[hlds] 32 Player TF2 Hardware
Curious what hardware other 32 player serverops are running. We've had growing problems with CPU on our system and it has only gotten worse since the Engineer update, so looking to others with 32 player servers and what you guys are running. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 32 Player TF2 Hardware
I'm running fine (as far as I know, no complaints received) on this: Intel Xeon X3450 4GB DDR3 RAM Ubuntu 10.04 On 3 September 2010 22:02, msleeper mslee...@ismsleeperwrong.com wrote: Curious what hardware other 32 player serverops are running. We've had growing problems with CPU on our system and it has only gotten worse since the Engineer update, so looking to others with 32 player servers and what you guys are running. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 32 Player TF2 Hardware
Havent had any problems with this setup: Intel Xeon X3320 (4x2.5Ghz 6MB Cache) Processor with 4GB DDR2 RAM You can host aprox 40-50 slots for each core. To keep it save and simple :) Niels Meijer. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Karl Labrador Verzonden: vrijdag 3 september 2010 22:10 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] 32 Player TF2 Hardware I'm running fine (as far as I know, no complaints received) on this: Intel Xeon X3450 4GB DDR3 RAM Ubuntu 10.04 On 3 September 2010 22:02, msleeper mslee...@ismsleeperwrong.com wrote: Curious what hardware other 32 player serverops are running. We've had growing problems with CPU on our system and it has only gotten worse since the Engineer update, so looking to others with 32 player servers and what you guys are running. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.851 / Virusdatabase: 271.1.1/3111 - datum van uitgifte: 09/03/10 08:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 32 Player TF2 Hardware
I've been running a 32 slot CTF server (+ an unused/empty natural-selection server) in acceptable cpu-usage-ranges (60-80%) on this hardware: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ (3.0 ghz) 8Gb DDR2-800 RAM Debian Squeeze Stock fps/rates, 100Hz default kernel On Fri, Sep 3, 2010 at 10:18 PM, Niels Meijer nielsmei...@hotmail.comwrote: Havent had any problems with this setup: Intel Xeon X3320 (4x2.5Ghz 6MB Cache) Processor with 4GB DDR2 RAM You can host aprox 40-50 slots for each core. To keep it save and simple :) Niels Meijer. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens Karl Labrador Verzonden: vrijdag 3 september 2010 22:10 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] 32 Player TF2 Hardware I'm running fine (as far as I know, no complaints received) on this: Intel Xeon X3450 4GB DDR3 RAM Ubuntu 10.04 On 3 September 2010 22:02, msleeper mslee...@ismsleeperwrong.com wrote: Curious what hardware other 32 player serverops are running. We've had growing problems with CPU on our system and it has only gotten worse since the Engineer update, so looking to others with 32 player servers and what you guys are running. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Geen virus gevonden in het binnenkomende-bericht. Gecontroleerd door AVG - www.avg.com Versie: 9.0.851 / Virusdatabase: 271.1.1/3111 - datum van uitgifte: 09/03/10 08:34:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 32 Player TF2 Hardware
On 9/3/2010 4:02 PM, msleeper wrote: Curious what hardware other 32 player serverops are running. We've had growing problems with CPU on our system and it has only gotten worse since the Engineer update, so looking to others with 32 player servers and what you guys are running. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Core 2 Quad Q8200 @ 2.33ghz Ram: 4gb DDR2 I run a 32 and a 24 slotter; And I max out when full at 30-45% total cpu and 55% of ram during peak. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 32 Player TF2 Hardware
I easily do 32 slots per core on:- 2 Intel \ 2.0 GHz 1333FSB - Harpertown \ Xeon 5405 Quad Cores 1 Dell \ 1333FSB Dual Xeon \ PowerEdge 2950 1 Dell \ 10G Drive Controller - SAS/SATA RAID \ PERC 6/i 4 2048 MB \ DDR2 667 FB DIMMS 1 Seagate \ 146GB:SAS:15K Raptor From: msleeper mslee...@ismsleeperwrong.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Fri, September 3, 2010 3:02:53 PM Subject: [hlds] 32 Player TF2 Hardware Curious what hardware other 32 player serverops are running. We've had growing problems with CPU on our system and it has only gotten worse since the Engineer update, so looking to others with 32 player servers and what you guys are running. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 32 Player TF2 Hardware
Actually, I'd be interested in this as well - especially if you can maintain 1000 server fps at all times. Seems like I haven't found a provider yet that can do 1000fps solid beyond 12 players (I'm using AI atm). May just roll my own server and do it that way. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, September 03, 2010 3:03 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] 32 Player TF2 Hardware Curious what hardware other 32 player serverops are running. We've had growing problems with CPU on our system and it has only gotten worse since the Engineer update, so looking to others with 32 player servers and what you guys are running. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 32 Player TF2 Hardware
I'll let Nephyrin re-explain it, but yesterday in IRC he gave a very great explaination of why 1000 FPS is bullshit and just a waste of cycles. I appreciate everyone's input so far, except for Justin who seemed to entirely miss what I was asking for, but I hear that nosteam kills brain cells so I'm not surprised. On Fri, 2010-09-03 at 16:10 -0500, Jeremy D. Pavleck wrote: Actually, I'd be interested in this as well - especially if you can maintain 1000 server fps at all times. Seems like I haven't found a provider yet that can do 1000fps solid beyond 12 players (I'm using AI atm). May just roll my own server and do it that way. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, September 03, 2010 3:03 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] 32 Player TF2 Hardware Curious what hardware other 32 player serverops are running. We've had growing problems with CPU on our system and it has only gotten worse since the Engineer update, so looking to others with 32 player servers and what you guys are running. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 32 Player TF2 Hardware
And honeypot servers kill babies, Whats your point? On 9/3/2010 5:17 PM, msleeper wrote: I'll let Nephyrin re-explain it, but yesterday in IRC he gave a very great explaination of why 1000 FPS is bullshit and just a waste of cycles. I appreciate everyone's input so far, except for Justin who seemed to entirely miss what I was asking for, but I hear that nosteam kills brain cells so I'm not surprised. On Fri, 2010-09-03 at 16:10 -0500, Jeremy D. Pavleck wrote: Actually, I'd be interested in this as well - especially if you can maintain 1000 server fps at all times. Seems like I haven't found a provider yet that can do 1000fps solid beyond 12 players (I'm using AI atm). May just roll my own server and do it that way. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, September 03, 2010 3:03 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] 32 Player TF2 Hardware Curious what hardware other 32 player serverops are running. We've had growing problems with CPU on our system and it has only gotten worse since the Engineer update, so looking to others with 32 player servers and what you guys are running. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 32 Player TF2 Hardware
Yeah I know, but I'm growing tired of people whining over the fps dropping and was wondering if I could even create a 1U server that can do it. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, September 03, 2010 4:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] 32 Player TF2 Hardware I'll let Nephyrin re-explain it, but yesterday in IRC he gave a very great explaination of why 1000 FPS is bullshit and just a waste of cycles. I appreciate everyone's input so far, except for Justin who seemed to entirely miss what I was asking for, but I hear that nosteam kills brain cells so I'm not surprised. On Fri, 2010-09-03 at 16:10 -0500, Jeremy D. Pavleck wrote: Actually, I'd be interested in this as well - especially if you can maintain 1000 server fps at all times. Seems like I haven't found a provider yet that can do 1000fps solid beyond 12 players (I'm using AI atm). May just roll my own server and do it that way. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, September 03, 2010 3:03 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] 32 Player TF2 Hardware Curious what hardware other 32 player serverops are running. We've had growing problems with CPU on our system and it has only gotten worse since the Engineer update, so looking to others with 32 player servers and what you guys are running. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 32 Player TF2 Hardware
Try one of our match servers, they are designed to run solid 1000fps up to 18players. Now we haven't tried above that, but if you want to test we can set something up for you. http://www.multiplaygameservers.com/game-servers/team-fortress-2-1000-fps/ Regards Steve - Original Message - From: Jeremy D. Pavleck jer...@pavleck.net Actually, I'd be interested in this as well - especially if you can maintain 1000 server fps at all times. Seems like I haven't found a provider yet that can do 1000fps solid beyond 12 players (I'm using AI atm). May just roll my own server and do it that way. This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of misdirection, the recipient is prohibited from using, copying, printing or otherwise disseminating it or any information contained in it. In the event of misdirection, illegible or incomplete transmission please telephone +44 845 868 1337 or return the E.mail to postmas...@multiplay.co.uk. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 32 Player TF2 Hardware
mrsleeper, I'd like to hear his explanation. I have similar feelings. If people want to modify operating systems and do whatever, they are welcome to and I think it is pretty cool. It is even more unnessecary than network rate restrictions. Forcing clients to a 100hz update rate when their ping jitter is nearly 50ms on a second-rate DSL connection and they may be playing at 30fps is incredibly stupid. That is another discussion for another time. It seems as if these Xeon systems are definitely up to the task. (can't wait for new NS ;D) On Fri, Sep 3, 2010 at 5:17 PM, msleeper mslee...@ismsleeperwrong.comwrote: I'll let Nephyrin re-explain it, but yesterday in IRC he gave a very great explaination of why 1000 FPS is bullshit and just a waste of cycles. I appreciate everyone's input so far, except for Justin who seemed to entirely miss what I was asking for, but I hear that nosteam kills brain cells so I'm not surprised. On Fri, 2010-09-03 at 16:10 -0500, Jeremy D. Pavleck wrote: Actually, I'd be interested in this as well - especially if you can maintain 1000 server fps at all times. Seems like I haven't found a provider yet that can do 1000fps solid beyond 12 players (I'm using AI atm). May just roll my own server and do it that way. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, September 03, 2010 3:03 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] 32 Player TF2 Hardware Curious what hardware other 32 player serverops are running. We've had growing problems with CPU on our system and it has only gotten worse since the Engineer update, so looking to others with 32 player servers and what you guys are running. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 32 Player TF2 Hardware
I run a Q6600 with 2gb ram and server 2003 500fps with no issues with 96 slots. Also got a 8 slot NS2 server running on it as well.. Not even Xeon class processor :-( If I had the money I'd build one like I did the other day dual xeon quads with 6 o ram and 15k RAM SAS drives. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HL-SDK Synths Sent: Saturday, September 04, 2010 1:06 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] 32 Player TF2 Hardware mrsleeper, I'd like to hear his explanation. I have similar feelings. If people want to modify operating systems and do whatever, they are welcome to and I think it is pretty cool. It is even more unnessecary than network rate restrictions. Forcing clients to a 100hz update rate when their ping jitter is nearly 50ms on a second-rate DSL connection and they may be playing at 30fps is incredibly stupid. That is another discussion for another time. It seems as if these Xeon systems are definitely up to the task. (can't wait for new NS ;D) On Fri, Sep 3, 2010 at 5:17 PM, msleeper mslee...@ismsleeperwrong.comwrote: I'll let Nephyrin re-explain it, but yesterday in IRC he gave a very great explaination of why 1000 FPS is bullshit and just a waste of cycles. I appreciate everyone's input so far, except for Justin who seemed to entirely miss what I was asking for, but I hear that nosteam kills brain cells so I'm not surprised. On Fri, 2010-09-03 at 16:10 -0500, Jeremy D. Pavleck wrote: Actually, I'd be interested in this as well - especially if you can maintain 1000 server fps at all times. Seems like I haven't found a provider yet that can do 1000fps solid beyond 12 players (I'm using AI atm). May just roll my own server and do it that way. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Friday, September 03, 2010 3:03 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] 32 Player TF2 Hardware Curious what hardware other 32 player serverops are running. We've had growing problems with CPU on our system and it has only gotten worse since the Engineer update, so looking to others with 32 player servers and what you guys are running. Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds