Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Emil Larsson
Well said McKay. VAC is especially useless towards a F2P game as well, a
hacker can just use throw away accounts if he is so determined. Not keeping
your items sure is a deteerent for honest players, but not so much for
people who want to cheat troll (which is what half the cheaters I see do,
they don't even try to hide it and makes it blindly obvious to annoy
players).

And is it just me, or have the mailing list discussion dropped off since
the quickplay change as well? Majority of the discussions seems to happen
in response of updates now too.

On Fri, Oct 24, 2014 at 12:47 AM, Alexander Corn mc...@doctormckay.com
wrote:

 Here's a free bump since I didn't check the list in a little while.

 The Quickplay change was the single most harmful change in the history of
 the game. Gamers are notoriously lazy and entitled. They want their game to
 start *now*, before the loading screen even goes away. They're going to
 take the path of least resistance when joining a game. That path is
 Quickplay.

 It's all but impossible to start up a new vanilla server these days. You'll
 get a player or two here and there but the bulk of the population is now
 being funneled directly to Valve servers. It's almost ironic that Valve
 made it hardest to host servers the way the game was meant to be played.

 As others have said, no Valve server was in the top 200 on Gametracker
 before the change. You might ask why community servers deserve traffic, but
 I'll ask right back why servers that people wouldn't join on their own
 deserve most traffic.

 VAC is designed to work in cooperation with a server administrator. VAC's
 delayed bans are a deterrent. That is, they attempt to prevent people from
 cheating in the first place. They're worthless for removing active
 cheaters. That's what server admins are for, but Valve's servers don't have
 any.

 Many players won't ever discover the server browser simply because the main
 menu design discourages them from clicking on the button. Eventually
 they'll bore. Bring thrown onto a random Valve server every time is the
 same way that Call of Duty works and it's pretty notorious for being a
 bland shooter. Who here thought 8 months ago that today we'd be comparing
 the TF2 experience to the CoD experience?

 You can add all kinds of game mechanics. In the end, it's the community
 that encourages players to come back. Valve servers have no community.

 We don't want Valve servers to be shut down or anything. I just ask for
 Valve to reconsider its current stance of community servers can screw off
 which was supposed to be temporary as it is.

 Then again, I should be used to the Valve definition of temporary. Go
 type sv_consistency into the console and see for yourself.
 On Oct 15, 2014 2:16 PM, Robert Paulson thepauls...@gmail.com wrote:

  I don't mind if he keep bumping the thread with these troll posts. A bump
  is a bump.
 
  Dan (needaxeo) has been trolling these mailing lists for the past 2
 years.
  He doesn't want Valve to take any action because he gave up on his own
  community and wants to see everyone else fail. He thinks no one can host
 a
  better server and we are all trying to make a profit off dirt cheap
 servers
  like he did. And he doesn't even play the game anymore so he is just here
  trolling.
 
  Here is the proof when I outed him.
 
 
 
 https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75063.html
 
 
 https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75067.html
 
  He keeps repeating 2 arguments that have been debunked over and over
 again.
 
  - People are not too stupid or lazy to find the server they want to play.
 
  If people weren't stupid or lazy they would never have needed to make
  official servers default, because they would have been smart enough to
 add
  valve to their tags.
 
  Even Valve knows most people are stupid or lazy which is why every Steam
  chat box says Never tell your password to anyone and the URL you have
  clicked on is not an official Steam website.
 
  - Valve servers are objectively the best.
 
  Before this quickplay change, none of the official servers were even top
  200 on Gametrackers.
 
  On Wed, Oct 15, 2014 at 10:46 AM, Frank ad...@gamerscrib.net wrote:
 
   Haven't you learned yet? Arguing with Dan on this is pointless and you
  are
   more likely to get hit by lightning than have him understand and see
 the
   facts.
  
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com
   [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
   Sent: Wednesday, October 15, 2014 1:39 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months
  later
  
   Most of them are either too stupid or don't care enough to play the
 game
   long enough to explore for other things.
  
   I've talked with many new players (usually because they add me to
 sell
   stuff). A lot of them are not even

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread ics
 dedicated Linux server mailing list
Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months

later

Most of them are either too stupid or don't care enough to play the

game

long enough to explore for other things.

I've talked with many new players (usually because they add me to

sell

stuff). A lot of them are not even aware that there's custom maps.
Simply because server browser is too hard to use/slow and there's no

such

customization on quickplay.
Even old time players prefer to use quickplay when they want to feel

good

so
they can stomp on new players seen on valve servers.

On Wed, Oct 15, 2014 at 1:30 PM, dan needa...@ntlworld.com wrote:


On 14/10/2014 15:39, Matthias InstantMuffin Kollek wrote:


I think it's about effectively distributing more diversity to make a
game less blunt and show to players (new ones and old ones alike)
that there's more to the game than meets the current quickplay-eye.


That just boils down to another players are too dumb to find and
connect to the server they want to fallacy.

--
Dan


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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Erik-jan Riemers
 they want to
 play.

 If people weren't stupid or lazy they would never have needed to make
 official servers default, because they would have been smart enough to

 add

 valve to their tags.

 Even Valve knows most people are stupid or lazy which is why every Steam
 chat box says Never tell your password to anyone and the URL you have
 clicked on is not an official Steam website.

 - Valve servers are objectively the best.

 Before this quickplay change, none of the official servers were even top
 200 on Gametrackers.

 On Wed, Oct 15, 2014 at 10:46 AM, Frank ad...@gamerscrib.net wrote:

  Haven't you learned yet? Arguing with Dan on this is pointless and you

 are

 more likely to get hit by lightning than have him understand and see

 the

 facts.


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
 Sent: Wednesday, October 15, 2014 1:39 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months

 later

 Most of them are either too stupid or don't care enough to play the

 game

 long enough to explore for other things.

 I've talked with many new players (usually because they add me to

 sell

 stuff). A lot of them are not even aware that there's custom maps.
 Simply because server browser is too hard to use/slow and there's no

 such

 customization on quickplay.
 Even old time players prefer to use quickplay when they want to feel

 good

 so
 they can stomp on new players seen on valve servers.

 On Wed, Oct 15, 2014 at 1:30 PM, dan needa...@ntlworld.com wrote:

  On 14/10/2014 15:39, Matthias InstantMuffin Kollek wrote:

  I think it's about effectively distributing more diversity to make a
 game less blunt and show to players (new ones and old ones alike)
 that there's more to the game than meets the current quickplay-eye.

  That just boils down to another players are too dumb to find and
 connect to the server they want to fallacy.

 --
 Dan


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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread D3vilfish
I had presumed it had just been the impact of BF, COD etc and console
conversions that people weren't playing on community servers as much, as ICS
and others the drop of players makes it harder to offer a gaming community.
Maybe we should all just convert to online casino's for the $
I thought clients didn't care about communities anymore but it would appear
tobe Valve.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
Sent: 24 October 2014 09:09
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

After the quickplay change, my 4x24 servers turned from full to 1 full a
day, excluding the halloween. Just because that extra quickplay traffic was
cut off, that filled the rest of the empty slots. All i wanted was to offer
place to play on but it looks like i'm losing most of my interest after 9
years to continue doing this.

But it seems it's pointless to fight against the windmill to keep this
conversation up.

-ics

Emil Larsson kirjoitti:
 Well said McKay. VAC is especially useless towards a F2P game as well, 
 a hacker can just use throw away accounts if he is so determined. Not 
 keeping your items sure is a deteerent for honest players, but not so 
 much for people who want to cheat troll (which is what half the 
 cheaters I see do, they don't even try to hide it and makes it blindly 
 obvious to annoy players).

 And is it just me, or have the mailing list discussion dropped off 
 since the quickplay change as well? Majority of the discussions seems 
 to happen in response of updates now too.

 On Fri, Oct 24, 2014 at 12:47 AM, Alexander Corn 
 mc...@doctormckay.com
 wrote:

 Here's a free bump since I didn't check the list in a little while.

 The Quickplay change was the single most harmful change in the 
 history of the game. Gamers are notoriously lazy and entitled. They 
 want their game to start *now*, before the loading screen even goes 
 away. They're going to take the path of least resistance when joining 
 a game. That path is Quickplay.

 It's all but impossible to start up a new vanilla server these days. 
 You'll get a player or two here and there but the bulk of the 
 population is now being funneled directly to Valve servers. It's 
 almost ironic that Valve made it hardest to host servers the way the game
was meant to be played.

 As others have said, no Valve server was in the top 200 on 
 Gametracker before the change. You might ask why community servers 
 deserve traffic, but I'll ask right back why servers that people 
 wouldn't join on their own deserve most traffic.

 VAC is designed to work in cooperation with a server administrator. 
 VAC's delayed bans are a deterrent. That is, they attempt to prevent 
 people from cheating in the first place. They're worthless for 
 removing active cheaters. That's what server admins are for, but 
 Valve's servers don't have any.

 Many players won't ever discover the server browser simply because 
 the main menu design discourages them from clicking on the button. 
 Eventually they'll bore. Bring thrown onto a random Valve server 
 every time is the same way that Call of Duty works and it's pretty 
 notorious for being a bland shooter. Who here thought 8 months ago 
 that today we'd be comparing the TF2 experience to the CoD experience?

 You can add all kinds of game mechanics. In the end, it's the 
 community that encourages players to come back. Valve servers have no
community.

 We don't want Valve servers to be shut down or anything. I just ask 
 for Valve to reconsider its current stance of community servers can
screw off
 which was supposed to be temporary as it is.

 Then again, I should be used to the Valve definition of temporary. 
 Go type sv_consistency into the console and see for yourself.
 On Oct 15, 2014 2:16 PM, Robert Paulson thepauls...@gmail.com wrote:

 I don't mind if he keep bumping the thread with these troll posts. A 
 bump is a bump.

 Dan (needaxeo) has been trolling these mailing lists for the past 2
 years.
 He doesn't want Valve to take any action because he gave up on his 
 own community and wants to see everyone else fail. He thinks no one 
 can host
 a
 better server and we are all trying to make a profit off dirt cheap
 servers
 like he did. And he doesn't even play the game anymore so he is just 
 here trolling.

 Here is the proof when I outed him.



 https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg750
 63.html

 https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg750
 67.html
 He keeps repeating 2 arguments that have been debunked over and over
 again.
 - People are not too stupid or lazy to find the server they want to
play.

 If people weren't stupid or lazy they would never have needed to 
 make official servers default, because they would have been smart 
 enough to
 add
 valve to their tags.

 Even

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Stefan `Sec` Zehl
Hi,

On Thu, Oct 23, 2014 at 18:47 -0400, Alexander Corn wrote:
 The Quickplay change was the single most harmful change in the history of
 the game. Gamers are notoriously lazy and entitled. They want their game to
 start *now*, before the loading screen even goes away. They're going to
 take the path of least resistance when joining a game. That path is
 Quickplay.

I know this is going to be the unpopular opinion here, but I personally
like that change. I can not count the number of times I just wanted to
play now and got thrown onto pay-to-win, advertisement-full servers
that required me to watch stuff for x seconds, or even wouldn't let me
connect unless I enabled HTML motds, or bot-filled servers with noone
else on them.

All these annoyments are gone now. If I feel in the mood for a quick
game, I get a quick game without any bullshit.

So I for one do like that change.

CU,
Sec
-- 
Life is pleasant. Death is peaceful. It's the transition that's
troublesome. - Isaac Asimov

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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Erik-jan Riemers
They cannot run ads anymore, if they fake with bots it should not work
either. Either way they changed it so much that it should be ok
experience and then they removed community all together. If they wanted
more vanilla experience they should have worked more on removing those bad
servers. I don't run ads on our server, tried it once but didn't like it.
We don't rely on ads to make a living where as some people use ads purely
to make money.

And yes even i DO like the quickplay button but i rather want to join an
active community server that obeys the rules rather then joining yet
another pub bash.

2014-10-24 11:41 GMT+02:00 Stefan `Sec` Zehl s...@42.org:

 Hi,

 On Thu, Oct 23, 2014 at 18:47 -0400, Alexander Corn wrote:
  The Quickplay change was the single most harmful change in the history of
  the game. Gamers are notoriously lazy and entitled. They want their game
 to
  start *now*, before the loading screen even goes away. They're going to
  take the path of least resistance when joining a game. That path is
  Quickplay.

 I know this is going to be the unpopular opinion here, but I personally
 like that change. I can not count the number of times I just wanted to
 play now and got thrown onto pay-to-win, advertisement-full servers
 that required me to watch stuff for x seconds, or even wouldn't let me
 connect unless I enabled HTML motds, or bot-filled servers with noone
 else on them.

 All these annoyments are gone now. If I feel in the mood for a quick
 game, I get a quick game without any bullshit.

 So I for one do like that change.

 CU,
 Sec
 --
 Life is pleasant. Death is peaceful. It's the transition that's
 troublesome. - Isaac Asimov

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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Emil Larsson
I don't think people have a problem with that it's possible to select Valve
servers in quickplay, but rather that Valve servers is selected by default.
By default it should be any server really, and then people can customize
that if they want to prefer valve of community servers.

They also disabled the HTML motd if you joined through quickplay to combat
the ad-ridden servers, so that point is moot anyway.

On Fri, Oct 24, 2014 at 11:41 AM, Stefan `Sec` Zehl s...@42.org wrote:

 Hi,

 On Thu, Oct 23, 2014 at 18:47 -0400, Alexander Corn wrote:
  The Quickplay change was the single most harmful change in the history of
  the game. Gamers are notoriously lazy and entitled. They want their game
 to
  start *now*, before the loading screen even goes away. They're going to
  take the path of least resistance when joining a game. That path is
  Quickplay.

 I know this is going to be the unpopular opinion here, but I personally
 like that change. I can not count the number of times I just wanted to
 play now and got thrown onto pay-to-win, advertisement-full servers
 that required me to watch stuff for x seconds, or even wouldn't let me
 connect unless I enabled HTML motds, or bot-filled servers with noone
 else on them.

 All these annoyments are gone now. If I feel in the mood for a quick
 game, I get a quick game without any bullshit.

 So I for one do like that change.

 CU,
 Sec
 --
 Life is pleasant. Death is peaceful. It's the transition that's
 troublesome. - Isaac Asimov

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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Alexander Corn
Thank you for proving my path of least resistance point. You could always
(and still can) just open the server browser and type valve in the tags
box.
On Oct 24, 2014 5:42 AM, Stefan `Sec` Zehl s...@42.org wrote:

 Hi,

 On Thu, Oct 23, 2014 at 18:47 -0400, Alexander Corn wrote:
  The Quickplay change was the single most harmful change in the history of
  the game. Gamers are notoriously lazy and entitled. They want their game
 to
  start *now*, before the loading screen even goes away. They're going to
  take the path of least resistance when joining a game. That path is
  Quickplay.

 I know this is going to be the unpopular opinion here, but I personally
 like that change. I can not count the number of times I just wanted to
 play now and got thrown onto pay-to-win, advertisement-full servers
 that required me to watch stuff for x seconds, or even wouldn't let me
 connect unless I enabled HTML motds, or bot-filled servers with noone
 else on them.

 All these annoyments are gone now. If I feel in the mood for a quick
 game, I get a quick game without any bullshit.

 So I for one do like that change.

 CU,
 Sec
 --
 Life is pleasant. Death is peaceful. It's the transition that's
 troublesome. - Isaac Asimov

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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Stefan `Sec` Zehl
Hi,

On Fri, Oct 24, 2014 at 12:08 +0200, Emil Larsson wrote:
 I don't think people have a problem with that it's possible to select Valve
 servers in quickplay, but rather that Valve servers is selected by default.
 By default it should be any server really, and then people can customize
 that if they want to prefer valve of community servers.

I disagree. People who don't change settings and land on a bad server
will assume that Valve messed up. So it makes sense to put those players
on default servers.

Look, it's server owners who didn't play by the rules who created this
problem. Valve fixed it in the way they could do it without eating up
way more timepeople resources. I like the situation now way better than
before, where I had to keep blacklists to even be able to play sanely.

 They also disabled the HTML motd if you joined through quickplay to combat
 the ad-ridden servers, so that point is moot anyway.

This is also missing the point. Even while playing I can get several
annoying messages all over my screen (yes, they are text only, but no
less annoying) bothering me to pay for this oh-so-great server. This is
nothing anyone wants to see who hits quickplay.

CU,
Sec
-- 
stop reading here

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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Erik-jan Riemers
Text bothers you? Go play on a valve server now with kids screaming in the
mic  spamming the text chat with can i have a free hat or whatever. I
cant really see the difference. (and on our servers we didn't spam that
either)

Sounds to me you really got bad at finding a nice server, the thing with a
community is that once you find a server YOU like you can favorite it and
keep playing there. That is what server owners lost. Granted if you click
on quickplay it was more chatroulette.. you first have to go trough waves
of ** before you find something nice. But then you can stick to it.

Chances are slim that valve will change the policy, but (we) the community
that had legit servers with a proper valve experience just got screwed by
it.

I would not mind going to some kind of registration process to be able to
host a valve approved server. That way quickplay is still fine, but why
would they?

Enough said for now though, we all know the outcome sadly.

2014-10-24 13:14 GMT+02:00 Stefan `Sec` Zehl s...@42.org:

 Hi,

 On Fri, Oct 24, 2014 at 12:08 +0200, Emil Larsson wrote:
  I don't think people have a problem with that it's possible to select
 Valve
  servers in quickplay, but rather that Valve servers is selected by
 default.
  By default it should be any server really, and then people can
 customize
  that if they want to prefer valve of community servers.

 I disagree. People who don't change settings and land on a bad server
 will assume that Valve messed up. So it makes sense to put those players
 on default servers.

 Look, it's server owners who didn't play by the rules who created this
 problem. Valve fixed it in the way they could do it without eating up
 way more timepeople resources. I like the situation now way better than
 before, where I had to keep blacklists to even be able to play sanely.

  They also disabled the HTML motd if you joined through quickplay to
 combat
  the ad-ridden servers, so that point is moot anyway.

 This is also missing the point. Even while playing I can get several
 annoying messages all over my screen (yes, they are text only, but no
 less annoying) bothering me to pay for this oh-so-great server. This is
 nothing anyone wants to see who hits quickplay.

 CU,
 Sec
 --
 stop reading here

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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread ics
I understand your point but i for example, didn't run any advertisements 
of any kind or pay-to-win crap. What Emil said is the thing that bothers 
me - Valve servers are selected by default as number #1 setting and that 
has been a kick into the head for the rest of us who have been around 
years and offering servers, _playing by the rules_. You could still tick 
to that extra square there to search only Valve servers.


I and my freinds have been playing on some Valve servers as a 
comparison. You want the people to yell and food the chat? Play music 
over microphone? Play with someone who cheats? Yeah thats the real fun 
of it. The skill level vs the one for example on the servers i run is 
lower, i end up being highest on scoreboard and only a mid place on my 
own servers. Yes - random crits are enabled on both.


-ics

Stefan `Sec` Zehl kirjoitti:

Hi,

On Thu, Oct 23, 2014 at 18:47 -0400, Alexander Corn wrote:

The Quickplay change was the single most harmful change in the history of
the game. Gamers are notoriously lazy and entitled. They want their game to
start *now*, before the loading screen even goes away. They're going to
take the path of least resistance when joining a game. That path is
Quickplay.

I know this is going to be the unpopular opinion here, but I personally
like that change. I can not count the number of times I just wanted to
play now and got thrown onto pay-to-win, advertisement-full servers
that required me to watch stuff for x seconds, or even wouldn't let me
connect unless I enabled HTML motds, or bot-filled servers with noone
else on them.

All these annoyments are gone now. If I feel in the mood for a quick
game, I get a quick game without any bullshit.

So I for one do like that change.

CU,
 Sec



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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Alexander Corn
This could be easily solved by simply enabling the box by default for a
player's first 5 hours or so of playtime, then unchecking it (or presenting
them with a dialog prompting them to disable it to check out the community
aspect of TF2, which they could decline).

McKay

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Stefan `Sec`
Zehl
Sent: Friday, October 24, 2014 7:15 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

Hi,

On Fri, Oct 24, 2014 at 12:08 +0200, Emil Larsson wrote:
 I don't think people have a problem with that it's possible to select 
 Valve servers in quickplay, but rather that Valve servers is selected by
default.
 By default it should be any server really, and then people can 
 customize that if they want to prefer valve of community servers.

I disagree. People who don't change settings and land on a bad server will
assume that Valve messed up. So it makes sense to put those players on
default servers.

Look, it's server owners who didn't play by the rules who created this
problem. Valve fixed it in the way they could do it without eating up way
more timepeople resources. I like the situation now way better than before,
where I had to keep blacklists to even be able to play sanely.

 They also disabled the HTML motd if you joined through quickplay to 
 combat the ad-ridden servers, so that point is moot anyway.

This is also missing the point. Even while playing I can get several
annoying messages all over my screen (yes, they are text only, but no less
annoying) bothering me to pay for this oh-so-great server. This is nothing
anyone wants to see who hits quickplay.

CU,
Sec
--
stop reading here

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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Frank
Perfect suggestion here +1 from me

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alexander
Corn
Sent: Friday, October 24, 2014 2:38 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

This could be easily solved by simply enabling the box by default for a
player's first 5 hours or so of playtime, then unchecking it (or presenting
them with a dialog prompting them to disable it to check out the community
aspect of TF2, which they could decline).

McKay

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Stefan `Sec`
Zehl
Sent: Friday, October 24, 2014 7:15 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

Hi,

On Fri, Oct 24, 2014 at 12:08 +0200, Emil Larsson wrote:
 I don't think people have a problem with that it's possible to select 
 Valve servers in quickplay, but rather that Valve servers is selected 
 by
default.
 By default it should be any server really, and then people can 
 customize that if they want to prefer valve of community servers.

I disagree. People who don't change settings and land on a bad server will
assume that Valve messed up. So it makes sense to put those players on
default servers.

Look, it's server owners who didn't play by the rules who created this
problem. Valve fixed it in the way they could do it without eating up way
more timepeople resources. I like the situation now way better than before,
where I had to keep blacklists to even be able to play sanely.

 They also disabled the HTML motd if you joined through quickplay to 
 combat the ad-ridden servers, so that point is moot anyway.

This is also missing the point. Even while playing I can get several
annoying messages all over my screen (yes, they are text only, but no less
annoying) bothering me to pay for this oh-so-great server. This is nothing
anyone wants to see who hits quickplay.

CU,
Sec
--
stop reading here

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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Paul
Excellent suggestion. I think I've already seen something like it suggested
in the past though, maybe I'm wrong, but if I'm right then Valve ignored
that :(, hopefully I'm wrong there.

On 24 October 2014 20:25, Frank ad...@gamerscrib.net wrote:

 Perfect suggestion here +1 from me

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Alexander
 Corn
 Sent: Friday, October 24, 2014 2:38 PM
 To: 'Half-Life dedicated Linux server mailing list'
 Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

 This could be easily solved by simply enabling the box by default for a
 player's first 5 hours or so of playtime, then unchecking it (or presenting
 them with a dialog prompting them to disable it to check out the community
 aspect of TF2, which they could decline).

 McKay

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Stefan
 `Sec`
 Zehl
 Sent: Friday, October 24, 2014 7:15 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

 Hi,

 On Fri, Oct 24, 2014 at 12:08 +0200, Emil Larsson wrote:
  I don't think people have a problem with that it's possible to select
  Valve servers in quickplay, but rather that Valve servers is selected
  by
 default.
  By default it should be any server really, and then people can
  customize that if they want to prefer valve of community servers.

 I disagree. People who don't change settings and land on a bad server will
 assume that Valve messed up. So it makes sense to put those players on
 default servers.

 Look, it's server owners who didn't play by the rules who created this
 problem. Valve fixed it in the way they could do it without eating up way
 more timepeople resources. I like the situation now way better than
 before,
 where I had to keep blacklists to even be able to play sanely.

  They also disabled the HTML motd if you joined through quickplay to
  combat the ad-ridden servers, so that point is moot anyway.

 This is also missing the point. Even while playing I can get several
 annoying messages all over my screen (yes, they are text only, but no less
 annoying) bothering me to pay for this oh-so-great server. This is nothing
 anyone wants to see who hits quickplay.

 CU,
 Sec
 --
 stop reading here

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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-24 Thread Robert Paulson
I suggested automatically unchecking the box after a few hours several
months ago.

The suggestion for a popup box telling people to uncheck the box will not
work. Players are just going to be lazy and click ok without reading it. It
will be the same problem we have now.

On Fri, Oct 24, 2014 at 12:54 PM, Paul ubyu@gmail.com wrote:

 Excellent suggestion. I think I've already seen something like it suggested
 in the past though, maybe I'm wrong, but if I'm right then Valve ignored
 that :(, hopefully I'm wrong there.

 On 24 October 2014 20:25, Frank ad...@gamerscrib.net wrote:

  Perfect suggestion here +1 from me
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
 Alexander
  Corn
  Sent: Friday, October 24, 2014 2:38 PM
  To: 'Half-Life dedicated Linux server mailing list'
  Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months
 later
 
  This could be easily solved by simply enabling the box by default for a
  player's first 5 hours or so of playtime, then unchecking it (or
 presenting
  them with a dialog prompting them to disable it to check out the
 community
  aspect of TF2, which they could decline).
 
  McKay
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Stefan
  `Sec`
  Zehl
  Sent: Friday, October 24, 2014 7:15 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months
 later
 
  Hi,
 
  On Fri, Oct 24, 2014 at 12:08 +0200, Emil Larsson wrote:
   I don't think people have a problem with that it's possible to select
   Valve servers in quickplay, but rather that Valve servers is selected
   by
  default.
   By default it should be any server really, and then people can
   customize that if they want to prefer valve of community servers.
 
  I disagree. People who don't change settings and land on a bad server
 will
  assume that Valve messed up. So it makes sense to put those players on
  default servers.
 
  Look, it's server owners who didn't play by the rules who created this
  problem. Valve fixed it in the way they could do it without eating up way
  more timepeople resources. I like the situation now way better than
  before,
  where I had to keep blacklists to even be able to play sanely.
 
   They also disabled the HTML motd if you joined through quickplay to
   combat the ad-ridden servers, so that point is moot anyway.
 
  This is also missing the point. Even while playing I can get several
  annoying messages all over my screen (yes, they are text only, but no
 less
  annoying) bothering me to pay for this oh-so-great server. This is
 nothing
  anyone wants to see who hits quickplay.
 
  CU,
  Sec
  --
  stop reading here
 
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  please visit:
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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-23 Thread Alexander Corn
Here's a free bump since I didn't check the list in a little while.

The Quickplay change was the single most harmful change in the history of
the game. Gamers are notoriously lazy and entitled. They want their game to
start *now*, before the loading screen even goes away. They're going to
take the path of least resistance when joining a game. That path is
Quickplay.

It's all but impossible to start up a new vanilla server these days. You'll
get a player or two here and there but the bulk of the population is now
being funneled directly to Valve servers. It's almost ironic that Valve
made it hardest to host servers the way the game was meant to be played.

As others have said, no Valve server was in the top 200 on Gametracker
before the change. You might ask why community servers deserve traffic, but
I'll ask right back why servers that people wouldn't join on their own
deserve most traffic.

VAC is designed to work in cooperation with a server administrator. VAC's
delayed bans are a deterrent. That is, they attempt to prevent people from
cheating in the first place. They're worthless for removing active
cheaters. That's what server admins are for, but Valve's servers don't have
any.

Many players won't ever discover the server browser simply because the main
menu design discourages them from clicking on the button. Eventually
they'll bore. Bring thrown onto a random Valve server every time is the
same way that Call of Duty works and it's pretty notorious for being a
bland shooter. Who here thought 8 months ago that today we'd be comparing
the TF2 experience to the CoD experience?

You can add all kinds of game mechanics. In the end, it's the community
that encourages players to come back. Valve servers have no community.

We don't want Valve servers to be shut down or anything. I just ask for
Valve to reconsider its current stance of community servers can screw off
which was supposed to be temporary as it is.

Then again, I should be used to the Valve definition of temporary. Go
type sv_consistency into the console and see for yourself.
On Oct 15, 2014 2:16 PM, Robert Paulson thepauls...@gmail.com wrote:

 I don't mind if he keep bumping the thread with these troll posts. A bump
 is a bump.

 Dan (needaxeo) has been trolling these mailing lists for the past 2 years.
 He doesn't want Valve to take any action because he gave up on his own
 community and wants to see everyone else fail. He thinks no one can host a
 better server and we are all trying to make a profit off dirt cheap servers
 like he did. And he doesn't even play the game anymore so he is just here
 trolling.

 Here is the proof when I outed him.


 https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75063.html

 https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75067.html

 He keeps repeating 2 arguments that have been debunked over and over again.

 - People are not too stupid or lazy to find the server they want to play.

 If people weren't stupid or lazy they would never have needed to make
 official servers default, because they would have been smart enough to add
 valve to their tags.

 Even Valve knows most people are stupid or lazy which is why every Steam
 chat box says Never tell your password to anyone and the URL you have
 clicked on is not an official Steam website.

 - Valve servers are objectively the best.

 Before this quickplay change, none of the official servers were even top
 200 on Gametrackers.

 On Wed, Oct 15, 2014 at 10:46 AM, Frank ad...@gamerscrib.net wrote:

  Haven't you learned yet? Arguing with Dan on this is pointless and you
 are
  more likely to get hit by lightning than have him understand and see the
  facts.
 
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
  Sent: Wednesday, October 15, 2014 1:39 PM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months
 later
 
  Most of them are either too stupid or don't care enough to play the game
  long enough to explore for other things.
 
  I've talked with many new players (usually because they add me to sell
  stuff). A lot of them are not even aware that there's custom maps.
  Simply because server browser is too hard to use/slow and there's no such
  customization on quickplay.
  Even old time players prefer to use quickplay when they want to feel good
  so
  they can stomp on new players seen on valve servers.
 
  On Wed, Oct 15, 2014 at 1:30 PM, dan needa...@ntlworld.com wrote:
 
   On 14/10/2014 15:39, Matthias InstantMuffin Kollek wrote:
  
   I think it's about effectively distributing more diversity to make a
   game less blunt and show to players (new ones and old ones alike)
   that there's more to the game than meets the current quickplay-eye.
  
  
   That just boils down to another players are too dumb to find and
   connect to the server they want

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-15 Thread dan

On 14/10/2014 15:39, Matthias InstantMuffin Kollek wrote:
I think it's about effectively distributing more diversity to make a 
game less blunt and show to players (new ones and old ones alike) that 
there's more to the game than meets the current quickplay-eye.


That just boils down to another players are too dumb to find and 
connect to the server they want to fallacy.


--
Dan

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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-15 Thread dan

On 14/10/2014 08:30, Ilya Larin wrote:

Well, server owners are also a very important part of the community


Well, nothing's stopping them feeling important on their empty server is it?

Do they want a badge?

--
Dan

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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-15 Thread 1nsane
Most of them are either too stupid or don't care enough to play the game
long enough to explore for other things.

I've talked with many new players (usually because they add me to sell
stuff). A lot of them are not even aware that there's custom maps.
Simply because server browser is too hard to use/slow and there's no such
customization on quickplay.
Even old time players prefer to use quickplay when they want to feel good
so they can stomp on new players seen on valve servers.

On Wed, Oct 15, 2014 at 1:30 PM, dan needa...@ntlworld.com wrote:

 On 14/10/2014 15:39, Matthias InstantMuffin Kollek wrote:

 I think it's about effectively distributing more diversity to make a game
 less blunt and show to players (new ones and old ones alike) that there's
 more to the game than meets the current quickplay-eye.


 That just boils down to another players are too dumb to find and connect
 to the server they want to fallacy.

 --
 Dan


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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-15 Thread Frank
Haven't you learned yet? Arguing with Dan on this is pointless and you are
more likely to get hit by lightning than have him understand and see the
facts.


-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Wednesday, October 15, 2014 1:39 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

Most of them are either too stupid or don't care enough to play the game
long enough to explore for other things.

I've talked with many new players (usually because they add me to sell
stuff). A lot of them are not even aware that there's custom maps.
Simply because server browser is too hard to use/slow and there's no such
customization on quickplay.
Even old time players prefer to use quickplay when they want to feel good so
they can stomp on new players seen on valve servers.

On Wed, Oct 15, 2014 at 1:30 PM, dan needa...@ntlworld.com wrote:

 On 14/10/2014 15:39, Matthias InstantMuffin Kollek wrote:

 I think it's about effectively distributing more diversity to make a 
 game less blunt and show to players (new ones and old ones alike) 
 that there's more to the game than meets the current quickplay-eye.


 That just boils down to another players are too dumb to find and 
 connect to the server they want to fallacy.

 --
 Dan


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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-15 Thread Robert Paulson
I don't mind if he keep bumping the thread with these troll posts. A bump
is a bump.

Dan (needaxeo) has been trolling these mailing lists for the past 2 years.
He doesn't want Valve to take any action because he gave up on his own
community and wants to see everyone else fail. He thinks no one can host a
better server and we are all trying to make a profit off dirt cheap servers
like he did. And he doesn't even play the game anymore so he is just here
trolling.

Here is the proof when I outed him.

https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75063.html
https://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg75067.html

He keeps repeating 2 arguments that have been debunked over and over again.

- People are not too stupid or lazy to find the server they want to play.

If people weren't stupid or lazy they would never have needed to make
official servers default, because they would have been smart enough to add
valve to their tags.

Even Valve knows most people are stupid or lazy which is why every Steam
chat box says Never tell your password to anyone and the URL you have
clicked on is not an official Steam website.

- Valve servers are objectively the best.

Before this quickplay change, none of the official servers were even top
200 on Gametrackers.

On Wed, Oct 15, 2014 at 10:46 AM, Frank ad...@gamerscrib.net wrote:

 Haven't you learned yet? Arguing with Dan on this is pointless and you are
 more likely to get hit by lightning than have him understand and see the
 facts.


 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
 Sent: Wednesday, October 15, 2014 1:39 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

 Most of them are either too stupid or don't care enough to play the game
 long enough to explore for other things.

 I've talked with many new players (usually because they add me to sell
 stuff). A lot of them are not even aware that there's custom maps.
 Simply because server browser is too hard to use/slow and there's no such
 customization on quickplay.
 Even old time players prefer to use quickplay when they want to feel good
 so
 they can stomp on new players seen on valve servers.

 On Wed, Oct 15, 2014 at 1:30 PM, dan needa...@ntlworld.com wrote:

  On 14/10/2014 15:39, Matthias InstantMuffin Kollek wrote:
 
  I think it's about effectively distributing more diversity to make a
  game less blunt and show to players (new ones and old ones alike)
  that there's more to the game than meets the current quickplay-eye.
 
 
  That just boils down to another players are too dumb to find and
  connect to the server they want to fallacy.
 
  --
  Dan
 
 
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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-14 Thread Ilya Larin
Well, server owners are also a very important part of the community, i'd
subscribe that petition if it exists
14.10.2014 5:29 пользователь dan needa...@ntlworld.com написал:

 On 02/10/2014 17:30, Ahmed Kandeel wrote:

 How about creating an online petition which we all sign and then deliver
 it
 to Valve themselves. I think it would be better if we were proactive and
 found out precisely how many communities these changes actually have
 affected.


 Even if every server owner thinks their server should have players instead
 of Valve's
 (and why wouldn't they? It's not going to be a surprise to learn that) why
 would anyone
 but those server owners care?

 The game exists for the millions of players not for the server owners.

 --
 Dan

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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-14 Thread Matthias InstantMuffin Kollek
I think it's about effectively distributing more diversity to make a 
game less blunt and show to players (new ones and old ones alike) that 
there's more to the game than meets the current quickplay-eye.


On 14.10.2014 03:29, dan wrote:

On 02/10/2014 17:30, Ahmed Kandeel wrote:
How about creating an online petition which we all sign and then 
deliver it

to Valve themselves. I think it would be better if we were proactive and
found out precisely how many communities these changes actually have
affected.


Even if every server owner thinks their server should have players 
instead of Valve's
(and why wouldn't they? It's not going to be a surprise to learn that) 
why would anyone

but those server owners care?

The game exists for the millions of players not for the server owners.




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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-13 Thread dan

On 02/10/2014 17:30, Ahmed Kandeel wrote:

How about creating an online petition which we all sign and then deliver it
to Valve themselves. I think it would be better if we were proactive and
found out precisely how many communities these changes actually have
affected.


Even if every server owner thinks their server should have players 
instead of Valve's
(and why wouldn't they? It's not going to be a surprise to learn that) 
why would anyone

but those server owners care?

The game exists for the millions of players not for the server owners.

--
Dan

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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-03 Thread Robert Paulson
It isn't realistic to expect the TF team to change by itself when it has
been like this for 8 months now. This is their full time job. And this is
what has been done in those past 8 months.

- Quickpick which no one uses.
- Beta maps that are essentially locked to official servers.
- No warning for the steamid change.
- Two sourcemod breaking patches.
- Censoring these threads when they reach a certain size.
Once it reaches a certain size your email will get put into a moderation
queue and an anti-community post usually end up being the last one allowed.

This was done to stop rogue servers and people on SPUF who can't even be
bothered to type valve in the tag box. This stopped being about ads when
they already disabled quickplay players from seeing an html motd months
before this happened. This is about throwing all community servers to the
curb.

Even if Valve fixed this right now, some of these servers are never coming
back because people aren't going to spend another 2 years building up a
player base again. Servers that have been painstakingly built up for 4-5
years of moderation, activities, and upkeep have started dying in these
past 8 months. If they had any concern about community servers, they would
have done more than this by now.

The only thing we can do is keep talking about it until someone with more
pull at Valve stumbles on these complaints and realizes whoever was in
charge of this decision is single-handedly destroying the reputation they
have with community hosts and modders as well as players who realize that
there are community servers much better than official ones.


On Thu, Oct 2, 2014 at 1:32 PM, Ahmed Kandeel astrida...@googlemail.com
wrote:

 Yeah I agree with that. If you are gonna improve the system, do so
 alongside a major functionality or code shift.
 I can hope right?

 On 2 October 2014 18:26, Emil Larsson ail...@gmail.com wrote:

  My gut feel is that if they are plannning any major change to quickplay,
 it
  will be when the quickplay system is merged with the steamid server login
  system. When that happens is anyone's guess too.
 
  On Thu, Oct 2, 2014 at 3:06 PM, Andreas Willinger aw...@gmx.at wrote:
 
   So, I am just wondering what happened to this statement:
  
  
  
   At this time, we are keeping the default quickplay option to Valve
   servers.
   However, note that if a player wants to find a server with any of the
   supported modifications, then they must land on a community server,
 since
   Valve servers do not run with these settings.
  
   Posted by Fletcher Dunn on February 8, 2014.
  
  
  
   The option is still defaulting to Valve servers, even though it's
  supposed
   to be temporary and the initial cause for this measure, Pinion
 spamming
   servers, have long disappeared/been reduced.
  
   Is there any official change planned to this setting or will it be that
  way
   till eternity?
  
  
  
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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread Paul
In all likelyhood I doubt this will ever change now, unfortunately I
believe this is a permanent decision regardless of whether the abusive
servers (e.g. fake player counts) have disappeared or not. Besides, Pinion
or any other HTML page can't be displayed on Quickplay connecting clients
anyway, so I can't see how it can be abused still anyway.

On 2 October 2014 14:06, Andreas Willinger aw...@gmx.at wrote:

 So, I am just wondering what happened to this statement:



 At this time, we are keeping the default quickplay option to Valve
 servers.
 However, note that if a player wants to find a server with any of the
 supported modifications, then they must land on a community server, since
 Valve servers do not run with these settings.

 Posted by Fletcher Dunn on February 8, 2014.



 The option is still defaulting to Valve servers, even though it's supposed
 to be temporary and the initial cause for this measure, Pinion spamming
 servers, have long disappeared/been reduced.

 Is there any official change planned to this setting or will it be that way
 till eternity?



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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread AnAkkk
inb4 two weeks of spam.

2014-10-02 15:06 GMT+02:00 Andreas Willinger aw...@gmx.at:

 So, I am just wondering what happened to this statement:



 At this time, we are keeping the default quickplay option to Valve
 servers.
 However, note that if a player wants to find a server with any of the
 supported modifications, then they must land on a community server, since
 Valve servers do not run with these settings.

 Posted by Fletcher Dunn on February 8, 2014.



 The option is still defaulting to Valve servers, even though it's supposed
 to be temporary and the initial cause for this measure, Pinion spamming
 servers, have long disappeared/been reduced.

 Is there any official change planned to this setting or will it be that way
 till eternity?



 ___
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 please visit:
 https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread Frank
That is kinda ignorant of a response when the topic is very concerning to
just about anyone that runs community servers.

I agree that the quickplay changes should be done to reflect towards
community servers now vs Valve mostly since as noted that you won't see a
HTML MOTD when using Quickplay now anyway. 

Valve uses the community to make and create all these nice items they are
putting out lately...letting everyone else do their work for them yet they
won't recognize the help of the server side aspect of it and push traffic
towards them vs leaving them on a deserted island of Valve (plain and bland)
Servers.

I'd love to see this change implemented for Halloween, hell I've been
running the Asteroid map 24/7 and I can't even find it on the quickplay list
if you go to select the map outside of Valve servers so what is the point of
me testing it?

I don't see the discussion as spam at all, just more of a wakeup call to
Valve over a 6 year old game now supported mostly by the Community.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkkk
Sent: Thursday, October 02, 2014 9:09 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

inb4 two weeks of spam.

2014-10-02 15:06 GMT+02:00 Andreas Willinger aw...@gmx.at:

 So, I am just wondering what happened to this statement:



 At this time, we are keeping the default quickplay option to Valve 
 servers.
 However, note that if a player wants to find a server with any of the 
 supported modifications, then they must land on a community server, 
 since Valve servers do not run with these settings.

 Posted by Fletcher Dunn on February 8, 2014.



 The option is still defaulting to Valve servers, even though it's 
 supposed to be temporary and the initial cause for this measure, 
 Pinion spamming servers, have long disappeared/been reduced.

 Is there any official change planned to this setting or will it be 
 that way till eternity?



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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread AnAkkk
Every few weeks someone open a new thread about this (check archives), and
I haven't seen any of them go anywhere for now.

2014-10-02 15:15 GMT+02:00 Frank ad...@gamerscrib.net:

 That is kinda ignorant of a response when the topic is very concerning to
 just about anyone that runs community servers.

 I agree that the quickplay changes should be done to reflect towards
 community servers now vs Valve mostly since as noted that you won't see a
 HTML MOTD when using Quickplay now anyway.

 Valve uses the community to make and create all these nice items they are
 putting out lately...letting everyone else do their work for them yet they
 won't recognize the help of the server side aspect of it and push traffic
 towards them vs leaving them on a deserted island of Valve (plain and
 bland)
 Servers.

 I'd love to see this change implemented for Halloween, hell I've been
 running the Asteroid map 24/7 and I can't even find it on the quickplay
 list
 if you go to select the map outside of Valve servers so what is the point
 of
 me testing it?

 I don't see the discussion as spam at all, just more of a wakeup call to
 Valve over a 6 year old game now supported mostly by the Community.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkkk
 Sent: Thursday, October 02, 2014 9:09 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

 inb4 two weeks of spam.

 2014-10-02 15:06 GMT+02:00 Andreas Willinger aw...@gmx.at:

  So, I am just wondering what happened to this statement:
 
 
 
  At this time, we are keeping the default quickplay option to Valve
  servers.
  However, note that if a player wants to find a server with any of the
  supported modifications, then they must land on a community server,
  since Valve servers do not run with these settings.
 
  Posted by Fletcher Dunn on February 8, 2014.
 
 
 
  The option is still defaulting to Valve servers, even though it's
  supposed to be temporary and the initial cause for this measure,
  Pinion spamming servers, have long disappeared/been reduced.
 
  Is there any official change planned to this setting or will it be
  that way till eternity?
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list archives,
  please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread Frank
I'd like to see someone at Valve reply to this subject and their future
intentions. 
Till then besides the reply I sent and the few I've read thus far that is
prob all I will pay attention to.

The ball is in your court Valve - how about taking a shot.

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkkk
Sent: Thursday, October 02, 2014 9:23 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

Every few weeks someone open a new thread about this (check archives), and I
haven't seen any of them go anywhere for now.

2014-10-02 15:15 GMT+02:00 Frank ad...@gamerscrib.net:

 That is kinda ignorant of a response when the topic is very concerning 
 to just about anyone that runs community servers.

 I agree that the quickplay changes should be done to reflect towards 
 community servers now vs Valve mostly since as noted that you won't 
 see a HTML MOTD when using Quickplay now anyway.

 Valve uses the community to make and create all these nice items they 
 are putting out lately...letting everyone else do their work for them 
 yet they won't recognize the help of the server side aspect of it and 
 push traffic towards them vs leaving them on a deserted island of 
 Valve (plain and
 bland)
 Servers.

 I'd love to see this change implemented for Halloween, hell I've been 
 running the Asteroid map 24/7 and I can't even find it on the 
 quickplay list if you go to select the map outside of Valve servers so 
 what is the point of me testing it?

 I don't see the discussion as spam at all, just more of a wakeup call 
 to Valve over a 6 year old game now supported mostly by the Community.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkkk
 Sent: Thursday, October 02, 2014 9:09 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months 
 later

 inb4 two weeks of spam.

 2014-10-02 15:06 GMT+02:00 Andreas Willinger aw...@gmx.at:

  So, I am just wondering what happened to this statement:
 
 
 
  At this time, we are keeping the default quickplay option to Valve 
  servers.
  However, note that if a player wants to find a server with any of 
  the supported modifications, then they must land on a community 
  server, since Valve servers do not run with these settings.
 
  Posted by Fletcher Dunn on February 8, 2014.
 
 
 
  The option is still defaulting to Valve servers, even though it's 
  supposed to be temporary and the initial cause for this measure, 
  Pinion spamming servers, have long disappeared/been reduced.
 
  Is there any official change planned to this setting or will it be 
  that way till eternity?
 
 
 
  ___
  To unsubscribe, edit your list preferences, or view the list 
  archives, please visit:
  https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
 
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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread pilger
When you people will realise these discussions about Quickplay go nowhere?

Valve doesn't read these rants. Hell, most of us don't either.

I'm surely muting this thread. Just bothered to reply in hope someone get
that these kinds of arguments are pointless.


_pilger

On 2 October 2014 10:22, AnAkkk anakin...@gmail.com wrote:

 Every few weeks someone open a new thread about this (check archives), and
 I haven't seen any of them go anywhere for now.

 2014-10-02 15:15 GMT+02:00 Frank ad...@gamerscrib.net:

  That is kinda ignorant of a response when the topic is very concerning to
  just about anyone that runs community servers.
 
  I agree that the quickplay changes should be done to reflect towards
  community servers now vs Valve mostly since as noted that you won't see a
  HTML MOTD when using Quickplay now anyway.
 
  Valve uses the community to make and create all these nice items they are
  putting out lately...letting everyone else do their work for them yet
 they
  won't recognize the help of the server side aspect of it and push traffic
  towards them vs leaving them on a deserted island of Valve (plain and
  bland)
  Servers.
 
  I'd love to see this change implemented for Halloween, hell I've been
  running the Asteroid map 24/7 and I can't even find it on the quickplay
  list
  if you go to select the map outside of Valve servers so what is the point
  of
  me testing it?
 
  I don't see the discussion as spam at all, just more of a wakeup call to
  Valve over a 6 year old game now supported mostly by the Community.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkkk
  Sent: Thursday, October 02, 2014 9:09 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Temporary Quickplay changes ... 8 months
 later
 
  inb4 two weeks of spam.
 
  2014-10-02 15:06 GMT+02:00 Andreas Willinger aw...@gmx.at:
 
   So, I am just wondering what happened to this statement:
  
  
  
   At this time, we are keeping the default quickplay option to Valve
   servers.
   However, note that if a player wants to find a server with any of the
   supported modifications, then they must land on a community server,
   since Valve servers do not run with these settings.
  
   Posted by Fletcher Dunn on February 8, 2014.
  
  
  
   The option is still defaulting to Valve servers, even though it's
   supposed to be temporary and the initial cause for this measure,
   Pinion spamming servers, have long disappeared/been reduced.
  
   Is there any official change planned to this setting or will it be
   that way till eternity?
  
  
  
   ___
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   please visit:
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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread dan

On 02/10/2014 14:15, Frank wrote:

Valve uses the community to make and create all these nice items they are
putting out lately...letting everyone else do their work for them


That was an easy thing for them to do though. Rubbish items are easy to 
dismiss and you
pay the ones that get picked a percentage of money they actually earn in 
the store.


So it's a bit disingenuous to suggest Valve lets everyone else do their 
work - they pay them

pretty reasonably for it.

You can't do that with servers. Firstly because it requires few skills 
to run one.
There's no barrier to entry. There's barely even a financial barrier 
these days.


If Valve rewarded server owners then people would all crawl out of the 
woodwork

to run servers to get that reward. Who then decides who gets it? The
people that connect to the server? Valve? Some arbitrary scoring system?

We've all seen what you do when you decide you need to fight over the 
same few
players, and it's not pretty and it does nothing other than hurt the 
game for players.


The other side, as I've said many times, there really is nothing to 
distinguish
a good server that an admin can do. You can create a bad server and you 
can say
what a bad server is like - high ping etc etc etc, but there's nothing 
you can do to the config files

that will make your server any better than anyone else's.

If there's one thing valve have proven it's that you can run thousands 
of vanilla servers
and fill them and they work fine. If anything with fewer problems than 
many communities have.


Besides, you're not a community of nice people. Why would anyone want
to help you do anything? If you can make money from TF2 servers today you're
on a cushy number. You can't expect Valve to implement some get-rich-quick
scheme for you.

Even if you say Just want players, not a reward the argument remains 
the same.
Why should you get players and not valve or someone else? What did you 
do that was so special?
We didn't get a response from Valve on that statue of you that TF2 staff 
could bow humbly before
it on their way into work to remind themselves of who put them where 
they are today.


Maybe if you offered to pay for it? No wait, get the French to make one,
they'll put it somewhere everyone can see it. That's worked for statues 
in the past :D


--
Dan

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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread Ahmed Kandeel
How about creating an online petition which we all sign and then deliver it
to Valve themselves. I think it would be better if we were proactive and
found out precisely how many communities these changes actually have
affected.

I used to have a relatively active TF2 community with a server in the top
10%. I stopped hosting for a while due to real life commitments and tried
to start again around February, initially as part of my old community. Our
most popular servers were mostly stock with a few enhancements that the
community loved. When I relaunched in February, a number of the original
core members had moved onto games such as DOTA and thanks to QP changes
that I was unaware of at the time, those of us that were left were
scratching our heads as to why the server wasn't filling again.

Initially we thought it might have been the branding of our old community,
so we created a new one this June or so. I went to Reddit and found out
about this, only to find it had bitten a number of communities as this
mailing list shows.

It has been a bitter struggle to get the server half full for even 3 hrs
each night. At this rate I've decided to forget Quick Play and I'm going to
be looking at creating a highly customised server that won't really reflect
the true and vanilla nature of TF2 at all. It is futile trying to compete
with Valve servers at this moment and very few want to sit on a server for
2 hours waiting for it to fill up. If there is no obvious difference
between your server and a full Valve server, other than a reduced player
count, guess which one they will choose.

It is all well and good saying pre-existing communities aren't affected by
this. But it really depends on their size. Even ones with 10K+ members seem
to have difficult filling more than 2 servers, and definitely can't
maintain that player number for the same amount of hours. All the new
players go to Valve servers and eventually the old ones join them because
it is fun for them to pubstomp and 24 player games are better than ones
with 10.

On 2 October 2014 14:59, dan needa...@ntlworld.com wrote:

 On 02/10/2014 14:15, Frank wrote:

 Valve uses the community to make and create all these nice items they are
 putting out lately...letting everyone else do their work for them


 That was an easy thing for them to do though. Rubbish items are easy to
 dismiss and you
 pay the ones that get picked a percentage of money they actually earn in
 the store.

 So it's a bit disingenuous to suggest Valve lets everyone else do their
 work - they pay them
 pretty reasonably for it.

 You can't do that with servers. Firstly because it requires few skills to
 run one.
 There's no barrier to entry. There's barely even a financial barrier these
 days.

 If Valve rewarded server owners then people would all crawl out of the
 woodwork
 to run servers to get that reward. Who then decides who gets it? The
 people that connect to the server? Valve? Some arbitrary scoring system?

 We've all seen what you do when you decide you need to fight over the same
 few
 players, and it's not pretty and it does nothing other than hurt the game
 for players.

 The other side, as I've said many times, there really is nothing to
 distinguish
 a good server that an admin can do. You can create a bad server and you
 can say
 what a bad server is like - high ping etc etc etc, but there's nothing you
 can do to the config files
 that will make your server any better than anyone else's.

 If there's one thing valve have proven it's that you can run thousands of
 vanilla servers
 and fill them and they work fine. If anything with fewer problems than
 many communities have.

 Besides, you're not a community of nice people. Why would anyone want
 to help you do anything? If you can make money from TF2 servers today
 you're
 on a cushy number. You can't expect Valve to implement some get-rich-quick
 scheme for you.

 Even if you say Just want players, not a reward the argument remains the
 same.
 Why should you get players and not valve or someone else? What did you do
 that was so special?
 We didn't get a response from Valve on that statue of you that TF2 staff
 could bow humbly before
 it on their way into work to remind themselves of who put them where they
 are today.

 Maybe if you offered to pay for it? No wait, get the French to make one,
 they'll put it somewhere everyone can see it. That's worked for statues in
 the past :D

 --
 Dan


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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread Erik-jan Riemers
Like i said in the past, all my normal servers died. Only my custom servers
are still running normally. Takes ages to fill up a server and it dies
pretty quick too when it becomes later.. quickplay used to help out once
the servers reached a certain point but that is gone now too.

The one thing that is funny, i run a couple of mvm servers.. just for fun.
Those are full almost all the time... but i rather want my normal server
full instead of the mvm ones. I also know why the mvm servers are full all
the time. Almost no community wants to run mvm since you can only play with
a few people and you cant run ads on them either.

Most boring map in the world in my eyes X3 Orange is pretty much full every
day, go figure.

2014-10-02 18:30 GMT+02:00 Ahmed Kandeel astrida...@googlemail.com:

 How about creating an online petition which we all sign and then deliver it
 to Valve themselves. I think it would be better if we were proactive and
 found out precisely how many communities these changes actually have
 affected.

 I used to have a relatively active TF2 community with a server in the top
 10%. I stopped hosting for a while due to real life commitments and tried
 to start again around February, initially as part of my old community. Our
 most popular servers were mostly stock with a few enhancements that the
 community loved. When I relaunched in February, a number of the original
 core members had moved onto games such as DOTA and thanks to QP changes
 that I was unaware of at the time, those of us that were left were
 scratching our heads as to why the server wasn't filling again.

 Initially we thought it might have been the branding of our old community,
 so we created a new one this June or so. I went to Reddit and found out
 about this, only to find it had bitten a number of communities as this
 mailing list shows.

 It has been a bitter struggle to get the server half full for even 3 hrs
 each night. At this rate I've decided to forget Quick Play and I'm going to
 be looking at creating a highly customised server that won't really reflect
 the true and vanilla nature of TF2 at all. It is futile trying to compete
 with Valve servers at this moment and very few want to sit on a server for
 2 hours waiting for it to fill up. If there is no obvious difference
 between your server and a full Valve server, other than a reduced player
 count, guess which one they will choose.

 It is all well and good saying pre-existing communities aren't affected by
 this. But it really depends on their size. Even ones with 10K+ members seem
 to have difficult filling more than 2 servers, and definitely can't
 maintain that player number for the same amount of hours. All the new
 players go to Valve servers and eventually the old ones join them because
 it is fun for them to pubstomp and 24 player games are better than ones
 with 10.

 On 2 October 2014 14:59, dan needa...@ntlworld.com wrote:

  On 02/10/2014 14:15, Frank wrote:
 
  Valve uses the community to make and create all these nice items they
 are
  putting out lately...letting everyone else do their work for them
 
 
  That was an easy thing for them to do though. Rubbish items are easy to
  dismiss and you
  pay the ones that get picked a percentage of money they actually earn in
  the store.
 
  So it's a bit disingenuous to suggest Valve lets everyone else do their
  work - they pay them
  pretty reasonably for it.
 
  You can't do that with servers. Firstly because it requires few skills to
  run one.
  There's no barrier to entry. There's barely even a financial barrier
 these
  days.
 
  If Valve rewarded server owners then people would all crawl out of the
  woodwork
  to run servers to get that reward. Who then decides who gets it? The
  people that connect to the server? Valve? Some arbitrary scoring system?
 
  We've all seen what you do when you decide you need to fight over the
 same
  few
  players, and it's not pretty and it does nothing other than hurt the game
  for players.
 
  The other side, as I've said many times, there really is nothing to
  distinguish
  a good server that an admin can do. You can create a bad server and you
  can say
  what a bad server is like - high ping etc etc etc, but there's nothing
 you
  can do to the config files
  that will make your server any better than anyone else's.
 
  If there's one thing valve have proven it's that you can run thousands of
  vanilla servers
  and fill them and they work fine. If anything with fewer problems than
  many communities have.
 
  Besides, you're not a community of nice people. Why would anyone want
  to help you do anything? If you can make money from TF2 servers today
  you're
  on a cushy number. You can't expect Valve to implement some
 get-rich-quick
  scheme for you.
 
  Even if you say Just want players, not a reward the argument remains
 the
  same.
  Why should you get players and not valve or someone else? What did you do
  that was so special?
  We didn't get a 

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread Emil Larsson
My gut feel is that if they are plannning any major change to quickplay, it
will be when the quickplay system is merged with the steamid server login
system. When that happens is anyone's guess too.

On Thu, Oct 2, 2014 at 3:06 PM, Andreas Willinger aw...@gmx.at wrote:

 So, I am just wondering what happened to this statement:



 At this time, we are keeping the default quickplay option to Valve
 servers.
 However, note that if a player wants to find a server with any of the
 supported modifications, then they must land on a community server, since
 Valve servers do not run with these settings.

 Posted by Fletcher Dunn on February 8, 2014.



 The option is still defaulting to Valve servers, even though it's supposed
 to be temporary and the initial cause for this measure, Pinion spamming
 servers, have long disappeared/been reduced.

 Is there any official change planned to this setting or will it be that way
 till eternity?



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Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-02 Thread Ahmed Kandeel
Yeah I agree with that. If you are gonna improve the system, do so
alongside a major functionality or code shift.
I can hope right?

On 2 October 2014 18:26, Emil Larsson ail...@gmail.com wrote:

 My gut feel is that if they are plannning any major change to quickplay, it
 will be when the quickplay system is merged with the steamid server login
 system. When that happens is anyone's guess too.

 On Thu, Oct 2, 2014 at 3:06 PM, Andreas Willinger aw...@gmx.at wrote:

  So, I am just wondering what happened to this statement:
 
 
 
  At this time, we are keeping the default quickplay option to Valve
  servers.
  However, note that if a player wants to find a server with any of the
  supported modifications, then they must land on a community server, since
  Valve servers do not run with these settings.
 
  Posted by Fletcher Dunn on February 8, 2014.
 
 
 
  The option is still defaulting to Valve servers, even though it's
 supposed
  to be temporary and the initial cause for this measure, Pinion spamming
  servers, have long disappeared/been reduced.
 
  Is there any official change planned to this setting or will it be that
 way
  till eternity?
 
 
 
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