Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Jason
Is there a step by step guide out there yet for server owners to great
gameserver accounts for this?  Are HTTPS POST requests not currently
working?  Am I doing something wrong?
I tried (using a previously mentioned chrome plugin) and am getting the
following when following the instructions in the original post:

2014 Feb 8 12:49:33POST
https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401
Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616-sec10.html#sec10.4.2
776ms
I have used key=mysteamkey and key=mysteamkey and appid=440 .and
always get an unauthorized message when doing a HTTPS POST request

If there is someone who could help, it would be appreciated.  Thank you in
advance
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Jason
ics helped me -- had to put the appid and key inline with the HTTPS
string and nothing in the body and got the information returned that I
needed.now, I have to put that in my server config under what sv_
variable?

Thanks to those who have or are helping the less knowledgeable admins out
there, it's appreciated.
Jason

PSDondon, I wish I had that from the start, that makes it idiot proof!
 LOL  **bookmarked**


On Sat, Feb 8, 2014 at 3:59 PM, Dondon Tudtud don...@applei.ph wrote:

 Or you can use the tool Ross posted earlier:
 http://tf2.rbemrose.com/steamreg.html


 On Sun, Feb 9, 2014 at 2:11 AM, ics i...@ics-base.net wrote:

  If you use the chrome tool, https://chrome.google.com/
  webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm
  fm/related?hl=en do this:
 
  REQUEST https as protocol and url https://api.steampowered.com/
  IGameServersService/CreateAccount/v0001/?appid=440key=keyhere POST and
  send
  keyhere should be the one that you get from
 http://steamcommunity.com/dev/
  apikey
 
  Then just get the login token.
 
  If you want to check the id's you have, then do this:
  REQUEST https as protocol and url https://api.steampowered.com/
  IGameServersService/GetAccountList/v0001/?key=keyhere GET and send
 
  If you still cannot get it to work, post here and i'll add ducktape,
  chewing gum and iron wire :)
 
  -ics
 
  Jason kirjoitti:
 
  Is there a step by step guide out there yet for server owners to great
  gameserver accounts for this?  Are HTTPS POST requests not currently
  working?  Am I doing something wrong?
  I tried (using a previously mentioned chrome plugin) and am getting the
  following when following the instructions in the original post:
 
  2014 Feb 8 12:49:33POST
 
 https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401
  Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616-
  sec10.html#sec10.4.2
  776ms
  I have used key=mysteamkey and key=mysteamkey and appid=440 .and
  always get an unauthorized message when doing a HTTPS POST request
 
  If there is someone who could help, it would be appreciated.  Thank you
 in
  advance
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Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-08 Thread Jason
so does this sv_setsteamaccount go in the server cfg?

It says before the map loads, but not sure at what point in the server.cfg
file this would be.anywhere?  Just as long as it's not in the
autoexec.cfg file?


On Sat, Feb 8, 2014 at 9:29 PM, Jason pctool...@gmail.com wrote:

 ics helped me -- had to put the appid and key inline with the HTTPS
 string and nothing in the body and got the information returned that I
 needed.now, I have to put that in my server config under what sv_
 variable?

 Thanks to those who have or are helping the less knowledgeable admins out
 there, it's appreciated.
 Jason

 PSDondon, I wish I had that from the start, that makes it idiot proof!
  LOL  **bookmarked**


 On Sat, Feb 8, 2014 at 3:59 PM, Dondon Tudtud don...@applei.ph wrote:

 Or you can use the tool Ross posted earlier:
 http://tf2.rbemrose.com/steamreg.html


 On Sun, Feb 9, 2014 at 2:11 AM, ics i...@ics-base.net wrote:

  If you use the chrome tool, https://chrome.google.com/
  webstore/detail/dev-http-client/aejoelaoggembcahagimdiliamlcdm
  fm/related?hl=en do this:
 
  REQUEST https as protocol and url https://api.steampowered.com/
  IGameServersService/CreateAccount/v0001/?appid=440key=keyhere POST and
  send
  keyhere should be the one that you get from
 http://steamcommunity.com/dev/
  apikey
 
  Then just get the login token.
 
  If you want to check the id's you have, then do this:
  REQUEST https as protocol and url https://api.steampowered.com/
  IGameServersService/GetAccountList/v0001/?key=keyhere GET and send
 
  If you still cannot get it to work, post here and i'll add ducktape,
  chewing gum and iron wire :)
 
  -ics
 
  Jason kirjoitti:
 
  Is there a step by step guide out there yet for server owners to great
  gameserver accounts for this?  Are HTTPS POST requests not currently
  working?  Am I doing something wrong?
  I tried (using a previously mentioned chrome plugin) and am getting the
  following when following the instructions in the original post:
 
  2014 Feb 8 12:49:33POST
 
 https://api.steampowered.com/IGameServersService/CreateAccount/v0001/401
  Unauthorizedhttp://www.w3.org/Protocols/rfc2616/rfc2616-
  sec10.html#sec10.4.2
  776ms
  I have used key=mysteamkey and key=mysteamkey and appid=440 .and
  always get an unauthorized message when doing a HTTPS POST request
 
  If there is someone who could help, it would be appreciated.  Thank
 you in
  advance
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  please visit:
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Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread Jason
Fully support what you've been saying Dr. McKay  many make fun for my
communities' rules (the main one is simply Don't be a dick) because they
either don't like consequences that happen because of their actions or they
just feel they should be able to do or say whatever they want wherever they
go because it's a free country.  1) My server isn't a country -- you
don't like it go somewhere else if you can't play by the rules set forth.
 2) Players who are trolls or dicks are dealt with as they are disruptive
to a community who prides themselves on being just that: A COMMUNITY (no
matter how small or large).  If you want to ruin others' fun, go elsewhere.

Our servers are modded for a fun factor, not for Quickplay for for
hardcore TF2 purists and we run our servers to suit the play style or
desire of fun that OUR community enjoys.  Having said that, we do have one
server which *IS* quickplay enabled and it has all but died out as we
hardly see ANY traffic anymore and this seems to be putting the nail in the
coffin.  I am a strong supporter of the server admins/owners and the
communities they run, who help make the TF2 community as a whole what it is
from the get go, now.they are getting kicked in the teeth just because
a heavy hand comes down to deliver justice to a few but punishing the
rest of us.

I just wish there was a way for server owners who operated communities
(small, medium and large) to be able to protest and make a statement to
valvethe problem is, valve doesn't seem to care and a protest would
only further drive people to their servers anyways.

Will there be a TF3 and this sort of treatment continue?  I don't know, but
my community is already looking for another game or multiple games to get
intoso even if these changes don't affect me as much as other server
owners, I still wanted to voice my support for Dr. McKay and all those
others who have spoken up against these changes by Valve.


On Fri, Jan 24, 2014 at 7:51 PM, Nerdboy nerdb...@gmail.com wrote:

 Maybe you should consider that the game isn't being made for the
 server operator, but for the player.

 On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
  My community's rules are intended to provide the best experience possible
  to the players (which is the best way we can grow). But I guess you
  wouldn't understand that.
 
 
  Dr. McKay
  www.doctormckay.com
 
 
  On Fri, Jan 24, 2014 at 7:38 PM, Nerdboy nerdb...@gmail.com wrote:
 
  Maybe you should consider that the game isn't being made for the
  server operator, but for the player. You'd have caught that point if
  you weren't dodging it by defending your server's rules.
 
  On 1/24/14, Doctor McKay mc...@doctormckay.com wrote:
   No I mean you, as the big dogs, are part of the problem and should
   scale
   back your networks if you're concerned about the little guy.
  
   I'm concerned about the possibility of future growth of TF2. The fact
  that
   Valve is actively trying to cripple community servers is not my fault.
  I'm
   not going to shut down services due to Valve's mistakes.
  
   This move might go against server operators, but at the same time
 it
   simplifies
   life for the hundreds of thousands of people who DON'T run a
   server, and would rather push one button and be playing a video game,
   without worrying about whatever server they'll be redirected to, or
   some
   admin that will ban you for Insubordination, or for wearing the
 wrong
   clan tag (seriously go read the rules for some of these servers:
https://firepoweredgaming.com/forums/page/rules and try not to
 laugh).
  
   Congratulations on attacking a straw man. I don't need to defend
 myself
   against the likes of you, but I'll do it anyway just to humor you. You
  come
   on my servers, you break a rule, an admin tells you to stop. You
 refuse
  to
   comply. You get banned.
  
   You come on one of my servers and wear my community's tag without
 going
   through the membership process. The server removes the tag from your
   name
   and informs you why. You decide to replace the brackets with
   parenthesis
  to
   get around the restriction. You get renamed by an admin. You continue
   to
  do
   it, you get banned.
  
   But please feel free to continue to berate me if you feel that it
 helps
   your argument, just as you're accusing others of doing.
  
  
   Dr. McKay
   www.doctormckay.com
  
  
   On Fri, Jan 24, 2014 at 6:48 PM, Gordon Reynolds 
   thisisgordonsem...@gmail.com wrote:
  
   Yes the newcomers need to face the big dogs with hundreds of
   servers.
  
   No it's not fair, but who was making the assumption that running a
  Team
   Fortress 2 server must be some fair utopia where we all split the
   amount
   of
   players evenly among ourselves?
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Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-23 Thread Jason
Because it's becoming apparent that Valve isn't that concerned about the
communities.wonder if there were a large number of server owners who
decided to boycott for a weekend or week and take down all their servers.
 I know, I know  it would punish the general player and most server
owners wouldn't want to shoot themselves in the foot.but there has to
be *something* the general server owner community, who are a major backbone
of the tf2 servers out there, can do (or not do) to send a message to valve
that they are slowly killing the communities that help bring in the revenue
they so enjoy (hats, etc).  I simply don't understand why for the sake a
few, the masses are handcuffed. /end rant


On Thu, Jan 23, 2014 at 8:32 PM, Yun Huang Yong gumby_li...@mooh.orgwrote:

 +1

 I don't understand what seems to be a general stance of we have a few bad
 actors therefore we should change feature X to the detriment of everyone.

 First it was the MOTD.
 Now it's Quickplay.

 Why is the approach not to identify  specifically punish bad actors?


 On 24/01/2014 12:24 PM, Chris Oryschak wrote:

 Agreed.  Why don't you punish the communities/servers that are abusing
 this.  Every step a good community takes moves forward to attempt to
 retain
 the player gets flushed down the drain with these changes.
 Quickplay is ultimately useless for any community, unless you are valve.

 I currently have 235 players on my servers right now, of all of those only
 23 players are from quickplay.  Seriously running servers for this game is
 slowly becoming unenjoyable as a hobby.
 One day they will hopefully realize that the communities they are truly
 hurting are the ones that helped make them $139mil last year.


 On Thu, Jan 23, 2014 at 8:11 PM, Doctor McKay mc...@doctormckay.com
 wrote:

  Why?

 Adding a Valve servers only checkbox (that's checked by default) is
 going
 to hurt enough (and only those communities that are playing by the rules;
 cheating communities will just steal *more* traffic from the legitimate
 communities).

 It's now all but impossible to try to retain a client who joined via
 Quickplay (and those are the clients we *need* to retain). We can't show
 them our website. We can't even allow them to use a menu to jump to
 another
 one of our servers anymore.

 Please think about what you're doing. If your intention is to harm the
 good
 communities, you're doing a fine job at it.

 Dr. McKay
 www.doctormckay.com
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Re: [hlds_linux] Game launch errors

2014-01-12 Thread Jason
Wish they or nvidia would fix the graphics bug causing client crashes
(crash to desktop)...


On Sun, Jan 12, 2014 at 5:22 AM, dan needa...@ntlworld.com wrote:

 On 12/01/2014 10:10, dan wrote:

 I doubt valve develop libcef.dll, so it's unlikely their debug code,
 maybe the way they are using the library is triggering the issue?


 Actually, seems it is their code.

 --
 Dan
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Re: [hlds_linux] TF2 Servers Lost Connection to Steam Servers?

2014-01-07 Thread Jason
We've been seeing this with some regularity as well with our seven
serversis there anything a server admin can do to reconnect to Steam
without restarting the servers?


On Mon, Jan 6, 2014 at 4:34 AM, Miika miikalaak...@hotmail.com wrote:

 I’ve had two incidents last week where it seems my servers suddenly lost
 connection to Steam servers and booted nearly everyone off
 the server.

 Earlier last week it only happened to two servers, but yesterday this
 happened to every TF2 server that I own. After the server got a
 connection back to Steam, the players dropped showing this message:

 L 01/05/2014 - 21:34:40: STEAMAUTH: Client x received failure code 7
 L 01/05/2014 - 21:34:40: xx675STEAM_0:1:Red disconnected
 (reason Invalid STEAM UserID Ticket)

 I was wondering if anyone else has had these issues lately or if this is
 an issue that only seems to be happening on our servers? I should
 point out that the server didn’t not freeze/crash when this happened.
 Looking at the logs, this happened in a matter of seconds and it also
 seems that only a few players managed to stay on the server, while the
 rest disconnected with that message.

 - Miika
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Re: [hlds_linux] Mandatory TF2 update released

2013-10-29 Thread Jason
Getting either:

./steamcmd.sh +login anonymous +force_install_dir tf2 +app_update 232250
validate +quit
Redirecting stderr to '/home/cf2tf2/Steam/logs/stderr.txt'
[  0%] Checking for available updates...
[] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...OK.
Loading Steam2...OK.

Connecting anonymously to Steam Public...Success.
ERROR! Timed out waiting for AppInfo update.

or the last line is:
ERROR! AppInfo request for AppId 232250 returned error 16.

All seven of my servers experiencing these errors.


On Tue, Oct 29, 2013 at 9:01 PM, cladiron cladi...@gmail.com wrote:

 I'm not sure if this is the right location for this since the servers i'm
 talking about are windows.
 I have tried 4 or 5 times  to update 3 tf2 servers in 2 different
 locations, but i get the same error.

 *[] Verifying installation...
 Steam_: BugslayerUtil.DLL not found
 Steam Console Client (c) Valve Corporation
 -- type 'quit' to exit --
 Loading Steam3...OK.
 Loading Steam2...OK.

 Connecting anonymously to Steam Public...Failed to receive license info.
 Success.
 ERROR! Timed out waiting for AppInfo update.*


 On Tue, Oct 29, 2013 at 8:35 PM, Eric Smith er...@valvesoftware.com
 wrote:

  Apologies for the lack of notice about the update today. The mailing
 lists
  were down when the update was released.
 
  -Eric
 
 
  -Original Message-
  From: hlds_announce-boun...@list.valvesoftware.com [mailto:
  hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
  Sent: Tuesday, October 29, 2013 4:44 PM
  To: 'Half-Life dedicated Linux server mailing list (
  hlds_linux@list.valvesoftware.com)'; 'Half-Life dedicated Win32 server
  mailing list (h...@list.valvesoftware.com)'; ''
  hlds_annou...@list.valvesoftware.com' (
  hlds_annou...@list.valvesoftware.com)'
  Subject: Re: [hlds_announce] Mandatory TF2 update released
 
  Resending because the mailing lists were down.
 
  -Eric
 
 
  -Original Message-
  From: Eric Smith
  Sent: Tuesday, October 29, 2013 2:26 PM
  To: Half-Life dedicated Linux server mailing list (
  hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
  mailing list (h...@list.valvesoftware.com); '
  hlds_annou...@list.valvesoftware.com' (
  hlds_annou...@list.valvesoftware.com)
  Subject: Mandatory TF2 update released
 
  We've released a mandatory TF2 update for Halloween. The notes for the
  update are below. The new version is 1976421.
 
  -Eric
 
  --
 
  Scream Fortress 2013 has arrived
  - Help settle the score in one of the longest running feuds in Mann
 history
  - Comic and additional information available on the website (
  http://www.teamfortress.com/bazbobarrabus)
  - Scream Fortress 2013 runs until Nov 11, 2013
 
  - Added New Halloween Map Helltower
  -- Equip a spell book and cast spells against your
 enemies
  -- Spells can be found by pushing the cart, killing
  enemies and during the Witching hour
  -- The Clocktower contains powerful magic during the
  Witching hour
  -- Win the race to start mega healed in the final battle
  for your prize
 
  - Granting Spellbook Magazine to all players who launch TF2 during Scream
  Fortress
 
  - Added over 100 Halloween tagged items from the TF2 Steam workshop
  - Added Spooky Crate and Spooky Key to drop list and Mann co Store
  respectively
  - Added class Transmogrifier's to covert Scream Fortress 2013 items of
 one
  type to another
  - Added item Enchantment: Eternaween
 
  - Enabled Halloween event maps in quick play
  - Enabled Halloween gifts on Halloween event maps
  - Enabled Halloween Spell Potions
  - Enabled Mann Vs Machine event map Wave 666 in bootcamp
  - Enabled Halloween themed Unusual Effects to be found from Mann Co
 Supply
  Crates
  - Haunted Quality Items can now be listed on the Steam Market place
 
  Map : Ghost Fort
  - Lowered Merasmus's base health
 
  Weapon Changes
  - Medic's Crusader Crossbow now silently reloads when unholstered,
 similar
  to Pyro flaregun
  - Fixed the charge rate for the Bazaar Bargain when the player has 0
 heads
  - In PvP Medics can now see the clip status of a patient's active weapon
 
  Item Fixes
  - Updated The Air Raider so it can be painted correctly
  - Updated The Bone Dome so it doesn't hide Pyro backpack
  - Strange Part: Kills While Ubercharged  can no longer be applied to
  Strange Equalizers and Escape Plans
  - Fixed the backpack panel using the wrong drop_sound when items are
  moved around
 
  Virtual Reality changes
  - Improved readability of the UI in VR
  - Removed the IPD calibration tool. TF2 will now obey the Oculus
  configuration file. Use the Oculus calibration tool in your SDK or
 install
  and run OpenVR under Tools in Steam to calibrate your IPD.
  - Added dropdown to enable VR mode in the Video options. Removed the -vr
  command line option
  - Added the ability to 

Re: [hlds_linux] Error Updating via SteamCMD

2013-10-11 Thread Jason
Fletcher or anyone from Valve able to comment?!?!


On Thu, Oct 10, 2013 at 9:27 PM, Weasel's Lair wea...@weaselslair.comwrote:

 Yeah, I *HATE* when my servers get over-flown.  They are right under
 the approach path for Chicago's O'Hare airport and it prevents them
 from staying updated all the time.
 ___

 Re: [hlds_linux] Error Updating via SteamCMD

 Bruno Garcia Thu, 10 Oct 2013 17:43:04 -0700

 Just so you know, I've used -validate before and it removed some of my
 configuration files. It's not required for the updated.
 Related to the problem: try again in a few hours, perhaps the servers are
 over flown

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Re: [hlds_linux] Error Updating via SteamCMD

2013-10-11 Thread Jason
Not for me...error is persisting -- Rudy, I wouldn't have made this thread
with the error message if it wasn't happening.  Read the OP6 of my 7
updated, derp, I know updating works, what do i do for this error besides
having to reinstall the server.  Someone at valve should know, they coded
these error messages.


On Fri, Oct 11, 2013 at 6:21 PM, Rudy Bleeker rblee...@gmail.com wrote:

 About what? Updating works fine at the moment.


 On Sat, Oct 12, 2013 at 12:13 AM, Jason pctool...@gmail.com wrote:

  Fletcher or anyone from Valve able to comment?!?!
 
 
  On Thu, Oct 10, 2013 at 9:27 PM, Weasel's Lair wea...@weaselslair.com
  wrote:
 
   Yeah, I *HATE* when my servers get over-flown.  They are right under
   the approach path for Chicago's O'Hare airport and it prevents them
   from staying updated all the time.
   ___
  
   Re: [hlds_linux] Error Updating via SteamCMD
  
   Bruno Garcia Thu, 10 Oct 2013 17:43:04 -0700
  
   Just so you know, I've used -validate before and it removed some of my
   configuration files. It's not required for the updated.
   Related to the problem: try again in a few hours, perhaps the servers
 are
   over flown
  
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[hlds_linux] Error Updating via SteamCMD

2013-10-10 Thread Jason
6 of my 7 servers updated fine tonightthere is one of them which keeps
getting the following error:

Error! App '232250' state is 0x626 after update job

I've updated for a while now with no issues, my update line is:

./steamcmd.sh +login anonymous +force_install_dir tf2 +app_update 232250
validate +quit

I've removed the validate and still get the error.not sure if there's
anything else I can try and this point.

Ubuntu 12.04 server -- plenty of drive space available

Thank you in advance.
Jason
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Re: [hlds_linux] [hlds] TF2 server performance spikes

2013-05-18 Thread Jason
Is there anything we can or should add to our server.cfg file to help
mitigate all these lag spikes and such?  Has anyone added something with
some success in calming the server CPU/lag spikes?  Thank you in advance
for any help.


On Fri, May 17, 2013 at 6:47 PM, Abdulrahman Abdulkawi abdulk...@live.co.uk
 wrote:

 I am still experiencing this after today's (2nd) update, using default
 values on then newly released convars - yet to test changing them.
 Anyone else?

  Date: Fri, 17 May 2013 18:40:21 +0100
  From: needa...@ntlworld.com
  To: hlds_linux@list.valvesoftware.com
  Subject: Re: [hlds_linux] [hlds] TF2 server performance spikes
 
  On 17/05/2013 17:17, martin v wrote:
   Are you using net_graph 4?
 
  5 I think, high enough to get all the info either way.
 
  Doesn't seem to be an issue on Valve's EU servers or the few 3rd party
  ones I've played on.
 
  --
  Dan
 
 
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Re: [hlds_linux] steamcmd problems

2013-05-15 Thread Jason
I'm not using symlinked files and still don't know why I am still getting:

Error! App '232250' state is 0x606 after update job.


On Wed, May 15, 2013 at 3:22 PM, bl4nk bl4n...@gmail.com wrote:

 Found out it was a problem related to symlinked files getting overwritten,
 therefore using old files instead of the updated ones.


 On Tue, May 14, 2013 at 1:04 PM, Fletcher Dunn
 fletch...@valvesoftware.comwrote:

  We're looking into the steamcmd problems.
 
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of bl4nk
  Sent: Tuesday, May 14, 2013 7:55 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Mandatory TF2 update coming
 
  Having problems updating my servers. I've ran the validate command
  multiple times now, and SteamCMD keeps saying it's up to date. After
  starting up the server, it says it's out of date. The 'version' command
  shows the server as being at 1734532 (newest is 1756932 according to the
  UpToDateCheck WebAPI script).
 
  The script I'm using to validate:
  @ShutdownOnFailedCommand 1
  @NoPromptForPassword 1
  login anonymous
  force_install_dir /home/source/steamcmd/tf2
  app_update 232250 validate
  quit
 
  And the output of the script (trimmed out the app info out of sync
  messages and other garbage):
  http://pastebin.com/yM9PBSbM
 
  On Tue, May 14, 2013 at 7:33 AM, Jason pctool...@gmail.commailto:
  pctool...@gmail.com wrote:
  2 Server reboots and still getting:
 
  Error! App '232250' state is 0x606 after update job.
 
  Don't know what I can do other than reinstalling my server.
 
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Re: [hlds_linux] DoD:S SteamPipe conversion happening Friday morning

2013-03-28 Thread Jason
Wait, what's steampipe and as a tf2 server owner, what will I need to do to
make sure my server is good to go?!?!?

On Wed, Mar 27, 2013 at 4:37 PM, 1nsane 1nsane...@gmail.com wrote:

 Good to know. I was going to ask if the APPID will stay as it in the beta
 or if the original one will be used.

 Thanks for the heads up.

 On Wed, Mar 27, 2013 at 2:38 PM, Fletcher Dunn
 fletch...@valvesoftware.comwrote:

  The dedicated server currently available as app 232290 is pretty much the
  exact same server that will be used to host the clients when they are
  converted.  We will flip a flag that makes the steampipe beta the
 official
  version of the game; this change only affects clients.  It's possible
  (though not certain) that we won't even need to release a server update.
   If your server is currently able to host clients running the steampipe
  beta, it will be able to host clients after they are converted.
 
  Before the conversion, a client will only see HLDSUpdateTool servers in
  his server browser.  After the conversion, he will only see SteamPipe
  servers.   (To be more precise: clients only see servers with a matching
  PatchVersion in steam.inf in the Internet tab of the in-game server
  browser.)
 
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn
  Sent: Wednesday, March 27, 2013 10:25 AM
  To: Half-Life dedicated Linux server mailing list (
  hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
  mailing list (h...@list.valvesoftware.com);
  hlds_annou...@list.valvesoftware.com
  Subject: [hlds] DoD:S SteamPipe conversion happening Friday morning
 
  Hello!
 
  We're planning on switching Day of Defeat: Source to be delivered through
  SteamPipe on Friday Morning.
 
  This update will cause all clients to be converted to the new VPK
  filesystem.
 
  Servers downloaded with the HLDSUpdateTool will no longer be compatible.
   Only the server obtained using SteamCMD will work.  The server is
  currently available for download; we encourage all server operators to
  download and install the server now if you haven't already.  The server
 is
  currently interoperable with the steampipe Beta of Day of
 Defeat:Source,
  which is also currently available.
 
  Details about the conversion and instructions for downloading the server
  and client beta are available here:
  https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491
 
  - Fletch
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Re: [hlds_linux] Invisible players and/or airblast hack?

2012-12-11 Thread Jason
You sure it wasn't someone using plugins on their server such as the
sourcemod alpha plugin (where those with the ability to use the command
can turn invisible).some communities have events where they just screw
around for an hour or two or seven.could have joined a server that was
doing that, and the person who replied to you was either in your same boat
or they were being sarcasticjust a thought.

On Tue, Dec 11, 2012 at 1:24 PM, The Mighty Gerbil 
themightyger...@agapegraphics.com wrote:

 Sorry forgot to edit the subject line so I am re-sending the question I
 just asked XD.

 I was on a pub yesterday and witnessed either...

 An invisible Pyro running in front of a Demo reflecting multiple rockets I
 shot at the Demo.
 or
 It could of been the Demo reflecting the rockets.

 When I posed the question if anyone else was seeing it or if it was a hack
 and one player indicated it was a known client issue that fails to render
 players. I just want to know if he was being honest and the bug exists or
 if he was feeding me a line and it was a hack. Either way it seems like a
 pretty major issue to have. Thank you.

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Re: [hlds_linux] Potential fix for problems on multi-honed servers

2012-11-21 Thread Jason
Does this mean if there's an update, will this fix be updated in these
zip files or will they potentially be integrated into the non-beta binaries?


On Wed, Nov 21, 2012 at 2:41 PM, Saint K. sai...@specialattack.net wrote:

 Thanks, updated the servers!
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [
 fletch...@valvesoftware.com]
 Sent: 21 November 2012 20:12
 To: Half-Life dedicated Linux server mailing list   (
 hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list  (h...@list.valvesoftware.com)
 Subject: [hlds_linux] Potential fix for problems on multi-honed servers

 If you are running a multi-honed server, and your server occasionally
 drops out of the master server listing, or appears on the wrong public IP,
 then you may be interested in testing our some beta binaries that might fix
 the problem.  The problem begins with a disruption while talking on UDP
 (often during the weekly prop of Steam).  The Steam client layer then
 enters a fallback pattern of TCP, then UDP, etc.  Eventually the disruption
 is resolved, and it can be random whether your server managed to connect to
 Steam on TCP or UDP, depending on where it was in the retry pattern.  The
 problem with TCP for multi-honed servers is that it will always bind to the
 default interface, disregarding any request to bind to a particular
 interface.  This can cause Steam to see your server as coming from the
 wrong public IP.  Depending on your routing rules, NAT, etc, your server
 can drop off of the server browser because clients cannot get to you when
 they send packets to that IP.

 Some server operators have worked around this bug with firewall rules
 preventing the server from connecting to Steam via TCP.

 These binaries disable TCP fallback for dedicated servers.

 http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
 http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip

 Be warned that they have not been widely tested.  You should only try out
 these binaries if you think you are having problems related to multi-honed
 machines.

 Also, note that if you do use these binaries, and then update your server,
 they will probably be reverted.

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Re: [hlds_linux] Potential fix for problems on multi-honed servers

2012-11-21 Thread Jason
After this optional update just released, can we still use this beta binary?

Thanks in advance.

On Wed, Nov 21, 2012 at 2:45 PM, Jason pctool...@gmail.com wrote:

 Does this mean if there's an update, will this fix be updated in these
 zip files or will they potentially be integrated into the non-beta
 binaries?


 On Wed, Nov 21, 2012 at 2:41 PM, Saint K. sai...@specialattack.netwrote:

 Thanks, updated the servers!
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [
 fletch...@valvesoftware.com]
 Sent: 21 November 2012 20:12
 To: Half-Life dedicated Linux server mailing list   (
 hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
 mailing list  (h...@list.valvesoftware.com)
 Subject: [hlds_linux] Potential fix for problems on multi-honed servers

 If you are running a multi-honed server, and your server occasionally
 drops out of the master server listing, or appears on the wrong public IP,
 then you may be interested in testing our some beta binaries that might fix
 the problem.  The problem begins with a disruption while talking on UDP
 (often during the weekly prop of Steam).  The Steam client layer then
 enters a fallback pattern of TCP, then UDP, etc.  Eventually the disruption
 is resolved, and it can be random whether your server managed to connect to
 Steam on TCP or UDP, depending on where it was in the retry pattern.  The
 problem with TCP for multi-honed servers is that it will always bind to the
 default interface, disregarding any request to bind to a particular
 interface.  This can cause Steam to see your server as coming from the
 wrong public IP.  Depending on your routing rules, NAT, etc, your server
 can drop off of the server browser because clients cannot get to you when
 they send packets to that IP.

 Some server operators have worked around this bug with firewall rules
 preventing the server from connecting to Steam via TCP.

 These binaries disable TCP fallback for dedicated servers.

 http://media.steampowered.com/apps/440/steam_bins_windows_1586041.zip
 http://media.steampowered.com/apps/440/steam_bins_linux_1586041.zip

 Be warned that they have not been widely tested.  You should only try out
 these binaries if you think you are having problems related to multi-honed
 machines.

 Also, note that if you do use these binaries, and then update your
 server, they will probably be reverted.

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Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2012-11-02 Thread Jason
What page do we turn to for the list of things added/fixed/corrected in the
update before they release the update and we're just too impatient to wait?
 *smirk*

On Fri, Nov 2, 2012 at 2:24 PM, doc drga...@gmail.com wrote:

 You enter the announcement thread of an upcoming TF2 update.

 If you choose to speculate about patch notes, turn to page 15.
 If you choose to complain about updates on a Friday, turn to page 18.
 If you choose to ask for a CS:S sync, turn to page 33.


 On Fri, Nov 2, 2012 at 11:12 AM, Eric Smith er...@valvesoftware.com
 wrote:

  We're working on a mandatory update for TF2. We should have it ready
 soon.
 
  -Eric
 
 
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Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2012-11-02 Thread Jason
Page 15 didn't include that info.


On Fri, Nov 2, 2012 at 2:26 PM, Jason pctool...@gmail.com wrote:

 What page do we turn to for the list of things added/fixed/corrected in
 the update before they release the update and we're just too impatient to
 wait?  *smirk*


 On Fri, Nov 2, 2012 at 2:24 PM, doc drga...@gmail.com wrote:

 You enter the announcement thread of an upcoming TF2 update.

 If you choose to speculate about patch notes, turn to page 15.
 If you choose to complain about updates on a Friday, turn to page 18.
 If you choose to ask for a CS:S sync, turn to page 33.


 On Fri, Nov 2, 2012 at 11:12 AM, Eric Smith er...@valvesoftware.com
 wrote:

  We're working on a mandatory update for TF2. We should have it ready
 soon.
 
  -Eric
 
 
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Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-10-26 Thread Jason
I heard if you are running gameme stats this can cause problems
too..confirmed for anyone?

On Fri, Oct 26, 2012 at 9:22 PM, Peter Reinhold peter_va...@reinhold.dkwrote:

 On 27.10.2012 01:52, Peter Reinhold wrote:

  My TF2s did not load metamod at all, no crash though, but after an
 upgrade to metamod 1.10 dev, they work fine with sourcemod 1.4.6.

 I take that back, they seemed to work, MM/SM loads, but after a
 player joins, the server crashes.


 Aaand, a reversal again, running MM 1.10 with SM 1.4.6, but I had to
 disable superlogs, which seems to cause a crash when a player chooses a
 class. (You can join the server just fine and select team, but when you
 choose a class, the server crashes)



 /Peter

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Re: [hlds_linux] steamCMD failed to request AppInfo after successful login

2012-08-28 Thread Jason
restart steamcmd and try again

Do you mean type exit and then get back into it again or is there a
restart command for steamcmd?  Thanks in advance.

On Mon, Aug 27, 2012 at 4:17 PM, doc drga...@gmail.com wrote:

 Yeah if it ever tells you that you're not logged in (after logging in) just
 restart steamcmd and try again. Eventually it will let you through.

 On Mon, Aug 27, 2012 at 1:16 PM, Michael Koeberl Giga-Hosting.biz 
 michael.koeb...@giga-hosting.biz wrote:

  Yes, this seems to have self-fixed directly after I've sent out this
  email. Updates working again.
 
  Am 27.08.2012 22:03, schrieb Michael Koeberl Giga-Hosting.biz:
 
   Hello,
 
  right now I'am experiencing problems Updating the CS:GO dedicated
 server.
 
  It seems that steamCMD is properly loggin in (I'm even getting a message
  that someone is already logged in to this account when I try to login
  using Steam during after this command), but it is unable to fetch the
  CS:GO dedicated server (Update). Is anyone else experiencing this?
 
  The Update was working on this server before (Steam Guard has been
  unlocked for this server, and I also tried deactivating Steam Guard
  completely), I did not change anything on the command or folders. I also
  tried to do a complete redownload (to avoid any problem just with the
  update).
 
  Here is the command output (username and password have been replaced):
 
  #
  user@m0476:~/masterserver/**steamCMD$ STEAMEXE=steamcmd ./steam.sh
 +login
  USERNAME PASSWORD +force_install_dir game +app_update 740 validate
  ./steam.sh: line 53: ulimit: open files: cannot modify limit: Operation
  not permitted
  Installing breakpad exception handler for appid(steam)/version(**
  1345857048)
  main.cpp (365) : Assertion Failed: Looks like steam didn't shutdown
  cleanly, scheduling immediate update check
  Assert( Assertion Failed: Looks like steam didn't shutdown cleanly,
  scheduling immediate update check
  ):/home/buildbot/buildslave_**steam/steam_rel_client_linux/**
  build/src/steamcmd/../**steamexe/main.cpp:365
 
 
  [  0%] Checking for available updates...
  [  0%] Download complete.
  [] Verifying installation...
  unlinked 0 orphaned pipes
  removing stale semaphore last operated on by process 19624 with name
  0eBlobRegistryMutex_**9EAA1DBCE487BE76135C127C0489A8**66
  removing stale semaphore last operated on by process 19624 with name
  0eBlobRegistrySignal_**9EAA1DBCE487BE76135C127C0489A8**66
  Steam Console Client (c) Valve Corporation
  -- type 'quit' to exit --
  Loading Steam3...OK.
  Loading Steam2...OK.
 
  Logging in user 'USERNAME' to Steam Public...Success.
  ERROR! Failed to request AppInfo update, not online or not logged in to
  Steam.
 
  Steam
  #
 
 
  Would be glad to read some confirmation if this is happening to others,
  too or if this is working on your side.
 
  Thank you.
  Michael
 
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[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-12-15 Thread Jason Ruymen
Required updates are now available for Team Fortress 2, Counter-Strike: Source, 
Day of Defeat: Source and Half-Life 2: Deathmatch.  The specific changes 
include:

Source Engine Changes (TF2, DoD:S, HL2:DM)
- Fixed a bug which caused Windows Aero Extensions video option to always be 
enabled, regardless of setting. Disabling this can improve compatibility with 
third-party programs and overlays, but may also affect performance.
- Fixed SourceTV showing player counts for the game server instead of the 
number of clients connected to the SourceTV server

Team Fortress 2
- Australian Christmas has begun!
   - Added community-contributed winter event items
   - Added new Grordbort Pyro and Engineer item sets
   - Added the Valve Gift Grab 2011 - TF2 achievement
  - Added Naughty and Nice winter keys to the Mann Co. store
- Added a new Valve-authored control point map: Foundry
- added 12 achievements for Foundry
 - added achievement reward milestone reward for Foundry achievement
- Added UGC Highlander medals
- Relaxed some restrictions on what misc items can be equipped simultaneously
- Additional improvements for client stability
- Updated the localization files

Day of Defeat: Source
- Added the Valve Gift Grab 2011 - DoD:S achievement
- Updated the localization files

Counter-Strike: Source
- Added the Valve Gift Grab 2011 - CS:S achievement
- Added rate limiting for connections and added the following ConVars to 
support that:
   - sv_max_connects_sec
   - sv_max_connects_window
   - sv_max_connects_sec_global
- Dramatically improved the dynamic model loading system's memory usage, 
performance, and stability
- Reduced memory usage on systems running Windows XP, Windows Vista, and 
Windows 7
- Improved alt-tab handling under Windows Vista and Windows 7
- Fixed a client crash during demo playback
- Updated the localization files

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-10-27 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Halloween 2011 Event
   - Viaduct has been haunted and is now... Eyeaduct!
   - One full multi-piece costume set has been added for each class
   - Random gifts containing costume pieces drop in Eyeaduct on registered 
servers
   - 2 new Halloween 2011 achievements
   - Any unusual hats uncrated during the event will be Halloween-themed
   - New Halloween-themed items are available in the Mann Co. store, but only 
for a limited time!
- Updated effects for The Cow Mangler 5000
- Updated in-game abuse reporting tool to include option for reporting abusive 
game servers
- Added mapcycle_halloween containing all Halloween event maps
- Fixed team colors and styles not updating properly in store previews
- Fixed bug in reputation trend status display for registered servers
- Fixed a problem that could cause repeated stutters after joining a server
- Fixed the Spine-Chilling Skull not appearing when equipped by soldiers
- New Halloween-themed community-created items submitted to the Workshop are 
now available in the Mann Co. store!

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-10-17 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

Team Fortress 2:
- The Mannniversary Sale has ended, though Manniversary Packages will continue 
to drop for a short time
- The Mannniversary Paper Hat is no longer craftable
- Removed the painterly filter option on Decal Tools
- Added loading screen tooltip about the new abuse reporting system
- Added a default key binding for filing an abuse report (F7)
- Fixed a common in-game client crash
- Fixed a client crash when opening the loadout screen
- Fixed a client crash related to sniper dots
- Fixed a server crash that occurred when running both SourceTV and Replay
- Fixed high five taunts applying the wielded weapon's taunt effect
- Fixed Cannot Craft text not appearing on certain item tooltips
- Updated localization files

Steam Workshop:
- Fixed not being able to retrieve Steam Workshop items if any item had been 
deleted
- Increased Steam Workshop preview image size from 256x256 to 512x512

Jason


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[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Jason Ruymen
 to mp_show_voice_icons
- Updated the localization files

Jason


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Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-10-13 Thread Jason Ruymen
This should be fixed for Counter-Strike: Source now.  If you haven't already, 
you may need to do a -verify_all, but then you shouldn't need to copy anything 
from the orangebox folder to the css one.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin
Sent: Thursday, October 13, 2011 3:17 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of 
Defeat: Source and Half-Life 2: Deathmatch Updates Released

I got it to work by removing all bin folders, force updated with ./steam and
-verify_all and then ran cp -R css/bin/ orangebox/
Then ran the server with the usual command.

Regards
Oskar Levin
os...@dataviruset.com
 
    http://www.dataviruset.com/
    Min personliga portfolio


-Ursprungligt meddelande-
Från: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] För Marco Padovan
Skickat: den 14 oktober 2011 00:13
Till: hlds_linux@list.valvesoftware.com
Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of
Defeat: Source and Half-Life 2: Deathmatch Updates Released

To get it working on linux I had to move orangebox/cstrike to css/cstrike

otherwise I was getting an error about invalid game specified

Il 14/10/2011 00:10, Kigen ha scritto:
 I just got my CS:S server updated.

 Regardless of which srcds.exe I use it just crashes on startup (addons 
 disabled).

 Windows 2008 R2 x64

 I tried both srcds.exe's in orangebox and the new css folder.

 On Thu, Oct 13, 2011 at 5:06 PM, steve grout steve.gr...@gmail.com
wrote:
 ya think :)

 On 13/10/2011 23:05, Hugo R. wrote:
 looks like all games downloads (as steam client) and Steam servers 
 (TF2, CSS, etc.) are down for a err. 104 (connection reset by 
 peer).server From FRANCE. Did Steam servers are overloaded ?
 ---
 Hugo


 Date: Fri, 14 Oct 2011 00:03:12 +0200
 From: e...@evcz.tk
 To: hlds_linux@list.valvesoftware.com
 Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, 
 Day of
 Defeat: Source and Half-Life 2: Deathmatch Updates Released

 I'm not able to start css... is this css or other games?

 Il 13/10/2011 23:56, oGre ha scritto:
 Server doesn't look too good either:

 Unknown command startupmenu
 Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV 
 /
 27005 CL
 Caching file CRCs for pure server...
 Finished caching file CRCs for pure server in 0 seconds.
 ConVarRef room_type doesn't point to an existing ConVar Executing 
 dedicated server config file Cannot verify load for invalid steam 
 ID [I:0:0] Initializing Steam libraries for secure Internet server 
 Failed to load Steam Service
 ServiceStart: failed to start
 terminate called after throwing an instance of 'common::CRuntimeError'
   what():  Failed to open logfile /home/hlserver/Steam/steam.log
 PreMinidumpCallback: updating dump comment Uploading dump 
 (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp
 success = no
 error:  Failed to open/read local data from file/application Add 
 -debug to the /home/hlserver/orangebox/srcds_run command line to 
 generate a debug.log to help with solving this problem Thu Oct 13 
 23:56:00 CEST 2011: Server restart in 10 seconds


 2011/10/13 timur 'grammaton' celikkesengramma...@gmail.com

 Shit happens ;-)

 btw

 we have a few hundred users on our community-site complaining 
 about a bug crashing the client

 Connect on replay.dll failed

 any idea?

 cheers

 grammaton






 // Diese Nachricht ist vertraulich und richtet sich 
 ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht 
 zu den vorgesehenen Empfängern gehören, bitten wir höflich um 
 eine Mitteilung. Ich weise darauf hin, dass jede unbefugte 
 Weiterleitung oder Anfertigung einer Kopie unzulässig ist.
 Diese Nachricht dient dem Austausch von Informationen und 
 entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten 
 Manipulierbarkeit von E-Mails kann ich keine Haftung für den 
 Inhalt übernehmen.

 -Ursprüngliche Nachricht- From: Henry Goffin
 Sent: Thursday, October 13, 2011 11:51 PM

 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: 
 Source, Day of
 Defeat: Source and Half-Life 2: Deathmatch Updates Released

 Oops. The net_graph fix was made in an earlier version of the 
 server before the FPS changes were made. You can ignore that 
 patch note.


 -Original Message-
 From:

hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list.valvesof
tware.com[mailto:

 hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounces@li
 st.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen
 Sent: Thursday, October 13, 2011 2:47 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: 
 Source, Day of
 Defeat: Source and Half-Life 2: 

Re: [hlds_linux] steam.log file problem - crash on startup

2011-10-13 Thread Jason Ruymen
This fix is live now.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith
Sent: Thursday, October 13, 2011 5:10 PM
To: 'hlds_linux@list.valvesoftware.com'
Subject: [hlds_linux] steam.log file problem - crash on startup

We have a fix for the steam.log file problem people are reporting.  It should 
be released soon.

-Eric

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[hlds_linux] Team Fortress 2 Update Released

2011-09-20 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Updated the Pilotka so it can be crafted, traded, and gift-wrapped
- Updated the Stahlhelm so it can be crafted, traded, and gift-wrapped
- Updated the physics for the Sticky Jumper projectiles so they behave like 
regular sticky bombs

Jason


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[hlds_linux] Counter-Strike: Source Update Released

2011-09-17 Thread Jason Ruymen
A required update for Counter-Strike: Source is now available.  The specific 
changes include:

- Disabled stats reporting on both the client and the server by default until 
the reporting problems are solved

Jason


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[hlds_linux] Team Fortress 2 Update Available

2011-09-16 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please download the 
update from the hldsupdatetool.  The specific changes include:

- Fixed the Demoman not being able to charge while in the air
- Fixed items not drawing correctly on disguised Spies

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-09-06 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:


Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Added an additional diagnostic message when a player is dropped from a server 
due to Steam authentication failure

- Added startmovie support for resolutions above 2048x2048

- Fixed a client crash caused by running startmovie with the h264 codec 
without having QuickTime installed

- Fixed a client crash related to rendering replays



Team Fortress 2

- Reorganized the tabs in the Mann Co. Store into Bundles, Guns, Hats, Misc, 
Tools, and Maps to make it easier to find specific items

- Added a new Hot Items tab to the Mann Co. Store to show real-time popularity 
of items in the Mannconomy

- The Diamondback now correctly gets guaranteed crits if an Engineer changes 
class while their buildings are sapped

- Fixed a bug that would cause the Gunslinger to draw a normal Engineer hand 
first-person sometimes when wielding other weapons

- Fixed a server crash related to bots

- Fixed a client crash related to breakables/gibs

- Added item sets to the GetSchema WebAPI

- Updated the Spiral Sallet to be equippable by all classes

Jason

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[hlds_linux] Team Fortress 2 Update Released

2011-09-02 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the updates.  The specific changes include:

- Added a checkbox to the Advanced Options dialog that will hide the HUD during 
freezecam screenshots 
- Added a checkbox to the Backpack dialog that will colorize items based on 
their quality
- Fixed a server crash exploit caused by invalid player viewangles
- Updated the color used for Strange quality items so it doesn't conflict with 
the color used for Unique quality items

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-08-30 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed snd_restart breaking voice recording
- Fixed a rare crash creating a listen server

Team Fortress 2
- Item found notifications now correctly show up in chat
- Added Tropico 4 promotional content
- Added BleedPlayer input on player for mappers
- Updated localization files
- GetSchema WebAPI changes: 
   - Added kill_eater_score_types
   - Added account_info for attrbutes where the value is a Steam account ID
   - Added support for Romanian, Turkey, and Hungarian (ro, tr, and hu 
respectively)

Jason


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[hlds_linux] Source Dedicated Server Update

2011-08-15 Thread Jason Ruymen
An optional update to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch is now available.  The specific changes 
include:

Source Dedicated server
- Integrated latest SteamWorks API and Steam client library
- Fixed zombie players created when banning players, causing player count in 
the server browser to be incorrect
- Fixed bug incrementing player count when spectator joined on spectator port.
- Fixed a rare startup crash

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-08-09 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

- Renamed The Tamrielic Relic to The Dragonborn Helmet
- Updated The Original, The Dragonborn Helmet, The Anger, The Pip-Boy, and The 
Wingstick so they can be purchased/crafted/traded/found
- Updated the gamehaptics file
   - Added draw/recoil/reload/crit forces for The Original
- Updated the localization files

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-08-03 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added a check to prevent kicking Replay and SourceTV clients from servers

Team Fortress 2
- Added new items for upcoming promotions
- Fixed a case where health overheal wasn't being applied when multiple healers 
were involved
- Fixed the new Gravelpit backgrounds using the wrong filename
- Updated the Mask of the Shaman
- Updated the localization files

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-08-02 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fix a crash bug during changelevel when the Steam client is unable to init
- Reduced the frequency of diagnostic messages for out-of-range positions and 
velocities

Team Fortress 2
- Added the Red Orchestra 2 promo items
- Fix a crash bug related to the Righteous Bison
- Fix a bug where the increased_maxplayers server tag was being set when the 
25th internal player slot was added for replay
- Fixed a bug that caused team color paints to appear to be coming out of the 
wrong cans for the store icons
- Updated the main menu backgrounds to include Granary and Upward

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-07-29 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  Please run 
hldsupdatetool to receive the updates.  The specific changes include:

- Added From Dust promotional content.
- Fixed a problem with the application of team-colored paints.
- Fixed Mac-only replay editor crash.
- Meet the Medic startup music added.
- Definitely did not add cheats for upcoming Free-2-Play Invitational Cup.

Jason


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[hlds_linux] Team Fortress 2 Update

2011-07-28 Thread Jason Ruymen
Updates to Team Fortress 2 are now available.  The specific changes include:

- Fixed a damage calculation in the Mantreads on Linux server, which could 
cause a physics crash

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-07-27 Thread Jason Ruymen
Updates to Team Fortress 2 are now available.  The specific changes include:

- Fixed a Mac client crash triggered after selecting a team.
- Fixed a couple of replay issues.
- Updated the localization files.

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-07-26 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Corrected the damage ramp for the Cow Mangler 5000 and the Soda Popper
- Fixed a rare crash bug with the Demoman TFBot laying stickybomb traps
- Fixed a bug that would cause team-painted wearable gibs to show an incorrect 
color
- Fix memory leak when updating the item schema
- Fix an occasional crash on game exit
- Replay updates
   - Client
  - Added basic/rough render queue for internal use to increase replay 
output for relaunch trailer
  - Block files are now deleted on replay reconstruction (i.e. viewing), to 
conserve disk space
  - Unneeded block files are now cleaned up automatically on startup
   - Server
  - Fixed fileserver cleanup
  - Any time replay_fileserver_offload_hostname is modified, the 
corresponding IP is resolved and cached, if possible.  This fixes a crash, as 
well as failed publishing due to unresolved hostname errors.
  - Added a fileserver IP lookup test to replay publish test
  - Setting replay_enable to 0 now halts recording and does cleanup 
automatically, the way replay_stoprecord does.  This fixes a crash that would 
occur when replay_enable was set to 0 and a changelevel was executed.
   - Replay temp directories automatically cleared on startup on both client 
and server
   - Memory management improvements
- Added ConVar demo_fov_override, which overrides the FOV during demo playback 
if the value is non-zero

Jason


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[hlds_linux] Left 4 Dead 2 Update Released

2011-07-22 Thread Jason Ruymen
A large required update for Left 4 Dead 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Beta release of Dead Air Campaign

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-07-22 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the localization files

Team Fortress 2
- Fixed a Linux dedicated server crash caused by the Replay director
   - Crash would happen whether the server was capturing Replays or not
- Fixed the Map Stamps Collection bundle missing in the store
- Fixed dedicated server ENTITY_CHANGE_NONE console spam
- Improved the impact sounds for the Cow Mangler 5000's projectiles
- Optimized many particle effects related to the Cow Mangler 5000 and the 
Righteous Bison
- Reduced the ConVar fov_desired to have a lower bound like the Replay editor
- Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
- Updated the gamehaptics file:
   - Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the 
Righteous Bison
   - Added charge shot force for the Cow Mangler 5000
   - Refined the Demoman's Stickybomb Launcher/Pipe Bomb Launcher reload forces
- Updated the localization files

Jason


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[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-07-22 Thread Jason Ruymen
Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a bug in SourceTV that would sometimes corrupt demo data.

Team Fortress 2
- Cow Mangler changes:
   - Fixed the charged shot sometimes doing more damage than intended.
   - Fixed a bug that caused the projectiles to stay in the world after a team 
change.
   - Slowed reload rate by 5%.

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-07-20 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Added the items for Dr. Grordbort's Victory Pack
- Fixed hatless hats not working correctly
- Fixed a display issue with team color paints
- Updated the localization files

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-07-18 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Added a music clip from Meet the Medic to the menu startup music list.
- Fixed a case where stickybombs could sometimes damage enemies on the other 
side of a wall.
- Updated duels to apply a short duel ban to the loser if they team switched or 
disconnected during the duel.
-  Updated The Private Eye so it can be equipped by the Medic and Demoman.
- Updated Crafting: 
   - Added a new Custom Blueprint option to the Special blueprints
   - Made these items craftable: Copper's Hard Top, Security Shades, Tam 
O'Shanter, Stately Steel Toe, Nessie's Nine Iron, Rogue's Col Roule, Prairie 
Heel Biters, and The Big Steel Jaw of Summer Fun
   - Removed the redundant Smelt Primary/Secondary/Melee/Misc item blueprints.
- Updated Matchmaking:
   - Added a progress bar and server count during the matchmaking search
   - Added more filtering on the master server to avoid pinging non-matching 
servers
- Community Requests:
   - Mod makers:
  - Added inputs to the player:
    - SetCustomModelRotation: Parameter is a string that specifies the 
angle rotation (Pitch, Yaw, Roll)
    - ClearCustomModelRotation. No parameter. Will return the model 
rotation to following the player view yaw.
  - Restarted the player's animation cycle whenever the custom model 
changes.
   - Movie makers:
  - Added tf_clientsideeye_lookats convar. Set it to zero to disable TF 
players automatic clientside pupil focusing on nearby players.

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-07-07 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added FCVAR_NOT_CONNECTED back to the ConVar fps_max to prevent client cheats
- Fixed a bug with playback of SourceTV demos

Team Fortress 2
- Fixed a bug where Medics using the Quick-Fix could easily identify disguised 
Spies
- Fixed a bug where healing a Scout while they change class in the spawn room 
would allow the Medic to keep the Scout speed
- Fixed a bug with honorbound weapons allowing themselves to be holstered 
before getting a kill
- Improved matchmaking logic
   - Fixed a case where players were being matched to full servers
- Updated the localization files
- Updated Pl_Barnblitz
   - Reduced Blue respawn time at cap 1
   - Fixed cart not allowing overtime when it has to stop at the turn table
   - Fixed players getting stuck in spawn doors when blue captures a point
   - Fixed spawn doors staying open when points are captured
   - Various clipping and exploit fixes

Jason


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[hlds_linux] Linux Dedicated Server Update

2011-07-05 Thread Jason Ruymen
Updates to the Linux dedicated server are now available.  The specific changes 
include:

- Fixed a Linux dedicated server crash in vphysics.so

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-07-01 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a case where servers would accumulate ghost players
- Fixed bug with SourceTV and Replay causing player count to be off by one.

Team Fortress 2
- Added lots of new Summer items, including the Refreshing Summer Cooler Key
- Added a new achievement: Escape the Heat
- Fixed a case where the client-side voting dialog would have an incorrect list 
of items
- Fixed a bug where some items would not update their team colors correctly
- Fixed a client backpack crash
- Updated the Lo-Fi Longwave to be paintable
- Updated the localization files

Jason

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[hlds_linux] Team Fortress 2 Update Released

2011-07-01 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available on Steam.  The specific 
changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a Mac client crash in vphysics

Team Fortress 2
- Fixed an exploit with the Heavy's Buffalo Steak Sandvich
- Fixed the Summer Shades hiding the hat/headphones body group

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-06-28 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  Please run 
hldsupdatetool to receive the updates.  The specific changes include:

- Fixed a case where CritBoost effects were being removed from players being 
healed.
- Fixed a problem with Arena mode first blood CritBoost not removing itself at 
the correct time.
- Fixed a bug where Demomen kept their leftover charge amount when 
self-aborting charges (you'll still keep leftovers when stopped by enemy 
airblasts)
- Fixed the problem that was causing Strange Demoman shields to not accumulate 
kills.
- Fixed a bug where the Reserve Shooter would minicrit against swimming targets.
- Tomislav spin-up reduction has been reduced from 75% to %40 (so it now 
spins-up slower)
- Made the Jumper's Jeepcap and Pocket Medic craft-able.
- Updated the bot navigation files for several maps.
- Added an entry for Call Vote to the Options-Keyboard Settings, so you can 
bind a key to it.
- Updated the gamehaptics file:
   - Added/Refined recoil/draw/crit/reload forces for all of the new weapons in 
the Uber Update.
   - Refined all Rocket Launcher Forces recoil forces to feel more true to 
recoil animation.
   - Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

Jason


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[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-06-27 Thread Jason Ruymen
Required updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Reduced CPU usage for idle servers

Team Fortress 2
- Added the Splendid Screen, Ali Baba's Wee Booties, and the Mantreads to the 
whitelist for Medieval mode
- Added a server console message when a player is sent to the server via the 
matchmaking system
- Fixed the cl_gameserver_list output
- Fixed the Quick-Fix showing the fire overlay when running in DX8
- Fixed a problem with team paints not being displayed properly when playing
- Fixed a display problem with Hatless hats
- Fixed a problem that prevented the new Scout items from being used in 
crafting recipes
- Fixed a problem with clients seeing the incorrect vote options after changing 
servers
- Fixed the backpack image for the Schadenfreude not being disabled when using 
paint
- Updated the Planeswalker Goggles to not hide the Scout's hat/headset
- Updated the taunt items to be nameable
- Updated the localization files

Jason


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[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch updates now available

2011-06-23 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the shared interfaces for the TF2 Free To Play update
- Updated the shared localization files

Team Fortress 2
- TF2 is now Free To Play
- Added the Uber Update: http://www.teamfortress.com/uberupdate/
- Added PL_Barnblitz, a new Payload map
- Added all kinds of new goodies!
- The Main menu now has a Start Playing option which presents users with 
various game modes to choose from. Once selected, the game matches the player 
into the best available server for that mode. 
- The Crafting interface has been redesigned to accommodate the fact that 
crafting blueprints are always known to players now.
- The Item selection screen in Loadouts has been redesigned to support 
selection among a larger number of items.
- Training improvements:
   - New training user interface
   - Added A,W,S,D movement instruction to Soldier training
   - Added ammo instruction to Engineer training
   - Clarified many instructional strings
- Added new voting sounds
- Fixed various Coaching bugs
- Fixed various gameplay bugs

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-06-17 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Added a new command line option: -strictportbind
   - If you launch the game with this option it will quit with an error message 
if it can't bind to the default or specified port
- Fixed a server crash caused by the replay system
- Fixed a server crash caused by disguising spies
- Fixed a server crash on startup caused by writing to the console
- Fixed a server crash triggered during entity cleanup

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-06-15 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Fixed some server replay publishing bugs
- Added a new ConVar replay_fileserver_offload_aborttime
   - Any replay publishing thread that takes longer than 
replay_fileserver_offload_aborttime seconds will be killed

Jason


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[hlds_linux] Team Fortress 2 Updates Released

2011-06-14 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

- Added the Spiral Knights promotional hat
- Updated The Superfan, The Essential Accessories, and The Hero's Hachimaki so 
they can be painted
- Updated The Conjurer's Cowl and The Maul so they can be crafted and traded

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-06-03 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Added the Red Faction promo item
   - The Maul
- Added upcoming promo items for Magic: The Gathering
- Added additional community submitted response rules
- Doubled the item drop rate for the next week
- Updated the Conjurer's Cowl to be paintable
- Updated the webapi output to include the names of the drop_type and 
holiday_restriction fields
- Updated the localization files

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-05-31 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Added the Magicka promotional item
- Fixed the targetID panel not drawing in first-person spectator mode
- Fixed the main menu showing through the shopping cart menu when running at 
2500x1600
- Updated some of the tips that are displayed while the server is changing maps
- Updated the webapi output to include the names of the attached particles
- Updated the gamehaptics.txt file

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-05-25 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash when disconnecting from servers with sv_pure set to 1
- Fixed a client crash in the material system
- Fixed a client crash caused by using alt-tab while playing

Team Fortress 2
- Added the Concheror and the Fishcake to the list of weapons allowed in 
Medieval mode
- Fixed a few server crashes caused by the replay system
- Fixed a server crash caused by the vote system
- Fixed the notification text being clipped when you receive items
- Updated the localization files

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-05-18 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Important notes
- If you were previously crashing on startup, please have Steam verify the 
integrity of your game cache
   - Update your game to the most current version
   - Right-click on the game and select Properties
   - Click on the Local Files tab
   - Click on the Verify Integrity of Game Cache button

- If you were previously crashing when connecting to a server, please run once 
with -autoconfig to reset your graphics state
   - Update your game to the most current version
   - Right-click on the game and select Properties
   - Click on the General tab
   - Click on the Set Launch Options... button
   - Add -autoconfig to the launch options and click OK
   - Restart your game
   - After doing this, you should remove -autoconfig from your launch options

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed several client crashes on game startup, shutdown, and replay interaction
- Updated the materials used on models to ignore the $ignorez flag, to make it 
harder to create wallhacks on sv_pure 0 servers

Team Fortress 2
- Added an Advanced Options button to the main menu to allow tweaking of many 
gameplay options
- Fixed server crashes related to replays and new items
- Added per_class_loadout_slots and attribute_controlled_attached_particles 
sections to the GetSchema WebAPI call


Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-05-13 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed a server crash caused by a mismatched items schema

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-05-12 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Team Fortress 2
- Added a Show in Backpack Order setting to the loadout slot select screen
   - This flag also affects the Quickswitch dialog
- Updated the Furious Fukaamigasa, the Hero's Hachimaki and the Connoisseur's 
Cap to be craftable
- Updated the localization files
- Replay 
   - Added a new command line parameter -replay that will increase maxplayers 
by 1 at startup and automatically execute replay.cfg for the server
   - Fixed another bug that caused Mac replay renders to be blurry
   - Fixed a bug where Replay FTP offloading was not using 
replay_fileserver_offload_port
   - Improved detection of Replay server config problems
   - Replay is automatically disabled on servers if the Replay publish test 
fails
   - Saved Replay movies that were exported as TGA's/WAV will report more 
descriptive errors if YouTube(TM) upload or Export is attempted

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-05-10 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

- Removed the ability to delete the craft count attribute from items
- Made the Hottie's Hoodie craftable
- Replay 
   - Fixed a server lockup during data cleanup
   - Fixed a viewmodel fov bug during rendering
   - Renamed the ConVar replay_demolifespan to replay_data_lifespan

Jason


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[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-09 Thread Jason Ruymen
Optional updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  Please run 
hldsupdatetool to receive the updates.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash in the material system.

Team Fortress 2
- Replay publishing system will try to do a rename for local HTTP mode but will 
manually copy and delete the file if the rename fails, which can happen if the 
source and destination are on different volumes.
- Fixed threading issues on Linux, which was causing major lag spikes.
- Fixed replay data cleanup system, which cleans up stale data at the end of 
each round.  This asynchronous operation can be explicitly invoked by executing 
a replay_docleanup command on the server.
- Removed unused convar, replay_cleanup_time.
- Saxxy fanfare music wasn't playing on music channel.  Music will only play 
once per launch now and will not play on a changelevel.

Jason


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[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-06 Thread Jason Ruymen
Optional updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  Please run 
hldsupdatetool to receive the updates.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed more crashes related to Alt-Tab in fullscreen mode on Windows
- Removed ConVars r_portalscloseall and r_flashlight_version2 to fix a 
wallhack exploit

Counter-Strike: Source
- Fixed a server crash caused by players committing suicide

Team Fortress 2
- Fixed a bug that caused Mac replay renders to be blurry
- Fixed a client crashed caused by using custom main menu resource files
- Fixed a bug when crafting class tokens
- Fixed a paint bug on the Aperture Labs Hard Hatz
- Updated the localization files

Jason


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[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-05-05 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:


Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)

- Fixed an OpenGL crash for Mac players

- Fixed several crashes related to Alt-Tab in fullscreen mode on Windows

- Fixed client crash caused by invalid mesh

- Updated shared interfaces to support the new Replay feature in TF2



Counter-Strike: Source

- Updated the localization files



Team Fortress 2

- Added the Replay feature:  http://www.teamfortress.com/replayupdate

  - Known issue with blurry Mac replay rendering will be fixed in the next 
update

- Launched the First Annual Saxxy Awards: 
http://www.teamfortress.com/saxxyawards

- Added 8 new Replay achievements

- Added 10 new hats

- Added The Director's Vision, an item that provides you with a new taunt

- Fixed a problem with certain equippable items rendering incorrectly on the 
loadout screen

- Fixed a problem causing the Mann Co. store previews to render incorrectly

- Crafted items will now remember/display who crafted them

- Added a reward for the early crafters of new items

- Added a new style to the  Aperture Labs Hard Hat

- Added a new style to the Blighted Beak

- Fixed bugs with the refurbish items interface so that some properties will no 
longer be un-removable under certain circumstances

- Fixed the briefcase not being drawn on players when it's being carried in CTF 
maps

- Fixed the Gloves of Running Urgently not using the correct skin in the 
character loadout screen

- Fixed the Kritzkrieg not drawing the correct model in the character loadout 
screen

- Fixed the Horseless Headless Horsemann displaying the burning material in 
DirectX8

- Fixed the Aperture Labs Hard Hat displaying the burning material in DirectX8

- Fixed removing the burning/jarated conditions on players who are being 
critboosted by a Medic using the Kritzkrieg

- Added Mad Milk to the conditions that are cleared when players are made 
invulnerable by a Medic with an ÜberCharge

- For web developers: added tool and capability information to the 
IEconItems_440/GetSchema Web API

Jason

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[hlds_linux] Team Fortress 2 Update Released

2011-04-18 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed a server crash that could occur if TFBots were used across map changes
- Fixed a client crash caused by weapons with attached models
- Fixed a material system crash
- Fixed a client crash with dynamic model loading
- Fixed a few backpack images not drawing correctly
- Fixed listen servers sometimes not authenticating with Steam (not being able 
to use Offline Practice)
- Fixed the itemtest command
- Fixed players not being able to access their backpack loadout
- Updated the localization files

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-04-15 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a startup crash for some users who were unable to load client.dll
- Fixed a status command regression in the dedicated server console

Team Fortress 2
- Added a missing material for the Scotsman's Stove Pipe
- Fixed a server crash caused by the server triggering a nextlevel vote
- Fixed the kicking of coaches for being idle as soon as they stop coaching
- Fixed a coaching exploit

Jason


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[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-04-14 Thread Jason Ruymen

  - Removed item cool down meter and ammo count when using the Dalokohs Bar

   - Fists of Steel

  - Increase deploy times 20%

  - Ranged damage reduced 40% (down from 60%)

   - Loch-n-Load

  - Damage increased by 10%

   - Equalizer

  - Tuned high-end damage range so it's no longer possible to one-shot 
certain classes

  - Suppress the medic call effect while active

   - Battalion's Backup

  - Reduced rage generation rate by 50%

   - Concheror

  - Damage-to-health conversion increased to 35% (from 20%)

   - Mad Milk

  - Heal 60% of damage done (down from 75%)

   - Sun-on-a-Stick

  - Base damage lowered slightly but guarantees crits against burning 
players instead of mini-crits

   - Fan O' War

  - Marking someone for death now lasts 15 seconds (from 10 seconds)

   - Flaregun

  - Flares always crit burning targets, regardless of range

   - Backburner

  - Removed the restriction on airblast

  - Ammo cost increased 150% (4 blasts at full ammo)

  - Damage bonus reduced to 10% (from 15%)

   - Sydney Sleeper:

  - Charge rate increased 25%

- Bot changes:

   - Added Spy TFBots. Spy bots have basic cloaking, diguising, sapping, and 
backstabbing behaviors now, and are ready to join the fight

   - TFBots understand the basics of the Payload scenario now, and will push 
the cart on offense, and try to stop the cart on defense

   - Added navigation meshes for pl_goldrush, pl_badwater, pl_upward, 
pl_thundermountain, and pl_hoodoo_final

   - Improved TFBot reactions to cloaked and/or disguised enemy Spies

   - Improved Demoman bot behaviors for planting sticky bomb traps

   - Demoman bots will now try to move to a safe spot and lob stickybombs onto 
enemy sentry nests to destroy them

   - Soldier bots switch to their shotgun after emptying their rocket launcher 
at close/medium range

   - TFBots will no longer hide from sapped or carried sentryguns

   - Engineer bots are better at moving their sentry gun nest as the scenario 
changes

   - Improved Sniper bot algorithm for finding good sniping spots for both 
Capture Point and Payload scenarios

   - Sniper bots will take opportunistic shots at targets while they move to 
their desired sniping spot

   - Fixed bug where Sniper bots would sometimes stand around in their spawn 
room doing nothing.

   - Improved TFBot ability to find a safe vantage spot to attack enemy sentry 
guns

   - TFBots will no longer try to use a teleporter entrance they can't actually 
reach

   - Added tf_bot_melee_only cvar. If set to 1, all TFBots will be restricted 
to only using their melee weapon



Read more about the update here: http://www.teamfortress.com/hatless


Jason

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[hlds_linux] Team Fortress 2 Update Released

2011-04-07 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Ended the Japan charity drive.
- Added 9 new hats and 1 new bear.

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-03-23 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Added the Japan Charity Bundle items
   - See http://www.teamfortress.com/ for full details
- Updated the localization files

Jason


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[hlds_linux] Team Fortress 2 Update Available

2011-03-21 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Team Fortress 2
- Updated honor-bound weapons so they can be holstered within a second of 
touching a supply cabinet.
- Updated the Blighted Beak with creator submitted fixes.
   - Fixed a clipping problem.
   - Made it paintable.
- Updated the Hero's Hachimaki to be tradeable.

Jason


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[hlds_linux] Team Fortress 2 Update Available

2011-03-10 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added check to prevent multiplayer servers from transmitting 1 as their 
maxplayers value to connecting clients.
- Fixed clients being able to use particle exploits on sv_pure servers.

Team Fortress 2
- Added The Shogun Pack items 
- Fixed the Best Little Slaughterhouse in Texas Engineer achievement not 
counting Wranger and Mini-Sentry kills.
- Updated several more models with optimizations and new LODs.
- Updated the Blighted Beak with a creator submitted fix.

Jason


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[hlds_linux] Team Fortress 2 Update Available

2011-02-28 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Team Fortress 2
- Added the Hero's Hachimaki for pre-ordering Homefront.

Jason


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[hlds_linux] Team Fortress 2 Update Available

2011-02-24 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed another server crash exploit caused by malformed network packets.

Team Fortress 2
- Added three new community maps:
   - Koth_Lakeside
   - PL_Frontier
   - PLR_Nightfall

Jason


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[hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

2011-02-22 Thread Jason Ruymen
Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: 
Source and Half-Life 2: Deathmatch are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a server crash exploit caused by malformed network packets.

Counter-Strike: Source
- Updated De_Inferno.
   - Community fixes.

Team Fortress 2
- Fixed the Amputator and the Crusader's Crossbow healing teammates that have 
the Equalizer as their active weapon.
- Updated the Red team skin for the Fists of Steel.

Jason


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[hlds_linux] Team Fortress 2 Update Available

2011-02-14 Thread Jason Ruymen
Required updates for Team Fortress 2 are now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the version check when connecting to a server to indicated whether 
the server's version of the game is older or newer than the client's version 
when they're different.

Team Fortress 2
- Made Bill's Hat always tradable.
- Fixed a client crash caused by malformed custom client spray.
- Added a Red team skin to the Fists of Steel.
- Fixed melee attacks not destroying remote detonation pipes.
- Added the Rimmed Raincatcher to the list of Unusual hats.
- Fixed the Stickybomb Launcher viewmodel sleeves using the wrong team colors 
for team Blue.
- Fixed players getting set bonuses applied on tournament servers when the 
server is restricting the player's weapons using the item_whitelist.
- Updated CP_Thundermountain
- Updated the final stage to have the train begin receding after 15 
seconds.
- Reduced the cart speed on the final two ramps in the final stage to 
1/2 normal speed.

Jason



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[hlds_linux] Team Fortress 2 Update Released

2011-02-07 Thread Jason Ruymen
Updates to Team Fortress 2 are now available.  Please run hldsupdatetool to 
receive the updates.  The specific changes include:

- Increased the base damage for the Scout's Sun-on-a-Stick, and changed it to 
always mini-crit against burning targets if the attack is not already critical.
- Fixed burning deaths to always use the death notice icon for the weapon that 
started the burn.
- Updated the RIFT pre-order items to be not-tradable until the RIFT pre-order 
period is over.
- Updated the burn effect from the Pyro's Sharpened Volcano Fragment to only 
last for a limited time on enemies.
- Updated the description of the Well Spun Hat claim code item.

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-02-03 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Further improved engine handling of server queries.  This includes changes 
Alfred has been talking about recently.


Team Fortress 2
- Added Rift promotional items
   - New items: Sun-On-A-Stick and Sharpened Volcano Fragment.
   - New achievement: Riftwalker
- Updated several more models with optimizations and new LODs.
- Fixed seeing a partial health bar in the upper left corner of the spectator 
menu.
- Fixed the control point progress bar not being aligned properly when using 
cl_hud_minmode 1.
- Fixed the The Essential Accessories hiding the Scout's hat/headphones.
- Updated sounds for the Brass Beast.
- Updated the Scottish Resistance stickybombs to always glow if they will be 
detonated by a right-click, including the stickybombs under the Demoman's feet.
- Changed default crosshair to be more opaque, like the custom crosshairs.
- Fixed some missing surfaces on the bottom of the Pyro's mask.
- Fixed the assister's name not being listed in the Fish humiliation and kill 
notices.
- Fixed the Force-a-Nature not drawing correctly in the character loadout 
screen.
- Engineers who hit teammate's sentry guns with their wrench now get kill 
assists from that sentry.
- Made the Jag gift wrappable.
- Fixed seeing a badge on the player when a noisemaker is equipped.
- Fixed particle effects on the Hustler's Hallmark.
- Added FCVAR_DONTRECORD flags to 'bind,' 'bind_mac,' 'unbind,' 'unbind_mac,' 
and 'unbindall' so they can't be recorded into a demo (fixes having your keys 
changed when you watch a demo).
- Updated Cp_Granary
   - Added a new entrance to the mid Red/Blue ramp rooms.
   - Clipping, lighting and perf improvements.
- Tournament mode HUD fixes
   - Fixed seeing an empty alert tray under the stopwatch timer.
   - Fixed a bug where the time for the tournament mode stopwatch wasn't being 
displayed.
   - Fixed the countdown when both teams are ready always reading 0 seconds.

Jason


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[hlds_linux] Source Dedicated Server Update Available

2011-01-27 Thread Jason Ruymen
An optional update is now available for dedicated servers that run Team 
Fortress 2, Counter-Strike: Source, Day of Defeat: Source or Half-Life 2: 
Deathmatch.  The specific changes include:

- Improved engine handling of server queries

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-01-24 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed the dedicated server not running on machines using Win2k.

Team Fortress 2
- Added the Monday Night Combat gear.
- Added Crit-a-Cola to the weapon drop list.
- Added missing chalkboard/serverbrowser materials for 5Gorge.
- Fixed some missing particles systems in the low violence version.
- Fixed a bug with the round ending when a control point is captured during 
Overtime in CP_Egypt.
- Fixed the game not running on machines using Fat32.
- Updated the localization files.

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-01-19 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)
- Updated the Linux srcds_run script.
   - Added warning message for people running the server as root.
   - Changed the working directory to the game tree before executing the 
dedicated server.
- Updated the existing localization files.
- Added Czech, Hungarian, Romanian and Turkish localization files.

Team Fortress 2
- Updated several models with optimizations and new LODs.
- Updated the default TF2 crosshairs to use the RGB and scale settings in the 
Options-Multiplayer dialog like custom crosshairs do.
- Added a glow effect to the team intelligence entities when they're not being 
carried.
- Added a timer to indicate how much time is left before the gate closes in 
DeGroot Keep.
- Added a new plate model to be used when a Heavy throws the Buffalo Steak 
Sandvich to heal teammates.
- Added a note in the trading dialog to let you know when your trading partner 
is typing.
- Added a new Valve map CP_5Gorge.
- Fixed the Mad Milk effect not being washed off when a player goes underwater.
- Fixed being able to attack teammates using pumpkin bombs and arrows fired by 
the Huntsman or the Crusader's Crossbow.
- Fixed switching to the melee weapon instead of using the lastweapon setting 
after drinking Crit-a-Cola.
- Fixed not seeing the critboost effect on the Scout's Shortstop.
- Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue 
team.
- Fixed the Engineer PDA view models (build/destroy) having Red skins while on 
the Blue team.
- Fixed the mini-sentry HUD not playing the alert sound when the sentry is 
sapped or low on ammo.
- Updated the community map CP_Yukon.
   -Central CP moved up to bridge.
   -Bridge widened.
   -Several sticky exploits patched.
   -Flat bridge added onto CP1's pipes.

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-01-10 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Added Loch-n-Load kill icon.
- Added the mini-sentry kill icon.
- Fixed the Kritzkrieg charge deployed sound getting stuck on.
- Fixed the Heavy's fists not playing the critical hit animation.
- Item Whitelist improvements by request:
  - The mp_tournament_restart command will now force the whitelist to reload.
  - Setting unlisted_items_default_to 1 will cause the whitelist to act as 
a blacklist.
  - Setting a specific item to 1 or 0 will override the whitelist/blacklist 
default.

Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-01-07 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added the Server can execute flag to the r_cleardecals command.
- Fixed a problem where the microphone transmit volume sometimes had no 
associated control and was disabled in the Audio options dialog.
- Fixed a crash on exit for Mac clients.

Team Fortress 2
- Added community submitted kill icons.
- Fixed enemies seeing death notices when you backstab their team mates with 
Your Eternal Reward.
- Fixed the attack animation not always playing correctly for Your Eternal 
Reward.
- Fixed the critboost sound not playing when the Kritzkrieg charge is deployed.
- Fixed a broken texture on the Flipped Trilby.
- Updated the material for the Jag.
- Community Request
  - Fixed spawn points associated with a control point not being 
enabled/disabled correctly when the control point owner is set using the 
SetOwner input.
  - Added the Server can execute flag to the firstperson and thirdperson 
commands.


Jason


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[hlds_linux] Team Fortress 2 Update Released

2011-01-03 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed an exploit related to The Amputator.
- Duel result notifications now show the winner's Steam avatar.
- Fixed the alpha channel for CP_Yukon's donation stamp.
- Fixed a client crash caused by overflowing the audio buffer.
- The Earbuds and the Gentle Manne's Service Medal are now gift-wrappable.
- Stock TF2 weapons with custom names or descriptions are now gift-wrappable.
- Updated DeGroot Keep to fix a problem with missing models.
- Fixed a server takeover exploit related to point_servercommand entities.
- Fixed an exploit that allowed servers to circumvent the restrictions on 
commands they're allowed to force clients to issue.
- Festive Winter Keys have been changed to regular MannCo Crate keys.

Jason


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[hlds_linux] CSS/DODS/HL2DM/TF2 Update Released

2010-12-17 Thread Jason Ruymen
Required updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: 
Deathmatch and Team Fortress 2 are now available.  The specific changes include:

Engine changes (TF2/CS/DOD):
 - Improved sv_pure:
  - Materials / Models / Sounds / Animations are more comprehensively 
protected.
  - Switched from CRC to MD5 hashes for stronger per-file validation.
  - Fixed some issues between custom files and server whitelists over level 
changes.
 - Added HL2:MP to the list of dedicated server games when starting a server 
via the Tools tab in the Library

Team Fortress 2
 - Added Medieval Mode, a game mode where players are restricted to using olde 
weapons.
 - 'Your Eternal Reward' changes:
  - Spies can now change their disguise weapon via 'lastdiguise' while 
using 'Your Eternal Reward'
  - Already-disguised 'Your Eternal Reward' Spies are no longer forced to 
switch to displaying the melee weapon when they make a kill
  - Spies no longer play speech lines when making a kill with 'Your Eternal 
Reward'
  - Sentries no longer track 'Your Eternal Reward' Spies after they 
backstab someone
 - 'Natascha' changes:
  - Spin-up time increased.
  - Slowdown-on-hit effect is reduced over distance.
 - Added 'The Medi-eval Medic', 'The Hibernating Bear', and 'The Expert's 
Ordnance' item sets.
 - Added new weapons: 'The Claidheamohmor', 'The Back Scratcher', 'The Boston 
Basher', 'The Fists of Steel', 'The Amputator', 'The Crusader's Crossbow', 'The 
Ullapool Caber', 'The Loch-n-Load', 'The Buffalo Steak Sandvich', 'The Brass 
Beast', 'The Warrior's Spirit', 'The Candy Cane', and 'The Jag'.
 - Added 20 new hats.
 - Added a prototype item testing map, and associated functionality, for 
contributors to test their work. Further details in an upcoming blog post.
 - Spies can now see TargetID's of players and objects regardless of their own 
disguise status.
 - Fixed some speech lines continuing after the speaker changes class
 - The Spy 'Sap Auteur' achievement now increments in cases where the Spy was 
the assister in the building destruction.
 - Fixed the arrow burning effect getting stuck on if you changed class in a 
respawn room with your arrow lit.
 - Fixed a Flamethrower bug that allowed players to rapidly fake the Pyro's 
airblast effect.
 - Throwing the Jarate or Milk now returns you to your previous weapon, instead 
of your Primary.
 - Added leaderboard to track duel wins.
 - Added ability for players to donate money directly to the creators of their 
favorite community maps.
 - Increased backpack size by 100 slots.

Jason


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[hlds_linux] Team Fortress 2 Update Released

2010-12-13 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed first person spectators seeing particle effects on the wearables of the 
person they're spectating.
- Added the Pyro's Foster's Facade and Stockbroker's Scarf items as part of 
Tripwire's Twisted Christmas event. 
 - See http://www.killingfloorthegame.com/xmas/ for full details.

Jason


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[hlds_linux] Team Fortress 2 Update Released

2010-12-07 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Added the hats for The Great Steam Treasure Hunt.
- Fixed a bug that enabled players to weapon switch away from the Iron Curtain 
during spin down.

Jason


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[hlds_linux] Counter-Strike: Source Beta Update Released

2010-12-03 Thread Jason Ruymen
A required update for the Counter-Strike: Source is now available.  The 
specific changes include:

- Made another pass on De_Inferno bug fixes

Jason


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[hlds_linux] Team Fortress 2 Update Released

2010-12-02 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Team Fortress 2:
- Added check to prevent control characters from user-provided item names and 
descriptions (replaced with spaces).
- Fixed a control point bug where players could capture points that were 
already owned by their team.
- Fixed a server crash caused by kicking a player that isn't fully connected.
- Fixed Spies being able to destroy sappers using the destroy command.
- Fixed Engineers being able to destroy sapped buildings by issuing the command 
directly in the console.
- Fixed an issue where team colored hats were showing up improperly when 
previewing the Team Spirit paint on them.
- Fixed an issue where SourceTV clients were seeing their local player/duel 
stats in the scoreboard.
- Updated the player_hurt event to always set damageamount even if the 
attacker is the world (falling damage).
- Updated items:
   - Many hats have had their appearance while painted improved. Paintable hats 
should now appear less like solid blobs of color and retain more of the 
character and texture of the hat.
   - Integrated several improvements to contributed items provided by their 
authors.
   - Made the following items paintable: Sergeant's Drill Hat, Pyro's Beanie, 
Dangeresque, Too?, Whiskered Gentleman, Safe'n'Sound, Trophy Belt, 
Frenchman's Beret, Camera Beard, Max's Severed Head, Alien Swarm Parasite, 
Ellis' Cap, and the Horrific Headsplitter.
   - Sam  Max items and the Portal 2 Pin are now Gift Wrappable.

Jason


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[hlds_linux] Team Fortress 2 Beta Released

2010-12-02 Thread Jason Ruymen
A Team Fortress 2 Beta is now available.  If you would like to run a dedicated 
server for it, please run hldsupdatetool and use the game name 'tf_beta'.  
Please visit this thread on the Steam forums for all of the details and to post 
any suggestions, comments or issues about the Beta.

http://forums.steampowered.com/forums/forumdisplay.php?f=1038

Jason


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[hlds_linux] Team Fortress 2 Update Available

2010-11-19 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please use 
hldsupdatetool to receive the update.  The specific changes include:

Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Added support for raw mouse input. Raw input reads directly from the mouse, 
bypassing Windows control panel mouse settings. This addresses issues with high 
DPI mice, and provides for a more reliable controller experience at various 
resolutions. (Windows)
- Improved custom mouse acceleration. (Windows)
- Updated mouse configuration UI to support raw input and acceleration; added 
tooltips to some of the options. (Windows)
- Fixed UI tooltips so that they display correctly on first hover. (Windows)

Team Fortress 2
- Added the Team Spirit paint can.
- Added Telltale Games items:
   - Dangeresque, Too?: Strong Bad's styling glasses (equipped by the Demoman)
   - License to Maim: Max's Badge (equipped by all classes)
   - The Iron Curtain: The Heavy's first love (equipped by the Heavy, obviously)
   - The Enthusiast's Timepiece: Tycho's favorite timepiece (equipped by the 
Spy)
- Updated some item capabilities:
   - Employees badges can now have custom names.
   - The Stickybomb Jumper can now be gift wrapped.
   - The Spine-Chilling Skull and Voodoo Juju hats are now paintable.
   - Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the 
Sniper.
- Added the original Ubersaw taunt to the Vita-Saw.
- Fixed an issue that prevented the game from running on Fat32 systems.
- Fixed a problem with the Sackston Hale achievement sometimes not being 
awarded correctly.
- Fixed the holiday gamestartup sound files being included in the random 
startup selection after the holiday is over.
- Fixed numerous WebAPI issues.
- Fixed a Heavy exploit that let him run at full speed while shooting.
- Fixed a Frontier Justice exploit that let Engineers have infinite crits for 
their current life/round.
- Fixed the shotgun reload animations for the Soldier/Pyro/Heavy looping 
endlessly.
- Fixed the Medigun charge percent for other players being steppy.
- Fixed not being able to light arrows after the first arrow is fired unless 
they're drawn back.
- Updated the localization files.

Jason


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[hlds_linux] Team Fortress 2 Update Available

2010-11-19 Thread Jason Ruymen
A small required update for Team Fortress 2 is now available.  The specific 
changes are:

- Fixed Crit-a-Cola behaving like Bonk! Atomic Punch.

Jason


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[hlds_linux] Team Fortress 2 Update Released

2010-11-03 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive the update.  The specific changes include:

- Fixed a bug that prevented Mac players from getting the Halloween 
achievements.
- Fixed a bug that prevented Mac players from receiving the in-game 
notifications for items, duels, etc.
- Fixed Engineers being able to build under the final capture point in Mann 
Manor.
- Added the Dealer's Visor for players who pre-purchase Poker Night from 
Telltale Games.
  - See http://www.teamfortress.com/post.php?id=4608p=1 for full details.

Jason


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[hlds_linux] Team Fortress 2 Update Released

2010-11-01 Thread Jason Ruymen
An optional update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed a minor issue with the Horseless Headless Horsemann

Jason


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[hlds_linux] Counter-Strike: Source Update Released

2010-10-29 Thread Jason Ruymen
A required update for Counter-Strike: Source is now available.  The specific 
changes include:

- Fixed performance issues and memory leaks related to scoreboard display.
- Fixed long-standing bug in which a player would see another player in a 
grenade-throwing animation when they no longer had a grenade as their active 
weapon.
- Fixed animation problem (crab walk) caused by aborting bomb plant by using 
the drop command.
- Fixed several ragdoll animation problems related to cl_minmodels.
- Fixed several crashes that could be caused by user modified .res files.
- Run sounds are no longer heard from players walking with the Scout equipped.
- Player's last match stats will no longer be updated if the player did not 
actually participate in the match (e.g. only spectated).
- Flagged bot_mimic and bot_flipout as CHEAT vars.
- Fixed Cold War achievement so that it now requires the correct number of 
opposing players.
- Fixed hud_showtargetid; added hud_showtargetpos for setting the on-screen 
location of the targeted.
- Fixed bug in which the client camera would jump to another player if the 
player died when mp_fadetoblack is enabled.
- Removed extraneous/incorrect help text for nightvision goggles.
- Fixed bug in which the spectator UI would disappear after a mode switch or 
similar renderer change.
- Changed the size of the bomb icon on the spectator UI

Jason


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[hlds_linux] Team Fortress 2 Update Released

2010-10-28 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  Please run 
hldsupdatetool to receive it.  The specific changes include:

Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a dedicated server crash when HLTV disconnects.
- Fixed a crash in the materialsystem.

Team Fortress 2
- Fixed a bug with the Horseless Headless Horsemann falling through playerclip 
ladders.
- Fixed a bug with grenades sometimes exploding on friendly players.
- Fixed the Sticky Jumper doing damage to enemies.
- Fixed spectators collecting the Haunted Halloween Gift in Mann Manor.
- Fixed trading the Saxton Hale Mask granting the achievement to the recipient.
- Fixed the Candy Coroner achievement not awarding the Mildly Disturbing 
Halloween Mask.
- Updated Mann Manor
    - Improved clipping to prevent players from getting out of the map and 
to fix various exploit ledges.
- Updated the Ghastlier Gibus to be tradable.
- Updated the localization files.

Jason


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[hlds_linux] Team Fortress 2 Update Released

2010-10-27 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

Engine (CS:S, DoD:S, TF2, HL2:DM)
- Removed the rate limit for the status command when entered into the server 
console.
- Fixed an exploit that allowed people to send fake server messages to clients.
- Significantly improved engine vertex compression (large reduction in 
per-model memory usage).

Team Fortress 2
- Added TF2Maps.net Art-pass contest winners:
   - Mountain Lab
   - Mann Manor
- Halloween 2010 Event
   - Mann Manor is haunted by the Horseless Headless Horsemann.
   - Random gift drop in Mann Manor.
   - 4 new Halloween achievements.
   - Added new Halloween hats.
   - Added a new Halloween weapon.
- Added Gift Wrapping of gifts to the store.
- Added Custom Description tag to the store.
- Added the community created Swamp Theme assets, so all maps can use it:
   - See http://swamp.tf2maps.net/ for full details.
- Updated cp_coldfront with the latest changes from the community creator 
(Icarus):
   - Improved visibility on last CP.
   - Moved second CP slightly closer to the attacker's side.
   - Added cover for players queuing up the health pack on the second CP.
   - Improved clipping on the zig-zag ramp to middle CP.
   - Teams that capture the middle CP are now awarded with faster spawn times.
- Added a health penalty to the Rocket Jumper.
- Added the Sticky Jumper for Demomen to practice jumping.
- Fixed the Sandvich charge meter.
- Fixed glows not drawing correctly when using antialiasing on some computers.
- Improved the checks that trigger mp_scrambleteams_auto.
- Added console commands to initiate trades directly 
(cl_trade/cl_trade_steamid) to help people running trading servers.

Jason


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[hlds_linux] Team Fortress 2 Update Available

2010-10-19 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed another sentry gun exploit that let Engineers build multiple sentries.
- Fixed Engineers being able to build level 3 mini-sentries using The Wrangler 
for real this time

Jason


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[hlds_linux] Team Fortress 2 Update Available

2010-10-18 Thread Jason Ruymen
A required update for Team Fortress 2 is now available.  The specific changes 
include:

- Fixed a sentry gun exploit that let Engineers build multiple sentries.
- Fixed Engineers being able to build level 3 mini-sentries using The Wrangler.
- Fixed the Holy Mackerel hit triggering the first blood event in Arena mode.
- Fixed seeing error particle systems in old demos.

Jason


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