[hlds_linux] Max players penalty

2011-06-24 Thread Ronny Schedel
Hello,

we are running a server with maxplayers set to 25, we have 1 reserved slot
which gets emptied all the time. We have set sv_visiblemaxplayers to 24.

The FAQ says:
Increasing the max player count above 24 will incur a matchmaking scorking
penalty, but will not disqualify you from the list.

My question: do you respect the sv_visiblemaxplayers setting or do we get
a penalty for having one reserved slot?

Best regards

Ronny Schedel


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Re: [hlds_linux] Max players penalty

2011-06-24 Thread DarthNinja
It has to do with the increased_maxplayers server tag.

On Fri, Jun 24, 2011 at 2:53 AM, Ronny Schedel i...@ronny-schedel.dewrote:

 Hello,

 we are running a server with maxplayers set to 25, we have 1 reserved slot
 which gets emptied all the time. We have set sv_visiblemaxplayers to 24.

 The FAQ says:
 Increasing the max player count above 24 will incur a matchmaking scorking
 penalty, but will not disqualify you from the list.

 My question: do you respect the sv_visiblemaxplayers setting or do we get
 a penalty for having one reserved slot?

 Best regards

 Ronny Schedel


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 please visit:
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Re: [hlds_linux] Max players penalty

2011-06-24 Thread Saint K .
Hi,

I am wondering about the same question. We have our servers setup with reserved 
slots, but they are hidden. So essentionally most of the times the server is on 
the correct 24 player limit, although the maxplayers is configured as 26 to 
allow reserved slot owners to join without having to kick others out or 
constantly leave a slot open.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel 
[i...@ronny-schedel.de]
Sent: 24 June 2011 08:53
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Max players penalty

Hello,

we are running a server with maxplayers set to 25, we have 1 reserved slot
which gets emptied all the time. We have set sv_visiblemaxplayers to 24.

The FAQ says:
Increasing the max player count above 24 will incur a matchmaking scorking
penalty, but will not disqualify you from the list.

My question: do you respect the sv_visiblemaxplayers setting or do we get
a penalty for having one reserved slot?

Best regards

Ronny Schedel


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Re: [hlds_linux] Max players penalty

2011-06-24 Thread 1nsane
I have something similar and use sv_visiblemaxplayers as well.

But recently I've been seeing things like 27/24 so it makes me think as
though I'm being penalized because matchmaking puts more players on the
server than it should.

On Fri, Jun 24, 2011 at 4:43 AM, Saint K. sai...@specialattack.net wrote:

 Hi,

 I am wondering about the same question. We have our servers setup with
 reserved slots, but they are hidden. So essentionally most of the times the
 server is on the correct 24 player limit, although the maxplayers is
 configured as 26 to allow reserved slot owners to join without having to
 kick others out or constantly leave a slot open.

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel [
 i...@ronny-schedel.de]
 Sent: 24 June 2011 08:53
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Max players penalty

 Hello,

 we are running a server with maxplayers set to 25, we have 1 reserved slot
 which gets emptied all the time. We have set sv_visiblemaxplayers to 24.

 The FAQ says:
 Increasing the max player count above 24 will incur a matchmaking scorking
 penalty, but will not disqualify you from the list.

 My question: do you respect the sv_visiblemaxplayers setting or do we get
 a penalty for having one reserved slot?

 Best regards

 Ronny Schedel


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Re: [hlds_linux] Max players penalty

2011-06-24 Thread Saint K .
I'm not seeing any indication of the match system sending any players to our 
servers.

Our tags read; sv_tags = 
HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack

While we only permit 24 players due to visible slots cvar, and alltalk (not 
sure if that decreases your score) is only active during round end.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane 
[1nsane...@gmail.com]
Sent: 24 June 2011 16:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Max players penalty

I have something similar and use sv_visiblemaxplayers as well.

But recently I've been seeing things like 27/24 so it makes me think as
though I'm being penalized because matchmaking puts more players on the
server than it should.

On Fri, Jun 24, 2011 at 4:43 AM, Saint K. sai...@specialattack.net wrote:

 Hi,

 I am wondering about the same question. We have our servers setup with
 reserved slots, but they are hidden. So essentionally most of the times the
 server is on the correct 24 player limit, although the maxplayers is
 configured as 26 to allow reserved slot owners to join without having to
 kick others out or constantly leave a slot open.

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel [
 i...@ronny-schedel.de]
 Sent: 24 June 2011 08:53
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Max players penalty

 Hello,

 we are running a server with maxplayers set to 25, we have 1 reserved slot
 which gets emptied all the time. We have set sv_visiblemaxplayers to 24.

 The FAQ says:
 Increasing the max player count above 24 will incur a matchmaking scorking
 penalty, but will not disqualify you from the list.

 My question: do you respect the sv_visiblemaxplayers setting or do we get
 a penalty for having one reserved slot?

 Best regards

 Ronny Schedel


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Re: [hlds_linux] Max players penalty

2011-06-24 Thread DarthNinja
Your tags have increased_maxplayers in them.


On Fri, Jun 24, 2011 at 1:58 PM, Saint K. sai...@specialattack.net wrote:

 I'm not seeing any indication of the match system sending any players to
 our servers.

 Our tags read; sv_tags =
 HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack

 While we only permit 24 players due to visible slots cvar, and alltalk (not
 sure if that decreases your score) is only active during round end.

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane [1nsane.pw@
 gmail.com]
 Sent: 24 June 2011 16:05
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Max players penalty

 I have something similar and use sv_visiblemaxplayers as well.

 But recently I've been seeing things like 27/24 so it makes me think as
 though I'm being penalized because matchmaking puts more players on the
 server than it should.

 On Fri, Jun 24, 2011 at 4:43 AM, Saint K. sai...@specialattack.net
 wrote:

  Hi,
 
  I am wondering about the same question. We have our servers setup with
  reserved slots, but they are hidden. So essentionally most of the times
 the
  server is on the correct 24 player limit, although the maxplayers is
  configured as 26 to allow reserved slot owners to join without having to
  kick others out or constantly leave a slot open.
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel [
  i...@ronny-schedel.de]
  Sent: 24 June 2011 08:53
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] Max players penalty
 
  Hello,
 
  we are running a server with maxplayers set to 25, we have 1 reserved
 slot
  which gets emptied all the time. We have set sv_visiblemaxplayers to 24.
 
  The FAQ says:
  Increasing the max player count above 24 will incur a matchmaking
 scorking
  penalty, but will not disqualify you from the list.
 
  My question: do you respect the sv_visiblemaxplayers setting or do we get
  a penalty for having one reserved slot?
 
  Best regards
 
  Ronny Schedel
 
 
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  please visit:
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Re: [hlds_linux] Max players penalty

2011-06-24 Thread Saint K .
Yes I'm aware of that. That's the issue, cause I tend to think my servers are 
actual as required. Maybe it should check maxvisible slots, instead of max 
slots.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DarthNinja 
[hlds-...@darthninja.com]
Sent: 24 June 2011 20:31
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Max players penalty

Your tags have increased_maxplayers in them.


On Fri, Jun 24, 2011 at 1:58 PM, Saint K. sai...@specialattack.net wrote:

 I'm not seeing any indication of the match system sending any players to
 our servers.

 Our tags read; sv_tags =
 HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack

 While we only permit 24 players due to visible slots cvar, and alltalk (not
 sure if that decreases your score) is only active during round end.

 Saint K.
 
 From: hlds_linux-boun...@list.valvesoftware.com [
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane [1nsane.pw@
 gmail.com]
 Sent: 24 June 2011 16:05
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Max players penalty

 I have something similar and use sv_visiblemaxplayers as well.

 But recently I've been seeing things like 27/24 so it makes me think as
 though I'm being penalized because matchmaking puts more players on the
 server than it should.

 On Fri, Jun 24, 2011 at 4:43 AM, Saint K. sai...@specialattack.net
 wrote:

  Hi,
 
  I am wondering about the same question. We have our servers setup with
  reserved slots, but they are hidden. So essentionally most of the times
 the
  server is on the correct 24 player limit, although the maxplayers is
  configured as 26 to allow reserved slot owners to join without having to
  kick others out or constantly leave a slot open.
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel [
  i...@ronny-schedel.de]
  Sent: 24 June 2011 08:53
  To: hlds_linux@list.valvesoftware.com
  Subject: [hlds_linux] Max players penalty
 
  Hello,
 
  we are running a server with maxplayers set to 25, we have 1 reserved
 slot
  which gets emptied all the time. We have set sv_visiblemaxplayers to 24.
 
  The FAQ says:
  Increasing the max player count above 24 will incur a matchmaking
 scorking
  penalty, but will not disqualify you from the list.
 
  My question: do you respect the sv_visiblemaxplayers setting or do we get
  a penalty for having one reserved slot?
 
  Best regards
 
  Ronny Schedel
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlds_linux
 
  ___
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  please visit:
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Re: [hlds_linux] Max players penalty

2011-06-24 Thread 1nsane
The faq says that even with that quickplay will send players.

On Fri, Jun 24, 2011 at 2:31 PM, DarthNinja hlds-...@darthninja.com wrote:

 Your tags have increased_maxplayers in them.


 On Fri, Jun 24, 2011 at 1:58 PM, Saint K. sai...@specialattack.net
 wrote:

  I'm not seeing any indication of the match system sending any players to
  our servers.
 
  Our tags read; sv_tags =
 
 HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack
 
  While we only permit 24 players due to visible slots cvar, and alltalk
 (not
  sure if that decreases your score) is only active during round end.
 
  Saint K.
  
  From: hlds_linux-boun...@list.valvesoftware.com [
  hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane [
 1nsane.pw@
  gmail.com]
  Sent: 24 June 2011 16:05
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Max players penalty
 
  I have something similar and use sv_visiblemaxplayers as well.
 
  But recently I've been seeing things like 27/24 so it makes me think as
  though I'm being penalized because matchmaking puts more players on the
  server than it should.
 
  On Fri, Jun 24, 2011 at 4:43 AM, Saint K. sai...@specialattack.net
  wrote:
 
   Hi,
  
   I am wondering about the same question. We have our servers setup with
   reserved slots, but they are hidden. So essentionally most of the times
  the
   server is on the correct 24 player limit, although the maxplayers is
   configured as 26 to allow reserved slot owners to join without having
 to
   kick others out or constantly leave a slot open.
  
   Saint K.
   
   From: hlds_linux-boun...@list.valvesoftware.com [
   hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
 [
   i...@ronny-schedel.de]
   Sent: 24 June 2011 08:53
   To: hlds_linux@list.valvesoftware.com
   Subject: [hlds_linux] Max players penalty
  
   Hello,
  
   we are running a server with maxplayers set to 25, we have 1 reserved
  slot
   which gets emptied all the time. We have set sv_visiblemaxplayers to
 24.
  
   The FAQ says:
   Increasing the max player count above 24 will incur a matchmaking
  scorking
   penalty, but will not disqualify you from the list.
  
   My question: do you respect the sv_visiblemaxplayers setting or do we
 get
   a penalty for having one reserved slot?
  
   Best regards
  
   Ronny Schedel
  
  
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   please visit:
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Re: [hlds_linux] Max players penalty

2011-06-24 Thread ics
The quickplay thing doesn't work like it is ment to work. I've tried it 
now 5 times in a row, always ending up on 160ms+ ping server.  So 
basically it's overcrowded, doesn't work like it should or there aren't 
free servers around here in Europe.


May i remind that up to this day, L4D2 lobby search does the same thing. 
Only recently it started giving out less pinged servers.


-ics

24.6.2011 21:48, 1nsane kirjoitti:

The faq says that even with that quickplay will send players.

On Fri, Jun 24, 2011 at 2:31 PM, DarthNinjahlds-...@darthninja.com  wrote:


Your tags have increased_maxplayers in them.


On Fri, Jun 24, 2011 at 1:58 PM, Saint K.sai...@specialattack.net
wrote:


I'm not seeing any indication of the match system sending any players to
our servers.

Our tags read; sv_tags =


HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack

While we only permit 24 players due to visible slots cvar, and alltalk

(not

sure if that decreases your score) is only active during round end.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com [
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane [

1nsane.pw@

gmail.com]
Sent: 24 June 2011 16:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Max players penalty

I have something similar and use sv_visiblemaxplayers as well.

But recently I've been seeing things like 27/24 so it makes me think as
though I'm being penalized because matchmaking puts more players on the
server than it should.

On Fri, Jun 24, 2011 at 4:43 AM, Saint K.sai...@specialattack.net
wrote:


Hi,

I am wondering about the same question. We have our servers setup with
reserved slots, but they are hidden. So essentionally most of the times

the

server is on the correct 24 player limit, although the maxplayers is
configured as 26 to allow reserved slot owners to join without having

to

kick others out or constantly leave a slot open.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com [
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel

[

i...@ronny-schedel.de]
Sent: 24 June 2011 08:53
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Max players penalty

Hello,

we are running a server with maxplayers set to 25, we have 1 reserved

slot

which gets emptied all the time. We have set sv_visiblemaxplayers to

24.

The FAQ says:
Increasing the max player count above 24 will incur a matchmaking

scorking

penalty, but will not disqualify you from the list.

My question: do you respect the sv_visiblemaxplayers setting or do we

get

a penalty for having one reserved slot?

Best regards

Ronny Schedel


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Re: [hlds_linux] Max players penalty

2011-06-24 Thread DontWannaName!
I think there are just not that many empty servers open right now.

On Fri, Jun 24, 2011 at 11:54 AM, ics i...@ics-base.net wrote:

 The quickplay thing doesn't work like it is ment to work. I've tried it now
 5 times in a row, always ending up on 160ms+ ping server.  So basically it's
 overcrowded, doesn't work like it should or there aren't free servers around
 here in Europe.

 May i remind that up to this day, L4D2 lobby search does the same thing.
 Only recently it started giving out less pinged servers.

 -ics

 24.6.2011 21:48, 1nsane kirjoitti:

 The faq says that even with that quickplay will send players.

 On Fri, Jun 24, 2011 at 2:31 PM, 
 DarthNinjahlds-lin@**darthninja.comhlds-...@darthninja.com
  wrote:

 Your tags have increased_maxplayers in them.


 On Fri, Jun 24, 2011 at 1:58 PM, Saint K.sai...@specialattack.net
 wrote:

 I'm not seeing any indication of the match system sending any players to
 our servers.

 Our tags read; sv_tags =

 HLstatsX:CE,_registered,**alltalk,increased_maxplayers,**
 payload,replays,specialattack

 While we only permit 24 players due to visible slots cvar, and alltalk

 (not

 sure if that decreases your score) is only active during round end.

 Saint K.
 __**__
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of 1nsane [

 1nsane.pw@

 gmail.com]
 Sent: 24 June 2011 16:05
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Max players penalty

 I have something similar and use sv_visiblemaxplayers as well.

 But recently I've been seeing things like 27/24 so it makes me think as
 though I'm being penalized because matchmaking puts more players on the
 server than it should.

 On Fri, Jun 24, 2011 at 4:43 AM, Saint K.sai...@specialattack.net
 wrote:

 Hi,

 I am wondering about the same question. We have our servers setup with
 reserved slots, but they are hidden. So essentionally most of the times

 the

 server is on the correct 24 player limit, although the maxplayers is
 configured as 26 to allow reserved slot owners to join without having

 to

 kick others out or constantly leave a slot open.

 Saint K.
 __**__
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com]
 On Behalf Of Ronny Schedel

 [

 i...@ronny-schedel.de]
 Sent: 24 June 2011 08:53
 To: hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] Max players penalty

 Hello,

 we are running a server with maxplayers set to 25, we have 1 reserved

 slot

 which gets emptied all the time. We have set sv_visiblemaxplayers to

 24.

 The FAQ says:
 Increasing the max player count above 24 will incur a matchmaking

 scorking

 penalty, but will not disqualify you from the list.

 My question: do you respect the sv_visiblemaxplayers setting or do we

 get

 a penalty for having one reserved slot?

 Best regards

 Ronny Schedel


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Re: [hlds_linux] Max players penalty

2011-06-24 Thread Tony Paloma
+1. Nearly 70k players. That's about 4x normal.
http://store.steampowered.com/stats/

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
DontWannaName!
Sent: Friday, June 24, 2011 12:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Max players penalty

I think there are just not that many empty servers open right now.

On Fri, Jun 24, 2011 at 11:54 AM, ics i...@ics-base.net wrote:

 The quickplay thing doesn't work like it is ment to work. I've tried 
 it now
 5 times in a row, always ending up on 160ms+ ping server.  So 
 basically it's overcrowded, doesn't work like it should or there 
 aren't free servers around here in Europe.

 May i remind that up to this day, L4D2 lobby search does the same thing.
 Only recently it started giving out less pinged servers.

 -ics

 24.6.2011 21:48, 1nsane kirjoitti:

 The faq says that even with that quickplay will send players.

 On Fri, Jun 24, 2011 at 2:31 PM, 
 DarthNinjahlds-lin@**darthninja.comhlds-...@darthninja.com
  wrote:

 Your tags have increased_maxplayers in them.


 On Fri, Jun 24, 2011 at 1:58 PM, Saint K.sai...@specialattack.net
 wrote:

 I'm not seeing any indication of the match system sending any 
 players to
 our servers.

 Our tags read; sv_tags =

 HLstatsX:CE,_registered,**alltalk,increased_maxplayers,**
 payload,replays,specialattack

 While we only permit 24 players due to visible slots cvar, and 
 alltalk

 (not

 sure if that decreases your score) is only active during round end.

 Saint K.
 __**__
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list
 .valvesoftware.com[ 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list
 .valvesoftware.com]
 On Behalf Of 1nsane [

 1nsane.pw@

 gmail.com]
 Sent: 24 June 2011 16:05
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Max players penalty

 I have something similar and use sv_visiblemaxplayers as well.

 But recently I've been seeing things like 27/24 so it makes me 
 think as though I'm being penalized because matchmaking puts more 
 players on the server than it should.

 On Fri, Jun 24, 2011 at 4:43 AM, Saint K.sai...@specialattack.net
 wrote:

 Hi,

 I am wondering about the same question. We have our servers setup 
 with reserved slots, but they are hidden. So essentionally most of 
 the times

 the

 server is on the correct 24 player limit, although the maxplayers 
 is configured as 26 to allow reserved slot owners to join without 
 having

 to

 kick others out or constantly leave a slot open.

 Saint K.
 __**__
 From: 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@lis
 t.valvesoftware.com[ 
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@lis
 t.valvesoftware.com]
 On Behalf Of Ronny Schedel

 [

 i...@ronny-schedel.de]
 Sent: 24 June 2011 08:53
 To: 
 hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.
 com
 Subject: [hlds_linux] Max players penalty

 Hello,

 we are running a server with maxplayers set to 25, we have 1 
 reserved

 slot

 which gets emptied all the time. We have set sv_visiblemaxplayers 
 to

 24.

 The FAQ says:
 Increasing the max player count above 24 will incur a matchmaking

 scorking

 penalty, but will not disqualify you from the list.

 My question: do you respect the sv_visiblemaxplayers setting or do 
 we

 get

 a penalty for having one reserved slot?

 Best regards

 Ronny Schedel


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 /list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Max players penalty

2011-06-24 Thread Kyle Sanderson
I threw up a random server for testing SM/MM:S and it's now full, and
has been since 5AM PST. This most definitely saved the game where as
before nearly everything would be dead in NA.

Mind you from what I can tell they're German and French players.

On Fri, Jun 24, 2011 at 12:21 PM, Tony Paloma drunkenf...@hotmail.com wrote:
 +1. Nearly 70k players. That's about 4x normal.
 http://store.steampowered.com/stats/

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 DontWannaName!
 Sent: Friday, June 24, 2011 12:19 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Max players penalty

 I think there are just not that many empty servers open right now.

 On Fri, Jun 24, 2011 at 11:54 AM, ics i...@ics-base.net wrote:

 The quickplay thing doesn't work like it is ment to work. I've tried
 it now
 5 times in a row, always ending up on 160ms+ ping server.  So
 basically it's overcrowded, doesn't work like it should or there
 aren't free servers around here in Europe.

 May i remind that up to this day, L4D2 lobby search does the same thing.
 Only recently it started giving out less pinged servers.

 -ics

 24.6.2011 21:48, 1nsane kirjoitti:

 The faq says that even with that quickplay will send players.

 On Fri, Jun 24, 2011 at 2:31 PM,
 DarthNinjahlds-lin@**darthninja.comhlds-...@darthninja.com
  wrote:

 Your tags have increased_maxplayers in them.


 On Fri, Jun 24, 2011 at 1:58 PM, Saint K.sai...@specialattack.net
 wrote:

 I'm not seeing any indication of the match system sending any
 players to
 our servers.

 Our tags read; sv_tags =

 HLstatsX:CE,_registered,**alltalk,increased_maxplayers,**
 payload,replays,specialattack

 While we only permit 24 players due to visible slots cvar, and
 alltalk

 (not

 sure if that decreases your score) is only active during round end.

 Saint K.
 __**__
 From:
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list
 .valvesoftware.com[
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list
 .valvesoftware.com]
 On Behalf Of 1nsane [

 1nsane.pw@

 gmail.com]
 Sent: 24 June 2011 16:05
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Max players penalty

 I have something similar and use sv_visiblemaxplayers as well.

 But recently I've been seeing things like 27/24 so it makes me
 think as though I'm being penalized because matchmaking puts more
 players on the server than it should.

 On Fri, Jun 24, 2011 at 4:43 AM, Saint K.sai...@specialattack.net
 wrote:

 Hi,

 I am wondering about the same question. We have our servers setup
 with reserved slots, but they are hidden. So essentionally most of
 the times

 the

 server is on the correct 24 player limit, although the maxplayers
 is configured as 26 to allow reserved slot owners to join without
 having

 to

 kick others out or constantly leave a slot open.

 Saint K.
 __**__
 From:
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@lis
 t.valvesoftware.com[
 hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@lis
 t.valvesoftware.com]
 On Behalf Of Ronny Schedel

 [

 i...@ronny-schedel.de]
 Sent: 24 June 2011 08:53
 To:
 hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.
 com
 Subject: [hlds_linux] Max players penalty

 Hello,

 we are running a server with maxplayers set to 25, we have 1
 reserved

 slot

 which gets emptied all the time. We have set sv_visiblemaxplayers
 to

 24.

 The FAQ says:
 Increasing the max player count above 24 will incur a matchmaking

 scorking

 penalty, but will not disqualify you from the list.

 My question: do you respect the sv_visiblemaxplayers setting or do
 we

 get

 a penalty for having one reserved slot?

 Best regards

 Ronny Schedel


 __**_
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp:/
 /list.valvesoftware.com/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Max players penalty

2011-06-24 Thread DontWannaName!
It willl be a true experiment whether this will continue. I like putting up
servers that stay full a week after an update. Therefore I am hesitant to
add more. However I can. :D

On Fri, Jun 24, 2011 at 1:50 PM, Kyle Sanderson kyle.l...@gmail.com wrote:

 I threw up a random server for testing SM/MM:S and it's now full, and
 has been since 5AM PST. This most definitely saved the game where as
 before nearly everything would be dead in NA.

 Mind you from what I can tell they're German and French players.

 On Fri, Jun 24, 2011 at 12:21 PM, Tony Paloma drunkenf...@hotmail.com
 wrote:
  +1. Nearly 70k players. That's about 4x normal.
  http://store.steampowered.com/stats/
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
  DontWannaName!
  Sent: Friday, June 24, 2011 12:19 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Max players penalty
 
  I think there are just not that many empty servers open right now.
 
  On Fri, Jun 24, 2011 at 11:54 AM, ics i...@ics-base.net wrote:
 
  The quickplay thing doesn't work like it is ment to work. I've tried
  it now
  5 times in a row, always ending up on 160ms+ ping server.  So
  basically it's overcrowded, doesn't work like it should or there
  aren't free servers around here in Europe.
 
  May i remind that up to this day, L4D2 lobby search does the same thing.
  Only recently it started giving out less pinged servers.
 
  -ics
 
  24.6.2011 21:48, 1nsane kirjoitti:
 
  The faq says that even with that quickplay will send players.
 
  On Fri, Jun 24, 2011 at 2:31 PM,
  DarthNinjahlds-lin@**darthninja.comhlds-...@darthninja.com
   wrote:
 
  Your tags have increased_maxplayers in them.
 
 
  On Fri, Jun 24, 2011 at 1:58 PM, Saint K.sai...@specialattack.net
  wrote:
 
  I'm not seeing any indication of the match system sending any
  players to
  our servers.
 
  Our tags read; sv_tags =
 
  HLstatsX:CE,_registered,**alltalk,increased_maxplayers,**
  payload,replays,specialattack
 
  While we only permit 24 players due to visible slots cvar, and
  alltalk
 
  (not
 
  sure if that decreases your score) is only active during round end.
 
  Saint K.
  __**__
  From:
  hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list
  .valvesoftware.com[
  hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list
  .valvesoftware.com]
  On Behalf Of 1nsane [
 
  1nsane.pw@
 
  gmail.com]
  Sent: 24 June 2011 16:05
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Max players penalty
 
  I have something similar and use sv_visiblemaxplayers as well.
 
  But recently I've been seeing things like 27/24 so it makes me
  think as though I'm being penalized because matchmaking puts more
  players on the server than it should.
 
  On Fri, Jun 24, 2011 at 4:43 AM, Saint K.sai...@specialattack.net
  wrote:
 
  Hi,
 
  I am wondering about the same question. We have our servers setup
  with reserved slots, but they are hidden. So essentionally most of
  the times
 
  the
 
  server is on the correct 24 player limit, although the maxplayers
  is configured as 26 to allow reserved slot owners to join without
  having
 
  to
 
  kick others out or constantly leave a slot open.
 
  Saint K.
  __**__
  From:
  hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@lis
  t.valvesoftware.com[
  hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@lis
  t.valvesoftware.com]
  On Behalf Of Ronny Schedel
 
  [
 
  i...@ronny-schedel.de]
  Sent: 24 June 2011 08:53
  To:
  hlds_linux@list.valvesoftware.**comhlds_linux@list.valvesoftware.
  com
  Subject: [hlds_linux] Max players penalty
 
  Hello,
 
  we are running a server with maxplayers set to 25, we have 1
  reserved
 
  slot
 
  which gets emptied all the time. We have set sv_visiblemaxplayers
  to
 
  24.
 
  The FAQ says:
  Increasing the max player count above 24 will incur a matchmaking
 
  scorking
 
  penalty, but will not disqualify you from the list.
 
  My question: do you respect the sv_visiblemaxplayers setting or do
  we
 
  get
 
  a penalty for having one reserved slot?
 
  Best regards
 
  Ronny Schedel
 
 
  __**_
  To unsubscribe, edit your list preferences, or view the list
  archives, please visit:
  http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp:/
  /list.valvesoftware.com/mailman/listinfo/hlds_linux
 
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