I like how the original send dates remain the same (2007-10-26, received 50
minutes ago)

- Sam

2009/7/15 Alec Sanger <[email protected]>

>
> accidentally spooling out every update ever released to tf2?
>
> Thank you,
> Alec Sanger
> P: 248.941.3813
> F: 313.286.8945
>
>
>
> > From: [email protected]
> > To: [email protected]; [email protected];
> [email protected]
> > Date: Thu, 25 Oct 2007 18:34:18 -0700
> > Subject: [hlds] [hlds_announce] Team Fortress 2/Dedicated Server Update
> >
> > Required updates for Team Fortress 2 and it's dedicated servers are now
> > available.  Please run hldsupdatetool to update.  The specific changes
> > include:
> >
> > - Improved compatibility for direct sound
> > - Deathcam screenshots now move the player id panel to the lower right,
> > and hide other hud elements until the freezecam fades
> > - Improved autobalance calculation code when determining who to switch
> > - Improved networking compatibility for some routers
> > - Fixed a crash during level init related to model loading
> > - Fixed issues on Dustbowl and Hydro that could occur when a server
> > emptied in the middle of a round
> > - Fixed a bug in the clientside player avoidance code, and smoothed it a
> > little more
> > - Further crash fixes related to paged pool memory usage
> > - Fixed scoreboard team scores label getting cut off
> > - Engineer buildings now explode when the Engineer dies during sudden
> > death
> > - Fixed a spy backstab exploit where you could stab a player who was not
> > facing away from you
> > - Fixed flailing at the low end of the cloak meter when the player gets
> > uncloaked automatically
> > - Fixed texture detail level setting "Very high" not being preserved
> > - Improved various error messages, and added links to steampowered
> > support pages
> > - Fixed scoring problem where destroying a buildable added a phantom
> > point, not attributed to any scoring bucket but still included in total
> > score
> > - Fixed honeypot server problems
> > - Fixed a rare crash caused by a medigun losing its owner
> > - Fixed an exploit that allowed disconnected medics to continue
> > ubercharging their target until they timed out
> > - TeamMenu now disables the spectate button if mp_allowspectators is
> > zero
> > - Added a missing "cannot_be_spectator" localization string
> > - Re-added class count numbers above class buttons for non-zero classes,
> > in addition to the class images
> > - Removed prefixes (tc_, ctf_, etc.) from map names in various places
> > where they're printed
> > - Fixed some edge cases where grenades could go through player or
> > buildings
> > - Fixed rocket/grenade explosions being able to impart damage through
> > thin ceilings
> > - The Engineer's "build X" commands will now behave properly when bound
> > directly to keys
> >
> > Jason
> >
> >
> > _______________________________________________
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> >
> >
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