Re: [hlds] I wish they didn't announce it early...
People complain we don't get announcements early and now people are complaining they don't want to get them early. Ffs people, make up your minds. Sent via BlackBerry from T-Mobile -Original Message- From: Steven Polley zellers.shi...@gmail.com Sender: hlds-boun...@list.valvesoftware.com Date: Tue, 17 Aug 2010 13:14:29 To: hlds@list.valvesoftware.com Reply-To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: [hlds] I wish they didn't announce it early... Normally they don't, and that's the way i like it :P I have an SSH client and email on my phone, so normally if they announce it right when it comes out, I'm able to update my servers right then and there... and I normally get most or all of them done before the big load comes on from everyone else. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] TF2 servers kill notificatons vanishing
We have 6 windows servers that are running the latest version of SM and a variety of plugins. Recently, the kill notifications have started to vanish. They will come back after a map change or a restart and it usually affects everyone who is on the server. We don't run any crazy plugins and I disabled a few to see if that helped and we still had that problem. I posted a question at allied modders regarding SM but I was wondering if anyone else was having this problem. Sent via BlackBerry from T-Mobile -Original Message- From: Steven Hartland kill...@multiplay.co.uk Date: Tue, 18 May 2010 10:28:26 To: hlds@list.valvesoftware.com Subject: [hlds] TF2 servers reporting players via Query when empty Seems TF2 servers are reporting players via the query protocol even though the console says 0 players and the server is using 0 CPU. Like most GSP's we use the query results to monitor performance and perform restarts when idle so its important that this information is correct. So really could do with this being fixed. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 servers kill notificatons vanishing
Lol. Sent via BlackBerry from T-Mobile -Original Message- From: Nicholas Hastings nshasti...@gmail.com Date: Wed, 19 May 2010 08:50:38 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] TF2 servers kill notificatons vanishing You have a plugin blocking the player_death event or at least the broadcasting of it. Do the work and narrow it down rather than whining to the list about a plugin issue (not a server problem). On 5/19/2010 8:46 AM, syate...@cfl.rr.com wrote: We have 6 windows servers that are running the latest version of SM and a variety of plugins. Recently, the kill notifications have started to vanish. They will come back after a map change or a restart and it usually affects everyone who is on the server. We don't run any crazy plugins and I disabled a few to see if that helped and we still had that problem. I posted a question at allied modders regarding SM but I was wondering if anyone else was having this problem. Sent via BlackBerry from T-Mobile -Original Message- From: Steven Hartlandkill...@multiplay.co.uk Date: Tue, 18 May 2010 10:28:26 To:hlds@list.valvesoftware.com Subject: [hlds] TF2 servers reporting players via Query when empty Seems TF2 servers are reporting players via the query protocol even though the console says 0 players and the server is using 0 CPU. Like most GSP's we use the query results to monitor performance and perform restarts when idle so its important that this information is correct. So really could do with this being fixed. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 servers kill notificatons vanishing
Thanks! Sent via BlackBerry from T-Mobile -Original Message- From: Keeper hl2li...@afksoftware.com Date: Wed, 19 May 2010 09:07:52 To: 'Half-Life dedicated Win32 server mailing list'hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 servers kill notificatons vanishing Gee, a server operator was having an issue with his server. So he posted it on the dedicated servers mailing list. True, it might have something to do with the SM plugins, but this list is a good resource for those answers as well, seeing how other server operators might have come across the same issue. If you don't approve of a thread, just mark it as read and ignore it. Just because the topic might not pertain to you or your situation, doesn't mean it won't be helpful to others. Back to the original question. Disable all of your SM plugins and add them in one by one to discover which one is causing the issue. Then find the proper place on the SM forums and ask about that particular plugin. Keeper Sent from my Soapbox -Original Message- From: Nicholas Hastings [mailto:nshasti...@gmail.com] Sent: Wednesday, May 19, 2010 8:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 servers kill notificatons vanishing You have a plugin blocking the player_death event or at least the broadcasting of it. Do the work and narrow it down rather than whining to the list about a plugin issue (not a server problem). On 5/19/2010 8:46 AM, syate...@cfl.rr.com wrote: We have 6 windows servers that are running the latest version of SM and a variety of plugins. Recently, the kill notifications have started to vanish. They will come back after a map change or a restart and it usually affects everyone who is on the server. We don't run any crazy plugins and I disabled a few to see if that helped and we still had that problem. I posted a question at allied modders regarding SM but I was wondering if anyone else was having this problem. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 servers kill notificatons vanishing
Yup. I can handle the SM side of it, I was just curious if anyone else was experiencing this problem. With all of the updates, was wondering if it was a bug. Thanks for the help. Sent via BlackBerry from T-Mobile -Original Message- From: Allan Button abut...@netaccess.ca Date: Wed, 19 May 2010 09:16:00 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] TF2 servers kill notificatons vanishing Also, You can test this quickly without moving all plug-ins to the disabled folder. If you remove the .vdf for sourcemod and metamod and restart, the server will come up clean. Then if your problem is gone, you know its sourcemod. If you have the .sp of all the plug-ins, you can run this Linux command: grep player_death *.sp in the folder that has all the .sp files. You should see a hit with every file that references player_death . This may help you narrow it down. Sometimes plug-in authors will use events to trigger actions instead of using timers that may be wasteful. For example, why check every second to see if an entire team is dead when you can just check every time there is a player death. Allan -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Keeper Sent: Wednesday, May 19, 2010 9:08 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] TF2 servers kill notificatons vanishing Gee, a server operator was having an issue with his server. So he posted it on the dedicated servers mailing list. True, it might have something to do with the SM plugins, but this list is a good resource for those answers as well, seeing how other server operators might have come across the same issue. If you don't approve of a thread, just mark it as read and ignore it. Just because the topic might not pertain to you or your situation, doesn't mean it won't be helpful to others. Back to the original question. Disable all of your SM plugins and add them in one by one to discover which one is causing the issue. Then find the proper place on the SM forums and ask about that particular plugin. Keeper Sent from my Soapbox -Original Message- From: Nicholas Hastings [mailto:nshasti...@gmail.com] Sent: Wednesday, May 19, 2010 8:51 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 servers kill notificatons vanishing You have a plugin blocking the player_death event or at least the broadcasting of it. Do the work and narrow it down rather than whining to the list about a plugin issue (not a server problem). On 5/19/2010 8:46 AM, syate...@cfl.rr.com wrote: We have 6 windows servers that are running the latest version of SM and a variety of plugins. Recently, the kill notifications have started to vanish. They will come back after a map change or a restart and it usually affects everyone who is on the server. We don't run any crazy plugins and I disabled a few to see if that helped and we still had that problem. I posted a question at allied modders regarding SM but I was wondering if anyone else was having this problem. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 servers kill notificatons vanishing
Thanks for the help. And I was laughing at him because he said I was whining to the list about my plugin problems even though I clearly spelled out that I was checking with allied modders for help with the plugins. Sent via BlackBerry from T-Mobile -Original Message- From: ics i...@ics-base.net Date: Wed, 19 May 2010 16:27:27 To: syate...@cfl.rr.com; Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] TF2 servers kill notificatons vanishing I had this issue on the past at our server. The kills disappeared during one map and came back on the next. I recall it was sourcemod related, updating sourcemod itself fixed the issue back then. PS: Don't lauch at people who are trying to help you. -ics 19.5.2010 16:18, syate...@cfl.rr.com kirjoitti: Lol. Sent via BlackBerry from T-Mobile -Original Message- From: Nicholas Hastingsnshasti...@gmail.com Date: Wed, 19 May 2010 08:50:38 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] TF2 servers kill notificatons vanishing You have a plugin blocking the player_death event or at least the broadcasting of it. Do the work and narrow it down rather than whining to the list about a plugin issue (not a server problem). On 5/19/2010 8:46 AM, syate...@cfl.rr.com wrote: We have 6 windows servers that are running the latest version of SM and a variety of plugins. Recently, the kill notifications have started to vanish. They will come back after a map change or a restart and it usually affects everyone who is on the server. We don't run any crazy plugins and I disabled a few to see if that helped and we still had that problem. I posted a question at allied modders regarding SM but I was wondering if anyone else was having this problem. Sent via BlackBerry from T-Mobile -Original Message- From: Steven Hartlandkill...@multiplay.co.uk Date: Tue, 18 May 2010 10:28:26 To:hlds@list.valvesoftware.com Subject: [hlds] TF2 servers reporting players via Query when empty Seems TF2 servers are reporting players via the query protocol even though the console says 0 players and the server is using 0 CPU. Like most GSP's we use the query results to monitor performance and perform restarts when idle so its important that this information is correct. So really could do with this being fixed. Regards Steve This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Are you running RCON locker? Sent via BlackBerry from T-Mobile -Original Message- From: DarthNinja darthni...@darthninja.com Date: Fri, 30 Apr 2010 16:04:37 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available My server has been running MM 1.8.1-hg702 and SM 1.3.2-hg2954 all night/today and it hasn't crashed once, yay! On Fri, Apr 30, 2010 at 12:51 AM, Jeff Sugar jeffsu...@gmail.com wrote: For what it's worth, a new snapshot of SM dropped 30-ish minutes ago that is working for everyone so far in #hlserveradmins ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 multiple sentries exploit fix
Are you kidding? Ban'm baby! Sent via BlackBerry from T-Mobile -Original Message- From: DontWannaName! ad...@topnotchclan.com Date: Thu, 29 Apr 2010 15:14:34 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] TF2 multiple sentries exploit fix lol... you and banning people. Must be the thrill. This is not a bannable offense in my eyes. On Thu, Apr 29, 2010 at 3:14 PM, msleeper mslee...@ismsleeperwrong.comwrote: As a follow-up, I made a very simple edit to your source to automatically ban people who perform these exploits. http://www.msleeper.com/files/ms.tf2.buildingban.zip Enjoy! On Thu, 2010-04-29 at 21:55 +0100, Dave Kellaway wrote: For the benefit of people not on the hlds_linux list: there's an exploit in the new TF2 update that lets Engineers build multiple sentries/dispensers. It also brings back the bug that lets Spies build Dispensers. I have written a Sourcemod plugin that blocks those things from happening (source code included): http://davejk.net/crap/sourcemod/buildingfix.zip Hopefully this'll be of use to people. --- Dave Kellaway ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
Yup Sent via BlackBerry from T-Mobile -Original Message- From: Violent Crimes violentcri...@convictgaming.com Date: Wed, 28 Apr 2010 21:15:07 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Anyone having issues getting this update to download? On 4/28/2010 8:32 PM, Jason Ruymen wrote: Required updates to Team Fortress 2 and Day of Defeat: Source have been released. Please run hldsupdatetool to receive the updates. The specific changes include: Dedicated server - Linux optimizations. - Fixed Linux servers not relisting correctly after a master server restart. - Fixed a case where servers could have ghost players consuming player slots. Engine - Marked the snd_show convar as a cheat. Team Fortress 2 New content: - Added new community map cp_freight. - Added missing physics models for several items. - Added jiggle bones to the Sam Max items, and The Buff Banner. - Added Crit-a-Cola. Gameplay Changes: - Pyro changes: - Flamethrower direct damage reduced 20%. - Burn duration reduced (10 - 6 seconds). - Airblast re-fire delay reduced by 25%. - Airblast ammo usage reduced by 20%. - All reflected rockets/grenades/arrows now mini-crit. - Airblasting enemies into environmental deaths now awards the death credit to the Pyro. - Heavy changes: - Minigun spin-up/down time reduced by 25% - Minigun firing movement speed increased to just under half-normal (from 80 to 110). - Throwing a sandvich to a teammate now earns a full bonus point (was half a point). - Bonk! changes: - Post-use movement penalty removed. - Now has a re-use cooldown time, like The Sandman. - The Chargin' Target changes: - Direct charge hit now does 50 damage + 10 per head (up to 5 heads). - Capped the turn rate from +left and +right while charging. - The Huntsman changes: - Removed restriction that arrows need to be aimed before they can be lit by a Pyro. - Bow can now be lowered without losing the lit arrow. - Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground. - Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow. - Backpack changes: - Moved Crafting button out to the root class/backpack selection panel. - Dragging and dropping items in your backpack now makes appropriate sounds. - Bot changes: - Bots don't retreat to gather health as readily if they are in combat. - Bots no longer retreat when moving to block a point capture. - Bots should now equip an appropriate combat weapon and fight while moving to collect health. - Bots who are roaming the map and hunting now chase down their victims, following them around corners. - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves. - Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy. - Added a few more bot names from community suggestions. - Fixed a behavior loop with Engineer metal gathering. - The Sandman change: - Added a slight speed reduction to stunned players. - Community requests - Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals - log_verbose_enable default: 0 - log_verbose_interval default: 3 secs - Last-weapon initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback). Bug Fixes: - Fixed an case where The Gunboats didn't apply their damage reduction properly. - The amount count in the HUD now flashes red when you're low on ammo. - Extinguishing a burning teammate now earns a full bonus point (was half a point). - Fixed a permanent overheal exploit involving dispensers. - Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired. - Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD. - Fixed a client crash that could result from players with arrows embedded in them. - Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy. - Added missing map prefixes to server browser game types. - Killing yourself with your own sentry no longer increments the sentry's kill counter. - Fixed dropped hats sometimes having the wrong team color. - Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior. - Fixed the achievement dialog taking a long time to pop up, and completed achievements now
Re: [hlds] Problem after updating to the new release
If you have SM, you have to disable. Sent via BlackBerry from T-Mobile -Original Message- From: Craz c...@chilloutcrew.com Date: Fri, 23 Apr 2010 14:35:38 To: hlds@list.valvesoftware.com Subject: [hlds] Problem after updating to the new release Windows server is crashing repeatedly. When I updated the server, I get the normal responses: Checking/Installing `left 4 dead 2 common' version 22 Checking/Installing `left 4 dead 2 win32 dedicated server' version 6 Checking/Installing `left 4 dead 2 Add-on Support' version 6 HLDS installation up to date But. when I try to run the game, it starts dumping crash files .MDMP in the main folder, and never starts up. Any ideas ?? Craz http://www.chilloutcrew.com http://www.chillindomains.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
We tried this on our servers for a while and it is a pain. You have to manually add each item you want to allow. Our policy was to only allow skin changes and no changes to any models but still, people were using particles and who knows what else. We were never really comfortable with this and eventually went back to 2. --Original Message-- From: Alexander Baade Sender: hlds-boun...@list.valvesoftware.com To: Half-Life Dedicated Win32 server mailing list ReplyTo: Half-Life Dedicated Win32 server mailing list Subject: [hlds] configuring pure_server_whitelist.txt Sent: Mar 9, 2010 06:14 Hi Everyone, I have always been using sv_pure 1 on my servers with the default config file, shrugging off the occasional complaint about not being able to use custom models. Recently I noticed a rather lengthy and detailed post on the steam forums about this topic which provoked me to look into it more. Would anyone be willing to provide me with their suggestions and/or links to resources on configuring this. I have found an example config on fpsbanana here: http://www.fpsbanana.com/scripts/5125?page=2mn=8_body Should I use this config? Do you have any modifications to this config that you would suggest? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Is it possible to increase acceptable vote percangefor sourcemod?
I have to agree with msleeper here. However (and this is not directed at anyone in particular)there is nothing wrong with politely redirecting folks to the right place. We don't have to make a huge deal out of these things everytime it happens. Sent via BlackBerry from T-Mobile -Original Message- From: msleeper mslee...@ismsleeperwrong.com Date: Mon, 01 Feb 2010 15:56:28 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] Is it possible to increase acceptable vote percange for sourcemod? Yeah here's the thing, if you post questions where they belong (IE, SourceMod questions on the SourceMod forums) you will get an answer from someone who actually knows what the hell they're talking about. I am pretty sure few if none of the SM devs are on this list, and if they are I bet they'll tell you to post on their boards also. You want to talk about sharing information and helping others? Someone with a similar question will probably read the SM board, and will benefit from your question being in it's proper place. On Mon, 2010-02-01 at 10:01 +1030, Josh Bost wrote: Can we all agree that basic sourcemod issues can be answered here? I figure 99% of servers have it, and it is *practically* essential to any HLDS installation. We are a group of professionals, lets start acting like it shall we? (I actually do wonder why some of you are actually on this list - if it is ONLY for update warnings you would be better of creating filters so you don't see any others) Cheers, Joshua 'Dislexsick' Bost On Mon, Feb 1, 2010 at 3:59 AM, Mike Stiehm mikesti...@gmail.com wrote: Don't worry peter its not a problem. ClanAO.com On Jan 31, 2010 6:57 AM, Peter Powell li...@ppowell.co.uk wrote: Oh i'm /so/ sorry. Next time someone asks for support i'll make sure I follow the list etiquette and either ignore them totally or tell them to STFU and RTFM. It doesnt hurt to help someone, this is still a board for information relating to hlds last time I checked _. ~Peter Powell Michael A Fanoni wrote: this isn't a message board. stop. Peter Powell wrote: Look at... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
I know. Ffs. Poor admins. Any banned idiot can report a server. Sent via BlackBerry from T-Mobile -Original Message- From: Ronny Schedel i...@ronny-schedel.de Date: Thu, 7 Jan 2010 16:51:09 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available So Poor admins will include all good servers... Which dumbass made this website? http://tf2app.com/blacklist/ 2010/1/7 Shane Arnold clontar...@iinet.net.au But *you* are not *everyone*. It only takes one malicious/incorrect entry to start screwing things up. On 7/01/2010 10:42 PM, Spencer 'voogru' MacDonald wrote: If you have a centralized blacklist that people trust, maintain it and verify submitted servers to prevent abuse, I think it's better than not having a blacklist at all. This is also why I would only blacklist malicious servers, it's not too difficult to verify malicious servers. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Don Williams Sent: Thursday, January 07, 2010 9:33 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Team Fortress 2 Update Available That's the damn truth.. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Peter Powell Sent: 2010-01-07 9:12 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available The issue with allowing people to import blocklists is that they will rush on Google and use the first blocklist they find. That blocklist will most likely be full of servers that $RANDOM_LUSER added to get back at $SERVER_OWNER for banning them for mic spamming. ~Peter Powell Spencer 'voogru' MacDonald wrote: Yeah I saw that, but generally I support the idea of a centralized blacklist. But only with really malicious servers. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Wednesday, January 06, 2010 10:36 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available Hey look Voogru, you are on that list too for running 24+ max slots lol :P 24+ max players is part of the game now so that makes little sense... 67.213.213.107voogru.com24+ Max Players On Wed, Jan 6, 2010 at 6:05 PM, Matt Hoffman lord.matt.hoff...@gmail.comwrote: There's already http://tf2app.com/blacklist/ which is an active list. I believe it is designed for Peer Guardian/Peer Block/etc, so I second the option to import IP's and not have it be formatted. On Wed, Jan 6, 2010 at 5:56 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: The issue with the fake bot pings would probably have become more of an issue now that bots are becoming more available. Malicious server operators could disguise the valve tf2 bots as real players. Combine that with fake players in queries and you have one more problem to deal with. I've seen some of these servers actually disable the status command so you can't see their BOT steamids as well. With the creation of blacklists hopefully some people come up with a decent blacklist. I would have liked to see the blacklist option be able to import IP's from a website (even if it's just a txt file on the website) like PeerGuardian, perhaps it can be in a future update. -voogru -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dislexsick Sent: Wednesday, January 06, 2010 6:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available The update states it is people changing the word BOT in the ping column on the scoreboard... This does not address fake player counts, a far more widespread and malicious tactic imo. Cheers, Joshua Bost -Original Message- From: Andy Cgrossk...@flotgaming.net Sent: Thursday, 7 January 2010 09:37 To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Subject: Re: [hlds] Team Fortress 2 Update Available The bot issue you are refering to has to do with server admins running fake clients plugins. These report more players in the server than there actually is. Apparently Valve has come up with bots that actually play the game, just like in L4D/L4D2. On Wed, Jan 6, 2010 at 5:18 PM, Josh Bostdislexs...@dislexsick.com wrote: Tuned scoreboard logic to guard against malicious server operators spoofing bot pings to hide the BOT tag. As a
Re: [hlds] Team Fortress 2 Update Coming Today
This game has gotten silly. Lol. --Original Message-- From: Alec Sanger Sender: hlds-boun...@list.valvesoftware.com To: Half-Life Dedicated Win32 server mailing list ReplyTo: Half-Life Dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Today Sent: Dec 10, 2009 14:24 friendship? From: jas...@valvesoftware.com To: hlds@list.valvesoftware.com; hlds_li...@list.valvesoftware.com Date: Thu, 10 Dec 2009 11:18:54 -0800 Subject: [hlds] Team Fortress 2 Update Coming Today A required Team Fortress 2 will be arriving later today. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Get gifts for them and cashback for you. Try Bing now. http://www.bing.com/shopping/search?q=xbox+gamesscope=cashbackform=MSHYCBpubl=WLHMTAGcrea=TEXT_MSHYCB_Shopping_Giftsforthem_cashback_1x1 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released
Our Windows servers are fine after the update. --Original Message-- From: Dog Sender: hlds-boun...@list.valvesoftware.com To: Half-Life Dedicated Win32 server mailing list ReplyTo: Half-Life Dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update Released Sent: Dec 7, 2009 22:59 Linux servers are fine. Windows servers produce the 'Bad Challenge' message -eVaDog TheVille.Org - Sent from my Sinclair ZX80 - ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Update?
That's how we figured it out. Our servers stayed empty for a while so we updated. --Original Message-- From: Drew LaPour Sender: hlds-boun...@list.valvesoftware.com To: Half-Life Dedicated Win32 server mailing list ReplyTo: Half-Life Dedicated Win32 server mailing list Subject: Re: [hlds] L4D2 Update? Sent: Nov 27, 2009 15:08 I was wondering about this. I saw the update on the website but nothing in the mailing list so i figured it was just a client-side update. Servers have been dead since the update was released. On Fri, Nov 27, 2009 at 3:01 PM, syate...@cfl.rr.com wrote: Our servers just needed to be updated. But we never saw an email announcing it. Anyone else experiencing this? We just noticed our servers were empty and ran an update. Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Arena Configs - mapcyclefile
Just a general question regarding this Is this common practice to run more than one server from one install? I have an instance for every server. Sent via BlackBerry from T-Mobile -Original Message- From: Charles Mabbott cmabb...@verizon.net Date: Mon, 23 Nov 2009 08:39:15 To: 'Half-Life dedicated Win32 server mailing list'hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 Arena Configs - mapcyclefile Run SRCDS as a specific user account (not System which is default and not a recommendation anyways) and deny rights to that particular user to any file/directory you don't want the process to read or change. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Monday, November 23, 2009 4:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Arena Configs - mapcyclefile chmod 444? Unless of course you are actually using Windows for it, in which case I have no idea (security in Windows? That's unpossible!). Nick Turner wrote: srcds recreates the file with the default config -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Monday, November 23, 2009 5:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Arena Configs - mapcyclefile Remove/rename config_arena.cfg? If it's empty you don't need it anyway. Nick Turner wrote: How does one run multiple Arena servers from a single install directory? When I comment out the mapcyclefile entry in config_arena.cfg the server loads arena_mapcycle.txt no matter what. I have mapcyclefile specified on the command line, and in the custom server config I'm specifying (on the command line) but the server executes config_arena.cfg after map load and - even if that file is completely empty - changes the mapcyclefile to the arena one. If I specify a mapcyclefile inside config_arena.cfg then that one is loaded correctly, but this means I can only have 1 arena maplist per SRCDS install directory. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Arena Configs - mapcyclefile
We run two mods beetles and SM. Can you do this with both mods? I never considerd having multiple configs but only using one set of game files. It would certainly reduce the headaches! Sent via BlackBerry from T-Mobile -Original Message- From: Shane Arnold clontar...@iinet.net.au Date: Mon, 23 Nov 2009 23:51:45 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] TF2 Arena Configs - mapcyclefile Yeah that makes sense from a GSP perspective, or specifically, one that rents or hires boxes to customers. However for those that don't need ultra-customisation usually running all out of the one installation is fine. SM can be enabled/disabled on a per-cfg basis, for example. And yeah, not having to update a million servers individually is kind of a plus too (although that being said, theres nothing that SSH and RSYNC can't fix :P gamead...@127001.org wrote: The main technical issue with doing that is you have to shutdown all servers when an update comes out. On the other hand, it also means you only have one thing to update... Sourcemod's website insists you only run one instance from the one place, but you can copy the files and use sm_basepath on the commend-line to point each instance at a separate directory The other main reason people run them separately is for sandboxing of different users on a shared host. And we run them from separate installs just to make the configs easier -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: 23 November 2009 14:07 To: syate...@cfl.rr.com; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Arena Configs - mapcyclefile I run 2 or 3 instances of TF2 srcds on any occasion from the same installation. The only reason I can see for needing to run a seperate installation for each instance is when you are dealing with a mod that makes extensive changes to the files or the way in which the installation runs. syate...@cfl.rr.com wrote: Just a general question regarding this Is this common practice to run more than one server from one install? I have an instance for every server. Sent via BlackBerry from T-Mobile -Original Message- From: Charles Mabbott cmabb...@verizon.net Date: Mon, 23 Nov 2009 08:39:15 To: 'Half-Life dedicated Win32 server mailing list'hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 Arena Configs - mapcyclefile Run SRCDS as a specific user account (not System which is default and not a recommendation anyways) and deny rights to that particular user to any file/directory you don't want the process to read or change. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Monday, November 23, 2009 4:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Arena Configs - mapcyclefile chmod 444? Unless of course you are actually using Windows for it, in which case I have no idea (security in Windows? That's unpossible!). Nick Turner wrote: srcds recreates the file with the default config -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Shane Arnold Sent: Monday, November 23, 2009 5:08 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Arena Configs - mapcyclefile Remove/rename config_arena.cfg? If it's empty you don't need it anyway. Nick Turner wrote: How does one run multiple Arena servers from a single install directory? When I comment out the mapcyclefile entry in config_arena.cfg the server loads arena_mapcycle.txt no matter what. I have mapcyclefile specified on the command line, and in the custom server config I'm specifying (on the command line) but the server executes config_arena.cfg after map load and - even if that file is completely empty - changes the mapcyclefile to the arena one. If I specify a mapcyclefile inside config_arena.cfg then that one is loaded correctly, but this means I can only have 1 arena maplist per SRCDS install directory. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Server Key
You can also do a direct IP connect thru the console while on the game's main page and then once you get to the server, you can vote to make changes to settings. You can also setup a steam group and then link to it in your server config. Your server will then show up in the game menu for anyone in the group. sv_steamgroup 123456 Or you can do what msleeper suggested! :D Sent via BlackBerry from T-Mobile -Original Message- From: msleeper mslee...@ismsleeperwrong.com Date: Fri, 20 Nov 2009 15:56:00 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] Server Key You can set your search key before joining a lobby. You can also use the mm_dedicated_force_servers to manually specify your IPs to search for. On Fri, 2009-11-20 at 12:51 -0800, shoskins73 wrote: So I'm contemplating ordering a server for L4D2 as it's getting really frustrating constantly being thrown into servers where all 4 (or 8) of us have 200+ ping. Call Vote, Return to Lobby, Search for Best Dedicated Server again only to be put back on the same server, or another server that's just as bad. But the console seems to be disabled in the Lobby screen and they still have not implemented any UI in the Lobby to select the server you want to goto. So how exactly is sv_search_key supposed to work now when you can't open the console in the Lobby? Can someone please explain to me how this is supposed to work now before I waste any money on a server I can't use? thanks, Sean ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server Key
You are clueless. Sent via BlackBerry from T-Mobile -Original Message- From: Blood Letter bw_bloodlet...@hotmail.com Date: Fri, 20 Nov 2009 17:02:10 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Key Oh shut up, you've been posting your dumb crap here for years, and you're why I left. Yes you, specifically. I came here for help about my problem, and all of one person has had the decency to even respond - luckily it was someone with the same problem. From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Fri, 20 Nov 2009 20:00:09 -0500 Subject: Re: [hlds] Server Key The point is that you're blowing hot air at a bunch of people that don't care. Get a blog or post your whining on steampowered. On Fri, 2009-11-20 at 16:56 -0800, Blood Letter wrote: And telling me to not complain on this list isn't going to stop me from doing it. What's your point? Date: Fri, 20 Nov 2009 18:44:34 -0600 From: gulf...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Key They should be GUI options, but they aren't. And complaining on this list isn't going to get valve to add it to L4D2. On Fri, Nov 20, 2009 at 6:40 PM, Blood Letter bw_bloodlet...@hotmail.comwrote: I've already posted about it, and someone else has the same issue. I have the most basic of configs. It should work, and I have run many servers in the past with no issue. I don't get what you don't understand - these should all be GUI options - not things I have to set in the console (which is inaccessible while in a lobby) or bind to shortcut keys or to the startup options. The issues I'm having with getting the server to properly accept my lobby reservation are separate. From: mslee...@ismsleeperwrong.com To: hlds@list.valvesoftware.com Date: Fri, 20 Nov 2009 18:34:44 -0500 Subject: Re: [hlds] Server Key This seems like a lot of user error then since all of that stuff works for everyone else, or at least works as much as it is supposed to. Why doesn't search key work for you? You should investigate that. Why can't you actually connect to the server? That also seems like something that should be important to figure out. The search key and force dedicated servers lets you, as lobby leader, specify what servers you want to preference to. If the servers are full then you'll go to another server, just like you normally would. I don't get what you're not understanding. I should have the direct option of choosing a server (mine and my favorites) as well as the option of being matched to one. That's exactly what search key and/or force dedicated servers does. You specify a server to use, and if it is free then you go to it. Your little list of complains all work with minimal effort, except the first one which doesn't really make sense with the type of environment in L4D/L4D2. This isn't TF2 or CSS, you can't just join any server and start playing. If you want to do that, then remove your server from the lobby system and connect directly via IP. If you want to use a lobby, then use some combination of the many server CVARs to make it possible. You can't have it both ways, they conflict how eachother work. On Fri, 2009-11-20 at 15:24 -0800, Blood Letter wrote: Uh, search key doesn't work for me, and force dedicated server requires that I can actually connect to the server. I currently can not start a lobby and join the lobby to my server. I currently can not join my server directly from the steam group server list. I have to have someone outside of my lan join the server from the steam group list. Then and only then am I able to join the server (by joining their lobby explicitly or implicitly through the steam group server list). Joining the server normally results in a session no longer valid error when it attempts to connect. Using a search key results in absolutely nothing - the server is never found, and I never attempt to connect. And why would I set a default search key or force dedicated servers list? My server is public and I would only want to use it if it's free - otherwise I'm content joining whatever server I'm matched with (when I'm lobby leader). I can bind shortcuts. I can set launch options. I can get on my server which isn't functioning as it should. But I should have the direct option of choosing a server (mine and my favorites) as well as the option of being matched to one. It's not rocket science. I shouldn't have to jump through ANY hoops to: Open the game, get directly
Re: [hlds] Can't see groupserver in steamgroup listing ingame...
You can only see it if you are part of the group. Sent via BlackBerry from T-Mobile -Original Message- From: Cosmic Man cosmicma...@gmail.com Date: Tue, 17 Nov 2009 13:30:10 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: [hlds] Can't see groupserver in steamgroup listing ingame... hello, i've set the variable sv_steamgroup idnumber but if i start the game I dont see a grouplisting for the server, even when i choose the menu to play on steamgroups servers, it will say theres no groupserver present. what could this be ? (the group owner says he can see it). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] L4D2 DS files question.
I know there has been some discussion on this but with the release of the game tonight I am wondering if we have received any confirmation. Will we be getting new server files or will this be an update to the demo files? I would imagine this will be a new install but a guy can always hope. :D. Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 DS files question.
Do we think they might release the server files early? Sent via BlackBerry from T-Mobile -Original Message- From: Matthew Gottlieb matthew.j.gottl...@gmail.com Date: Mon, 16 Nov 2009 11:51:17 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] L4D2 DS files question. I would also guess that l4d2_full will also work for installing... not for running. On Mon, Nov 16, 2009 at 10:51 AM, f0rkz h...@f0rkznet.net wrote: Thanks for the tidbit of incorrect knowledge. I can't think of any times where Valve changed a naming schema that was completely off the rocker. On a more constructive note, I found that the game files use left4dead2. # ls bin hl2 hlds_steamgames.vdf left4dead2 logs platform srcds_linux srcds_run steam_appid.txt So its definitely possible its going to be left4dead2. On Mon, 2009-11-16 at 08:41 -0800, Brian Stolz wrote: Knowing how (in)consistent Valve is with naming srcds games, its probably going to be lford_2 because its completely different than everything else :P - Brian On Mon, Nov 16, 2009 at 7:49 AM, f0rkz h...@f0rkznet.net wrote: It was a complete reinstall when l4d launched. I would assume this is the same case. PS: Does anyone know if the game's name will be left4dead2 for srcds? On Mon, 2009-11-16 at 15:33 +, syate...@cfl.rr.com wrote: I know there has been some discussion on this but with the release of the game tonight I am wondering if we have received any confirmation. Will we be getting new server files or will this be an update to the demo files? I would imagine this will be a new install but a guy can always hope. :D. Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 DS files question.
Do we think they might release the server files early? Sent via BlackBerry from T-Mobile -Original Message- From: Matthew Gottlieb matthew.j.gottl...@gmail.com Date: Mon, 16 Nov 2009 11:51:17 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] L4D2 DS files question. I would also guess that l4d2_full will also work for installing... not for running. On Mon, Nov 16, 2009 at 10:51 AM, f0rkz h...@f0rkznet.net wrote: Thanks for the tidbit of incorrect knowledge. I can't think of any times where Valve changed a naming schema that was completely off the rocker. On a more constructive note, I found that the game files use left4dead2. # ls bin hl2 hlds_steamgames.vdf left4dead2 logs platform srcds_linux srcds_run steam_appid.txt So its definitely possible its going to be left4dead2. On Mon, 2009-11-16 at 08:41 -0800, Brian Stolz wrote: Knowing how (in)consistent Valve is with naming srcds games, its probably going to be lford_2 because its completely different than everything else :P - Brian On Mon, Nov 16, 2009 at 7:49 AM, f0rkz h...@f0rkznet.net wrote: It was a complete reinstall when l4d launched. I would assume this is the same case. PS: Does anyone know if the game's name will be left4dead2 for srcds? On Mon, 2009-11-16 at 15:33 +, syate...@cfl.rr.com wrote: I know there has been some discussion on this but with the release of the game tonight I am wondering if we have received any confirmation. Will we be getting new server files or will this be an update to the demo files? I would imagine this will be a new install but a guy can always hope. :D. Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] L4D2 Server Activity
We had three servers packed most of the night from the moment the demo was released through about 2am. We have them public but associated with a steam group. Worked like a charm . This morning, one server was full. Also, this game is not a resource hog! Very happy about that! --Original Message-- From: Alec Sanger Sender: hlds-boun...@list.valvesoftware.com To: hlds@list.valvesoftware.com ReplyTo: Half-Life dedicated Win32 server mailing list Subject: [hlds] L4D2 Server Activity Sent: Oct 29, 2009 09:39 How's everyone's activity been with their servers this morning? I wasn't getting anyone in the servers last night and when I woke up this morning I realized that I accidentally set them all to vs only. I removed that hours ago, but still no players. I know it's still early, though. The only other things I added were steam group and searchkey. Neither of these would prevent random players from joining, right? Sorry - been a while since I needed to configure my L4D servers... Thank you, Alec Sanger _ Windows 7: It helps you do more. Explore Windows 7. http://www.microsoft.com/Windows/windows-7/default.aspx?ocid=PID24727::T:WLMTAGL:ON:WL:en-US:WWL_WIN_evergreen3:102009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Hat Drops
Raining hats on our servers... Coldorak coldorak@gmail.com wrote: Got nothing on mine, strange On Thu, Oct 29, 2009 at 8:24 PM, msleeper mslee...@ismsleeperwrong.comwrote: Item drops occur on all TF2 servers. I don't think you can disable them at all, unless if you do whatever trick to disconnect your server from the Steam cloud. This happens naturally sometimes with the friends network goes down, you get the in-game message about not being able to use backpack items. I don't know how to do it manually though. I don't know why you would want to, either. On Thu, 2009-10-29 at 12:12 -0700, MjrNuT wrote: Question about the hat drops. Personally I have not cared too much about their prevalence. They are pretty cool cosmetic features, that is for sure. Are hat drops occurring on all kinds of servers, regardless of mods, content, configurations, activity, etc.? I honestly do not know but was wondering if there are any effects I've mentioned related to them being dropped on a server. I'm suspecting that there is no discrimination and that they occur across the board at whatever statistical means is calculated. I just don't recall ever seeeing one dropped on our server. O_o (so yeah I'm a bit hurt lol, not really) Was wondering if any of you top of the line server admins might say about this from your experience. Thanks in advance, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com Message: 5 Date: Thu, 29 Oct 2009 18:40:58 + From: Philip Bembridge philipbembri...@gmail.com Subject: [hlds] Hat Drops To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Message-ID: 43c930020910291140i48f1fd1sfa8f9f871f362...@mail.gmail.com Content-Type: text/plain; charset=ISO-8859-1 Err what is happening with hat drops? I don't know if it is the same for other server, but we have just got 15 hat drops on our server (different people) in about 10 minutes! It is unreal! Regards, Phil ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- http://www.coldorak.net ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Question about L4D2 Demo Slots
I'm seeing the same thing. Sent via BlackBerry from T-Mobile -Original Message- From: Mike Vail mike_v...@boomgaming.net Date: Wed, 28 Oct 2009 19:54:04 To: 'Half-Life dedicated Win32 server mailing list'hlds@list.valvesoftware.com Subject: [hlds] Question about L4D2 Demo Slots I have a working vanilla L4D2 demo server up and running on a Windows 2008 box. HLSW only sees it as a 4-slot server but as many as 6 can join and play. When 7 or 8 try, the last 2 people appear to join for just a moment then are immediately kicked off and it goes back to 6 players and then eventually 4. Is this normal? Do bots show up in HLSW? Any ideas what, if anything I need to do to make it fill all 8 slots correctly or are they only suppose to be 4 slots? Sorry guys, this is my first attempt at running L4D servers, I'm a CSS guy. If this is too lame of a question, just delete this message. Thanks for any help, Mike Vail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Question about L4D2 Demo Slots
Wondered about that. I noticed the names and thought they might be bots of some kind. Thanks for the clarification. 3 servers running full all night! Sent via BlackBerry from T-Mobile -Original Message- From: msleeper mslee...@ismsleeperwrong.com Date: Wed, 28 Oct 2009 23:04:34 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] Question about L4D2 Demo Slots Look closer, the extra players are bots. Smoker, Boomer, Charger, Jockey, etc. It's normal. The bots don't count toward the max player count, but they will show up in the current players. It's safe to ignore. On Wed, 2009-10-28 at 19:54 -0700, Mike Vail wrote: I have a working vanilla L4D2 demo server up and running on a Windows 2008 box. HLSW only sees it as a 4-slot server but as many as 6 can join and play. When 7 or 8 try, the last 2 people appear to join for just a moment then are immediately kicked off and it goes back to 6 players and then eventually 4. Is this normal? Do bots show up in HLSW? Any ideas what, if anything I need to do to make it fill all 8 slots correctly or are they only suppose to be 4 slots? Sorry guys, this is my first attempt at running L4D servers, I'm a CSS guy. If this is too lame of a question, just delete this message. Thanks for any help, Mike Vail ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] hlds Digest, Vol 19, Issue 71
Dude.. Just unsubscribe. Sent via BlackBerry from T-Mobile -Original Message- From: f7 f0rkz h...@f0rkznet.net Date: Mon, 28 Sep 2009 08:58:19 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71 *ahem* talking to me? On Mon, Sep 28, 2009 at 8:52 AM, Alec Sanger eclyp...@hotmail.com wrote: I'm pretty sure he's aware :) Thank you, Alec Sanger From: smashman2...@hotmail.com To: hlds@list.valvesoftware.com Date: Mon, 28 Sep 2009 12:47:33 + Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71 You are aware that has been sent to everyone who subscribes to hlds, which i assume is quite a few... Date: Mon, 28 Sep 2009 08:45:54 -0400 From: h...@f0rkznet.net To: philipbembri...@gmail.com; hlds@list.valvesoftware.com Subject: Re: [hlds] hlds Digest, Vol 19, Issue 71 STOP SPAM OR I DELETE INTERNET. I MEEN BIZNEZZ. On Fri, Sep 25, 2009 at 9:07 AM, Philip Bembridge philipbembri...@gmail.com wrote: The daily digest sends every five minutes? lol ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ With Windows Live, you can organise, edit, and share your photos. http://clk.atdmt.com/UKM/go/134665338/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Insert movie times and more without leaving Hotmail®. http://windowslive.com/Tutorial/Hotmail/QuickAdd?ocid=TXT_TAGLM_WL_HM_Tutorial_QuickAdd_062009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 - Removing Halos
My group has talked about this many times. I loved the game when it first came out. Screw all these updates. Sent via BlackBerry from T-Mobile -Original Message- From: Flubber flub...@gmail.com Date: Thu, 3 Sep 2009 11:35:45 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] TF2 - Removing Halos This game is getting so ridiculous, hats, halo, level on weapons one day or another, i just loved tf2 when it was classic FPS with good gaming balance and great fun, Why valve doesn't set cvar to disable all the crap they add (i know because they don't care about admins, our anyone else but the us forums whinner), at least server admins would have the choice and people will know when they come to a classic clean server. 2009/9/3 Nightbox alexandrualexa...@gmail.com lol 2009/9/3 Tony Paloma drunkenf...@hotmail.com Valve pulled an msleeper on all of us -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Donnie Newlove Sent: Wednesday, September 02, 2009 11:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Removing Halos That would have been awesome but then everyone would have wished they were cheating. I used the idler so I lost my great sandvich collection and all my non existent hats. God dammit... well, I guess I deserve it. It was my own decision so there's only one person to put the blame on unfortunately... DRUNKEN F00L!! ;) On Thu, Sep 3, 2009 at 7:21 AM, Matthew Gottliebmatthew.j.gottl...@gmail.com wrote: I have no problems with the Halos. However, they should have given the cheaters irremovable horns or arrows pointing down for a week. That would be even better ;) On Wed, Sep 2, 2009 at 10:04 PM, msleepermslee...@ismsleeperwrong.com wrote: You know, like the angels wear? http://img137.imageshack.us/img137/9049/clipboardimage1.png On Thu, 2009-09-03 at 04:47 +0200, Andreas Grimm wrote: stupid question, but ... what is a halo ? Oo -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Thursday, September 03, 2009 3:52 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 - Removing Halos fair enough :) Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Thu, 3 Sep 2009 02:50:06 +0100 From: david.kella...@member.fsf.org To: hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 - Removing Halos My reasoning for removing the halos is they're ugly and there's lots of them. I'd have made a client-side mod, but I don't know the first thing about modelling. -Dave 2009/9/3 Alec Sanger eclyp...@hotmail.com: ? What's your reasoning for wanting them gone? I mean, nothing against your plugin, and I know some people will use it - just curious as to what issue you had with the halos Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live: Keep your friends up to date with what you do online. http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON :WL:en-US:SI_SB_online:082009 http://windowslive.com/Campaign/SocialNetworking?ocid=PID23285::T:WLMTAGL:ON%0A:WL:en-US:SI_SB_online:082009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 - Removing Halos
I agree. Stuff like hats should be available to eveyone. Silly. Sent via BlackBerry from T-Mobile -Original Message- From: Flubber flub...@gmail.com Date: Thu, 3 Sep 2009 20:15:05 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] TF2 - Removing Halos What you don't get is that it's not only the hat it's the whole direction the game is taking, the hat are just one crappy things; When the plugin allowing everybody to wear any hat went out, i install it everywhere, cause i don't see why people should get something randomly instead of having fun wearing whatever the want. My biggest fear is the weapons ranks that will someday means something. I just wish that valve allow people too choose, i don't go on rtd/premium account or other crappy mod servers, and i just don't want that my own server became a pityfull higher weapons rank contest. What is the cost of a cvar that disallow hats or new weapons. Whatever we'll go thru plugin that's why they're here for, but that's a shame. I'd love TF2 since the beta and i don't like the way it's going that's all, the right balance between fun cartoon game and a minimum teamplay or class balance is what make this game great, and that's why i'm still playing it every night having fun. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 - Removing Halos
I think the update was silly. I was not an idler, infact I had zero hats, but our servers struggled and I felt like I was waisting my time on a silly update. I mean who really cares about hats? Are they that slow over there at valve? I mean L4D2 is about to be released, don't they need to focus on L4D3 so it will be ready for the holidays? Seriously Hats? Sent via BlackBerry from T-Mobile -Original Message- From: Don Williams d...@precdata.com Date: Thu, 3 Sep 2009 13:48:19 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: Re: [hlds] TF2 - Removing Halos I think this entire update was great the people that are raged over loosing all there stuff due to the sourceop idle program amuses me. - Original Message - From: Donnie Newlove donnie.newl...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: 2009-09-03 1:36 PM Subject: Re: [hlds] TF2 - Removing Halos They will fix that, it should be done tomorrow. On Thu, Sep 3, 2009 at 6:23 PM, 1nsane1nsane...@gmail.com wrote: That would have meant extra work for Valve.You silly goose. On Thu, Sep 3, 2009 at 9:40 AM, TheGeekLord li...@thegeeklord.net wrote: I have noticed that quite a lot of people I know who used the idler (including myself) have lost items which they got via doing the achievements. Maybe Valve should of checked what they were deleting BEFORE they deleted it? I find it fair to delete items found via the idler but NOT items got from doing the achievements. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 - Removing Halos
Amen and heck yeah! Sent via BlackBerry from T-Mobile -Original Message- From: Keeper hl2li...@afksoftware.com Date: Thu, 3 Sep 2009 14:40:53 To: 'Half-Life dedicated Win32 server mailing list'hlds@list.valvesoftware.com Subject: Re: [hlds] TF2 - Removing Halos I'd like yes to say about Monday happening this me to. I don't mind plugins or mods (of course), but what I don't understand and seriously dislike is that I bought the game because of how it played. I didn't buy the game in hopes they would continually change it. Even with all the bugs in the original demo, I thought it was a rock solid game and I bought it on the first day it came out. Today's game is almost nothing like that game. Sure they have the right to update it, but IMO not at the cost of the original game. It's almost like buying bottled water for your company. At first you find a company that supplies what you like. Then over the term of the contract they add fruit flavors, oxegenate it, put food coloring in it because they think it makes the water better. When everybody complains, there is nothing you can do ... you're locked in that contract. If you stop drinking the water, you've wasted the company's money. That is what the steam platform has allowed VALVe to do. Personally I think it's wrong to allow people to buy into a game, and then update it without letting them play it in the original form. If they did have CVARs that made it go back to the original then I don't think there would be many complaints about all the additions. Can we go back to the plain water PLEASE? Keeper -Original Message- From: Nephyrin Zey [mailto:nephy...@doublezen.net] Sent: Thursday, September 03, 2009 2:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Removing Halos Has anyone really been far even as decided to use even go want to do look more like? On 09/03/2009 11:24 AM, Mike Zimmermann wrote: I read this like 4 times and still barely understand what you're trying to say. -Mike On Thu, Sep 3, 2009 at 1:15 PM, Flubberflub...@gmail.com wrote: What you don't get is that it's not only the hat it's the whole direction the game is taking, the hat are just one crappy things; When the plugin allowing everybody to wear any hat went out, i install it everywhere, cause i don't see why people should get something randomly instead of having fun wearing whatever the want. My biggest fear is the weapons ranks that will someday means something. I just wish that valve allow people too choose, i don't go on rtd/premium account or other crappy mod servers, and i just don't want that my own server became a pityfull higher weapons rank contest. What is the cost of a cvar that disallow hats or new weapons. Whatever we'll go thru plugin that's why they're here for, but that's a shame. I'd love TF2 since the beta and i don't like the way it's going that's all, the right balance between fun cartoon game and a minimum teamplay or class balance is what make this game great, and that's why i'm still playing it every night having fun. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [TF2] Client Map Downloads sometime search for just .bsp
You have you copy the files and structure exactly. Google sourcercs. It is a program I use to sync the download server to the ds. It solved all my problems. Sent via BlackBerry from T-Mobile -Original Message- From: Chris Oryschak ch...@oryschak.com Date: Thu, 28 May 2009 10:23:36 To: Half-Life dedicated Win32 server mailing listhlds@list.valvesoftware.com Subject: [hlds] [TF2] Client Map Downloads sometime search for just .bsp Anyone have this problem where clients that are downloading maps from the sv_downloadurl sometimes don't look for the .bsp.bz2 and just look for the .bsp on the webserver. Example: 84.xx - - [28/May/2009:09:50:08 -0400] GET /maps/pl_mill_b5.bsp.bz2 HTTP/1.1 200 33975300 hl2://71.251.204.27:27018 Half-Life 2 82.x- - [28/May/2009:09:52:17 -0400] GET /maps/pl_mill_b5.bsp HTTP/1.1 404 289 hl2://71.251.204.27:27018 Half-Life 2 86.xx - - [28/May/2009:09:52:20 -0400] GET /maps/pl_mill_b5.bsp.bz2 HTTP/1.1 206 32574468 hl2://71.251.204.27:27018 Half-Life 2 82.x - - [28/May/2009:09:52:33 -0400] GET /maps/pl_mill_b5.bsp HTTP/1.1 404 289 hl2://71.251.204.27:27018 Half-Life 2 24.xx - - [28/May/2009:09:54:40 -0400] GET /maps/pl_mill_b5.bsp.bz2 HTTP/1.1 200 33975300 hl2://71.251.204.27:27018 Half-Life 2 See how the ip address 82.x (both the same person) is trying to download the .bsp and not .bsp.bz2 Any idea why this happens and if there is a way to fix it? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds