Re: [hlds_linux] [hlds] New TF quickplay in beta
Answers! * We'll fix the sv_region bug in the next day or so. * We'll fix it kicking the SourceTV and Replay bots also. * Nothing will prevent your server from receiving (regular) quickplay or server browser players. So basically there is no downside to opting into the beta. The shortcoming (which will be fixed soon) is that quickplay beta must seed the server in order to continue to put players into it. If the first player joins through any other means, then quickplay beta currently thinks that server is full and won't send any players that way. - Fletch ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
On 22/07/2012 13:32, Eli Witt wrote: Considering that you never see the game name column when you're using quickplay, you're wrong. Eh? The same server info is available to quickplay as to any other method. The user doesn't need to see it, of course, they just land on a (hopefully good) server. -- Dan. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
On 22/07/2012 00:55, ics wrote: It's impossible to have search for every mod out there. If there is a search for mods and server owners could tag their servers as modded, then the quickplay would know which servers to sign people for. They can already tell if a server is running the mods in question because the 'game' name changes. This had nothing to do with tags (or bad server owners) -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
Considering that you never see the game name column when you're using quickplay, you're wrong. On Sun, Jul 22, 2012 at 3:15 AM, dan needa...@ntlworld.com wrote: On 22/07/2012 00:55, ics wrote: It's impossible to have search for every mod out there. If there is a search for mods and server owners could tag their servers as modded, then the quickplay would know which servers to sign people for. They can already tell if a server is running the mods in question because the 'game' name changes. This had nothing to do with tags (or bad server owners) -- Dan __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
If you turn off tf_mm_servermode you cannot change your region. It will keep saying. Setting 'sv_region 255 ' due to tf_mm_servermode On Sun, Jul 22, 2012 at 5:32 AM, Eli Witt eliw...@gmail.com wrote: Considering that you never see the game name column when you're using quickplay, you're wrong. On Sun, Jul 22, 2012 at 3:15 AM, dan needa...@ntlworld.com wrote: On 22/07/2012 00:55, ics wrote: It's impossible to have search for every mod out there. If there is a search for mods and server owners could tag their servers as modded, then the quickplay would know which servers to sign people for. They can already tell if a server is running the mods in question because the 'game' name changes. This had nothing to do with tags (or bad server owners) -- Dan __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
If I'm getting it right, the new system won't put players in empty servers but now requires at least 2 players to join an empty server exclusively with the new system, otherwise the server will be considered full. Mindfuck? On Sat, Jul 21, 2012 at 3:35 AM, Fletcher Dunn fletch...@valvesoftware.comwrote: · Regular joins through through other means can coexist with joins through quickplay beta, with one significant shortcoming: If the first person to join your server joins outside of the new matchmaking system, the system will treat your server is “full”. If the first person to join your server comes in through the matchmaking system, your server will accept players from either source. This shortcoming will be addressed soon. · Never get matched into an empty server by yourself. A server will always be seeded with at least N players. (Currently N = 2 since there will not be many players using the system, but we will increase that over time.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
No, the mindfucking comes into play when you realise that on top of that, if the server is joined by regular means so it will not be considered empty -- the server will be considered full. -TheG On Sat, Jul 21, 2012 at 9:05 AM, Claudio Beretta beretta.clau...@gmail.comwrote: If I'm getting it right, the new system won't put players in empty servers but now requires at least 2 players to join an empty server exclusively with the new system, otherwise the server will be considered full. Mindfuck? On Sat, Jul 21, 2012 at 3:35 AM, Fletcher Dunn fletch...@valvesoftware.comwrote: · Regular joins through through other means can coexist with joins through quickplay beta, with one significant shortcoming: If the first person to join your server joins outside of the new matchmaking system, the system will treat your server is “full”. If the first person to join your server comes in through the matchmaking system, your server will accept players from either source. This shortcoming will be addressed soon. · Never get matched into an empty server by yourself. A server will always be seeded with at least N players. (Currently N = 2 since there will not be many players using the system, but we will increase that over time.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
I think the system only looks for servers with players already in them if you search alone. If you're in a party with friends it might be different. And fletcher said the thing with matching in players on the old system was unintentional. Hopefully a fix for that is released soon. On Jul 21, 2012 10:59 AM, Björn Rohlén bjorn.roh...@gmail.com wrote: No, the mindfucking comes into play when you realise that on top of that, if the server is joined by regular means so it will not be considered empty -- the server will be considered full. -TheG On Sat, Jul 21, 2012 at 9:05 AM, Claudio Beretta beretta.clau...@gmail.comwrote: If I'm getting it right, the new system won't put players in empty servers but now requires at least 2 players to join an empty server exclusively with the new system, otherwise the server will be considered full. Mindfuck? On Sat, Jul 21, 2012 at 3:35 AM, Fletcher Dunn fletch...@valvesoftware.comwrote: · Regular joins through through other means can coexist with joins through quickplay beta, with one significant shortcoming: If the first person to join your server joins outside of the new matchmaking system, the system will treat your server is “full”. If the first person to join your server comes in through the matchmaking system, your server will accept players from either source. This shortcoming will be addressed soon. · Never get matched into an empty server by yourself. A server will always be seeded with at least N players. (Currently N = 2 since there will not be many players using the system, but we will increase that over time.) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
On 21/07/2012 15:59, Björn Rohlén wrote: No, the mindfucking comes into play when you realise that on top of that, if the server is joined by regular means so it will not be considered empty -- the server will be considered full. Yeah, but it doesn't really matter too much, no one sane joining a server from the browser picks an empty server (unless they want an empty server for some reason or if it's a server that fills up without quickplay) They'll nearly always join one that's nearly full. The only exception is an attempt to seed your own empty server, I suppose. Last time I tried 'start playing' I got on a server running some mod called 'TF2 Extreme' or something like that. Completely silly whatever it was. Presumably that's a bug in quickplay as the server wasn't running TF2? -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
No, it was just another server that's still faking tags to utilize the quickplay system, there's plenty of them. I once ended up on a 100% crit server running that stupid seeking rocket SG mod on it. Last time I ever clicked that button I assure you. On Sat, Jul 21, 2012 at 2:28 PM, dan needa...@ntlworld.com wrote: On 21/07/2012 15:59, Björn Rohlén wrote: No, the mindfucking comes into play when you realise that on top of that, if the server is joined by regular means so it will not be considered empty -- the server will be considered full. Yeah, but it doesn't really matter too much, no one sane joining a server from the browser picks an empty server (unless they want an empty server for some reason or if it's a server that fills up without quickplay) They'll nearly always join one that's nearly full. The only exception is an attempt to seed your own empty server, I suppose. Last time I tried 'start playing' I got on a server running some mod called 'TF2 Extreme' or something like that. Completely silly whatever it was. Presumably that's a bug in quickplay as the server wasn't running TF2? -- Dan __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
F7 that server. On 7/21/2012 3:14 PM, Eli Witt wrote: No, it was just another server that's still faking tags to utilize the quickplay system, there's plenty of them. I once ended up on a 100% crit server running that stupid seeking rocket SG mod on it. Last time I ever clicked that button I assure you. On Sat, Jul 21, 2012 at 2:28 PM, dan needa...@ntlworld.com wrote: On 21/07/2012 15:59, Björn Rohlén wrote: No, the mindfucking comes into play when you realise that on top of that, if the server is joined by regular means so it will not be considered empty -- the server will be considered full. Yeah, but it doesn't really matter too much, no one sane joining a server from the browser picks an empty server (unless they want an empty server for some reason or if it's a server that fills up without quickplay) They'll nearly always join one that's nearly full. The only exception is an attempt to seed your own empty server, I suppose. Last time I tried 'start playing' I got on a server running some mod called 'TF2 Extreme' or something like that. Completely silly whatever it was. Presumably that's a bug in quickplay as the server wasn't running TF2? -- Dan __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
And what where the tags faked by that 100% crits server with rocket SG mod? Let me guess, a 100% crits server should have the nocrits tag... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Saturday, July 21, 2012 10:14 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New TF quickplay in beta No, it was just another server that's still faking tags to utilize the quickplay system, there's plenty of them. I once ended up on a 100% crit server running that stupid seeking rocket SG mod on it. Last time I ever clicked that button I assure you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
Mmm, no, but it should at least have the noquickplay tag, which can be added using the tf_server_identity_disable_quickplay cvar. On 7/21/2012 3:28 PM, Invalid Protocol wrote: And what where the tags faked by that 100% crits server with rocket SG mod? Let me guess, a 100% crits server should have the nocrits tag... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Saturday, July 21, 2012 10:14 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New TF quickplay in beta No, it was just another server that's still faking tags to utilize the quickplay system, there's plenty of them. I once ended up on a 100% crit server running that stupid seeking rocket SG mod on it. Last time I ever clicked that button I assure you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
Running modded servers is fine as long as the server owner is smart enough not to include his/her server into the quickplay pool. I understand it is tempting to have it there as modded servers and servers running custom maps have gotten a hit after the quickplay was introduced. Since quickplay is now again under development, how about adding a two more search parameters to it? Custom maps and mods which would either bring up a server having a certain tag set, like custommaps or modded depending on which option the player chooses. I think it would be great support for stuff that community has created. Currently there are pretty much none excluding the fraction of items contributed and the custom maps that have been picked up by Valve into the game. Especially the custom maps are something that are keeping the community servers alive for players that have been at the game for years and years, seen and played all the official maps through over and over. -ics 21.7.2012 22:28, Invalid Protocol kirjoitti: And what where the tags faked by that 100% crits server with rocket SG mod? Let me guess, a 100% crits server should have the nocrits tag... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt Sent: Saturday, July 21, 2012 10:14 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] New TF quickplay in beta No, it was just another server that's still faking tags to utilize the quickplay system, there's plenty of them. I once ended up on a 100% crit server running that stupid seeking rocket SG mod on it. Last time I ever clicked that button I assure you. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
On 21/07/2012 20:14, Eli Witt wrote: No, it was just another server that's still faking tags I didn't notice you here with me at the time? As I said it was a SERVER RUNNING A MOD. Ok? Good :) i.e under the heading game that appears 2nd on the browser list it didn't say Team fortress 2 (or whatever it says by default) it said something like 'tf2 extreme, just like some servers says VS Saxton Hale or Zombie Fortress So, afaict, the server owner did nothing wrong. The quickplay shouldn't have considered the server at all. -- Dan. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
QuickPlay isn't automatic, you have to specifically run a client command and modify your server.cfg to be in the quickplay pool. Then again, this pool also doubles as the Halloween Gifts server pool, the only difference being that registered servers can opt out of the former using the tf_server_identity_disable_quickplay cvar. On 7/21/2012 4:19 PM, dan wrote: On 21/07/2012 20:14, Eli Witt wrote: No, it was just another server that's still faking tags I didn't notice you here with me at the time? As I said it was a SERVER RUNNING A MOD. Ok? Good :) i.e under the heading game that appears 2nd on the browser list it didn't say Team fortress 2 (or whatever it says by default) it said something like 'tf2 extreme, just like some servers says VS Saxton Hale or Zombie Fortress So, afaict, the server owner did nothing wrong. The quickplay shouldn't have considered the server at all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
On 21/07/2012 21:22, Ross Bemrose wrote: QuickPlay isn't automatic, you have to specifically run a client command and modify your server.cfg to be in the quickplay pool. Then again, this pool also doubles as the Halloween Gifts server pool, the only difference being that registered servers can opt out of the former using the tf_server_identity_disable_quickplay cvar. Was there a point implied? -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
I think the point was it's impossible for not knowingly participate in quikcplay. -ics 21.7.2012 23:31, dan kirjoitti: On 21/07/2012 21:22, Ross Bemrose wrote: QuickPlay isn't automatic, you have to specifically run a client command and modify your server.cfg to be in the quickplay pool. Then again, this pool also doubles as the Halloween Gifts server pool, the only difference being that registered servers can opt out of the former using the tf_server_identity_disable_quickplay cvar. Was there a point implied? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
It would also be nice for a tag for big mods such as saxton hale, freak fortress, prophunt, dodgeball, etc. On 7/21/2012 1:41 PM, ics wrote: I think the point was it's impossible for not knowingly participate in quikcplay. -ics 21.7.2012 23:31, dan kirjoitti: On 21/07/2012 21:22, Ross Bemrose wrote: QuickPlay isn't automatic, you have to specifically run a client command and modify your server.cfg to be in the quickplay pool. Then again, this pool also doubles as the Halloween Gifts server pool, the only difference being that registered servers can opt out of the former using the tf_server_identity_disable_quickplay cvar. Was there a point implied? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
It's impossible to have search for every mod out there. If there is a search for mods and server owners could tag their servers as modded, then the quickplay would know which servers to sign people for. This is why i suggested tags modded and custommaps so that the system would know. Of couse there is again the thing about cheating. Servers that wouldn't run these might set the tags just for getting more traffic. -ics 22.7.2012 2:00, Cameron Munroe kirjoitti: It would also be nice for a tag for big mods such as saxton hale, freak fortress, prophunt, dodgeball, etc. On 7/21/2012 1:41 PM, ics wrote: I think the point was it's impossible for not knowingly participate in quikcplay. -ics 21.7.2012 23:31, dan kirjoitti: On 21/07/2012 21:22, Ross Bemrose wrote: QuickPlay isn't automatic, you have to specifically run a client command and modify your server.cfg to be in the quickplay pool. Then again, this pool also doubles as the Halloween Gifts server pool, the only difference being that registered servers can opt out of the former using the tf_server_identity_disable_quickplay cvar. Was there a point implied? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
If you add a custommaps tag then an issue that would need to be addressed is whether or not that tag will disqualify you from the standard quickplay pool even when your server is playing a stock map. Likely the pool of players in the standard quickplay pool would be larger than those looking for custom maps. It would be undesirable to be disqualified from the larger pool at all times. Personally, I would like to see no crit/spread servers be eligible for quickplay. Tags are already in place for these servers so it would be the easiest to add into the system. On 7/21/2012 4:55 PM, ics wrote: It's impossible to have search for every mod out there. If there is a search for mods and server owners could tag their servers as modded, then the quickplay would know which servers to sign people for. This is why i suggested tags modded and custommaps so that the system would know. Of couse there is again the thing about cheating. Servers that wouldn't run these might set the tags just for getting more traffic. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds] New TF quickplay in beta
Good point on that one, it isn't exactly as easy as i imagined. -ics 22.7.2012 4:12, Russell Smith kirjoitti: If you add a custommaps tag then an issue that would need to be addressed is whether or not that tag will disqualify you from the standard quickplay pool even when your server is playing a stock map. Likely the pool of players in the standard quickplay pool would be larger than those looking for custom maps. It would be undesirable to be disqualified from the larger pool at all times. Personally, I would like to see no crit/spread servers be eligible for quickplay. Tags are already in place for these servers so it would be the easiest to add into the system. On 7/21/2012 4:55 PM, ics wrote: It's impossible to have search for every mod out there. If there is a search for mods and server owners could tag their servers as modded, then the quickplay would know which servers to sign people for. This is why i suggested tags modded and custommaps so that the system would know. Of couse there is again the thing about cheating. Servers that wouldn't run these might set the tags just for getting more traffic. -ics ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux