Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
Is there a step by step guide out there yet for server owners to great gameserver accounts for this? Are HTTPS POST requests not currently working? Am I doing something wrong? I tried (using a previously mentioned chrome plugin) and am getting the following when following the instructions in the original post: 2014 Feb 8 12:49:33POST https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401 Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.4.2 776ms I have used key=mysteamkey and key=mysteamkey and appid=440 .and always get an unauthorized message when doing a HTTPS POST request If there is someone who could help, it would be appreciated. Thank you in advance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
ics helped me -- had to put the appid and key inline with the HTTPS string and nothing in the body and got the information returned that I needed.now, I have to put that in my server config under what sv_ variable? Thanks to those who have or are helping the less knowledgeable admins out there, it's appreciated. Jason PSDondon, I wish I had that from the start, that makes it idiot proof! LOL **bookmarked** On Sat, Feb 8, 2014 at 3:59 PM, Dondon Tudtud don...@applei.ph wrote: Or you can use the tool Ross posted earlier: http://tf2.rbemrose.com/steamreg.html On Sun, Feb 9, 2014 at 2:11 AM, ics i...@ics-base.net wrote: If you use the chrome tool, https://chrome.google.com/ webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm fm/related?hl=en do this: REQUEST https as protocol and url https://api.steampowered.com/ IGameServersService/CreateAccount/v0001/?appid=440key=keyhere POST and send keyhere should be the one that you get from http://steamcommunity.com/dev/ apikey Then just get the login token. If you want to check the id's you have, then do this: REQUEST https as protocol and url https://api.steampowered.com/ IGameServersService/GetAccountList/v0001/?key=keyhere GET and send If you still cannot get it to work, post here and i'll add ducktape, chewing gum and iron wire :) -ics Jason kirjoitti: Is there a step by step guide out there yet for server owners to great gameserver accounts for this? Are HTTPS POST requests not currently working? Am I doing something wrong? I tried (using a previously mentioned chrome plugin) and am getting the following when following the instructions in the original post: 2014 Feb 8 12:49:33POST https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401 Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616- sec10.html#sec10.4.2 776ms I have used key=mysteamkey and key=mysteamkey and appid=440 .and always get an unauthorized message when doing a HTTPS POST request If there is someone who could help, it would be appreciated. Thank you in advance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] Important changes to TF2 coming soon
so does this sv_setsteamaccount go in the server cfg? It says before the map loads, but not sure at what point in the server.cfg file this would be.anywhere? Just as long as it's not in the autoexec.cfg file? On Sat, Feb 8, 2014 at 9:29 PM, Jason pctool...@gmail.com wrote: ics helped me -- had to put the appid and key inline with the HTTPS string and nothing in the body and got the information returned that I needed.now, I have to put that in my server config under what sv_ variable? Thanks to those who have or are helping the less knowledgeable admins out there, it's appreciated. Jason PSDondon, I wish I had that from the start, that makes it idiot proof! LOL **bookmarked** On Sat, Feb 8, 2014 at 3:59 PM, Dondon Tudtud don...@applei.ph wrote: Or you can use the tool Ross posted earlier: http://tf2.rbemrose.com/steamreg.html On Sun, Feb 9, 2014 at 2:11 AM, ics i...@ics-base.net wrote: If you use the chrome tool, https://chrome.google.com/ webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm fm/related?hl=en do this: REQUEST https as protocol and url https://api.steampowered.com/ IGameServersService/CreateAccount/v0001/?appid=440key=keyhere POST and send keyhere should be the one that you get from http://steamcommunity.com/dev/ apikey Then just get the login token. If you want to check the id's you have, then do this: REQUEST https as protocol and url https://api.steampowered.com/ IGameServersService/GetAccountList/v0001/?key=keyhere GET and send If you still cannot get it to work, post here and i'll add ducktape, chewing gum and iron wire :) -ics Jason kirjoitti: Is there a step by step guide out there yet for server owners to great gameserver accounts for this? Are HTTPS POST requests not currently working? Am I doing something wrong? I tried (using a previously mentioned chrome plugin) and am getting the following when following the instructions in the original post: 2014 Feb 8 12:49:33POST https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401 Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616- sec10.html#sec10.4.2 776ms I have used key=mysteamkey and key=mysteamkey and appid=440 .and always get an unauthorized message when doing a HTTPS POST request If there is someone who could help, it would be appreciated. Thank you in advance ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay
Fully support what you've been saying Dr. McKay many make fun for my communities' rules (the main one is simply Don't be a dick) because they either don't like consequences that happen because of their actions or they just feel they should be able to do or say whatever they want wherever they go because it's a free country. 1) My server isn't a country -- you don't like it go somewhere else if you can't play by the rules set forth. 2) Players who are trolls or dicks are dealt with as they are disruptive to a community who prides themselves on being just that: A COMMUNITY (no matter how small or large). If you want to ruin others' fun, go elsewhere. Our servers are modded for a fun factor, not for Quickplay for for hardcore TF2 purists and we run our servers to suit the play style or desire of fun that OUR community enjoys. Having said that, we do have one server which *IS* quickplay enabled and it has all but died out as we hardly see ANY traffic anymore and this seems to be putting the nail in the coffin. I am a strong supporter of the server admins/owners and the communities they run, who help make the TF2 community as a whole what it is from the get go, now.they are getting kicked in the teeth just because a heavy hand comes down to deliver justice to a few but punishing the rest of us. I just wish there was a way for server owners who operated communities (small, medium and large) to be able to protest and make a statement to valvethe problem is, valve doesn't seem to care and a protest would only further drive people to their servers anyways. Will there be a TF3 and this sort of treatment continue? I don't know, but my community is already looking for another game or multiple games to get intoso even if these changes don't affect me as much as other server owners, I still wanted to voice my support for Dr. McKay and all those others who have spoken up against these changes by Valve. On Fri, Jan 24, 2014 at 7:51 PM, Nerdboy nerdb...@gmail.com wrote: Maybe you should consider that the game isn't being made for the server operator, but for the player. On 1/24/14, Doctor McKay mc...@doctormckay.com wrote: My community's rules are intended to provide the best experience possible to the players (which is the best way we can grow). But I guess you wouldn't understand that. Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 7:38 PM, Nerdboy nerdb...@gmail.com wrote: Maybe you should consider that the game isn't being made for the server operator, but for the player. You'd have caught that point if you weren't dodging it by defending your server's rules. On 1/24/14, Doctor McKay mc...@doctormckay.com wrote: No I mean you, as the big dogs, are part of the problem and should scale back your networks if you're concerned about the little guy. I'm concerned about the possibility of future growth of TF2. The fact that Valve is actively trying to cripple community servers is not my fault. I'm not going to shut down services due to Valve's mistakes. This move might go against server operators, but at the same time it simplifies life for the hundreds of thousands of people who DON'T run a server, and would rather push one button and be playing a video game, without worrying about whatever server they'll be redirected to, or some admin that will ban you for Insubordination, or for wearing the wrong clan tag (seriously go read the rules for some of these servers: https://firepoweredgaming.com/forums/page/rules and try not to laugh). Congratulations on attacking a straw man. I don't need to defend myself against the likes of you, but I'll do it anyway just to humor you. You come on my servers, you break a rule, an admin tells you to stop. You refuse to comply. You get banned. You come on one of my servers and wear my community's tag without going through the membership process. The server removes the tag from your name and informs you why. You decide to replace the brackets with parenthesis to get around the restriction. You get renamed by an admin. You continue to do it, you get banned. But please feel free to continue to berate me if you feel that it helps your argument, just as you're accusing others of doing. Dr. McKay www.doctormckay.com On Fri, Jan 24, 2014 at 6:48 PM, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Yes the newcomers need to face the big dogs with hundreds of servers. No it's not fair, but who was making the assumption that running a Team Fortress 2 server must be some fair utopia where we all split the amount of players evenly among ourselves? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay
Because it's becoming apparent that Valve isn't that concerned about the communities.wonder if there were a large number of server owners who decided to boycott for a weekend or week and take down all their servers. I know, I know it would punish the general player and most server owners wouldn't want to shoot themselves in the foot.but there has to be *something* the general server owner community, who are a major backbone of the tf2 servers out there, can do (or not do) to send a message to valve that they are slowly killing the communities that help bring in the revenue they so enjoy (hats, etc). I simply don't understand why for the sake a few, the masses are handcuffed. /end rant On Thu, Jan 23, 2014 at 8:32 PM, Yun Huang Yong gumby_li...@mooh.orgwrote: +1 I don't understand what seems to be a general stance of we have a few bad actors therefore we should change feature X to the detriment of everyone. First it was the MOTD. Now it's Quickplay. Why is the approach not to identify specifically punish bad actors? On 24/01/2014 12:24 PM, Chris Oryschak wrote: Agreed. Why don't you punish the communities/servers that are abusing this. Every step a good community takes moves forward to attempt to retain the player gets flushed down the drain with these changes. Quickplay is ultimately useless for any community, unless you are valve. I currently have 235 players on my servers right now, of all of those only 23 players are from quickplay. Seriously running servers for this game is slowly becoming unenjoyable as a hobby. One day they will hopefully realize that the communities they are truly hurting are the ones that helped make them $139mil last year. On Thu, Jan 23, 2014 at 8:11 PM, Doctor McKay mc...@doctormckay.com wrote: Why? Adding a Valve servers only checkbox (that's checked by default) is going to hurt enough (and only those communities that are playing by the rules; cheating communities will just steal *more* traffic from the legitimate communities). It's now all but impossible to try to retain a client who joined via Quickplay (and those are the clients we *need* to retain). We can't show them our website. We can't even allow them to use a menu to jump to another one of our servers anymore. Please think about what you're doing. If your intention is to harm the good communities, you're doing a fine job at it. Dr. McKay www.doctormckay.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Game launch errors
Wish they or nvidia would fix the graphics bug causing client crashes (crash to desktop)... On Sun, Jan 12, 2014 at 5:22 AM, dan needa...@ntlworld.com wrote: On 12/01/2014 10:10, dan wrote: I doubt valve develop libcef.dll, so it's unlikely their debug code, maybe the way they are using the library is triggering the issue? Actually, seems it is their code. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2 Servers Lost Connection to Steam Servers?
We've been seeing this with some regularity as well with our seven serversis there anything a server admin can do to reconnect to Steam without restarting the servers? On Mon, Jan 6, 2014 at 4:34 AM, Miika miikalaak...@hotmail.com wrote: I’ve had two incidents last week where it seems my servers suddenly lost connection to Steam servers and booted nearly everyone off the server. Earlier last week it only happened to two servers, but yesterday this happened to every TF2 server that I own. After the server got a connection back to Steam, the players dropped showing this message: L 01/05/2014 - 21:34:40: STEAMAUTH: Client x received failure code 7 L 01/05/2014 - 21:34:40: xx675STEAM_0:1:Red disconnected (reason Invalid STEAM UserID Ticket) I was wondering if anyone else has had these issues lately or if this is an issue that only seems to be happening on our servers? I should point out that the server didn’t not freeze/crash when this happened. Looking at the logs, this happened in a matter of seconds and it also seems that only a few players managed to stay on the server, while the rest disconnected with that message. - Miika ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2 update released
Getting either: ./steamcmd.sh +login anonymous +force_install_dir tf2 +app_update 232250 validate +quit Redirecting stderr to '/home/cf2tf2/Steam/logs/stderr.txt' [ 0%] Checking for available updates... [] Verifying installation... Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Loading Steam2...OK. Connecting anonymously to Steam Public...Success. ERROR! Timed out waiting for AppInfo update. or the last line is: ERROR! AppInfo request for AppId 232250 returned error 16. All seven of my servers experiencing these errors. On Tue, Oct 29, 2013 at 9:01 PM, cladiron cladi...@gmail.com wrote: I'm not sure if this is the right location for this since the servers i'm talking about are windows. I have tried 4 or 5 times to update 3 tf2 servers in 2 different locations, but i get the same error. *[] Verifying installation... Steam_: BugslayerUtil.DLL not found Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Loading Steam2...OK. Connecting anonymously to Steam Public...Failed to receive license info. Success. ERROR! Timed out waiting for AppInfo update.* On Tue, Oct 29, 2013 at 8:35 PM, Eric Smith er...@valvesoftware.com wrote: Apologies for the lack of notice about the update today. The mailing lists were down when the update was released. -Eric -Original Message- From: hlds_announce-boun...@list.valvesoftware.com [mailto: hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Tuesday, October 29, 2013 4:44 PM To: 'Half-Life dedicated Linux server mailing list ( hlds_linux@list.valvesoftware.com)'; 'Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com)'; '' hlds_annou...@list.valvesoftware.com' ( hlds_annou...@list.valvesoftware.com)' Subject: Re: [hlds_announce] Mandatory TF2 update released Resending because the mailing lists were down. -Eric -Original Message- From: Eric Smith Sent: Tuesday, October 29, 2013 2:26 PM To: Half-Life dedicated Linux server mailing list ( hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); ' hlds_annou...@list.valvesoftware.com' ( hlds_annou...@list.valvesoftware.com) Subject: Mandatory TF2 update released We've released a mandatory TF2 update for Halloween. The notes for the update are below. The new version is 1976421. -Eric -- Scream Fortress 2013 has arrived - Help settle the score in one of the longest running feuds in Mann history - Comic and additional information available on the website ( http://www.teamfortress.com/bazbobarrabus) - Scream Fortress 2013 runs until Nov 11, 2013 - Added New Halloween Map Helltower -- Equip a spell book and cast spells against your enemies -- Spells can be found by pushing the cart, killing enemies and during the Witching hour -- The Clocktower contains powerful magic during the Witching hour -- Win the race to start mega healed in the final battle for your prize - Granting Spellbook Magazine to all players who launch TF2 during Scream Fortress - Added over 100 Halloween tagged items from the TF2 Steam workshop - Added Spooky Crate and Spooky Key to drop list and Mann co Store respectively - Added class Transmogrifier's to covert Scream Fortress 2013 items of one type to another - Added item Enchantment: Eternaween - Enabled Halloween event maps in quick play - Enabled Halloween gifts on Halloween event maps - Enabled Halloween Spell Potions - Enabled Mann Vs Machine event map Wave 666 in bootcamp - Enabled Halloween themed Unusual Effects to be found from Mann Co Supply Crates - Haunted Quality Items can now be listed on the Steam Market place Map : Ghost Fort - Lowered Merasmus's base health Weapon Changes - Medic's Crusader Crossbow now silently reloads when unholstered, similar to Pyro flaregun - Fixed the charge rate for the Bazaar Bargain when the player has 0 heads - In PvP Medics can now see the clip status of a patient's active weapon Item Fixes - Updated The Air Raider so it can be painted correctly - Updated The Bone Dome so it doesn't hide Pyro backpack - Strange Part: Kills While Ubercharged can no longer be applied to Strange Equalizers and Escape Plans - Fixed the backpack panel using the wrong drop_sound when items are moved around Virtual Reality changes - Improved readability of the UI in VR - Removed the IPD calibration tool. TF2 will now obey the Oculus configuration file. Use the Oculus calibration tool in your SDK or install and run OpenVR under Tools in Steam to calibrate your IPD. - Added dropdown to enable VR mode in the Video options. Removed the -vr command line option - Added the ability to
Re: [hlds_linux] Error Updating via SteamCMD
Fletcher or anyone from Valve able to comment?!?! On Thu, Oct 10, 2013 at 9:27 PM, Weasel's Lair wea...@weaselslair.comwrote: Yeah, I *HATE* when my servers get over-flown. They are right under the approach path for Chicago's O'Hare airport and it prevents them from staying updated all the time. ___ Re: [hlds_linux] Error Updating via SteamCMD Bruno Garcia Thu, 10 Oct 2013 17:43:04 -0700 Just so you know, I've used -validate before and it removed some of my configuration files. It's not required for the updated. Related to the problem: try again in a few hours, perhaps the servers are over flown ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Error Updating via SteamCMD
Not for me...error is persisting -- Rudy, I wouldn't have made this thread with the error message if it wasn't happening. Read the OP6 of my 7 updated, derp, I know updating works, what do i do for this error besides having to reinstall the server. Someone at valve should know, they coded these error messages. On Fri, Oct 11, 2013 at 6:21 PM, Rudy Bleeker rblee...@gmail.com wrote: About what? Updating works fine at the moment. On Sat, Oct 12, 2013 at 12:13 AM, Jason pctool...@gmail.com wrote: Fletcher or anyone from Valve able to comment?!?! On Thu, Oct 10, 2013 at 9:27 PM, Weasel's Lair wea...@weaselslair.com wrote: Yeah, I *HATE* when my servers get over-flown. They are right under the approach path for Chicago's O'Hare airport and it prevents them from staying updated all the time. ___ Re: [hlds_linux] Error Updating via SteamCMD Bruno Garcia Thu, 10 Oct 2013 17:43:04 -0700 Just so you know, I've used -validate before and it removed some of my configuration files. It's not required for the updated. Related to the problem: try again in a few hours, perhaps the servers are over flown ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Error Updating via SteamCMD
6 of my 7 servers updated fine tonightthere is one of them which keeps getting the following error: Error! App '232250' state is 0x626 after update job I've updated for a while now with no issues, my update line is: ./steamcmd.sh +login anonymous +force_install_dir tf2 +app_update 232250 validate +quit I've removed the validate and still get the error.not sure if there's anything else I can try and this point. Ubuntu 12.04 server -- plenty of drive space available Thank you in advance. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] TF2 server performance spikes
Is there anything we can or should add to our server.cfg file to help mitigate all these lag spikes and such? Has anyone added something with some success in calming the server CPU/lag spikes? Thank you in advance for any help. On Fri, May 17, 2013 at 6:47 PM, Abdulrahman Abdulkawi abdulk...@live.co.uk wrote: I am still experiencing this after today's (2nd) update, using default values on then newly released convars - yet to test changing them. Anyone else? Date: Fri, 17 May 2013 18:40:21 +0100 From: needa...@ntlworld.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes On 17/05/2013 17:17, martin v wrote: Are you using net_graph 4? 5 I think, high enough to get all the info either way. Doesn't seem to be an issue on Valve's EU servers or the few 3rd party ones I've played on. -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] steamcmd problems
I'm not using symlinked files and still don't know why I am still getting: Error! App '232250' state is 0x606 after update job. On Wed, May 15, 2013 at 3:22 PM, bl4nk bl4n...@gmail.com wrote: Found out it was a problem related to symlinked files getting overwritten, therefore using old files instead of the updated ones. On Tue, May 14, 2013 at 1:04 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We're looking into the steamcmd problems. From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk Sent: Tuesday, May 14, 2013 7:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Mandatory TF2 update coming Having problems updating my servers. I've ran the validate command multiple times now, and SteamCMD keeps saying it's up to date. After starting up the server, it says it's out of date. The 'version' command shows the server as being at 1734532 (newest is 1756932 according to the UpToDateCheck WebAPI script). The script I'm using to validate: @ShutdownOnFailedCommand 1 @NoPromptForPassword 1 login anonymous force_install_dir /home/source/steamcmd/tf2 app_update 232250 validate quit And the output of the script (trimmed out the app info out of sync messages and other garbage): http://pastebin.com/yM9PBSbM On Tue, May 14, 2013 at 7:33 AM, Jason pctool...@gmail.commailto: pctool...@gmail.com wrote: 2 Server reboots and still getting: Error! App '232250' state is 0x606 after update job. Don't know what I can do other than reinstalling my server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] DoD:S SteamPipe conversion happening Friday morning
Wait, what's steampipe and as a tf2 server owner, what will I need to do to make sure my server is good to go?!?!? On Wed, Mar 27, 2013 at 4:37 PM, 1nsane 1nsane...@gmail.com wrote: Good to know. I was going to ask if the APPID will stay as it in the beta or if the original one will be used. Thanks for the heads up. On Wed, Mar 27, 2013 at 2:38 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: The dedicated server currently available as app 232290 is pretty much the exact same server that will be used to host the clients when they are converted. We will flip a flag that makes the steampipe beta the official version of the game; this change only affects clients. It's possible (though not certain) that we won't even need to release a server update. If your server is currently able to host clients running the steampipe beta, it will be able to host clients after they are converted. Before the conversion, a client will only see HLDSUpdateTool servers in his server browser. After the conversion, he will only see SteamPipe servers. (To be more precise: clients only see servers with a matching PatchVersion in steam.inf in the Internet tab of the in-game server browser.) From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Wednesday, March 27, 2013 10:25 AM To: Half-Life dedicated Linux server mailing list ( hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com); hlds_annou...@list.valvesoftware.com Subject: [hlds] DoD:S SteamPipe conversion happening Friday morning Hello! We're planning on switching Day of Defeat: Source to be delivered through SteamPipe on Friday Morning. This update will cause all clients to be converted to the new VPK filesystem. Servers downloaded with the HLDSUpdateTool will no longer be compatible. Only the server obtained using SteamCMD will work. The server is currently available for download; we encourage all server operators to download and install the server now if you haven't already. The server is currently interoperable with the steampipe Beta of Day of Defeat:Source, which is also currently available. Details about the conversion and instructions for downloading the server and client beta are available here: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491 - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Invisible players and/or airblast hack?
You sure it wasn't someone using plugins on their server such as the sourcemod alpha plugin (where those with the ability to use the command can turn invisible).some communities have events where they just screw around for an hour or two or seven.could have joined a server that was doing that, and the person who replied to you was either in your same boat or they were being sarcasticjust a thought. On Tue, Dec 11, 2012 at 1:24 PM, The Mighty Gerbil themightyger...@agapegraphics.com wrote: Sorry forgot to edit the subject line so I am re-sending the question I just asked XD. I was on a pub yesterday and witnessed either... An invisible Pyro running in front of a Demo reflecting multiple rockets I shot at the Demo. or It could of been the Demo reflecting the rockets. When I posed the question if anyone else was seeing it or if it was a hack and one player indicated it was a known client issue that fails to render players. I just want to know if he was being honest and the bug exists or if he was feeding me a line and it was a hack. Either way it seems like a pretty major issue to have. Thank you. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Potential fix for problems on multi-honed servers
Does this mean if there's an update, will this fix be updated in these zip files or will they potentially be integrated into the non-beta binaries? On Wed, Nov 21, 2012 at 2:41 PM, Saint K. sai...@specialattack.net wrote: Thanks, updated the servers! From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [ fletch...@valvesoftware.com] Sent: 21 November 2012 20:12 To: Half-Life dedicated Linux server mailing list ( hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: [hlds_linux] Potential fix for problems on multi-honed servers If you are running a multi-honed server, and your server occasionally drops out of the master server listing, or appears on the wrong public IP, then you may be interested in testing our some beta binaries that might fix the problem. The problem begins with a disruption while talking on UDP (often during the weekly prop of Steam). The Steam client layer then enters a fallback pattern of TCP, then UDP, etc. Eventually the disruption is resolved, and it can be random whether your server managed to connect to Steam on TCP or UDP, depending on where it was in the retry pattern. The problem with TCP for multi-honed servers is that it will always bind to the default interface, disregarding any request to bind to a particular interface. This can cause Steam to see your server as coming from the wrong public IP. Depending on your routing rules, NAT, etc, your server can drop off of the server browser because clients cannot get to you when they send packets to that IP. Some server operators have worked around this bug with firewall rules preventing the server from connecting to Steam via TCP. These binaries disable TCP fallback for dedicated servers. http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip Be warned that they have not been widely tested. You should only try out these binaries if you think you are having problems related to multi-honed machines. Also, note that if you do use these binaries, and then update your server, they will probably be reverted. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Potential fix for problems on multi-honed servers
After this optional update just released, can we still use this beta binary? Thanks in advance. On Wed, Nov 21, 2012 at 2:45 PM, Jason pctool...@gmail.com wrote: Does this mean if there's an update, will this fix be updated in these zip files or will they potentially be integrated into the non-beta binaries? On Wed, Nov 21, 2012 at 2:41 PM, Saint K. sai...@specialattack.netwrote: Thanks, updated the servers! From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [ fletch...@valvesoftware.com] Sent: 21 November 2012 20:12 To: Half-Life dedicated Linux server mailing list ( hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (h...@list.valvesoftware.com) Subject: [hlds_linux] Potential fix for problems on multi-honed servers If you are running a multi-honed server, and your server occasionally drops out of the master server listing, or appears on the wrong public IP, then you may be interested in testing our some beta binaries that might fix the problem. The problem begins with a disruption while talking on UDP (often during the weekly prop of Steam). The Steam client layer then enters a fallback pattern of TCP, then UDP, etc. Eventually the disruption is resolved, and it can be random whether your server managed to connect to Steam on TCP or UDP, depending on where it was in the retry pattern. The problem with TCP for multi-honed servers is that it will always bind to the default interface, disregarding any request to bind to a particular interface. This can cause Steam to see your server as coming from the wrong public IP. Depending on your routing rules, NAT, etc, your server can drop off of the server browser because clients cannot get to you when they send packets to that IP. Some server operators have worked around this bug with firewall rules preventing the server from connecting to Steam via TCP. These binaries disable TCP fallback for dedicated servers. http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip Be warned that they have not been widely tested. You should only try out these binaries if you think you are having problems related to multi-honed machines. Also, note that if you do use these binaries, and then update your server, they will probably be reverted. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update coming
What page do we turn to for the list of things added/fixed/corrected in the update before they release the update and we're just too impatient to wait? *smirk* On Fri, Nov 2, 2012 at 2:24 PM, doc drga...@gmail.com wrote: You enter the announcement thread of an upcoming TF2 update. If you choose to speculate about patch notes, turn to page 15. If you choose to complain about updates on a Friday, turn to page 18. If you choose to ask for a CS:S sync, turn to page 33. On Fri, Nov 2, 2012 at 11:12 AM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory Team Fortress 2 update coming
Page 15 didn't include that info. On Fri, Nov 2, 2012 at 2:26 PM, Jason pctool...@gmail.com wrote: What page do we turn to for the list of things added/fixed/corrected in the update before they release the update and we're just too impatient to wait? *smirk* On Fri, Nov 2, 2012 at 2:24 PM, doc drga...@gmail.com wrote: You enter the announcement thread of an upcoming TF2 update. If you choose to speculate about patch notes, turn to page 15. If you choose to complain about updates on a Friday, turn to page 18. If you choose to ask for a CS:S sync, turn to page 33. On Fri, Nov 2, 2012 at 11:12 AM, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for TF2. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released
I heard if you are running gameme stats this can cause problems too..confirmed for anyone? On Fri, Oct 26, 2012 at 9:22 PM, Peter Reinhold peter_va...@reinhold.dkwrote: On 27.10.2012 01:52, Peter Reinhold wrote: My TF2s did not load metamod at all, no crash though, but after an upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6. I take that back, they seemed to work, MM/SM loads, but after a player joins, the server crashes. Aaand, a reversal again, running MM 1.10 with SM 1.4.6, but I had to disable superlogs, which seems to cause a crash when a player chooses a class. (You can join the server just fine and select team, but when you choose a class, the server crashes) /Peter __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] steamCMD failed to request AppInfo after successful login
restart steamcmd and try again Do you mean type exit and then get back into it again or is there a restart command for steamcmd? Thanks in advance. On Mon, Aug 27, 2012 at 4:17 PM, doc drga...@gmail.com wrote: Yeah if it ever tells you that you're not logged in (after logging in) just restart steamcmd and try again. Eventually it will let you through. On Mon, Aug 27, 2012 at 1:16 PM, Michael Koeberl Giga-Hosting.biz michael.koeb...@giga-hosting.biz wrote: Yes, this seems to have self-fixed directly after I've sent out this email. Updates working again. Am 27.08.2012 22:03, schrieb Michael Koeberl Giga-Hosting.biz: Hello, right now I'am experiencing problems Updating the CS:GO dedicated server. It seems that steamCMD is properly loggin in (I'm even getting a message that someone is already logged in to this account when I try to login using Steam during after this command), but it is unable to fetch the CS:GO dedicated server (Update). Is anyone else experiencing this? The Update was working on this server before (Steam Guard has been unlocked for this server, and I also tried deactivating Steam Guard completely), I did not change anything on the command or folders. I also tried to do a complete redownload (to avoid any problem just with the update). Here is the command output (username and password have been replaced): # user@m0476:~/masterserver/**steamCMD$ STEAMEXE=steamcmd ./steam.sh +login USERNAME PASSWORD +force_install_dir game +app_update 740 validate ./steam.sh: line 53: ulimit: open files: cannot modify limit: Operation not permitted Installing breakpad exception handler for appid(steam)/version(** 1345857048) main.cpp (365) : Assertion Failed: Looks like steam didn't shutdown cleanly, scheduling immediate update check Assert( Assertion Failed: Looks like steam didn't shutdown cleanly, scheduling immediate update check ):/home/buildbot/buildslave_**steam/steam_rel_client_linux/** build/src/steamcmd/../**steamexe/main.cpp:365 [ 0%] Checking for available updates... [ 0%] Download complete. [] Verifying installation... unlinked 0 orphaned pipes removing stale semaphore last operated on by process 19624 with name 0eBlobRegistryMutex_**9EAA1DBCE487BE76135C127C0489A8**66 removing stale semaphore last operated on by process 19624 with name 0eBlobRegistrySignal_**9EAA1DBCE487BE76135C127C0489A8**66 Steam Console Client (c) Valve Corporation -- type 'quit' to exit -- Loading Steam3...OK. Loading Steam2...OK. Logging in user 'USERNAME' to Steam Public...Success. ERROR! Failed to request AppInfo update, not online or not logged in to Steam. Steam # Would be glad to read some confirmation if this is happening to others, too or if this is working on your side. Thank you. Michael __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Team Fortress 2 - Australian Christmas has begun! - Added community-contributed winter event items - Added new Grordbort Pyro and Engineer item sets - Added the Valve Gift Grab 2011 - TF2 achievement - Added Naughty and Nice winter keys to the Mann Co. store - Added a new Valve-authored control point map: Foundry - added 12 achievements for Foundry - added achievement reward milestone reward for Foundry achievement - Added UGC Highlander medals - Relaxed some restrictions on what misc items can be equipped simultaneously - Additional improvements for client stability - Updated the localization files Day of Defeat: Source - Added the Valve Gift Grab 2011 - DoD:S achievement - Updated the localization files Counter-Strike: Source - Added the Valve Gift Grab 2011 - CS:S achievement - Added rate limiting for connections and added the following ConVars to support that: - sv_max_connects_sec - sv_max_connects_window - sv_max_connects_sec_global - Dramatically improved the dynamic model loading system's memory usage, performance, and stability - Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7 - Improved alt-tab handling under Windows Vista and Windows 7 - Fixed a client crash during demo playback - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes include: - Halloween 2011 Event - Viaduct has been haunted and is now... Eyeaduct! - One full multi-piece costume set has been added for each class - Random gifts containing costume pieces drop in Eyeaduct on registered servers - 2 new Halloween 2011 achievements - Any unusual hats uncrated during the event will be Halloween-themed - New Halloween-themed items are available in the Mann Co. store, but only for a limited time! - Updated effects for The Cow Mangler 5000 - Updated in-game abuse reporting tool to include option for reporting abusive game servers - Added mapcycle_halloween containing all Halloween event maps - Fixed team colors and styles not updating properly in store previews - Fixed bug in reputation trend status display for registered servers - Fixed a problem that could cause repeated stutters after joining a server - Fixed the Spine-Chilling Skull not appearing when equipped by soldiers - New Halloween-themed community-created items submitted to the Workshop are now available in the Mann Co. store! Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
An optional update for Team Fortress 2 is now available. The specific changes include: Team Fortress 2: - The Mannniversary Sale has ended, though Manniversary Packages will continue to drop for a short time - The Mannniversary Paper Hat is no longer craftable - Removed the painterly filter option on Decal Tools - Added loading screen tooltip about the new abuse reporting system - Added a default key binding for filing an abuse report (F7) - Fixed a common in-game client crash - Fixed a client crash when opening the loadout screen - Fixed a client crash related to sniper dots - Fixed a server crash that occurred when running both SourceTV and Replay - Fixed high five taunts applying the wielded weapon's taunt effect - Fixed Cannot Craft text not appearing on certain item tooltips - Updated localization files Steam Workshop: - Fixed not being able to retrieve Steam Workshop items if any item had been deleted - Increased Steam Workshop preview image size from 256x256 to 512x512 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
to mp_show_voice_icons - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
This should be fixed for Counter-Strike: Source now. If you haven't already, you may need to do a -verify_all, but then you shouldn't need to copy anything from the orangebox folder to the css one. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin Sent: Thursday, October 13, 2011 3:17 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I got it to work by removing all bin folders, force updated with ./steam and -verify_all and then ran cp -R css/bin/ orangebox/ Then ran the server with the usual command. Regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Marco Padovan Skickat: den 14 oktober 2011 00:13 Till: hlds_linux@list.valvesoftware.com Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released To get it working on linux I had to move orangebox/cstrike to css/cstrike otherwise I was getting an error about invalid game specified Il 14/10/2011 00:10, Kigen ha scritto: I just got my CS:S server updated. Regardless of which srcds.exe I use it just crashes on startup (addons disabled). Windows 2008 R2 x64 I tried both srcds.exe's in orangebox and the new css folder. On Thu, Oct 13, 2011 at 5:06 PM, steve grout steve.gr...@gmail.com wrote: ya think :) On 13/10/2011 23:05, Hugo R. wrote: looks like all games downloads (as steam client) and Steam servers (TF2, CSS, etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. Did Steam servers are overloaded ? --- Hugo Date: Fri, 14 Oct 2011 00:03:12 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesengramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list.valvesof tware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2:
Re: [hlds_linux] steam.log file problem - crash on startup
This fix is live now. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, October 13, 2011 5:10 PM To: 'hlds_linux@list.valvesoftware.com' Subject: [hlds_linux] steam.log file problem - crash on startup We have a fix for the steam.log file problem people are reporting. It should be released soon. -Eric ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes include: - Updated the Pilotka so it can be crafted, traded, and gift-wrapped - Updated the Stahlhelm so it can be crafted, traded, and gift-wrapped - Updated the physics for the Sticky Jumper projectiles so they behave like regular sticky bombs Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. The specific changes include: - Disabled stats reporting on both the client and the server by default until the reporting problems are solved Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. Please download the update from the hldsupdatetool. The specific changes include: - Fixed the Demoman not being able to charge while in the air - Fixed items not drawing correctly on disguised Spies Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
An optional update for Team Fortress 2 is now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added an additional diagnostic message when a player is dropped from a server due to Steam authentication failure - Added startmovie support for resolutions above 2048x2048 - Fixed a client crash caused by running startmovie with the h264 codec without having QuickTime installed - Fixed a client crash related to rendering replays Team Fortress 2 - Reorganized the tabs in the Mann Co. Store into Bundles, Guns, Hats, Misc, Tools, and Maps to make it easier to find specific items - Added a new Hot Items tab to the Mann Co. Store to show real-time popularity of items in the Mannconomy - The Diamondback now correctly gets guaranteed crits if an Engineer changes class while their buildings are sapped - Fixed a bug that would cause the Gunslinger to draw a normal Engineer hand first-person sometimes when wielding other weapons - Fixed a server crash related to bots - Fixed a client crash related to breakables/gibs - Added item sets to the GetSchema WebAPI - Updated the Spiral Sallet to be equippable by all classes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
An optional update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Added a checkbox to the Advanced Options dialog that will hide the HUD during freezecam screenshots - Added a checkbox to the Backpack dialog that will colorize items based on their quality - Fixed a server crash exploit caused by invalid player viewangles - Updated the color used for Strange quality items so it doesn't conflict with the color used for Unique quality items Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed snd_restart breaking voice recording - Fixed a rare crash creating a listen server Team Fortress 2 - Item found notifications now correctly show up in chat - Added Tropico 4 promotional content - Added BleedPlayer input on player for mappers - Updated localization files - GetSchema WebAPI changes: - Added kill_eater_score_types - Added account_info for attrbutes where the value is a Steam account ID - Added support for Romanian, Turkey, and Hungarian (ro, tr, and hu respectively) Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Source Dedicated Server Update
An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch is now available. The specific changes include: Source Dedicated server - Integrated latest SteamWorks API and Steam client library - Fixed zombie players created when banning players, causing player count in the server browser to be incorrect - Fixed bug incrementing player count when spectator joined on spectator port. - Fixed a rare startup crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
An optional update for Team Fortress 2 is now available. The specific changes include: - Renamed The Tamrielic Relic to The Dragonborn Helmet - Updated The Original, The Dragonborn Helmet, The Anger, The Pip-Boy, and The Wingstick so they can be purchased/crafted/traded/found - Updated the gamehaptics file - Added draw/recoil/reload/crit forces for The Original - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added a check to prevent kicking Replay and SourceTV clients from servers Team Fortress 2 - Added new items for upcoming promotions - Fixed a case where health overheal wasn't being applied when multiple healers were involved - Fixed the new Gravelpit backgrounds using the wrong filename - Updated the Mask of the Shaman - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fix a crash bug during changelevel when the Steam client is unable to init - Reduced the frequency of diagnostic messages for out-of-range positions and velocities Team Fortress 2 - Added the Red Orchestra 2 promo items - Fix a crash bug related to the Righteous Bison - Fix a bug where the increased_maxplayers server tag was being set when the 25th internal player slot was added for replay - Fixed a bug that caused team color paints to appear to be coming out of the wrong cans for the store icons - Updated the main menu backgrounds to include Granary and Upward Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Added From Dust promotional content. - Fixed a problem with the application of team-colored paints. - Fixed Mac-only replay editor crash. - Meet the Medic startup music added. - Definitely did not add cheats for upcoming Free-2-Play Invitational Cup. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update
Updates to Team Fortress 2 are now available. The specific changes include: - Fixed a damage calculation in the Mantreads on Linux server, which could cause a physics crash Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Updates to Team Fortress 2 are now available. The specific changes include: - Fixed a Mac client crash triggered after selecting a team. - Fixed a couple of replay issues. - Updated the localization files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes include: - Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper - Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps - Fixed a bug that would cause team-painted wearable gibs to show an incorrect color - Fix memory leak when updating the item schema - Fix an occasional crash on game exit - Replay updates - Client - Added basic/rough render queue for internal use to increase replay output for relaunch trailer - Block files are now deleted on replay reconstruction (i.e. viewing), to conserve disk space - Unneeded block files are now cleaned up automatically on startup - Server - Fixed fileserver cleanup - Any time replay_fileserver_offload_hostname is modified, the corresponding IP is resolved and cached, if possible. This fixes a crash, as well as failed publishing due to unresolved hostname errors. - Added a fileserver IP lookup test to replay publish test - Setting replay_enable to 0 now halts recording and does cleanup automatically, the way replay_stoprecord does. This fixes a crash that would occur when replay_enable was set to 0 and a changelevel was executed. - Replay temp directories automatically cleared on startup on both client and server - Memory management improvements - Added ConVar demo_fov_override, which overrides the FOV during demo playback if the value is non-zero Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Left 4 Dead 2 Update Released
A large required update for Left 4 Dead 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Beta release of Dead Air Campaign Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Updated the localization files Team Fortress 2 - Fixed a Linux dedicated server crash caused by the Replay director - Crash would happen whether the server was capturing Replays or not - Fixed the Map Stamps Collection bundle missing in the store - Fixed dedicated server ENTITY_CHANGE_NONE console spam - Improved the impact sounds for the Cow Mangler 5000's projectiles - Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison - Reduced the ConVar fov_desired to have a lower bound like the Replay editor - Updated the Cow Mangler 5000 to display the drawbacks in its attribute list - Updated the gamehaptics file: - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison - Added charge shot force for the Cow Mangler 5000 - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a bug in SourceTV that would sometimes corrupt demo data. Team Fortress 2 - Cow Mangler changes: - Fixed the charged shot sometimes doing more damage than intended. - Fixed a bug that caused the projectiles to stay in the world after a team change. - Slowed reload rate by 5%. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes include: - Added the items for Dr. Grordbort's Victory Pack - Fixed hatless hats not working correctly - Fixed a display issue with team color paints - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: - Added a music clip from Meet the Medic to the menu startup music list. - Fixed a case where stickybombs could sometimes damage enemies on the other side of a wall. - Updated duels to apply a short duel ban to the loser if they team switched or disconnected during the duel. - Updated The Private Eye so it can be equipped by the Medic and Demoman. - Updated Crafting: - Added a new Custom Blueprint option to the Special blueprints - Made these items craftable: Copper's Hard Top, Security Shades, Tam O'Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie Heel Biters, and The Big Steel Jaw of Summer Fun - Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints. - Updated Matchmaking: - Added a progress bar and server count during the matchmaking search - Added more filtering on the master server to avoid pinging non-matching servers - Community Requests: - Mod makers: - Added inputs to the player: - SetCustomModelRotation: Parameter is a string that specifies the angle rotation (Pitch, Yaw, Roll) - ClearCustomModelRotation. No parameter. Will return the model rotation to following the player view yaw. - Restarted the player's animation cycle whenever the custom model changes. - Movie makers: - Added tf_clientsideeye_lookats convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats - Fixed a bug with playback of SourceTV demos Team Fortress 2 - Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies - Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed - Fixed a bug with honorbound weapons allowing themselves to be holstered before getting a kill - Improved matchmaking logic - Fixed a case where players were being matched to full servers - Updated the localization files - Updated Pl_Barnblitz - Reduced Blue respawn time at cap 1 - Fixed cart not allowing overtime when it has to stop at the turn table - Fixed players getting stuck in spawn doors when blue captures a point - Fixed spawn doors staying open when points are captured - Various clipping and exploit fixes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Linux Dedicated Server Update
Updates to the Linux dedicated server are now available. The specific changes include: - Fixed a Linux dedicated server crash in vphysics.so Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a case where servers would accumulate ghost players - Fixed bug with SourceTV and Replay causing player count to be off by one. Team Fortress 2 - Added lots of new Summer items, including the Refreshing Summer Cooler Key - Added a new achievement: Escape the Heat - Fixed a case where the client-side voting dialog would have an incorrect list of items - Fixed a bug where some items would not update their team colors correctly - Fixed a client backpack crash - Updated the Lo-Fi Longwave to be paintable - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
An optional update for Team Fortress 2 is now available on Steam. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a Mac client crash in vphysics Team Fortress 2 - Fixed an exploit with the Heavy's Buffalo Steak Sandvich - Fixed the Summer Shades hiding the hat/headphones body group Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Fixed a case where CritBoost effects were being removed from players being healed. - Fixed a problem with Arena mode first blood CritBoost not removing itself at the correct time. - Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts) - Fixed the problem that was causing Strange Demoman shields to not accumulate kills. - Fixed a bug where the Reserve Shooter would minicrit against swimming targets. - Tomislav spin-up reduction has been reduced from 75% to %40 (so it now spins-up slower) - Made the Jumper's Jeepcap and Pocket Medic craft-able. - Updated the bot navigation files for several maps. - Added an entry for Call Vote to the Options-Keyboard Settings, so you can bind a key to it. - Updated the gamehaptics file: - Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update. - Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation. - Tuned Brass Beast recoil to have less of an impact on your aiming reticle. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Reduced CPU usage for idle servers Team Fortress 2 - Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the whitelist for Medieval mode - Added a server console message when a player is sent to the server via the matchmaking system - Fixed the cl_gameserver_list output - Fixed the Quick-Fix showing the fire overlay when running in DX8 - Fixed a problem with team paints not being displayed properly when playing - Fixed a display problem with Hatless hats - Fixed a problem that prevented the new Scout items from being used in crafting recipes - Fixed a problem with clients seeing the incorrect vote options after changing servers - Fixed the backpack image for the Schadenfreude not being disabled when using paint - Updated the Planeswalker Goggles to not hide the Scout's hat/headset - Updated the taunt items to be nameable - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch updates now available
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Updated the shared interfaces for the TF2 Free To Play update - Updated the shared localization files Team Fortress 2 - TF2 is now Free To Play - Added the Uber Update: http://www.teamfortress.com/uberupdate/ - Added PL_Barnblitz, a new Payload map - Added all kinds of new goodies! - The Main menu now has a Start Playing option which presents users with various game modes to choose from. Once selected, the game matches the player into the best available server for that mode. - The Crafting interface has been redesigned to accommodate the fact that crafting blueprints are always known to players now. - The Item selection screen in Loadouts has been redesigned to support selection among a larger number of items. - Training improvements: - New training user interface - Added A,W,S,D movement instruction to Soldier training - Added ammo instruction to Engineer training - Clarified many instructional strings - Added new voting sounds - Fixed various Coaching bugs - Fixed various gameplay bugs Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes include: - Added a new command line option: -strictportbind - If you launch the game with this option it will quit with an error message if it can't bind to the default or specified port - Fixed a server crash caused by the replay system - Fixed a server crash caused by disguising spies - Fixed a server crash on startup caused by writing to the console - Fixed a server crash triggered during entity cleanup Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Required updates for Team Fortress 2 are now available. The specific changes include: - Fixed some server replay publishing bugs - Added a new ConVar replay_fileserver_offload_aborttime - Any replay publishing thread that takes longer than replay_fileserver_offload_aborttime seconds will be killed Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Updates Released
Required updates for Team Fortress 2 are now available. The specific changes include: - Added the Spiral Knights promotional hat - Updated The Superfan, The Essential Accessories, and The Hero's Hachimaki so they can be painted - Updated The Conjurer's Cowl and The Maul so they can be crafted and traded Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: - Added the Red Faction promo item - The Maul - Added upcoming promo items for Magic: The Gathering - Added additional community submitted response rules - Doubled the item drop rate for the next week - Updated the Conjurer's Cowl to be paintable - Updated the webapi output to include the names of the drop_type and holiday_restriction fields - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added the Magicka promotional item - Fixed the targetID panel not drawing in first-person spectator mode - Fixed the main menu showing through the shopping cart menu when running at 2500x1600 - Updated some of the tips that are displayed while the server is changing maps - Updated the webapi output to include the names of the attached particles - Updated the gamehaptics.txt file Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
An optional update for Team Fortress 2 is now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client crash when disconnecting from servers with sv_pure set to 1 - Fixed a client crash in the material system - Fixed a client crash caused by using alt-tab while playing Team Fortress 2 - Added the Concheror and the Fishcake to the list of weapons allowed in Medieval mode - Fixed a few server crashes caused by the replay system - Fixed a server crash caused by the vote system - Fixed the notification text being clipped when you receive items - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Important notes - If you were previously crashing on startup, please have Steam verify the integrity of your game cache - Update your game to the most current version - Right-click on the game and select Properties - Click on the Local Files tab - Click on the Verify Integrity of Game Cache button - If you were previously crashing when connecting to a server, please run once with -autoconfig to reset your graphics state - Update your game to the most current version - Right-click on the game and select Properties - Click on the General tab - Click on the Set Launch Options... button - Add -autoconfig to the launch options and click OK - Restart your game - After doing this, you should remove -autoconfig from your launch options Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed several client crashes on game startup, shutdown, and replay interaction - Updated the materials used on models to ignore the $ignorez flag, to make it harder to create wallhacks on sv_pure 0 servers Team Fortress 2 - Added an Advanced Options button to the main menu to allow tweaking of many gameplay options - Fixed server crashes related to replays and new items - Added per_class_loadout_slots and attribute_controlled_attached_particles sections to the GetSchema WebAPI call Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: - Fixed a server crash caused by a mismatched items schema Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: Team Fortress 2 - Added a Show in Backpack Order setting to the loadout slot select screen - This flag also affects the Quickswitch dialog - Updated the Furious Fukaamigasa, the Hero's Hachimaki and the Connoisseur's Cap to be craftable - Updated the localization files - Replay - Added a new command line parameter -replay that will increase maxplayers by 1 at startup and automatically execute replay.cfg for the server - Fixed another bug that caused Mac replay renders to be blurry - Fixed a bug where Replay FTP offloading was not using replay_fileserver_offload_port - Improved detection of Replay server config problems - Replay is automatically disabled on servers if the Replay publish test fails - Saved Replay movies that were exported as TGA's/WAV will report more descriptive errors if YouTube(TM) upload or Export is attempted Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
An optional update for Team Fortress 2 is now available. The specific changes include: - Removed the ability to delete the craft count attribute from items - Made the Hottie's Hoodie craftable - Replay - Fixed a server lockup during data cleanup - Fixed a viewmodel fov bug during rendering - Renamed the ConVar replay_demolifespan to replay_data_lifespan Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Optional updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a client crash in the material system. Team Fortress 2 - Replay publishing system will try to do a rename for local HTTP mode but will manually copy and delete the file if the rename fails, which can happen if the source and destination are on different volumes. - Fixed threading issues on Linux, which was causing major lag spikes. - Fixed replay data cleanup system, which cleans up stale data at the end of each round. This asynchronous operation can be explicitly invoked by executing a replay_docleanup command on the server. - Removed unused convar, replay_cleanup_time. - Saxxy fanfare music wasn't playing on music channel. Music will only play once per launch now and will not play on a changelevel. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Optional updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Please run hldsupdatetool to receive the updates. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed more crashes related to Alt-Tab in fullscreen mode on Windows - Removed ConVars r_portalscloseall and r_flashlight_version2 to fix a wallhack exploit Counter-Strike: Source - Fixed a server crash caused by players committing suicide Team Fortress 2 - Fixed a bug that caused Mac replay renders to be blurry - Fixed a client crashed caused by using custom main menu resource files - Fixed a bug when crafting class tokens - Fixed a paint bug on the Aperture Labs Hard Hatz - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an OpenGL crash for Mac players - Fixed several crashes related to Alt-Tab in fullscreen mode on Windows - Fixed client crash caused by invalid mesh - Updated shared interfaces to support the new Replay feature in TF2 Counter-Strike: Source - Updated the localization files Team Fortress 2 - Added the Replay feature: http://www.teamfortress.com/replayupdate - Known issue with blurry Mac replay rendering will be fixed in the next update - Launched the First Annual Saxxy Awards: http://www.teamfortress.com/saxxyawards - Added 8 new Replay achievements - Added 10 new hats - Added The Director's Vision, an item that provides you with a new taunt - Fixed a problem with certain equippable items rendering incorrectly on the loadout screen - Fixed a problem causing the Mann Co. store previews to render incorrectly - Crafted items will now remember/display who crafted them - Added a reward for the early crafters of new items - Added a new style to the Aperture Labs Hard Hat - Added a new style to the Blighted Beak - Fixed bugs with the refurbish items interface so that some properties will no longer be un-removable under certain circumstances - Fixed the briefcase not being drawn on players when it's being carried in CTF maps - Fixed the Gloves of Running Urgently not using the correct skin in the character loadout screen - Fixed the Kritzkrieg not drawing the correct model in the character loadout screen - Fixed the Horseless Headless Horsemann displaying the burning material in DirectX8 - Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8 - Fixed removing the burning/jarated conditions on players who are being critboosted by a Medic using the Kritzkrieg - Added Mad Milk to the conditions that are cleared when players are made invulnerable by a Medic with an ÜberCharge - For web developers: added tool and capability information to the IEconItems_440/GetSchema Web API Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: - Fixed a server crash that could occur if TFBots were used across map changes - Fixed a client crash caused by weapons with attached models - Fixed a material system crash - Fixed a client crash with dynamic model loading - Fixed a few backpack images not drawing correctly - Fixed listen servers sometimes not authenticating with Steam (not being able to use Offline Practice) - Fixed the itemtest command - Fixed players not being able to access their backpack loadout - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a startup crash for some users who were unable to load client.dll - Fixed a status command regression in the dedicated server console Team Fortress 2 - Added a missing material for the Scotsman's Stove Pipe - Fixed a server crash caused by the server triggering a nextlevel vote - Fixed the kicking of coaches for being idle as soon as they stop coaching - Fixed a coaching exploit Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
- Removed item cool down meter and ammo count when using the Dalokohs Bar - Fists of Steel - Increase deploy times 20% - Ranged damage reduced 40% (down from 60%) - Loch-n-Load - Damage increased by 10% - Equalizer - Tuned high-end damage range so it's no longer possible to one-shot certain classes - Suppress the medic call effect while active - Battalion's Backup - Reduced rage generation rate by 50% - Concheror - Damage-to-health conversion increased to 35% (from 20%) - Mad Milk - Heal 60% of damage done (down from 75%) - Sun-on-a-Stick - Base damage lowered slightly but guarantees crits against burning players instead of mini-crits - Fan O' War - Marking someone for death now lasts 15 seconds (from 10 seconds) - Flaregun - Flares always crit burning targets, regardless of range - Backburner - Removed the restriction on airblast - Ammo cost increased 150% (4 blasts at full ammo) - Damage bonus reduced to 10% (from 15%) - Sydney Sleeper: - Charge rate increased 25% - Bot changes: - Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and backstabbing behaviors now, and are ready to join the fight - TFBots understand the basics of the Payload scenario now, and will push the cart on offense, and try to stop the cart on defense - Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, pl_thundermountain, and pl_hoodoo_final - Improved TFBot reactions to cloaked and/or disguised enemy Spies - Improved Demoman bot behaviors for planting sticky bomb traps - Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them - Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range - TFBots will no longer hide from sapped or carried sentryguns - Engineer bots are better at moving their sentry gun nest as the scenario changes - Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios - Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot - Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing. - Improved TFBot ability to find a safe vantage spot to attack enemy sentry guns - TFBots will no longer try to use a teleporter entrance they can't actually reach - Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted to only using their melee weapon Read more about the update here: http://www.teamfortress.com/hatless Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: - Ended the Japan charity drive. - Added 9 new hats and 1 new bear. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: - Added the Japan Charity Bundle items - See http://www.teamfortress.com/ for full details - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Team Fortress 2 - Updated honor-bound weapons so they can be holstered within a second of touching a supply cabinet. - Updated the Blighted Beak with creator submitted fixes. - Fixed a clipping problem. - Made it paintable. - Updated the Hero's Hachimaki to be tradeable. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added check to prevent multiplayer servers from transmitting 1 as their maxplayers value to connecting clients. - Fixed clients being able to use particle exploits on sv_pure servers. Team Fortress 2 - Added The Shogun Pack items - Fixed the Best Little Slaughterhouse in Texas Engineer achievement not counting Wranger and Mini-Sentry kills. - Updated several more models with optimizations and new LODs. - Updated the Blighted Beak with a creator submitted fix. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. The specific changes include: Team Fortress 2 - Added the Hero's Hachimaki for pre-ordering Homefront. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed another server crash exploit caused by malformed network packets. Team Fortress 2 - Added three new community maps: - Koth_Lakeside - PL_Frontier - PLR_Nightfall Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a server crash exploit caused by malformed network packets. Counter-Strike: Source - Updated De_Inferno. - Community fixes. Team Fortress 2 - Fixed the Amputator and the Crusader's Crossbow healing teammates that have the Equalizer as their active weapon. - Updated the Red team skin for the Fists of Steel. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Available
Required updates for Team Fortress 2 are now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Updated the version check when connecting to a server to indicated whether the server's version of the game is older or newer than the client's version when they're different. Team Fortress 2 - Made Bill's Hat always tradable. - Fixed a client crash caused by malformed custom client spray. - Added a Red team skin to the Fists of Steel. - Fixed melee attacks not destroying remote detonation pipes. - Added the Rimmed Raincatcher to the list of Unusual hats. - Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors for team Blue. - Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist. - Updated CP_Thundermountain - Updated the final stage to have the train begin receding after 15 seconds. - Reduced the cart speed on the final two ramps in the final stage to 1/2 normal speed. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
Updates to Team Fortress 2 are now available. Please run hldsupdatetool to receive the updates. The specific changes include: - Increased the base damage for the Scout's Sun-on-a-Stick, and changed it to always mini-crit against burning targets if the attack is not already critical. - Fixed burning deaths to always use the death notice icon for the weapon that started the burn. - Updated the RIFT pre-order items to be not-tradable until the RIFT pre-order period is over. - Updated the burn effect from the Pyro's Sharpened Volcano Fragment to only last for a limited time on enemies. - Updated the description of the Well Spun Hat claim code item. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Further improved engine handling of server queries. This includes changes Alfred has been talking about recently. Team Fortress 2 - Added Rift promotional items - New items: Sun-On-A-Stick and Sharpened Volcano Fragment. - New achievement: Riftwalker - Updated several more models with optimizations and new LODs. - Fixed seeing a partial health bar in the upper left corner of the spectator menu. - Fixed the control point progress bar not being aligned properly when using cl_hud_minmode 1. - Fixed the The Essential Accessories hiding the Scout's hat/headphones. - Updated sounds for the Brass Beast. - Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet. - Changed default crosshair to be more opaque, like the custom crosshairs. - Fixed some missing surfaces on the bottom of the Pyro's mask. - Fixed the assister's name not being listed in the Fish humiliation and kill notices. - Fixed the Force-a-Nature not drawing correctly in the character loadout screen. - Engineers who hit teammate's sentry guns with their wrench now get kill assists from that sentry. - Made the Jag gift wrappable. - Fixed seeing a badge on the player when a noisemaker is equipped. - Fixed particle effects on the Hustler's Hallmark. - Added FCVAR_DONTRECORD flags to 'bind,' 'bind_mac,' 'unbind,' 'unbind_mac,' and 'unbindall' so they can't be recorded into a demo (fixes having your keys changed when you watch a demo). - Updated Cp_Granary - Added a new entrance to the mid Red/Blue ramp rooms. - Clipping, lighting and perf improvements. - Tournament mode HUD fixes - Fixed seeing an empty alert tray under the stopwatch timer. - Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed. - Fixed the countdown when both teams are ready always reading 0 seconds. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Source Dedicated Server Update Available
An optional update is now available for dedicated servers that run Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source or Half-Life 2: Deathmatch. The specific changes include: - Improved engine handling of server queries Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed the dedicated server not running on machines using Win2k. Team Fortress 2 - Added the Monday Night Combat gear. - Added Crit-a-Cola to the weapon drop list. - Added missing chalkboard/serverbrowser materials for 5Gorge. - Fixed some missing particles systems in the low violence version. - Fixed a bug with the round ending when a control point is captured during Overtime in CP_Egypt. - Fixed the game not running on machines using Fat32. - Updated the localization files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM) - Updated the Linux srcds_run script. - Added warning message for people running the server as root. - Changed the working directory to the game tree before executing the dedicated server. - Updated the existing localization files. - Added Czech, Hungarian, Romanian and Turkish localization files. Team Fortress 2 - Updated several models with optimizations and new LODs. - Updated the default TF2 crosshairs to use the RGB and scale settings in the Options-Multiplayer dialog like custom crosshairs do. - Added a glow effect to the team intelligence entities when they're not being carried. - Added a timer to indicate how much time is left before the gate closes in DeGroot Keep. - Added a new plate model to be used when a Heavy throws the Buffalo Steak Sandvich to heal teammates. - Added a note in the trading dialog to let you know when your trading partner is typing. - Added a new Valve map CP_5Gorge. - Fixed the Mad Milk effect not being washed off when a player goes underwater. - Fixed being able to attack teammates using pumpkin bombs and arrows fired by the Huntsman or the Crusader's Crossbow. - Fixed switching to the melee weapon instead of using the lastweapon setting after drinking Crit-a-Cola. - Fixed not seeing the critboost effect on the Scout's Shortstop. - Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team. - Fixed the Engineer PDA view models (build/destroy) having Red skins while on the Blue team. - Fixed the mini-sentry HUD not playing the alert sound when the sentry is sapped or low on ammo. - Updated the community map CP_Yukon. -Central CP moved up to bridge. -Bridge widened. -Several sticky exploits patched. -Flat bridge added onto CP1's pipes. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Added Loch-n-Load kill icon. - Added the mini-sentry kill icon. - Fixed the Kritzkrieg charge deployed sound getting stuck on. - Fixed the Heavy's fists not playing the critical hit animation. - Item Whitelist improvements by request: - The mp_tournament_restart command will now force the whitelist to reload. - Setting unlisted_items_default_to 1 will cause the whitelist to act as a blacklist. - Setting a specific item to 1 or 0 will override the whitelist/blacklist default. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added the Server can execute flag to the r_cleardecals command. - Fixed a problem where the microphone transmit volume sometimes had no associated control and was disabled in the Audio options dialog. - Fixed a crash on exit for Mac clients. Team Fortress 2 - Added community submitted kill icons. - Fixed enemies seeing death notices when you backstab their team mates with Your Eternal Reward. - Fixed the attack animation not always playing correctly for Your Eternal Reward. - Fixed the critboost sound not playing when the Kritzkrieg charge is deployed. - Fixed a broken texture on the Flipped Trilby. - Updated the material for the Jag. - Community Request - Fixed spawn points associated with a control point not being enabled/disabled correctly when the control point owner is set using the SetOwner input. - Added the Server can execute flag to the firstperson and thirdperson commands. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: - Fixed an exploit related to The Amputator. - Duel result notifications now show the winner's Steam avatar. - Fixed the alpha channel for CP_Yukon's donation stamp. - Fixed a client crash caused by overflowing the audio buffer. - The Earbuds and the Gentle Manne's Service Medal are now gift-wrappable. - Stock TF2 weapons with custom names or descriptions are now gift-wrappable. - Updated DeGroot Keep to fix a problem with missing models. - Fixed a server takeover exploit related to point_servercommand entities. - Fixed an exploit that allowed servers to circumvent the restrictions on commands they're allowed to force clients to issue. - Festive Winter Keys have been changed to regular MannCo Crate keys. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] CSS/DODS/HL2DM/TF2 Update Released
Required updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch and Team Fortress 2 are now available. The specific changes include: Engine changes (TF2/CS/DOD): - Improved sv_pure: - Materials / Models / Sounds / Animations are more comprehensively protected. - Switched from CRC to MD5 hashes for stronger per-file validation. - Fixed some issues between custom files and server whitelists over level changes. - Added HL2:MP to the list of dedicated server games when starting a server via the Tools tab in the Library Team Fortress 2 - Added Medieval Mode, a game mode where players are restricted to using olde weapons. - 'Your Eternal Reward' changes: - Spies can now change their disguise weapon via 'lastdiguise' while using 'Your Eternal Reward' - Already-disguised 'Your Eternal Reward' Spies are no longer forced to switch to displaying the melee weapon when they make a kill - Spies no longer play speech lines when making a kill with 'Your Eternal Reward' - Sentries no longer track 'Your Eternal Reward' Spies after they backstab someone - 'Natascha' changes: - Spin-up time increased. - Slowdown-on-hit effect is reduced over distance. - Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's Ordnance' item sets. - Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The Boston Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's Crossbow', 'The Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak Sandvich', 'The Brass Beast', 'The Warrior's Spirit', 'The Candy Cane', and 'The Jag'. - Added 20 new hats. - Added a prototype item testing map, and associated functionality, for contributors to test their work. Further details in an upcoming blog post. - Spies can now see TargetID's of players and objects regardless of their own disguise status. - Fixed some speech lines continuing after the speaker changes class - The Spy 'Sap Auteur' achievement now increments in cases where the Spy was the assister in the building destruction. - Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit. - Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's airblast effect. - Throwing the Jarate or Milk now returns you to your previous weapon, instead of your Primary. - Added leaderboard to track duel wins. - Added ability for players to donate money directly to the creators of their favorite community maps. - Increased backpack size by 100 slots. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed first person spectators seeing particle effects on the wearables of the person they're spectating. - Added the Pyro's Foster's Facade and Stockbroker's Scarf items as part of Tripwire's Twisted Christmas event. - See http://www.killingfloorthegame.com/xmas/ for full details. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: - Added the hats for The Great Steam Treasure Hunt. - Fixed a bug that enabled players to weapon switch away from the Iron Curtain during spin down. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source Beta Update Released
A required update for the Counter-Strike: Source is now available. The specific changes include: - Made another pass on De_Inferno bug fixes Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: Team Fortress 2: - Added check to prevent control characters from user-provided item names and descriptions (replaced with spaces). - Fixed a control point bug where players could capture points that were already owned by their team. - Fixed a server crash caused by kicking a player that isn't fully connected. - Fixed Spies being able to destroy sappers using the destroy command. - Fixed Engineers being able to destroy sapped buildings by issuing the command directly in the console. - Fixed an issue where team colored hats were showing up improperly when previewing the Team Spirit paint on them. - Fixed an issue where SourceTV clients were seeing their local player/duel stats in the scoreboard. - Updated the player_hurt event to always set damageamount even if the attacker is the world (falling damage). - Updated items: - Many hats have had their appearance while painted improved. Paintable hats should now appear less like solid blobs of color and retain more of the character and texture of the hat. - Integrated several improvements to contributed items provided by their authors. - Made the following items paintable: Sergeant's Drill Hat, Pyro's Beanie, Dangeresque, Too?, Whiskered Gentleman, Safe'n'Sound, Trophy Belt, Frenchman's Beret, Camera Beard, Max's Severed Head, Alien Swarm Parasite, Ellis' Cap, and the Horrific Headsplitter. - Sam Max items and the Portal 2 Pin are now Gift Wrappable. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Beta Released
A Team Fortress 2 Beta is now available. If you would like to run a dedicated server for it, please run hldsupdatetool and use the game name 'tf_beta'. Please visit this thread on the Steam forums for all of the details and to post any suggestions, comments or issues about the Beta. http://forums.steampowered.com/forums/forumdisplay.php?f=1038 Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. Please use hldsupdatetool to receive the update. The specific changes include: Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Added support for raw mouse input. Raw input reads directly from the mouse, bypassing Windows control panel mouse settings. This addresses issues with high DPI mice, and provides for a more reliable controller experience at various resolutions. (Windows) - Improved custom mouse acceleration. (Windows) - Updated mouse configuration UI to support raw input and acceleration; added tooltips to some of the options. (Windows) - Fixed UI tooltips so that they display correctly on first hover. (Windows) Team Fortress 2 - Added the Team Spirit paint can. - Added Telltale Games items: - Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman) - License to Maim: Max's Badge (equipped by all classes) - The Iron Curtain: The Heavy's first love (equipped by the Heavy, obviously) - The Enthusiast's Timepiece: Tycho's favorite timepiece (equipped by the Spy) - Updated some item capabilities: - Employees badges can now have custom names. - The Stickybomb Jumper can now be gift wrapped. - The Spine-Chilling Skull and Voodoo Juju hats are now paintable. - Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper. - Added the original Ubersaw taunt to the Vita-Saw. - Fixed an issue that prevented the game from running on Fat32 systems. - Fixed a problem with the Sackston Hale achievement sometimes not being awarded correctly. - Fixed the holiday gamestartup sound files being included in the random startup selection after the holiday is over. - Fixed numerous WebAPI issues. - Fixed a Heavy exploit that let him run at full speed while shooting. - Fixed a Frontier Justice exploit that let Engineers have infinite crits for their current life/round. - Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping endlessly. - Fixed the Medigun charge percent for other players being steppy. - Fixed not being able to light arrows after the first arrow is fired unless they're drawn back. - Updated the localization files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Available
A small required update for Team Fortress 2 is now available. The specific changes are: - Fixed Crit-a-Cola behaving like Bonk! Atomic Punch. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive the update. The specific changes include: - Fixed a bug that prevented Mac players from getting the Halloween achievements. - Fixed a bug that prevented Mac players from receiving the in-game notifications for items, duels, etc. - Fixed Engineers being able to build under the final capture point in Mann Manor. - Added the Dealer's Visor for players who pre-purchase Poker Night from Telltale Games. - See http://www.teamfortress.com/post.php?id=4608p=1 for full details. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
An optional update for Team Fortress 2 is now available. The specific changes include: - Fixed a minor issue with the Horseless Headless Horsemann Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Counter-Strike: Source Update Released
A required update for Counter-Strike: Source is now available. The specific changes include: - Fixed performance issues and memory leaks related to scoreboard display. - Fixed long-standing bug in which a player would see another player in a grenade-throwing animation when they no longer had a grenade as their active weapon. - Fixed animation problem (crab walk) caused by aborting bomb plant by using the drop command. - Fixed several ragdoll animation problems related to cl_minmodels. - Fixed several crashes that could be caused by user modified .res files. - Run sounds are no longer heard from players walking with the Scout equipped. - Player's last match stats will no longer be updated if the player did not actually participate in the match (e.g. only spectated). - Flagged bot_mimic and bot_flipout as CHEAT vars. - Fixed Cold War achievement so that it now requires the correct number of opposing players. - Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen location of the targeted. - Fixed bug in which the client camera would jump to another player if the player died when mp_fadetoblack is enabled. - Removed extraneous/incorrect help text for nightvision goggles. - Fixed bug in which the spectator UI would disappear after a mode switch or similar renderer change. - Changed the size of the bomb icon on the spectator UI Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Shared Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed a dedicated server crash when HLTV disconnects. - Fixed a crash in the materialsystem. Team Fortress 2 - Fixed a bug with the Horseless Headless Horsemann falling through playerclip ladders. - Fixed a bug with grenades sometimes exploding on friendly players. - Fixed the Sticky Jumper doing damage to enemies. - Fixed spectators collecting the Haunted Halloween Gift in Mann Manor. - Fixed trading the Saxton Hale Mask granting the achievement to the recipient. - Fixed the Candy Coroner achievement not awarding the Mildly Disturbing Halloween Mask. - Updated Mann Manor - Improved clipping to prevent players from getting out of the map and to fix various exploit ledges. - Updated the Ghastlier Gibus to be tradable. - Updated the localization files. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Released
A required update for Team Fortress 2 is now available. The specific changes include: Engine (CS:S, DoD:S, TF2, HL2:DM) - Removed the rate limit for the status command when entered into the server console. - Fixed an exploit that allowed people to send fake server messages to clients. - Significantly improved engine vertex compression (large reduction in per-model memory usage). Team Fortress 2 - Added TF2Maps.net Art-pass contest winners: - Mountain Lab - Mann Manor - Halloween 2010 Event - Mann Manor is haunted by the Horseless Headless Horsemann. - Random gift drop in Mann Manor. - 4 new Halloween achievements. - Added new Halloween hats. - Added a new Halloween weapon. - Added Gift Wrapping of gifts to the store. - Added Custom Description tag to the store. - Added the community created Swamp Theme assets, so all maps can use it: - See http://swamp.tf2maps.net/ for full details. - Updated cp_coldfront with the latest changes from the community creator (Icarus): - Improved visibility on last CP. - Moved second CP slightly closer to the attacker's side. - Added cover for players queuing up the health pack on the second CP. - Improved clipping on the zig-zag ramp to middle CP. - Teams that capture the middle CP are now awarded with faster spawn times. - Added a health penalty to the Rocket Jumper. - Added the Sticky Jumper for Demomen to practice jumping. - Fixed the Sandvich charge meter. - Fixed glows not drawing correctly when using antialiasing on some computers. - Improved the checks that trigger mp_scrambleteams_auto. - Added console commands to initiate trades directly (cl_trade/cl_trade_steamid) to help people running trading servers. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. The specific changes include: - Fixed another sentry gun exploit that let Engineers build multiple sentries. - Fixed Engineers being able to build level 3 mini-sentries using The Wrangler for real this time Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Team Fortress 2 Update Available
A required update for Team Fortress 2 is now available. The specific changes include: - Fixed a sentry gun exploit that let Engineers build multiple sentries. - Fixed Engineers being able to build level 3 mini-sentries using The Wrangler. - Fixed the Holy Mackerel hit triggering the first blood event in Arena mode. - Fixed seeing error particle systems in old demos. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux