Re: [hlds] Why is m_pitch restricted when m_yaw is not?
If I try to change m_pitch in TF2 and then check the value after I get this message: m_pitch = 0.022000 ( def. 0.022 ) ** NOTE: The real value is 0.100 but the server has temporarily restricted it to 0.022 ** This is on a server with base SourceMod only. Cheers, - Sam On 1 November 2010 03:38, goatscaper Goatso goatsca...@gmail.com wrote: Might be blocked by an admin plugin, no idea why though. On Fri, Oct 29, 2010 at 7:25 AM, ∞ mango.smoot...@gmail.com wrote: When connected to any multiplayer game, I am not allowed to adjust my m_pitch, but I can set my m_yaw to any value, why is this? I thought m_pitch used to not be restricted? (This is in CS:S, I do not know if it is like this in other games) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL2DM crashing after porting to OB?!
riveting tale chap Cheers, - Sam On Tue, Oct 12, 2010 at 05:08, msleeper mslee...@ismsleeperwrong.comwrote: I installed mine to http://www.msleeper.com/misc/phillip_vector_is_a_huge_tool.txt and it loads fine for me. On Fri, 2010-10-08 at 21:18 -0700, Phillip Vector wrote: as compared to /orangebox/hl2mp/honeypot/. On Fri, Oct 8, 2010 at 7:57 PM, msleeper mslee...@ismsleeperwrong.com wrote: You changed the run path, right? Remember, it now lives in /orangebox/hl2mp/. On Fri, 2010-10-08 at 21:52 -0500, Mike Stiehm wrote: Did you try a clean install? On Oct 8, 2010 9:25 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: I finally got around to running the updates on our HL2DM server which ports it over to the Orangebox engine. So, before I added anything I tried running it with no changes. The server crashes every 5 minutes or so. There are no errors reported in the logs and there are no dumps created. This is on a win2k3 server. I tried my testbox and after fiddling around it seems it might be related to +fps_max 600. My testbox (Windows Vista) ran fine for 30 minutes and seemed fine. I added +fps_max 600 to the commandline to match all my other servers settings I run on my main box (win2k3) and it began crashing. My win2k3 server is boosted and all my servers idle at 500fps except HL2DM, that idles around half that, 250fps. So... I disabled the booster dll and removed -tickrate 66 +fps_max 600. That didn't help... still crashes. Being I could re-produce the crash on Vista by adding +fps_max 600, I'm guessing somethings wrong. I'm guessing the 250fps is related to the issue. Any ideas? Valve? As of now our Vanilla HL2DM is DOA. C:\SRCDS3hldsupdatetool -command version -dir c:\srcds3 Bootstrapper version: 44 Versions installed in 'c:\srcds3': Source Dedicated Server: 101 Base Source Shared Materials: 8 Base Source Shared Models: 4 Base Source Shared Sounds: 4 OB Dedicated Server: 69 Half-Life 2 Deathmatch: 37 Press any key to continue . . . I ran -verify_all several times... Thx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Sent from my ASUS N10J© via Optus Broadband Cable*™* On 16 June 2010 10:26, Michael Krasnow mnk...@gmail.com wrote: All this fun has made me join this conversation by saying that I really like pie On Tue, Jun 15, 2010 at 7:40 PM, Mike Kurfis mkur...@gmail.com wrote: msleeper should be here any minute to complain. On Tue, Jun 15, 2010 at 4:13 PM, HL-SDK Synths syntron...@gmail.com wrote: I lol'd at the signature wtb meme On Mon, Jun 14, 2010 at 9:11 PM, Allan Button abut...@netaccess.ca wrote: Thanks for clearing that up. Allan Button -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Willy Cordeiro Sent: Monday, June 14, 2010 8:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Released They're all one engine so Valve patches all of them at once. -Wellington Willy Cordeiro On Mon, Jun 14, 2010 at 5:22 PM, Nathan D. nathan...@cox.net wrote: It looks update CS:S-Beta, HL2 and DOD:S were updated as well. Any details? On 6/14/2010 7:10 PM, Jason Ruymen wrote: An optional update for Team Fortress 2 is now available. The major changes include: - Fixed client crash when rendering model panels - Fixed client crash when rendering text strings - Fixed client crash in the main menu - Fixed server crash related to bots and health kits Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
Subject: [hlds] (no subject) Move to trash - Sam On 18 May 2010 06:44, Olly oli...@gmail.com wrote: thank YOU for spamming my inbox... I have blocked this guy, but people _still_ feel the need to reply to them, and we all get the emails anyway. Can't you just drop it and simply NOT reply? On 17 May 2010 21:39, myself last name goes here rageph...@gmail.com wrote: you there, shut it up with your ads this is supposed to be a CLEAN inbox On Mon, May 17, 2010 at 9:24 AM, Dustin wizards turbowiz2...@hotmail.com wrote: http://www.radio-4fun.eu/home.php _ Looking for a place to manage all your online stuff? Download the new Windows Live http://download.live.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
Gmail is probably smarter than that. If not, Subject: Re: [hlds] (no subject) Move to trash - Sam On 18 May 2010 12:10, Matt Hoffman lord.matt.hoff...@gmail.com wrote: Matt: Wouldn't they see the emails coming in/being replied to in their own inbox? (Thus tipping them off that something is up) On Mon, May 17, 2010 at 7:02 PM, Sam Horn supersammyfl...@gmail.com wrote: Subject: [hlds] (no subject) Move to trash - Sam On 18 May 2010 06:44, Olly oli...@gmail.com wrote: thank YOU for spamming my inbox... I have blocked this guy, but people _still_ feel the need to reply to them, and we all get the emails anyway. Can't you just drop it and simply NOT reply? On 17 May 2010 21:39, myself last name goes here rageph...@gmail.com wrote: you there, shut it up with your ads this is supposed to be a CLEAN inbox On Mon, May 17, 2010 at 9:24 AM, Dustin wizards turbowiz2...@hotmail.com wrote: http://www.radio-4fun.eu/home.php _ Looking for a place to manage all your online stuff? Download the new Windows Live http://download.live.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] COUNTER-STRIKE: SOURCE BETA
You present a compelling argument. Cheers, - Sam On 13 May 2010 05:10, Dominic Marciano lambda1_...@hotmail.com wrote: Quit Whining. Date: Wed, 12 May 2010 21:05:25 +0200 From: beretta.clau...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA I believe they are updating just for releasing it on the Mac (one engine is easier and cheaper to maintain). css players didn't ask this kind of update, they want the same old shit: CSS on OB won't feel right for a lot of them. This update has very little value for existing players, and will be a nightmare for server admins. Most of the existing exploits are already fixed using community provided plugins and workaround. The fact it is free doesn't mean it is good and something we should thank for. On Wed, May 12, 2010 at 8:45 PM, Nathan D. nathan...@cox.net wrote: So, Valve shouldn't update their games because you don't want to upgrade your PC? You should stick with consoles then... I hate when people show lack of appreciation for Valve's free updates. We love you Valve! Please continue with your awesomeness. On 5/12/2010 1:33 PM, Mark Gunnett wrote: I honestly Don't know about this. One, I'm for it if it brings more exploit fixes to the CS:S Servers and clients. But I'm also against it in the fact that it is orangebox. It may be just TF2, but whenever a server gets full I take huge hits to FPS. I've had friends who had to quit playing TF2 cause all of the updates have slowly turned that game into a monster when it comes to running it. I don't want to see the same thing happen to CS:S. True, my rig may be crappy, but having to buy a new PC just to play a game I already own and runs great as it is (aside from the exploits), will not make me happy. But This is valve, and they are going to do it anyways whether we like it or not :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Browse profiles for FREE! Meet local singles online. http://clk.atdmt.com/NMN/go/150855801/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] (no subject)
These people should be force-unsubscribed from the mailing list until they sort out their spam problem... - Sam On 2 May 2010 12:17, Dustin wizards turbowiz2...@hotmail.com wrote: http://www.lp.websinc.net/home.php _ Want to be a Space Travel Agent? If it exists, you'll find it on SEEK http://clk.atdmt.com/NMN/go/157639089/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] Website builder for your server websites
Saying this is off-topic or similar instantly derails the thread and causes infinitely more (useless) replies than would have occurred otherwise. On 16 February 2010 09:10, Ook ooksser...@zootal.com wrote: Yeah, this is slightly OT...what do you guys use to build websites for your servers? I'm looking for a website builder suitable for such. Any recommendations? I don't need excessive bells and whistles, but my current site redefines the expression butt-ugly :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/L4D Updates Available
Roughly 4 days for CS:S, it would appear. - Sam 2009/8/25 Violent Crimes violentcri...@convictgaming.com Anyone going to guess when they will fix this for mods and css. 3 months? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
I like how the original send dates remain the same (2007-10-26, received 50 minutes ago) - Sam 2009/7/15 Alec Sanger eclyp...@hotmail.com accidentally spooling out every update ever released to tf2? Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: jas...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Date: Thu, 25 Oct 2007 18:34:18 -0700 Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update Required updates for Team Fortress 2 and it's dedicated servers are now available. Please run hldsupdatetool to update. The specific changes include: - Improved compatibility for direct sound - Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades - Improved autobalance calculation code when determining who to switch - Improved networking compatibility for some routers - Fixed a crash during level init related to model loading - Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round - Fixed a bug in the clientside player avoidance code, and smoothed it a little more - Further crash fixes related to paged pool memory usage - Fixed scoreboard team scores label getting cut off - Engineer buildings now explode when the Engineer dies during sudden death - Fixed a spy backstab exploit where you could stab a player who was not facing away from you - Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically - Fixed texture detail level setting Very high not being preserved - Improved various error messages, and added links to steampowered support pages - Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score - Fixed honeypot server problems - Fixed a rare crash caused by a medigun losing its owner - Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out - TeamMenu now disables the spectate button if mp_allowspectators is zero - Added a missing cannot_be_spectator localization string - Re-added class count numbers above class buttons for non-zero classes, in addition to the class images - Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed - Fixed some edge cases where grenades could go through player or buildings - Fixed rocket/grenade explosions being able to impart damage through thin ceilings - The Engineer's build X commands will now behave properly when bound directly to keys Jason ___ hlds_announce mailing list hlds_annou...@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Hotmail® has ever-growing storage! Don’t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Reserved Slots
The other alternative is to hide the slots so that they don't get displayed in the server browser. The servers I frequent have 26 slots but 2 of them are reserved and the server browser only displays 24. Nobody gets kicked, everyone stays happy. - Sam 2009/6/2 msleeper mslee...@cyberwurx.com The immunity thing is for if you have members in your database that don't have a reserved slot, but do have an immunity level. This grants them somewhat of a reserved slot, but rather they are less likely to be kicked to free a slot. I personally don't have my system setup like that, either you have a reserved slot or you don't. If you do it that way then it's very simple to use. I've been using cbaseserver for a while and Jamster's plugin since he wrote it and I've never had a problem. As pred said, cbasewin indeed. To everyone who bitches and whines about being kicked because of a reserved slot, you need to get real. If you're a random dude in a random server then yeah, odds are you are less important than a guy who has played there for 2 years and is a member of THEIR community. I'm actually pretty surprised people are so offended by this concept. On Mon, 2009-06-01 at 14:04 -0500, CLAN RCR wrote: I have a couple questions about the jamster version of the cbaseserver. I have it installed (to the best of my knowledge) but there is one thing that trips me up.. Primarily because I haven't done it before. Adding users: To add users to the system add them as usual with the res flag to your admin config or with high enough immunity if you use ONLY that part of the plugin. wat? Can someone post the path to the admin config and an example? Thanks! -Matt On Fri, May 29, 2009 at 8:31 PM, Flubber flub...@gmail.com wrote: The easiest way without a crash is the jamster version of the cbaseserver, wich allow to have slot reserve without wasting any. Jamster : http://forums.alliedmods.net/showthread.php?t=93053 Original : http://forums.alliedmods.net/showthread.php?t=72322 2009/5/30 CLAN RCR clan...@gmail.com meh. Thanks for the help guys. -Matt On Fri, May 29, 2009 at 7:30 PM, 1nsane 1nsane...@gmail.com wrote: Use the 33rd slot and hide it then. No need to kick people for no reason. 17vs16 shouldn't happen anyway. And so no one should try joining a server that says 33/32. On Fri, May 29, 2009 at 8:25 PM, Cc2iscooL cc2isc...@gmail.com wrote: Bingo. Thus is why we have -no- reserve slots on our servers. -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Fri, May 29, 2009 at 6:42 PM, Donnie Newlove donnie.newl...@gmail.com wrote: Personally, I would never come back to a server again if I were kicked and it does not matter if there was an admin that kicked me or a plugin just because an admin was trying to enter the server. To the player it makes no difference and is IMO very comparable to running fake clients. Imagine the following scenarios; 1. The player joins a server with 23/24 players. When he waited for 1 minute the server is empty. The player had a bad experience but can find another sever. 2. The player joins a server with 23/24 players. He joins a team and cap points, push carts, stab backs and have a good experience. Then after 15 minutes the screen suddenly blanks out and he sees a message saying You were kicked because you are really not important to us. The player now remembers this as a very bad experience and is probably more likly to just exit the game. On 5/30/09, CLAN RCR clan...@gmail.com wrote: Well.. Maybe it would help you guys if I told you what I was looking for. I don't want to hide slots. I would like all 32 slots accessible to both pubs and members. It might be nice to have members on an exception list so they don't get kicked. But if someone gets kicked I would like for it to say that they were kicked due to a reserved slot and not just some regular 'you've been kicked' message. I've tried a reserved slot implementation in the past, and they all seemed to be too complicated for me to understand config-wise. It wouldn't be difficult I guess if there was some example I could follow and edit for my needs. So, good documentation is a requirement. Anyway, if there is a way to do what I want to do using the simple built-in SourceMod stuff, that would be fine. If I wanted to say.. Have slots expire every 30 days on some type of billing cycle, what implementation would
Re: [hlds] Team Fortress 2 Update Available
I believe that the primary reason for the change in the Dead Ringer was to stop spies doing things like disguising as a friendly sniper on the battlements of 2Fort, getting shot, quickly running into cover, decloaking, rinse and repeat. I would like to see a regen rate that increases when the spy is only cloaked for a short amount of time, though. - Sam 2009/5/27 Flubber flub...@gmail.com Or at least using the ammo, that would be logical. 2009/5/27 Robert Smieja robertsmi...@gmail.com Seconded notion, a faster recharge is needed now, maybe only when uncloaked early? On Tue, May 26, 2009 at 8:28 PM, Flubber flub...@gmail.com wrote: Exactly what i think, the DR is now completly useless since it was the only things that make it intersting, it's hard enough to cross enemy line. 2009/5/27 Donnie Newlove donnie.newl...@gmail.com Confirmed, it was the DR. I think a slightly longer cloak and shorter regen is now justified. I'm also not sure why that loud sound is needed when decloaking it seems overkill. Put all this together and you have a unlock about as useful as the sandvich and bonk. On Wed, May 27, 2009 at 2:08 AM, Brent Veal naslund.fan...@gmail.com wrote: Yeah it's the Dead Ringer apparently On Tue, May 26, 2009 at 5:05 PM, FDL1 fiercedeityli...@gmail.com wrote: The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early Did they mean Dead Ringer? What does this even mean On Tue, May 26, 2009 at 7:58 PM, Robert Smieja robertsmi...@gmail.com wrote: All good, but no word on the unlock system? Is this how it is supposed to be? Or are the kinks still being fixed? On Tue, May 26, 2009 at 7:43 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - The Ambassador now does full critical hits on headshots, instead of mini crits - The Cloak Dagger now fully drains the cloak meter, even if the Spy leaves cloak early - Fixed Spy disguise menu not being visible in HUD minimal mode - Server log improvements: - Added player_extinguish event for servers to log when a Pyro extinguishes flame with the airburst - Fixed kill descriptions for Force-A-Nature Sandman, so server logs can distinguish them - Identified feign deaths in the events sent to server logs - Fixed server crash related to the Jarate Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Sourcemod plugin for joining Group
Unless you're going to elaborate, probably isn't worth saying anything at all. - Sam 2009/5/11 1nsane 1nsane...@gmail.com PSH your way sucks. And has a limit of only 200 per hour? I can do much better. Not that I need to. On Sun, May 10, 2009 at 1:33 PM, Karl Weckstrom k...@weckstrom.com wrote: Why the big secret? :) It's not like steamgroups are very valuable anymore. Here's a list of what you have to do to invite players that join your server. Step 1: Make sure you have everything you need to support this. Install the scripting language Python so you can run the conversion script that converts steam ID's to community ID's. Location: http://www.weckstrom.com/(since http://www.weckstrom.com/%28since http://www.weckstrom.com/%28sincethere's nothing really built in with Windows that supports 64 bit integer math). Grab the script called sid_convert.py ( http://www.weckstrom.com/steamstuff/sidconv.txt) ---rename to .py I also recommend getting a small executable called cmsort, which will let you filter out dupes really easily (cmsort /d file1.txt output.txt) Step 2: Log scraping. If you look at your server logs, every steam ID will be captured in it. You need to loop through it and get all those ID's. Here's a quick script that will do it from a windows command prompt: @echo off type *.log | find STEAM_ c:\temp\scrape.txt cmsort /d c:\temp\scrape.txt C:\temp\steamids.txt for /f %%a in (c:\temp\steamids.txt) do c:\python\python.exe sidconv.py %%a c:\temp\communitylist.txt Once that's done, you now have a list of community ID's in c:\temp\communitylist.txt Step 3: Now that you have that, you can spam them via IE (Make sure you FIRST configure IE to NOT open a new tab when a url is launched from an outside app - simple config item under tools internet options). -Log in to Steam via IE with your username/password -Use a small script the spam around 120 invites per hour... the limit is 200, so you can tailor this for your own needs: @Echo off REM You need to know your own Inviter ID and Group ID :) SET GROUPID=103582733552053221 SET INVITERID=76561198092836596 REM This script assumes you're logged in to steam already via IE :) for /f %%a in (c:\temp\communitylist.txt) do call :LOOP %%a goto :END :LOOP start http://steamcommunity.com/actions/GroupInvite?type=groupInvite ^inviter=%INVITERID%^invitee=%1^group=%GROUPID% REM Ping a dummy address for 40ish seconds before doing the next invite :) ping 1.1.1.1 -n 1 -w 4 nul goto :END :END I have all of the above automated so I never have to touch it. If anyone manages to get this working on their own and would like some tips on how to do automatic logons (good idea to do them from time to time), let me know. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Sunday, May 10, 2009 11:09 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Sourcemod plugin for joining Group There actually is a way to put people into steam groups if they join your server. But I'm not about to tell you! On Sun, May 10, 2009 at 3:58 AM, DontWannaName! ad...@topnotchclan.com wrote: Back on topic, I tested using the steam://url command ingame and it opens the steam group in steam not the overlay. I added an overlay request here and hopefully it is added. http://developer.valvesoftware.com/wiki/Steam_browser_protocol They could probably just use url but check if they are ingame. On Sat, May 9, 2009 at 3:22 PM, Cc2iscooL cc2isc...@gmail.com wrote: Good way to drive your community. Oh btw my community is a bunch of idiots. lol On Sat, May 9, 2009 at 5:06 PM, Nightbox alexandrualexa...@gmail.com wrote: Yes i know, but there is a romanian server, and usually romanians are dumb asses. 2009/5/10 Didrole didr...@gmail.com Do it yourself. Advertise for your group on your server. If somebody want to join your group he will maybe be smart enough to join it himself by steamcommunity. 2009/5/9 Nightbox alexandrualexa...@gmail.com so can someone make a plugin ? 2009/5/9 Haven Meyer avene...@gmail.com There isn't a steam URL- there is however a normal URL. If you run the URL in a normal browser, you get an XML error due lack of certificate. Again however, there is a way to bypass this. On Sat, May 9, 2009 at 1:43 PM, DontWannaName! ad...@topnotchclan.com wrote: Ya theres no steam url for joining a group but there is for opening a groups profile in steam. On Sat, May 9, 2009 at 6:45 AM, Cc2iscooL cc2isc...@gmail.com
Re: [hlds] OP4 Headshot question
Headshots guarantee a critical hit but if they aren't charged they won't do enough damage to kill some of the heavier classes (I don't know how much damage it does off the top of my head but I'm sure somebody else does). - Sam 2009/4/10 Ook ooksser...@zootal.com One of my regulars came to me complaining about a player that didn't die. He claimed he took two head shots and lived. So I went into the server, and verified it - two head shots from the sniper rifle, and he lives. IIRC, it only takes one head shot from the sniper rifle, even if you are 100 100, and you die. So - before we ban him, I need to know for sure - how can a player take two head shots from a sniper rifle and live? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master servers down and Invalid STEAM UserID Ticket
I see what you did there... - Sam 2009/3/25 1nsane...@gmail.com: You dont need a stupid internet service to spoof emails guise. If 'email is insekure' is news to you i have some money i need to get out of my nigerian bank ount... -Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Goodbye
What about if you did all three whilst replying to the mailing list? 2009/3/16 Kitteny Berk b...@hairy-arse.com Do all three, at the same time. Olly wrote: This list is getting pathetic. Seriously, get laid, go to a pub, or just read a book. Just don't waste our time here... 2009/3/15 Arg! chillic...@gmail.com Hi, im Gabe Newell. I love you guys :P On Sun, Mar 15, 2009 at 8:28 PM, Nightbox alexandrualexa...@gmail.com wrote: this is not msleeper :) 2009/3/15 DogGunn dogg...@bigpond.com Ima Morron! HAHAHA On Sun, Mar 15, 2009 at 11:33 AM, Nicholas Hastings nshasti...@gmail.com wrote: Yeah, cuz msleeper would actually use live.com for email. kthx Imma Moron wrote: I have brought shame to my friends, my clan, allied modders and the gaming community as whole. For this I am sorry... I have decided to withdraw from my clan to help clear their name, server administration and this list. I wish you all well and regret painfully that I did not contribute to the gaming community in a positive way. I have seen the error of my ways and wish only to start the healing in the community, this is the only way I can think of to do that. Please forgive me Msleeper _ Express your personality in color! Preview and select themes for Hotmail®. http://www.windowslive-hotmail.com/LearnMore/personalize.aspx?ocid=TXT_MSGTX_WL_HM_express_032009#colortheme ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D] Server Browser List Custom Tab
The main reasons for the server browser is to fix the shortcomings of the lobby: to able to join modded/unmodded servers, find a server with a good ping, use the history tab to find servers you know are high-quality... the lobby system is ideal for something like Left 4 Dead, but it needs to be improved to a decent level before it can even be considered to be more effective than the server browser. - Sam Horn 2009/3/13 Richard Eid richard@gmail.com While it's odd that the console shows that the default for alltalk is 1, the actual default is 0. I don't set that CVar in my server config files and from a clean start of the server, sv_alltalk is set to 0. Regardless, the server browser is a big fail for Left 4 Dead. And I'm not talking about its implementation in the game, I'm just talking about its actual usefulness. It just doesn't work for a game of this nature. The Lobby system is a far better solution and works fine for everyone I know that plays Left 4 Dead. It has its flaws, sure, but over time and with community input, I'm sure Valve will work to address the current shortcomings. In your opinion, what benefits does the server browser offer over the lobby? -Richard Eid On Thu, Mar 12, 2009 at 6:55 PM, Donnie Newlove donnie.newl...@gmail.com wrote: Not really a problem. L4D defaults to having alltalk on and that is enough to put a server in the custom tab. Being empty also makes it custom if I'm not mistaken. It would be best if Valve just removed the custom tab and moved the tags field to the Internet tab. It’s a shame the browser is not supported since the lobby system works so horrible bad. On Thu, Mar 12, 2009 at 11:39 PM, Philip Bembridge philipbembri...@gmail.com wrote: Sourcemod now adds sourcemod to sv_tags, see here: http://wiki.alliedmods.net/SourceMod_1.2.0_Release_Notes 2009/3/12 Major NuT mjr...@gmail.com Curious if anyone knew this, but based on peoples reports of not being on the master list, I also encountered same issue. The recommendation of adding the sv_gametypes coop,versus tag was helpful. SourceMod is placed on both servers, 1 being private, other being public. Both servers ONLY show up on the Custom tab, which I'm not so worried about. I guess the custom comes from having SM though? I guess this is first time I really looked close, but when using sv_search_key -- that also shows up in the tags list? I guess that makes sense, however, I thought it would be hidden. Any one else think this way or am I just bringing up the rear end? Thanks in advance, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
Except instead of underage sex it's regular sex, and you're arresting people for doing something that only you (and a very select group of people) think is wrong. - Sam 2009/2/27 msleeper mslee...@cyberwurx.com More AlliedModders crosspost! You're free to think that. I think it is noble, and I think that if I had released this sooner - say, right after the Medic update - then maybe people would not have become as complacent with farming in the first place. Your example is bad too, by the way, because it implies that toys are bad. A better example would be posing as an underage girl and luring people to see you for sex, but then the police show up and bust you. If you weren't going to be doing something against the rules, you wouldn't have been there in the first place. And, yet again, I need to reiterate that this plugin is designed for communities who feel similarly about farming. Farming may be a-okay on your servers, but on mine it earns you a ban. On Thu, 2009-02-26 at 15:29 -0800, Blood Letter wrote: This is not some noble cause that warrants beating your own drum in a one-man parade. What you're doing is the equivalent of a child offering to share their toys with another child, then taking them away and yelling NO! You're not allowed to play with my toys anymore! And my friends all hate you too! Hey everyone! Isn't this person stupid! Don't ever play with him because he's stupid! From: mslee...@cyberwurx.com To: hlds@list.valvesoftware.com Date: Thu, 26 Feb 2009 18:16:35 -0500 Subject: Re: [hlds] Achievement Farmer Honeypot I am not trying to win anything. Farming is a polarized topic, where people feel agree it is wrong, or feel it is fine and isn't against the rules. Like all server communities, it is up to individual server admins to decide what they want to be allowed and not to be allowed. Am I saying that every single admin or player out there needs to feel the same way I do? Of course not. I'm not going to say that people need to feel the same way I feel about farming, either. It's not off base and it's not the way that you feel, so awesome. Don't run it, and enjoy farmers on your servers. On Thu, 2009-02-26 at 16:54 -0600, CLAN RCR wrote: msleeper, you are entirely missing the principal people are using to judge your logic/decision to base your bans off of. Until you decide to at least consider the fact that you might possibly be off base, weather or not you wrote a plugin to do this or that is a moot point. The quality or usability of the plugin isn't what is behind the driving force to resist you, it is the logic that farming is somehow a banable offence that people are disagreeing with, and until you consider the other arguements logically you will never win the arguement. -Matt On Thu, Feb 26, 2009 at 4:41 PM, msleeper mslee...@cyberwurx.com wrote: Hey look I can crosspost to AlliedModders too. FYI my Karma is back up to where it was before, not like I care too much. I think you're missing the point. Nobody is forcing you to use the plugin, or enforce the banlist I have up. I am being called self-righteous, but then being flamed and -Karma'd for something that nobody is being held at gun point to use. If you don't like it, don't use it. End of story. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live™ Hotmail®:…more than just e-mail. http://windowslive.com/explore?ocid=TXT_TAGLM_WL_t2_hm_justgotbetter_explore_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life, matan nov has invited you to open a Google mail account
I hear Gmail supports RFC 2324. - Sam 2009/2/25 Keeper hl2li...@afksoftware.com I prefer no-tea myself. Can it handle that? ;) -Original Message- From: Patrick Shelley [mailto:sidest...@gmail.com] Sent: Tuesday, February 24, 2009 5:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life, matan nov has invited you to open a Google mail account Gmail even makes cups of tea! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Every server and client world-wide is going to be trying to download the update at once... give it some time. - Sam 2009/2/25 ENF ethernetfr...@planetether.net 1 server fully updated, full of players already. 3 others won't update or just stuck at 12% It did overwrite the mapcycle file, other than that seems to working fine. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Posting Etiquette
I lol'd 10char 2009/2/16 Kitteny Berk b...@hairy-arse.com Well put, though I'd've swore a little tiny bit more. possibly used the other C word too. Patrick Shelley wrote: I don't have time for complete morons like you Mike, so here's a heads up from me... Firstly, for all it's ups and downs, this list works well enough without sanctimonious, egotistical trolls like you shoving their opinion down other peoples throats. You posted on the list, we're replying on the list. I don't expect any member of this list to email me privately unless asked to do so. I extend the same courtesy to them, so your lesson on etiquette is completely fucking wasted and flawed when you take it upon yourself to privately email members of this list when we don't agree with you. You've created more 'noise' and disturbed the 'broadcast' (too much X-files been watched i think) more than we have just because you have taken it upon yourself to become Mr Etiquette and teach us a lesson in etiquette. Is this etiquette enough for you?? Fuck you, and fuck your etiquette lessons - if i wanna learn etiquette I'll read the fucking entry on wikipedia. Don't email me privately again you cock. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Important notice regarding the HLDS mailing lists
You don't need another other than an e-mail address to sign up for the mailing list, so I don't why it should require anything more to gain access to the members-only section. - Sam Horn 2009/2/10 Mike Stiehm mikesti...@gmail.com I love the fact that I can get updates from the list via email. It looks like a lot of admins use blackbarrys or iPhones and the ability to use that to interact with the list is crucial. Another nice thing about this list is that it's made up of mostly mature server admins and not a lot of the general public so as bad as it gets we don't have to deal with to many non-stop B.S. sessions. A section where you have to be a member would be a great idea. Now we would just need some way to qualify someone that wants to join On Feb 9, 2009, at 7:41 PM, Burton Johnsey bur...@valvesoftware.com wrote: Given the feedback received from the list, we are holding off migrating the mailing lists to the forums. The intent of migrating to the forums was to leverage the benefits and features of the forums to further strengthen the community, giving us a central spot to gather feedback. The forum software is continually being updated by vBulletin and is flexible enough to also allow us to add our own features. To address a couple of specific concerns about the forums: - Membership - We can keep the membership in the DS forums private so that random forum users cannot post. - Moderation - We can assign moderators for specific forums. Moderators would be volunteers from the current mailing list participants. - Forum server performance - We have upgraded the system that runs the forums and we do not experience the lag we were experiencing in the past - The forums are accessible to more people than the mailing list. We want to make things better, not worse. We appreciate any further feedback you have to offer. -Original Message- From: Burton Johnsey Date: Mon, Feb 9, 2009 at 12:38 PM Subject: Important notice regarding the HLDS mailing lists To: hlds_a...@list.valvesoftware.commailto: hlds_a...@list.valvesoftware.com , Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com, hlds_li...@valvesoftware.com mailto:hlds_li...@valvesoftware.com We will be shutting down the HLDS mailing lists on Friday, February 20th. After February 20th, all server discussions should take place in one of the forums listed below. Windows server discussion should be conducted here: http://forums.steampowered.com/forums/forumdisplay.php?f=44 (Source) http://forums.steampowered.com/forums/forumdisplay.php?f=16 (Gldsrc) Linux server discussion should be conducted here: http://forums.steampowered.com/forums/forumdisplay.php?f=45 (Source) http://forums.steampowered.com/forums/forumdisplay.php?f=19 (Gldsrc) If you have not already done so, please register a forum account http://forums.steampowered.com/forums/register.php . NOTE: The mailing list archives will still be available for viewing. -BurtonJ Valve Software ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Important notice regarding the HLDS mailing lists
Perhaps the forum (if this does eventuate) should be made 'invisible' to non-members? (ie. if you aren't a member, you don't see it in the list) - Sam Horn 2009/2/10 Mike Stiehm mikesti...@gmail.com Most people don't know about the list unless they install a server and are made aware of it by the update tool so that is a type of control in itself Sent from my iPhone On Feb 9, 2009, at 9:36 PM, Sam Horn supersammyfl...@gmail.com wrote: You don't need another other than an e-mail address to sign up for the mailing list, so I don't why it should require anything more to gain access to the members-only section. - Sam Horn 2009/2/10 Mike Stiehm mikesti...@gmail.com I love the fact that I can get updates from the list via email. It looks like a lot of admins use blackbarrys or iPhones and the ability to use that to interact with the list is crucial. Another nice thing about this list is that it's made up of mostly mature server admins and not a lot of the general public so as bad as it gets we don't have to deal with to many non-stop B.S. sessions. A section where you have to be a member would be a great idea. Now we would just need some way to qualify someone that wants to join On Feb 9, 2009, at 7:41 PM, Burton Johnsey bur...@valvesoftware.com wrote: Given the feedback received from the list, we are holding off migrating the mailing lists to the forums. The intent of migrating to the forums was to leverage the benefits and features of the forums to further strengthen the community, giving us a central spot to gather feedback. The forum software is continually being updated by vBulletin and is flexible enough to also allow us to add our own features. To address a couple of specific concerns about the forums: - Membership - We can keep the membership in the DS forums private so that random forum users cannot post. - Moderation - We can assign moderators for specific forums. Moderators would be volunteers from the current mailing list participants. - Forum server performance - We have upgraded the system that runs the forums and we do not experience the lag we were experiencing in the past - The forums are accessible to more people than the mailing list. We want to make things better, not worse. We appreciate any further feedback you have to offer. -Original Message- From: Burton Johnsey Date: Mon, Feb 9, 2009 at 12:38 PM Subject: Important notice regarding the HLDS mailing lists To: hlds_a...@list.valvesoftware.commailto: hlds_a...@list.valvesoftware.com , Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com, hlds_li...@valvesoftware.com mailto:hlds_li...@valvesoftware.com We will be shutting down the HLDS mailing lists on Friday, February 20th. After February 20th, all server discussions should take place in one of the forums listed below. Windows server discussion should be conducted here: http://forums.steampowered.com/forums/forumdisplay.php?f=44 (Source) http://forums.steampowered.com/forums/forumdisplay.php?f=16 (Gldsrc) Linux server discussion should be conducted here: http://forums.steampowered.com/forums/forumdisplay.php?f=45 (Source) http://forums.steampowered.com/forums/forumdisplay.php?f=19 (Gldsrc) If you have not already done so, please register a forum account http://forums.steampowered.com/forums/register.php . NOTE: The mailing list archives will still be available for viewing. -BurtonJ Valve Software ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Another command to crash servers. Fuckyay.
Moved profile again. http://steamcommunity.com/id/YOUSTOPEMAILING Looks like somebody's keeping up on the latest unfixed exploits. - Sam 2008/6/8 [EMAIL PROTECTED]: ^Pb Mystery: what he is doing is illegal though ^Pb Mystery: cyberstalking BWHAAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAH DogGunn: haha, thats not a crime ^Pb Mystery: kinda it is ^Pb Mystery: I can say he was stalking my dad Umm what? ^Pb Mystery: he works for the government ^Pb Mystery: :P ^Pb Mystery: or somthing ^Pb Mystery: idk Nephyrin Zey [EMAIL PROTECTED] wrote: He decided to move his profile. http://steamcommunity.com/id/Mysteryplaya2 Not very far. - Neph On Sat, Jun 7, 2008 at 11:25 PM, Nephyrin Zey [EMAIL PROTECTED] wrote: The command ai_test_los crashes a server when used in console. Block this command. If you don't have a way of blocking install my cvar protect plugin: http://nephyrin.net/NephCVUH_1.0.zip (instructions in zip) and add ncp ai_test_los to your server.cfg, and exec it in your console to block the command immediately. You can plugin_load this plugin, so you have no reason not to block this command now. Here's the asshole that just did it to my server: http://steamcommunity.com/id/Mysteryplaya STEAM_0:0:16216315 Yay. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds