Re: [hlds_linux] Max players penalty

2011-06-24 Thread DontWannaName!
It willl be a true experiment whether this will continue. I like putting up
servers that stay full a week after an update. Therefore I am hesitant to
add more. However I can. :D

On Fri, Jun 24, 2011 at 1:50 PM, Kyle Sanderson  wrote:

> I threw up a random server for testing SM/MM:S and it's now full, and
> has been since 5AM PST. This most definitely saved the game where as
> before nearly everything would be dead in NA.
>
> Mind you from what I can tell they're German and French players.
>
> On Fri, Jun 24, 2011 at 12:21 PM, Tony Paloma 
> wrote:
> > +1. Nearly 70k players. That's about 4x normal.
> > http://store.steampowered.com/stats/
> >
> > -Original Message-
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> > DontWannaName!
> > Sent: Friday, June 24, 2011 12:19 PM
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Max players penalty
> >
> > I think there are just not that many empty servers open right now.
> >
> > On Fri, Jun 24, 2011 at 11:54 AM, ics  wrote:
> >
> >> The quickplay thing doesn't work like it is ment to work. I've tried
> >> it now
> >> 5 times in a row, always ending up on 160ms+ ping server.  So
> >> basically it's overcrowded, doesn't work like it should or there
> >> aren't free servers around here in Europe.
> >>
> >> May i remind that up to this day, L4D2 lobby search does the same thing.
> >> Only recently it started giving out less pinged servers.
> >>
> >> -ics
> >>
> >> 24.6.2011 21:48, 1nsane kirjoitti:
> >>
> >> The faq says that even with that quickplay will send players.
> >>>
> >>> On Fri, Jun 24, 2011 at 2:31 PM,
> >>> DarthNinja>
> >>>  wrote:
> >>>
> >>> Your tags have "increased_maxplayers" in them.
> >>>>
> >>>>
> >>>> On Fri, Jun 24, 2011 at 1:58 PM, Saint K.
> >>>> wrote:
> >>>>
> >>>> I'm not seeing any indication of the match system sending any
> >>>> players to
> >>>>> our servers.
> >>>>>
> >>>>> Our tags read; "sv_tags" =
> >>>>>
> >>>>> "HLstatsX:CE,_registered,**alltalk,increased_maxplayers,**
> >>>> payload,replays,specialattack"
> >>>>
> >>>>> While we only permit 24 players due to visible slots cvar, and
> >>>>> alltalk
> >>>>>
> >>>> (not
> >>>>
> >>>>> sure if that decreases your score) is only active during round end.
> >>>>>
> >>>>> Saint K.
> >>>>> __**__
> >>>>> From:
> >>>>> hlds_linux-bounces@list.**valvesoftware.com >>>>> .valvesoftware.com>[
> >>>>> hlds_linux-bounces@list.**valvesoftware.com >>>>> .valvesoftware.com>]
> >>>>> On Behalf Of 1nsane [
> >>>>>
> >>>> 1nsane.pw@
> >>>>
> >>>>> gmail.com]
> >>>>> Sent: 24 June 2011 16:05
> >>>>> To: Half-Life dedicated Linux server mailing list
> >>>>> Subject: Re: [hlds_linux] Max players penalty
> >>>>>
> >>>>> I have something similar and use sv_visiblemaxplayers as well.
> >>>>>
> >>>>> But recently I've been seeing things like 27/24 so it makes me
> >>>>> think as though I'm being penalized because matchmaking puts more
> >>>>> players on the server than it should.
> >>>>>
> >>>>> On Fri, Jun 24, 2011 at 4:43 AM, Saint K.
> >>>>> wrote:
> >>>>>
> >>>>> Hi,
> >>>>>>
> >>>>>> I am wondering about the same question. We have our servers setup
> >>>>>> with reserved slots, but they are hidden. So essentionally most of
> >>>>>> the times
> >>>>>>
> >>>>> the
> >>>>>
> >>>>>> server is on the correct 24 player limit, although the maxplayers
> >>>>>> is configured as 26 to allow reserved slot owners to join without
> >>>>>> having
> >>>>

Re: [hlds_linux] Max players penalty

2011-06-24 Thread Kyle Sanderson
I threw up a random server for testing SM/MM:S and it's now full, and
has been since 5AM PST. This most definitely saved the game where as
before nearly everything would be dead in NA.

Mind you from what I can tell they're German and French players.

On Fri, Jun 24, 2011 at 12:21 PM, Tony Paloma  wrote:
> +1. Nearly 70k players. That's about 4x normal.
> http://store.steampowered.com/stats/
>
> -Original Message-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> DontWannaName!
> Sent: Friday, June 24, 2011 12:19 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Max players penalty
>
> I think there are just not that many empty servers open right now.
>
> On Fri, Jun 24, 2011 at 11:54 AM, ics  wrote:
>
>> The quickplay thing doesn't work like it is ment to work. I've tried
>> it now
>> 5 times in a row, always ending up on 160ms+ ping server.  So
>> basically it's overcrowded, doesn't work like it should or there
>> aren't free servers around here in Europe.
>>
>> May i remind that up to this day, L4D2 lobby search does the same thing.
>> Only recently it started giving out less pinged servers.
>>
>> -ics
>>
>> 24.6.2011 21:48, 1nsane kirjoitti:
>>
>> The faq says that even with that quickplay will send players.
>>>
>>> On Fri, Jun 24, 2011 at 2:31 PM,
>>> DarthNinja>
>>>  wrote:
>>>
>>> Your tags have "increased_maxplayers" in them.
>>>>
>>>>
>>>> On Fri, Jun 24, 2011 at 1:58 PM, Saint K.
>>>> wrote:
>>>>
>>>> I'm not seeing any indication of the match system sending any
>>>> players to
>>>>> our servers.
>>>>>
>>>>> Our tags read; "sv_tags" =
>>>>>
>>>>> "HLstatsX:CE,_registered,**alltalk,increased_maxplayers,**
>>>> payload,replays,specialattack"
>>>>
>>>>> While we only permit 24 players due to visible slots cvar, and
>>>>> alltalk
>>>>>
>>>> (not
>>>>
>>>>> sure if that decreases your score) is only active during round end.
>>>>>
>>>>> Saint K.
>>>>> __**__
>>>>> From:
>>>>> hlds_linux-bounces@list.**valvesoftware.com>>>> .valvesoftware.com>[
>>>>> hlds_linux-bounces@list.**valvesoftware.com>>>> .valvesoftware.com>]
>>>>> On Behalf Of 1nsane [
>>>>>
>>>> 1nsane.pw@
>>>>
>>>>> gmail.com]
>>>>> Sent: 24 June 2011 16:05
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] Max players penalty
>>>>>
>>>>> I have something similar and use sv_visiblemaxplayers as well.
>>>>>
>>>>> But recently I've been seeing things like 27/24 so it makes me
>>>>> think as though I'm being penalized because matchmaking puts more
>>>>> players on the server than it should.
>>>>>
>>>>> On Fri, Jun 24, 2011 at 4:43 AM, Saint K.
>>>>> wrote:
>>>>>
>>>>> Hi,
>>>>>>
>>>>>> I am wondering about the same question. We have our servers setup
>>>>>> with reserved slots, but they are hidden. So essentionally most of
>>>>>> the times
>>>>>>
>>>>> the
>>>>>
>>>>>> server is on the correct 24 player limit, although the maxplayers
>>>>>> is configured as 26 to allow reserved slot owners to join without
>>>>>> having
>>>>>>
>>>>> to
>>>>
>>>>> kick others out or constantly leave a slot open.
>>>>>>
>>>>>> Saint K.
>>>>>> __**__
>>>>>> From:
>>>>>> hlds_linux-bounces@list.**valvesoftware.com>>>>> t.valvesoftware.com>[
>>>>>> hlds_linux-bounces@list.**valvesoftware.com>>>>> t.valvesoftware.com>]
>>>>>> On Behalf Of Ronny Schedel
>>>>>>
>>>>> [
>>>>
>>>>> i...@ronny-schedel.de]
>>>>>> Sent: 24 June 2011 08:53
>>>>>> To:
>>

Re: [hlds_linux] Max players penalty

2011-06-24 Thread Tony Paloma
+1. Nearly 70k players. That's about 4x normal.
http://store.steampowered.com/stats/

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
DontWannaName!
Sent: Friday, June 24, 2011 12:19 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Max players penalty

I think there are just not that many empty servers open right now.

On Fri, Jun 24, 2011 at 11:54 AM, ics  wrote:

> The quickplay thing doesn't work like it is ment to work. I've tried 
> it now
> 5 times in a row, always ending up on 160ms+ ping server.  So 
> basically it's overcrowded, doesn't work like it should or there 
> aren't free servers around here in Europe.
>
> May i remind that up to this day, L4D2 lobby search does the same thing.
> Only recently it started giving out less pinged servers.
>
> -ics
>
> 24.6.2011 21:48, 1nsane kirjoitti:
>
> The faq says that even with that quickplay will send players.
>>
>> On Fri, Jun 24, 2011 at 2:31 PM, 
>> DarthNinja>
>>  wrote:
>>
>> Your tags have "increased_maxplayers" in them.
>>>
>>>
>>> On Fri, Jun 24, 2011 at 1:58 PM, Saint K.
>>> wrote:
>>>
>>> I'm not seeing any indication of the match system sending any 
>>> players to
>>>> our servers.
>>>>
>>>> Our tags read; "sv_tags" =
>>>>
>>>> "HLstatsX:CE,_registered,**alltalk,increased_maxplayers,**
>>> payload,replays,specialattack"
>>>
>>>> While we only permit 24 players due to visible slots cvar, and 
>>>> alltalk
>>>>
>>> (not
>>>
>>>> sure if that decreases your score) is only active during round end.
>>>>
>>>> Saint K.
>>>> __________**__
>>>> From: 
>>>> hlds_linux-bounces@list.**valvesoftware.com>>> .valvesoftware.com>[ 
>>>> hlds_linux-bounces@list.**valvesoftware.com>>> .valvesoftware.com>]
>>>> On Behalf Of 1nsane [
>>>>
>>> 1nsane.pw@
>>>
>>>> gmail.com]
>>>> Sent: 24 June 2011 16:05
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] Max players penalty
>>>>
>>>> I have something similar and use sv_visiblemaxplayers as well.
>>>>
>>>> But recently I've been seeing things like 27/24 so it makes me 
>>>> think as though I'm being penalized because matchmaking puts more 
>>>> players on the server than it should.
>>>>
>>>> On Fri, Jun 24, 2011 at 4:43 AM, Saint K.
>>>> wrote:
>>>>
>>>> Hi,
>>>>>
>>>>> I am wondering about the same question. We have our servers setup 
>>>>> with reserved slots, but they are hidden. So essentionally most of 
>>>>> the times
>>>>>
>>>> the
>>>>
>>>>> server is on the correct 24 player limit, although the maxplayers 
>>>>> is configured as 26 to allow reserved slot owners to join without 
>>>>> having
>>>>>
>>>> to
>>>
>>>> kick others out or constantly leave a slot open.
>>>>>
>>>>> Saint K.
>>>>> __**__
>>>>> From: 
>>>>> hlds_linux-bounces@list.**valvesoftware.com>>>> t.valvesoftware.com>[ 
>>>>> hlds_linux-bounces@list.**valvesoftware.com>>>> t.valvesoftware.com>]
>>>>> On Behalf Of Ronny Schedel
>>>>>
>>>> [
>>>
>>>> i...@ronny-schedel.de]
>>>>> Sent: 24 June 2011 08:53
>>>>> To: 
>>>>> hlds_linux@list.valvesoftware.**com>>>> com>
>>>>> Subject: [hlds_linux] Max players penalty
>>>>>
>>>>> Hello,
>>>>>
>>>>> we are running a server with maxplayers set to 25, we have 1 
>>>>> reserved
>>>>>
>>>> slot
>>>>
>>>>> which gets emptied all the time. We have set sv_visiblemaxplayers 
>>>>> to
>>>>>
>>>> 24.
>>>
>>>> The FAQ says:
>>>>> Increasing the max player count above 24 will incur a matchmaking
>>>>>
>>>> scorking
>>>>
>>&

Re: [hlds_linux] Max players penalty

2011-06-24 Thread DontWannaName!
I think there are just not that many empty servers open right now.

On Fri, Jun 24, 2011 at 11:54 AM, ics  wrote:

> The quickplay thing doesn't work like it is ment to work. I've tried it now
> 5 times in a row, always ending up on 160ms+ ping server.  So basically it's
> overcrowded, doesn't work like it should or there aren't free servers around
> here in Europe.
>
> May i remind that up to this day, L4D2 lobby search does the same thing.
> Only recently it started giving out less pinged servers.
>
> -ics
>
> 24.6.2011 21:48, 1nsane kirjoitti:
>
> The faq says that even with that quickplay will send players.
>>
>> On Fri, Jun 24, 2011 at 2:31 PM, 
>> DarthNinja>
>>  wrote:
>>
>> Your tags have "increased_maxplayers" in them.
>>>
>>>
>>> On Fri, Jun 24, 2011 at 1:58 PM, Saint K.
>>> wrote:
>>>
>>> I'm not seeing any indication of the match system sending any players to
>>>> our servers.
>>>>
>>>> Our tags read; "sv_tags" =
>>>>
>>>> "HLstatsX:CE,_registered,**alltalk,increased_maxplayers,**
>>> payload,replays,specialattack"
>>>
>>>> While we only permit 24 players due to visible slots cvar, and alltalk
>>>>
>>> (not
>>>
>>>> sure if that decreases your score) is only active during round end.
>>>>
>>>> Saint K.
>>>> __**__
>>>> From: 
>>>> hlds_linux-bounces@list.**valvesoftware.com[
>>>> hlds_linux-bounces@list.**valvesoftware.com]
>>>> On Behalf Of 1nsane [
>>>>
>>> 1nsane.pw@
>>>
>>>> gmail.com]
>>>> Sent: 24 June 2011 16:05
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] Max players penalty
>>>>
>>>> I have something similar and use sv_visiblemaxplayers as well.
>>>>
>>>> But recently I've been seeing things like 27/24 so it makes me think as
>>>> though I'm being penalized because matchmaking puts more players on the
>>>> server than it should.
>>>>
>>>> On Fri, Jun 24, 2011 at 4:43 AM, Saint K.
>>>> wrote:
>>>>
>>>> Hi,
>>>>>
>>>>> I am wondering about the same question. We have our servers setup with
>>>>> reserved slots, but they are hidden. So essentionally most of the times
>>>>>
>>>> the
>>>>
>>>>> server is on the correct 24 player limit, although the maxplayers is
>>>>> configured as 26 to allow reserved slot owners to join without having
>>>>>
>>>> to
>>>
>>>> kick others out or constantly leave a slot open.
>>>>>
>>>>> Saint K.
>>>>> __**__
>>>>> From: 
>>>>> hlds_linux-bounces@list.**valvesoftware.com[
>>>>> hlds_linux-bounces@list.**valvesoftware.com]
>>>>> On Behalf Of Ronny Schedel
>>>>>
>>>> [
>>>
>>>> i...@ronny-schedel.de]
>>>>> Sent: 24 June 2011 08:53
>>>>> To: hlds_linux@list.valvesoftware.**com
>>>>> Subject: [hlds_linux] Max players penalty
>>>>>
>>>>> Hello,
>>>>>
>>>>> we are running a server with maxplayers set to 25, we have 1 reserved
>>>>>
>>>> slot
>>>>
>>>>> which gets emptied all the time. We have set sv_visiblemaxplayers to
>>>>>
>>>> 24.
>>>
>>>> The FAQ says:
>>>>> Increasing the max player count above 24 will incur a matchmaking
>>>>>
>>>> scorking
>>>>
>>>>> penalty, but will not disqualify you from the list.
>>>>>
>>>>> My question: do you respect the sv_visiblemaxplayers setting or do we
>>>>>
>>>> get
>>>
>>>> a penalty for having one reserved slot?
>>>>>
>>>>> Best regards
>>>>>
>>>>> Ronny Schedel
>>>>>
>>>>>
>>>>> __**_
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/**mailman/listinfo/hlds_linux&l

Re: [hlds_linux] Max players penalty

2011-06-24 Thread ics
The quickplay thing doesn't work like it is ment to work. I've tried it 
now 5 times in a row, always ending up on 160ms+ ping server.  So 
basically it's overcrowded, doesn't work like it should or there aren't 
free servers around here in Europe.


May i remind that up to this day, L4D2 lobby search does the same thing. 
Only recently it started giving out less pinged servers.


-ics

24.6.2011 21:48, 1nsane kirjoitti:

The faq says that even with that quickplay will send players.

On Fri, Jun 24, 2011 at 2:31 PM, DarthNinja  wrote:


Your tags have "increased_maxplayers" in them.


On Fri, Jun 24, 2011 at 1:58 PM, Saint K.
wrote:


I'm not seeing any indication of the match system sending any players to
our servers.

Our tags read; "sv_tags" =


"HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack"

While we only permit 24 players due to visible slots cvar, and alltalk

(not

sure if that decreases your score) is only active during round end.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com [
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane [

1nsane.pw@

gmail.com]
Sent: 24 June 2011 16:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Max players penalty

I have something similar and use sv_visiblemaxplayers as well.

But recently I've been seeing things like 27/24 so it makes me think as
though I'm being penalized because matchmaking puts more players on the
server than it should.

On Fri, Jun 24, 2011 at 4:43 AM, Saint K.
wrote:


Hi,

I am wondering about the same question. We have our servers setup with
reserved slots, but they are hidden. So essentionally most of the times

the

server is on the correct 24 player limit, although the maxplayers is
configured as 26 to allow reserved slot owners to join without having

to

kick others out or constantly leave a slot open.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com [
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel

[

i...@ronny-schedel.de]
Sent: 24 June 2011 08:53
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Max players penalty

Hello,

we are running a server with maxplayers set to 25, we have 1 reserved

slot

which gets emptied all the time. We have set sv_visiblemaxplayers to

24.

The FAQ says:
Increasing the max player count above 24 will incur a matchmaking

scorking

penalty, but will not disqualify you from the list.

My question: do you respect the sv_visiblemaxplayers setting or do we

get

a penalty for having one reserved slot?

Best regards

Ronny Schedel


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Re: [hlds_linux] Max players penalty

2011-06-24 Thread 1nsane
The faq says that even with that quickplay will send players.

On Fri, Jun 24, 2011 at 2:31 PM, DarthNinja  wrote:

> Your tags have "increased_maxplayers" in them.
>
>
> On Fri, Jun 24, 2011 at 1:58 PM, Saint K. 
> wrote:
>
> > I'm not seeing any indication of the match system sending any players to
> > our servers.
> >
> > Our tags read; "sv_tags" =
> >
> "HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack"
> >
> > While we only permit 24 players due to visible slots cvar, and alltalk
> (not
> > sure if that decreases your score) is only active during round end.
> >
> > Saint K.
> > 
> > From: hlds_linux-boun...@list.valvesoftware.com [
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane [
> 1nsane.pw@
> > gmail.com]
> > Sent: 24 June 2011 16:05
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] Max players penalty
> >
> > I have something similar and use sv_visiblemaxplayers as well.
> >
> > But recently I've been seeing things like 27/24 so it makes me think as
> > though I'm being penalized because matchmaking puts more players on the
> > server than it should.
> >
> > On Fri, Jun 24, 2011 at 4:43 AM, Saint K. 
> > wrote:
> >
> > > Hi,
> > >
> > > I am wondering about the same question. We have our servers setup with
> > > reserved slots, but they are hidden. So essentionally most of the times
> > the
> > > server is on the correct 24 player limit, although the maxplayers is
> > > configured as 26 to allow reserved slot owners to join without having
> to
> > > kick others out or constantly leave a slot open.
> > >
> > > Saint K.
> > > 
> > > From: hlds_linux-boun...@list.valvesoftware.com [
> > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel
> [
> > > i...@ronny-schedel.de]
> > > Sent: 24 June 2011 08:53
> > > To: hlds_linux@list.valvesoftware.com
> > > Subject: [hlds_linux] Max players penalty
> > >
> > > Hello,
> > >
> > > we are running a server with maxplayers set to 25, we have 1 reserved
> > slot
> > > which gets emptied all the time. We have set sv_visiblemaxplayers to
> 24.
> > >
> > > The FAQ says:
> > > Increasing the max player count above 24 will incur a matchmaking
> > scorking
> > > penalty, but will not disqualify you from the list.
> > >
> > > My question: do you respect the sv_visiblemaxplayers setting or do we
> get
> > > a penalty for having one reserved slot?
> > >
> > > Best regards
> > >
> > > Ronny Schedel
> > >
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > > ___
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
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>
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Re: [hlds_linux] Max players penalty

2011-06-24 Thread Saint K .
Yes I'm aware of that. That's the issue, cause I tend to think my servers are 
actual as required. Maybe it should check maxvisible slots, instead of max 
slots.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DarthNinja 
[hlds-...@darthninja.com]
Sent: 24 June 2011 20:31
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Max players penalty

Your tags have "increased_maxplayers" in them.


On Fri, Jun 24, 2011 at 1:58 PM, Saint K.  wrote:

> I'm not seeing any indication of the match system sending any players to
> our servers.
>
> Our tags read; "sv_tags" =
> "HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack"
>
> While we only permit 24 players due to visible slots cvar, and alltalk (not
> sure if that decreases your score) is only active during round end.
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane [1nsane.pw@
> gmail.com]
> Sent: 24 June 2011 16:05
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Max players penalty
>
> I have something similar and use sv_visiblemaxplayers as well.
>
> But recently I've been seeing things like 27/24 so it makes me think as
> though I'm being penalized because matchmaking puts more players on the
> server than it should.
>
> On Fri, Jun 24, 2011 at 4:43 AM, Saint K. 
> wrote:
>
> > Hi,
> >
> > I am wondering about the same question. We have our servers setup with
> > reserved slots, but they are hidden. So essentionally most of the times
> the
> > server is on the correct 24 player limit, although the maxplayers is
> > configured as 26 to allow reserved slot owners to join without having to
> > kick others out or constantly leave a slot open.
> >
> > Saint K.
> > 
> > From: hlds_linux-boun...@list.valvesoftware.com [
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel [
> > i...@ronny-schedel.de]
> > Sent: 24 June 2011 08:53
> > To: hlds_linux@list.valvesoftware.com
> > Subject: [hlds_linux] Max players penalty
> >
> > Hello,
> >
> > we are running a server with maxplayers set to 25, we have 1 reserved
> slot
> > which gets emptied all the time. We have set sv_visiblemaxplayers to 24.
> >
> > The FAQ says:
> > Increasing the max player count above 24 will incur a matchmaking
> scorking
> > penalty, but will not disqualify you from the list.
> >
> > My question: do you respect the sv_visiblemaxplayers setting or do we get
> > a penalty for having one reserved slot?
> >
> > Best regards
> >
> > Ronny Schedel
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] Max players penalty

2011-06-24 Thread DarthNinja
Your tags have "increased_maxplayers" in them.


On Fri, Jun 24, 2011 at 1:58 PM, Saint K.  wrote:

> I'm not seeing any indication of the match system sending any players to
> our servers.
>
> Our tags read; "sv_tags" =
> "HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack"
>
> While we only permit 24 players due to visible slots cvar, and alltalk (not
> sure if that decreases your score) is only active during round end.
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane [1nsane.pw@
> gmail.com]
> Sent: 24 June 2011 16:05
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Max players penalty
>
> I have something similar and use sv_visiblemaxplayers as well.
>
> But recently I've been seeing things like 27/24 so it makes me think as
> though I'm being penalized because matchmaking puts more players on the
> server than it should.
>
> On Fri, Jun 24, 2011 at 4:43 AM, Saint K. 
> wrote:
>
> > Hi,
> >
> > I am wondering about the same question. We have our servers setup with
> > reserved slots, but they are hidden. So essentionally most of the times
> the
> > server is on the correct 24 player limit, although the maxplayers is
> > configured as 26 to allow reserved slot owners to join without having to
> > kick others out or constantly leave a slot open.
> >
> > Saint K.
> > 
> > From: hlds_linux-boun...@list.valvesoftware.com [
> > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel [
> > i...@ronny-schedel.de]
> > Sent: 24 June 2011 08:53
> > To: hlds_linux@list.valvesoftware.com
> > Subject: [hlds_linux] Max players penalty
> >
> > Hello,
> >
> > we are running a server with maxplayers set to 25, we have 1 reserved
> slot
> > which gets emptied all the time. We have set sv_visiblemaxplayers to 24.
> >
> > The FAQ says:
> > Increasing the max player count above 24 will incur a matchmaking
> scorking
> > penalty, but will not disqualify you from the list.
> >
> > My question: do you respect the sv_visiblemaxplayers setting or do we get
> > a penalty for having one reserved slot?
> >
> > Best regards
> >
> > Ronny Schedel
> >
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> > ___
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
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Re: [hlds_linux] Max players penalty

2011-06-24 Thread Saint K .
I'm not seeing any indication of the match system sending any players to our 
servers.

Our tags read; "sv_tags" = 
"HLstatsX:CE,_registered,alltalk,increased_maxplayers,payload,replays,specialattack"

While we only permit 24 players due to visible slots cvar, and alltalk (not 
sure if that decreases your score) is only active during round end.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane 
[1nsane...@gmail.com]
Sent: 24 June 2011 16:05
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Max players penalty

I have something similar and use sv_visiblemaxplayers as well.

But recently I've been seeing things like 27/24 so it makes me think as
though I'm being penalized because matchmaking puts more players on the
server than it should.

On Fri, Jun 24, 2011 at 4:43 AM, Saint K.  wrote:

> Hi,
>
> I am wondering about the same question. We have our servers setup with
> reserved slots, but they are hidden. So essentionally most of the times the
> server is on the correct 24 player limit, although the maxplayers is
> configured as 26 to allow reserved slot owners to join without having to
> kick others out or constantly leave a slot open.
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel [
> i...@ronny-schedel.de]
> Sent: 24 June 2011 08:53
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Max players penalty
>
> Hello,
>
> we are running a server with maxplayers set to 25, we have 1 reserved slot
> which gets emptied all the time. We have set sv_visiblemaxplayers to 24.
>
> The FAQ says:
> Increasing the max player count above 24 will incur a matchmaking scorking
> penalty, but will not disqualify you from the list.
>
> My question: do you respect the sv_visiblemaxplayers setting or do we get
> a penalty for having one reserved slot?
>
> Best regards
>
> Ronny Schedel
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Max players penalty

2011-06-24 Thread 1nsane
I have something similar and use sv_visiblemaxplayers as well.

But recently I've been seeing things like 27/24 so it makes me think as
though I'm being penalized because matchmaking puts more players on the
server than it should.

On Fri, Jun 24, 2011 at 4:43 AM, Saint K.  wrote:

> Hi,
>
> I am wondering about the same question. We have our servers setup with
> reserved slots, but they are hidden. So essentionally most of the times the
> server is on the correct 24 player limit, although the maxplayers is
> configured as 26 to allow reserved slot owners to join without having to
> kick others out or constantly leave a slot open.
>
> Saint K.
> 
> From: hlds_linux-boun...@list.valvesoftware.com [
> hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel [
> i...@ronny-schedel.de]
> Sent: 24 June 2011 08:53
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] Max players penalty
>
> Hello,
>
> we are running a server with maxplayers set to 25, we have 1 reserved slot
> which gets emptied all the time. We have set sv_visiblemaxplayers to 24.
>
> The FAQ says:
> Increasing the max player count above 24 will incur a matchmaking scorking
> penalty, but will not disqualify you from the list.
>
> My question: do you respect the sv_visiblemaxplayers setting or do we get
> a penalty for having one reserved slot?
>
> Best regards
>
> Ronny Schedel
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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Re: [hlds_linux] Max players penalty

2011-06-24 Thread Saint K .
Hi,

I am wondering about the same question. We have our servers setup with reserved 
slots, but they are hidden. So essentionally most of the times the server is on 
the correct 24 player limit, although the maxplayers is configured as 26 to 
allow reserved slot owners to join without having to kick others out or 
constantly leave a slot open.

Saint K.

From: hlds_linux-boun...@list.valvesoftware.com 
[hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel 
[i...@ronny-schedel.de]
Sent: 24 June 2011 08:53
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] Max players penalty

Hello,

we are running a server with maxplayers set to 25, we have 1 reserved slot
which gets emptied all the time. We have set sv_visiblemaxplayers to 24.

The FAQ says:
Increasing the max player count above 24 will incur a matchmaking scorking
penalty, but will not disqualify you from the list.

My question: do you respect the sv_visiblemaxplayers setting or do we get
a penalty for having one reserved slot?

Best regards

Ronny Schedel


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Re: [hlds_linux] Max players penalty

2011-06-24 Thread DarthNinja
It has to do with the increased_maxplayers server tag.

On Fri, Jun 24, 2011 at 2:53 AM, Ronny Schedel wrote:

> Hello,
>
> we are running a server with maxplayers set to 25, we have 1 reserved slot
> which gets emptied all the time. We have set sv_visiblemaxplayers to 24.
>
> The FAQ says:
> Increasing the max player count above 24 will incur a matchmaking scorking
> penalty, but will not disqualify you from the list.
>
> My question: do you respect the sv_visiblemaxplayers setting or do we get
> a penalty for having one reserved slot?
>
> Best regards
>
> Ronny Schedel
>
>
> ___
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
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[hlds_linux] Max players penalty

2011-06-23 Thread Ronny Schedel
Hello,

we are running a server with maxplayers set to 25, we have 1 reserved slot
which gets emptied all the time. We have set sv_visiblemaxplayers to 24.

The FAQ says:
Increasing the max player count above 24 will incur a matchmaking scorking
penalty, but will not disqualify you from the list.

My question: do you respect the sv_visiblemaxplayers setting or do we get
a penalty for having one reserved slot?

Best regards

Ronny Schedel


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