rep system going away on the forums. 
 Is  this true and if it isn't, then how would the system deal with group  
 members who have below server rep who try to join? Would it override the  
 rep system?  ___ To 
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 visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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Re: [hlds] Status

2008-11-10 Thread Leonard L. Church
You know.. It's concerning to me that Eric answered everyones questions 
but mine... Do I smell? :)

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Re: [hlds] Tabbed server view?

2008-11-10 Thread Leonard L. Church
Ummm ok.. I didn't ask about this, but thanks for the info. :)

Sergio González wrote:
 For : Leonard L. Church
 
 i can use the console on an x64 system with windows 64 bit pro
 
 http://i37.tinypic.com/x2ktft.jpg
 
 I am using 
 Console-2.00b141-Beta.ziphttp://downloads.sourceforge.net/console/Console-2.00b141-Beta.zip?modtime=1225662132big_mirror=0
 http://sourceforge.net/project/showfiles.php?group_id=43764package_id=36333
 
 cheers and luck

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Re: [hlds] (no subject)

2008-11-07 Thread Leonard L. Church
He should need it after I signed him up for that animal porn. ;)

matan nov wrote:
 I also added you to some good pharmaceutical mailers just in case you get
 sick and need to order medicine.
 
 On Fri, Nov 7, 2008 at 6:34 PM, Ronny Schedel [EMAIL PROTECTED] wrote:
 
 I fear this guy will be the next, who ask to stop sending mails to him :\

 - Original Message -
 From: brian lyons [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Friday, November 07, 2008 5:06 PM
 Subject: [hlds] (no subject)


 can you please add this email
 [EMAIL PROTECTED]

 Brian L.



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Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
Really? Are the custom server admins going to argue this point?? Seriously?

Put the Vanilla tag on please. Thank you.

Arg! wrote:
 you can have no filters and sort by tags!
 
 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED] wrote:
 
 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not
 just
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

 I wouldn't be against the idea of servers coming pre-set with a
 'Vanilla'
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a server
 going, so he downloads it, adds some custom gameplay elements, then
 uses
 a
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play
 on
 his
 server.

 For everyone who is going to play by the rules, what do you feel should
 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?
  In
 my
 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to
 bring
 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better
 as
 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter
 what
 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel
 better
 about going into the server browser now.  It looks like it's not going
 to
 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
 wrote:
 i was kinda surprised that when you turn cheats on it doesn't auto
 tag
 Ronny Schedel wrote:
 IMO Valve should quickly add a auto-tagging feature like that.

 There is already an auto tagging system. It's working like before.
 If
 you
 change some parameters, like maxplayers, crits, respawn times, it
 will
 autmatically added to sv_tags.


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Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and 
they are listing all the tags including vanilla, but it truly is not.

Gheez... What asses.

Arg! wrote:
 but this is going to be the same problem we have before, if the telcos dont
 put the vanilla tags in for their servers, then the list will be corrupted
 and useless for searching.
 
 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:
 
 Really? Are the custom server admins going to argue this point?? Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:
 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]
 wrote:
 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not
 just
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

 I wouldn't be against the idea of servers coming pre-set with a
 'Vanilla'
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a
 server
 going, so he downloads it, adds some custom gameplay elements, then
 uses
 a
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play
 on
 his
 server.

 For everyone who is going to play by the rules, what do you feel
 should
 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?
  In
 my
 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to
 bring
 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better
 as
 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter
 what
 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel
 better
 about going into the server browser now.  It looks like it's not going
 to
 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
 wrote:
 i was kinda surprised that when you turn cheats on it doesn't auto
 tag
 Ronny Schedel wrote:
 IMO Valve should quickly add a auto-tagging feature like that.

 There is already an auto tagging system. It's working like before.
 If
 you
 change some parameters, like maxplayers, crits, respawn times, it
 will
 autmatically added to sv_tags.


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Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
The problem comes in when servers put in ALL tags.

Valve, this didn't solve much. Seriously. Either a blacklist on the 
client side needs to be applied or the ability to filter OUT the tags we 
don't want (though that would mean that no one would put any tags).

*sigh* This didn't solve much unless you are willing to take action 
against those people (or allow us to) who advertise features on their 
server that doesn't exist.

Nephyrin Zey wrote:
 As for lying about tags, again, what? If you tag your server vanilla,
 you wont get people looking for non-vanilla servers, and will get
 people looking vanilla servers. If you're not bloody vanilla, you'll
 just get an amazingly small amount of people joining and staying. No
 point. Sure some people who can't think very well will try it, but I
 highly doubt it'll be enough to render searching by tags pointless.


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Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
It wasn't vanilla because it was instant respawn (that I can prove) and 
no crits (I can't PROVE it, but the 5 mins. I played there, I didn't see 
1 crit anything).

So no. It isn't vanilla.

If you advertise Vanilla, turn off instant respawn and (if it's off) 
turn on crits.

GOOD DAY SIR!

[EMAIL PROTECTED] wrote:
 and why isnt it vanilla?  because it goes to 25/24 when someone with a 
 reserved slot joins? or that it has hlstatsx?  vanilla to me means that 
 the gameplay is the same as valve intended with respawn times, team size 
 etc.  so why are you calling me an ass?
 
 Leonard L. Church wrote:
 I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and 
 they are listing all the tags including vanilla, but it truly is not.

 Gheez... What asses.

 Arg! wrote:
   
 but this is going to be the same problem we have before, if the telcos dont
 put the vanilla tags in for their servers, then the list will be corrupted
 and useless for searching.

 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:

 
 Really? Are the custom server admins going to argue this point?? Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:
   
 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]
 
 wrote:
   
 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:

   
 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not
 
 just
   
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:

 
 I wouldn't be against the idea of servers coming pre-set with a
   
 'Vanilla'
   
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a
   
 server
   
 going, so he downloads it, adds some custom gameplay elements, then
   
 uses
   
 a
 
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play
   
 on
   
 his
 server.

 For everyone who is going to play by the rules, what do you feel
   
 should
   
 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?
   
  In
   
 my
 
 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to
   
 bring
   
 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better
   
 as
   
 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter
   
 what
 
 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel
   
 better
 
 about going into the server browser now.  It looks like it's not going
   
 to
   
 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]
   
 wrote:
 
 i was kinda surprised that when you turn cheats on it doesn't auto
 
 tag
   
 Ronny Schedel wrote:
 
 IMO Valve should quickly add a auto-tagging feature like that.

 
 There is already an auto tagging system. It's working like before.
   
 If
   
 you
   
 change some parameters, like maxplayers, crits, respawn times, it
   
 will
 
 autmatically added to sv_tags.


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 To unsubscribe, edit your list preferences, or view the list
   
 archives,
 
 please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlds



   
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 archives,
   
 please visit:
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Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
Vanilla to me is standard rules of play. Maps don't matter IMHO.

Instant respawn is NOT part of the rules of play IMHO as well.

That's the issue. Perhaps I'm coming down to hard on a server owner who 
advertises Vanilla with Instant Respawn on by calling him an ass, but I 
can also see several owners complaining about traffic and doing the 
exact same thing screaming about how those servers without vanilla tags 
are Doomed to fail.

*sighs* I am sorry I called Dan an ass. Perhaps though you can remove 
the tags you don't actually use from the server?

Dustin Wyatt wrote:
 That's the problem with vanilla.  I'd call my server vanilla, but we
 do run custom maps, so others wouldn't.
 
 On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED]
 [EMAIL PROTECTED] wrote:
 and why isnt it vanilla?  because it goes to 25/24 when someone with a
 reserved slot joins? or that it has hlstatsx?  vanilla to me means that
 the gameplay is the same as valve intended with respawn times, team size
 etc.  so why are you calling me an ass?

 Leonard L. Church wrote:
 I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and
 they are listing all the tags including vanilla, but it truly is not.

 Gheez... What asses.

 Arg! wrote:

 but this is going to be the same problem we have before, if the telcos dont
 put the vanilla tags in for their servers, then the list will be corrupted
 and useless for searching.

 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:


 Really? Are the custom server admins going to argue this point?? 
 Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:

 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]

 wrote:

 The problem with using no tags is there isn't a way (that I've found so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:


 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, not

 just

 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:


 I wouldn't be against the idea of servers coming pre-set with a

 'Vanilla'

 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a

 server

 going, so he downloads it, adds some custom gameplay elements, then

 uses

 a

 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in play

 on

 his
 server.

 For everyone who is going to play by the rules, what do you feel

 should

 become of those that skirt the system now?  Would delisting be a fair
 solution?

 For those that will NOT be properly using tags as intended, why not?

  In

 my

 first e-mail in this thread, I posted a link to a thread in the Steam
 forums
 in which a server op said that he's not going to use tags purely to

 bring

 more traffic to his server.  How do you all feel about this now?  As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any better

 as

 I'm sure he won't be the only one who will do it.

 I guess there's going to be some falsifying of the tag info no matter

 what

 happens, but it'd be nice to keep it to a minimum.

 Also, for everyone that's responded here, thanks for making me feel

 better

 about going into the server browser now.  It looks like it's not going

 to

 be
 that difficult to find the games I am looking for, save for the few
 holdouts
 who don't care about tricking people into connecting to their servers.
 Thank you all again for your time.

 -Richard Eid


 On Wed, Aug 20, 2008 at 3:48 PM, SakeFox [EMAIL PROTECTED]

 wrote:

 i was kinda surprised that when you turn cheats on it doesn't auto

 tag

 Ronny Schedel wrote:

 IMO Valve should quickly add a auto-tagging feature like that.


 There is already an auto tagging system. It's working like before.

 If

 you

 change some parameters, like maxplayers, crits, respawn times, it

 will

 autmatically added to sv_tags.


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Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
*sighs*

All-talk? Seriously? That's Vanilla?

I give up.

Anthal wrote:
 I'd call my servers vanilla as well. Valve classifies them that way too, 
 but we do run all-talk and custom maps.
 
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Re: [hlds] The new tagging system

2008-08-20 Thread Leonard L. Church
LOL

Log in man. I was playing Steel when that happened. Look at your player 
log and you will see that I was on.

You have instant respawn on. I'm not making crap up. Tell me, what tags 
do you have on?

Either case, you are still advertising your server as vanilla with 
instant respawn on. Anyone can check (unless you reset it and removed 
that setting).

I simply don't care anymore. Valve, the tag system as it is now is still 
broke. The only way it's going to work is to take the tags out of the 
hands of the server admins and make it automated.

[EMAIL PROTECTED] wrote:
 we've never had instant respawn or no-crits enabled, we've run default 
 servers since the beginning.  you can check hlsw and see what plugins we 
 are running and what respawn and crit settings we have.  you just choose 
 to make up a story about my server and didn't realize I belonged to this 
 list.  we also don't play custom maps either which I would take as being 
 vanilla.  so stop making crap up so you have something to cry about and 
 protest. 
 
 Leonard L. Church wrote:
 Vanilla to me is standard rules of play. Maps don't matter IMHO.

 Instant respawn is NOT part of the rules of play IMHO as well.

 That's the issue. Perhaps I'm coming down to hard on a server owner who 
 advertises Vanilla with Instant Respawn on by calling him an ass, but I 
 can also see several owners complaining about traffic and doing the 
 exact same thing screaming about how those servers without vanilla tags 
 are Doomed to fail.

 *sighs* I am sorry I called Dan an ass. Perhaps though you can remove 
 the tags you don't actually use from the server?

 Dustin Wyatt wrote:
   
 That's the problem with vanilla.  I'd call my server vanilla, but we
 do run custom maps, so others wouldn't.

 On Wed, Aug 20, 2008 at 8:28 PM, [EMAIL PROTECTED]
 [EMAIL PROTECTED] wrote:
 
 and why isnt it vanilla?  because it goes to 25/24 when someone with a
 reserved slot joins? or that it has hlstatsx?  vanilla to me means that
 the gameplay is the same as valve intended with respawn times, team size
 etc.  so why are you calling me an ass?

 Leonard L. Church wrote:
   
 I just got off a server (CircleX-Gaming #2 - 209.160.43.166:27015) and
 they are listing all the tags including vanilla, but it truly is not.

 Gheez... What asses.

 Arg! wrote:

 
 but this is going to be the same problem we have before, if the telcos 
 dont
 put the vanilla tags in for their servers, then the list will be 
 corrupted
 and useless for searching.

 On Thu, Aug 21, 2008 at 9:49 AM, Leonard L. Church
 [EMAIL PROTECTED]wrote:


   
 Really? Are the custom server admins going to argue this point?? 
 Seriously?

 Put the Vanilla tag on please. Thank you.

 Arg! wrote:

 
 you can have no filters and sort by tags!

 On Thu, Aug 21, 2008 at 9:34 AM, Richard Eid [EMAIL PROTECTED]

   
 wrote:

 
 The problem with using no tags is there isn't a way (that I've found 
 so
 far)
 to have it only display servers with no tags.  You either get all the
 servers listed or servers with tags you've added to your filter.

 -Richard Eid


 On Wed, Aug 20, 2008 at 7:26 PM, Arg! [EMAIL PROTECTED] wrote:


 
 vanilla == no tags, surely.

 or only the gamemode tags.

 Now, what we need next is to get this in the Steam server browser, 
 not

   
 just

 
 the in game one.

 On Thu, Aug 21, 2008 at 7:55 AM, Richard Eid [EMAIL PROTECTED]
 wrote:


   
 I wouldn't be against the idea of servers coming pre-set with a

 
 'Vanilla'

 
 tag by default, but only if there aren't any more shenanigans with
 falsifying the tag info.  For example, John Doe decides to get a

 
 server

 
 going, so he downloads it, adds some custom gameplay elements, then

 
 uses

 
 a

   
 plug-in to keep the server with the only tag of 'Vanilla', while
 short/insta-spawn and low gravity, among other things, remain in 
 play

 
 on

 
 his
 server.

 For everyone who is going to play by the rules, what do you feel

 
 should

 
 become of those that skirt the system now?  Would delisting be a 
 fair
 solution?

 For those that will NOT be properly using tags as intended, why not?

 
  In

 
 my

   
 first e-mail in this thread, I posted a link to a thread in the 
 Steam
 forums
 in which a server op said that he's not going to use tags purely to

 
 bring

 
 more traffic to his server.  How do you all feel about this now?  
 As a
 player, it's frustrating because it's basically a glimpse into the
 near-future and that glimpse tells me it's not going to get any 
 better

 
 as

 
 I'm sure he won't

Re: [hlds] A Heavy Update

2008-08-19 Thread Leonard L. Church
Just curious..

Has anyone from Valve EVER posted to this list except to tell us an 
update is coming? I mean, has there ever been any 2 way communication 
from them to us? I don't recall ever seeing it if so.

Blood Letter wrote:
 Hey Valve,
 
 Can we get an update on the update?  Specifically...
 
 Are you still on track for releasing sometime today?
 Will we be given an advance warning as the time draws nearer?
 
 I fully expect to find out the update is released, drop my sandvich, and go 
 into typical panic mode updating servers and maplists and motds and making 
 sure beetle'smod / metamod / whatever doesn't crash, only to find out it does.
 
 Users will be banging on the gates, sending me dozens of messages along the 
 lines of:
 Is it updated? (Almost...)
 When will it be updated? (When the updater finishes...)
 It crashed just now!  (I know, I know!)
 Is there a second update for the crash or is it the plugin's fault?  (I 
 don't know the patcher got stuck and then said 5746529852% and then I patched 
 again and it said it was fine.  It's probably the plugin.)
 Is it okay if we achievement farm? (No, but you're free to play like morons 
 and just have fun.)
 
 
 
 I know everyone (Developers, server admins, and players) is excited, and I 
 know everyone's hard at work making sure things go smoothly, so I appreciate 
 any info you can give us.
 
 _
 See what people are saying about Windows Live.  Check out featured posts.
 http://www.windowslive.com/connect?ocid=TXT_TAGLM_WL_connect2_082008
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Re: [hlds] valve, some feedback?

2008-07-26 Thread Leonard L. Church


[??R] The-/iller wrote:
 Valve has and always will slap server admins in the face, when we are 
 players too, they just don't like catering to the more intelligent gamer.

I see what you did there.

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Re: [hlds] valve, some feedback?

2008-07-23 Thread Leonard L. Church


Spencer 'voogru' MacDonald wrote:
*snip the extra stuff that repeats what people already said*

  Players who want vanilla, can find it.

Ummm.. No. That's the problem. We can't.

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Re: [hlds] HLStastX usage

2008-06-21 Thread Leonard L. Church
If they don't cleanse the input to a database, they deserve what they get.

I swear. I'm tempted to name my kid ' or 1=1;drop users



Cody Robertson wrote:
 Is it a SQL injection / xss? Please send me information regarding this  
 thanks. I'm personally not aware of any other communities for hlstatsx.
 
 - Cody Robertson
 
 On Jun 21, 2008, at 9:12 AM, Keeper [EMAIL PROTECTED] wrote:
 
 I know this is not a source game issue, but since it is written for  
 and used
 by source game operators I wanted to ask here:

 Is there no longer any community based support for HLStatsX?  I  
 noticed Tobi
 has removed the forums from his site.  Somebody has pointed out a  
 serious
 security flaw to me that we fixed.  If it isn't rolled out into the  
 free
 downloaded version I wanted to make the fix public.

 I will of course post it here, but wanted to know if there was  
 anywhere else
 off-list that I could inform users of HLStasX.  Thankfully it's an  
 easy fix.

 We have found a security hole, but to our knowledge it hasn't been  
 exploited
 yet at any of the servers that we have checked out.

 Thanks,
 Keeper


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Re: [hlds] HLStastX usage

2008-06-21 Thread Leonard L. Church
LOL! One of my favorite of his comics actually. :)

Chad Austin wrote:
 http://xkcd.com/327/
 
 Leonard L. Church wrote:
 If they don't cleanse the input to a database, they deserve what they get.

 I swear. I'm tempted to name my kid ' or 1=1;drop users



 Cody Robertson wrote:
   
 Is it a SQL injection / xss? Please send me information regarding this  
 thanks. I'm personally not aware of any other communities for hlstatsx.

 - Cody Robertson

 On Jun 21, 2008, at 9:12 AM, Keeper [EMAIL PROTECTED] wrote:

 
 I know this is not a source game issue, but since it is written for  
 and used
 by source game operators I wanted to ask here:

 Is there no longer any community based support for HLStatsX?  I  
 noticed Tobi
 has removed the forums from his site.  Somebody has pointed out a  
 serious
 security flaw to me that we fixed.  If it isn't rolled out into the  
 free
 downloaded version I wanted to make the fix public.

 I will of course post it here, but wanted to know if there was  
 anywhere else
 off-list that I could inform users of HLStasX.  Thankfully it's an  
 easy fix.

 We have found a security hole, but to our knowledge it hasn't been  
 exploited
 yet at any of the servers that we have checked out.

 Thanks,
 Keeper


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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church
Perhaps there is another possible reason.

1) Perhaps people are not interested in custom servers as much as you 
may think.
2) Perhaps people don't move to the custom tag because most all of the 
custom servers are in the internet tab currently.
3) Your test environment is flawed. When the game starts up and you 
click on find servers, it defaults to the internet tab. This means if 
someone wants to go to the custom tab, they HAVE to go to the internet 
tab as well. Please delete the total of the custom queries from the 
internet total. Then, what about refreshes? Are you only allowing 1 hit 
from a specific IP within a certain timeframe? What is that timeframe? 
If not, why do you allow refreshes to count on either tab?

Not trying to say it isn't revealing what your page shows... Just saying 
that it may not be revealing what you expect.

Spencer 'voogru' MacDonald wrote:
  Yesterday I decided to do an experiment.
 
  I have made 2 experimental servers. These servers are brand new and have
  never been played on. They will not be in anyone's favorites or HLSW 
viewer.
  They are not real servers and will not accept incoming connections.
 
  One of the servers is on the Internet Tab. The other one is on the Custom
  Tab.
 
  Since the out of game server browser does not have a Custom Tab, all 
servers
  are displayed on that. Since I really only want to count the queries 
made by
  the in-game browser so I am filtering out queries if someone queries both
  servers at the same exact time, some can leak through but I don't 
think that
  will affect the stats too much.
 
  http://www.voogru.com/server/queries.php
 
  This page is in real time and can be refreshed to receive instant 
updates.
 
  At of the time of this writing, the custom tab servers receive about 
a 90%
  reduction in queries, even after players have had the little message
  explaining the custom tab.
 
  I wish I would have started this experiment sooner.
 
  - voogru.
 
 
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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church
Steven Hartland wrote:
 - Original Message - 
 From: Leonard L. Church [EMAIL PROTECTED]
 To: Half-Life dedicated Win32 server mailing list 
 hlds@list.valvesoftware.com
 Sent: Tuesday, April 08, 2008 4:10 PM
 Subject: Re: [hlds] Internet Tab VS Custom Tab
 
 1) Perhaps people are not interested in custom servers as much as you 
 may think.
 2) Perhaps people don't move to the custom tag because most all of the 
 custom servers are in the internet tab currently.
 
 Sounds like you have a misconception about how this works.

Ok.. What is my misconception? Where am I in error?

 3) Your test environment is flawed. When the game starts up and you 
 click on find servers, it defaults to the internet tab. This means if 
 someone wants to go to the custom tab, they HAVE to go to the internet 
 tab as well.
 
 EXACTLY!!

I have the feeling you are saying exactly for different reasons then I 
am stating the fact for. Perhaps you can clarify please?

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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church
Spencer 'voogru' MacDonald wrote:
 1. Yes, so let's get rid of the custom tab and just delist custom servers.
 
 That is, after all, what you are saying. Nobody wants to play custom
 servers. I guess that's why I receive enough donations from players to cover
 65-70% of my server costs each month.
 
 Because no one wants to play on my 'custom' server.

I would thank you to keep this civil and not put words in my mouth. I 
merely pointed out a possible flaw in your logic on this.

 The fact of the matter is, people are interested in custom servers.

Yes. That fact isn't in dispute. What I was saying is perhaps the number 
of people interested is less then you suspect.

 2. Perhaps custom servers are on the internet tab as a result of the servers
 dying due to being 90% less visible.

As I recall, it was only a day or so that it was tried. Barely enough 
time for a resonable test to see if the tab worked. It still doesn't 
change the fact that most custom servers can be found on the internet 
tab. I love custom servers, yet I don't click the custom tab. Your 
survey doesn't include people like me.

 3. It counts all queries, except if a player queries both servers at the
 same exact time (out of game browser.)

So what's to stop you (or someone else) from constantly hitting refresh 
on either side to artificially increase the score? If you doubt that 
someone would do this, look at the game Progress Quest

 I'm in this game for the long haul, the two tabs system in my opinion is
 setting things up for a long term failure.

I'm not doubting your dedication for this game. What I am doubting is 
your method of proving your opinion.

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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church
What time of the day was this taken? What was the date? I suspect if it 
was 4am on easter night... You may have a point. :)



Spencer 'voogru' MacDonald wrote:
 I know of a few great servers that continue to stay packed 24/7
 despite being on the Custom tab.  
 
 http://www.voogru.com/images/customtab.jpg
 
 The only full server is an illegal nosteam server. This screenshot was taken
 yesterday.
 
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Richard Eid
 Sent: Tuesday, April 08, 2008 11:31 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Internet Tab VS Custom Tab
 
 I wonder what the stats would look like if server admins played by the
 rules?  I know of a few great servers that continue to stay packed 24/7
 despite being on the Custom tab.  I'm sure people have added them into their
 Favorites as I have, but I play them constantly and see new players all the
 time.  They have to be getting in somehow and I think that somehow is the
 Custom tab.
 
 So while everyone is forcing themselves to the overcrowded Internet tab,
 these couple of servers are getting the prime spotlight being the few that
 are atop the Custom list full with players.
 
 You all should try a Custom tab week whereby you all move your Custom
 servers to the correct place for a week and see how it goes.
 
 Once everyone plays by the rules, I think the system would work much better.
 
 On Tue, Apr 8, 2008 at 11:10 AM, Leonard L. Church [EMAIL PROTECTED]
 wrote:
 
 Perhaps there is another possible reason.

 1) Perhaps people are not interested in custom servers as much as you
 may think.
 2) Perhaps people don't move to the custom tag because most all of the
 custom servers are in the internet tab currently.
 3) Your test environment is flawed. When the game starts up and you
 click on find servers, it defaults to the internet tab. This means if
 someone wants to go to the custom tab, they HAVE to go to the internet
 tab as well. Please delete the total of the custom queries from the
 internet total. Then, what about refreshes? Are you only allowing 1 hit
 from a specific IP within a certain timeframe? What is that timeframe?
 If not, why do you allow refreshes to count on either tab?

 Not trying to say it isn't revealing what your page shows... Just saying
 that it may not be revealing what you expect.

 Spencer 'voogru' MacDonald wrote:
   Yesterday I decided to do an experiment.
  
   I have made 2 experimental servers. These servers are brand new and
 have
   never been played on. They will not be in anyone's favorites or HLSW
 viewer.
   They are not real servers and will not accept incoming connections.
  
   One of the servers is on the Internet Tab. The other one is on the
 Custom
   Tab.
  
   Since the out of game server browser does not have a Custom Tab, all
 servers
   are displayed on that. Since I really only want to count the queries
 made by
   the in-game browser so I am filtering out queries if someone queries
 both
   servers at the same exact time, some can leak through but I don't
 think that
   will affect the stats too much.
  
   http://www.voogru.com/server/queries.php
  
   This page is in real time and can be refreshed to receive instant
 updates.
  
   At of the time of this writing, the custom tab servers receive about
 a 90%
   reduction in queries, even after players have had the little message
   explaining the custom tab.
  
   I wish I would have started this experiment sooner.
  
   - voogru.
  
  
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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church
Spencer 'voogru' MacDonald wrote:
 I would thank you to keep this civil and not put words in my mouth. I
 merely pointed out a possible flaw in your logic on this.
 
 Well, if the tabs system is advanced, there probably won't be custom servers
 to go to in 6 months.

There will always be custom servers as long as there are players who 
want it.

I hereby make this promise. If, in 6 months, there is no more custom 
servers, I'll put my own up out of my own pocket. As many as needed to 
meet the demand.

and I accept your apology. :)

 I want players who want custom servers, to be able to find me.

That is fair.

 I want players who want standard servers, to be able to filter me out.
 - We don't want these players! They just disconnect anyway!

So is this.

 I want players who do not care, to be able to see my server and make a
 decision based on the tags my server has on it.

That is fair as well. What you are missing however is that they CAN see 
it. Just not in the default list.

It's fair for valve to ask that indifferent players play their first 
game on vanilla servers. It's also fair to set the default to vanilla as 
well (better base of players to balance maps and such).

 That's all we want.

That is fair and reasonable. All the points are already given to you.

 So what's to stop you (or someone else) from constantly hitting refresh on
 either side to artificially increase the score? If you doubt that someone
 would do this, look at the game Progress Quest 
 
 I have made the page show query spammers. These are usually
 game-monitor/gamespy/myspace (wtf?!) If I see a single IP with hundreds of
 queries and it's a player who is trying to stain the stats I can remove
 them.

Ok. So by hand, you do this? What is your standard for determining if 
someone is doing this?

 What time of the day was this taken? What was the date? I suspect if it was
 4am on easter night... You may have a point. :)
 
 2PM EST

What day? I would assume Easter Sunday at 2pm is different then .. 
well.. today in 1 and a half hour. :)

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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church


Spencer 'voogru' MacDonald wrote:
 That is fair as well. What you are missing however is that they CAN see 
 it. Just not in the default list.
 
 90% of players do not click the custom tab, therefore, they will not see my
 server.

We already discussed why your numbers are off. Your 90% I assume is 
coming from your stats page.

 It's fair for valve to ask that indifferent players play their first 
 game on vanilla servers. It's also fair to set the default to vanilla as 
 well (better base of players to balance maps and such).
 
 Let players decide what they want to play. Show them all of the servers at
 once and have the tags visible. Hell, they can put a custom icon next to
 custom servers that when a player hovers over it, it shows a list of tags.

They do have that choice. I just don't think it's fair that people have 
populated the wrong tab, therefore, removing choice from those who don't 
want to play on custom servers.

 What is important is that indifferent players see our servers!

Why? I thought you didn't want indifferent players?

 Don't forget, that custom game play mods that do not append tags will still
 be on the internet list without the server admin doing anything.
 
 That server admin can either be ignorant about the tags, or decide not to
 append the tags cause of the traffic issue. 
 
 The resule? Custom servers can still appear in the internet list without
 admins doing anything evil.

That is a fault I will agree with you with. Server Admins who are 
blacklisted because of ignorance need to be able to fix the issue and be 
unblacklisted.

 What if I add a grapple hook? Does valve tell me I have to use sv_tags?

I believe they said that in a previous email.

 Ok. So by hand, you do this? What is your standard for determining if 
 someone is doing this?
 
 Have you seen my queries page?
 
 http://www.voogru.com/server/queries.php

Yes. I saw it. Hence why I am commenting on it.

 If you query either of my servers over 100 times, your IP address will be up
 top with how many times you have queried my server.

So what is your standard? That was the question. If it shows up 20 
times.. Is that to much? 10? 5? 50? What about timespan? I admit, it's 
an extreme case, but what if I'm one of the few people online at 3am and 
I refresh a few times. Does that remove me from the list because you see 
more then 1 in a row?

Without rules on what you consider spamming, you are appearing to say, 
Whatever I want to consider spamming, I will and remove those results. 
This is not a proper way to conduct this sort of test.


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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church
No need to get hostile. Am I doing something to upset you?

Sebastian Hilding wrote:
 FUCK FACE STOP WRITE

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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church
Spencer 'voogru' MacDonald wrote:
 We already discussed why your numbers are off. Your 90% I assume is 
 coming from your stats page.
 
 I can never win can I?
 
 First they say You don't have proof
 
 So I take the effort to collect proof.
 
 Then they say Your proof is flawed
 
 If my proof is flawed, run your own experiment to counter mine. I make my
 proof available and easy to access.

I would love to. But I can't. I will say that your proof is probably the 
best we can get outside of valve. But that still doesn't mean that it is 
not flawed for the reasons I named. It just can't be used for proof.

 Why? I thought you didn't want indifferent players?
 
 I don't want players on my server who dislike fast respawn, or dislike 30
 player servers.

My mistake then. Indifferent you want. hating your options, you don't.

 So what is your standard? That was the question. If it shows up 20 
 times.. Is that to much? 10? 5? 50? What about timespan? I admit, it's 
 an extreme case, but what if I'm one of the few people online at 3am and 
 I refresh a few times. Does that remove me from the list because you see 
 more then 1 in a row?
 
 100 queries = reported on page. These numbers are still used in the overall
 totals. This number may be increased as the experiment goes on. 
 
 The only queries I ignore are if both servers are queried at the same exact
 time. If that is the case the person used the out of game steam browser. I
 blatantly report that on the page indicating that I am removing that number
 from the totals.

I wasn't questioning that. What I was questioning is the player who 
refreshes. So if you don't ignore those, what's to stop someone from 
refreshing the custom tab several times a minute to alter the stats?

Perhaps you should remove results that take place from the same IP 
within 1 min?


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Re: [hlds] Internet Tab VS Custom Tab

2008-04-08 Thread Leonard L. Church
Andreas Grimm wrote:
 It would be absolutely IMPOSSIBLE to have ONE internet tab with ALL servers,
 filtered by standard filters and server tags *ironic off*... it could be so
 easy, and what is valve doing? nothing except destroying communities :-/

I agree. Fully. Completely. :)

Just as long as it defaults the first time to vanilla servers to allow 
new players to have that experience first before they explore custom 
servers.

I think that's fair.

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