Re: [hlds] configuring pure_server_whitelist.txt
You should post here your whitelist for check. 2010/3/14 DontWannaName! ad...@topnotchclan.com: I have allowed view models only on my servers since it only replaces a player's own weapons and not other players so that a material wall hack cannot be used. But I just tested some view model skins and it appears that they show for every player, like how a world model should display. Is there something wrong or am I missing something? On Wed, Mar 10, 2010 at 1:49 PM, Mark Gunnett mgunnett4...@gmail.comwrote: For what? Custom models/skins or huds? For custom models/skins and admin sounds, you'll have a bunch of players that can't join your server. On Wed, Mar 10, 2010 at 1:04 PM, Cooltad cool...@gmail.com wrote: On 3/10/2010 1:15 PM, Nightbox wrote: Huds are client side and can't be blocked using sv_pure 1/2. Its useless to allow them DontWannaName! 2010/3/10 Alexander Baadealx.ba...@gmail.com Thanks a lot for your help everyone. On Tue, Mar 9, 2010 at 4:20 PM, Michael Krasnowmnk...@gmail.com wrote: correct because of the spy expoit (smoke around invisible and disguised spys) On Tue, Mar 9, 2010 at 6:14 PM, Arg!chillic...@gmail.com wrote: i seem to recall that particles werent included in the pure filtering originally, then valve patched it later? On Wed, Mar 10, 2010 at 9:51 AM, DontWannaName! ad...@topnotchclan.com wrote: ah I copied the block wall hacks part from one that someone posted on the list a long time ago. Strange that it had particles whitelisted in the materials folder and didnt block that and the particles folder. On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnowmnk...@gmail.com wrote: Dontwannaname they can change the particle effects for example on the spy so that even when he is invisible he has that smoke around him On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote: I just rewrote my servers custom whitelist. It allows view models but not world models and blocks most everything. I allow custom sounds except for player sounds, sprays, the community HUD(resource files), and custom view models. I allow particles because im not quite sure how they can be abused... http://pastebin.com/zmynrpCF On Tue, Mar 9, 2010 at 12:16 PM, Arg!chillic...@gmail.com wrote: I wrote this little tool a while ago to help generate sv_pure whitelist - http://forums.alliedmods.net/showthread.php?t=100504 On Wed, Mar 10, 2010 at 6:30 AM, w4rezzw4r...@gmail.com wrote: Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds What if you force a crc check?
Re: [hlds] configuring pure_server_whitelist.txt
I have already posted it here http://pastebin.com/zmynrpCF On Mon, Mar 15, 2010 at 11:38 PM, w4rezz w4r...@gmail.com wrote: You should post here your whitelist for check. 2010/3/14 DontWannaName! ad...@topnotchclan.com: I have allowed view models only on my servers since it only replaces a player's own weapons and not other players so that a material wall hack cannot be used. But I just tested some view model skins and it appears that they show for every player, like how a world model should display. Is there something wrong or am I missing something? On Wed, Mar 10, 2010 at 1:49 PM, Mark Gunnett mgunnett4...@gmail.com wrote: For what? Custom models/skins or huds? For custom models/skins and admin sounds, you'll have a bunch of players that can't join your server. On Wed, Mar 10, 2010 at 1:04 PM, Cooltad cool...@gmail.com wrote: On 3/10/2010 1:15 PM, Nightbox wrote: Huds are client side and can't be blocked using sv_pure 1/2. Its useless to allow them DontWannaName! 2010/3/10 Alexander Baadealx.ba...@gmail.com Thanks a lot for your help everyone. On Tue, Mar 9, 2010 at 4:20 PM, Michael Krasnowmnk...@gmail.com wrote: correct because of the spy expoit (smoke around invisible and disguised spys) On Tue, Mar 9, 2010 at 6:14 PM, Arg!chillic...@gmail.com wrote: i seem to recall that particles werent included in the pure filtering originally, then valve patched it later? On Wed, Mar 10, 2010 at 9:51 AM, DontWannaName! ad...@topnotchclan.com wrote: ah I copied the block wall hacks part from one that someone posted on the list a long time ago. Strange that it had particles whitelisted in the materials folder and didnt block that and the particles folder. On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnow mnk...@gmail.com wrote: Dontwannaname they can change the particle effects for example on the spy so that even when he is invisible he has that smoke around him On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote: I just rewrote my servers custom whitelist. It allows view models but not world models and blocks most everything. I allow custom sounds except for player sounds, sprays, the community HUD(resource files), and custom view models. I allow particles because im not quite sure how they can be abused... http://pastebin.com/zmynrpCF On Tue, Mar 9, 2010 at 12:16 PM, Arg!chillic...@gmail.com wrote: I wrote this little tool a while ago to help generate sv_pure whitelist - http://forums.alliedmods.net/showthread.php?t=100504 On Wed, Mar 10, 2010 at 6:30 AM, w4rezzw4r...@gmail.com wrote: Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] configuring pure_server_whitelist.txt
I have allowed view models only on my servers since it only replaces a player's own weapons and not other players so that a material wall hack cannot be used. But I just tested some view model skins and it appears that they show for every player, like how a world model should display. Is there something wrong or am I missing something? On Wed, Mar 10, 2010 at 1:49 PM, Mark Gunnett mgunnett4...@gmail.comwrote: For what? Custom models/skins or huds? For custom models/skins and admin sounds, you'll have a bunch of players that can't join your server. On Wed, Mar 10, 2010 at 1:04 PM, Cooltad cool...@gmail.com wrote: On 3/10/2010 1:15 PM, Nightbox wrote: Huds are client side and can't be blocked using sv_pure 1/2. Its useless to allow them DontWannaName! 2010/3/10 Alexander Baadealx.ba...@gmail.com Thanks a lot for your help everyone. On Tue, Mar 9, 2010 at 4:20 PM, Michael Krasnowmnk...@gmail.com wrote: correct because of the spy expoit (smoke around invisible and disguised spys) On Tue, Mar 9, 2010 at 6:14 PM, Arg!chillic...@gmail.com wrote: i seem to recall that particles werent included in the pure filtering originally, then valve patched it later? On Wed, Mar 10, 2010 at 9:51 AM, DontWannaName! ad...@topnotchclan.com wrote: ah I copied the block wall hacks part from one that someone posted on the list a long time ago. Strange that it had particles whitelisted in the materials folder and didnt block that and the particles folder. On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnowmnk...@gmail.com wrote: Dontwannaname they can change the particle effects for example on the spy so that even when he is invisible he has that smoke around him On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote: I just rewrote my servers custom whitelist. It allows view models but not world models and blocks most everything. I allow custom sounds except for player sounds, sprays, the community HUD(resource files), and custom view models. I allow particles because im not quite sure how they can be abused... http://pastebin.com/zmynrpCF On Tue, Mar 9, 2010 at 12:16 PM, Arg!chillic...@gmail.com wrote: I wrote this little tool a while ago to help generate sv_pure whitelist - http://forums.alliedmods.net/showthread.php?t=100504 On Wed, Mar 10, 2010 at 6:30 AM, w4rezzw4r...@gmail.com wrote: Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds What if you force a crc check? ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds] configuring pure_server_whitelist.txt
Huds are client side and can't be blocked using sv_pure 1/2. Its useless to allow them DontWannaName! 2010/3/10 Alexander Baade alx.ba...@gmail.com Thanks a lot for your help everyone. On Tue, Mar 9, 2010 at 4:20 PM, Michael Krasnow mnk...@gmail.com wrote: correct because of the spy expoit (smoke around invisible and disguised spys) On Tue, Mar 9, 2010 at 6:14 PM, Arg! chillic...@gmail.com wrote: i seem to recall that particles werent included in the pure filtering originally, then valve patched it later? On Wed, Mar 10, 2010 at 9:51 AM, DontWannaName! ad...@topnotchclan.com wrote: ah I copied the block wall hacks part from one that someone posted on the list a long time ago. Strange that it had particles whitelisted in the materials folder and didnt block that and the particles folder. On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnow mnk...@gmail.com wrote: Dontwannaname they can change the particle effects for example on the spy so that even when he is invisible he has that smoke around him On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote: I just rewrote my servers custom whitelist. It allows view models but not world models and blocks most everything. I allow custom sounds except for player sounds, sprays, the community HUD(resource files), and custom view models. I allow particles because im not quite sure how they can be abused... http://pastebin.com/zmynrpCF On Tue, Mar 9, 2010 at 12:16 PM, Arg! chillic...@gmail.com wrote: I wrote this little tool a while ago to help generate sv_pure whitelist - http://forums.alliedmods.net/showthread.php?t=100504 On Wed, Mar 10, 2010 at 6:30 AM, w4rezz w4r...@gmail.com wrote: Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
On 3/10/2010 1:15 PM, Nightbox wrote: Huds are client side and can't be blocked using sv_pure 1/2. Its useless to allow them DontWannaName! 2010/3/10 Alexander Baadealx.ba...@gmail.com Thanks a lot for your help everyone. On Tue, Mar 9, 2010 at 4:20 PM, Michael Krasnowmnk...@gmail.com wrote: correct because of the spy expoit (smoke around invisible and disguised spys) On Tue, Mar 9, 2010 at 6:14 PM, Arg!chillic...@gmail.com wrote: i seem to recall that particles werent included in the pure filtering originally, then valve patched it later? On Wed, Mar 10, 2010 at 9:51 AM, DontWannaName! ad...@topnotchclan.com wrote: ah I copied the block wall hacks part from one that someone posted on the list a long time ago. Strange that it had particles whitelisted in the materials folder and didnt block that and the particles folder. On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnowmnk...@gmail.com wrote: Dontwannaname they can change the particle effects for example on the spy so that even when he is invisible he has that smoke around him On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote: I just rewrote my servers custom whitelist. It allows view models but not world models and blocks most everything. I allow custom sounds except for player sounds, sprays, the community HUD(resource files), and custom view models. I allow particles because im not quite sure how they can be abused... http://pastebin.com/zmynrpCF On Tue, Mar 9, 2010 at 12:16 PM, Arg!chillic...@gmail.com wrote: I wrote this little tool a while ago to help generate sv_pure whitelist - http://forums.alliedmods.net/showthread.php?t=100504 On Wed, Mar 10, 2010 at 6:30 AM, w4rezzw4r...@gmail.com wrote: Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds What if you force a crc check? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
For what? Custom models/skins or huds? For custom models/skins and admin sounds, you'll have a bunch of players that can't join your server. On Wed, Mar 10, 2010 at 1:04 PM, Cooltad cool...@gmail.com wrote: On 3/10/2010 1:15 PM, Nightbox wrote: Huds are client side and can't be blocked using sv_pure 1/2. Its useless to allow them DontWannaName! 2010/3/10 Alexander Baadealx.ba...@gmail.com Thanks a lot for your help everyone. On Tue, Mar 9, 2010 at 4:20 PM, Michael Krasnowmnk...@gmail.com wrote: correct because of the spy expoit (smoke around invisible and disguised spys) On Tue, Mar 9, 2010 at 6:14 PM, Arg!chillic...@gmail.com wrote: i seem to recall that particles werent included in the pure filtering originally, then valve patched it later? On Wed, Mar 10, 2010 at 9:51 AM, DontWannaName! ad...@topnotchclan.com wrote: ah I copied the block wall hacks part from one that someone posted on the list a long time ago. Strange that it had particles whitelisted in the materials folder and didnt block that and the particles folder. On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnowmnk...@gmail.com wrote: Dontwannaname they can change the particle effects for example on the spy so that even when he is invisible he has that smoke around him On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote: I just rewrote my servers custom whitelist. It allows view models but not world models and blocks most everything. I allow custom sounds except for player sounds, sprays, the community HUD(resource files), and custom view models. I allow particles because im not quite sure how they can be abused... http://pastebin.com/zmynrpCF On Tue, Mar 9, 2010 at 12:16 PM, Arg!chillic...@gmail.com wrote: I wrote this little tool a while ago to help generate sv_pure whitelist - http://forums.alliedmods.net/showthread.php?t=100504 On Wed, Mar 10, 2010 at 6:30 AM, w4rezzw4r...@gmail.com wrote: Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds What if you force a crc check? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
If you want a cheat proof server, you need to block almost everything. This whitelist sucks since it allows many ways to wallhack. 2010/3/9 Alexander Baade alx.ba...@gmail.com Hi Everyone, I have always been using sv_pure 1 on my servers with the default config file, shrugging off the occasional complaint about not being able to use custom models. Recently I noticed a rather lengthy and detailed post on the steam forums about this topic which provoked me to look into it more. Would anyone be willing to provide me with their suggestions and/or links to resources on configuring this. I have found an example config on fpsbanana here: http://www.fpsbanana.com/scripts/5125?page=2mn=8_body Should I use this config? Do you have any modifications to this config that you would suggest? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
If you have lots of spare time, set each file for custom skins individually (lol) Sent from my iPod On Mar 9, 2010, at 6:31 AM, AnAkIn . anakin...@gmail.com wrote: If you want a cheat proof server, you need to block almost everything. This whitelist sucks since it allows many ways to wallhack. 2010/3/9 Alexander Baade alx.ba...@gmail.com Hi Everyone, I have always been using sv_pure 1 on my servers with the default config file, shrugging off the occasional complaint about not being able to use custom models. Recently I noticed a rather lengthy and detailed post on the steam forums about this topic which provoked me to look into it more. Would anyone be willing to provide me with their suggestions and/or links to resources on configuring this. I have found an example config on fpsbanana here: http://www.fpsbanana.com/scripts/5125?page=2mn=8_body Should I use this config? Do you have any modifications to this config that you would suggest? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
Every item? Isn't that what wildcards are for? I've allowed some specific models where a wildcard would be dangerous, but otherwise it is quite useful On Tue, Mar 9, 2010 at 6:01 AM, syate...@cfl.rr.com wrote: We tried this on our servers for a while and it is a pain. You have to manually add each item you want to allow. Our policy was to only allow skin changes and no changes to any models but still, people were using particles and who knows what else. We were never really comfortable with this and eventually went back to 2. --Original Message-- From: Alexander Baade Sender: hlds-boun...@list.valvesoftware.com To: Half-Life Dedicated Win32 server mailing list ReplyTo: Half-Life Dedicated Win32 server mailing list Subject: [hlds] configuring pure_server_whitelist.txt Sent: Mar 9, 2010 06:14 Hi Everyone, I have always been using sv_pure 1 on my servers with the default config file, shrugging off the occasional complaint about not being able to use custom models. Recently I noticed a rather lengthy and detailed post on the steam forums about this topic which provoked me to look into it more. Would anyone be willing to provide me with their suggestions and/or links to resources on configuring this. I have found an example config on fpsbanana here: http://www.fpsbanana.com/scripts/5125?page=2mn=8_body Should I use this config? Do you have any modifications to this config that you would suggest? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
We tried this on our servers for a while and it is a pain. You have to manually add each item you want to allow. Our policy was to only allow skin changes and no changes to any models but still, people were using particles and who knows what else. We were never really comfortable with this and eventually went back to 2. --Original Message-- From: Alexander Baade Sender: hlds-boun...@list.valvesoftware.com To: Half-Life Dedicated Win32 server mailing list ReplyTo: Half-Life Dedicated Win32 server mailing list Subject: [hlds] configuring pure_server_whitelist.txt Sent: Mar 9, 2010 06:14 Hi Everyone, I have always been using sv_pure 1 on my servers with the default config file, shrugging off the occasional complaint about not being able to use custom models. Recently I noticed a rather lengthy and detailed post on the steam forums about this topic which provoked me to look into it more. Would anyone be willing to provide me with their suggestions and/or links to resources on configuring this. I have found an example config on fpsbanana here: http://www.fpsbanana.com/scripts/5125?page=2mn=8_body Should I use this config? Do you have any modifications to this config that you would suggest? Thanks! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent via BlackBerry from T-Mobile ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
Anyway sv_pure can be bypassed with editing game memory, without VAC ban, if someone wanna cheat, he will, its just annoying for normal players. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
or install sourcemod localy, sv_cvar sv_cheats 1, r_drawothermodels 2 and you are wallhacker :P 2010/3/9 w4rezz w4r...@gmail.com Anyway sv_pure can be bypassed with editing game memory, without VAC ban, if someone wanna cheat, he will, its just annoying for normal players. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
Thanks for telling everybody Nightbox. 2010/3/9 Nightbox alexandrualexa...@gmail.com or install sourcemod localy, sv_cvar sv_cheats 1, r_drawothermodels 2 and you are wallhacker :P 2010/3/9 w4rezz w4r...@gmail.com Anyway sv_pure can be bypassed with editing game memory, without VAC ban, if someone wanna cheat, he will, its just annoying for normal players. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
You did that on Steampowered forums, this place is more secret btw :) 2010/3/9 AnAkIn . anakin...@gmail.com Thanks for telling everybody Nightbox. 2010/3/9 Nightbox alexandrualexa...@gmail.com or install sourcemod localy, sv_cvar sv_cheats 1, r_drawothermodels 2 and you are wallhacker :P 2010/3/9 w4rezz w4r...@gmail.com Anyway sv_pure can be bypassed with editing game memory, without VAC ban, if someone wanna cheat, he will, its just annoying for normal players. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
Just a note: The whitelist configuration settings are different for TF2, and CS:S. I normally use the following config for CS:S, however it does _not_ work for TF2, which I suppose is because there are like 1-2 new whitelist files that have appeared, and I'm unsure of how to tweak. Whatever I do just doesn't seem to work. It doesn't help that I can't find proper information about these new whitelist configs =/ http://sniperfodder.ampaste.net/m1da36c74 Also, a note on the check_crc for mod whitelisting... Don't do it. There is a crapload of admins who are freaking lazy, and replace the stock files with their own files, using the stock file names. A good example is that of the mani admin sounds. If you want to use joinserver sounds and such, ensure that if your joinserver sound has a unique name used in the configuration file. In which case check_crc is fine. But if you are just using the default sounds included, don't do the crc else you will have quite a few players who can not connect because their sound files are different then the ones on your server. On Tue, Mar 9, 2010 at 11:11 AM, Nightbox alexandrualexa...@gmail.comwrote: You did that on Steampowered forums, this place is more secret btw :) 2010/3/9 AnAkIn . anakin...@gmail.com Thanks for telling everybody Nightbox. 2010/3/9 Nightbox alexandrualexa...@gmail.com or install sourcemod localy, sv_cvar sv_cheats 1, r_drawothermodels 2 and you are wallhacker :P 2010/3/9 w4rezz w4r...@gmail.com Anyway sv_pure can be bypassed with editing game memory, without VAC ban, if someone wanna cheat, he will, its just annoying for normal players. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- All programmers are playwrights and all computers are lousy actors. - Unknown When I do good, I feel good; when I do bad, I feel bad, and that is my religion. - Abraham Lincoln Mark J. Gunnett [EoE]SniperFodder{AL} ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
I wrote this little tool a while ago to help generate sv_pure whitelist - http://forums.alliedmods.net/showthread.php?t=100504 On Wed, Mar 10, 2010 at 6:30 AM, w4rezz w4r...@gmail.com wrote: Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
I just rewrote my servers custom whitelist. It allows view models but not world models and blocks most everything. I allow custom sounds except for player sounds, sprays, the community HUD(resource files), and custom view models. I allow particles because im not quite sure how they can be abused... http://pastebin.com/zmynrpCF On Tue, Mar 9, 2010 at 12:16 PM, Arg! chillic...@gmail.com wrote: I wrote this little tool a while ago to help generate sv_pure whitelist - http://forums.alliedmods.net/showthread.php?t=100504 On Wed, Mar 10, 2010 at 6:30 AM, w4rezz w4r...@gmail.com wrote: Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
Dontwannaname they can change the particle effects for example on the spy so that even when he is invisible he has that smoke around him On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! ad...@topnotchclan.comwrote: I just rewrote my servers custom whitelist. It allows view models but not world models and blocks most everything. I allow custom sounds except for player sounds, sprays, the community HUD(resource files), and custom view models. I allow particles because im not quite sure how they can be abused... http://pastebin.com/zmynrpCF On Tue, Mar 9, 2010 at 12:16 PM, Arg! chillic...@gmail.com wrote: I wrote this little tool a while ago to help generate sv_pure whitelist - http://forums.alliedmods.net/showthread.php?t=100504 On Wed, Mar 10, 2010 at 6:30 AM, w4rezz w4r...@gmail.com wrote: Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
ah I copied the block wall hacks part from one that someone posted on the list a long time ago. Strange that it had particles whitelisted in the materials folder and didnt block that and the particles folder. On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnow mnk...@gmail.com wrote: Dontwannaname they can change the particle effects for example on the spy so that even when he is invisible he has that smoke around him On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote: I just rewrote my servers custom whitelist. It allows view models but not world models and blocks most everything. I allow custom sounds except for player sounds, sprays, the community HUD(resource files), and custom view models. I allow particles because im not quite sure how they can be abused... http://pastebin.com/zmynrpCF On Tue, Mar 9, 2010 at 12:16 PM, Arg! chillic...@gmail.com wrote: I wrote this little tool a while ago to help generate sv_pure whitelist - http://forums.alliedmods.net/showthread.php?t=100504 On Wed, Mar 10, 2010 at 6:30 AM, w4rezz w4r...@gmail.com wrote: Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
i seem to recall that particles werent included in the pure filtering originally, then valve patched it later? On Wed, Mar 10, 2010 at 9:51 AM, DontWannaName! ad...@topnotchclan.comwrote: ah I copied the block wall hacks part from one that someone posted on the list a long time ago. Strange that it had particles whitelisted in the materials folder and didnt block that and the particles folder. On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnow mnk...@gmail.com wrote: Dontwannaname they can change the particle effects for example on the spy so that even when he is invisible he has that smoke around him On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote: I just rewrote my servers custom whitelist. It allows view models but not world models and blocks most everything. I allow custom sounds except for player sounds, sprays, the community HUD(resource files), and custom view models. I allow particles because im not quite sure how they can be abused... http://pastebin.com/zmynrpCF On Tue, Mar 9, 2010 at 12:16 PM, Arg! chillic...@gmail.com wrote: I wrote this little tool a while ago to help generate sv_pure whitelist - http://forums.alliedmods.net/showthread.php?t=100504 On Wed, Mar 10, 2010 at 6:30 AM, w4rezz w4r...@gmail.com wrote: Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
correct because of the spy expoit (smoke around invisible and disguised spys) On Tue, Mar 9, 2010 at 6:14 PM, Arg! chillic...@gmail.com wrote: i seem to recall that particles werent included in the pure filtering originally, then valve patched it later? On Wed, Mar 10, 2010 at 9:51 AM, DontWannaName! ad...@topnotchclan.com wrote: ah I copied the block wall hacks part from one that someone posted on the list a long time ago. Strange that it had particles whitelisted in the materials folder and didnt block that and the particles folder. On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnow mnk...@gmail.com wrote: Dontwannaname they can change the particle effects for example on the spy so that even when he is invisible he has that smoke around him On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote: I just rewrote my servers custom whitelist. It allows view models but not world models and blocks most everything. I allow custom sounds except for player sounds, sprays, the community HUD(resource files), and custom view models. I allow particles because im not quite sure how they can be abused... http://pastebin.com/zmynrpCF On Tue, Mar 9, 2010 at 12:16 PM, Arg! chillic...@gmail.com wrote: I wrote this little tool a while ago to help generate sv_pure whitelist - http://forums.alliedmods.net/showthread.php?t=100504 On Wed, Mar 10, 2010 at 6:30 AM, w4rezz w4r...@gmail.com wrote: Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] configuring pure_server_whitelist.txt
Thanks a lot for your help everyone. On Tue, Mar 9, 2010 at 4:20 PM, Michael Krasnow mnk...@gmail.com wrote: correct because of the spy expoit (smoke around invisible and disguised spys) On Tue, Mar 9, 2010 at 6:14 PM, Arg! chillic...@gmail.com wrote: i seem to recall that particles werent included in the pure filtering originally, then valve patched it later? On Wed, Mar 10, 2010 at 9:51 AM, DontWannaName! ad...@topnotchclan.com wrote: ah I copied the block wall hacks part from one that someone posted on the list a long time ago. Strange that it had particles whitelisted in the materials folder and didnt block that and the particles folder. On Tue, Mar 9, 2010 at 2:31 PM, Michael Krasnow mnk...@gmail.com wrote: Dontwannaname they can change the particle effects for example on the spy so that even when he is invisible he has that smoke around him On Tue, Mar 9, 2010 at 5:04 PM, DontWannaName! ad...@topnotchclan.com wrote: I just rewrote my servers custom whitelist. It allows view models but not world models and blocks most everything. I allow custom sounds except for player sounds, sprays, the community HUD(resource files), and custom view models. I allow particles because im not quite sure how they can be abused... http://pastebin.com/zmynrpCF On Tue, Mar 9, 2010 at 12:16 PM, Arg! chillic...@gmail.com wrote: I wrote this little tool a while ago to help generate sv_pure whitelist - http://forums.alliedmods.net/showthread.php?t=100504 On Wed, Mar 10, 2010 at 6:30 AM, w4rezz w4r...@gmail.com wrote: Nightbox is just posting engine bug what is Valve ignoring, btw you dont need sv_cheats set to 1 on client when you are changing cheat protected cvars like r_drawothermodels 2 plugin loading should be enabled only when server is running (local/dedicated) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds