Re: [hlds] Policy of Truth??
I think you guys are possibly focusing too much on the OP. I had a discussion a few days ago with an admin from a different very large community about this topic. I do not believe that this is specific to Wonka Gaming. My interpretation of these events is that: because the Policy of Truth is not being enforced, because servers are continuing to use this fake client program, and because of the unfairness with QuickPlay, many communities are collaborating to release this plugin in an attempt to force VALVe into action. Is this really the best course of action? I don't know. It does seem that the above factors have polarized the community and forced some operators into using extremely dirty tactics to compete for traffic. Also for the record, I do not and have never used this program or anything else that VALVe would frown upon. On Fri, May 4, 2012 at 8:45 AM, Brodie brodie7...@gmail.com wrote: I second this; would really love to understand what OP was going on about. On Fri, May 4, 2012 at 9:42 AM, jainil shah shah.jai...@gmail.com wrote: can somebody tl:dr what op is trying to say? sorry, i am not a tf2 player. i operate cs 1.6 servers. this thread as been buzzing my phone alot and now i wanna know whats going on On Fri, May 4, 2012 at 11:39 AM, EvilMacGuyver evilmacguy...@gmail.comwrote: I would buy a ticket to watch this but I know the match would only last a minute. On Fri, May 4, 2012 at 8:24 AM, Jethro Seabridge jet2the...@gmail.comwrote: And Wonka Gaming get to call the FBI to scramble their network. On Fri, May 4, 2012 at 12:57 PM, Itaku itaku...@gmail.com wrote: I think there is only one appropriate action to this entire thing. Valve employees vs Wonka Gaming in an arena match. And Valve gets to use the Valve weapons. On May 4, 2012 7:40 AM, zach isaac drgnz...@gmail.com wrote: Well would you look at the time. *Looks at his watch, revealing its banhammer o'clock* On Thu, May 3, 2012 at 6:02 PM, admin ad...@wonkagaming.com wrote: *Is Policy of Truth still in effect? Because I see users with fakeclient spoof + bot join time running * * * * * *ON WELL OVER 80 SERVERS* * * * * *or does this only apply to WONKAGAMING? for when you banned me for one month?!* * * *Fletcher Dunn? Hello i'll start posting in here because you tend not to care for users running it* * * * * *I will be releasing fix to FAKE CLIENT + BOT JOIN TIME in hlds if these server are not banned.* * * -- This communication is for use by the intended recipient and contains information that may be Privileged, confidential or copyrighted under applicable law. If you are not the intended recipient, you are hereby formally notified that any use, copying or distribution of this e-mail, in whole or in part, is strictly prohibited. Please notify the sender by return e-mail and delete this e-mail from your system. Unless explicitly and conspicuously designated as E-Contract Intended, this e-mail does not constitute a contract offer, a contract amendment, or an acceptance of a contract offer. Any/All other Pricing/Quotes are governed by WonkaGaming Systems Terms Conditions. This e-mail DOES NOT constitute a consent to the use of sender's contact information for direct marketing purposes or for transfers of data to third parties. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] Someones taking my server down
I'd be interested in seeing your current list of active plugins, some can have undesirable affects. For example, the regex chat filter can crash a server if configured to replace text and someone says the magic word too many times in one sentence. http://forums.alliedmods.net/showthread.php?p=630204 On Thu, Mar 29, 2012 at 1:54 PM, Team BOOM! teamb...@comcast.net wrote: ** Yea, if he’s actually the person causing it while in-game, there are options like SourceOP’s DAF plugin already mentioned that work great. He could have multiple accounts or friends that will continue the doing it. If he’s about to do it while not in the game, that’s a whole different story and will be a nightmare for you. ** ** SourceOP Plugin Link: http://www.sourceop.com/modules.php?name=Downloadsd_op=viewdownloadcid=9 ** ** Also install SourceMod Anticheat if you haven’t already. It is available on the AlliedModders Website. ** ** Good luck to you.. Mike ** ** -- *From:* **hlds-boun...@list.valvesoftware.com** [mailto:** hlds-boun...@list.valvesoftware.com**] *On Behalf Of *Travis Brown *Sent:* Thursday, March 29, 2012 1:44 PM *To:* **Half-Life dedicated Win32 server mailing list** *Subject:* Re: [hlds] Someones taking my server down ** ** Sourceop DDOS protect. On Thu, Mar 29, 2012 at 4:23 PM, AeroliteGaming.com ad...@aerolitegaming.co.uk wrote: He's on everytime it goes down and lag spikes, he crit hacks, googling his ip shows hes been banned off lots of servers and hes been racist in the chat. On 29/03/2012 21:21, Team BOOM! wrote: Aerolite, how do you know it's this guy? What have you done to isolate it to him? Just curious... -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of AeroliteGaming.com Sent: Thursday, March 29, 2012 1:07 PM To: **Half-Life dedicated Win32 server mailing list** Subject: [hlds] Someones taking my server down Some asshole: http://steamcommunity.com/profiles/76561198041199747 Is managing to take my server down somehow, hes done it twice now therefore killing the server and losing players. He did it last night and now tonight, hes banned but is still managing to flood it or something, changing the port of the server seems to work but I don't want to do that seeing as people have it favourited and as soon as he finds out the new ip he'll go for that. Anyone else had this and know a fix? He's also been crit hacking too. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ** ** ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] New feature in TF2 Beta dedicated server update
It would be really nice if we could get the opposite of this feature. I'd like to see cvars where you cannot join a server unless you belong to a specific group. On Fri, Mar 16, 2012 at 3:46 PM, hlds h...@gmx.com wrote: This is useless for TF2 servers. No sane server admin will enable the auto-kicking mechanism for his server. ** ** The problem is that we cannot ban the griefers or cheaters. It takes less than 3 minutes to create a new Steam account, to restart the network connection (to get a new IP) and to reconnect to server. We need access to some hardware fingerprint, but something more serious than the SHA1 digest for MachineGuid registry key or for MAC, because these can be changed easily. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Rich Kaethler *Sent:* Friday, March 16, 2012 10:43 PM *To:* 'hlds@list.valvesoftware.com' *Subject:* Re: [hlds] New feature in TF2 Beta dedicated server update ** ** I think there is some confusion about how this works. ** ** First off, there is no “kicking power”. The check is only made on initial connection to the server. Once on the server it does not give anyone power to kick anyone else. If while on the server, you discover people you never wish to play with again: you block them, then you are free to leave the server right then or endure them until you leave and find another server that does not contain people you have blocked. ** ** If the server sets sv_steamblockingcheck = 2 then only members of the clan that “owns” the server may prevent people from playing on that server. Yes this is currently limited to checking the block lists of clan members who are on that server, we will look at improving that in the future. Clearly it is best to use this feature with a non-public group, using it with a public group would be silly. This can be improved by ignoring a blocking relationship between two members of the group. ** ** If the server sets sv_steamblockingcheck = 4 then that stops a new player from joining a server if one of the people already on that server is blocked by the new player. The players already on that server will be totally unaffected. This is to prevent a new player from ever being matchmade onto a server with people they have blocked – in case of a race condition in the matchmaking. ** ** Lastly, this is primarily intended to be used on servers that have minimal administration / running no admin mods. Servers that are heavily administered already may not need to use this system at all. The sv_steamblockingcheck = 1 functionality is provided so that it can be used in conjunction with existing mods for servers that want to allow the general population to coexist with the servers preferred clients. If your server has some list of preferred clients, you can make them immune from blocking and still allow the general population to block each other – and allow your preferred clients to block who they like. ** ** Please feel free to continue sending constructive feedback. ** ** ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *Rich Kaethler *Sent:* Thursday, March 15, 2012 5:19 PM *To:* 'hlds@list.valvesoftware.com' *Subject:* [hlds] New feature in TF2 Beta dedicated server update ** ** We have added support for Steam community blocking in the dedicated server. This functionality is in testing and is controlled by convar ( off by default ). If the convar is enabled, every new player at connect time ( once authenticated ) will be tested against the block list of every player already authenticated on the server. If any of the players on the server have blocked this player, the dedicated server is notified, and that new player may be kicked from the server depending on the convar settings. It is assumed that the most popular setting will take advantage of steam groups. To do this, use the new “sv_steamgroup” convar to set the group that your server belongs to, and set “sv_steamblockingcheck” to 2. With this setting only members of the group that “owns” the server may deny other players access to the server. If a group has been selected and “sv_steamblockingcheck” is set to 1, the console text will distinguish a new player that is blocked by a clan member vs a non-clan member. ** ** Here are the details of the options: ** ** sv_steamblockingcheck 1 = print results to console only 2 = kick the new player from the server if anyone already on the server who is a member of the associated clan has blocked the new player 3 = kick the new player from the server if anyone already on the server has blocked the new player 4 = kick the new player from the server if anyone already on the server has blocked the new player or the new
Re: [hlds] Possible cause and fix for the recent group crashes
For what it's worth, if this helps... I have noticed that my Linux servers have this crashing issue whereas my Windows server does not. Also, I just recently got around to updating SM from 1.4.0 to 1.4.1. Once I did this, the crashes increased by 10 fold and I was forced to downgrade back to 1.4.0. On Mon, Mar 5, 2012 at 10:29 AM, Ken Bateman novadeni...@gmail.com wrote: On 3/5/2012 12:17 PM, ics wrote: if you know the exploit, tell Fletcher about it. fletch...@valvesoftware.com so they get it fixed. I've put the details in a bug report submitted from my tf2 client, and gave them this email. Still, if somebody from valve emails me I'll reply to them with details. -Ken ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
Re: [hlds] TF2 Server
At the very least, I would suggest using a server.cfg file with the following line: hostname whatever you want your host name to be Keep in mind that you only have to put cvars that you have specifically changed from their default value in your server.cfg file. I feel that the best way to create a server.cfg file would be to examine that current list of variables and decide how you would like to configure your server. To get a list of current cvars and their default value, type the following into the console: cvarlist log cvarlist.txt This will create a file named cvarlist.txt in your server directory containing all available options. On Wed, Jan 4, 2012 at 2:48 PM, Jesse Porter reacherg...@gmail.com wrote: Required? No -- metamod and sourcemod are pretty robust. Sourcemod has good default addons that provide a lot of usability. I'd suggest staying there for a while and then evaluate your client's needs after some time. On Wed, Jan 4, 2012 at 2:43 PM, Administrator ad...@crazyfreakgamers.comwrote: I have installed metamod and sourcemod . But apart from this any other thing required? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
[hlds] Valve Security Breach
Hello Valve, I'd like to request notification via these mailing lists once/if Valve makes a statement about todays security breach and subsequent downtime. http://www.pcgamer.com/2011/11/07/steam-forums-down-after-possible-hacker-attack/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [hlds_linux] About the TF2 in-game abuse reporting tool
I would like to request that you add a new tab in the server browser for de-listed server. I feel that this would be the easiest way for admins and players alike to determine the status of a said server. This tab should not be enabled by default and only accessible if enabled in the advanced options.. On Fri, Oct 28, 2011 at 2:14 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: I think the best answer there is that we would probably use the abuse reporting mechanism as one tool to try to measure what sort of impact this sort of thing has on our community. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of bp Sent: Friday, October 28, 2011 2:11 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] About the TF2 in-game abuse reporting tool On Fri, Oct 28, 2011 at 22:31, Benedict Glover neobened...@hotmail.co.uk asked: I'm not personally going to report these but what about servers that offer over powered weapons if you pay real money? (Premium Servers (Nightteam)) I don't think it's fair to name names in such a discussion, especially when Valve can't answer lacking data on how many people elect to report such servers over a fairly long period of time - the main metric being looked at right now. --bp is not affiliated with any such server ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Halloween 2011
Do you have to run the event maps specifically to get the drops? Sorry if this seems dumb, but I had my male period hiatus last year and did not play TF2 or follow it for that matter from October thru January of this year... On Mon, Oct 24, 2011 at 3:06 PM, Jason pctool...@gmail.com wrote: I already got itmsleeper, thanks for doing your best to make some of us look like morons even more. Learn a little tact and learn to respect that some of us *do* have comprehension issues sometimes. Peace to you and the others who made us feel more stupid than we already did. Cheers On Mon, Oct 24, 2011 at 5:00 PM, msleeper mslee...@ismsleeperwrong.comwrote: You're not reading the entire article then, and only skipping to the parts you don't like. The article is about how to setup your server to be quickplay enabled. Part of that process is that you have to register your servers - but that's the only part you have to follow to be eligible for the Halloween stuff. There's no criteria for your servers to be registered. The only thing that cares about as vanilla as possible is the quickplay matchmaking system. Nowhere does it say anything about that with just registering your server. How is this a hard concept to understand. On Sat, Oct 22, 2011 at 12:33 PM, Jason pctool...@gmail.com wrote: msleeper, I am not reading between the lines, because it clearly states: Servers should be running as vanilla as possible. In particular, these server tags (sv_tags) will disqualify a server: We don't have but ONE vanilla server, thus my concern/question. So to someone who may reply in a HELPFUL way: We don't have to put the results of the confirmation into our server.cfg as the instructions state, correct? Just register and that's it? Thanks in advance. On Sat, Oct 22, 2011 at 3:59 AM, msleeper mslee...@ismsleeperwrong.com wrote: There's nothing to be confused about. Stop trying to read between the lines. In order to participate in the event, you have to REGISTER your servers. You don't have to make them quickplay valid. You JUST have to register them. How is there 20 replies to this thread. On Sat, Oct 22, 2011 at 2:46 AM, Jason pctool...@gmail.com wrote: Ok, I am confused. The quickplay (and registration of servers) is for servers without mods, etc. Which is why we only have one of our five servers in the quickplay registration. Yet, the OTHER servers is where we get most of our traffic. Your quickplay registration rules say something along the lines of either getting blacklisted or ignored if you have modded servers. So people who have fun modded servers are simply shit out of luck? If this is not the case, then please, explain and give DETAILS of what we will need to do. I don't mind registering my servers for the halloween event stuff, my community would love itbut if I get left out because we have mods, I think that's a bit crappy of valve. Let us know exactly what we need to do to participate please...thank you in advance. Jason On Sat, Oct 22, 2011 at 2:33 AM, Rob Liu robl...@gmail.com wrote: Why even bother trying to police it. It's a holiday special events. People who's going to cheat/abuse it is still going get what they want in the end. On Sat, Oct 22, 2011 at 6:39 PM, Violent Crimes maxim_confus...@yahoo.com wrote: Would setting up a 10 person private server for you and your friends to get the gifts and not have to deal with other people be abusing the system? From: Jon Lippincott j...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Cc: TF Team tft...@valvesoftware.com Sent: Friday, October 21, 2011 10:32 PM Subject: [hlds] Halloween 2011 We’re going to be launching some new Halloween content in the near future and wanted to give you all a quick heads-up. There will be random gift drops, but this year we are requiring that participants register their servers. If you choose not to register, you can still run the Halloween maps, but no gifts will drop on your server. By registering, your server will also be included in matchmaking, which will potentially drive traffic to you. Note that cheating or otherwise abusing the gift drop system will result in losing your registration, access to gift drops and other potential value-adds in the future. You still have plenty of time, as this change won’t be going live until next week. Registration is quick and simple, and is outlined here. -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Halloween 2011
So are you saying that operators such as myself who host custom maps are completely SOL. I will register my server if needed for the event, however, I don't register my servers because I would not get quickplay traffic anyway. On Fri, Oct 21, 2011 at 7:32 PM, Jon Lippincott j...@valvesoftware.comwrote: We’re going to be launching some new Halloween content in the near future and wanted to give you all a quick heads-up. There will be random gift drops, but this year we are requiring that participants register their servers. If you choose not to register, you can still run the Halloween maps, but no gifts will drop on your server. By registering, your server will also be included in matchmaking, which will potentially drive traffic to you. Note that cheating or otherwise abusing the gift drop system will result in losing your registration, access to gift drops and other potential value-adds in the future. ** ** You still have plenty of time, as this change won’t be going live until next week. Registration is quick and simple, and is outlined herehttps://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#how . ** ** -Jon ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Max FPS
I have not had a chance to test this yet, but I've been informed via the Steam Forums that this crash happens when one of the participants disconnects from the server during the high five. On Oct 17, 2011 4:01 PM, Ryan Stecker voidedwea...@gmail.com wrote: That has nothing to do with the actual root of the problem, which are the client crashes. I was just trying to clear up some confusion in case people thought No Steam Logon had something to do with the crashes. The cause and effect relationship is that the client crashes, and the Steam backend tells the server that the client isn't on the server anymore (because it crashed). On Mon, Oct 17, 2011 at 5:54 PM, Saul Rennison saul.renni...@gmail.com wrote: Precisely. Try... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Updates coming tomorrow
Glad to know that I am not the only one who had an urge to say something, that signature is ridiculous. On Wed, Sep 14, 2011 at 9:23 PM, Jesse Porter reacherg...@gmail.com wrote: private and critical security information, eh? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 server memory usage - need some answers
Voogru might be on to something. I haven't noticed this problem and I do run a 24/7 map server. The sharp drops are automatic daily server restarts. On Sun, Aug 14, 2011 at 9:53 AM, Spencer 'Voogru' MacDonald voo...@voogru.com wrote: ** I've been noticing this since TF2 was released to be honest. It seems that as the map changes and it loads new resources, those resources don't get dropped when the map changes. If you only run one map I don't think this happens, but I could be mistaken. I've noticed that my dodgeball servers (which are very basic maps) are able to run for significantly longer times before they start taking up a bunch of memory than my standard rotation servers. - Spencer. On 8/14/2011 7:46 AM, Joeri van der Velden wrote: Ever since around the replay update I've noticed a very annoying trend with my TF2 servers. When they start and are fully running, they take up about 400MB of RAM. However, over several hours with lots of activity, the memory use steadily grows over 700MB, some even reach 900MB before I forcefully shut them down because they affect overal server performance. Our Garry's Mod and Counter-Strike: Source servers (both on the same engine, and running the same versions of Sourcemod) do not have this issue. Is this memory use a common problem for TF2 servers? Can anyone else share some numbers? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Released
Thanks! Deleting the .blob file worked for me. On Mon, Jul 18, 2011 at 5:04 PM, 1nsane 1nsane...@gmail.com wrote: I kept getting Checking bootstrapper version ... Updating Installation Command aborted In loop. Now I deleted clientregistry.blob and now it might be doing something. Just incase someone else is stuck on this. On Mon, Jul 18, 2011 at 7:54 PM, Tony Paloma drunkenf...@hotmail.comwrote: Judging from the command aborted I got from hldsupdatetool the first time and the long wait at “Updating Installation” I’m getting now, I’m going to go ahead and say old. I’m sure we’ll hear about it if/when they switch to the new one. ** ** *From:* hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] *On Behalf Of *TRISTAN MARLER *Sent:* Monday, July 18, 2011 4:49 PM *To:* Half-Life dedicated Win32 server mailing list *Subject:* Re: [hlds] Team Fortress 2 Update Released ** ** Thanks Jason! ** ** Do you know if this update will be using the old or new changes to the downloading system? (ala http caching). ** ** Thanks, BloodyIron - Original Message - From: Jason Ruymen jas...@valvesoftware.com Date: Monday, July 18, 2011 5:37 pm Subject: [hlds] Team Fortress 2 Update Released To: 'Half-Life dedicated Linux server mailing list' hlds_li...@list.valvesoftware.com, 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com, ' hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com A required update for Team Fortress 2 is now available. The specific changes include: - Added a music clip from Meet the Medic to the menu startup music list. - Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall. - Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel. - Updated The Private Eye so it can be equipped by the Medic and Demoman. - Updated Crafting: - Added a new Custom Blueprint option to the Special blueprints - Made these items craftable: Copper's Hard Top, Security Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of Summer Fun - Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints. - Updated Matchmaking: - Added a progress bar and server count during the matchmaking search - Added more filtering on the master server to avoid pinging non-matching servers - Community Requests: - Mod makers: - Added inputs to the player: - SetCustomModelRotation: Parameter is a string that specifies the angle rotation (Pitch, Yaw, Roll) - ClearCustomModelRotation. No parameter. Will return the model rotation to following the player view yaw. - Restarted the player's animation cycle whenever the custom model changes. - Movie makers: - Added tf_clientsideeye_lookats convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Example server.cfg
My apologies for being slightly off with the syntax. Once you have a new print out, you can use notepad++ to compare a new printout with the old. This program will highlight the changes to easily determine what is new. On Sat, Jul 9, 2011 at 12:18 AM, Ronny Schedel i...@ronny-schedel.dewrote: Go to the server console and enter: cvarlist log cvarlist.txt This will create a cvarlist.txt file in the tf folder with all available cvars and their description. Choose the cvars you want to change and put them into your server.cfg. -Ursprüngliche Nachricht- From: msleeper Sent: Saturday, July 09, 2011 5:19 AM To: Half-Life dedicated Linux server mailing list ; Half-Life dedicated Win32 server mailing list Subject: [hlds] TF2 Example server.cfg Is there a decent example TF2 server.cfg that has all of the new bells and whistles that have been added the past few months? Specifically looking for one with built-in voting stuff, I could do without the replay configs but if not I can just edit them out. The server.cfg I have been using is way back from 2007 so I'm sure it could use an overhaul. Thanks. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hldshttp://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Poll: Server Name
Hi Everyone, I just wanted to run a quick poll of server admins regarding server names, feel free to ignore this. Would it be disrespectful or otherwise be in bad taste to name a trading server World Trade Center? I noticed one that has this name I after expressing my concerns to their admins, they got their panties in a bunch. I'm curious as to what others think. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Poll: Server Name
Do you really want to drag this onto the Valve Developer list? I don't because unlike you, I actually respect Valve and the TF2 community. You can try to sit there high and mighty on your ignorant thrown of blind followers, Steam cracked servers, and general arrogance. I don't have to say or do anything more because everyday more and more members of the community notice you stealing their work and claiming it as your own, along with your pathetic existence. I'm leaving, all I wanted to do was ask a serious poll and as you noticed, I didn't name names. For everyone else on this list, sorry you had to witness this. Since TF2 is getting to be incredibly boring and my servers are going offline in a couple of days as a result, I am unsubscribing from this list. Before I go, I want to give a special shout out to Mana with the Lotus Clan. You have seriously been a good friend and really helped me along the way with hosting popular TF2 servers for the last 2 years. I'd like to give another shout out to Voogru. Although I don't know you personally I really appreciate everything you have provided to the TF2 community and your dodge ball servers are really fun. ¡ciao! On Fri, Nov 5, 2010 at 8:50 PM, Justin mysteriousjus...@gmail.com wrote: Hey, Thats my server! LOL.. Seems like you can't leave my shit alone for 1 week, can you? I never had thought of 'world trade center' as a reference towards the 9/11 attacks. Although you seem to have a pretty big problem with it, Would you be happy if I changed this? If I did would you find something else to piss and moan about? Honestly.. On 11/5/2010 11:40 PM, M33CROB . wrote: Hi Everyone, I just wanted to run a quick poll of server admins regarding server names, feel free to ignore this. Would it be disrespectful or otherwise be in bad taste to name a trading server World Trade Center? I noticed one that has this name I after expressing my concerns to their admins, they got their panties in a bunch. I'm curious as to what others think. Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2/CSS/DODS/HL2DM Updates Available
Thank you very much for fixing the Holy Mackerel! This bug angered my community so much that the I had to resort to disabling the class altogether. On Wed, Oct 6, 2010 at 4:38 PM, Mike Kurfis mkur...@gmail.com wrote: I whined about it on Twitter and it went about as fast as it usually does. Probably not related. On Wed, Oct 6, 2010 at 3:37 PM, msleeper mslee...@ismsleeperwrong.com wrote: I got the update pretty quickly. What I did was not whine about how slow the updating process takes on the mailing list, and I got the updated files right in a jiffy! Oh also, you should use nemrun, it will save your life. On Wed, 2010-10-06 at 17:23 -0500, Shizzle Nizzle wrote: anyone been able to get the update that can link it? sitting here waiting 20min on 3 different servers, just retrying every 30 seconds On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: Upset that Valve removed the penetration from the Sydney Sleeper. (The Sydney Sleeper no longer penetrates targets.) :( Ambassador also used to have it before they removed it, and it was a skill/luck based thing. I very rarely saw a double kill/hit from it but when you did it left you feeling quite exhilarated. Now obviously that's gone :( On Wed, Oct 6, 2010 at 3:12 PM, 1nsane 1nsane...@gmail.com wrote: Once again none of my TF2 servers are showing a Master Request Restart message. However my DODS server does. On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen jas...@valvesoftware.com wrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared changes (CS:S, DoD:S, HL2:DM, and TF2) * ServerBrowser now sorts by ping by default once again. * Fixed Mac crash on launch when running Mac OSX 10.5.8. * Fixed spectator bug where spectating a Sniper looking through scope didn't zoom fov. Team Fortress 2 General Fixes * Fixed an issue that caused some old demos to crash. * The server browser now sorts by ping by default. * The Trading dialog now starts with the chat window having focus. * Fixed a bug that caused overheal to not work properly. * Fixed the Sandvich cooldown not occurring when the Heavy is hurt. * Fixed the Heavy's hands being invisible. * Soldiers no longer maintain their rage level when changing loadout. * Alerts now sort on top of achievement status. * Prevented a bad state occurring when someone tried to trade with themselves. * Fixed a dueling related crash caused by custom scoreboard UIs. * Fixed players not being able to set their default FOV correctly. * Fixed being unable to equip customized shotguns pistols on some classes. * Improved the explanation of the item set bonus in set item descriptions. * Fixed a bug where items with particle systems would show up at the player's feet or pelvis. * Fixed the wrench number for the Golden Wrench not displaying properly. * Fixed the medal number for the Gentle Manne's Service Medal not displaying properly. * Fixed client seeing incorrect message when changing team while participating in a duel. Economy Changes * Added Remove Name and Remove Paint features. * Achievement items and store promotion items are now usable in crafting. * Gifted items are now craftable and tradable. * Attempting to craft a non tradable item will result in a warning that the items produced by the craft will also be marked as non tradable. * Community, Self-Made, and Valve items are not tradable or usable in crafting. * Changed Not Craftable description to Not Usable in Crafting to increase clarity. Item Changes * The TF badge on the Glengarry Bonnet is no longer team colored. * Restored the missing PDA2 Slot Token. * Restored the appearance of the Tippler's Tricorne to the version prior to the Mannconomy Update. This item is now paintable. * Added a new paintable hat, the 'Rimmed Raincatcher' that has a new Tricorne style appearance. * The Earbuds are now nameable. * Duel fixes: * Fixed Dueling badges using the wrong texture. * Fixed an issue where dueling stats did not show up on dueling badges above Bronze. * During a duel, the Dueling mini-game item used to initiate the duel cannot be deleted, traded or crafted. * The following hats now allow the paint to affect their color more (colors should not be washed out): * The Pugilist's Protector, The Hard Counter, The Bombing Run, Football Helmet, Fancy
Re: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source Updates Released
Thank you very much for this, and the warning that an update is coming. On Wed, Sep 8, 2010 at 1:13 PM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2) - Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode. - Added a checkbox to the Options-Audio dialog to control muting the audio when the game window is in the background. Counter-Strike: Source - Fixed crash in custom maps using the trigger_camera entity. Team Fortress 2 - Fixed another bug in the Steamworks internal stats reporting. - Updated the localization files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Party Mode is ON when tf_birthday=0
Hello Valve, Would you please consider allowing admins to disable this feature? It's fun and all for you to do this once a year, but I for one cannot stand party mode and would rather take my servers offline than to subject my player base this. On Thu, Aug 19, 2010 at 10:17 PM, Harry Strongburg harry.h...@harry.luwrote: ] rcon tf_birthday tf_birthday = 0 game notify replicated Ok, it's set at 0, the default. I have no party-mode plugins installed. So why are all the gibs on my server being turned into balloons and unicycles?! No one is wearing a birthday-hat like the wiki page says they should be. Client-side, I have: ] tf_birthday tf_birthday = 0 game notify replicated So why is everyone turning into balloons and it's playing stupid party noises? It's happening to me on every server, even servers without any mods installed. I am cross-posting this to both hlds and hlds_linux lists (even though I know you dislike this), as it happens on both Linux and Windows servers. If anyone else has this problem or knows a fix, please reply. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Party Mode is ON when tf_birthday=0
Thanks for the cvar, although the sarcasm was un-needed. This may not be a big issue for others, but I personally don't like people touching my stuff and changing the product that I am providing to my customers. And, I am not opposed to balloons or presents, however, listening to the clapping, cheering, and poppers for any extended amount of time is annoying to say the least. On Fri, Aug 20, 2010 at 3:39 PM, msleeper mslee...@ismsleeperwrong.comwrote: When you're done taking TF2 so seriously that balloons and presents ruin the game for you, try using this cvar to disable it: tf_force_holidays_off 1 Or just take your server offline. I'm sure everyone else would benefit from that. On Fri, 2010-08-20 at 15:33 -0700, M33CROB wrote: Hello Valve, Would you please consider allowing admins to disable this feature? It's fun and all for you to do this once a year, but I for one cannot stand party mode and would rather take my servers offline than to subject my player base this. On Thu, Aug 19, 2010 at 10:17 PM, Harry Strongburg harry.h...@harry.lu wrote: ] rcon tf_birthday tf_birthday = 0 game notify replicated Ok, it's set at 0, the default. I have no party-mode plugins installed. So why are all the gibs on my server being turned into balloons and unicycles?! No one is wearing a birthday-hat like the wiki page says they should be. Client-side, I have: ] tf_birthday tf_birthday = 0 game notify replicated So why is everyone turning into balloons and it's playing stupid party noises? It's happening to me on every server, even servers without any mods installed. I am cross-posting this to both hlds and hlds_linux lists (even though I know you dislike this), as it happens on both Linux and Windows servers. If anyone else has this problem or knows a fix, please reply. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update / -threads results part 1
Have you been able to complete your analysis with this Steven? I have had my GSP add -threads 1 to the command start up line and things seem to be weird. Since adding this I have noticed that my server fps (according to net graph 4) is always at 30. Previous to this command my server fps would fluctuate wildly between 64 and 512. Before this TF2 update my fps would fluctuate between 400 512 but never ever drop below 400. Since I dont host my own server (due to lack of upload bandwidth) I cant be certain if this is an issue with my GSP or with the game itself. It seemed to coincide with everyone else having issues. On Mon, Jul 26, 2010 at 7:23 AM, Steven Hartland kill...@multiplay.co.ukwrote: The results for Windows are in and using both -threads 1 and -threads 3 has produced a definite improvement see the following graphs:- http://www.multiplaygameservers.com/dropzone/13295_week-threads1.png http://www.multiplaygameservers.com/dropzone/12609_week-thread3.png I've now switched one of our popular 2fort servers to -threads 3 from -threads 2 so we can verify which is better threads 1 or threads 3 as comparing two different maps cant confirm that. Our Linux results unfortunately have been invalidated by a change in measurement method, so can't comment there :( Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
I use a GSP and do not have my own dedicated server, but I too seem to be affected by this. My servers are running really bad and I have noticed my server fps fluctuating wildly between 512 and 64. After opening a ticket with my GSP they have included information indicating that my server is using 100% of the core and their suggestion has been to lower the tickrate. I have not tried disabling my plugins, but I purposely use a few as possible to avoid any kind of performance issues. 01 Admin File Reader (1.3.3) by AlliedModders LLC 02 Admin Help (1.3.3) by AlliedModders LLC 03 Admin Menu (1.3.3) by AlliedModders LLC 04 Anti-Flood (1.3.3) by AlliedModders LLC 05 Basic Chat (1.3.3) by AlliedModders LLC 06 Basic Comm Control (1.3.3) by AlliedModders LLC 07 Basic Commands (1.3.3) by AlliedModders LLC 08 Basic Info Triggers (1.3.3) by AlliedModders LLC 09 Basic Votes (1.3.3) by AlliedModders LLC 10 Client Preferences (1.3.3) by AlliedModders LLC 11 FistPie (0.4) by Darkimmortal 12 High Ping Kicker - Lite Edition (1.0.0.1) by Liam 13 Nextmap (1.3.3) by AlliedModders LLC 14 Kill Streak Orgasms (3.2.1) by Goerge 15 Players Votes (1.5.0) by The Resident, pZv! 16 SourceMod Radio (1.0.0.12) by dubbeh 17 RCON Lock (0.6.6) by devicenull 18 Server Hop (0.8.1) by [GRAVE] rig0r 19 Sound Commands (1.3.3) by AlliedModders LLC 20 SourceBans (1.4.6) by InterWave Studios Development Team 21 Spray Tracer (5.8) by Nican132, CptMoore, Lebson506th 22 [TF2] Player Stats (6.4) by DarthNinja, R-Hehl On Wed, Jul 21, 2010 at 12:37 PM, Steven Hartland kill...@multiplay.co.ukwrote: We've been seeing a large number of complaints about lag over the last few days for our TF2 servers and upon investigation it seems that the update released yesterday morning has caused a MASSIVE CPU hike for servers. Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since the update this has jumped to 108%, maps seem to be affected to a different degree to all are seeing an very large increase. These figures are normalised for a single core on an Intel L5520 so not a slow machine by any means. Here's a few stats graphs which make it very clear: http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png This is not a sustainable change, so I hope we can get a fix for this ASAP. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available
Doesn't Valve update/optimize community maps before they ship them out. I was under the impression that Valve purchases community maps and the original creator has nothing to do with them after that point. Is that not correct? On Mon, Jul 12, 2010 at 8:09 PM, Justin Shumate halflife...@gmail.comwrote: Coldfront issue should be fixed in the next patch. The creator said he had. On Mon, Jul 12, 2010 at 11:03 PM, Shizzle Nizzle infl...@gmail.com wrote: we use to run cp_coldfront before it was a valve map.. one of our servers runs a very small rotation of about 4 maps that has coldfront in it.. it has about a 80% crash rate on cp_coldfront out of about 36 times played on that map. so yea something is definately wrong with that map :) took it out and the crashes went away. On Fri, Jul 9, 2010 at 9:46 PM, k e mfnt...@gmail.com wrote: better so far On Fri, Jul 9, 2010 at 8:16 PM, 1nsane 1nsane...@gmail.com wrote: Update out. On Fri, Jul 9, 2010 at 6:44 PM, DontWannaName! ad...@topnotchclan.com wrote: No dumps there either. Uptime is 1326. This server rotates only the 3 new payload maps, not the CP. On Fri, Jul 9, 2010 at 3:34 PM, 1nsane 1nsane...@gmail.com wrote: stats in console, what's your uptime? Is it ~1260? If not, it crashed. Also minidumps go to bin/dumps now. On Fri, Jul 9, 2010 at 6:28 PM, DontWannaName! ad...@topnotchclan.com wrote: My Engi update server that runs SM 1.4 and MM 1.9 has not crashed once since the update. Or at least hasnt created any minidumps. :P On Fri, Jul 9, 2010 at 3:05 PM, k e mfnt...@gmail.com wrote: My arena is crashing several times a day. Normal servers crashing sporadically. On Fri, Jul 9, 2010 at 2:38 PM, Tony Paloma drunkenf...@hotmail.com wrote: How about crashes? Anybody else's server crashing like crazy? My arena server always seems to be crashing when it gets to the second map in cycle (sawmill) and my rotation server crashes on coldfront. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Thursday, July 08, 2010 9:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available Yeah I'm seeing this too. On Thu, Jul 8, 2010 at 11:57 PM, Robert Whelan mrrjwhe...@yahoo.com wrote: Anyone seeing this in their console? Dunno if they are material errors or what. 2 updates later and I'm still seeing them and didn't know if it was normal behaviour. Anyone? Thx... Executing dedicated server config file material models/player/items/medic/medic_mirror has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/all_halo has a normal map and $basealphaenvmapmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_gold has a normal map and $basealphaenvmap mask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_silver has a normal map and $basealphaenvm apmask. Must use $normalmapalphaenvmapmask to get specular. material models/player/items/all_class/id_badge_platinum has a normal map and $basealphaen vmapmask. Must use $normalmapalphaenvmapmask to get specular. Failed to load Steam ServiceServiceStart: started as Windows service exec banned_user.cfg: file size larger than 1 MB! exec banned_ip.cfg: file size larger than 1 MB! Writing cfg/banned_user.cfg. Writing cfg/banned_ip.cfg. Adding master server 216.207.205.99:27011 Adding master server 216.207.205.98:27011 Connection to Steam servers successful. VAC secure mode is activated. From: Jason Ruymen jas...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com hlds@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com
Re: [hlds] Team Fortress 2 Update Available
Does anyone know how the warning message works for players connecting to server with more than the recommended number? Is this all servers with more than 24 players, or just servers with more than 32. Is there some arbitrary number depending on the type of map? Thanks On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.comwrote: Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com wrote: /me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
So this warning is displayed with any server that has more than 24 slots? On Thu, Jul 1, 2010 at 7:04 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. 1. The server shows the max player count next to the number of players currently on the server. 2. The servers usually keep the increased_maxplayers tag when they have more than 24 players on the server. Players know how many players can be on the server when joining, they don't need yet another warning. The only thing that this may encourage is some malicious server ops to do the exact opposite of what they are doing now, show their servers as 23/24 when in fact they are 32/33. The warning would be far more useful if it warned about impossible servers, such as 34/36 etc servers, because those are actually somewhat malicious. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, July 01, 2010 9:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available They should just delist servers over 33 slots, they just run fake clients to fill the extra 4 slots. Stupid and deceiving. Shame on those server ops. On Thu, Jul 1, 2010 at 6:21 PM, M33CROB ad...@phoenixrisingtf2.com wrote: Does anyone know how the warning message works for players connecting to server with more than the recommended number? Is this all servers with more than 24 players, or just servers with more than 32. Is there some arbitrary number depending on the type of map? Thanks On Thu, Jul 1, 2010 at 6:08 PM, DontWannaName! ad...@topnotchclan.com wrote: Download was pain free. :) I downloaded before I could start my client, it said the servers were too busy. :P On Thu, Jul 1, 2010 at 5:53 PM, Saul Rennison saul.renni...@gmail.com wrote: /me passes cookie On Friday, July 2, 2010, Allan Button abut...@netaccess.ca wrote: Hmm. Looks like the Linux build and the windows build was different Cookie please. Sent from my mobile. On Jul 1, 2010, at 8:31 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Team Fortress 2 is now available. This is also an optional update for Counter-Strike: Source, since it fixes a bullet penetration problem on Linux servers. The specific changes are: Server Browser - Server browser now starts centered onscreen when it opens up. - Filter panel now starts expanded, instead of hidden. - Added a warning dialog that pops up to warn players joining games with more than the recommended number of players. - Added a max player count filter setting. - Renamed quick list checkbox from Show Map List to Simplified List. - Mouseover the checkbox now explains the simplified list in the status bar. - Quicklist now shows the number of other servers running each map. - Fixed a couple of bugs related to toggling the quick list, which were resulting in you needing to refresh again. Team Fortress 2 - Added missing earbud particles for DX8 players. - Added new ConVar mp_windifference_min to be used with mp_windifference. - Added Engineer to the list of classes that can equip Max's Pistol. - Rebuilt sound cache files that were out of date. - Source TV: - Fixed unlockable items not being visible. - Stopped player is carrying X messages looping forever. - Fixed overhealed particle effect being visible on your current view target when in first-person spectator mode. - Changed in-game button colors to be less eyepoppingly bright. - Improved Steam Web APIs for TF2 items (see http://www.teamfortress.com/ ) Engine - Fixed some graphical issues when alt-tabbing during a game. - Fixed bullet penetration problems with Linux dedicated server. - Removed an exploit that allowed people to change their names to something other than their Steam profile name. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds