Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-23 Thread Fletcher Dunn
Answers!

* We'll fix the sv_region bug in the next day or so.
* We'll fix it kicking the SourceTV and Replay bots also.
* Nothing will prevent your server from receiving (regular) quickplay or server 
browser players.  So basically there is no downside to opting into the beta.  
The shortcoming (which will be fixed soon) is that quickplay beta must seed the 
server in order to continue to put players into it.  If the first player joins 
through any other means, then quickplay beta currently thinks that server is 
full and won't send any players that way.

- Fletch

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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-23 Thread dan

On 22/07/2012 13:32, Eli Witt wrote:

Considering that you never see the game name column when you're using
quickplay, you're wrong.


Eh? The same server info is available to quickplay as to any other method.

The user doesn't need to see it, of course, they just land on a 
(hopefully good) server.


--
Dan.

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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-22 Thread dan

On 22/07/2012 00:55, ics wrote:
It's impossible to have search for every mod out there. If there is a 
search for mods and server owners could tag their servers as modded, 
then the quickplay would know which servers to sign people for.


They can already tell if a server is running the mods in question 
because the 'game' name changes.


This had nothing to do with tags (or bad server owners)

--
Dan

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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-22 Thread Eli Witt
Considering that you never see the game name column when you're using
quickplay, you're wrong.


On Sun, Jul 22, 2012 at 3:15 AM, dan needa...@ntlworld.com wrote:

 On 22/07/2012 00:55, ics wrote:

 It's impossible to have search for every mod out there. If there is a
 search for mods and server owners could tag their servers as modded, then
 the quickplay would know which servers to sign people for.


 They can already tell if a server is running the mods in question because
 the 'game' name changes.

 This had nothing to do with tags (or bad server owners)

 --
 Dan


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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-22 Thread bottige...@gmail.com
If you turn off tf_mm_servermode you cannot change your region.

It will keep saying.

Setting 'sv_region 255 ' due to tf_mm_servermode

On Sun, Jul 22, 2012 at 5:32 AM, Eli Witt eliw...@gmail.com wrote:
 Considering that you never see the game name column when you're using
 quickplay, you're wrong.


 On Sun, Jul 22, 2012 at 3:15 AM, dan needa...@ntlworld.com wrote:

 On 22/07/2012 00:55, ics wrote:

 It's impossible to have search for every mod out there. If there is a
 search for mods and server owners could tag their servers as modded, then
 the quickplay would know which servers to sign people for.


 They can already tell if a server is running the mods in question because
 the 'game' name changes.

 This had nothing to do with tags (or bad server owners)

 --
 Dan


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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Claudio Beretta
If I'm getting it right, the new system won't put players in empty servers
but now requires at least 2 players to join an empty server exclusively
with the new system, otherwise the server will be considered full.
Mindfuck?

On Sat, Jul 21, 2012 at 3:35 AM, Fletcher Dunn
fletch...@valvesoftware.comwrote:

  · Regular joins through through other means can coexist with
 joins through quickplay beta, with one significant shortcoming:  If the
 first person to join your server joins outside of the new matchmaking
 system, the system will treat your server is “full”.  If the first person
 to join your server comes in through the matchmaking system, your server
 will accept players from either source.  This shortcoming will be addressed
 soon.

 · Never get matched into an empty server by yourself.  A server
 will always be seeded with at least N players.  (Currently N = 2 since
 there will not be many players using the system, but we will increase that
 over time.)



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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Björn Rohlén
No, the mindfucking comes into play when you realise that on top of that,
if the server is joined by regular means so it will not be considered empty
-- the server will be considered full.

-TheG

On Sat, Jul 21, 2012 at 9:05 AM, Claudio Beretta
beretta.clau...@gmail.comwrote:

 If I'm getting it right, the new system won't put players in empty servers
 but now requires at least 2 players to join an empty server exclusively
 with the new system, otherwise the server will be considered full.
 Mindfuck?

 On Sat, Jul 21, 2012 at 3:35 AM, Fletcher Dunn
 fletch...@valvesoftware.comwrote:

   · Regular joins through through other means can coexist with
  joins through quickplay beta, with one significant shortcoming:  If the
  first person to join your server joins outside of the new matchmaking
  system, the system will treat your server is “full”.  If the first person
  to join your server comes in through the matchmaking system, your server
  will accept players from either source.  This shortcoming will be
 addressed
  soon.
 
  · Never get matched into an empty server by yourself.  A server
  will always be seeded with at least N players.  (Currently N = 2 since
  there will not be many players using the system, but we will increase
 that
  over time.)
 
 
 
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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Nerdboy
I think the system only looks for servers with players already in them if
you search alone. If you're in a party with friends it might be different.

And fletcher said the thing with matching in players on the old system was
unintentional. Hopefully a fix for that is released soon.
On Jul 21, 2012 10:59 AM, Björn Rohlén bjorn.roh...@gmail.com wrote:

 No, the mindfucking comes into play when you realise that on top of that,
 if the server is joined by regular means so it will not be considered empty
 -- the server will be considered full.

 -TheG

 On Sat, Jul 21, 2012 at 9:05 AM, Claudio Beretta
 beretta.clau...@gmail.comwrote:

  If I'm getting it right, the new system won't put players in empty
 servers
  but now requires at least 2 players to join an empty server exclusively
  with the new system, otherwise the server will be considered full.
  Mindfuck?
 
  On Sat, Jul 21, 2012 at 3:35 AM, Fletcher Dunn
  fletch...@valvesoftware.comwrote:
 
· Regular joins through through other means can coexist with
   joins through quickplay beta, with one significant shortcoming:  If the
   first person to join your server joins outside of the new matchmaking
   system, the system will treat your server is “full”.  If the first
 person
   to join your server comes in through the matchmaking system, your
 server
   will accept players from either source.  This shortcoming will be
  addressed
   soon.
  
   · Never get matched into an empty server by yourself.  A server
   will always be seeded with at least N players.  (Currently N = 2 since
   there will not be many players using the system, but we will increase
  that
   over time.)
  
  
  
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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread dan

On 21/07/2012 15:59, Björn Rohlén wrote:

No, the mindfucking comes into play when you realise that on top of that,
if the server is joined by regular means so it will not be considered empty
-- the server will be considered full.


Yeah, but it doesn't really matter too much, no one sane joining a 
server from the browser picks an empty server (unless they want an empty 
server for some reason or if it's a server that fills up without quickplay)

They'll nearly always join one that's nearly full.

The only exception is an attempt to seed your own empty server, I suppose.

Last time I tried 'start playing' I got on a server running some mod 
called 'TF2 Extreme' or something like that. Completely silly whatever 
it was. Presumably that's a bug in quickplay as the server wasn't 
running TF2?

--
Dan

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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Eli Witt
No, it was just another server that's still faking tags to utilize the
quickplay system, there's plenty of them. I once ended up on a 100% crit
server running that stupid seeking rocket SG mod on it.

Last time I ever clicked that button I assure you.

On Sat, Jul 21, 2012 at 2:28 PM, dan needa...@ntlworld.com wrote:

 On 21/07/2012 15:59, Björn Rohlén wrote:

 No, the mindfucking comes into play when you realise that on top of
 that,
 if the server is joined by regular means so it will not be considered
 empty
 -- the server will be considered full.


 Yeah, but it doesn't really matter too much, no one sane joining a server
 from the browser picks an empty server (unless they want an empty server
 for some reason or if it's a server that fills up without quickplay)
 They'll nearly always join one that's nearly full.

 The only exception is an attempt to seed your own empty server, I suppose.

 Last time I tried 'start playing' I got on a server running some mod
 called 'TF2 Extreme' or something like that. Completely silly whatever it
 was. Presumably that's a bug in quickplay as the server wasn't running TF2?
 --
 Dan


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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Ross Bemrose

F7 that server.

On 7/21/2012 3:14 PM, Eli Witt wrote:

No, it was just another server that's still faking tags to utilize the
quickplay system, there's plenty of them. I once ended up on a 100% crit
server running that stupid seeking rocket SG mod on it.

Last time I ever clicked that button I assure you.

On Sat, Jul 21, 2012 at 2:28 PM, dan needa...@ntlworld.com wrote:


On 21/07/2012 15:59, Björn Rohlén wrote:


No, the mindfucking comes into play when you realise that on top of
that,
if the server is joined by regular means so it will not be considered
empty
-- the server will be considered full.


Yeah, but it doesn't really matter too much, no one sane joining a server
from the browser picks an empty server (unless they want an empty server
for some reason or if it's a server that fills up without quickplay)
They'll nearly always join one that's nearly full.

The only exception is an attempt to seed your own empty server, I suppose.

Last time I tried 'start playing' I got on a server running some mod
called 'TF2 Extreme' or something like that. Completely silly whatever it
was. Presumably that's a bug in quickplay as the server wasn't running TF2?
--
Dan


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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Invalid Protocol
And what where the tags faked by that 100% crits server with rocket SG
mod? Let me guess, a 100% crits server should have the nocrits tag...

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
Sent: Saturday, July 21, 2012 10:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] New TF quickplay in beta

No, it was just another server that's still faking tags to utilize the
quickplay system, there's plenty of them. I once ended up on a 100% crit
server running that stupid seeking rocket SG mod on it.

Last time I ever clicked that button I assure you.


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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Ross Bemrose
Mmm, no, but it should at least have the noquickplay tag, which can be 
added using the tf_server_identity_disable_quickplay cvar.


On 7/21/2012 3:28 PM, Invalid Protocol wrote:

And what where the tags faked by that 100% crits server with rocket SG
mod? Let me guess, a 100% crits server should have the nocrits tag...

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
Sent: Saturday, July 21, 2012 10:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] New TF quickplay in beta

No, it was just another server that's still faking tags to utilize the
quickplay system, there's plenty of them. I once ended up on a 100% crit
server running that stupid seeking rocket SG mod on it.

Last time I ever clicked that button I assure you.


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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread ics
Running modded servers is fine as long as the server owner is smart 
enough not to include his/her server into the quickplay pool. I 
understand it is tempting to have it there as modded servers and servers 
running custom maps have gotten a hit after the quickplay was introduced.


Since quickplay is now again under development, how about adding a two 
more search parameters to it? Custom maps and mods which would either 
bring up a server having a certain tag set, like custommaps or modded 
depending on which option the player chooses. I think it would be great 
support for stuff that community has created. Currently there are pretty 
much none excluding the fraction of items contributed and the custom 
maps that have been picked up by Valve into the game. Especially the 
custom maps are something that are keeping the community servers alive 
for players that have been at the game for years and years, seen and 
played all the official maps through over and over.


-ics

21.7.2012 22:28, Invalid Protocol kirjoitti:

And what where the tags faked by that 100% crits server with rocket SG
mod? Let me guess, a 100% crits server should have the nocrits tag...

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eli Witt
Sent: Saturday, July 21, 2012 10:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] New TF quickplay in beta

No, it was just another server that's still faking tags to utilize the
quickplay system, there's plenty of them. I once ended up on a 100% crit
server running that stupid seeking rocket SG mod on it.

Last time I ever clicked that button I assure you.


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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread dan

On 21/07/2012 20:14, Eli Witt wrote:

No, it was just another server that's still faking tags


I didn't notice you here with me at the time?

As I said it was a SERVER RUNNING A MOD. Ok? Good :)

i.e under the heading game that appears 2nd on the browser list it 
didn't say Team fortress 2 (or whatever it says by default)
it said something like 'tf2 extreme, just like some servers says VS 
Saxton Hale or Zombie Fortress


So, afaict, the server owner did nothing wrong. The quickplay shouldn't 
have considered the server at all.

--
Dan.

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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Ross Bemrose
QuickPlay isn't automatic, you have to specifically run a client command 
and modify your server.cfg to be in the quickplay pool.


Then again, this pool also doubles as the Halloween Gifts server pool, 
the only difference being that registered servers can opt out of the 
former using the tf_server_identity_disable_quickplay cvar.


On 7/21/2012 4:19 PM, dan wrote:

On 21/07/2012 20:14, Eli Witt wrote:

No, it was just another server that's still faking tags


I didn't notice you here with me at the time?

As I said it was a SERVER RUNNING A MOD. Ok? Good :)

i.e under the heading game that appears 2nd on the browser list it 
didn't say Team fortress 2 (or whatever it says by default)
it said something like 'tf2 extreme, just like some servers says VS 
Saxton Hale or Zombie Fortress


So, afaict, the server owner did nothing wrong. The quickplay 
shouldn't have considered the server at all.



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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread dan

On 21/07/2012 21:22, Ross Bemrose wrote:
QuickPlay isn't automatic, you have to specifically run a client 
command and modify your server.cfg to be in the quickplay pool.


Then again, this pool also doubles as the Halloween Gifts server pool, 
the only difference being that registered servers can opt out of the 
former using the tf_server_identity_disable_quickplay cvar.


Was there a point implied?

--
Dan

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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread ics
I think the point was  it's impossible for not knowingly participate in 
quikcplay.


-ics

21.7.2012 23:31, dan kirjoitti:

On 21/07/2012 21:22, Ross Bemrose wrote:
QuickPlay isn't automatic, you have to specifically run a client 
command and modify your server.cfg to be in the quickplay pool.


Then again, this pool also doubles as the Halloween Gifts server 
pool, the only difference being that registered servers can opt out 
of the former using the tf_server_identity_disable_quickplay cvar.


Was there a point implied?




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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Cameron Munroe
It would also be nice for a tag for big mods such as saxton hale, freak 
fortress, prophunt, dodgeball, etc.


On 7/21/2012 1:41 PM, ics wrote:
I think the point was  it's impossible for not knowingly participate 
in quikcplay.


-ics

21.7.2012 23:31, dan kirjoitti:

On 21/07/2012 21:22, Ross Bemrose wrote:
QuickPlay isn't automatic, you have to specifically run a client 
command and modify your server.cfg to be in the quickplay pool.


Then again, this pool also doubles as the Halloween Gifts server 
pool, the only difference being that registered servers can opt out 
of the former using the tf_server_identity_disable_quickplay cvar.


Was there a point implied?




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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread ics
It's impossible to have search for every mod out there. If there is a 
search for mods and server owners could tag their servers as modded, 
then the quickplay would know which servers to sign people for. This is 
why i suggested tags modded and custommaps so that the system would 
know. Of couse there is again the thing about cheating. Servers that 
wouldn't run these might set the tags just for getting more traffic.


-ics

22.7.2012 2:00, Cameron Munroe kirjoitti:
It would also be nice for a tag for big mods such as saxton hale, 
freak fortress, prophunt, dodgeball, etc.


On 7/21/2012 1:41 PM, ics wrote:
I think the point was  it's impossible for not knowingly participate 
in quikcplay.


-ics

21.7.2012 23:31, dan kirjoitti:

On 21/07/2012 21:22, Ross Bemrose wrote:
QuickPlay isn't automatic, you have to specifically run a client 
command and modify your server.cfg to be in the quickplay pool.


Then again, this pool also doubles as the Halloween Gifts server 
pool, the only difference being that registered servers can opt out 
of the former using the tf_server_identity_disable_quickplay cvar.


Was there a point implied?




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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread Russell Smith
If you add a custommaps tag then an issue that would need to be 
addressed is whether or not that tag will disqualify you from the 
standard quickplay pool even when your server is playing a stock map.  
Likely the pool of players in the standard quickplay pool would be 
larger than those looking for custom maps.  It would be undesirable to 
be disqualified from the larger pool at all times.


Personally, I would like to see no crit/spread servers be eligible for 
quickplay.  Tags are already in place for these servers so it would be 
the easiest to add into the system.


On 7/21/2012 4:55 PM, ics wrote:
It's impossible to have search for every mod out there. If there is a 
search for mods and server owners could tag their servers as modded, 
then the quickplay would know which servers to sign people for. This 
is why i suggested tags modded and custommaps so that the system would 
know. Of couse there is again the thing about cheating. Servers that 
wouldn't run these might set the tags just for getting more traffic.


-ics


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Re: [hlds_linux] [hlds] New TF quickplay in beta

2012-07-21 Thread ics

Good point on that one, it isn't exactly as easy as i imagined.

-ics

22.7.2012 4:12, Russell Smith kirjoitti:
If you add a custommaps tag then an issue that would need to be 
addressed is whether or not that tag will disqualify you from the 
standard quickplay pool even when your server is playing a stock map.  
Likely the pool of players in the standard quickplay pool would be 
larger than those looking for custom maps.  It would be undesirable to 
be disqualified from the larger pool at all times.


Personally, I would like to see no crit/spread servers be eligible for 
quickplay.  Tags are already in place for these servers so it would be 
the easiest to add into the system.


On 7/21/2012 4:55 PM, ics wrote:
It's impossible to have search for every mod out there. If there is a 
search for mods and server owners could tag their servers as modded, 
then the quickplay would know which servers to sign people for. This 
is why i suggested tags modded and custommaps so that the system 
would know. Of couse there is again the thing about cheating. Servers 
that wouldn't run these might set the tags just for getting more 
traffic.


-ics


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