I like how the original send dates remain the same (2007-10-26, received 50 minutes ago)
- Sam 2009/7/15 Alec Sanger <[email protected]> > > accidentally spooling out every update ever released to tf2? > > Thank you, > Alec Sanger > P: 248.941.3813 > F: 313.286.8945 > > > > > From: [email protected] > > To: [email protected]; [email protected]; > [email protected] > > Date: Thu, 25 Oct 2007 18:34:18 -0700 > > Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update > > > > Required updates for Team Fortress 2 and it's dedicated servers are now > > available. Please run hldsupdatetool to update. The specific changes > > include: > > > > - Improved compatibility for direct sound > > - Deathcam screenshots now move the player id panel to the lower right, > > and hide other hud elements until the freezecam fades > > - Improved autobalance calculation code when determining who to switch > > - Improved networking compatibility for some routers > > - Fixed a crash during level init related to model loading > > - Fixed issues on Dustbowl and Hydro that could occur when a server > > emptied in the middle of a round > > - Fixed a bug in the clientside player avoidance code, and smoothed it a > > little more > > - Further crash fixes related to paged pool memory usage > > - Fixed scoreboard team scores label getting cut off > > - Engineer buildings now explode when the Engineer dies during sudden > > death > > - Fixed a spy backstab exploit where you could stab a player who was not > > facing away from you > > - Fixed flailing at the low end of the cloak meter when the player gets > > uncloaked automatically > > - Fixed texture detail level setting "Very high" not being preserved > > - Improved various error messages, and added links to steampowered > > support pages > > - Fixed scoring problem where destroying a buildable added a phantom > > point, not attributed to any scoring bucket but still included in total > > score > > - Fixed honeypot server problems > > - Fixed a rare crash caused by a medigun losing its owner > > - Fixed an exploit that allowed disconnected medics to continue > > ubercharging their target until they timed out > > - TeamMenu now disables the spectate button if mp_allowspectators is > > zero > > - Added a missing "cannot_be_spectator" localization string > > - Re-added class count numbers above class buttons for non-zero classes, > > in addition to the class images > > - Removed prefixes (tc_, ctf_, etc.) from map names in various places > > where they're printed > > - Fixed some edge cases where grenades could go through player or > > buildings > > - Fixed rocket/grenade explosions being able to impart damage through > > thin ceilings > > - The Engineer's "build X" commands will now behave properly when bound > > directly to keys > > > > Jason > > > > > > _______________________________________________ > > hlds_announce mailing list > > [email protected] > > http://list.valvesoftware.com/mailman/listinfo/hlds_announce > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _________________________________________________________________ > Hotmail® has ever-growing storage! Don’t worry about storage limits. > > http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009 > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

