Re: [hlds] Policy of Truth??

2012-05-04 Thread m33crob
I think you guys are possibly focusing too much on the OP.  I had a
discussion a few days ago with an admin from a different very large
community about this topic.  I do not believe that this is specific to
Wonka Gaming.  My interpretation of these events is that: because the
Policy of Truth is not being enforced, because servers are continuing to
use this fake client program, and because of the unfairness with QuickPlay,
many communities are collaborating to release this plugin in an attempt
to force VALVe into action.

Is this really the best course of action? I don't know.  It does seem that
the above factors have polarized the community and forced some operators
into using extremely dirty tactics to compete for traffic.

Also for the record, I do not and have never used this program or anything
else that VALVe would frown upon.

On Fri, May 4, 2012 at 8:45 AM, Brodie brodie7...@gmail.com wrote:

 I second this; would really love to understand what OP was going on about.


 On Fri, May 4, 2012 at 9:42 AM, jainil shah shah.jai...@gmail.com wrote:

 can somebody tl:dr what op is trying to say?
 sorry, i am not a tf2 player. i operate cs 1.6 servers.

 this thread as been buzzing my phone alot and now i wanna know whats
 going on

 On Fri, May 4, 2012 at 11:39 AM, EvilMacGuyver 
 evilmacguy...@gmail.comwrote:

 I would buy a ticket to watch this but I know the match would only last
 a minute.


 On Fri, May 4, 2012 at 8:24 AM, Jethro Seabridge 
 jet2the...@gmail.comwrote:

 And Wonka Gaming get to call the FBI to scramble their network.


 On Fri, May 4, 2012 at 12:57 PM, Itaku itaku...@gmail.com wrote:

 I think there is only one appropriate action to this entire thing.

 Valve employees vs Wonka Gaming in an arena match.

 And Valve gets to use the Valve weapons.
 On May 4, 2012 7:40 AM, zach isaac drgnz...@gmail.com wrote:

 Well would you look at the time. *Looks at his watch, revealing its
 banhammer o'clock*

 On Thu, May 3, 2012 at 6:02 PM, admin ad...@wonkagaming.com wrote:

 *Is Policy of Truth still in effect? Because I see users with
 fakeclient spoof + bot join time running *
 *
 *
 *
 *
 *ON WELL OVER 80 SERVERS*
 *
 *
 *
 *
 *or does this only apply to WONKAGAMING? for when you banned me for
 one month?!*
 *
 *
 *Fletcher Dunn? Hello i'll start posting in here because you tend
 not to care for users running it*
 *
 *
 *
 *
 *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if
 these server are not banned.*
 *
 *


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Re: [hlds] Someones taking my server down

2012-03-29 Thread m33crob
I'd be interested in seeing your current list of active plugins, some can
have undesirable affects.  For example, the regex chat filter can crash a
server if configured to replace text and someone says the magic word too
many times in one sentence.

http://forums.alliedmods.net/showthread.php?p=630204

On Thu, Mar 29, 2012 at 1:54 PM, Team BOOM! teamb...@comcast.net wrote:

 **

 Yea, if he’s actually the person causing it while in-game, there are
 options like SourceOP’s DAF plugin already mentioned that work great. He
 could have multiple accounts or friends that will continue the doing it. If
 he’s about to do it while not in the game, that’s a whole different story
 and will be a nightmare for you. 

 ** **

 SourceOP Plugin Link:
 http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9
 

 ** **

 Also install SourceMod Anticheat if you haven’t already. It is available
 on the AlliedModders Website. 

 ** **

 Good luck to you..

 Mike

 ** **
  --

 *From:* **hlds-boun...@list.valvesoftware.com** [mailto:**
 hlds-boun...@list.valvesoftware.com**] *On Behalf Of *Travis Brown
 *Sent:* Thursday, March 29, 2012 1:44 PM

 *To:* **Half-Life dedicated Win32 server mailing list**
 *Subject:* Re: [hlds] Someones taking my server down

  ** **

 Sourceop DDOS protect.

 On Thu, Mar 29, 2012 at 4:23 PM, AeroliteGaming.com 
 ad...@aerolitegaming.co.uk wrote:

 He's on everytime it goes down and lag spikes, he crit hacks, googling his
 ip shows hes been banned off lots of servers and hes been racist in the
 chat.




 On 29/03/2012 21:21, Team BOOM! wrote:

 Aerolite, how do you know it's this guy? What have you done to isolate it
 to
 him? Just curious...

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
 AeroliteGaming.com
 Sent: Thursday, March 29, 2012 1:07 PM
 To: **Half-Life dedicated Win32 server mailing list**
 Subject: [hlds] Someones taking my server down

 Some asshole:
 http://steamcommunity.com/profiles/76561198041199747

 Is managing to take my server down somehow, hes done it twice now
 therefore killing the server and losing players. He did it last night
 and now tonight, hes banned but is still managing to flood it or
 something, changing the port of the server seems to work but I don't
 want to do that seeing as people have it favourited and as soon as he
 finds out the new ip he'll go for that. Anyone else had this and know a
 fix? He's also been crit hacking too.

 Thanks.

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Re: [hlds] New feature in TF2 Beta dedicated server update

2012-03-16 Thread m33crob
It would be really nice if we could get the opposite of this feature. I'd
like to see cvars where you cannot join a server unless you belong to a
specific group.

On Fri, Mar 16, 2012 at 3:46 PM, hlds h...@gmx.com wrote:

 This is useless for TF2 servers. No sane server admin will enable the
 auto-kicking mechanism for his server.

 ** **

 The problem is that we cannot ban the griefers or cheaters. It takes less
 than 3 minutes to create a new Steam account, to restart the network
 connection (to get a new IP) and to reconnect to server. We need access to
 some hardware fingerprint, but something more serious than the SHA1 digest
 for MachineGuid registry key or for MAC, because these can be changed
 easily.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Rich Kaethler
 *Sent:* Friday, March 16, 2012 10:43 PM
 *To:* 'hlds@list.valvesoftware.com'
 *Subject:* Re: [hlds] New feature in TF2 Beta dedicated server update

 ** **

 I think there is some confusion about how this works.

 ** **

 First off, there is no “kicking power”. The check is only made on initial
 connection to the server. Once on the server it does not give anyone power
 to kick anyone else.

 If while on the server, you discover people you never wish to play with
 again: you block them, then you are free to leave the server right then or
 endure them until you leave and find another server that does not contain
 people you have blocked.

 ** **

 If the server sets sv_steamblockingcheck = 2 then only members of the clan
 that “owns” the server may prevent people from playing on that server.

 Yes this is currently limited to checking the block lists of clan members
 who are on that server, we will look at improving that in the future.

 Clearly it is best to use this feature with a non-public group, using it
 with a public group would be silly.

 This can be improved by ignoring a blocking relationship between two
 members of the group.

 ** **

 If the server sets sv_steamblockingcheck = 4 then that stops a new player
 from joining a server if one of the people already on that server is
 blocked by the new player.

 The players already on that server will be totally unaffected. This is to
 prevent a new player from ever being matchmade onto a server with people
 they have blocked – in case of a race condition in the matchmaking.

 ** **

 Lastly, this is primarily intended to be used on servers that have minimal
 administration / running no admin mods. Servers that are heavily
 administered already may not need to use this system at all.

 The sv_steamblockingcheck = 1 functionality is provided so that it can be
 used in conjunction with existing mods for servers that want to allow the
 general population to coexist with the servers preferred clients. If your
 server has some list of preferred clients, you can make them immune from
 blocking and still allow the general population to block each other – and
 allow your preferred clients to block who they like.

 ** **

 Please feel free to continue sending constructive feedback.

 ** **

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *Rich Kaethler
 *Sent:* Thursday, March 15, 2012 5:19 PM
 *To:* 'hlds@list.valvesoftware.com'
 *Subject:* [hlds] New feature in TF2 Beta dedicated server update

 ** **

 We have added support for Steam community blocking in the dedicated
 server. This functionality is in testing and is controlled by convar ( off
 by default ). If the convar is enabled, every new player at connect time (
 once authenticated ) will be tested against the block list of every player
 already authenticated on the server. If any of the players on the server
 have blocked this player, the dedicated server is notified, and that new
 player may be kicked from the server depending on the convar settings.

 It is assumed that the most popular setting will take advantage of steam
 groups. To do this, use the new  “sv_steamgroup” convar to set the group
 that your server belongs to, and set “sv_steamblockingcheck” to 2. With
 this setting only members of the group that “owns” the server may deny
 other players access to the server. If a group has been selected and
 “sv_steamblockingcheck” is set to 1, the console text will distinguish a
 new player that is blocked by a clan member vs a non-clan member.

 ** **

 Here are the details of the options:

 ** **

 sv_steamblockingcheck

 1 = print results to console only

 2 = kick the new player from the server if anyone already on the server
 who is a member of the associated clan has blocked the new player

 3 = kick the new player from the server if anyone already on the server
 has blocked the new player

 4 = kick the new player from the server if anyone already on the server
 has blocked the new player or the new 

Re: [hlds] Possible cause and fix for the recent group crashes

2012-03-05 Thread m33crob
For what it's worth, if this helps... I have noticed that my Linux servers
have this crashing issue whereas my Windows server does not. Also, I just
recently got around to updating SM from 1.4.0 to 1.4.1. Once I did this,
the crashes increased by 10 fold and I was forced to downgrade back to
1.4.0.

On Mon, Mar 5, 2012 at 10:29 AM, Ken Bateman novadeni...@gmail.com wrote:

  On 3/5/2012 12:17 PM, ics wrote:

 if you know the exploit, tell Fletcher about it.
 fletch...@valvesoftware.com so they get it fixed.

 I've put the details in a bug report submitted from my tf2 client, and
 gave them this email.  Still, if somebody from valve emails me I'll reply
 to them with details.

 -Ken

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Re: [hlds] TF2 Server

2012-01-04 Thread m33crob
At the very least, I would suggest using a server.cfg file with the
following line:

hostname whatever you want your host name to be

Keep in mind that you only have to put cvars that you have specifically
changed from their default value in your server.cfg file. I feel that the
best way to create a server.cfg file would be to examine that current list
of variables and decide how you would like to configure your server.

To get a list of current cvars and their default value, type the following
into the console:

cvarlist log cvarlist.txt

This will create a file named cvarlist.txt in your server directory
containing all available options.

On Wed, Jan 4, 2012 at 2:48 PM, Jesse Porter reacherg...@gmail.com wrote:

 Required? No -- metamod and sourcemod are pretty robust. Sourcemod has
 good default addons that provide a lot of usability. I'd suggest staying
 there for a while and then evaluate your client's needs after some time.


 On Wed, Jan 4, 2012 at 2:43 PM, Administrator 
 ad...@crazyfreakgamers.comwrote:

  I have installed metamod and sourcemod .
 But apart from this any other thing required?


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[hlds] Valve Security Breach

2011-11-07 Thread m33crob
Hello Valve,

  I'd like to request notification via these mailing lists once/if Valve
makes a statement about todays security breach and subsequent downtime.

http://www.pcgamer.com/2011/11/07/steam-forums-down-after-possible-hacker-attack/
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Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool

2011-10-28 Thread m33crob
I would like to request that you add a new tab in the server browser for
de-listed server. I feel that this would be the easiest way for admins and
players alike to determine the status of a said server. This tab should not
be enabled by default and only accessible if enabled in the advanced
options..

On Fri, Oct 28, 2011 at 2:14 PM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

 I think the best answer there is that we would probably use the abuse
 reporting mechanism as one tool to try to measure what sort of impact this
 sort of thing has on our community.

 - Fletch

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp
 Sent: Friday, October 28, 2011 2:11 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool

 On Fri, Oct 28, 2011 at 22:31, Benedict Glover
 neobened...@hotmail.co.uk asked:
  I'm not personally going to report these but what about servers that
 offer over powered weapons if you pay real money? (Premium Servers
 (Nightteam))

 I don't think it's fair to name names in such a discussion, especially
 when Valve can't answer lacking data on how many people elect to
 report such servers over a fairly long period of time - the main
 metric being looked at right now.

 --bp is not affiliated with any such server

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Re: [hlds] Halloween 2011

2011-10-24 Thread m33crob
Do you have to run the event maps specifically to get the drops? Sorry if
this seems dumb, but I had my male period hiatus last year and did not play
TF2 or follow it for that matter from October thru January of this year...

On Mon, Oct 24, 2011 at 3:06 PM, Jason pctool...@gmail.com wrote:

 I already got itmsleeper, thanks for doing your best to make some of us
 look like morons even more.  Learn a little tact and learn to respect that
 some of us *do* have comprehension issues sometimes.  Peace to you and the
 others who made us feel more stupid than we already did.  Cheers


 On Mon, Oct 24, 2011 at 5:00 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 You're not reading the entire article then, and only skipping to the
 parts you don't like.

 The article is about how to setup your server to be quickplay enabled.
 Part of that process is that you have to register your servers - but
 that's the only part you have to follow to be eligible for the
 Halloween stuff.

 There's no criteria for your servers to be registered. The only thing
 that cares about as vanilla as possible is the quickplay matchmaking
 system. Nowhere does it say anything about that with just registering
 your server.

 How is this a hard concept to understand.

 On Sat, Oct 22, 2011 at 12:33 PM, Jason pctool...@gmail.com wrote:
  msleeper, I am not reading between the lines, because it clearly states:
   Servers should be running as vanilla as possible. In particular,
 these
  server tags (sv_tags) will disqualify a server:
 
  We don't have but ONE vanilla server, thus my concern/question.
  So to someone who may reply in a HELPFUL way:  We don't have to put the
  results of the confirmation into our server.cfg as the instructions
 state,
  correct?  Just register and that's it?
 
  Thanks in advance.
 
  On Sat, Oct 22, 2011 at 3:59 AM, msleeper mslee...@ismsleeperwrong.com
 
  wrote:
 
  There's nothing to be confused about. Stop trying to read between the
  lines.
 
  In order to participate in the event, you have to REGISTER your
  servers. You don't have to make them quickplay valid. You JUST have to
  register them.
 
  How is there 20 replies to this thread.
 
  On Sat, Oct 22, 2011 at 2:46 AM, Jason pctool...@gmail.com wrote:
   Ok, I am confused.  The quickplay (and registration of servers) is
 for
   servers without mods, etc.  Which is why we only have one of our five
   servers in the quickplay registration.  Yet, the OTHER servers is
   where we
   get most of our traffic.  Your quickplay registration rules say
   something
   along the lines of either getting blacklisted or ignored if you have
   modded
   servers.
   So people who have fun modded servers are simply shit out of luck?
  If
   this is not the case, then please, explain and give DETAILS of what
 we
   will
   need to do.  I don't mind registering my servers for the halloween
 event
   stuff, my community would love itbut if I get left out
 because
   we
   have mods, I think that's a bit crappy of valve.
   Let us know exactly what we need to do to participate
 please...thank
   you
   in advance.
   Jason
  
   On Sat, Oct 22, 2011 at 2:33 AM, Rob Liu robl...@gmail.com wrote:
  
   Why even bother trying to police it.  It's a holiday special
 events.
   People who's going to cheat/abuse it is still going get what they
 want
   in
   the end.
  
   On Sat, Oct 22, 2011 at 6:39 PM, Violent Crimes
   maxim_confus...@yahoo.com wrote:
  
   Would setting up a 10 person private server for you and your
 friends
   to
   get the gifts and not have to deal with other people be abusing the
   system?
  
   
   From: Jon Lippincott j...@valvesoftware.com
   To: Half-Life dedicated Linux server mailing list
   hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32
 server
   mailing list hlds@list.valvesoftware.com
   Cc: TF Team tft...@valvesoftware.com
   Sent: Friday, October 21, 2011 10:32 PM
   Subject: [hlds] Halloween 2011
  
   We’re going to be launching some new Halloween content in the near
   future
   and wanted to give you all a quick heads-up.  There will be random
   gift
   drops, but this year we are requiring that participants register
 their
   servers.  If you choose not to register, you can still run the
   Halloween
   maps, but no gifts will drop on your server.  By registering, your
   server
   will also be included in matchmaking, which will potentially drive
   traffic to you.  Note that cheating or otherwise abusing the gift
 drop
   system will result in losing your registration, access to gift
 drops
   and
   other potential value-adds in the future.
  
   You still have plenty of time, as this change won’t be going live
   until
   next week.  Registration is quick and simple, and is outlined here.
  
   -Jon
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Re: [hlds] Halloween 2011

2011-10-21 Thread m33crob
So are you saying that operators such as myself who host custom maps are
completely SOL. I will register my server if needed for the event, however,
I don't register my servers because I would not get quickplay traffic
anyway.

On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott j...@valvesoftware.comwrote:

 We’re going to be launching some new Halloween content in the near future
 and wanted to give you all a quick heads-up.  There will be random gift
 drops, but this year we are requiring that participants register their
 servers.  If you choose not to register, you can still run the Halloween
 maps, but no gifts will drop on your server.  By registering, your server
 will also be included in matchmaking, which will potentially drive
 traffic to you.  Note that cheating or otherwise abusing the gift drop
 system will result in losing your registration, access to gift drops and
 other potential value-adds in the future.

 ** **

 You still have plenty of time, as this change won’t be going live until
 next week.  Registration is quick and simple, and is outlined 
 herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how
 .

 ** **

 -Jon

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Re: [hlds] Max FPS

2011-10-17 Thread m33crob
I have not had a chance to test this yet, but I've been informed via the
Steam Forums that this crash happens when one of the participants
disconnects from the server during the high five.


On Oct 17, 2011 4:01 PM, Ryan Stecker voidedwea...@gmail.com wrote:

That has nothing to do with the actual root of the problem, which are the
client crashes.

I was just trying to clear up some confusion in case people thought No
Steam Logon had something to do with the crashes.

The cause and effect relationship is that the client crashes, and the Steam
backend tells the server that the client isn't on the server anymore
(because it crashed).



On Mon, Oct 17, 2011 at 5:54 PM, Saul Rennison saul.renni...@gmail.com
wrote:

 Precisely. Try...

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Re: [hlds] Updates coming tomorrow

2011-09-14 Thread m33crob
Glad to know that I am not the only one who had an urge to say something,
that signature is ridiculous.

On Wed, Sep 14, 2011 at 9:23 PM, Jesse Porter reacherg...@gmail.com wrote:

 private and critical security information, eh?
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Re: [hlds] TF2 server memory usage - need some answers

2011-08-14 Thread m33crob
Voogru might be on to something. I haven't noticed this problem and I do run
a 24/7 map server. The sharp drops are automatic daily server restarts.



On Sun, Aug 14, 2011 at 9:53 AM, Spencer 'Voogru' MacDonald 
voo...@voogru.com wrote:

 **
 I've been noticing this since TF2 was released to be honest.

 It seems that as the map changes and it loads new resources, those
 resources don't get dropped when the map changes. If you only run one map I
 don't think this happens, but I could be mistaken.

 I've noticed that my dodgeball servers (which are very basic maps) are able
 to run for significantly longer times before they start taking up a bunch of
 memory than my standard rotation servers.

 - Spencer.


 On 8/14/2011 7:46 AM, Joeri van der Velden wrote:

 Ever since around the replay update I've noticed a very annoying trend with
 my TF2 servers. When they start and are fully running, they take up about
 400MB of RAM. However, over several hours with lots of activity, the memory
 use steadily grows over 700MB, some even reach 900MB before I forcefully
 shut them down because they affect overal server performance. Our Garry's
 Mod and Counter-Strike: Source servers (both on the same engine, and running
 the same versions of Sourcemod) do not have this issue.

 Is this memory use a common problem for TF2 servers? Can anyone else share
 some numbers?


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Re: [hlds] Team Fortress 2 Update Released

2011-07-18 Thread m33crob
Thanks! Deleting the .blob file worked for me.

On Mon, Jul 18, 2011 at 5:04 PM, 1nsane 1nsane...@gmail.com wrote:

 I kept getting

 Checking bootstrapper version ...
 Updating Installation
 Command aborted

 In loop. Now I deleted clientregistry.blob and now it might be doing
 something.
 Just incase someone else is stuck on this.


 On Mon, Jul 18, 2011 at 7:54 PM, Tony Paloma drunkenf...@hotmail.comwrote:

 Judging from the command aborted I got from hldsupdatetool the first time
 and the long wait at “Updating Installation” I’m getting now, I’m going to
 go ahead and say old. I’m sure we’ll hear about it if/when they switch to
 the new one.

 ** **

 *From:* hlds-boun...@list.valvesoftware.com [mailto:
 hlds-boun...@list.valvesoftware.com] *On Behalf Of *TRISTAN MARLER
 *Sent:* Monday, July 18, 2011 4:49 PM
 *To:* Half-Life dedicated Win32 server mailing list
 *Subject:* Re: [hlds] Team Fortress 2 Update Released

 ** **

 Thanks Jason!

 ** **

 Do you know if this update will be using the old or new changes to the
 downloading system? (ala http caching).

 ** **

 Thanks,

 BloodyIron

 - Original Message -
 From: Jason Ruymen jas...@valvesoftware.com
 Date: Monday, July 18, 2011 5:37 pm
 Subject: [hlds] Team Fortress 2 Update Released
 To: 'Half-Life dedicated Linux server mailing list' 
 hlds_li...@list.valvesoftware.com, 'Half-Life dedicated Win32 server
 mailing list' hlds@list.valvesoftware.com, '
 hlds_annou...@list.valvesoftware.com' 
 hlds_annou...@list.valvesoftware.com

  A required update for Team Fortress 2 is now available.
  The specific changes include:
 
  - Added a music clip from Meet the Medic to the menu startup
  music list.
  - Fixed a case where stickybombs could sometimes damage enemies
  on the other side of a wall.
  - Updated duels to apply a short duel ban to the loser if they
  team switched or disconnected during the duel.
  -  Updated The Private Eye so it can be equipped by the Medic
  and Demoman.
  - Updated Crafting:
 - Added a new Custom Blueprint option to the Special blueprints
 - Made these items craftable: Copper's Hard Top, Security
  Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron,
  Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of
  Summer Fun
 - Removed the redundant Smelt Primary/Secondary/Melee/Misc
  item blueprints.
  - Updated Matchmaking:
 - Added a progress bar and server count during the
  matchmaking search
 - Added more filtering on the master server to avoid pinging
  non-matching servers
  - Community Requests:
 - Mod makers:
- Added inputs to the player:
  - SetCustomModelRotation: Parameter is a string that
  specifies the angle rotation (Pitch, Yaw, Roll)
  - ClearCustomModelRotation. No parameter. Will return
  the model rotation to following the player view yaw.
- Restarted the player's animation cycle whenever the
  custom model changes.
 - Movie makers:
- Added tf_clientsideeye_lookats convar. Set it to zero
  to disable TF players automatic clientside pupil focusing on
  nearby players.
 
  Jason
 
 
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Re: [hlds] TF2 Example server.cfg

2011-07-11 Thread m33crob
My apologies for being slightly off with the syntax. Once you have a new
print out, you can use notepad++ to compare a new printout with the old.
This program will highlight the changes to easily determine what is new.

On Sat, Jul 9, 2011 at 12:18 AM, Ronny Schedel i...@ronny-schedel.dewrote:

 Go to the server console and enter:

 cvarlist log cvarlist.txt

 This will create a cvarlist.txt file in the tf folder with all available
 cvars and their description. Choose the cvars you want to change and put
 them into your server.cfg.


 -Ursprüngliche Nachricht- From: msleeper
 Sent: Saturday, July 09, 2011 5:19 AM
 To: Half-Life dedicated Linux server mailing list ; Half-Life dedicated
 Win32 server mailing list
 Subject: [hlds] TF2 Example server.cfg


 Is there a decent example TF2 server.cfg that has all of the new bells
 and whistles that have been added the past few months? Specifically
 looking for one with built-in voting stuff, I could do without the
 replay configs but if not I can just edit them out. The server.cfg I
 have been using is way back from 2007 so I'm sure it could use an
 overhaul. Thanks.

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[hlds] Poll: Server Name

2010-11-05 Thread M33CROB .
Hi Everyone,

  I just wanted to run a quick poll of server admins regarding server names,
feel free to ignore this. Would it be disrespectful or otherwise be in bad
taste to name a trading server World Trade Center? I noticed one that has
this name I after expressing my concerns to their admins, they got their
panties in a bunch. I'm curious as to what others think.

Thanks!
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Re: [hlds] Poll: Server Name

2010-11-05 Thread M33CROB .
Do you really want to drag this onto the Valve Developer list? I don't
because unlike you, I actually respect Valve and the TF2 community. You can
try to sit there high and mighty on your ignorant thrown of blind followers,
Steam cracked servers, and general arrogance. I don't have to say or do
anything more because everyday more and more members of the community notice
you stealing their work and claiming it as your own, along with your
pathetic existence.

I'm leaving, all I wanted to do was ask a serious poll and as you noticed, I
didn't name names. For everyone else on this list, sorry you had to witness
this. Since TF2 is getting to be incredibly boring and my servers are going
offline in a couple of days as a result, I am unsubscribing from this list.

Before I go, I want to give a special shout out to Mana with the Lotus Clan.
You have seriously been a good friend and really helped me along the way
with hosting popular TF2 servers for the last 2 years. I'd like to give
another shout out to Voogru. Although I don't know you personally I really
appreciate everything you have provided to the TF2 community and your dodge
ball servers are really fun.


¡ciao!



On Fri, Nov 5, 2010 at 8:50 PM, Justin mysteriousjus...@gmail.com wrote:

 Hey, Thats my server! LOL..

 Seems like you can't leave my shit alone for 1 week, can you?

 I never had thought of 'world trade center' as a reference towards the 9/11
 attacks.
 Although you seem to have a pretty big problem with it, Would you be happy
 if I changed this? If I did would you find something else to piss and moan
 about?

 Honestly..




 On 11/5/2010 11:40 PM, M33CROB . wrote:

 Hi Everyone,

   I just wanted to run a quick poll of server admins regarding server
 names,
 feel free to ignore this. Would it be disrespectful or otherwise be in bad
 taste to name a trading server World Trade Center? I noticed one that
 has
 this name I after expressing my concerns to their admins, they got their
 panties in a bunch. I'm curious as to what others think.

 Thanks!
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Re: [hlds] TF2/CSS/DODS/HL2DM Updates Available

2010-10-06 Thread M33CROB .
Thank you very much for fixing the Holy Mackerel!  This bug angered my
community so much that the I had to resort to disabling the class
altogether.

On Wed, Oct 6, 2010 at 4:38 PM, Mike Kurfis mkur...@gmail.com wrote:

 I whined about it on Twitter and it went about as fast as it usually does.
 Probably not related.

 On Wed, Oct 6, 2010 at 3:37 PM, msleeper mslee...@ismsleeperwrong.com
 wrote:

  I got the update pretty quickly. What I did was not whine about how slow
  the updating process takes on the mailing list, and I got the updated
  files right in a jiffy!
 
  Oh also, you should use nemrun, it will save your life.
 
 
  On Wed, 2010-10-06 at 17:23 -0500, Shizzle Nizzle wrote:
   anyone been able to get the update that can link it? sitting here
 waiting
   20min on 3 different servers, just retrying every 30 seconds
  
   On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman 
  lord.matt.hoff...@gmail.comwrote:
  
Upset that Valve removed the penetration from the Sydney Sleeper.
(The Sydney Sleeper no longer penetrates targets.) :(
   
Ambassador also used to have it before they removed it, and it was a
skill/luck based thing. I very rarely saw a double kill/hit from it
but when you did it left you feeling quite exhilarated. Now obviously
that's gone :(
   
On Wed, Oct 6, 2010 at 3:12 PM, 1nsane 1nsane...@gmail.com wrote:
 Once again none of my TF2 servers are showing a Master Request
  Restart
 message.

 However my DODS server does.

 On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen 
  jas...@valvesoftware.com
wrote:

 Required updates for Team Fortress 2, Counter-Strike: Source, Day
 of
 Defeat: Source and Half-Life 2: Deathmatch are now available.  The
specific
 changes include:

 Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
 * ServerBrowser now sorts by ping by default once again.
 * Fixed Mac crash on launch when running Mac OSX 10.5.8.
 * Fixed spectator bug where spectating a Sniper looking through
  scope
 didn't zoom fov.

 Team Fortress 2
 General Fixes
   * Fixed an issue that caused some old demos to crash.
   * The server browser now sorts by ping by default.
   * The Trading dialog now starts with the chat window having
 focus.
   * Fixed a bug that caused overheal to not work properly.
   * Fixed the Sandvich cooldown not occurring when the Heavy is
  hurt.
   * Fixed the Heavy's hands being invisible.
   * Soldiers no longer maintain their rage level when changing
  loadout.
   * Alerts now sort on top of achievement status.
   * Prevented a bad state occurring when someone tried to trade
 with
 themselves.
   * Fixed a dueling related crash caused by custom scoreboard UIs.
   * Fixed players not being able to set their default FOV
 correctly.
   * Fixed being unable to equip customized shotguns  pistols on
  some
 classes.
   * Improved the explanation of the item set bonus in set item
 descriptions.
   * Fixed a bug where items with particle systems would show up at
  the
 player's feet or pelvis.
   * Fixed the wrench number for the Golden Wrench not displaying
properly.
   * Fixed the medal number for the Gentle Manne's Service Medal
 not
 displaying properly.
   * Fixed client seeing incorrect message when changing team while
 participating in a duel.

 Economy Changes
   * Added Remove Name and Remove Paint features.
   * Achievement items and store promotion items are now usable in
crafting.
   * Gifted items are now craftable and tradable.
   * Attempting to craft a non tradable item will result in a
 warning
that
 the items produced by the craft will also be marked as non
 tradable.
   * Community, Self-Made, and Valve items are not tradable or
 usable
  in
 crafting.
   * Changed Not Craftable description to Not Usable in
 Crafting
  to
 increase clarity.

 Item Changes
   * The TF badge on the Glengarry Bonnet is no longer team
 colored.
   * Restored the missing PDA2 Slot Token.
   * Restored the appearance of the Tippler's Tricorne to the
 version
prior
 to the Mannconomy Update. This item is now paintable.
   * Added a new paintable hat, the 'Rimmed Raincatcher' that has a
  new
 Tricorne style appearance.
   * The Earbuds are now nameable.
   * Duel fixes:
* Fixed Dueling badges using the wrong texture.
* Fixed an issue where dueling stats did not show up on
  dueling
 badges above Bronze.
* During a duel, the Dueling mini-game item used to
 initiate
  the
 duel cannot be deleted, traded or crafted.
* The following hats now allow the paint to affect their
  color
more
 (colors should not be washed out):
* The Pugilist's Protector, The Hard Counter, The
  Bombing
 Run, Football Helmet, Fancy 

Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released

2010-09-08 Thread M33CROB
Thank you very much for this, and the warning that an update is coming.

On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.comwrote:

 Required updates to Team Fortress 2, Counter-Strike: Source and Day of
 Defeat: Source are now available.  Please run hldsupdatetool to receive the
 updates.  The specific changes include:

 Source Engine Changes (CS:S, DoD:S, TF2)
 - Disabled clients loading server plug-ins unless the plug-ins are signed
 by Steam or the client is running in insecure mode.
 - Added a checkbox to the Options-Audio dialog to control muting the audio
 when the game window is in the background.

 Counter-Strike: Source
 - Fixed crash in custom maps using the trigger_camera entity.

 Team Fortress 2
 - Fixed another bug in the Steamworks internal stats reporting.
 - Updated the localization files.

 Jason


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Re: [hlds] Party Mode is ON when tf_birthday=0

2010-08-20 Thread M33CROB
Hello Valve,

  Would you please consider allowing admins to disable this feature? It's
fun and all for you to do this once a year, but I for one cannot stand party
mode and would rather take my servers offline than to subject my player base
this.


On Thu, Aug 19, 2010 at 10:17 PM, Harry Strongburg harry.h...@harry.luwrote:

 ] rcon tf_birthday
  tf_birthday = 0
  game notify replicated

 Ok, it's set at 0, the default. I have no party-mode plugins installed.
 So why are all the gibs on my server being turned into balloons and
 unicycles?! No one is wearing a birthday-hat like the wiki page says
 they should be.

 Client-side, I have:
 ] tf_birthday
 tf_birthday = 0
  game notify replicated

 So why is everyone turning into balloons and it's playing stupid party
 noises? It's happening to me on every server, even servers without any
 mods installed.

 I am cross-posting this to both hlds and hlds_linux lists (even though I
 know you dislike this), as it happens on both Linux and Windows servers.

 If anyone else has this problem or knows a fix, please reply. Thanks.

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Re: [hlds] Party Mode is ON when tf_birthday=0

2010-08-20 Thread M33CROB
Thanks for the cvar, although the sarcasm was un-needed. This may not be a
big issue for others, but I personally don't like people touching my stuff
and changing the product that I am providing to my customers. And, I am not
opposed to balloons or presents, however, listening to the clapping,
cheering, and poppers for any extended amount of time is annoying to say the
least.


On Fri, Aug 20, 2010 at 3:39 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 When you're done taking TF2 so seriously that balloons and presents ruin
 the game for you, try using this cvar to disable it:

 tf_force_holidays_off 1

 Or just take your server offline. I'm sure everyone else would benefit
 from that.


 On Fri, 2010-08-20 at 15:33 -0700, M33CROB wrote:
  Hello Valve,
 
Would you please consider allowing admins to disable this feature? It's
  fun and all for you to do this once a year, but I for one cannot stand
 party
  mode and would rather take my servers offline than to subject my player
 base
  this.
 
 
  On Thu, Aug 19, 2010 at 10:17 PM, Harry Strongburg harry.h...@harry.lu
 wrote:
 
   ] rcon tf_birthday
tf_birthday = 0
game notify replicated
  
   Ok, it's set at 0, the default. I have no party-mode plugins installed.
   So why are all the gibs on my server being turned into balloons and
   unicycles?! No one is wearing a birthday-hat like the wiki page says
   they should be.
  
   Client-side, I have:
   ] tf_birthday
   tf_birthday = 0
game notify replicated
  
   So why is everyone turning into balloons and it's playing stupid party
   noises? It's happening to me on every server, even servers without any
   mods installed.
  
   I am cross-posting this to both hlds and hlds_linux lists (even though
 I
   know you dislike this), as it happens on both Linux and Windows
 servers.
  
   If anyone else has this problem or knows a fix, please reply. Thanks.
  
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1

2010-07-29 Thread M33CROB
Have you been able to complete your analysis with this Steven? I have had my
GSP add -threads 1 to the command start up line and things seem to be
weird. Since adding this I have noticed that my server fps (according to net
graph 4) is always at 30. Previous to this command my server fps would
fluctuate wildly between 64 and 512. Before this TF2 update my fps would
fluctuate between 400  512 but never ever drop below 400.

Since I dont host my own server (due to lack of upload bandwidth) I cant be
certain if this is an issue with my GSP or with the game itself. It seemed
to coincide with everyone else having issues.

On Mon, Jul 26, 2010 at 7:23 AM, Steven Hartland kill...@multiplay.co.ukwrote:

 The results for Windows are in and using both -threads 1 and -threads 3
 has produced a definite improvement see the following graphs:-
 http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png
 http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png

 I've now switched one of our popular 2fort servers to -threads 3 from
 -threads 2 so we can verify which is better threads 1 or threads 3 as
 comparing two different maps cant confirm that.

 Our Linux results unfortunately have been invalidated by a change in
 measurement method, so can't comment there :(

   Regards
   Steve

 
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Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

2010-07-22 Thread M33CROB
I use a GSP and do not have my own dedicated server, but I too seem to be
affected by this. My servers are running really bad and I have noticed my
server fps fluctuating wildly between 512 and 64. After opening a ticket
with my GSP they have included information indicating that my server is
using 100% of the core and their suggestion has been to lower the tickrate.

I have not tried disabling my plugins, but I purposely use a few as possible
to avoid any kind of performance issues.

01 Admin File Reader (1.3.3) by AlliedModders LLC
02 Admin Help (1.3.3) by AlliedModders LLC
03 Admin Menu (1.3.3) by AlliedModders LLC
04 Anti-Flood (1.3.3) by AlliedModders LLC
05 Basic Chat (1.3.3) by AlliedModders LLC
06 Basic Comm Control (1.3.3) by AlliedModders LLC
07 Basic Commands (1.3.3) by AlliedModders LLC
08 Basic Info Triggers (1.3.3) by AlliedModders LLC
09 Basic Votes (1.3.3) by AlliedModders LLC
10 Client Preferences (1.3.3) by AlliedModders LLC
11 FistPie (0.4) by Darkimmortal
12 High Ping Kicker - Lite Edition (1.0.0.1) by Liam
13 Nextmap (1.3.3) by AlliedModders LLC
14 Kill Streak Orgasms (3.2.1) by Goerge
15 Players Votes (1.5.0) by The Resident, pZv!
16 SourceMod Radio (1.0.0.12) by dubbeh
17 RCON Lock (0.6.6) by devicenull
18 Server Hop (0.8.1) by [GRAVE] rig0r
19 Sound Commands (1.3.3) by AlliedModders LLC
20 SourceBans (1.4.6) by InterWave Studios Development Team
21 Spray Tracer (5.8) by Nican132, CptMoore, Lebson506th
22 [TF2] Player Stats (6.4) by DarthNinja, R-Hehl

On Wed, Jul 21, 2010 at 12:37 PM, Steven Hartland
kill...@multiplay.co.ukwrote:

 We've been seeing a large number of complaints about lag over the last few
 days for our TF2 servers and upon investigation it seems that the update
 released yesterday morning has caused a MASSIVE CPU hike for servers.

 Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since
 the update this has jumped to 108%, maps seem to be affected to a different
 degree to all are seeing an very large increase.

 These figures are normalised for a single core on an Intel L5520 so not a
 slow machine by any means.

 Here's a few stats graphs which make it very clear:
 http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
 http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png

 This is not a sustainable change, so I hope we can get a fix for this ASAP.

   Regards
   Steve

 
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Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-12 Thread M33CROB
Doesn't Valve update/optimize community maps before they ship them out.  I
was under the impression that Valve purchases community maps and the
original creator has nothing to do with them after that point. Is that not
correct?

On Mon, Jul 12, 2010 at 8:09 PM, Justin Shumate halflife...@gmail.comwrote:

 Coldfront issue should be fixed in the next patch. The creator said he had.

 On Mon, Jul 12, 2010 at 11:03 PM, Shizzle Nizzle infl...@gmail.com
 wrote:

  we use to run cp_coldfront before it was a valve map.. one of our servers
  runs a very small rotation of about 4 maps that has coldfront in it.. it
  has
  about a 80% crash rate on cp_coldfront out of about 36 times played on
 that
  map. so yea something is definately wrong with that map :) took it out
 and
  the crashes went away.
 
  On Fri, Jul 9, 2010 at 9:46 PM, k e mfnt...@gmail.com wrote:
 
   better so far
  
   On Fri, Jul 9, 2010 at 8:16 PM, 1nsane 1nsane...@gmail.com wrote:
  
Update out.
   
On Fri, Jul 9, 2010 at 6:44 PM, DontWannaName! 
 ad...@topnotchclan.com
wrote:
   
 No dumps there either. Uptime is 1326. This server rotates only the
 3
   new
 payload maps, not the CP.

 On Fri, Jul 9, 2010 at 3:34 PM, 1nsane 1nsane...@gmail.com
 wrote:

  stats in console, what's your uptime?
  Is it ~1260? If not, it crashed.
 
  Also minidumps go to bin/dumps now.
 
  On Fri, Jul 9, 2010 at 6:28 PM, DontWannaName! 
   ad...@topnotchclan.com
  wrote:
 
   My Engi update server that runs SM 1.4 and MM 1.9 has not
 crashed
once
   since
   the update. Or at least hasnt created any minidumps. :P
  
   On Fri, Jul 9, 2010 at 3:05 PM, k e mfnt...@gmail.com wrote:
  
My arena is crashing several times a day. Normal servers
  crashing
sporadically.
   
On Fri, Jul 9, 2010 at 2:38 PM, Tony Paloma 
drunkenf...@hotmail.com
 
wrote:
   
 How about crashes? Anybody else's server crashing like
 crazy?
   My
  arena
 server always seems to be crashing when it gets to the
 second
   map
 in
cycle
 (sawmill) and my rotation server crashes on coldfront.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of
   1nsane
 Sent: Thursday, July 08, 2010 9:31 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source
  and
Day
  of
 Defeat: Source Updates Available

 Yeah I'm seeing this too.

 On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan 
 mrrjwhe...@yahoo.com
  
 wrote:

  Anyone seeing this in their console? Dunno if they are
   material
   errors
  or what.
  2 updates later and I'm still seeing them and didn't know
  if
   it
 was
  normal behaviour.
 
  Anyone?
 
  Thx...
 
 
  Executing dedicated server config file material
  models/player/items/medic/medic_mirror has a normal map
 and
  $basealphaenvmapmask.
Must use $normalmapalphaenvmapmask to get specular.
  material models/player/items/all_class/all_halo has a
  normal
map
  and
  $basealphaenvmapmask.
Must use $normalmapalphaenvmapmask to get specular.
  material models/player/items/all_class/id_badge_gold has
 a
normal
  map
  and $basealphaenvmap mask.  Must use
   $normalmapalphaenvmapmask
to
  get
  specular.
  material models/player/items/all_class/id_badge_silver
 has
  a
 normal
  map and $basealphaenvm apmask.  Must use
 $normalmapalphaenvmapmask
  to
  get specular.
  material models/player/items/all_class/id_badge_platinum
  has
   a
  normal
  map and $basealphaen vmapmask.  Must use
 $normalmapalphaenvmapmask
  to
  get specular.
  Failed to load Steam ServiceServiceStart: started as
  Windows
  service
  exec banned_user.cfg: file size larger than 1 MB!
  exec banned_ip.cfg: file size larger than 1 MB!
  Writing cfg/banned_user.cfg.
  Writing cfg/banned_ip.cfg.
  Adding master server 216.207.205.99:27011 Adding master
   server
  216.207.205.98:27011 Connection to Steam servers
  successful.
 VAC secure mode is activated.
 
 
 
 
  
  From: Jason Ruymen jas...@valvesoftware.com
  To: Half-Life dedicated Linux server mailing list
  hlds_li...@list.valvesoftware.com; 
 hlds@list.valvesoftware.com
  hlds@list.valvesoftware.com; 
  hlds_annou...@list.valvesoftware.com
   
  

Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread M33CROB
Does anyone know how the warning message works for players connecting to
server with more than the recommended number? Is this all servers with more
than 24 players, or just servers with more than 32.  Is there some arbitrary
number depending on the type of map?

Thanks

On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.comwrote:

 Download was pain free. :) I downloaded before I could start my client, it
 said the servers were too busy. :P

 On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com
 wrote:

  /me passes cookie
 
  On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote:
   Hmm. Looks like the Linux build and the windows build was
   different Cookie please.
  
   Sent from my mobile.
  
   On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com
   wrote:
  
   A required update for Team Fortress 2 is now available.  This is
   also an optional update for Counter-Strike: Source, since it fixes a
   bullet penetration problem on Linux servers.  The specific changes
   are:
  
   Server Browser
   - Server browser now starts centered onscreen when it opens up.
   - Filter panel now starts expanded, instead of hidden.
   - Added a warning dialog that pops up to warn players joining games
   with more than the recommended number of players.
   - Added a max player count filter setting.
   - Renamed quick list checkbox from Show Map List to Simplified
   List.
  - Mouseover the checkbox now explains the simplified list in the
   status bar.
   - Quicklist now shows the number of other servers running each map.
   - Fixed a couple of bugs related to toggling the quick list, which
   were resulting in you needing to refresh again.
  
   Team Fortress 2
   - Added missing earbud particles for DX8 players.
   - Added new ConVar mp_windifference_min to be used with
   mp_windifference.
   - Added Engineer to the list of classes that can equip Max's Pistol.
   - Rebuilt sound cache files that were out of date.
   - Source TV:
   - Fixed unlockable items not being visible.
   - Stopped player is carrying X messages looping forever.
   - Fixed overhealed particle effect being visible on your current
   view target when in first-person spectator mode.
   - Changed in-game button colors to be less eyepoppingly bright.
   - Improved Steam Web APIs for TF2 items (see
  http://www.teamfortress.com/
   )
  
   Engine
   - Fixed some graphical issues when alt-tabbing during a game.
   - Fixed bullet penetration problems with Linux dedicated server.
   - Removed an exploit that allowed people to change their names to
   something other than their Steam profile name.
  
   Jason
  
  
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  --
 
  Thanks,
   - Saul.
 
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Re: [hlds] Team Fortress 2 Update Available

2010-07-01 Thread M33CROB
So this warning is displayed with any server that has more than 24 slots?

On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 Added a warning dialog that pops up to warn players joining games with
 more
 than the recommended number of players.

 1. The server shows the max player count next to the number of players
 currently on the server.
 2. The servers usually keep the increased_maxplayers tag when they have
 more than 24 players on the server.

 Players know how many players can be on the server when joining, they don't
 need yet another warning. The only thing that this may encourage is some
 malicious server ops to do the exact opposite of what they are doing now,
 show their servers as 23/24 when in fact they are 32/33.

 The warning would be far more useful if it warned about impossible
 servers, such as 34/36 etc servers, because those are actually somewhat
 malicious.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: Thursday, July 01, 2010 9:27 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Team Fortress 2 Update Available

 They should just delist servers over 33 slots, they just run fake clients
 to
 fill the extra 4 slots. Stupid and deceiving. Shame on those server ops.

 On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com
 wrote:

  Does anyone know how the warning message works for players connecting to
  server with more than the recommended number? Is this all servers with
 more
  than 24 players, or just servers with more than 32.  Is there some
  arbitrary
  number depending on the type of map?
 
  Thanks
 
  On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com
  wrote:
 
   Download was pain free. :) I downloaded before I could start my client,
  it
   said the servers were too busy. :P
  
   On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com
   wrote:
  
/me passes cookie
   
On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote:
 Hmm. Looks like the Linux build and the windows build was
 different Cookie please.

 Sent from my mobile.

 On Jul 1, 2010, at 8:31 PM, Jason Ruymen 
 jas...@valvesoftware.com
  
 wrote:

 A required update for Team Fortress 2 is now available.  This is
 also an optional update for Counter-Strike: Source, since it fixes
 a
 bullet penetration problem on Linux servers.  The specific changes
 are:

 Server Browser
 - Server browser now starts centered onscreen when it opens up.
 - Filter panel now starts expanded, instead of hidden.
 - Added a warning dialog that pops up to warn players joining
 games
 with more than the recommended number of players.
 - Added a max player count filter setting.
 - Renamed quick list checkbox from Show Map List to Simplified
 List.
- Mouseover the checkbox now explains the simplified list in
 the
 status bar.
 - Quicklist now shows the number of other servers running each
 map.
 - Fixed a couple of bugs related to toggling the quick list, which
 were resulting in you needing to refresh again.

 Team Fortress 2
 - Added missing earbud particles for DX8 players.
 - Added new ConVar mp_windifference_min to be used with
 mp_windifference.
 - Added Engineer to the list of classes that can equip Max's
 Pistol.
 - Rebuilt sound cache files that were out of date.
 - Source TV:
 - Fixed unlockable items not being visible.
 - Stopped player is carrying X messages looping forever.
 - Fixed overhealed particle effect being visible on your
 current
 view target when in first-person spectator mode.
 - Changed in-game button colors to be less eyepoppingly bright.
 - Improved Steam Web APIs for TF2 items (see
http://www.teamfortress.com/
 )

 Engine
 - Fixed some graphical issues when alt-tabbing during a game.
 - Fixed bullet penetration problems with Linux dedicated server.
 - Removed an exploit that allowed people to change their names to
 something other than their Steam profile name.

 Jason


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--
   
Thanks,
 - Saul.
   
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