[hlds] 32 Player TF2 Hardware

2010-09-03 Thread msleeper
Curious what hardware other 32 player serverops are running. We've had
growing problems with CPU on our system and it has only gotten worse
since the Engineer update, so looking to others with 32 player servers
and what you guys are running.

Thanks.


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Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread Karl Labrador
I'm running fine (as far as I know, no complaints received) on this:
Intel Xeon X3450
4GB DDR3 RAM
Ubuntu 10.04

On 3 September 2010 22:02, msleeper mslee...@ismsleeperwrong.com wrote:

 Curious what hardware other 32 player serverops are running. We've had
 growing problems with CPU on our system and it has only gotten worse
 since the Engineer update, so looking to others with 32 player servers
 and what you guys are running.

 Thanks.


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Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread Niels Meijer
Havent had any problems with this setup: Intel Xeon X3320 (4x2.5Ghz 6MB
Cache) Processor with 4GB DDR2 RAM 
You can host aprox 40-50 slots for each core. To keep it save and simple :)

Niels Meijer.

-Oorspronkelijk bericht-
Van: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] Namens Karl Labrador
Verzonden: vrijdag 3 september 2010 22:10
Aan: Half-Life dedicated Win32 server mailing list
Onderwerp: Re: [hlds] 32 Player TF2 Hardware

I'm running fine (as far as I know, no complaints received) on this:
Intel Xeon X3450
4GB DDR3 RAM
Ubuntu 10.04

On 3 September 2010 22:02, msleeper mslee...@ismsleeperwrong.com wrote:

 Curious what hardware other 32 player serverops are running. We've had
 growing problems with CPU on our system and it has only gotten worse
 since the Engineer update, so looking to others with 32 player servers
 and what you guys are running.

 Thanks.


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Geen virus gevonden in het binnenkomende-bericht.
Gecontroleerd door AVG - www.avg.com 
Versie: 9.0.851 / Virusdatabase: 271.1.1/3111 - datum van uitgifte: 09/03/10
08:34:00


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Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread Hendrik Schumann
I've been running a 32 slot CTF server (+ an unused/empty natural-selection
server) in acceptable cpu-usage-ranges (60-80%) on this hardware:
AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ (3.0 ghz)
8Gb DDR2-800 RAM
Debian Squeeze
Stock fps/rates, 100Hz default kernel


On Fri, Sep 3, 2010 at 10:18 PM, Niels Meijer nielsmei...@hotmail.comwrote:

 Havent had any problems with this setup: Intel Xeon X3320 (4x2.5Ghz 6MB
 Cache) Processor with 4GB DDR2 RAM
 You can host aprox 40-50 slots for each core. To keep it save and simple :)

 Niels Meijer.

 -Oorspronkelijk bericht-
 Van: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] Namens Karl Labrador
 Verzonden: vrijdag 3 september 2010 22:10
 Aan: Half-Life dedicated Win32 server mailing list
 Onderwerp: Re: [hlds] 32 Player TF2 Hardware

 I'm running fine (as far as I know, no complaints received) on this:
 Intel Xeon X3450
 4GB DDR3 RAM
 Ubuntu 10.04

 On 3 September 2010 22:02, msleeper mslee...@ismsleeperwrong.com wrote:

  Curious what hardware other 32 player serverops are running. We've had
  growing problems with CPU on our system and it has only gotten worse
  since the Engineer update, so looking to others with 32 player servers
  and what you guys are running.
 
  Thanks.
 
 
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  please visit:
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 please visit:
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 Geen virus gevonden in het binnenkomende-bericht.
 Gecontroleerd door AVG - www.avg.com
 Versie: 9.0.851 / Virusdatabase: 271.1.1/3111 - datum van uitgifte:
 09/03/10
 08:34:00


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Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread Justin

 On 9/3/2010 4:02 PM, msleeper wrote:

Curious what hardware other 32 player serverops are running. We've had
growing problems with CPU on our system and it has only gotten worse
since the Engineer update, so looking to others with 32 player servers
and what you guys are running.

Thanks.


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Core 2 Quad Q8200 @ 2.33ghz
Ram: 4gb DDR2

I run a 32 and a 24 slotter; And I max out when full at 30-45% total cpu 
and 55% of ram during peak.




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Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread Robert Whelan
I easily do 32 slots per core on:-

2 Intel \ 2.0 GHz 1333FSB - Harpertown \ Xeon 5405 Quad Cores
1 Dell \ 1333FSB Dual Xeon \ PowerEdge 2950 
1 Dell \ 10G Drive Controller - SAS/SATA RAID \ PERC 6/i 
4 2048 MB \ DDR2 667 FB DIMMS
1 Seagate \ 146GB:SAS:15K Raptor





From: msleeper mslee...@ismsleeperwrong.com
To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
Sent: Fri, September 3, 2010 3:02:53 PM
Subject: [hlds] 32 Player TF2 Hardware

Curious what hardware other 32 player serverops are running. We've had
growing problems with CPU on our system and it has only gotten worse
since the Engineer update, so looking to others with 32 player servers
and what you guys are running.

Thanks.


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Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread Jeremy D. Pavleck
Actually, I'd be interested in this as well - especially if you can maintain
1000 server fps at all times. Seems like I haven't found a provider yet that
can do 1000fps solid beyond 12 players (I'm using AI atm). May just roll my
own server and do it that way. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, September 03, 2010 3:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] 32 Player TF2 Hardware

Curious what hardware other 32 player serverops are running. We've had
growing problems with CPU on our system and it has only gotten worse
since the Engineer update, so looking to others with 32 player servers
and what you guys are running.

Thanks.


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Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread msleeper
I'll let Nephyrin re-explain it, but yesterday in IRC he gave a very
great explaination of why 1000 FPS is bullshit and just a waste of
cycles.

I appreciate everyone's input so far, except for Justin who seemed to
entirely miss what I was asking for, but I hear that nosteam kills brain
cells so I'm not surprised.


On Fri, 2010-09-03 at 16:10 -0500, Jeremy D. Pavleck wrote:
 Actually, I'd be interested in this as well - especially if you can maintain
 1000 server fps at all times. Seems like I haven't found a provider yet that
 can do 1000fps solid beyond 12 players (I'm using AI atm). May just roll my
 own server and do it that way. 
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Friday, September 03, 2010 3:03 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] 32 Player TF2 Hardware
 
 Curious what hardware other 32 player serverops are running. We've had
 growing problems with CPU on our system and it has only gotten worse
 since the Engineer update, so looking to others with 32 player servers
 and what you guys are running.
 
 Thanks.
 
 
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 please visit:
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Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread Justin

 And honeypot servers kill babies, Whats your point?
On 9/3/2010 5:17 PM, msleeper wrote:

I'll let Nephyrin re-explain it, but yesterday in IRC he gave a very
great explaination of why 1000 FPS is bullshit and just a waste of
cycles.

I appreciate everyone's input so far, except for Justin who seemed to
entirely miss what I was asking for, but I hear that nosteam kills brain
cells so I'm not surprised.


On Fri, 2010-09-03 at 16:10 -0500, Jeremy D. Pavleck wrote:

Actually, I'd be interested in this as well - especially if you can maintain
1000 server fps at all times. Seems like I haven't found a provider yet that
can do 1000fps solid beyond 12 players (I'm using AI atm). May just roll my
own server and do it that way.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, September 03, 2010 3:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] 32 Player TF2 Hardware

Curious what hardware other 32 player serverops are running. We've had
growing problems with CPU on our system and it has only gotten worse
since the Engineer update, so looking to others with 32 player servers
and what you guys are running.

Thanks.


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Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread Jeremy D. Pavleck
Yeah I know, but I'm growing tired of people whining over the fps dropping
and was wondering if I could even create a 1U server that can do it. 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Friday, September 03, 2010 4:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] 32 Player TF2 Hardware

I'll let Nephyrin re-explain it, but yesterday in IRC he gave a very
great explaination of why 1000 FPS is bullshit and just a waste of
cycles.

I appreciate everyone's input so far, except for Justin who seemed to
entirely miss what I was asking for, but I hear that nosteam kills brain
cells so I'm not surprised.


On Fri, 2010-09-03 at 16:10 -0500, Jeremy D. Pavleck wrote:
 Actually, I'd be interested in this as well - especially if you can
maintain
 1000 server fps at all times. Seems like I haven't found a provider yet
that
 can do 1000fps solid beyond 12 players (I'm using AI atm). May just roll
my
 own server and do it that way. 
 
 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
 Sent: Friday, September 03, 2010 3:03 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] 32 Player TF2 Hardware
 
 Curious what hardware other 32 player serverops are running. We've had
 growing problems with CPU on our system and it has only gotten worse
 since the Engineer update, so looking to others with 32 player servers
 and what you guys are running.
 
 Thanks.
 
 
 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread Steven Hartland

Try one of our match servers, they are designed to run solid 1000fps up to
18players. Now we haven't tried above that, but if you want to test we
can set something up for you.
http://www.multiplaygameservers.com/game-servers/team-fortress-2-1000-fps/

   Regards
   Steve

- Original Message - 
From: Jeremy D. Pavleck jer...@pavleck.net




Actually, I'd be interested in this as well - especially if you can maintain
1000 server fps at all times. Seems like I haven't found a provider yet that
can do 1000fps solid beyond 12 players (I'm using AI atm). May just roll my
own server and do it that way. 



This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. 


In the event of misdirection, illegible or incomplete transmission please 
telephone +44 845 868 1337
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Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread HL-SDK Synths
mrsleeper, I'd like to hear his explanation. I have similar feelings. If
people want to modify operating systems and do whatever, they are welcome to
and I think it is pretty cool.

It is even more unnessecary than network rate restrictions. Forcing clients
to a 100hz update rate when their ping jitter is nearly 50ms on a
second-rate DSL connection and they may be playing at 30fps is incredibly
stupid. That is another discussion for another time. It seems as if these
Xeon systems are definitely up to the task.

(can't wait for new NS ;D)

On Fri, Sep 3, 2010 at 5:17 PM, msleeper mslee...@ismsleeperwrong.comwrote:

 I'll let Nephyrin re-explain it, but yesterday in IRC he gave a very
 great explaination of why 1000 FPS is bullshit and just a waste of
 cycles.

 I appreciate everyone's input so far, except for Justin who seemed to
 entirely miss what I was asking for, but I hear that nosteam kills brain
 cells so I'm not surprised.


 On Fri, 2010-09-03 at 16:10 -0500, Jeremy D. Pavleck wrote:
  Actually, I'd be interested in this as well - especially if you can
 maintain
  1000 server fps at all times. Seems like I haven't found a provider yet
 that
  can do 1000fps solid beyond 12 players (I'm using AI atm). May just roll
 my
  own server and do it that way.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
  Sent: Friday, September 03, 2010 3:03 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] 32 Player TF2 Hardware
 
  Curious what hardware other 32 player serverops are running. We've had
  growing problems with CPU on our system and it has only gotten worse
  since the Engineer update, so looking to others with 32 player servers
  and what you guys are running.
 
  Thanks.
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
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Re: [hlds] 32 Player TF2 Hardware

2010-09-03 Thread Don Williams
I run a Q6600 with 2gb ram and server 2003 500fps with no issues with 96
slots.
Also got a 8 slot NS2 server running on it as well..  Not even Xeon class
processor :-( 
If I had the money I'd build one like I did the other day dual xeon quads
with 6 o ram and 15k RAM SAS drives.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HL-SDK Synths
Sent: Saturday, September 04, 2010 1:06 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] 32 Player TF2 Hardware

mrsleeper, I'd like to hear his explanation. I have similar feelings. If
people want to modify operating systems and do whatever, they are welcome to
and I think it is pretty cool.

It is even more unnessecary than network rate restrictions. Forcing clients
to a 100hz update rate when their ping jitter is nearly 50ms on a
second-rate DSL connection and they may be playing at 30fps is incredibly
stupid. That is another discussion for another time. It seems as if these
Xeon systems are definitely up to the task.

(can't wait for new NS ;D)

On Fri, Sep 3, 2010 at 5:17 PM, msleeper
mslee...@ismsleeperwrong.comwrote:

 I'll let Nephyrin re-explain it, but yesterday in IRC he gave a very 
 great explaination of why 1000 FPS is bullshit and just a waste of 
 cycles.

 I appreciate everyone's input so far, except for Justin who seemed to 
 entirely miss what I was asking for, but I hear that nosteam kills 
 brain cells so I'm not surprised.


 On Fri, 2010-09-03 at 16:10 -0500, Jeremy D. Pavleck wrote:
  Actually, I'd be interested in this as well - especially if you can
 maintain
  1000 server fps at all times. Seems like I haven't found a provider 
  yet
 that
  can do 1000fps solid beyond 12 players (I'm using AI atm). May just 
  roll
 my
  own server and do it that way.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
  Sent: Friday, September 03, 2010 3:03 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] 32 Player TF2 Hardware
 
  Curious what hardware other 32 player serverops are running. We've 
  had growing problems with CPU on our system and it has only gotten 
  worse since the Engineer update, so looking to others with 32 player 
  servers and what you guys are running.
 
  Thanks.
 
 
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  To unsubscribe, edit your list preferences, or view the list 
  archives, please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
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  archives,
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