Re: [hlds] Required Red Orchestra 2 Update Incoming
On 9/19/2011 8:56 PM, John Gibson wrote: What is this football you speak of ;) Sent from my iPad On Sep 19, 2011, at 9:20 PM, Stephen A Yatessyate...@cfl.rr.com wrote: Dude. It's Monday. And there is football. An update tonight? John Gibsonj...@tripwireinteractive.com wrote: And this update is now live! On Mon, Sep 19, 2011 at 7:17 PM, John Gibson j...@tripwireinteractive.comwrote: A required update for Red Orchestra 2 will be released shortly. Please update your servers to remain compatible with the clients. Bug Fixes -Fixed a bug where players could spawn without a class -Fixed a bug with auto reloading when using a manual bolt rifle -Minor performance improvements Level/Gameplay Fixes Pavlov's House -Added wall to block line of sight to one of the Allied tank spawns -Allies now correctly get a forward spawn when capturing Zab's House -German spawn protection was toned down to prevent Allied attackers in inside of the Voyentorg from being killed by spawn protection when objectives changed hands Commissar's House -Gave Allies 40 more reinforcements -Default Allied spawn in more directly in line with Building 81 -Moved one of the initial Axis spawns back further from the Water Refinery -Increased spawn protection and no artillery volumes for Allies -Various cover fixes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Server administration is a 24/7 job, whether the game's on or not, much to my chagrin. At least they tell us with a little more heads-up than the Mojang crew does for Minecraft, right? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] Required Red Orchestra 2 Update Incoming
A required update for Red Orchestra 2 will be released shortly. Please update your servers to remain compatible with the clients. Bug Fixes -Fixed a bug where players could spawn without a class -Fixed a bug with auto reloading when using a manual bolt rifle -Minor performance improvements Level/Gameplay Fixes Pavlov's House -Added wall to block line of sight to one of the Allied tank spawns -Allies now correctly get a forward spawn when capturing Zab's House -German spawn protection was toned down to prevent Allied attackers in inside of the Voyentorg from being killed by spawn protection when objectives changed hands Commissar's House -Gave Allies 40 more reinforcements -Default Allied spawn in more directly in line with Building 81 -Moved one of the initial Axis spawns back further from the Water Refinery -Increased spawn protection and no artillery volumes for Allies -Various cover fixes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Red Orchestra 2 Update Incoming
And this update is now live! On Mon, Sep 19, 2011 at 7:17 PM, John Gibson j...@tripwireinteractive.comwrote: A required update for Red Orchestra 2 will be released shortly. Please update your servers to remain compatible with the clients. Bug Fixes -Fixed a bug where players could spawn without a class -Fixed a bug with auto reloading when using a manual bolt rifle -Minor performance improvements Level/Gameplay Fixes Pavlov's House -Added wall to block line of sight to one of the Allied tank spawns -Allies now correctly get a forward spawn when capturing Zab's House -German spawn protection was toned down to prevent Allied attackers in inside of the Voyentorg from being killed by spawn protection when objectives changed hands Commissar's House -Gave Allies 40 more reinforcements -Default Allied spawn in more directly in line with Building 81 -Moved one of the initial Axis spawns back further from the Water Refinery -Increased spawn protection and no artillery volumes for Allies -Various cover fixes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Red Orchestra 2 Update Incoming
Dude. It's Monday. And there is football. An update tonight? John Gibson j...@tripwireinteractive.com wrote: And this update is now live! On Mon, Sep 19, 2011 at 7:17 PM, John Gibson j...@tripwireinteractive.comwrote: A required update for Red Orchestra 2 will be released shortly. Please update your servers to remain compatible with the clients. Bug Fixes -Fixed a bug where players could spawn without a class -Fixed a bug with auto reloading when using a manual bolt rifle -Minor performance improvements Level/Gameplay Fixes Pavlov's House -Added wall to block line of sight to one of the Allied tank spawns -Allies now correctly get a forward spawn when capturing Zab's House -German spawn protection was toned down to prevent Allied attackers in inside of the Voyentorg from being killed by spawn protection when objectives changed hands Commissar's House -Gave Allies 40 more reinforcements -Default Allied spawn in more directly in line with Building 81 -Moved one of the initial Axis spawns back further from the Water Refinery -Increased spawn protection and no artillery volumes for Allies -Various cover fixes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Required Red Orchestra 2 Update Incoming
What is this football you speak of ;) Sent from my iPad On Sep 19, 2011, at 9:20 PM, Stephen A Yates syate...@cfl.rr.com wrote: Dude. It's Monday. And there is football. An update tonight? John Gibson j...@tripwireinteractive.com wrote: And this update is now live! On Mon, Sep 19, 2011 at 7:17 PM, John Gibson j...@tripwireinteractive.comwrote: A required update for Red Orchestra 2 will be released shortly. Please update your servers to remain compatible with the clients. Bug Fixes -Fixed a bug where players could spawn without a class -Fixed a bug with auto reloading when using a manual bolt rifle -Minor performance improvements Level/Gameplay Fixes Pavlov's House -Added wall to block line of sight to one of the Allied tank spawns -Allies now correctly get a forward spawn when capturing Zab's House -German spawn protection was toned down to prevent Allied attackers in inside of the Voyentorg from being killed by spawn protection when objectives changed hands Commissar's House -Gave Allies 40 more reinforcements -Default Allied spawn in more directly in line with Building 81 -Moved one of the initial Axis spawns back further from the Water Refinery -Increased spawn protection and no artillery volumes for Allies -Various cover fixes ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds