Re: [hlds_linux] Max players penalty
It willl be a true experiment whether this will continue. I like putting up servers that stay full a week after an update. Therefore I am hesitant to add more. However I can. :D On Fri, Jun 24, 2011 at 1:50 PM, Kyle Sanderson wrote: > I threw up a random server for testing SM/MM:S and it's now full, and > has been since 5AM PST. This most definitely saved the game where as > before nearly everything would be dead in NA. > > Mind you from what I can tell they're German and French players. > > On Fri, Jun 24, 2011 at 12:21 PM, Tony Paloma > wrote: > > +1. Nearly 70k players. That's about 4x normal. > > http://store.steampowered.com/stats/ > > > > -Original Message- > > From: hlds_linux-boun...@list.valvesoftware.com > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of > > DontWannaName! > > Sent: Friday, June 24, 2011 12:19 PM > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Max players penalty > > > > I think there are just not that many empty servers open right now. > > > > On Fri, Jun 24, 2011 at 11:54 AM, ics wrote: > > > >> The quickplay thing doesn't work like it is ment to work. I've tried > >> it now > >> 5 times in a row, always ending up on 160ms+ ping server. So > >> basically it's overcrowded, doesn't work like it should or there > >> aren't free servers around here in Europe. > >> > >> May i remind that up to this day, L4D2 lobby search does the same thing. > >> Only recently it started giving out less pinged servers. > >> > >> -ics > >> > >> 24.6.2011 21:48, 1nsane kirjoitti: > >> > >> The faq says that even with that quickplay will send players. > >>> > >>> On Fri, Jun 24, 2011 at 2:31 PM, > >>> DarthNinja> > >>> wrote: > >>> > >>> Your tags have "increased_maxplayers" in them. > >>>> > >>>> > >>>> On Fri, Jun 24, 2011 at 1:58 PM, Saint K. > >>>> wrote: > >>>> > >>>> I'm not seeing any indication of the match system sending any > >>>> players to > >>>>> our servers. > >>>>> > >>>>> Our tags read; "sv_tags" = > >>>>> > >>>>> "HLstatsX:CE,_registered,**alltalk,increased_maxplayers,** > >>>> payload,replays,specialattack" > >>>> > >>>>> While we only permit 24 players due to visible slots cvar, and > >>>>> alltalk > >>>>> > >>>> (not > >>>> > >>>>> sure if that decreases your score) is only active during round end. > >>>>> > >>>>> Saint K. > >>>>> __**__ > >>>>> From: > >>>>> hlds_linux-bounces@list.**valvesoftware.com >>>>> .valvesoftware.com>[ > >>>>> hlds_linux-bounces@list.**valvesoftware.com >>>>> .valvesoftware.com>] > >>>>> On Behalf Of 1nsane [ > >>>>> > >>>> 1nsane.pw@ > >>>> > >>>>> gmail.com] > >>>>> Sent: 24 June 2011 16:05 > >>>>> To: Half-Life dedicated Linux server mailing list > >>>>> Subject: Re: [hlds_linux] Max players penalty > >>>>> > >>>>> I have something similar and use sv_visiblemaxplayers as well. > >>>>> > >>>>> But recently I've been seeing things like 27/24 so it makes me > >>>>> think as though I'm being penalized because matchmaking puts more > >>>>> players on the server than it should. > >>>>> > >>>>> On Fri, Jun 24, 2011 at 4:43 AM, Saint K. > >>>>> wrote: > >>>>> > >>>>> Hi, > >>>>>> > >>>>>> I am wondering about the same question. We have our servers setup > >>>>>> with reserved slots, but they are hidden. So essentionally most of > >>>>>> the times > >>>>>> > >>>>> the > >>>>> > >>>>>> server is on the correct 24 player limit, although the maxplayers > >>>>>> is configured as 26 to allow reserved slot owners to join without > >>>>>> having > >>>>
Re: [hlds_linux] Max players penalty
I threw up a random server for testing SM/MM:S and it's now full, and has been since 5AM PST. This most definitely saved the game where as before nearly everything would be dead in NA. Mind you from what I can tell they're German and French players. On Fri, Jun 24, 2011 at 12:21 PM, Tony Paloma wrote: > +1. Nearly 70k players. That's about 4x normal. > http://store.steampowered.com/stats/ > > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of > DontWannaName! > Sent: Friday, June 24, 2011 12:19 PM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Max players penalty > > I think there are just not that many empty servers open right now. > > On Fri, Jun 24, 2011 at 11:54 AM, ics wrote: > >> The quickplay thing doesn't work like it is ment to work. I've tried >> it now >> 5 times in a row, always ending up on 160ms+ ping server. So >> basically it's overcrowded, doesn't work like it should or there >> aren't free servers around here in Europe. >> >> May i remind that up to this day, L4D2 lobby search does the same thing. >> Only recently it started giving out less pinged servers. >> >> -ics >> >> 24.6.2011 21:48, 1nsane kirjoitti: >> >> The faq says that even with that quickplay will send players. >>> >>> On Fri, Jun 24, 2011 at 2:31 PM, >>> DarthNinja> >>> wrote: >>> >>> Your tags have "increased_maxplayers" in them. >>>> >>>> >>>> On Fri, Jun 24, 2011 at 1:58 PM, Saint K. >>>> wrote: >>>> >>>> I'm not seeing any indication of the match system sending any >>>> players to >>>>> our servers. >>>>> >>>>> Our tags read; "sv_tags" = >>>>> >>>>> "HLstatsX:CE,_registered,**alltalk,increased_maxplayers,** >>>> payload,replays,specialattack" >>>> >>>>> While we only permit 24 players due to visible slots cvar, and >>>>> alltalk >>>>> >>>> (not >>>> >>>>> sure if that decreases your score) is only active during round end. >>>>> >>>>> Saint K. >>>>> __**__ >>>>> From: >>>>> hlds_linux-bounces@list.**valvesoftware.com>>>> .valvesoftware.com>[ >>>>> hlds_linux-bounces@list.**valvesoftware.com>>>> .valvesoftware.com>] >>>>> On Behalf Of 1nsane [ >>>>> >>>> 1nsane.pw@ >>>> >>>>> gmail.com] >>>>> Sent: 24 June 2011 16:05 >>>>> To: Half-Life dedicated Linux server mailing list >>>>> Subject: Re: [hlds_linux] Max players penalty >>>>> >>>>> I have something similar and use sv_visiblemaxplayers as well. >>>>> >>>>> But recently I've been seeing things like 27/24 so it makes me >>>>> think as though I'm being penalized because matchmaking puts more >>>>> players on the server than it should. >>>>> >>>>> On Fri, Jun 24, 2011 at 4:43 AM, Saint K. >>>>> wrote: >>>>> >>>>> Hi, >>>>>> >>>>>> I am wondering about the same question. We have our servers setup >>>>>> with reserved slots, but they are hidden. So essentionally most of >>>>>> the times >>>>>> >>>>> the >>>>> >>>>>> server is on the correct 24 player limit, although the maxplayers >>>>>> is configured as 26 to allow reserved slot owners to join without >>>>>> having >>>>>> >>>>> to >>>> >>>>> kick others out or constantly leave a slot open. >>>>>> >>>>>> Saint K. >>>>>> __**__ >>>>>> From: >>>>>> hlds_linux-bounces@list.**valvesoftware.com>>>>> t.valvesoftware.com>[ >>>>>> hlds_linux-bounces@list.**valvesoftware.com>>>>> t.valvesoftware.com>] >>>>>> On Behalf Of Ronny Schedel >>>>>> >>>>> [ >>>> >>>>> i...@ronny-schedel.de] >>>>>> Sent: 24 June 2011 08:53 >>>>>> To: >>
Re: [hlds_linux] Max players penalty
+1. Nearly 70k players. That's about 4x normal. http://store.steampowered.com/stats/ -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Friday, June 24, 2011 12:19 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Max players penalty I think there are just not that many empty servers open right now. On Fri, Jun 24, 2011 at 11:54 AM, ics wrote: > The quickplay thing doesn't work like it is ment to work. I've tried > it now > 5 times in a row, always ending up on 160ms+ ping server. So > basically it's overcrowded, doesn't work like it should or there > aren't free servers around here in Europe. > > May i remind that up to this day, L4D2 lobby search does the same thing. > Only recently it started giving out less pinged servers. > > -ics > > 24.6.2011 21:48, 1nsane kirjoitti: > > The faq says that even with that quickplay will send players. >> >> On Fri, Jun 24, 2011 at 2:31 PM, >> DarthNinja> >> wrote: >> >> Your tags have "increased_maxplayers" in them. >>> >>> >>> On Fri, Jun 24, 2011 at 1:58 PM, Saint K. >>> wrote: >>> >>> I'm not seeing any indication of the match system sending any >>> players to >>>> our servers. >>>> >>>> Our tags read; "sv_tags" = >>>> >>>> "HLstatsX:CE,_registered,**alltalk,increased_maxplayers,** >>> payload,replays,specialattack" >>> >>>> While we only permit 24 players due to visible slots cvar, and >>>> alltalk >>>> >>> (not >>> >>>> sure if that decreases your score) is only active during round end. >>>> >>>> Saint K. >>>> __________**__ >>>> From: >>>> hlds_linux-bounces@list.**valvesoftware.com>>> .valvesoftware.com>[ >>>> hlds_linux-bounces@list.**valvesoftware.com>>> .valvesoftware.com>] >>>> On Behalf Of 1nsane [ >>>> >>> 1nsane.pw@ >>> >>>> gmail.com] >>>> Sent: 24 June 2011 16:05 >>>> To: Half-Life dedicated Linux server mailing list >>>> Subject: Re: [hlds_linux] Max players penalty >>>> >>>> I have something similar and use sv_visiblemaxplayers as well. >>>> >>>> But recently I've been seeing things like 27/24 so it makes me >>>> think as though I'm being penalized because matchmaking puts more >>>> players on the server than it should. >>>> >>>> On Fri, Jun 24, 2011 at 4:43 AM, Saint K. >>>> wrote: >>>> >>>> Hi, >>>>> >>>>> I am wondering about the same question. We have our servers setup >>>>> with reserved slots, but they are hidden. So essentionally most of >>>>> the times >>>>> >>>> the >>>> >>>>> server is on the correct 24 player limit, although the maxplayers >>>>> is configured as 26 to allow reserved slot owners to join without >>>>> having >>>>> >>>> to >>> >>>> kick others out or constantly leave a slot open. >>>>> >>>>> Saint K. >>>>> __**__ >>>>> From: >>>>> hlds_linux-bounces@list.**valvesoftware.com>>>> t.valvesoftware.com>[ >>>>> hlds_linux-bounces@list.**valvesoftware.com>>>> t.valvesoftware.com>] >>>>> On Behalf Of Ronny Schedel >>>>> >>>> [ >>> >>>> i...@ronny-schedel.de] >>>>> Sent: 24 June 2011 08:53 >>>>> To: >>>>> hlds_linux@list.valvesoftware.**com>>>> com> >>>>> Subject: [hlds_linux] Max players penalty >>>>> >>>>> Hello, >>>>> >>>>> we are running a server with maxplayers set to 25, we have 1 >>>>> reserved >>>>> >>>> slot >>>> >>>>> which gets emptied all the time. We have set sv_visiblemaxplayers >>>>> to >>>>> >>>> 24. >>> >>>> The FAQ says: >>>>> Increasing the max player count above 24 will incur a matchmaking >>>>> >>>> scorking >>>> >>&
Re: [hlds_linux] Max players penalty
I think there are just not that many empty servers open right now. On Fri, Jun 24, 2011 at 11:54 AM, ics wrote: > The quickplay thing doesn't work like it is ment to work. I've tried it now > 5 times in a row, always ending up on 160ms+ ping server. So basically it's > overcrowded, doesn't work like it should or there aren't free servers around > here in Europe. > > May i remind that up to this day, L4D2 lobby search does the same thing. > Only recently it started giving out less pinged servers. > > -ics > > 24.6.2011 21:48, 1nsane kirjoitti: > > The faq says that even with that quickplay will send players. >> >> On Fri, Jun 24, 2011 at 2:31 PM, >> DarthNinja> >> wrote: >> >> Your tags have "increased_maxplayers" in them. >>> >>> >>> On Fri, Jun 24, 2011 at 1:58 PM, Saint K. >>> wrote: >>> >>> I'm not seeing any indication of the match system sending any players to >>>> our servers. >>>> >>>> Our tags read; "sv_tags" = >>>> >>>> "HLstatsX:CE,_registered,**alltalk,increased_maxplayers,** >>> payload,replays,specialattack" >>> >>>> While we only permit 24 players due to visible slots cvar, and alltalk >>>> >>> (not >>> >>>> sure if that decreases your score) is only active during round end. >>>> >>>> Saint K. >>>> __**__ >>>> From: >>>> hlds_linux-bounces@list.**valvesoftware.com[ >>>> hlds_linux-bounces@list.**valvesoftware.com] >>>> On Behalf Of 1nsane [ >>>> >>> 1nsane.pw@ >>> >>>> gmail.com] >>>> Sent: 24 June 2011 16:05 >>>> To: Half-Life dedicated Linux server mailing list >>>> Subject: Re: [hlds_linux] Max players penalty >>>> >>>> I have something similar and use sv_visiblemaxplayers as well. >>>> >>>> But recently I've been seeing things like 27/24 so it makes me think as >>>> though I'm being penalized because matchmaking puts more players on the >>>> server than it should. >>>> >>>> On Fri, Jun 24, 2011 at 4:43 AM, Saint K. >>>> wrote: >>>> >>>> Hi, >>>>> >>>>> I am wondering about the same question. We have our servers setup with >>>>> reserved slots, but they are hidden. So essentionally most of the times >>>>> >>>> the >>>> >>>>> server is on the correct 24 player limit, although the maxplayers is >>>>> configured as 26 to allow reserved slot owners to join without having >>>>> >>>> to >>> >>>> kick others out or constantly leave a slot open. >>>>> >>>>> Saint K. >>>>> __**__ >>>>> From: >>>>> hlds_linux-bounces@list.**valvesoftware.com[ >>>>> hlds_linux-bounces@list.**valvesoftware.com] >>>>> On Behalf Of Ronny Schedel >>>>> >>>> [ >>> >>>> i...@ronny-schedel.de] >>>>> Sent: 24 June 2011 08:53 >>>>> To: hlds_linux@list.valvesoftware.**com >>>>> Subject: [hlds_linux] Max players penalty >>>>> >>>>> Hello, >>>>> >>>>> we are running a server with maxplayers set to 25, we have 1 reserved >>>>> >>>> slot >>>> >>>>> which gets emptied all the time. We have set sv_visiblemaxplayers to >>>>> >>>> 24. >>> >>>> The FAQ says: >>>>> Increasing the max player count above 24 will incur a matchmaking >>>>> >>>> scorking >>>> >>>>> penalty, but will not disqualify you from the list. >>>>> >>>>> My question: do you respect the sv_visiblemaxplayers setting or do we >>>>> >>>> get >>> >>>> a penalty for having one reserved slot? >>>>> >>>>> Best regards >>>>> >>>>> Ronny Schedel >>>>> >>>>> >>>>> __**_ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux&l
Re: [hlds_linux] Max players penalty
The quickplay thing doesn't work like it is ment to work. I've tried it now 5 times in a row, always ending up on 160ms+ ping server. So basically it's overcrowded, doesn't work like it should or there aren't free servers around here in Europe. May i remind that up to this day, L4D2 lobby search does the same thing. Only recently it started giving out less pinged servers. -ics 24.6.2011 21:48, 1nsane kirjoitti: The faq says that even with that quickplay will send players. On Fri, Jun 24, 2011 at 2:31 PM, DarthNinja wrote: Your tags have "increased_maxplayers" in them. On Fri, Jun 24, 2011 at 1:58 PM, Saint K. wrote: I'm not seeing any indication of the match system sending any players to our servers. Our tags read; "sv_tags" = "HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack" While we only permit 24 players due to visible slots cvar, and alltalk (not sure if that decreases your score) is only active during round end. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane [ 1nsane.pw@ gmail.com] Sent: 24 June 2011 16:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Max players penalty I have something similar and use sv_visiblemaxplayers as well. But recently I've been seeing things like 27/24 so it makes me think as though I'm being penalized because matchmaking puts more players on the server than it should. On Fri, Jun 24, 2011 at 4:43 AM, Saint K. wrote: Hi, I am wondering about the same question. We have our servers setup with reserved slots, but they are hidden. So essentionally most of the times the server is on the correct 24 player limit, although the maxplayers is configured as 26 to allow reserved slot owners to join without having to kick others out or constantly leave a slot open. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [ hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel [ i...@ronny-schedel.de] Sent: 24 June 2011 08:53 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Max players penalty Hello, we are running a server with maxplayers set to 25, we have 1 reserved slot which gets emptied all the time. We have set sv_visiblemaxplayers to 24. The FAQ says: Increasing the max player count above 24 will incur a matchmaking scorking penalty, but will not disqualify you from the list. My question: do you respect the sv_visiblemaxplayers setting or do we get a penalty for having one reserved slot? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Max players penalty
The faq says that even with that quickplay will send players. On Fri, Jun 24, 2011 at 2:31 PM, DarthNinja wrote: > Your tags have "increased_maxplayers" in them. > > > On Fri, Jun 24, 2011 at 1:58 PM, Saint K. > wrote: > > > I'm not seeing any indication of the match system sending any players to > > our servers. > > > > Our tags read; "sv_tags" = > > > "HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack" > > > > While we only permit 24 players due to visible slots cvar, and alltalk > (not > > sure if that decreases your score) is only active during round end. > > > > Saint K. > > > > From: hlds_linux-boun...@list.valvesoftware.com [ > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane [ > 1nsane.pw@ > > gmail.com] > > Sent: 24 June 2011 16:05 > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] Max players penalty > > > > I have something similar and use sv_visiblemaxplayers as well. > > > > But recently I've been seeing things like 27/24 so it makes me think as > > though I'm being penalized because matchmaking puts more players on the > > server than it should. > > > > On Fri, Jun 24, 2011 at 4:43 AM, Saint K. > > wrote: > > > > > Hi, > > > > > > I am wondering about the same question. We have our servers setup with > > > reserved slots, but they are hidden. So essentionally most of the times > > the > > > server is on the correct 24 player limit, although the maxplayers is > > > configured as 26 to allow reserved slot owners to join without having > to > > > kick others out or constantly leave a slot open. > > > > > > Saint K. > > > > > > From: hlds_linux-boun...@list.valvesoftware.com [ > > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel > [ > > > i...@ronny-schedel.de] > > > Sent: 24 June 2011 08:53 > > > To: hlds_linux@list.valvesoftware.com > > > Subject: [hlds_linux] Max players penalty > > > > > > Hello, > > > > > > we are running a server with maxplayers set to 25, we have 1 reserved > > slot > > > which gets emptied all the time. We have set sv_visiblemaxplayers to > 24. > > > > > > The FAQ says: > > > Increasing the max player count above 24 will incur a matchmaking > > scorking > > > penalty, but will not disqualify you from the list. > > > > > > My question: do you respect the sv_visiblemaxplayers setting or do we > get > > > a penalty for having one reserved slot? > > > > > > Best regards > > > > > > Ronny Schedel > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Max players penalty
Yes I'm aware of that. That's the issue, cause I tend to think my servers are actual as required. Maybe it should check maxvisible slots, instead of max slots. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DarthNinja [hlds-...@darthninja.com] Sent: 24 June 2011 20:31 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Max players penalty Your tags have "increased_maxplayers" in them. On Fri, Jun 24, 2011 at 1:58 PM, Saint K. wrote: > I'm not seeing any indication of the match system sending any players to > our servers. > > Our tags read; "sv_tags" = > "HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack" > > While we only permit 24 players due to visible slots cvar, and alltalk (not > sure if that decreases your score) is only active during round end. > > Saint K. > > From: hlds_linux-boun...@list.valvesoftware.com [ > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane [1nsane.pw@ > gmail.com] > Sent: 24 June 2011 16:05 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Max players penalty > > I have something similar and use sv_visiblemaxplayers as well. > > But recently I've been seeing things like 27/24 so it makes me think as > though I'm being penalized because matchmaking puts more players on the > server than it should. > > On Fri, Jun 24, 2011 at 4:43 AM, Saint K. > wrote: > > > Hi, > > > > I am wondering about the same question. We have our servers setup with > > reserved slots, but they are hidden. So essentionally most of the times > the > > server is on the correct 24 player limit, although the maxplayers is > > configured as 26 to allow reserved slot owners to join without having to > > kick others out or constantly leave a slot open. > > > > Saint K. > > > > From: hlds_linux-boun...@list.valvesoftware.com [ > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel [ > > i...@ronny-schedel.de] > > Sent: 24 June 2011 08:53 > > To: hlds_linux@list.valvesoftware.com > > Subject: [hlds_linux] Max players penalty > > > > Hello, > > > > we are running a server with maxplayers set to 25, we have 1 reserved > slot > > which gets emptied all the time. We have set sv_visiblemaxplayers to 24. > > > > The FAQ says: > > Increasing the max player count above 24 will incur a matchmaking > scorking > > penalty, but will not disqualify you from the list. > > > > My question: do you respect the sv_visiblemaxplayers setting or do we get > > a penalty for having one reserved slot? > > > > Best regards > > > > Ronny Schedel > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Max players penalty
Your tags have "increased_maxplayers" in them. On Fri, Jun 24, 2011 at 1:58 PM, Saint K. wrote: > I'm not seeing any indication of the match system sending any players to > our servers. > > Our tags read; "sv_tags" = > "HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack" > > While we only permit 24 players due to visible slots cvar, and alltalk (not > sure if that decreases your score) is only active during round end. > > Saint K. > > From: hlds_linux-boun...@list.valvesoftware.com [ > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane [1nsane.pw@ > gmail.com] > Sent: 24 June 2011 16:05 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Max players penalty > > I have something similar and use sv_visiblemaxplayers as well. > > But recently I've been seeing things like 27/24 so it makes me think as > though I'm being penalized because matchmaking puts more players on the > server than it should. > > On Fri, Jun 24, 2011 at 4:43 AM, Saint K. > wrote: > > > Hi, > > > > I am wondering about the same question. We have our servers setup with > > reserved slots, but they are hidden. So essentionally most of the times > the > > server is on the correct 24 player limit, although the maxplayers is > > configured as 26 to allow reserved slot owners to join without having to > > kick others out or constantly leave a slot open. > > > > Saint K. > > > > From: hlds_linux-boun...@list.valvesoftware.com [ > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel [ > > i...@ronny-schedel.de] > > Sent: 24 June 2011 08:53 > > To: hlds_linux@list.valvesoftware.com > > Subject: [hlds_linux] Max players penalty > > > > Hello, > > > > we are running a server with maxplayers set to 25, we have 1 reserved > slot > > which gets emptied all the time. We have set sv_visiblemaxplayers to 24. > > > > The FAQ says: > > Increasing the max player count above 24 will incur a matchmaking > scorking > > penalty, but will not disqualify you from the list. > > > > My question: do you respect the sv_visiblemaxplayers setting or do we get > > a penalty for having one reserved slot? > > > > Best regards > > > > Ronny Schedel > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Max players penalty
I'm not seeing any indication of the match system sending any players to our servers. Our tags read; "sv_tags" = "HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack" While we only permit 24 players due to visible slots cvar, and alltalk (not sure if that decreases your score) is only active during round end. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane [1nsane...@gmail.com] Sent: 24 June 2011 16:05 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Max players penalty I have something similar and use sv_visiblemaxplayers as well. But recently I've been seeing things like 27/24 so it makes me think as though I'm being penalized because matchmaking puts more players on the server than it should. On Fri, Jun 24, 2011 at 4:43 AM, Saint K. wrote: > Hi, > > I am wondering about the same question. We have our servers setup with > reserved slots, but they are hidden. So essentionally most of the times the > server is on the correct 24 player limit, although the maxplayers is > configured as 26 to allow reserved slot owners to join without having to > kick others out or constantly leave a slot open. > > Saint K. > > From: hlds_linux-boun...@list.valvesoftware.com [ > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel [ > i...@ronny-schedel.de] > Sent: 24 June 2011 08:53 > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] Max players penalty > > Hello, > > we are running a server with maxplayers set to 25, we have 1 reserved slot > which gets emptied all the time. We have set sv_visiblemaxplayers to 24. > > The FAQ says: > Increasing the max player count above 24 will incur a matchmaking scorking > penalty, but will not disqualify you from the list. > > My question: do you respect the sv_visiblemaxplayers setting or do we get > a penalty for having one reserved slot? > > Best regards > > Ronny Schedel > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Max players penalty
I have something similar and use sv_visiblemaxplayers as well. But recently I've been seeing things like 27/24 so it makes me think as though I'm being penalized because matchmaking puts more players on the server than it should. On Fri, Jun 24, 2011 at 4:43 AM, Saint K. wrote: > Hi, > > I am wondering about the same question. We have our servers setup with > reserved slots, but they are hidden. So essentionally most of the times the > server is on the correct 24 player limit, although the maxplayers is > configured as 26 to allow reserved slot owners to join without having to > kick others out or constantly leave a slot open. > > Saint K. > > From: hlds_linux-boun...@list.valvesoftware.com [ > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel [ > i...@ronny-schedel.de] > Sent: 24 June 2011 08:53 > To: hlds_linux@list.valvesoftware.com > Subject: [hlds_linux] Max players penalty > > Hello, > > we are running a server with maxplayers set to 25, we have 1 reserved slot > which gets emptied all the time. We have set sv_visiblemaxplayers to 24. > > The FAQ says: > Increasing the max player count above 24 will incur a matchmaking scorking > penalty, but will not disqualify you from the list. > > My question: do you respect the sv_visiblemaxplayers setting or do we get > a penalty for having one reserved slot? > > Best regards > > Ronny Schedel > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Max players penalty
Hi, I am wondering about the same question. We have our servers setup with reserved slots, but they are hidden. So essentionally most of the times the server is on the correct 24 player limit, although the maxplayers is configured as 26 to allow reserved slot owners to join without having to kick others out or constantly leave a slot open. Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel [i...@ronny-schedel.de] Sent: 24 June 2011 08:53 To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] Max players penalty Hello, we are running a server with maxplayers set to 25, we have 1 reserved slot which gets emptied all the time. We have set sv_visiblemaxplayers to 24. The FAQ says: Increasing the max player count above 24 will incur a matchmaking scorking penalty, but will not disqualify you from the list. My question: do you respect the sv_visiblemaxplayers setting or do we get a penalty for having one reserved slot? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Max players penalty
It has to do with the increased_maxplayers server tag. On Fri, Jun 24, 2011 at 2:53 AM, Ronny Schedel wrote: > Hello, > > we are running a server with maxplayers set to 25, we have 1 reserved slot > which gets emptied all the time. We have set sv_visiblemaxplayers to 24. > > The FAQ says: > Increasing the max player count above 24 will incur a matchmaking scorking > penalty, but will not disqualify you from the list. > > My question: do you respect the sv_visiblemaxplayers setting or do we get > a penalty for having one reserved slot? > > Best regards > > Ronny Schedel > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[hlds_linux] Max players penalty
Hello, we are running a server with maxplayers set to 25, we have 1 reserved slot which gets emptied all the time. We have set sv_visiblemaxplayers to 24. The FAQ says: Increasing the max player count above 24 will incur a matchmaking scorking penalty, but will not disqualify you from the list. My question: do you respect the sv_visiblemaxplayers setting or do we get a penalty for having one reserved slot? Best regards Ronny Schedel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux