Re: [hlds] Steampipe and /custom directory

2013-05-10 Thread Albert Davis
This server side? /tf2/custom/(custom folder name)/maps ? Or fast download?
I don't have a TF2 folder on my server if that's the case.


On Thu, May 9, 2013 at 9:25 PM, Gamers Exile gamersex...@shaw.ca wrote:

 Albert,

 Don't change anything on the fast download side.

 Make sure all custom maps are in the /tf2/custom/(custom folder name)/maps
 and they well download from the fast download server just fine.

  Sent Via Pigeon
   *From: *Albert Davis
 *Sent: *Thursday, May 9, 2013 7:02 PM
 *To: *Half-Life dedicated Win32 server mailing list
 *Reply To: *Half-Life dedicated Win32 server mailing list
 *Subject: *Re: [hlds] Steampipe and /custom directory

 I am apparently having trouble with people downloading maps from fast
 download as well, is there something special we need to do?


 On Wed, May 8, 2013 at 3:37 PM, CScrivener . ctscrive...@gmail.comwrote:

 Alright, thanks everyone. I do believe I have gotten the file directories
 correct now and the files are downloading and functioning properly. That
 was my bad on not fully comprehending that (even though EVERYONE told me to
 do it) adding a folder to the base tf folder was a valid option, I was
 trying to work through the folders shipped with the server only as I
 thought you weren't allowed to add additional base folders like
 models/sounds/etc into that folder after the conversion. Thanks for all the
 help!

 Still wish I didn't have to FORCE the files to download but what can ya
 do. Thanks again folks!


 On Wed, May 8, 2013 at 1:57 PM, Weasel wea...@weaselslair.com wrote:

 Another thing people forget is that for most games, every client is also
 potentially a listen-server.
 That probably dictates keeping the handling or presence of some of the
 folder be the same on both clients/listen-servers and dedicated
 servers.

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Re: [hlds] Steampipe and /custom directory

2013-05-10 Thread Gamers Exile
This is server side. Sorry it's TF/ not TF2/ Sent Via PigeonFrom: Albert DavisSent: Friday, May 10, 2013 9:30 AMTo: Half-Life dedicated Win32 server mailing listReply To: Half-Life dedicated Win32 server mailing listSubject: Re: [hlds] Steampipe and /custom directoryThis server side?  /tf2/custom/(custom folder name)/maps ? Or fast download? I don't have a TF2 folder on my server if that's the case. 

On Thu, May 9, 2013 at 9:25 PM, Gamers Exile gamersex...@shaw.ca wrote:

Albert,

Don't change anything on the fast download side.

Make sure all custom maps are in the /tf2/custom/(custom folder name)/maps and they well download from the fast download server just fine.

 

Sent Via Pigeon   

   

  From: Albert DavisSent: Thursday, May 9, 2013 7:02 PMTo: Half-Life dedicated Win32 server mailing listReply To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Steampipe and /custom directory

I am apparently having trouble with people downloading maps from fast download as well, is there something special we need to do?

On Wed, May 8, 2013 at 3:37 PM, CScrivener . ctscrive...@gmail.com wrote:

Alright, thanks everyone. I do believe I have gotten the file directories correct now and the files are downloading and functioning properly. That was my bad on not fully comprehending that (even though EVERYONE told me to do it) adding a folder to the base tf folder was a valid option, I was trying to work through the folders shipped with the server only as I thought you weren't allowed to add additional base folders like models/sounds/etc into that folder after the conversion. Thanks for all the help!




Still wish I didn't have to FORCE the files to download but what can ya do. Thanks again folks!On Wed, May 8, 2013 at 1:57 PM, Weasel wea...@weaselslair.com wrote:




Another thing people forget is that for most games, every client is also potentially a "listen-server".
That probably dictates keeping the handling or presence of some of the folder be the same on both "clients"/"listen-servers" and "dedicated servers".

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Re: [hlds] Steampipe and /custom directory

2013-05-10 Thread Ross Bemrose
/tf/maps/ and /tf/custom/[anything]/maps/ will all point to maps/ on the
fast download server, as the client is never told about anything before
maps/

On Fri, May 10, 2013 at 11:29 AM, Albert Davis davis.alb...@gmail.comwrote:

 This server side? /tf2/custom/(custom folder name)/maps ? Or fast
 download? I don't have a TF2 folder on my server if that's the case.


 On Thu, May 9, 2013 at 9:25 PM, Gamers Exile gamersex...@shaw.ca wrote:

 Albert,

 Don't change anything on the fast download side.

 Make sure all custom maps are in the /tf2/custom/(custom folder
 name)/maps and they well download from the fast download server just fine.

  Sent Via Pigeon
   *From: *Albert Davis
 *Sent: *Thursday, May 9, 2013 7:02 PM
 *To: *Half-Life dedicated Win32 server mailing list
 *Reply To: *Half-Life dedicated Win32 server mailing list
 *Subject: *Re: [hlds] Steampipe and /custom directory

 I am apparently having trouble with people downloading maps from fast
 download as well, is there something special we need to do?


 On Wed, May 8, 2013 at 3:37 PM, CScrivener . ctscrive...@gmail.comwrote:

 Alright, thanks everyone. I do believe I have gotten the file
 directories correct now and the files are downloading and functioning
 properly. That was my bad on not fully comprehending that (even though
 EVERYONE told me to do it) adding a folder to the base tf folder was a
 valid option, I was trying to work through the folders shipped with the
 server only as I thought you weren't allowed to add additional base folders
 like models/sounds/etc into that folder after the conversion. Thanks for
 all the help!

 Still wish I didn't have to FORCE the files to download but what can ya
 do. Thanks again folks!


 On Wed, May 8, 2013 at 1:57 PM, Weasel wea...@weaselslair.com wrote:

 Another thing people forget is that for most games, every client is
 also potentially a listen-server.
 That probably dictates keeping the handling or presence of some of the
 folder be the same on both clients/listen-servers and dedicated
 servers.

 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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-- 
Ross Bemrose
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Re: [hlds] Steampipe and /custom directory

2013-05-10 Thread Albert Davis
Thanks


On Fri, May 10, 2013 at 11:40 AM, Gamers Exile gamersex...@shaw.ca wrote:

 This is server side. Sorry it's TF/ not TF2/

 Sent Via Pigeon
   *From: *Albert Davis
 *Sent: *Friday, May 10, 2013 9:30 AM
 *To: *Half-Life dedicated Win32 server mailing list
 *Reply To: *Half-Life dedicated Win32 server mailing list
 *Subject: *Re: [hlds] Steampipe and /custom directory

 This server side? /tf2/custom/(custom folder name)/maps ? Or fast
 download? I don't have a TF2 folder on my server if that's the case.


 On Thu, May 9, 2013 at 9:25 PM, Gamers Exile gamersex...@shaw.ca wrote:

 Albert,

 Don't change anything on the fast download side.

 Make sure all custom maps are in the /tf2/custom/(custom folder
 name)/maps and they well download from the fast download server just fine.

  Sent Via Pigeon
   *From: *Albert Davis
 *Sent: *Thursday, May 9, 2013 7:02 PM
 *To: *Half-Life dedicated Win32 server mailing list
 *Reply To: *Half-Life dedicated Win32 server mailing list
 *Subject: *Re: [hlds] Steampipe and /custom directory

 I am apparently having trouble with people downloading maps from fast
 download as well, is there something special we need to do?


 On Wed, May 8, 2013 at 3:37 PM, CScrivener . ctscrive...@gmail.comwrote:

 Alright, thanks everyone. I do believe I have gotten the file
 directories correct now and the files are downloading and functioning
 properly. That was my bad on not fully comprehending that (even though
 EVERYONE told me to do it) adding a folder to the base tf folder was a
 valid option, I was trying to work through the folders shipped with the
 server only as I thought you weren't allowed to add additional base folders
 like models/sounds/etc into that folder after the conversion. Thanks for
 all the help!

 Still wish I didn't have to FORCE the files to download but what can ya
 do. Thanks again folks!


 On Wed, May 8, 2013 at 1:57 PM, Weasel wea...@weaselslair.com wrote:

 Another thing people forget is that for most games, every client is
 also potentially a listen-server.
 That probably dictates keeping the handling or presence of some of the
 folder be the same on both clients/listen-servers and dedicated
 servers.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



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Re: [hlds] Steampipe and /custom directory

2013-05-10 Thread Gamers Exile
It's obviously operator dependent.For myself aside from meta and source mod all custom content on my servers are under the /custom/ it makes sorting the files easier and a bit safer no need to worry about steamcmd overwriting files (ex. Replay configs). Sent Via PigeonFrom: Ross BemroseSent: Friday, May 10, 2013 9:42 AMTo: Half-Life dedicated Win32 server mailing listReply To: Half-Life dedicated Win32 server mailing listSubject: Re: [hlds] Steampipe and /custom directory/tf/maps/ and /tf/custom/[anything]/maps/ will all point to maps/ on the fast download server, as the client is never told about anything before maps/On Fri, May 10, 2013 at 11:29 AM, Albert Davis davis.alb...@gmail.com wrote:
This server side?  /tf2/custom/(custom folder name)/maps ? Or fast download? I don't have a TF2 folder on my server if that's the case. 


On Thu, May 9, 2013 at 9:25 PM, Gamers Exile gamersex...@shaw.ca wrote:


Albert,


Don't change anything on the fast download side.


Make sure all custom maps are in the /tf2/custom/(custom folder name)/maps and they well download from the fast download server just fine.


 


Sent Via Pigeon   


   


  From: Albert DavisSent: Thursday, May 9, 2013 7:02 PMTo: Half-Life dedicated Win32 server mailing listReply To: Half-Life dedicated Win32 server mailing list


Subject: Re: [hlds] Steampipe and /custom directory


I am apparently having trouble with people downloading maps from fast download as well, is there something special we need to do?

On Wed, May 8, 2013 at 3:37 PM, CScrivener . ctscrive...@gmail.com wrote:

Alright, thanks everyone. I do believe I have gotten the file directories correct now and the files are downloading and functioning properly. That was my bad on not fully comprehending that (even though EVERYONE told me to do it) adding a folder to the base tf folder was a valid option, I was trying to work through the folders shipped with the server only as I thought you weren't allowed to add additional base folders like models/sounds/etc into that folder after the conversion. Thanks for all the help!





Still wish I didn't have to FORCE the files to download but what can ya do. Thanks again folks!On Wed, May 8, 2013 at 1:57 PM, Weasel wea...@weaselslair.com wrote:





Another thing people forget is that for most games, every client is also potentially a "listen-server".
That probably dictates keeping the handling or presence of some of the folder be the same on both "clients"/"listen-servers" and "dedicated servers".

___
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-- Ross Bemrose
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Re: [hlds] Steampipe and /custom directory

2013-05-10 Thread CTScrivener
I’m back yet again.

So after getting all my directories setup properly (like they were before) 
steampipe, I was able to (only be forcing it) have clients who connected to my 
server download the custom model required by our plugin/mod. Problem is that 
even though the model and all the proper files (like 6 total) get downloaded by 
the client, it seems the clients games aren’t actually reading the texture 
files at all. The model itself comes through and shows up in game but the 
entire thing is purple and black checkerboard like the textures are missing yet 
they are in the same folder.

Is anyone else having issues with the new TF2 not reading textures? Is there 
something more to this issue? Could it be something with the way the model 
itself is coded to look for the other files? (even though the model structure 
is exactly the same as pre-steampipe directories)

Any and all help to see if this is something TF2 is causing, or if it’s 
something the custom model is causing would be GREATLY appreciated.

From: Gamers Exile 
Sent: Friday, May 10, 2013 12:01 PM
To: hlds@list.valvesoftware.com 
Subject: Re: [hlds] Steampipe and /custom directory

It's obviously operator dependent. For myself aside from meta and source mod 
all custom content on my servers are under the /custom/ it makes sorting the 
files easier and a bit safer no need to worry about steamcmd overwriting files 
(ex. Replay configs). 
Sent Via Pigeon

  From: Ross Bemrose
  Sent: Friday, May 10, 2013 9:42 AM
  To: Half-Life dedicated Win32 server mailing list
  Reply To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Steampipe and /custom directory 


/tf/maps/ and /tf/custom/[anything]/maps/ will all point to maps/ on the fast 
download server, as the client is never told about anything before maps/


On Fri, May 10, 2013 at 11:29 AM, Albert Davis davis.alb...@gmail.com wrote:

  This server side? /tf2/custom/(custom folder name)/maps ? Or fast download? I 
don't have a TF2 folder on my server if that's the case. 




  On Thu, May 9, 2013 at 9:25 PM, Gamers Exile gamersex...@shaw.ca wrote:

Albert,Don't change anything on the fast download side.Make sure all custom 
maps are in the /tf2/custom/(custom folder name)/maps and they well download 
from the fast download server just fine.
Sent Via Pigeon

  From: Albert Davis
  Sent: Thursday, May 9, 2013 7:02 PM
  To: Half-Life dedicated Win32 server mailing list
  Reply To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Steampipe and /custom directory 


I am apparently having trouble with people downloading maps from fast 
download as well, is there something special we need to do?




On Wed, May 8, 2013 at 3:37 PM, CScrivener . ctscrive...@gmail.com wrote:

  Alright, thanks everyone. I do believe I have gotten the file directories 
correct now and the files are downloading and functioning properly. That was my 
bad on not fully comprehending that (even though EVERYONE told me to do it) 
adding a folder to the base tf folder was a valid option, I was trying to work 
through the folders shipped with the server only as I thought you weren't 
allowed to add additional base folders like models/sounds/etc into that folder 
after the conversion. Thanks for all the help!


  Still wish I didn't have to FORCE the files to download but what can ya 
do. Thanks again folks!




  On Wed, May 8, 2013 at 1:57 PM, Weasel wea...@weaselslair.com wrote:

Another thing people forget is that for most games, every client is 
also potentially a listen-server.
That probably dictates keeping the handling or presence of some of the 
folder be the same on both clients/listen-servers and dedicated servers.


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please visit:
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  ___
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-- 
Ross Bemrose

Re: [hlds] Steampipe and /custom directory

2013-05-10 Thread ics

This texture issue, purple checkerboard is usually caused by 2 things.

1. The texture cannot be found as it isn't there where it's supposed to 
be. By some random bug, it may be steampipe move related but i doubt it


2. The model vmt files point now to wrong place, thus the model needs to 
be recompiled in order to work since already downloaded files won't 
re-download to users.


-ics

CTScrivener kirjoitti:

I’m back yet again.
So after getting all my directories setup properly (like they were 
before) steampipe, I was able to (only be forcing it) have clients who 
connected to my server download the custom model required by our 
plugin/mod. Problem is that even though the model and all the proper 
files (like 6 total) get downloaded by the client, it seems the 
clients games aren’t actually reading the texture files at all. The 
model itself comes through and shows up in game but the entire thing 
is purple and black checkerboard like the textures are missing yet 
they are in the same folder.
Is anyone else having issues with the new TF2 not reading textures? Is 
there something more to this issue? Could it be something with the way 
the model itself is coded to look for the other files? (even though 
the model structure is exactly the same as pre-steampipe directories)
Any and all help to see if this is something TF2 is causing, or if 
it’s something the custom model is causing would be GREATLY appreciated.

*From:* Gamers Exile mailto:gamersex...@shaw.ca
*Sent:* Friday, May 10, 2013 12:01 PM
*To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
*Subject:* Re: [hlds] Steampipe and /custom directory
It's obviously operator dependent.
For myself aside from meta and source mod all custom content on my 
servers are under the /custom/ it makes sorting the files easier and a 
bit safer no need to worry about steamcmd overwriting files (ex. 
Replay configs).


Sent Via Pigeon

*From: *Ross Bemrose
*Sent: *Friday, May 10, 2013 9:42 AM
*To: *Half-Life dedicated Win32 server mailing list
*Reply To: *Half-Life dedicated Win32 server mailing list
*Subject: *Re: [hlds] Steampipe and /custom directory

/tf/maps/ and /tf/custom/[anything]/maps/ will all point to maps/ on 
the fast download server, as the client is never told about anything 
before maps/


On Fri, May 10, 2013 at 11:29 AM, Albert Davis davis.alb...@gmail.com 
mailto:davis.alb...@gmail.com wrote:


This server side? /tf2/custom/(custom folder name)/maps ? Or fast
download? I don't have a TF2 folder on my server if that's the case.


On Thu, May 9, 2013 at 9:25 PM, Gamers Exile gamersex...@shaw.ca
mailto:gamersex...@shaw.ca wrote:

Albert,
Don't change anything on the fast download side.
Make sure all custom maps are in the /tf2/custom/(custom
folder name)/maps and they well download from the fast
download server just fine.

Sent Via Pigeon

*From: *Albert Davis
*Sent: *Thursday, May 9, 2013 7:02 PM
*To: *Half-Life dedicated Win32 server mailing list
*Reply To: *Half-Life dedicated Win32 server mailing list
*Subject: *Re: [hlds] Steampipe and /custom directory

I am apparently having trouble with people downloading maps
from fast download as well, is there something special we need
to do?


On Wed, May 8, 2013 at 3:37 PM, CScrivener .
ctscrive...@gmail.com mailto:ctscrive...@gmail.com wrote:

Alright, thanks everyone. I do believe I have gotten the
file directories correct now and the files are downloading
and functioning properly. That was my bad on not fully
comprehending that (even though EVERYONE told me to do it)
adding a folder to the base tf folder was a valid option,
I was trying to work through the folders shipped with the
server only as I thought you weren't allowed to add
additional base folders like models/sounds/etc into that
folder after the conversion. Thanks for all the help!

Still wish I didn't have to FORCE the files to download
but what can ya do. Thanks again folks!


On Wed, May 8, 2013 at 1:57 PM, Weasel
wea...@weaselslair.com mailto:wea...@weaselslair.com
wrote:

Another thing people forget is that for most games,
every client is also potentially a listen-server.
That probably dictates keeping the handling or
presence of some of the folder be the same on both
clients/listen-servers and dedicated servers.

___
To unsubscribe, edit your list preferences, or view
the list archives, please visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Steampipe and /custom directory

2013-05-10 Thread List User
Are you getting errors in console like I am? They say something along 
the lines of error serializing filename.vmt.


On 5/11/2013 12:06 AM, CTScrivener wrote:

I'm back yet again.
So after getting all my directories setup properly (like they were 
before) steampipe, I was able to (only be forcing it) have clients who 
connected to my server download the custom model required by our 
plugin/mod. Problem is that even though the model and all the proper 
files (like 6 total) get downloaded by the client, it seems the 
clients games aren't actually reading the texture files at all. The 
model itself comes through and shows up in game but the entire thing 
is purple and black checkerboard like the textures are missing yet 
they are in the same folder.
Is anyone else having issues with the new TF2 not reading textures? Is 
there something more to this issue? Could it be something with the way 
the model itself is coded to look for the other files? (even though 
the model structure is exactly the same as pre-steampipe directories)
Any and all help to see if this is something TF2 is causing, or if 
it's something the custom model is causing would be GREATLY appreciated.

*From:* Gamers Exile mailto:gamersex...@shaw.ca
*Sent:* Friday, May 10, 2013 12:01 PM
*To:* hlds@list.valvesoftware.com mailto:hlds@list.valvesoftware.com
*Subject:* Re: [hlds] Steampipe and /custom directory
It's obviously operator dependent.
For myself aside from meta and source mod all custom content on my 
servers are under the /custom/ it makes sorting the files easier and a 
bit safer no need to worry about steamcmd overwriting files (ex. 
Replay configs).


Sent Via Pigeon

*From: *Ross Bemrose
*Sent: *Friday, May 10, 2013 9:42 AM
*To: *Half-Life dedicated Win32 server mailing list
*Reply To: *Half-Life dedicated Win32 server mailing list
*Subject: *Re: [hlds] Steampipe and /custom directory

/tf/maps/ and /tf/custom/[anything]/maps/ will all point to maps/ on 
the fast download server, as the client is never told about anything 
before maps/


On Fri, May 10, 2013 at 11:29 AM, Albert Davis davis.alb...@gmail.com 
mailto:davis.alb...@gmail.com wrote:


This server side? /tf2/custom/(custom folder name)/maps ? Or fast
download? I don't have a TF2 folder on my server if that's the case.


On Thu, May 9, 2013 at 9:25 PM, Gamers Exile gamersex...@shaw.ca
mailto:gamersex...@shaw.ca wrote:

Albert,
Don't change anything on the fast download side.
Make sure all custom maps are in the /tf2/custom/(custom
folder name)/maps and they well download from the fast
download server just fine.

Sent Via Pigeon

*From: *Albert Davis
*Sent: *Thursday, May 9, 2013 7:02 PM
*To: *Half-Life dedicated Win32 server mailing list
*Reply To: *Half-Life dedicated Win32 server mailing list
*Subject: *Re: [hlds] Steampipe and /custom directory

I am apparently having trouble with people downloading maps
from fast download as well, is there something special we need
to do?


On Wed, May 8, 2013 at 3:37 PM, CScrivener .
ctscrive...@gmail.com mailto:ctscrive...@gmail.com wrote:

Alright, thanks everyone. I do believe I have gotten the
file directories correct now and the files are downloading
and functioning properly. That was my bad on not fully
comprehending that (even though EVERYONE told me to do it)
adding a folder to the base tf folder was a valid option,
I was trying to work through the folders shipped with the
server only as I thought you weren't allowed to add
additional base folders like models/sounds/etc into that
folder after the conversion. Thanks for all the help!

Still wish I didn't have to FORCE the files to download
but what can ya do. Thanks again folks!


On Wed, May 8, 2013 at 1:57 PM, Weasel
wea...@weaselslair.com mailto:wea...@weaselslair.com
wrote:

Another thing people forget is that for most games,
every client is also potentially a listen-server.
That probably dictates keeping the handling or
presence of some of the folder be the same on both
clients/listen-servers and dedicated servers.

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Re: [hlds] Steampipe and /custom directory

2013-05-09 Thread Albert Davis
I am apparently having trouble with people downloading maps from fast
download as well, is there something special we need to do?


On Wed, May 8, 2013 at 3:37 PM, CScrivener . ctscrive...@gmail.com wrote:

 Alright, thanks everyone. I do believe I have gotten the file directories
 correct now and the files are downloading and functioning properly. That
 was my bad on not fully comprehending that (even though EVERYONE told me to
 do it) adding a folder to the base tf folder was a valid option, I was
 trying to work through the folders shipped with the server only as I
 thought you weren't allowed to add additional base folders like
 models/sounds/etc into that folder after the conversion. Thanks for all the
 help!

 Still wish I didn't have to FORCE the files to download but what can ya
 do. Thanks again folks!


 On Wed, May 8, 2013 at 1:57 PM, Weasel wea...@weaselslair.com wrote:

 Another thing people forget is that for most games, every client is also
 potentially a listen-server.
 That probably dictates keeping the handling or presence of some of the
 folder be the same on both clients/listen-servers and dedicated
 servers.

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Re: [hlds] Steampipe and /custom directory

2013-05-09 Thread Gamers Exile
Albert,Don't change anything on the fast download side.Make sure all custom maps are in the /tf2/custom/(custom folder name)/maps and they well download from the fast download server just fine. Sent Via PigeonFrom: Albert DavisSent: Thursday, May 9, 2013 7:02 PMTo: Half-Life dedicated Win32 server mailing listReply To: Half-Life dedicated Win32 server mailing listSubject: Re: [hlds] Steampipe and /custom directoryI am apparently having trouble with people downloading maps from fast download as well, is there something special we need to do?On Wed, May 8, 2013 at 3:37 PM, CScrivener . ctscrive...@gmail.com wrote:

Alright, thanks everyone. I do believe I have gotten the file directories correct now and the files are downloading and functioning properly. That was my bad on not fully comprehending that (even though EVERYONE told me to do it) adding a folder to the base tf folder was a valid option, I was trying to work through the folders shipped with the server only as I thought you weren't allowed to add additional base folders like models/sounds/etc into that folder after the conversion. Thanks for all the help!


Still wish I didn't have to FORCE the files to download but what can ya do. Thanks again folks!On Wed, May 8, 2013 at 1:57 PM, Weasel wea...@weaselslair.com wrote:


Another thing people forget is that for most games, every client is also potentially a "listen-server".
That probably dictates keeping the handling or presence of some of the folder be the same on both "clients"/"listen-servers" and "dedicated servers".

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Re: [hlds] Steampipe and /custom directory

2013-05-08 Thread Valentin G.
This is how I understand how all this works, please correct me if necessary:

Customizations should (not have) to be saved in a custom/xyz directory or
into custom/xyz.vpk for both client and server.
Downloads from either side are automatically saved into the downloads
folder to keep them separate from shipped files. For the client this is
sounds, maps etc.; for the server mainly (or only?) spray images that are
downloaded from the clients.

.vpks can only be mounted by servers but not shipped (or at least clients
will not use it correctly), also fastdownload does not understand the .vpk
concept which would make this unfeasible even if it worked.

You do not need to care about the custom or download file paths internally.
All files and .vpks are mounted transparently into the logical game
filesystem and override the shipped file if applicable. So when you save
awesomemap.bsp into custom/mymaps/maps it internally still has
maps/awesomemap.bsp as the file path.

So for your mods it all remains the same. You can even put all the loose
files where they used to be, however it is highly recommended to put them
in a custom/mymod folder to keep them separated. Clients will store them in
their download folder so they are separate there aswell. Directory
structures will probably not be copied from the server and it will just be
a large pool of loose files.

If you want to ship your mod as a .vpk you could do that outside of the
game on your homepage. The users could save that .vpk into their custom
directory, any future additional files would be automatically downloaded
into the download folder or the .vpk would have to be updated manually.




On Wed, May 8, 2013 at 5:36 AM, CTScrivener ctscrive...@gmail.com wrote:

   I thought I had the /custom directory figured out but I guess not. Why
 do players technically have a /custom folder as well as a /download folder?

 Our server uses a fastdl server to get files to client quicker and I need
 to figure out the file structure so custom files and folders are read
 properly by the game. Frankly, the /custom folder is pointless from what I
 can tell because the TF2 game atleast downloads all files to the /download
 folder THEN to respective folder such as custom, models, materials, etc.

 Is the /custom directory ONLY used if you are distributing
 mods/models/custom files via direct file download OUTSIDE of the game
 client?

 Do I need to change all my plugins so they are directly pointing into
 players’ /download folder?

 Granted, all my files and custom vpks are downloading just fine, but just
 to a directory that even the readme.txt file says, “can be deleted at any
 time”.

 Horribly worded but here is exactly what I am trying to do:

 Dodgeball Plugin points to the following file as a custom model:
 /materials/models/dodgeball_nuke/nuke.mdl

 I have a vpk built around the following directory within the custom folder
 (which includes all the vmts, mdls, etc.):
 dodgeball_nuke/materials/models/dodgeball_nuke/nuke.mdl so my vpk is
 dodgeball_nuke.vpk

 I even have the dodgeball_nuke.vpk file uploaded to my fastdl server under
 the /custom directory as well as under my game server under the /custom
 directory.

 The server downloads the vpk fine but it gets placed under
 download/custom/dodgeball_nuke.vpk

 The plugin cannot see that directory so do I need to change the directory
 it points to, or is this just a bad way for tf2 to be downloading files?
 Did you do this as a way for security so servers couldn’t FORCE
 models/skins/etc unto players?

 I am just trying to figure out what exactly I would need to do to get
 plugins like this (any plugins like freak fortress, dodgeball, etc that use
 custom models) to work with those custom models.

 Long post, probably repeated myself multiple times and I’m
 sorryhopefully someone can help me out as this would effect all custom
 models across game servers for everyone. What am I not doing right?

 ___
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Re: [hlds] Steampipe and /custom directory

2013-05-08 Thread scott biszmaier
i didnt have time to read all everything through cause im on my way to work 
however i ran into the same problem
and was informed to put all my materials/models in the same structure as they 
were before the update. meaning
put your materials/models back in the tf/materials  tf/models and ignore the 
tf/custom  tf/download directories.
do not change anything with your fastdl URL or fastdl file structure and if you 
use the download precacher, do not
touch anything the downloads.ini either. the only thing you need to do it copy 
the files back to their original location
as they were never moved by the update.

 

 worked for me. good luck, and report back please.




scott biszmaier

 

 

-Original Message-
From: CTScrivener ctscrive...@gmail.com
To: hlds hlds@list.valvesoftware.com
Sent: Tue, May 7, 2013 8:37 pm
Subject: [hlds]  Steampipe and /custom directory




I thought I had the /custom directory figured out but I guess not. Why do 
players technically have a /custom folder as well as a /download folder?
 
Our server uses a fastdl server to get files to client quicker and I need to 
figure out the file structure so custom files and folders are read properly by 
the game. Frankly, the /custom folder is pointless from what I can tell because 
the TF2 game atleast downloads all files to the /download folder THEN to 
respective folder such as custom, models, materials, etc.
 
Is the /custom directory ONLY used if you are distributing mods/models/custom 
files via direct file download OUTSIDE of the game client?
 
Do I need to change all my plugins so they are directly pointing into players’ 
/download folder?
 
Granted, all my files and custom vpks are downloading just fine, but just to a 
directory that even the readme.txt file says, “can be deleted at any time”.
 
Horribly worded but here is exactly what I am trying to do:
 
Dodgeball Plugin points to the following file as a custom model: 
/materials/models/dodgeball_nuke/nuke.mdl
 
I have a vpk built around the following directory within the custom folder 
(which includes all the vmts, mdls, etc.): 
dodgeball_nuke/materials/models/dodgeball_nuke/nuke.mdl so my vpk is 
dodgeball_nuke.vpk
 
I even have the dodgeball_nuke.vpk file uploaded to my fastdl server under the 
/custom directory as well as under my game server under the /custom directory.
 
The server downloads the vpk fine but it gets placed under 
download/custom/dodgeball_nuke.vpk
 
The plugin cannot see that directory so do I need to change the directory it 
points to, or is this just a bad way for tf2 to be downloading files? Did you 
do this as a way for security so servers couldn’t FORCE models/skins/etc unto 
players?
 
I am just trying to figure out what exactly I would need to do to get plugins 
like this (any plugins like freak fortress, dodgeball, etc that use custom 
models) to work with those custom models.
 
Long post, probably repeated myself multiple times and I’m sorryhopefully 
someone can help me out as this would effect all custom models across game 
servers for everyone. What am I not doing right?


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Re: [hlds] Steampipe and /custom directory

2013-05-08 Thread CScrivener .
Alright, I am at work now so it'll have to wait until I get home to try
testing it again. I was almost 100% sure I tried that last night and it
just didn't want to force the download but I will try it again and see what
happens, maybe I screwed up somewhere.

Oddly enough, users who joined the server pre-steampipe and downloaded the
files on the old file structure, can still see the model because TF2 is
actually still viewing the old TF2 file directories as well. Ofcourse new
clients who have never joined the server before cannot, so I was trying to
get working for all.

So bottom line, this is the following directory I should put all my files
into, AND tell my plugin to look at:

tf/materials/models/dodgeball_nuke/... (folder should house all my models
and other various files relating)

materials/models/dodgeball_nuke/nuke.mdl (tell my plugin this is where
model is at, it knows to look into base tf folder)

download/custom/materials/models/dodgeball_nuke/ (this is where client
will have the files downloaded to, but the gamesystem should read it as
being the stock /materials/models/ folders)

Same goes for the fastdl server correct? The game should force the download
properly, or will I be required to use my downloader plugin to force those
downloads correctly?

Thanks for the help so far, just not liking the fact that only half the
players can see the nuke. And IF/WHEN compatibility with old TF2 file
structure gets removed, or when a player decides to nuke his old directory,
they wont see the files anymore. Thanks again! =)

On Wed, May 8, 2013 at 8:32 AM, scott biszmaier sc...@aol.jp wrote:

 i didnt have time to read all everything through cause im on my way to
 work however i ran into the same problem
 and was informed to put all my materials/models in the same structure as
 they were before the update. meaning
 put your materials/models back in the tf/materials  tf/models and ignore
 the tf/custom  tf/download directories.
 do not change anything with your fastdl URL or fastdl file structure and
 if you use the download precacher, do not
 touch anything the downloads.ini either. the only thing you need to do it
 copy the files back to their original location
 as they were never moved by the update.

  worked for me. good luck, and report back please.


  --
 scott biszmaier


  -Original Message-
 From: CTScrivener ctscrive...@gmail.com
 To: hlds hlds@list.valvesoftware.com
 Sent: Tue, May 7, 2013 8:37 pm
 Subject: [hlds] Steampipe and /custom directory

   I thought I had the /custom directory figured out but I guess not. Why
 do players technically have a /custom folder as well as a /download folder?

 Our server uses a fastdl server to get files to client quicker and I need
 to figure out the file structure so custom files and folders are read
 properly by the game. Frankly, the /custom folder is pointless from what I
 can tell because the TF2 game atleast downloads all files to the /download
 folder THEN to respective folder such as custom, models, materials, etc.

 Is the /custom directory ONLY used if you are distributing
 mods/models/custom files via direct file download OUTSIDE of the game
 client?

 Do I need to change all my plugins so they are directly pointing into
 players’ /download folder?

 Granted, all my files and custom vpks are downloading just fine, but just
 to a directory that even the readme.txt file says, “can be deleted at any
 time”.

 Horribly worded but here is exactly what I am trying to do:

 Dodgeball Plugin points to the following file as a custom model:
 /materials/models/dodgeball_nuke/nuke.mdl

 I have a vpk built around the following directory within the custom folder
 (which includes all the vmts, mdls, etc.):
 dodgeball_nuke/materials/models/dodgeball_nuke/nuke.mdl so my vpk is
 dodgeball_nuke.vpk

 I even have the dodgeball_nuke.vpk file uploaded to my fastdl server under
 the /custom directory as well as under my game server under the /custom
 directory.

 The server downloads the vpk fine but it gets placed under
 download/custom/dodgeball_nuke.vpk

 The plugin cannot see that directory so do I need to change the directory
 it points to, or is this just a bad way for tf2 to be downloading files?
 Did you do this as a way for security so servers couldn’t FORCE
 models/skins/etc unto players?

 I am just trying to figure out what exactly I would need to do to get
 plugins like this (any plugins like freak fortress, dodgeball, etc that use
 custom models) to work with those custom models.

 Long post, probably repeated myself multiple times and I’m
 sorryhopefully someone can help me out as this would effect all custom
 models across game servers for everyone. What am I not doing right?

 ___
 To unsubscribe, edit your list preferences, or view the list archives, please
 visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Steampipe and /custom directory

2013-05-08 Thread Gamers Exile
My understanding (for vs Saxton Hale as an example) is you simply replicate the original folders underneath the /custom folder.Example. If you had /tf2/models then it's now /tf2/custom/customstuff/models. Any files here will take priority over the stock files shaped with the game. Sent Via PigeonFrom: CScrivener .Sent: Wednesday, May 8, 2013 7:09 AMTo: Half-Life dedicated Win32 server mailing listReply To: Half-Life dedicated Win32 server mailing listSubject: Re: [hlds] Steampipe and /custom directoryAlright, I am at work now so it'll have to wait until I get home to try testing it again. I was almost 100% sure I tried that last night and it just didn't want to force the download but I will try it again and see what happens, maybe I screwed up somewhere.
Oddly enough, users who joined the server pre-steampipe and downloaded the files on the old file structure, can still see the model because TF2 is actually still viewing the old TF2 file directories as well. Ofcourse new clients who have never joined the server before cannot, so I was trying to get working for all.
So bottom line, this is the following directory I should put all my files into, AND tell my plugin to look at:tf/materials/models/dodgeball_nuke/... (folder should house all my models and other various files relating)
materials/models/dodgeball_nuke/nuke.mdl (tell my plugin this is where model is at, it knows to look into base tf folder)download/custom/materials/models/dodgeball_nuke/ (this is where client will have the files downloaded to, but the gamesystem should read it as being the stock /materials/models/ folders)
Same goes for the fastdl server correct? The game should force the download properly, or will I be required to use my downloader plugin to force those downloads correctly?Thanks for the help so far, just not liking the fact that only half the players can see the nuke. And IF/WHEN compatibility with old TF2 file structure gets removed, or when a player decides to nuke his old directory, they wont see the files anymore. Thanks again! =)
On Wed, May 8, 2013 at 8:32 AM, scott biszmaier sc...@aol.jp wrote:
i didnt have time to read all everything through cause im on my way to work however i ran into the same problem
and was informed to put all my materials/models in the same structure as they were before the update. meaning
put your materials/models back in the tf/materials  tf/models and ignore the tf/custom  tf/download directories.

do not change anything with your fastdl URL or fastdl file structure and if you use the download precacher, do not
touch anything the downloads.ini either. the only thing you need to do it copy the files back to their original location
as they were never moved by the update.


 





 worked for me. good luck, and report back please.







scott biszmaier





 





 





-Original Message-

From: CTScrivener ctscrive...@gmail.com

To: hlds hlds@list.valvesoftware.com

Sent: Tue, May 7, 2013 8:37 pm

Subject: [hlds]  Steampipe and /custom directory





















I thought I had the /custom directory figured out but I guess not. Why do 
players technically have a /custom folder as well as a /download folder?









Our server uses a fastdl server to get files to client quicker and I need 
to figure out the file structure so custom files and folders are read properly 
by the game. Frankly, the /custom folder is pointless from what I can tell 
because the TF2 game atleast downloads all files to the /download folder THEN to 
respective folder such as custom, models, materials, etc.









Is the /custom directory ONLY used if you are distributing 
mods/models/custom files via direct file download OUTSIDE of the game 
client?









Do I need to change all my plugins so they are directly pointing into 
players’ /download folder?









Granted, all my files and custom vpks are downloading just fine, but just 
to a directory that even the readme.txt file says, “can be deleted at any 
time”.









Horribly worded but here is exactly what I am trying to do:









Dodgeball Plugin points to the following file as a custom model: 
/materials/models/dodgeball_nuke/nuke.mdl









I have a vpk built around the following directory within the custom folder 
(which includes all the vmts, mdls, etc.): 
dodgeball_nuke/materials/models/dodgeball_nuke/nuke.mdl so my vpk is 
dodgeball_nuke.vpk









I even have the dodgeball_nuke.vpk file uploaded to my fastdl server under 
the /custom directory as well as under my game server under the /custom 
directory.









The server downloads the vpk fine but it gets placed under 
download

Re: [hlds] Steampipe and /custom directory

2013-05-08 Thread Weasel
Another thing people forget is that for most games, every client is also 
potentially a listen-server.
That probably dictates keeping the handling or presence of some of the folder 
be the same on both clients/listen-servers and dedicated servers.

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Re: [hlds] Steampipe and /custom directory

2013-05-08 Thread CScrivener .
Alright, thanks everyone. I do believe I have gotten the file directories
correct now and the files are downloading and functioning properly. That
was my bad on not fully comprehending that (even though EVERYONE told me to
do it) adding a folder to the base tf folder was a valid option, I was
trying to work through the folders shipped with the server only as I
thought you weren't allowed to add additional base folders like
models/sounds/etc into that folder after the conversion. Thanks for all the
help!

Still wish I didn't have to FORCE the files to download but what can ya do.
Thanks again folks!


On Wed, May 8, 2013 at 1:57 PM, Weasel wea...@weaselslair.com wrote:

 Another thing people forget is that for most games, every client is also
 potentially a listen-server.
 That probably dictates keeping the handling or presence of some of the
 folder be the same on both clients/listen-servers and dedicated
 servers.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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[hlds] Steampipe and /custom directory

2013-05-07 Thread CTScrivener
I thought I had the /custom directory figured out but I guess not. Why do 
players technically have a /custom folder as well as a /download folder?

Our server uses a fastdl server to get files to client quicker and I need to 
figure out the file structure so custom files and folders are read properly by 
the game. Frankly, the /custom folder is pointless from what I can tell because 
the TF2 game atleast downloads all files to the /download folder THEN to 
respective folder such as custom, models, materials, etc.

Is the /custom directory ONLY used if you are distributing mods/models/custom 
files via direct file download OUTSIDE of the game client?

Do I need to change all my plugins so they are directly pointing into players’ 
/download folder?

Granted, all my files and custom vpks are downloading just fine, but just to a 
directory that even the readme.txt file says, “can be deleted at any time”.

Horribly worded but here is exactly what I am trying to do:

Dodgeball Plugin points to the following file as a custom model: 
/materials/models/dodgeball_nuke/nuke.mdl

I have a vpk built around the following directory within the custom folder 
(which includes all the vmts, mdls, etc.): 
dodgeball_nuke/materials/models/dodgeball_nuke/nuke.mdl so my vpk is 
dodgeball_nuke.vpk

I even have the dodgeball_nuke.vpk file uploaded to my fastdl server under the 
/custom directory as well as under my game server under the /custom directory.

The server downloads the vpk fine but it gets placed under 
download/custom/dodgeball_nuke.vpk

The plugin cannot see that directory so do I need to change the directory it 
points to, or is this just a bad way for tf2 to be downloading files? Did you 
do this as a way for security so servers couldn’t FORCE models/skins/etc unto 
players?

I am just trying to figure out what exactly I would need to do to get plugins 
like this (any plugins like freak fortress, dodgeball, etc that use custom 
models) to work with those custom models.

Long post, probably repeated myself multiple times and I’m sorryhopefully 
someone can help me out as this would effect all custom models across game 
servers for everyone. What am I not doing right?___
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Re: [hlds] Steampipe and /custom directory

2013-05-07 Thread Netshroud
Correct me if I'm wrong, but it was previously mentioned that the client 
doesn't add downloaded VPKs to the search path.

You'll either need your plugin to manually read the VPK, or use loose files 
instead.

On 08/05/2013, at 1:36 PM, CTScrivener ctscrive...@gmail.com wrote:

 I thought I had the /custom directory figured out but I guess not. Why do 
 players technically have a /custom folder as well as a /download folder?
  
 Our server uses a fastdl server to get files to client quicker and I need to 
 figure out the file structure so custom files and folders are read properly 
 by the game. Frankly, the /custom folder is pointless from what I can tell 
 because the TF2 game atleast downloads all files to the /download folder THEN 
 to respective folder such as custom, models, materials, etc.
  
 Is the /custom directory ONLY used if you are distributing mods/models/custom 
 files via direct file download OUTSIDE of the game client?
  
 Do I need to change all my plugins so they are directly pointing into 
 players’ /download folder?
  
 Granted, all my files and custom vpks are downloading just fine, but just to 
 a directory that even the readme.txt file says, “can be deleted at any time”.
  
 Horribly worded but here is exactly what I am trying to do:
  
 Dodgeball Plugin points to the following file as a custom model: 
 /materials/models/dodgeball_nuke/nuke.mdl
  
 I have a vpk built around the following directory within the custom folder 
 (which includes all the vmts, mdls, etc.): 
 dodgeball_nuke/materials/models/dodgeball_nuke/nuke.mdl so my vpk is 
 dodgeball_nuke.vpk
  
 I even have the dodgeball_nuke.vpk file uploaded to my fastdl server under 
 the /custom directory as well as under my game server under the /custom 
 directory.
  
 The server downloads the vpk fine but it gets placed under 
 download/custom/dodgeball_nuke.vpk
  
 The plugin cannot see that directory so do I need to change the directory it 
 points to, or is this just a bad way for tf2 to be downloading files? Did you 
 do this as a way for security so servers couldn’t FORCE models/skins/etc unto 
 players?
  
 I am just trying to figure out what exactly I would need to do to get plugins 
 like this (any plugins like freak fortress, dodgeball, etc that use custom 
 models) to work with those custom models.
  
 Long post, probably repeated myself multiple times and I’m sorryhopefully 
 someone can help me out as this would effect all custom models across game 
 servers for everyone. What am I not doing right?
 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

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