Re: [hlds] Half-Life 1 engine beta update released
Well - i am running a 22 Slot-Server with that latest beta and ppl complain that at 16 - 22 Player the dont hit them like before the Update. The player dont know that i've installed the update - beside that binarys i didnt change anything. It would also be great so see a hltv-update fixing the '16:9'-Bug - and it would be great if i the hltv does not need a additional slot. Am 17.08.2011 23:02, schrieb Alfred Reynolds: Anyone having a problem with this beta version? Voice is fixed right? Any other outstanding regressions that need looking at? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
Anyone having a problem with this beta version? Voice is fixed right? Any other outstanding regressions that need looking at? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Tuesday, August 16, 2011 9:55 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - fixed sometimes voice stopping during gameplay - Added -nobreakpad command line option to let plugin authors still get old style minidumps if they need it (win32 only) - Fixed sv_logsecret putting the wrong value in the log header ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
This was 2 weeks ago now... any new news? Beta going live any time soon? From: Alfred Reynolds alf...@valvesoftware.com To: 'hlds@list.valvesoftware.com' hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Sent: Friday, July 15, 2011 3:29 PM Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
There are some outstanding bugs that will be fixed before it can be live, as I sent last week I am holding off on this beta for a little while the TF2 changes clear the decks. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Monday, August 01, 2011 2:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 engine beta update released This was 2 weeks ago now... any new news? Beta going live any time soon? From: Alfred Reynolds alf...@valvesoftware.com To: 'hlds@list.valvesoftware.com' hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Sent: Friday, July 15, 2011 3:29 PM Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
The F2P invite tournament cheats? :) On Aug 1, 2011 10:27 p.m., Alfred Reynolds alf...@valvesoftware.com wrote: There are some outstanding bugs that will be fixed before it can be live, as I sent last week I am holding off on this beta for a little while the TF2 changes clear the decks. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Monday, August 01, 2011 2:07 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 engine beta update released This was 2 weeks ago now... any new news? Beta going live any time soon? From: Alfred Reynolds alf...@valvesoftware.com To: 'hlds@list.valvesoftware.com' hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Sent: Friday, July 15, 2011 3:29 PM Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
Good update, now setmaster work correct, but now there is problem with voicecomm, when player join server, it works but after some time it doesn't, so players can't use voicecomm, please fix this as fast as you can, players are asking me why they can't speak. Quoting *Alfred Reynolds alf...@valvesoftware.com [1]*: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - fixed failing to load steam interfaces on windows (updated steamclient binaries) (win32) - statically linked libsteam.so to libstdc++ so you don't need to update it (linux) Let us see if this one sticks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Links: -- [1] mailto:alf...@valvesoftware.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
Thats where my tfc servers are still dieing:- With the current beta files the server dies here:- L 07/21/2011 - 07:11:53: FATAL ERROR (shutting down): Unable to initialize Steam With pre-beta it continues on as a windows service, reports:- Failed to load Steam ServiceServiceStart: started as Windows service From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 21, 2011 12:13 AM Subject: Re: [hlds] Half-Life 1 engine beta update released You can ignore that spew, that subsystem isn't used by the dedicated server. Sent from my iPad On Jul 20, 2011, at 9:58 PM, Ook ooksser...@zootal.com wrote: I get: Failed to load Steam ServiceServiceStart: failed to startServiceStart: failed to start But the server starts and runs otherwise, players connect, etc. Good enough for me, thanks for the quick fix :) Go to bed, Alfred, it's late, get some sleep On 07/20/2011 09:26 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - fixed failing to load steam interfaces on windows (updated steamclient binaries) (win32) - statically linked libsteam.so to libstdc++ so you don't need to update it (linux) Let us see if this one sticks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, July 20, 2011 5:42 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - removed a debug command that shouldn't have been in the shipped bits If you grabbed the last update you should get this. I'm still looking into statically linking libsteam. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, July 20, 2011 2:08 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have
Re: [hlds] Half-Life 1 engine beta update released
If you have the steam client installed on the machine make sure it is up to date (or uninstall it). From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Robert Whelan Sent: Thursday, July 21, 2011 5:15 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 engine beta update released Thats where my tfc servers are still dieing:- With the current beta files the server dies here:- L 07/21/2011 - 07:11:53: FATAL ERROR (shutting down): Unable to initialize Steam With pre-beta it continues on as a windows service, reports:- Failed to load Steam ServiceServiceStart: started as Windows service From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Thursday, July 21, 2011 12:13 AM Subject: Re: [hlds] Half-Life 1 engine beta update released You can ignore that spew, that subsystem isn't used by the dedicated server. Sent from my iPad On Jul 20, 2011, at 9:58 PM, Ook ooksser...@zootal.commailto:ooksser...@zootal.com wrote: I get: Failed to load Steam ServiceServiceStart: failed to startServiceStart: failed to start But the server starts and runs otherwise, players connect, etc. Good enough for me, thanks for the quick fix :) Go to bed, Alfred, it's late, get some sleep On 07/20/2011 09:26 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - fixed failing to load steam interfaces on windows (updated steamclient binaries) (win32) - statically linked libsteam.so to libstdc++ so you don't need to update it (linux) Let us see if this one sticks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.commailto:boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, July 20, 2011 5:42 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - removed a debug command that shouldn't have been in the shipped bits If you grabbed the last update you should get this. I'm still looking into statically linking libsteam. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.commailto:boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, July 20, 2011 2:08 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.commailto:hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.commailto:boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.commailto:hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.commailto:hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun
Re: [hlds] Half-Life 1 engine beta update released
We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes
Re: [hlds] Half-Life 1 engine beta update released
What is this ? This happens when I shut down server with quit command ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) Assert( Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) ):/home/VALVE/alfred/valve/steam3_rel_client/src/clientdll/../common/ipcserver.cpp:956 Citējot *Alfred Reynolds alf...@valvesoftware.com [1]*: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds
Re: [hlds] Half-Life 1 engine beta update released
Its nothing, ignore it. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Janis Petrovs Sent: Wednesday, July 20, 2011 2:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Half-Life 1 engine beta update released What is this ? This happens when I shut down server with quit command ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) Assert( Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) ):/home/VALVE/alfred/valve/steam3_rel_client/src/clientdll/../common/ipcserver.cpp:956 Citējot Alfred Reynolds alf...@valvesoftware.commailto:alf...@valvesoftware.com: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life
Re: [hlds] Half-Life 1 engine beta update released
With this update on w2k3/64 I get and error Unable to initialize Steam Dead in the water... I reverted back! From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; 'hlds@list.valvesoftware.com' hlds@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Sent: Wednesday, July 20, 2011 4:08 PM Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released
Re: [hlds] Half-Life 1 engine beta update released
On 7/20/2011 2:08 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. Yesterday's version works fine for me, but this one stops with L 07/20/2011 - 18:54:14: FATAL ERROR (shutting down): Unable to initialize Steam. on at least one of my machines (but not on a different one that I've tested with). I don't have time to troubleshoot further tonight, but I wouldn't recommend a full release yet. -John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - removed a debug command that shouldn't have been in the shipped bits If you grabbed the last update you should get this. I'm still looking into statically linking libsteam. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, July 20, 2011 2:08 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun
Re: [hlds] Half-Life 1 engine beta update released
We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - fixed failing to load steam interfaces on windows (updated steamclient binaries) (win32) - statically linked libsteam.so to libstdc++ so you don't need to update it (linux) Let us see if this one sticks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, July 20, 2011 5:42 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - removed a debug command that shouldn't have been in the shipped bits If you grabbed the last update you should get this. I'm still looking into statically linking libsteam. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, July 20, 2011 2:08 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run
Re: [hlds] Half-Life 1 engine beta update released
I get: Failed to load Steam ServiceServiceStart: failed to startServiceStart: failed to start But the server starts and runs otherwise, players connect, etc. Good enough for me, thanks for the quick fix :) Go to bed, Alfred, it's late, get some sleep On 07/20/2011 09:26 PM, Alfred Reynolds wrote: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - fixed failing to load steam interfaces on windows (updated steamclient binaries) (win32) - statically linked libsteam.so to libstdc++ so you don't need to update it (linux) Let us see if this one sticks. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, July 20, 2011 5:42 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - removed a debug command that shouldn't have been in the shipped bits If you grabbed the last update you should get this. I'm still looking into statically linking libsteam. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Wednesday, July 20, 2011 2:08 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - actually updated the Linux binary properly this time ( was missing previous changes) - updated steam support binary drop Sans regressions this will be the release we set live once you guys have looked it over. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 3:43 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run
Re: [hlds] Half-Life 1 engine beta update released
, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
What are the chances of your looking into OP4 server crashes? All of mine crash regularly, depending on server load. It's so bad the players can almost set their clocks by it. I can provide you logs or whatever would help if you are interested in doing this. On 07/18/2011 10:36 AM, Alfred Reynolds wrote: I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - rolled back previous sv_downloadurl and dlfile changes, added some more checks to prevent inappropriate dlfile calls at other times - Increased sv_filetransfermaxsize back to 10mbytes by default - Added sv_allow_dlfile cvar, set this to 0 to disable using dlfile at all (useful safe valve if getting hit by this attack) - Allow up to 128 mbyte heap via -heapsize command (up from previous 40mbytes), for some 3rd party games - Added sv_logsecret support, same implementation as on Source engine - Rate limit user voice data to one per frame, fixes voice_inputdata exploit. If you run 1000FPS server and still have a problem, stop running a 1000FPS server. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 18, 2011 10:37 AM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released I received a couple bug reports over the weekend so I am going to take the time to dig into those, expect another beta release or two before a full release. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Friday, July 15, 2011 1:29 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds_linux] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view
Re: [hlds] Half-Life 1 engine beta update released
Thx Alfred - its great to see Valve is still supporting 1.6. Newest Betas are working fine - now i am installing this latest one. thx again - gold engine forever ! :) Am 15.07.2011 22:29, schrieb Alfred Reynolds: We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
Thx for the headsup and updates, running tfc 32/32... no complaints yet ;) From: Alfred Reynolds alf...@valvesoftware.com To: 'hlds@list.valvesoftware.com' hlds@list.valvesoftware.com; Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Sent: Friday, July 15, 2011 3:29 PM Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - more input checking on some MSG_X functions There were no known exploits this is fixing but better safe than sorry. My plan is to release this publically on Monday, so make sure you try these new binaries over the weekend. - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
Seems like there are no problems with this update so I expect we will set it to be the public version soon, if you haven't already tested this update with your server do so now or forever hold your peace. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Monday, July 11, 2011 4:04 PM To: 'hlds@list.valvesoftware.com'; Half-Life dedicated Linux server mailing list; 'hlds_annou...@list.valvesoftware.com' Subject: Re: [hlds] Half-Life 1 engine beta update released We have released an update to the beta, run the hldsupdatetool with - beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re- architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
We have released an update to the beta, run the hldsupdatetool with -beta hlbeta to get this update. Changes for this update are: - Changed sv_filetransfermaxsize to 1mbyte by default - Disallow the dlfile command if the server is configured with a sv_downloadurl The dlfile command is used internally by the engine to allow users to download custom maps using the in-game channel, unfortunately the processing for large files is done inline and can stall the server. Re-architecting this is beyond the scope for HL1 so the solution would be to use the sv_downloadurl feature if you want to host custom content (or increase the sv_filetransfermaxsize cvar but risk your server FPS stuttering). - Alfred -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alfred Reynolds Sent: Thursday, July 07, 2011 6:20 PM To: Half-Life dedicated Linux server mailing list; 'hlds@list.valvesoftware.com'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
Seriously? This beta is a year old almost to the day! I got tired of asking about the status. Can we get this released maybe this year sometime? ;p Regardless... thx From: Alfred Reynolds alf...@valvesoftware.com To: Half-Life dedicated Linux server mailing list hlds_li...@list.valvesoftware.com; 'hlds@list.valvesoftware.com' hlds@list.valvesoftware.com; 'hlds_annou...@list.valvesoftware.com' hlds_annou...@list.valvesoftware.com Sent: Thursday, July 7, 2011 8:20 PM Subject: [hlds] Half-Life 1 engine beta update released We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
The only thing that it updated was swds.dll. Does this sound right? On 07/07/2011 06:20 PM, Alfred Reynolds wrote: We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
Wow...burning the midnight oil? Go to bed, Alfred, get some sleep...sleep... :-) And tyvm...quick and painless update (so far)... On 07/07/2011 09:39 PM, Alfred Reynolds wrote: Yes, that is correct. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
Thanks for the update! On Thu, Jul 7, 2011 at 9:41 PM, Ook ooksser...@zootal.com wrote: Wow...burning the midnight oil? Go to bed, Alfred, get some sleep...sleep... :-) And tyvm...quick and painless update (so far)... On 07/07/2011 09:39 PM, Alfred Reynolds wrote: Yes, that is correct. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Half-Life 1 engine beta update released
This update is very much appreciated, Alfred! We're happy that such an old game is still receiving attention. -John On 7/7/2011 6:20 PM, Alfred Reynolds wrote: We have released a beta update for Half-Life 1 engine based games (Half-Life, Counter-Strike 1.6, Day of Defeat, etc). To grab this update run the hldsupdatetool with -beta hlbeta on the command line. This update continues on some exploit fixes we have already shipped within this beta. Changes: - Added sv_filetransfermaxsize cvar to limit the size of a file a server will try to send to a client, by default 10mbytes. - Prevented halflife.wad from being downloaded from a server (fixes server hang/stall). There is also a couple client side fixes, if you run your Steam client with -beta hlbeta on its command line and run Half-Life games you will have some fixes that prevent server redirection. - Alfred ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds