Re: [hlds] Windows TF2 CPU Core Usage

2009-05-09 Thread Jarno Veuger
Yes, it's inaccurate. There's a metamod plugin that allows you to see 
the real usage (srcdsfpsboost).

Regards,
Jarno Ywa Veuger

FPSB | Goerge wrote:
 what do you mean *Run windows media player or srcdsfpsboost in
 the background and see actual usage*.?  You mean that that the unboosted
 reported cpu usage is inaccurate?
   

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Re: [hlds] Windows TF2 CPU Core Usage

2009-05-09 Thread kevin-b...@starmen.net
The timer in windows that tracks CPU usage is pretty lousy.  This means 
you're seeing false CPU usage from your servers.  They're only fooling 
themselves if they think full 32 TF2 will only use 5% of one of their 
cores.   When windows media player is running, a multimedia timer is 
started for WMP.  Because a multimedia timer is running with a fine 
grained precision of latency, task manager will start using that that 
high precision timer for CPU usage tracking.  This also seems to help 
srcds to be able to run at a higher FPS.   By enabling it, we see a 
typically truer representation of CPU usage.


The technical way to think about it is that CPU utilization is done 
using a low precision timer which checks which process has the CPU at 
that given moment in time.  (for example, every millisecond)srcds 
has a tendency to not be using the processor at that given moment, 
probably due to the dynamics of srcds doing most of its work on the 
tick.  This effect is known as aliasing. (See Aliasing in wikipedia)  
The multimedia timer created by WMP or srcdsfpsbooster  increases the 
sample frequency of the system, thus giving a better picture of utilization.


Ben B wrote:
 I've noticed a few people insisting that a full 32 slot tf2 server will only 
 use at most 5% of a cpu core.  How is this possible  I use linux servers, 
 and they always use 60-80% when 32 slots are full?

 Is there something terribly wrong with the linux version, or is something 
 wrong in the way they're interpreting their usage?



   
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Re: [hlds] Windows TF2 CPU Core Usage

2009-05-09 Thread Steven Hartland
If this is a dual quad core machine and your using taskmanager to determine
the CPU% then that may be right as what you actually seeing is 8 * 5
so 40% of a core, add to that using a low frequency kernel on a modern
CPU and its possible that may be correct.

On a high frequency kernel 2.4Ghz Intel Core 2 for a full 32 player TF2
server you'll be looking at an average of 60-65% of a single core,
spiking up to ~90% fairly regularly though.

Regards
Steve

- Original Message - 
From: Ben B d3_brutal...@yahoo.com
To: hlds@list.valvesoftware.com
Sent: Friday, May 08, 2009 11:26 PM
Subject: [hlds] Windows TF2 CPU Core Usage


I've noticed a few people insisting that a full 32 slot tf2 server will only 
use at most 5% of a cpu core. How is this 
possible I use linux servers, and they always use 60-80% when 32 slots are 
full?

Is there something terribly wrong with the linux version, or is something wrong 
in the way they're interpreting their usage?




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Re: [hlds] Windows TF2 CPU Core Usage

2009-05-09 Thread Cc2iscooL
I forgot about that. My 24 slotters spike around 40-60% of a core when full
on my C2Q 9650 (3.0ghz) with hirestimer/fpsboost. With two of them I get
about 20-30% total utilization when none of my other servers are going.
(10-13% total per server spiking to 15% occasionally.)

So if he's saying it's 5% per core he's wrong...if he's saying it's 5% total
utilization he's also wrong unless his server is always empty. ;)

Makes me all

On Sat, May 9, 2009 at 6:14 PM, Steven Hartland kill...@multiplay.co.ukwrote:

 If this is a dual quad core machine and your using taskmanager to determine
 the CPU% then that may be right as what you actually seeing is 8 * 5
 so 40% of a core, add to that using a low frequency kernel on a modern
 CPU and its possible that may be correct.

 On a high frequency kernel 2.4Ghz Intel Core 2 for a full 32 player TF2
 server you'll be looking at an average of 60-65% of a single core,
 spiking up to ~90% fairly regularly though.

Regards
Steve

 - Original Message -
 From: Ben B d3_brutal...@yahoo.com
 To: hlds@list.valvesoftware.com
 Sent: Friday, May 08, 2009 11:26 PM
 Subject: [hlds] Windows TF2 CPU Core Usage


 I've noticed a few people insisting that a full 32 slot tf2 server will
 only use at most 5% of a cpu core. How is this
 possible I use linux servers, and they always use 60-80% when 32 slots
 are full?

 Is there something terribly wrong with the linux version, or is something
 wrong in the way they're interpreting their usage?




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 person or entity to whom it is addressed. In the event of misdirection, the
 recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

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 telephone +44 845 868 1337
 or return the E.mail to postmas...@multiplay.co.uk.


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[hlds] Windows TF2 CPU Core Usage

2009-05-08 Thread Ben B
I've noticed a few people insisting that a full 32 slot tf2 server will only 
use at most 5% of a cpu core.  How is this possible  I use linux servers, 
and they always use 60-80% when 32 slots are full?

Is there something terribly wrong with the linux version, or is something wrong 
in the way they're interpreting their usage?



  
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Re: [hlds] Windows TF2 CPU Core Usage

2009-05-08 Thread Alex
Thats odd, my clans server uses 100% of the one core its on. Not sure 
our exact specs though. Oh, and were only 24 slots.

Ben B wrote:
 I've noticed a few people insisting that a full 32 slot tf2 server will only 
 use at most 5% of a cpu core.  How is this possible  I use linux servers, 
 and they always use 60-80% when 32 slots are full?

 Is there something terribly wrong with the linux version, or is something 
 wrong in the way they're interpreting their usage?



   
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Re: [hlds] Windows TF2 CPU Core Usage

2009-05-08 Thread Cc2iscooL
Windows timer is lazy. Run windows media player or srcdsfpsboost in
the background and see actual usage.

On 5/8/09, Ben B d3_brutal...@yahoo.com wrote:
 I've noticed a few people insisting that a full 32 slot tf2 server will only
 use at most 5% of a cpu core.  How is this possible  I use linux
 servers, and they always use 60-80% when 32 slots are full?

 Is there something terribly wrong with the linux version, or is something
 wrong in the way they're interpreting their usage?




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Re: [hlds] Windows TF2 CPU Core Usage

2009-05-08 Thread 1nsane
Easy:

They are retarded or they run their servers at 1 FPS unboosted.

Boosted CPU Usage:
http://img397.imageshack.us/img397/8375/cpu.png (fps_max 0)

Unboosted CPU Usage:
http://img21.imageshack.us/img21/1328/unboosted.png (fps_max 0)

On Fri, May 8, 2009 at 6:26 PM, Ben B d3_brutal...@yahoo.com wrote:

 I've noticed a few people insisting that a full 32 slot tf2 server will
 only use at most 5% of a cpu core.  How is this possible  I use linux
 servers, and they always use 60-80% when 32 slots are full?

 Is there something terribly wrong with the linux version, or is something
 wrong in the way they're interpreting their usage?




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Re: [hlds] Windows TF2 CPU Core Usage

2009-05-08 Thread Saint K.
Here is linux 26 slots; http://www.specialattack.net/downloads/load.png

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Saturday, May 09, 2009 12:45 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Windows TF2 CPU Core Usage

Easy:

They are retarded or they run their servers at 1 FPS unboosted.

Boosted CPU Usage:
http://img397.imageshack.us/img397/8375/cpu.png (fps_max 0)

Unboosted CPU Usage:
http://img21.imageshack.us/img21/1328/unboosted.png (fps_max 0)

On Fri, May 8, 2009 at 6:26 PM, Ben B d3_brutal...@yahoo.com wrote:

 I've noticed a few people insisting that a full 32 slot tf2 server
will
 only use at most 5% of a cpu core.  How is this possible  I use
linux
 servers, and they always use 60-80% when 32 slots are full?

 Is there something terribly wrong with the linux version, or is
something
 wrong in the way they're interpreting their usage?




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Re: [hlds] Windows TF2 CPU Core Usage

2009-05-08 Thread FPSB | Goerge
what do you mean *Run windows media player or srcdsfpsboost in
the background and see actual usage*.?  You mean that that the unboosted
reported cpu usage is inaccurate?

On Fri, May 8, 2009 at 4:40 PM, Cc2iscooL cc2isc...@gmail.com wrote:

 Windows timer is lazy. Run windows media player or srcdsfpsboost in
 the background and see actual usage.

 On 5/8/09, Ben B d3_brutal...@yahoo.com wrote:
  I've noticed a few people insisting that a full 32 slot tf2 server will
 only
  use at most 5% of a cpu core.  How is this possible  I use linux
  servers, and they always use 60-80% when 32 slots are full?
 
  Is there something terribly wrong with the linux version, or is something
  wrong in the way they're interpreting their usage?
 
 
 
 
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Re: [hlds] Windows TF2 CPU Core Usage

2009-05-08 Thread Midnight
In order for the game engine to run faster than 60fps you need to run a 
fps boost tool, or other method to put the windows server into a state 
where it will process faster.  Essentially people who are seeing low CPU 
utilization are running their servers at 60fps, what some are referring 
to as unboosted, which frankly is probably just fine for a 32 slot pub.

I think the problem with those who are using 100% of a cpu are are 
likely trying to run 1000fps servers, which is overkill for a large pub 
server.



FPSB | Goerge wrote:
 what do you mean *Run windows media player or srcdsfpsboost in
 the background and see actual usage*.?  You mean that that the unboosted
 reported cpu usage is inaccurate?

 On Fri, May 8, 2009 at 4:40 PM, Cc2iscooL cc2isc...@gmail.com wrote:

   
 Windows timer is lazy. Run windows media player or srcdsfpsboost in
 the background and see actual usage.

 On 5/8/09, Ben B d3_brutal...@yahoo.com wrote:
 
 I've noticed a few people insisting that a full 32 slot tf2 server will
   
 only
 
 use at most 5% of a cpu core.  How is this possible  I use linux
 servers, and they always use 60-80% when 32 slots are full?

 Is there something terribly wrong with the linux version, or is something
 wrong in the way they're interpreting their usage?




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Re: [hlds] Windows TF2 CPU Core Usage

2009-05-08 Thread Cc2iscooL
Actually it also gives a false CPU usage.

Seeing as the server will use 0% utilization with under like 15 players.

It's just because the timer is lazy. I've tried limiting FPS and it doesn't
change CPU usage whatsoever from 1000fps down to 20 fpswell maybe a
little but it's not really noticeable.

You'll still crank out the box if you put too many slots on it. Doesn't
matter whether it's running or not, you'll see a performance hit either way.
It'll just seem like the box is okay, but the server FPS will be at like 10
FPS and you'll wonder why since the CPU usage will be like 15% :P

On Fri, May 8, 2009 at 8:41 PM, Midnight mido...@gmail.com wrote:

 In order for the game engine to run faster than 60fps you need to run a
 fps boost tool, or other method to put the windows server into a state
 where it will process faster.  Essentially people who are seeing low CPU
 utilization are running their servers at 60fps, what some are referring
 to as unboosted, which frankly is probably just fine for a 32 slot pub.

 I think the problem with those who are using 100% of a cpu are are
 likely trying to run 1000fps servers, which is overkill for a large pub
 server.



 FPSB | Goerge wrote:
  what do you mean *Run windows media player or srcdsfpsboost in
  the background and see actual usage*.?  You mean that that the unboosted
  reported cpu usage is inaccurate?
 
  On Fri, May 8, 2009 at 4:40 PM, Cc2iscooL cc2isc...@gmail.com wrote:
 
 
  Windows timer is lazy. Run windows media player or srcdsfpsboost in
  the background and see actual usage.
 
  On 5/8/09, Ben B d3_brutal...@yahoo.com wrote:
 
  I've noticed a few people insisting that a full 32 slot tf2 server will
 
  only
 
  use at most 5% of a cpu core.  How is this possible  I use linux
  servers, and they always use 60-80% when 32 slots are full?
 
  Is there something terribly wrong with the linux version, or is
 something
  wrong in the way they're interpreting their usage?
 
 
 
 
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