Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Just a random guy
 Metamod is broken.
http://i.spirit.re/NG1NO.png


>Четверг, 10 сентября 2015, 23:42 +02:00 от Jan :
>
>Same here.
>
>On 10.9.2015 23:40, Peter Jerde wrote:
>>> On Sep 10, 2015, at 16:25 PM, Eric Smith < er...@valvesoftware.com > wrote:
>>>
>>> We've released a mandatory update for TF2. The update notes are below. The 
>>> new version is 2959078.
>> Anyone else seeing that addons don’t seem to be loading? None of our TF2 
>> servers on Windows are loading metamod after this update. I see nothing in 
>> the logs that indicates why...
>>
>>   - Peter
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Weasels Lair
Wait. Why did that screencap mention CS:GO instead of TF2?
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Gamers Exile
Looks like new Metamod builds are currently building.  YAY!From: Jan Date: Thu Sep 10 2015 16:23:38 GMT-0600 (Mountain Daylight Time)To: hlds@list.valvesoftware.com Subject: Re: [hlds] [hlds_announce] Mandatory TF2 update releasedMine has different library (tier0.dll)
  at the end, but otherwise the same error. But servers start
  nonetheless, just without metamod loaded.
  On 10.9.2015 23:45, Just a random guy wrote:
  Metamod is broken.http://i.spirit.re/NG1NO.png Четверг, 10 сентября 2015, 23:42 +02:00 от
Jan :Same here.
On 10.9.2015 23:40, Peter Jerde wrote:
>> On Sep 10, 2015, at 16:25 PM, Eric Smith 
wrote:
>>
>> We've released a mandatory update for TF2. The
update notes are below. The new version is 2959078.
> Anyone else seeing that addons don’t seem to be
loading? None of our TF2 servers on Windows are loading
metamod after this update. I see nothing in the logs
that indicates why...
>
> - Peter
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Just a random guy
 Hell if I know. It says it has an error loading every single library except 
TF2, and that doesn't even load.

>Четверг, 10 сентября 2015, 14:52 -07:00 от Weasels Lair 
>:
>
>Wait. Why did that screencap mention CS:GO instead of TF2?


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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Gamers Exile
LOL, I get an entirely different error "The Procedure entry point commandline could not be located in the dynamic link library tier0.dll" on Win2K8R2From: Daniel Barreiro Date: Thu Sep 10 2015 15:55:28 GMT-0600 (Mountain Daylight Time)To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [hlds_announce] Mandatory TF2 update releasedHe's demonstrating how it's broken and trying to load the wrong DLL?On Thu, Sep 10, 2015 at 5:52 PM, Weasels Lair  wrote:Wait. Why did that screencap mention CS:GO instead of TF2?___
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Ross Bemrose
I've also heard that 942 fixes it on both Windows and Linux, but I 
haven't gotten a chance to fix it on my own servers.


I'm also cleverly adding hldslinux to the reply list.

On 9/10/2015 6:59 PM, Weasels Lair wrote:
​There was a 2nd update (git 942) on the MMS Snapshots page, which it 
has been mentioned on the AlliedMods boards now fixes this issue.  The 
1st update (git 941) did not.​  Have not verified myself, but will be 
trying shortly.



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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Matthew Hills
Build 109 did not work. But build 110 looks to be working fine (git942)
http://metamodsource.net/snapshots
https://builds.alliedmods.net/mms/waterfall

Matty

On 10 September 2015 at 23:53, James Botting <bottswan...@googlemail.com>
wrote:

> We tried the updated metamod from their Waterfall page and no luck on
> linux. Has anyone had success getting metamod to load yet?
>
> Unknown error loading metamod for engine 15: metamod:source could not load
> (gamedll version not compatible)
> Looks like new Metamod builds are currently building.  YAY!
>
> From: Jan <j...@frogvillage.info>
> Date: Thu Sep 10 2015 16:23:38 GMT-0600 (Mountain Daylight Time)
> To: hlds@list.valvesoftware.com <hlds@list.valvesoftware.com>
> Subject: Re: [hlds] [hlds_announce] Mandatory TF2 update released
>
> Mine has different library (tier0.dll) at the end, but otherwise the same
> error. But servers start nonetheless, just without metamod loaded.
>
> On 10.9.2015 23:45, Just a random guy wrote:
>
> Metamod is broken.
> http://i.spirit.re/NG1NO.png
>
>
> Четверг, 10 сентября 2015, 23:42 +02:00 от Jan <j...@frogvillage.info>:
>
> Same here.
>
> On 10.9.2015 23:40, Peter Jerde wrote:
> >> On Sep 10, 2015, at 16:25 PM, Eric Smith <
> <http:///compose?To=er...@valvesoftware.com>er...@valvesoftware.com>
> wrote:
> >>
> >> We've released a mandatory update for TF2. The update notes are below.
> The new version is 2959078.
> > Anyone else seeing that addons don’t seem to be loading? None of our TF2
> servers on Windows are loading metamod after this update. I see nothing in
> the logs that indicates why...
> >
> > - Peter
> > ___
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread James Botting
We tried the updated metamod from their Waterfall page and no luck on
linux. Has anyone had success getting metamod to load yet?

Unknown error loading metamod for engine 15: metamod:source could not load
(gamedll version not compatible)
Looks like new Metamod builds are currently building.  YAY!

From: Jan <j...@frogvillage.info>
Date: Thu Sep 10 2015 16:23:38 GMT-0600 (Mountain Daylight Time)
To: hlds@list.valvesoftware.com <hlds@list.valvesoftware.com>
Subject: Re: [hlds] [hlds_announce] Mandatory TF2 update released

Mine has different library (tier0.dll) at the end, but otherwise the same
error. But servers start nonetheless, just without metamod loaded.

On 10.9.2015 23:45, Just a random guy wrote:

Metamod is broken.
http://i.spirit.re/NG1NO.png


Четверг, 10 сентября 2015, 23:42 +02:00 от Jan <j...@frogvillage.info>:

Same here.

On 10.9.2015 23:40, Peter Jerde wrote:
>> On Sep 10, 2015, at 16:25 PM, Eric Smith <
<http:///compose?To=er...@valvesoftware.com>er...@valvesoftware.com> wrote:
>>
>> We've released a mandatory update for TF2. The update notes are below.
The new version is 2959078.
> Anyone else seeing that addons don’t seem to be loading? None of our TF2
servers on Windows are loading metamod after this update. I see nothing in
the logs that indicates why...
>
> - Peter
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Jan

Same here.

On 10.9.2015 23:40, Peter Jerde wrote:

On Sep 10, 2015, at 16:25 PM, Eric Smith  wrote:

We've released a mandatory update for TF2. The update notes are below. The new 
version is 2959078.

Anyone else seeing that addons don’t seem to be loading? None of our TF2 
servers on Windows are loading metamod after this update. I see nothing in the 
logs that indicates why...

  - Peter
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Matthias "InstantMuffin" Kollek

Yes, metamod is broken.

On 10.09.2015 23:40, Peter Jerde wrote:

On Sep 10, 2015, at 16:25 PM, Eric Smith  wrote:

We've released a mandatory update for TF2. The update notes are below. The new 
version is 2959078.

Anyone else seeing that addons don’t seem to be loading? None of our TF2 
servers on Windows are loading metamod after this update. I see nothing in the 
logs that indicates why...

  - Peter
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread James Botting
That did it. Can confirm the second build fixed it for us on Debian.
On 10 Sep 2015 11:59 pm, "Weasels Lair"  wrote:

> ​There was a 2nd update (git 942) on the MMS Snapshots page, which it has
> been mentioned on the AlliedMods boards now fixes this issue.  The 1st
> update (git 941) did not.​  Have not verified myself, but will be trying
> shortly.
>
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Just a random guy
 Verified. Works on WinSrv2k12R2DC.
SM not updated.
Snapshot 942.

>Четверг, 10 сентября 2015, 15:59 -07:00 от Weasels Lair 
>:
>
>​There was a 2nd update (git 942) on the MMS Snapshots page, which it has been 
>mentioned on the AlliedMods boards now fixes this issue.  The 1st update (git 
>941) did not.​  Have not verified myself, but will be trying shortly.
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Matthias "InstantMuffin" Kollek

I hereby verify. (linux)

On 11.09.2015 00:59, Weasels Lair wrote:
​There was a 2nd update (git 942) on the MMS Snapshots page, which it 
has been mentioned on the AlliedMods boards now fixes this issue.  The 
1st update (git 941) did not.​  Have not verified myself, but will be 
trying shortly.



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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Peter Jerde

> On Sep 10, 2015, at 16:25 PM, Eric Smith  wrote:
> 
> We've released a mandatory update for TF2. The update notes are below. The 
> new version is 2959078.

Anyone else seeing that addons don’t seem to be loading? None of our TF2 
servers on Windows are loading metamod after this update. I see nothing in the 
logs that indicates why...

 - Peter
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Daniel Barreiro
He's demonstrating how it's broken and trying to load the wrong DLL?

On Thu, Sep 10, 2015 at 5:52 PM, Weasels Lair 
wrote:

> Wait. Why did that screencap mention CS:GO instead of TF2?
>
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Weasels Lair
​There was a 2nd update (git 942) on the MMS Snapshots page, which it has
been mentioned on the AlliedMods boards now fixes this issue.  The 1st
update (git 941) did not.​  Have not verified myself, but will be trying
shortly.
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread Jan
Mine has different library (tier0.dll) at the end, but otherwise the 
same error. But servers start nonetheless, just without metamod loaded.


On 10.9.2015 23:45, Just a random guy wrote:

Metamod is broken.
http://i.spirit.re/NG1NO.png


Четверг, 10 сентября 2015, 23:42 +02:00 от Jan :

Same here.

On 10.9.2015 23:40, Peter Jerde wrote:
>> On Sep 10, 2015, at 16:25 PM, Eric Smith
 wrote:
>>
>> We've released a mandatory update for TF2. The update notes are
below. The new version is 2959078.
> Anyone else seeing that addons don’t seem to be loading? None of
our TF2 servers on Windows are loading metamod after this update.
I see nothing in the logs that indicates why...
>
> - Peter
> ___
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2015-09-10 Thread rd1981
broken on both windows and linux servers also the dev version doesnt fix it 
either.

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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2014-02-08 Thread lwf
Please make it so that servers with nodmgspread enabled are not filtered
when the quickplay random crit settings are not set to enabled. Having one
of these options enabled without the other makes no sense at all.


On Fri, Feb 7, 2014 at 7:29 PM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory TF2 update. The notes for the update are below.
 The new version is 2108330.

 -Eric

 --

 Weapon Updates
 - The Shortstop
  - Reduced extra knockback penalty from 80% to 40%
 - The Short Circuit
  - Added Penalty - No longer gain metal from dispensers when active
 - The Cleaner's Carbine
  - Changed OnKill effect from gain crits for 3 seconds to gain
 mini-crits for 8 seconds
 - Natascha
  - Added Positive Attribute +50% extra ammo
 - The Reserve Shooter
  - Increased clip size from 3 to 4
  - Time to mini-crit airborne targets changed from 3 to 5
 - The Beggar's Bazooka
  - Changed penalty No primary ammo from dispensers to no primary ammo
 from dispensers when active
 - The Quick Fix
  - Fixed the Medic not gaining the proper speed boost when a Demoman
 uses the Chargin' Targe or Splendid Screen

 Weapon Fixes
 - Fixed deflected projectiles not affecting Strange and Killstreak counts
 - Fixed the Mini-Sentry range-sphere not accurately displaying the range
 for the sentry when it is being placed
 - Fixed the Spy's revolver using the incorrect reload sound
 - Fixed third-person Medi Gun beams appearing jittery
 - Fixed the Heavy not playing his response rules lines after eating a
 Sandvich, Buffalo Steak Sandvich, etc.
 - Fixed The Half-Zatoichi using the wrong animations for the Loadout
 screen and the HUD 3D Character

 Community Updates
 - Added the Strongbox Key to the Mann Co. Store
 - Added 43 community-contributed items to the Strongbox Crate
 - Added the Tumblr Vs Reddit Participation Medal

 Mann vs. Machine
 - Added Killstreak Fabricators for the following weapons to the Two Cities
 Tour reward list:
  - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The
 Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The
 Mantreads
 - Fixed an exploit that allowed players to purchase/sell the Canteen
 Specialist upgrade to get more money than they originally spent
 - Fixed an exploit where players could stand on a robot's head to block
 their movement for an easy kill
 - Fixed players not being able to earn the Frags to Riches achievement if
 there is money in the world when the mission is completed
 - Fixed a bug that caused players to not receive an Upgrade Refund Credit
 when they should have
 - Fixed the UI not updating properly if an Upgrade Refund Credit is earned
 after the wave has ended

 Quickplay
 - Added advanced options page, which allows you to search for a few
 commonly-requested non-vanilla options: 32-player servers, nocrits, and
 instant/modified respawn times
 - Added Show Servers button to quickplay. This will run the normal
 quickplay search, but instead of joining the best server, it will present
 a list of about 20 servers and let you pick.

 Other Changes
 - Improved loading of item information panels to prevent hitches when
 cycling through backpack pages.
  - Use the convar tf_time_loading_item_panels to control how much time
 is spent per frame loading item panel data.
 - Fixed Australium items not using the correct images in the Steam
 Community Market
 - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
 - Added the server command sv_setsteamaccount for logging in with a
 persistent game server account using a login token. Login tokens may be
 acquired via the IGameServersService/CreateAccount web API. Using a login
 token is not required to run a game server, but allows Steam users to
 continue to access your game server from their favorites list if your game
 server changes IP in the future.
 - Added the game server's SteamID to the output of the status command
 - Fixed the Killstreak counts not being accurately portrayed in the
 scoreboard
 - Fixed seeing the incorrect LOD settings for models when they are being
 previewed during submission to the Steam Workshop
 - Fixed a UV/skinning problem on the level 1 sentry
 - Fixed a problem where activate virtual reality doesn't work if you
 have 2 monitors + headset
 - Fixed a client crash caused by trying to load an invalid URL
 - Fixed achievements getting stuck in a completed state and not being
 awarded to the player
 - Fixed not hearing hit sounds after a level change when using
 tf_dingalingaling_repeat_delay
 - Fixed the equipped label being displayed on incorrect backpack panels
 when equipping items
 - Fixed the upper-left backpack panel always being highlighted when
 equipping items
 - Fixed player names being clipped by item images in the Freeze Cam and
 Inspect panels
 - Updated the equip_region for The Extra Layer
 - Updated the Blue team material for the Ambassador to be less red
 - Updated 

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2014-02-08 Thread davidaap1234
My Servers are losing connections to steam randomly since the last 
update, and not regaining them until i reboot them..


anyone else having the same problem?

-- Original Message --
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com) 
hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server 
mailing list (hlds@list.valvesoftware.com) 
hlds@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' 
(hlds_annou...@list.valvesoftware.com) 
hlds_annou...@list.valvesoftware.com

Sent: 7-2-2014 19:29:58
Subject: [hlds_announce] Mandatory TF2 update released

We've released a mandatory TF2 update. The notes for the update are 
below. The new version is 2108330.


-Eric

--

Weapon Updates
- The Shortstop
 - Reduced extra knockback penalty from 80% to 40%
- The Short Circuit
 - Added Penalty - No longer gain metal from dispensers when active
- The Cleaner's Carbine
 - Changed OnKill effect from gain crits for 3 seconds to gain 
mini-crits for 8 seconds

- Natascha
 - Added Positive Attribute +50% extra ammo
- The Reserve Shooter
 - Increased clip size from 3 to 4
 - Time to mini-crit airborne targets changed from 3 to 5
- The Beggar's Bazooka
 - Changed penalty No primary ammo from dispensers to no primary 
ammo from dispensers when active

- The Quick Fix
 - Fixed the Medic not gaining the proper speed boost when a 
Demoman uses the Chargin' Targe or Splendid Screen


Weapon Fixes
- Fixed deflected projectiles not affecting Strange and Killstreak 
counts
- Fixed the Mini-Sentry range-sphere not accurately displaying the 
range for the sentry when it is being placed

- Fixed the Spy's revolver using the incorrect reload sound
- Fixed third-person Medi Gun beams appearing jittery
- Fixed the Heavy not playing his response rules lines after eating a 
Sandvich, Buffalo Steak Sandvich, etc.
- Fixed The Half-Zatoichi using the wrong animations for the Loadout 
screen and the HUD 3D Character


Community Updates
- Added the Strongbox Key to the Mann Co. Store
- Added 43 community-contributed items to the Strongbox Crate
- Added the Tumblr Vs Reddit Participation Medal

Mann vs. Machine
- Added Killstreak Fabricators for the following weapons to the Two 
Cities Tour reward list:
 - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, 
The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and 
The Mantreads
- Fixed an exploit that allowed players to purchase/sell the Canteen 
Specialist upgrade to get more money than they originally spent
- Fixed an exploit where players could stand on a robot's head to block 
their movement for an easy kill
- Fixed players not being able to earn the Frags to Riches achievement 
if there is money in the world when the mission is completed
- Fixed a bug that caused players to not receive an Upgrade Refund 
Credit when they should have
- Fixed the UI not updating properly if an Upgrade Refund Credit is 
earned after the wave has ended


Quickplay
- Added advanced options page, which allows you to search for a few 
commonly-requested non-vanilla options: 32-player servers, nocrits, and 
instant/modified respawn times
- Added Show Servers button to quickplay. This will run the normal 
quickplay search, but instead of joining the best server, it will 
present a list of about 20 servers and let you pick.


Other Changes
- Improved loading of item information panels to prevent hitches when 
cycling through backpack pages.
 - Use the convar tf_time_loading_item_panels to control how much 
time is spent per frame loading item panel data.
- Fixed Australium items not using the correct images in the Steam 
Community Market

- Added missing payload audio for the Medic, Soldier, Demoman, and Spy
- Added the server command sv_setsteamaccount for logging in with a 
persistent game server account using a login token. Login tokens may be 
acquired via the IGameServersService/CreateAccount web API. Using a 
login token is not required to run a game server, but allows Steam 
users to continue to access your game server from their favorites list 
if your game server changes IP in the future.

- Added the game server's SteamID to the output of the status command
- Fixed the Killstreak counts not being accurately portrayed in the 
scoreboard
- Fixed seeing the incorrect LOD settings for models when they are 
being previewed during submission to the Steam Workshop

- Fixed a UV/skinning problem on the level 1 sentry
- Fixed a problem where activate virtual reality doesn't work if you 
have 2 monitors + headset

- Fixed a client crash caused by trying to load an invalid URL
- Fixed achievements getting stuck in a completed state and not being 
awarded to the player
- Fixed not hearing hit sounds after a level change when using 
tf_dingalingaling_repeat_delay
- Fixed the equipped label being displayed on incorrect backpack 

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2014-02-08 Thread ics
If you run linux, it's a problem known. Set -steamport x to command 
line to fix it for now. This was mentioned by Fletcher earlier. But if 
you are running windows, i have no idea.


-ics

davidaap1...@gmail.com kirjoitti:
My Servers are losing connections to steam randomly since the last 
update, and not regaining them until i reboot them..


anyone else having the same problem?

-- Original Message --
From: Eric Smith er...@valvesoftware.com
To: Half-Life dedicated Linux server mailing list 
(hlds_li...@list.valvesoftware.com) 
hlds_li...@list.valvesoftware.com; Half-Life dedicated Win32 server 
mailing list (hlds@list.valvesoftware.com) 
hlds@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' 
(hlds_annou...@list.valvesoftware.com) 
hlds_annou...@list.valvesoftware.com

Sent: 7-2-2014 19:29:58
Subject: [hlds_announce] Mandatory TF2 update released

We've released a mandatory TF2 update. The notes for the update are 
below. The new version is 2108330.


-Eric

--

Weapon Updates
- The Shortstop
 - Reduced extra knockback penalty from 80% to 40%
- The Short Circuit
 - Added Penalty - No longer gain metal from dispensers when active
- The Cleaner's Carbine
 - Changed OnKill effect from gain crits for 3 seconds to gain 
mini-crits for 8 seconds

- Natascha
 - Added Positive Attribute +50% extra ammo
- The Reserve Shooter
 - Increased clip size from 3 to 4
 - Time to mini-crit airborne targets changed from 3 to 5
- The Beggar's Bazooka
 - Changed penalty No primary ammo from dispensers to no primary 
ammo from dispensers when active

- The Quick Fix
 - Fixed the Medic not gaining the proper speed boost when a 
Demoman uses the Chargin' Targe or Splendid Screen


Weapon Fixes
- Fixed deflected projectiles not affecting Strange and Killstreak 
counts
- Fixed the Mini-Sentry range-sphere not accurately displaying the 
range for the sentry when it is being placed

- Fixed the Spy's revolver using the incorrect reload sound
- Fixed third-person Medi Gun beams appearing jittery
- Fixed the Heavy not playing his response rules lines after eating a 
Sandvich, Buffalo Steak Sandvich, etc.
- Fixed The Half-Zatoichi using the wrong animations for the Loadout 
screen and the HUD 3D Character


Community Updates
- Added the Strongbox Key to the Mann Co. Store
- Added 43 community-contributed items to the Strongbox Crate
- Added the Tumblr Vs Reddit Participation Medal

Mann vs. Machine
- Added Killstreak Fabricators for the following weapons to the Two 
Cities Tour reward list:
 - The Lugermorph, The Big Kill, The Iron Curtain, The Frying 
Pan, The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, 
and The Mantreads
- Fixed an exploit that allowed players to purchase/sell the Canteen 
Specialist upgrade to get more money than they originally spent
- Fixed an exploit where players could stand on a robot's head to 
block their movement for an easy kill
- Fixed players not being able to earn the Frags to Riches 
achievement if there is money in the world when the mission is completed
- Fixed a bug that caused players to not receive an Upgrade Refund 
Credit when they should have
- Fixed the UI not updating properly if an Upgrade Refund Credit is 
earned after the wave has ended


Quickplay
- Added advanced options page, which allows you to search for a few 
commonly-requested non-vanilla options: 32-player servers, nocrits, 
and instant/modified respawn times
- Added Show Servers button to quickplay. This will run the normal 
quickplay search, but instead of joining the best server, it will 
present a list of about 20 servers and let you pick.


Other Changes
- Improved loading of item information panels to prevent hitches when 
cycling through backpack pages.
 - Use the convar tf_time_loading_item_panels to control how much 
time is spent per frame loading item panel data.
- Fixed Australium items not using the correct images in the Steam 
Community Market

- Added missing payload audio for the Medic, Soldier, Demoman, and Spy
- Added the server command sv_setsteamaccount for logging in with a 
persistent game server account using a login token. Login tokens may 
be acquired via the IGameServersService/CreateAccount web API. Using 
a login token is not required to run a game server, but allows Steam 
users to continue to access your game server from their favorites 
list if your game server changes IP in the future.

- Added the game server's SteamID to the output of the status command
- Fixed the Killstreak counts not being accurately portrayed in the 
scoreboard
- Fixed seeing the incorrect LOD settings for models when they are 
being previewed during submission to the Steam Workshop

- Fixed a UV/skinning problem on the level 1 sentry
- Fixed a problem where activate virtual reality doesn't work if 
you have 2 monitors + headset

- Fixed a client crash caused by trying to load an invalid URL
- Fixed achievements getting 

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2014-02-08 Thread AnAkIn
Any news on fixing sv_pure ?


2014-02-08 13:45 GMT+01:00 ics i...@ics-base.net:

 If you run linux, it's a problem known. Set -steamport x to command
 line to fix it for now. This was mentioned by Fletcher earlier. But if you
 are running windows, i have no idea.

 -ics

 davidaap1...@gmail.com kirjoitti:

  My Servers are losing connections to steam randomly since the last
 update, and not regaining them until i reboot them..

 anyone else having the same problem?

 -- Original Message --
 From: Eric Smith er...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list (hlds_linux@list.
 valvesoftware.com) hlds_li...@list.valvesoftware.com; Half-Life
 dedicated Win32 server mailing list (hlds@list.valvesoftware.com) 
 hlds@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' (
 hlds_annou...@list.valvesoftware.com) hlds_announce@list.
 valvesoftware.com
 Sent: 7-2-2014 19:29:58
 Subject: [hlds_announce] Mandatory TF2 update released

  We've released a mandatory TF2 update. The notes for the update are
 below. The new version is 2108330.

 -Eric

 --

 Weapon Updates
 - The Shortstop
  - Reduced extra knockback penalty from 80% to 40%
 - The Short Circuit
  - Added Penalty - No longer gain metal from dispensers when active
 - The Cleaner's Carbine
  - Changed OnKill effect from gain crits for 3 seconds to gain
 mini-crits for 8 seconds
 - Natascha
  - Added Positive Attribute +50% extra ammo
 - The Reserve Shooter
  - Increased clip size from 3 to 4
  - Time to mini-crit airborne targets changed from 3 to 5
 - The Beggar's Bazooka
  - Changed penalty No primary ammo from dispensers to no primary
 ammo from dispensers when active
 - The Quick Fix
  - Fixed the Medic not gaining the proper speed boost when a Demoman
 uses the Chargin' Targe or Splendid Screen

 Weapon Fixes
 - Fixed deflected projectiles not affecting Strange and Killstreak counts
 - Fixed the Mini-Sentry range-sphere not accurately displaying the range
 for the sentry when it is being placed
 - Fixed the Spy's revolver using the incorrect reload sound
 - Fixed third-person Medi Gun beams appearing jittery
 - Fixed the Heavy not playing his response rules lines after eating a
 Sandvich, Buffalo Steak Sandvich, etc.
 - Fixed The Half-Zatoichi using the wrong animations for the Loadout
 screen and the HUD 3D Character

 Community Updates
 - Added the Strongbox Key to the Mann Co. Store
 - Added 43 community-contributed items to the Strongbox Crate
 - Added the Tumblr Vs Reddit Participation Medal

 Mann vs. Machine
 - Added Killstreak Fabricators for the following weapons to the Two
 Cities Tour reward list:
  - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan,
 The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The
 Mantreads
 - Fixed an exploit that allowed players to purchase/sell the Canteen
 Specialist upgrade to get more money than they originally spent
 - Fixed an exploit where players could stand on a robot's head to block
 their movement for an easy kill
 - Fixed players not being able to earn the Frags to Riches achievement
 if there is money in the world when the mission is completed
 - Fixed a bug that caused players to not receive an Upgrade Refund
 Credit when they should have
 - Fixed the UI not updating properly if an Upgrade Refund Credit is
 earned after the wave has ended

 Quickplay
 - Added advanced options page, which allows you to search for a few
 commonly-requested non-vanilla options: 32-player servers, nocrits, and
 instant/modified respawn times
 - Added Show Servers button to quickplay. This will run the normal
 quickplay search, but instead of joining the best server, it will present
 a list of about 20 servers and let you pick.

 Other Changes
 - Improved loading of item information panels to prevent hitches when
 cycling through backpack pages.
  - Use the convar tf_time_loading_item_panels to control how much
 time is spent per frame loading item panel data.
 - Fixed Australium items not using the correct images in the Steam
 Community Market
 - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
 - Added the server command sv_setsteamaccount for logging in with a
 persistent game server account using a login token. Login tokens may be
 acquired via the IGameServersService/CreateAccount web API. Using a
 login token is not required to run a game server, but allows Steam users to
 continue to access your game server from their favorites list if your game
 server changes IP in the future.
 - Added the game server's SteamID to the output of the status command
 - Fixed the Killstreak counts not being accurately portrayed in the
 scoreboard
 - Fixed seeing the incorrect LOD settings for models when they are being
 previewed during submission to the Steam Workshop
 - Fixed a UV/skinning problem on the level 1 sentry
 - Fixed a problem where activate virtual reality 

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2014-02-08 Thread Rudy Bleeker
sv_pure works fine if you start your server with +sv_pure 1 on the
command line. From there you can switch to sv_pure 0 or sv_pure 2 at
any time. However if you don't start with +sv_pure 1 on the command
line you're stuck with a server running sv_pure 0. So correct me if
I'm wrong but isn't this just a simple case of changing the default?

On Sat, Feb 8, 2014 at 5:49 PM, AnAkIn anakin...@gmail.com wrote:
 Any news on fixing sv_pure ?


 2014-02-08 13:45 GMT+01:00 ics i...@ics-base.net:

 If you run linux, it's a problem known. Set -steamport x to command
 line to fix it for now. This was mentioned by Fletcher earlier. But if you
 are running windows, i have no idea.

 -ics

 davidaap1...@gmail.com kirjoitti:

 My Servers are losing connections to steam randomly since the last
 update, and not regaining them until i reboot them..

 anyone else having the same problem?

 -- Original Message --
 From: Eric Smith er...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list
 (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com;
 Half-Life dedicated Win32 server mailing list
 (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com;
 'hlds_annou...@list.valvesoftware.com'
 (hlds_annou...@list.valvesoftware.com)
 hlds_annou...@list.valvesoftware.com
 Sent: 7-2-2014 19:29:58
 Subject: [hlds_announce] Mandatory TF2 update released

 We've released a mandatory TF2 update. The notes for the update are
 below. The new version is 2108330.

 -Eric

 --

 Weapon Updates
 - The Shortstop
  - Reduced extra knockback penalty from 80% to 40%
 - The Short Circuit
  - Added Penalty - No longer gain metal from dispensers when active
 - The Cleaner's Carbine
  - Changed OnKill effect from gain crits for 3 seconds to gain
 mini-crits for 8 seconds
 - Natascha
  - Added Positive Attribute +50% extra ammo
 - The Reserve Shooter
  - Increased clip size from 3 to 4
  - Time to mini-crit airborne targets changed from 3 to 5
 - The Beggar's Bazooka
  - Changed penalty No primary ammo from dispensers to no primary
 ammo from dispensers when active
 - The Quick Fix
  - Fixed the Medic not gaining the proper speed boost when a Demoman
 uses the Chargin' Targe or Splendid Screen

 Weapon Fixes
 - Fixed deflected projectiles not affecting Strange and Killstreak
 counts
 - Fixed the Mini-Sentry range-sphere not accurately displaying the range
 for the sentry when it is being placed
 - Fixed the Spy's revolver using the incorrect reload sound
 - Fixed third-person Medi Gun beams appearing jittery
 - Fixed the Heavy not playing his response rules lines after eating a
 Sandvich, Buffalo Steak Sandvich, etc.
 - Fixed The Half-Zatoichi using the wrong animations for the Loadout
 screen and the HUD 3D Character

 Community Updates
 - Added the Strongbox Key to the Mann Co. Store
 - Added 43 community-contributed items to the Strongbox Crate
 - Added the Tumblr Vs Reddit Participation Medal

 Mann vs. Machine
 - Added Killstreak Fabricators for the following weapons to the Two
 Cities Tour reward list:
  - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan,
 The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The
 Mantreads
 - Fixed an exploit that allowed players to purchase/sell the Canteen
 Specialist upgrade to get more money than they originally spent
 - Fixed an exploit where players could stand on a robot's head to block
 their movement for an easy kill
 - Fixed players not being able to earn the Frags to Riches achievement
 if there is money in the world when the mission is completed
 - Fixed a bug that caused players to not receive an Upgrade Refund
 Credit when they should have
 - Fixed the UI not updating properly if an Upgrade Refund Credit is
 earned after the wave has ended

 Quickplay
 - Added advanced options page, which allows you to search for a few
 commonly-requested non-vanilla options: 32-player servers, nocrits, and
 instant/modified respawn times
 - Added Show Servers button to quickplay. This will run the normal
 quickplay search, but instead of joining the best server, it will present
 a list of about 20 servers and let you pick.

 Other Changes
 - Improved loading of item information panels to prevent hitches when
 cycling through backpack pages.
  - Use the convar tf_time_loading_item_panels to control how much
 time is spent per frame loading item panel data.
 - Fixed Australium items not using the correct images in the Steam
 Community Market
 - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
 - Added the server command sv_setsteamaccount for logging in with a
 persistent game server account using a login token. Login tokens may be
 acquired via the IGameServersService/CreateAccount web API. Using a login
 token is not required to run a game server, but allows Steam users to
 continue to access your game server from their favorites list if your game
 server 

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2014-02-08 Thread AnAkIn
No. Yes, you can change its value, but the filechecking is not done
correctly (or not done at all?) since the SteamPipe update.
https://github.com/ValveSoftware/Source-1-Games/issues/887


2014-02-08 18:00 GMT+01:00 Rudy Bleeker rblee...@gmail.com:

 sv_pure works fine if you start your server with +sv_pure 1 on the
 command line. From there you can switch to sv_pure 0 or sv_pure 2 at
 any time. However if you don't start with +sv_pure 1 on the command
 line you're stuck with a server running sv_pure 0. So correct me if
 I'm wrong but isn't this just a simple case of changing the default?

 On Sat, Feb 8, 2014 at 5:49 PM, AnAkIn anakin...@gmail.com wrote:
  Any news on fixing sv_pure ?
 
 
  2014-02-08 13:45 GMT+01:00 ics i...@ics-base.net:
 
  If you run linux, it's a problem known. Set -steamport x to command
  line to fix it for now. This was mentioned by Fletcher earlier. But if
 you
  are running windows, i have no idea.
 
  -ics
 
  davidaap1...@gmail.com kirjoitti:
 
  My Servers are losing connections to steam randomly since the last
  update, and not regaining them until i reboot them..
 
  anyone else having the same problem?
 
  -- Original Message --
  From: Eric Smith er...@valvesoftware.com
  To: Half-Life dedicated Linux server mailing list
  (hlds_li...@list.valvesoftware.com) 
 hlds_li...@list.valvesoftware.com;
  Half-Life dedicated Win32 server mailing list
  (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com;
  'hlds_annou...@list.valvesoftware.com'
  (hlds_annou...@list.valvesoftware.com)
  hlds_annou...@list.valvesoftware.com
  Sent: 7-2-2014 19:29:58
  Subject: [hlds_announce] Mandatory TF2 update released
 
  We've released a mandatory TF2 update. The notes for the update are
  below. The new version is 2108330.
 
  -Eric
 
  --
 
  Weapon Updates
  - The Shortstop
   - Reduced extra knockback penalty from 80% to 40%
  - The Short Circuit
   - Added Penalty - No longer gain metal from dispensers when
 active
  - The Cleaner's Carbine
   - Changed OnKill effect from gain crits for 3 seconds to gain
  mini-crits for 8 seconds
  - Natascha
   - Added Positive Attribute +50% extra ammo
  - The Reserve Shooter
   - Increased clip size from 3 to 4
   - Time to mini-crit airborne targets changed from 3 to 5
  - The Beggar's Bazooka
   - Changed penalty No primary ammo from dispensers to no primary
  ammo from dispensers when active
  - The Quick Fix
   - Fixed the Medic not gaining the proper speed boost when a
 Demoman
  uses the Chargin' Targe or Splendid Screen
 
  Weapon Fixes
  - Fixed deflected projectiles not affecting Strange and Killstreak
  counts
  - Fixed the Mini-Sentry range-sphere not accurately displaying the
 range
  for the sentry when it is being placed
  - Fixed the Spy's revolver using the incorrect reload sound
  - Fixed third-person Medi Gun beams appearing jittery
  - Fixed the Heavy not playing his response rules lines after eating a
  Sandvich, Buffalo Steak Sandvich, etc.
  - Fixed The Half-Zatoichi using the wrong animations for the Loadout
  screen and the HUD 3D Character
 
  Community Updates
  - Added the Strongbox Key to the Mann Co. Store
  - Added 43 community-contributed items to the Strongbox Crate
  - Added the Tumblr Vs Reddit Participation Medal
 
  Mann vs. Machine
  - Added Killstreak Fabricators for the following weapons to the Two
  Cities Tour reward list:
   - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan,
  The Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and
 The
  Mantreads
  - Fixed an exploit that allowed players to purchase/sell the Canteen
  Specialist upgrade to get more money than they originally spent
  - Fixed an exploit where players could stand on a robot's head to
 block
  their movement for an easy kill
  - Fixed players not being able to earn the Frags to Riches achievement
  if there is money in the world when the mission is completed
  - Fixed a bug that caused players to not receive an Upgrade Refund
  Credit when they should have
  - Fixed the UI not updating properly if an Upgrade Refund Credit is
  earned after the wave has ended
 
  Quickplay
  - Added advanced options page, which allows you to search for a few
  commonly-requested non-vanilla options: 32-player servers, nocrits,
 and
  instant/modified respawn times
  - Added Show Servers button to quickplay. This will run the normal
  quickplay search, but instead of joining the best server, it will
 present
  a list of about 20 servers and let you pick.
 
  Other Changes
  - Improved loading of item information panels to prevent hitches when
  cycling through backpack pages.
   - Use the convar tf_time_loading_item_panels to control how much
  time is spent per frame loading item panel data.
  - Fixed Australium items not using the correct images in the Steam
  Community Market
  - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
  - 

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2014-02-08 Thread Dill Bates
We've been seeing the same issue on our servers. 

Sent from my iPhone

 On Feb 8, 2014, at 4:42 AM, davidaap1...@gmail.com wrote:
 
 My Servers are losing connections to steam randomly since the last update, 
 and not regaining them until i reboot them..
 
 anyone else having the same problem?
 
 -- Original Message --
 From: Eric Smith er...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list 
 (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com; 
 Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com) 
 hlds@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' 
 (hlds_annou...@list.valvesoftware.com) hlds_annou...@list.valvesoftware.com
 Sent: 7-2-2014 19:29:58
 Subject: [hlds_announce] Mandatory TF2 update released
 
 We've released a mandatory TF2 update. The notes for the update are below. 
 The new version is 2108330.
 
 -Eric
 
 --
 
 Weapon Updates
 - The Shortstop
 - Reduced extra knockback penalty from 80% to 40%
 - The Short Circuit
 - Added Penalty - No longer gain metal from dispensers when active
 - The Cleaner's Carbine
 - Changed OnKill effect from gain crits for 3 seconds to gain mini-crits 
 for 8 seconds
 - Natascha
 - Added Positive Attribute +50% extra ammo
 - The Reserve Shooter
 - Increased clip size from 3 to 4
 - Time to mini-crit airborne targets changed from 3 to 5
 - The Beggar's Bazooka
 - Changed penalty No primary ammo from dispensers to no primary ammo 
 from dispensers when active
 - The Quick Fix
 - Fixed the Medic not gaining the proper speed boost when a Demoman uses 
 the Chargin' Targe or Splendid Screen
 
 Weapon Fixes
 - Fixed deflected projectiles not affecting Strange and Killstreak counts
 - Fixed the Mini-Sentry range-sphere not accurately displaying the range for 
 the sentry when it is being placed
 - Fixed the Spy's revolver using the incorrect reload sound
 - Fixed third-person Medi Gun beams appearing jittery
 - Fixed the Heavy not playing his response rules lines after eating a 
 Sandvich, Buffalo Steak Sandvich, etc.
 - Fixed The Half-Zatoichi using the wrong animations for the Loadout screen 
 and the HUD 3D Character
 
 Community Updates
 - Added the Strongbox Key to the Mann Co. Store
 - Added 43 community-contributed items to the Strongbox Crate
 - Added the Tumblr Vs Reddit Participation Medal
 
 Mann vs. Machine
 - Added Killstreak Fabricators for the following weapons to the Two Cities 
 Tour reward list:
 - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The 
 Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The 
 Mantreads
 - Fixed an exploit that allowed players to purchase/sell the Canteen 
 Specialist upgrade to get more money than they originally spent
 - Fixed an exploit where players could stand on a robot's head to block 
 their movement for an easy kill
 - Fixed players not being able to earn the Frags to Riches achievement if 
 there is money in the world when the mission is completed
 - Fixed a bug that caused players to not receive an Upgrade Refund Credit 
 when they should have
 - Fixed the UI not updating properly if an Upgrade Refund Credit is earned 
 after the wave has ended
 
 Quickplay
 - Added advanced options page, which allows you to search for a few 
 commonly-requested non-vanilla options: 32-player servers, nocrits, and 
 instant/modified respawn times
 - Added Show Servers button to quickplay. This will run the normal 
 quickplay search, but instead of joining the best server, it will present 
 a list of about 20 servers and let you pick.
 
 Other Changes
 - Improved loading of item information panels to prevent hitches when 
 cycling through backpack pages.
 - Use the convar tf_time_loading_item_panels to control how much time is 
 spent per frame loading item panel data.
 - Fixed Australium items not using the correct images in the Steam Community 
 Market
 - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
 - Added the server command sv_setsteamaccount for logging in with a 
 persistent game server account using a login token. Login tokens may be 
 acquired via the IGameServersService/CreateAccount web API. Using a login 
 token is not required to run a game server, but allows Steam users to 
 continue to access your game server from their favorites list if your game 
 server changes IP in the future.
 - Added the game server's SteamID to the output of the status command
 - Fixed the Killstreak counts not being accurately portrayed in the 
 scoreboard
 - Fixed seeing the incorrect LOD settings for models when they are being 
 previewed during submission to the Steam Workshop
 - Fixed a UV/skinning problem on the level 1 sentry
 - Fixed a problem where activate virtual reality doesn't work if you have 
 2 monitors + headset
 - Fixed a client crash caused by trying to load an invalid URL
 - Fixed achievements getting stuck in a 

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2014-02-08 Thread Dill Bates
I'm assuming the x is the same port I set for hostport? 


Sent from my iPhone

 On Feb 8, 2014, at 4:45 AM, ics i...@ics-base.net wrote:
 
 If you run linux, it's a problem known. Set -steamport x to command line 
 to fix it for now. This was mentioned by Fletcher earlier. But if you are 
 running windows, i have no idea.
 
 -ics
 
 davidaap1...@gmail.com kirjoitti:
 My Servers are losing connections to steam randomly since the last update, 
 and not regaining them until i reboot them..
 
 anyone else having the same problem?
 
 -- Original Message --
 From: Eric Smith er...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list 
 (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com; 
 Half-Life dedicated Win32 server mailing list 
 (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com; 
 'hlds_annou...@list.valvesoftware.com' 
 (hlds_annou...@list.valvesoftware.com) 
 hlds_annou...@list.valvesoftware.com
 Sent: 7-2-2014 19:29:58
 Subject: [hlds_announce] Mandatory TF2 update released
 
 We've released a mandatory TF2 update. The notes for the update are below. 
 The new version is 2108330.
 
 -Eric
 
 --
 
 Weapon Updates
 - The Shortstop
 - Reduced extra knockback penalty from 80% to 40%
 - The Short Circuit
 - Added Penalty - No longer gain metal from dispensers when active
 - The Cleaner's Carbine
 - Changed OnKill effect from gain crits for 3 seconds to gain 
 mini-crits for 8 seconds
 - Natascha
 - Added Positive Attribute +50% extra ammo
 - The Reserve Shooter
 - Increased clip size from 3 to 4
 - Time to mini-crit airborne targets changed from 3 to 5
 - The Beggar's Bazooka
 - Changed penalty No primary ammo from dispensers to no primary ammo 
 from dispensers when active
 - The Quick Fix
 - Fixed the Medic not gaining the proper speed boost when a Demoman 
 uses the Chargin' Targe or Splendid Screen
 
 Weapon Fixes
 - Fixed deflected projectiles not affecting Strange and Killstreak counts
 - Fixed the Mini-Sentry range-sphere not accurately displaying the range 
 for the sentry when it is being placed
 - Fixed the Spy's revolver using the incorrect reload sound
 - Fixed third-person Medi Gun beams appearing jittery
 - Fixed the Heavy not playing his response rules lines after eating a 
 Sandvich, Buffalo Steak Sandvich, etc.
 - Fixed The Half-Zatoichi using the wrong animations for the Loadout screen 
 and the HUD 3D Character
 
 Community Updates
 - Added the Strongbox Key to the Mann Co. Store
 - Added 43 community-contributed items to the Strongbox Crate
 - Added the Tumblr Vs Reddit Participation Medal
 
 Mann vs. Machine
 - Added Killstreak Fabricators for the following weapons to the Two Cities 
 Tour reward list:
 - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The 
 Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The 
 Mantreads
 - Fixed an exploit that allowed players to purchase/sell the Canteen 
 Specialist upgrade to get more money than they originally spent
 - Fixed an exploit where players could stand on a robot's head to block 
 their movement for an easy kill
 - Fixed players not being able to earn the Frags to Riches achievement if 
 there is money in the world when the mission is completed
 - Fixed a bug that caused players to not receive an Upgrade Refund Credit 
 when they should have
 - Fixed the UI not updating properly if an Upgrade Refund Credit is earned 
 after the wave has ended
 
 Quickplay
 - Added advanced options page, which allows you to search for a few 
 commonly-requested non-vanilla options: 32-player servers, nocrits, and 
 instant/modified respawn times
 - Added Show Servers button to quickplay. This will run the normal 
 quickplay search, but instead of joining the best server, it will present 
 a list of about 20 servers and let you pick.
 
 Other Changes
 - Improved loading of item information panels to prevent hitches when 
 cycling through backpack pages.
 - Use the convar tf_time_loading_item_panels to control how much time 
 is spent per frame loading item panel data.
 - Fixed Australium items not using the correct images in the Steam 
 Community Market
 - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
 - Added the server command sv_setsteamaccount for logging in with a 
 persistent game server account using a login token. Login tokens may be 
 acquired via the IGameServersService/CreateAccount web API. Using a login 
 token is not required to run a game server, but allows Steam users to 
 continue to access your game server from their favorites list if your game 
 server changes IP in the future.
 - Added the game server's SteamID to the output of the status command
 - Fixed the Killstreak counts not being accurately portrayed in the 
 scoreboard
 - Fixed seeing the incorrect LOD settings for models when they are being 
 previewed during submission to the Steam Workshop
 - Fixed a 

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2014-02-08 Thread Rudy Bleeker
No, the default steamport is 26901 which is different from the
hostport default of 27015. You might experience problems if you set
them to the same port, I've never tried.

On Sat, Feb 8, 2014 at 7:43 PM, Dill Bates dillbat...@gmail.com wrote:
 I'm assuming the x is the same port I set for hostport?


 Sent from my iPhone

 On Feb 8, 2014, at 4:45 AM, ics i...@ics-base.net wrote:

 If you run linux, it's a problem known. Set -steamport x to command line 
 to fix it for now. This was mentioned by Fletcher earlier. But if you are 
 running windows, i have no idea.

 -ics

 davidaap1...@gmail.com kirjoitti:
 My Servers are losing connections to steam randomly since the last update, 
 and not regaining them until i reboot them..

 anyone else having the same problem?

 -- Original Message --
 From: Eric Smith er...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list 
 (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com; 
 Half-Life dedicated Win32 server mailing list 
 (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com; 
 'hlds_annou...@list.valvesoftware.com' 
 (hlds_annou...@list.valvesoftware.com) 
 hlds_annou...@list.valvesoftware.com
 Sent: 7-2-2014 19:29:58
 Subject: [hlds_announce] Mandatory TF2 update released

 We've released a mandatory TF2 update. The notes for the update are below. 
 The new version is 2108330.

 -Eric

 --

 Weapon Updates
 - The Shortstop
 - Reduced extra knockback penalty from 80% to 40%
 - The Short Circuit
 - Added Penalty - No longer gain metal from dispensers when active
 - The Cleaner's Carbine
 - Changed OnKill effect from gain crits for 3 seconds to gain 
 mini-crits for 8 seconds
 - Natascha
 - Added Positive Attribute +50% extra ammo
 - The Reserve Shooter
 - Increased clip size from 3 to 4
 - Time to mini-crit airborne targets changed from 3 to 5
 - The Beggar's Bazooka
 - Changed penalty No primary ammo from dispensers to no primary ammo 
 from dispensers when active
 - The Quick Fix
 - Fixed the Medic not gaining the proper speed boost when a Demoman 
 uses the Chargin' Targe or Splendid Screen

 Weapon Fixes
 - Fixed deflected projectiles not affecting Strange and Killstreak counts
 - Fixed the Mini-Sentry range-sphere not accurately displaying the range 
 for the sentry when it is being placed
 - Fixed the Spy's revolver using the incorrect reload sound
 - Fixed third-person Medi Gun beams appearing jittery
 - Fixed the Heavy not playing his response rules lines after eating a 
 Sandvich, Buffalo Steak Sandvich, etc.
 - Fixed The Half-Zatoichi using the wrong animations for the Loadout 
 screen and the HUD 3D Character

 Community Updates
 - Added the Strongbox Key to the Mann Co. Store
 - Added 43 community-contributed items to the Strongbox Crate
 - Added the Tumblr Vs Reddit Participation Medal

 Mann vs. Machine
 - Added Killstreak Fabricators for the following weapons to the Two Cities 
 Tour reward list:
 - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The 
 Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The 
 Mantreads
 - Fixed an exploit that allowed players to purchase/sell the Canteen 
 Specialist upgrade to get more money than they originally spent
 - Fixed an exploit where players could stand on a robot's head to block 
 their movement for an easy kill
 - Fixed players not being able to earn the Frags to Riches achievement if 
 there is money in the world when the mission is completed
 - Fixed a bug that caused players to not receive an Upgrade Refund Credit 
 when they should have
 - Fixed the UI not updating properly if an Upgrade Refund Credit is earned 
 after the wave has ended

 Quickplay
 - Added advanced options page, which allows you to search for a few 
 commonly-requested non-vanilla options: 32-player servers, nocrits, and 
 instant/modified respawn times
 - Added Show Servers button to quickplay. This will run the normal 
 quickplay search, but instead of joining the best server, it will 
 present a list of about 20 servers and let you pick.

 Other Changes
 - Improved loading of item information panels to prevent hitches when 
 cycling through backpack pages.
 - Use the convar tf_time_loading_item_panels to control how much time 
 is spent per frame loading item panel data.
 - Fixed Australium items not using the correct images in the Steam 
 Community Market
 - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
 - Added the server command sv_setsteamaccount for logging in with a 
 persistent game server account using a login token. Login tokens may be 
 acquired via the IGameServersService/CreateAccount web API. Using a login 
 token is not required to run a game server, but allows Steam users to 
 continue to access your game server from their favorites list if your game 
 server changes IP in the future.
 - Added the game server's SteamID to the output of the 

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2014-02-08 Thread Valentin G.
I just used hostport + 10 on every one of my servers. All works out fine.

On Sat, Feb 8, 2014 at 7:48 PM, Rudy Bleeker rblee...@gmail.com wrote:
 No, the default steamport is 26901 which is different from the
 hostport default of 27015. You might experience problems if you set
 them to the same port, I've never tried.

 On Sat, Feb 8, 2014 at 7:43 PM, Dill Bates dillbat...@gmail.com wrote:
 I'm assuming the x is the same port I set for hostport?


 Sent from my iPhone

 On Feb 8, 2014, at 4:45 AM, ics i...@ics-base.net wrote:

 If you run linux, it's a problem known. Set -steamport x to command 
 line to fix it for now. This was mentioned by Fletcher earlier. But if you 
 are running windows, i have no idea.

 -ics

 davidaap1...@gmail.com kirjoitti:
 My Servers are losing connections to steam randomly since the last update, 
 and not regaining them until i reboot them..

 anyone else having the same problem?

 -- Original Message --
 From: Eric Smith er...@valvesoftware.com
 To: Half-Life dedicated Linux server mailing list 
 (hlds_li...@list.valvesoftware.com) hlds_li...@list.valvesoftware.com; 
 Half-Life dedicated Win32 server mailing list 
 (hlds@list.valvesoftware.com) hlds@list.valvesoftware.com; 
 'hlds_annou...@list.valvesoftware.com' 
 (hlds_annou...@list.valvesoftware.com) 
 hlds_annou...@list.valvesoftware.com
 Sent: 7-2-2014 19:29:58
 Subject: [hlds_announce] Mandatory TF2 update released

 We've released a mandatory TF2 update. The notes for the update are 
 below. The new version is 2108330.

 -Eric

 --

 Weapon Updates
 - The Shortstop
 - Reduced extra knockback penalty from 80% to 40%
 - The Short Circuit
 - Added Penalty - No longer gain metal from dispensers when active
 - The Cleaner's Carbine
 - Changed OnKill effect from gain crits for 3 seconds to gain 
 mini-crits for 8 seconds
 - Natascha
 - Added Positive Attribute +50% extra ammo
 - The Reserve Shooter
 - Increased clip size from 3 to 4
 - Time to mini-crit airborne targets changed from 3 to 5
 - The Beggar's Bazooka
 - Changed penalty No primary ammo from dispensers to no primary ammo 
 from dispensers when active
 - The Quick Fix
 - Fixed the Medic not gaining the proper speed boost when a Demoman 
 uses the Chargin' Targe or Splendid Screen

 Weapon Fixes
 - Fixed deflected projectiles not affecting Strange and Killstreak counts
 - Fixed the Mini-Sentry range-sphere not accurately displaying the range 
 for the sentry when it is being placed
 - Fixed the Spy's revolver using the incorrect reload sound
 - Fixed third-person Medi Gun beams appearing jittery
 - Fixed the Heavy not playing his response rules lines after eating a 
 Sandvich, Buffalo Steak Sandvich, etc.
 - Fixed The Half-Zatoichi using the wrong animations for the Loadout 
 screen and the HUD 3D Character

 Community Updates
 - Added the Strongbox Key to the Mann Co. Store
 - Added 43 community-contributed items to the Strongbox Crate
 - Added the Tumblr Vs Reddit Participation Medal

 Mann vs. Machine
 - Added Killstreak Fabricators for the following weapons to the Two 
 Cities Tour reward list:
 - The Lugermorph, The Big Kill, The Iron Curtain, The Frying Pan, The 
 Black Rose, The AWPer Hand, Chargin' Targe, Splendid Screen, and The 
 Mantreads
 - Fixed an exploit that allowed players to purchase/sell the Canteen 
 Specialist upgrade to get more money than they originally spent
 - Fixed an exploit where players could stand on a robot's head to block 
 their movement for an easy kill
 - Fixed players not being able to earn the Frags to Riches achievement if 
 there is money in the world when the mission is completed
 - Fixed a bug that caused players to not receive an Upgrade Refund Credit 
 when they should have
 - Fixed the UI not updating properly if an Upgrade Refund Credit is 
 earned after the wave has ended

 Quickplay
 - Added advanced options page, which allows you to search for a few 
 commonly-requested non-vanilla options: 32-player servers, nocrits, and 
 instant/modified respawn times
 - Added Show Servers button to quickplay. This will run the normal 
 quickplay search, but instead of joining the best server, it will 
 present a list of about 20 servers and let you pick.

 Other Changes
 - Improved loading of item information panels to prevent hitches when 
 cycling through backpack pages.
 - Use the convar tf_time_loading_item_panels to control how much time 
 is spent per frame loading item panel data.
 - Fixed Australium items not using the correct images in the Steam 
 Community Market
 - Added missing payload audio for the Medic, Soldier, Demoman, and Spy
 - Added the server command sv_setsteamaccount for logging in with a 
 persistent game server account using a login token. Login tokens may be 
 acquired via the IGameServersService/CreateAccount web API. Using a login 
 token is not required to run a game server, but allows Steam users to 
 continue to access 

Re: [hlds] [hlds_announce] Mandatory TF2 update released

2014-01-23 Thread Weasels Lair
I kind of saw this coming when quick play was first announced.

By players being able to opt only for official Valve servers, it
gives Valve another way to placate complaints from players (or there
parental-units) about inappropriate content, behavior etc.  They are
pretty-much guaranteed vanilla and about as family-friendly as their
games are capable of being - because they are the servers that Valve
maintains themselves.

I definitely sympathize that it will in the short term mean that as
more regular players stop playing and the population gets replaced
by more noob's most of those noob's will at least start-out (maybe
by default) only playing on vanilla servers with no customization or
intrigue at all.

So, while I don't particular LIKE it, I totally understand where Valve
is coming from.  I run game servers that are specifically /
intentionally not family friendly (as it says in the MOTD and the
audio-on-join message).  So, kids showing-up accidentally on my
servers is not particularly desirable. But, then again, I opt-out of
quick play anyway.  So, in theory they shouldn't be there any way.

Sadly, some communities are going to survive this evolutionary
bottle-neck, and others likely will not.

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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2014-01-23 Thread Lyrai
The main problem I heard from quickplay was that you wouldn't get these
good community servers, but instead you'd get tweaked out nightteam and
random mods and shit from it. I tried it one night and got shunted to Stop
That Tank!  As far removed from the standard TF2 experience as can
possibly be, due to server admin shenangians.


On Thu, Jan 23, 2014 at 6:34 PM, Weasels Lair wea...@weaselslair.comwrote:

 I kind of saw this coming when quick play was first announced.

 By players being able to opt only for official Valve servers, it
 gives Valve another way to placate complaints from players (or there
 parental-units) about inappropriate content, behavior etc.  They are
 pretty-much guaranteed vanilla and about as family-friendly as their
 games are capable of being - because they are the servers that Valve
 maintains themselves.

 I definitely sympathize that it will in the short term mean that as
 more regular players stop playing and the population gets replaced
 by more noob's most of those noob's will at least start-out (maybe
 by default) only playing on vanilla servers with no customization or
 intrigue at all.

 So, while I don't particular LIKE it, I totally understand where Valve
 is coming from.  I run game servers that are specifically /
 intentionally not family friendly (as it says in the MOTD and the
 audio-on-join message).  So, kids showing-up accidentally on my
 servers is not particularly desirable. But, then again, I opt-out of
 quick play anyway.  So, in theory they shouldn't be there any way.

 Sadly, some communities are going to survive this evolutionary
 bottle-neck, and others likely will not.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds




-- 
Tee hee hee hee
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2013-12-19 Thread Peter Jerde

On Dec 19, 2013, at 22:13, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory TF2 update.

It seems to be taking an awfully long time to actually come out...

 Full log here.
 http://www.teamfortress.com/post.php?id=2262

That URL is to a blog post from 2009.

Color me confused. I have all my servers shut down, and players asking me why.

 - Peter
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2013-12-19 Thread 1nsane
This does not look legit.


On Thu, Dec 19, 2013 at 11:25 PM, Peter Jerde peter-h...@jerde.net wrote:


 On Dec 19, 2013, at 22:13, Eric Smith er...@valvesoftware.com wrote:

  We've released a mandatory TF2 update.

 It seems to be taking an awfully long time to actually come out...

  Full log here.
  http://www.teamfortress.com/post.php?id=2262

 That URL is to a blog post from 2009.

 Color me confused. I have all my servers shut down, and players asking me
 why.

  - Peter
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2013-12-19 Thread Violent Crimes

I think their system is borked.

On 12/19/2013 11:25 PM, Peter Jerde wrote:

On Dec 19, 2013, at 22:13, Eric Smith er...@valvesoftware.com wrote:


We've released a mandatory TF2 update.

It seems to be taking an awfully long time to actually come out...


Full log here.
http://www.teamfortress.com/post.php?id=2262

That URL is to a blog post from 2009.

Color me confused. I have all my servers shut down, and players asking me why.

  - Peter
___
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2013-12-19 Thread Doctor McKay
These emails are all fake and spoofed.


Dr. McKay
www.doctormckay.com


On Thu, Dec 19, 2013 at 11:25 PM, Peter Jerde peter-h...@jerde.net wrote:


 On Dec 19, 2013, at 22:13, Eric Smith er...@valvesoftware.com wrote:

  We've released a mandatory TF2 update.

 It seems to be taking an awfully long time to actually come out...

  Full log here.
  http://www.teamfortress.com/post.php?id=2262

 That URL is to a blog post from 2009.

 Color me confused. I have all my servers shut down, and players asking me
 why.

  - Peter
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2013-12-19 Thread Weasels Lair
Ok, I fell for it and notified my users! lol!
Good one McFly ... now make like a tree and get the hell out of here!

On Thu, Dec 19, 2013 at 8:27 PM, Doctor McKay mc...@doctormckay.com wrote:
 These emails are all fake and spoofed.


 Dr. McKay
 www.doctormckay.com


 On Thu, Dec 19, 2013 at 11:25 PM, Peter Jerde peter-h...@jerde.net wrote:


 On Dec 19, 2013, at 22:13, Eric Smith er...@valvesoftware.com wrote:

  We've released a mandatory TF2 update.

 It seems to be taking an awfully long time to actually come out...

  Full log here.
  http://www.teamfortress.com/post.php?id=2262

 That URL is to a blog post from 2009.

 Color me confused. I have all my servers shut down, and players asking me
 why.

  - Peter
 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



 ___
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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2013-12-19 Thread evan otten
Fake changelog coming from emkei.cz


On Thu, Dec 19, 2013 at 11:26 PM, 1nsane 1nsane...@gmail.com wrote:

 This does not look legit.


 On Thu, Dec 19, 2013 at 11:25 PM, Peter Jerde peter-h...@jerde.netwrote:


 On Dec 19, 2013, at 22:13, Eric Smith er...@valvesoftware.com wrote:

  We've released a mandatory TF2 update.

 It seems to be taking an awfully long time to actually come out...

  Full log here.
  http://www.teamfortress.com/post.php?id=2262

 That URL is to a blog post from 2009.

 Color me confused. I have all my servers shut down, and players asking me
 why.

  - Peter
 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2013-07-24 Thread Jesse Molina


It looks like some of the update servers backed out the update or were 
otherwise in an improper state after the update today.  My auto update 
system first updated, then downgraded again when the UpToDateCheck 
version reverted.


Can I get a response from Valve?  Would it be reasonable to expect that 
a release version could revert, or will versions always be a positive 
increment, even in the event of a content reversion?


FYI It was more than 30 minutes after the first update that the 
reversion occurred.  My update check interval is every minute.




20130724165401-20228
Checking: srcds-tf2-MASTER
srcds-tf2-MASTER: Local steam.inf filepath: 
/srv/srcds/srcds-tf2-MASTER/tf/steam.inf

srcds-tf2-MASTER: Local version is 1833886
srcds-tf2-MASTER: Remote UpToDateCheck URL is: 
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml

srcds-tf2-MASTER: Remote version is: 1844935
srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.


20130724173001-23606
Checking: srcds-tf2-MASTER
srcds-tf2-MASTER: Local steam.inf filepath: 
/srv/srcds/srcds-tf2-MASTER/tf/steam.inf

srcds-tf2-MASTER: Local version is 1844935
srcds-tf2-MASTER: Remote UpToDateCheck URL is: 
http://api.steampowered.com/ISteamApps/UpToDateCheck/v1?appid=440version=0format=xml

srcds-tf2-MASTER: Remote version is: 1833886
srcds-tf2-MASTER: Result: Installation out of date. Added to updatelist.




Eric Smith wrote:

We've released a mandatory update for TF2. The notes for the update are below. 
The new version is 1844935.

-Eric

--

- Ended the Mann Co. Store summer sale
- The Summer Claim check is now a rare drop
- Medics using the Quick-Fix will now take jump force from Pyros using the 
Detonator to explosive jump
- Fixed a client crash related to missing particle systems
- Fixed a server crash when entering Sudden Death mode with only melee weapons
- Fixed players sometimes being damaged by doors when they are closing
- Fixed soccer/beach balls sometimes blocking Payload carts and trains
- Fixed paint can icons not showing the Red/Blue colors correctly
- Fixed the Loch-n-Load gun sight not drawing in the correct place
- Fixed the Bonk Boy model using the incorrect normals
- Updated Cp_Badlands and Koth_Badlands
- Opened the windows around the center point
- Smoothed player clipping around doorways

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--
# Jesse Molina
# Mail = je...@opendreams.net
# Cell = 1-602-323-7608



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Re: [hlds] [hlds_announce] Mandatory TF2 update released

2012-08-02 Thread Claudio Beretta
having tf_mm_servermode 1 in autoexec.cfg will make the server crash at
startup
verified on a dozen windows and linux servers


On Fri, Aug 3, 2012 at 1:35 AM, Eric Smith er...@valvesoftware.com wrote:

 We've released a mandatory update to TF2. The notes for the update are
 below.

 -Eric

 --

 Source Engine Changes (TF2, DoD:S, HL2:DM)
 - Marked mem_force_flush as a cheat to prevent client exploits
 - Fixed %n console crash in the client

 Team Fortress 2
 - Added new items:
- The Red-Tape Recorder
- The Huo Long Heatmaker
- The Flying Guillotine
- The Neon Annihilator
- The Triad Trinket
- The Champ Stamp
- The Marxman
- The Human Cannonball
 - Added new promo items
 - Fixed sappers attaching incorrectly to teleporters that are still
 building
 - Improved reliability for finding a coach
 - Fixed Engineer training shotgun and pistol images being swapped
 - Fixed GetPlayerItems web APIs not respecting inventory privacy settings
 - Quickplay beta: Fixed bug causing game servers to sometimes stop
 receiving traffic upon victory condition
 - Quickplay beta: Added more status information while in the matchmaking
 queue

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