Re: [hlds] Required Red Orchestra 2 Update Incoming

2011-09-20 Thread R M

On 9/19/2011 8:56 PM, John Gibson wrote:

What is this football you speak of ;)

Sent from my iPad

On Sep 19, 2011, at 9:20 PM, Stephen A Yatessyate...@cfl.rr.com  wrote:


Dude.  It's Monday.  And there is football.  An update tonight?

John Gibsonj...@tripwireinteractive.com  wrote:


And this update is now live!

On Mon, Sep 19, 2011 at 7:17 PM, John Gibson
j...@tripwireinteractive.comwrote:


A required update for Red Orchestra 2 will be released shortly. Please
update your servers to remain compatible with the clients.

Bug Fixes
-Fixed a bug where players could spawn without a class
-Fixed a bug with auto reloading when using a manual bolt rifle
-Minor performance improvements

Level/Gameplay Fixes
Pavlov's House
-Added wall to block line of sight to one of the Allied tank spawns
-Allies now correctly get a forward spawn when capturing Zab's House
-German spawn protection was toned down to prevent Allied attackers in
inside of the Voyentorg from being killed by spawn protection when
objectives changed hands

Commissar's House
-Gave Allies 40 more reinforcements
-Default Allied spawn in more directly in line with Building 81
-Moved one of the initial Axis spawns back further from the Water Refinery
-Increased spawn protection and no artillery volumes for Allies
-Various cover fixes




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Server administration is a 24/7 job, whether the game's on or not, much 
to my chagrin. At least they tell us with a little more heads-up than 
the Mojang crew does for Minecraft, right?


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[hlds] Required Red Orchestra 2 Update Incoming

2011-09-19 Thread John Gibson
A required update for Red Orchestra 2 will be released shortly. Please
update your servers to remain compatible with the clients.

Bug Fixes
-Fixed a bug where players could spawn without a class
-Fixed a bug with auto reloading when using a manual bolt rifle
 -Minor performance improvements

Level/Gameplay Fixes
Pavlov's House
-Added wall to block line of sight to one of the Allied tank spawns
-Allies now correctly get a forward spawn when capturing Zab's House
-German spawn protection was toned down to prevent Allied attackers in
inside of the Voyentorg from being killed by spawn protection when
objectives changed hands

Commissar's House
-Gave Allies 40 more reinforcements
-Default Allied spawn in more directly in line with Building 81
-Moved one of the initial Axis spawns back further from the Water Refinery
-Increased spawn protection and no artillery volumes for Allies
-Various cover fixes
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Re: [hlds] Required Red Orchestra 2 Update Incoming

2011-09-19 Thread John Gibson
And this update is now live!

On Mon, Sep 19, 2011 at 7:17 PM, John Gibson
j...@tripwireinteractive.comwrote:

 A required update for Red Orchestra 2 will be released shortly. Please
 update your servers to remain compatible with the clients.

 Bug Fixes
 -Fixed a bug where players could spawn without a class
 -Fixed a bug with auto reloading when using a manual bolt rifle
  -Minor performance improvements

 Level/Gameplay Fixes
 Pavlov's House
 -Added wall to block line of sight to one of the Allied tank spawns
 -Allies now correctly get a forward spawn when capturing Zab's House
 -German spawn protection was toned down to prevent Allied attackers in
 inside of the Voyentorg from being killed by spawn protection when
 objectives changed hands

 Commissar's House
 -Gave Allies 40 more reinforcements
 -Default Allied spawn in more directly in line with Building 81
 -Moved one of the initial Axis spawns back further from the Water Refinery
 -Increased spawn protection and no artillery volumes for Allies
 -Various cover fixes



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Re: [hlds] Required Red Orchestra 2 Update Incoming

2011-09-19 Thread Stephen A Yates
Dude.  It's Monday.  And there is football.  An update tonight? 

John Gibson j...@tripwireinteractive.com wrote:

And this update is now live!

On Mon, Sep 19, 2011 at 7:17 PM, John Gibson
j...@tripwireinteractive.comwrote:

 A required update for Red Orchestra 2 will be released shortly. Please
 update your servers to remain compatible with the clients.

 Bug Fixes
 -Fixed a bug where players could spawn without a class
 -Fixed a bug with auto reloading when using a manual bolt rifle
  -Minor performance improvements

 Level/Gameplay Fixes
 Pavlov's House
 -Added wall to block line of sight to one of the Allied tank spawns
 -Allies now correctly get a forward spawn when capturing Zab's House
 -German spawn protection was toned down to prevent Allied attackers in
 inside of the Voyentorg from being killed by spawn protection when
 objectives changed hands

 Commissar's House
 -Gave Allies 40 more reinforcements
 -Default Allied spawn in more directly in line with Building 81
 -Moved one of the initial Axis spawns back further from the Water Refinery
 -Increased spawn protection and no artillery volumes for Allies
 -Various cover fixes




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visit:
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Re: [hlds] Required Red Orchestra 2 Update Incoming

2011-09-19 Thread John Gibson
What is this football you speak of ;)

Sent from my iPad

On Sep 19, 2011, at 9:20 PM, Stephen A Yates syate...@cfl.rr.com wrote:

 Dude.  It's Monday.  And there is football.  An update tonight?

 John Gibson j...@tripwireinteractive.com wrote:

 And this update is now live!

 On Mon, Sep 19, 2011 at 7:17 PM, John Gibson
 j...@tripwireinteractive.comwrote:

 A required update for Red Orchestra 2 will be released shortly. Please
 update your servers to remain compatible with the clients.

 Bug Fixes
 -Fixed a bug where players could spawn without a class
 -Fixed a bug with auto reloading when using a manual bolt rifle
 -Minor performance improvements

 Level/Gameplay Fixes
 Pavlov's House
 -Added wall to block line of sight to one of the Allied tank spawns
 -Allies now correctly get a forward spawn when capturing Zab's House
 -German spawn protection was toned down to prevent Allied attackers in
 inside of the Voyentorg from being killed by spawn protection when
 objectives changed hands

 Commissar's House
 -Gave Allies 40 more reinforcements
 -Default Allied spawn in more directly in line with Building 81
 -Moved one of the initial Axis spawns back further from the Water Refinery
 -Increased spawn protection and no artillery volumes for Allies
 -Various cover fixes




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 please visit:
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