[MSX] New Internet-Draft (ON-TOPIC!)

2004-10-05 Thread Nestor Soriano
Hi all, please take a look at this:

ftp://ftp.rfc-editor.org/in-notes/internet-drafts/draft-nsoriano-sptp-00.txt

Could this qualify for MSX in the media? :-)

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[MSX] Another test from ObsoNET

2004-09-25 Thread Nestor Soriano
Hi all. This is just another email sent from my MSX using my ObsoNET card, but hthis 
time, the MSX is connected to an ADSL I have bought recently.

I have signed up for ADSL and now I'm waiting for it to become active, so expect 
another message sent by the bare MSX without the help of any PC! :-)

Konami Man
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[MSX] ILAC '04 - InterNestor Lite Applications Contest

2004-08-20 Thread Nestor Soriano
Hi all,

I have just opened an InterNestor Lite Applications Contest. The price
is an MSX Turbo-R computer.

Here you have the rules  info:

http://www.konamiman.com/msx/ilac-e.html

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Re[2]: [MSX] Snatcher/SD Snatcher music

2004-01-05 Thread Nestor Soriano
 I saw the first CD being offered in a store in Osaka past week. It was about 
 10.000 yen, a little bit too expensive for me to buy it. Apparently it's a 
 real collectors item, also in Japan.

Which shop in Osaka has such things? Since I'll go there this year, I
would like to take a look.

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Re: [MSX] MSX PC transfer

2003-08-03 Thread Nestor Soriano
 Is there any software that can connect a pc to msx via rs232, which have
 functions like:
 Create dir on remote / local
 Browse dir on remote / local
 Upload to remote
 Download from remote

Install an FTP server on your PC and use InterNestor Suite on your MSX
:-)

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Re: [MSX] It is just a MSX message...

2003-01-09 Thread Nestor Soriano

On Tue, 31 Dec 2002 00:46:25 +0100
Francisco Alvarez [EMAIL PROTECTED] wrote:

 Hello dudes...
 
 Today I finished Snatcher in portuguese (I almost could understand it all) and just 
I wanted to share it with everybody here. :D
 
 Just some things to say...
 
 THANKS to all team who made this version available (Konami, Daniel Caetano, Dante 
Nishida, Takamichi Suzukawa, ... (sure I forget 
 some names, forgive me please)).
 
 THANKS to Daniel Caetano for making a superb HD version and for the CTRL key (you 
rule Daniel!!) ;)))
 
 
 And just something more...
 
 Konamiman !!! It can be finished, you just has to be a good dude and learn that good 
games exists beyond nemesis 2 8-)
 
 Okay, that is all (I hope you read me with a new message soon (and it will be more 
interesting for some users, at least I hope)).
 
 
 Best regards,
 
 Saeba
 
 
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Compression Fighters (was: KPIBALL etc)

2002-01-08 Thread nestor soriano

 Why unpack it on your MSX when you have a PC

Because we're supposed to be MSX users.


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Re: Compression Fighters (was: KPIBALL etc)

2002-01-08 Thread nestor soriano

  And because when you finish the internestor suite, we will be 
 Uh oh... internet+nestor... it's sounds terribly interesting... What is it??

Go to http://msx.konamiman.com and see by yourself. ;-)

BTW sorry for the delay on releasing the 3th beta... I have a 8 hours job now... (if I 
could only install my MSX here...)


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Re: Compression Fighters (was: KPIBALL etc)

2002-01-08 Thread nestor soriano

   Why unpack it on your MSX when you have a PC
  Because we're supposed to be MSX users.
 So, internet on your MSX.

Ok, I'm working on that, just give me some more time.

 When your car
 is a Toyota, do you have to get Japanese fuel? ;)

Well, I got a japanese girlfriend. Not exactly fuel, but makes me run. X-)


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Hates Gates (was: aamsx.org aamsx.com)

2002-01-03 Thread nestor soriano

 *heheh* Ah, them spanish. Still in the middle of the dark  gloomy middle
 ages.
 No wonder it was so easy sending them back home back in 1648 :-)

Heretic!! God will send you to burn in hell. But before, I'll burn you in the middle 
of the town, and your soul will vanish in the darkness.

Ehum... you didn't noticed yet that Spain is different? That's the matter, nothing 
more and nothing less! Even in the euro age!! X-D

Konami Man trying to keep off all the hates (except for Bill Gates)


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Re: Stupid SCSI questions

2001-09-02 Thread Nestor soriano

   The partition table of Gouda/Novaxis/Fudeba SCSI interfaces
 are standard? A decoding routine for MegaSCSI partition table will
 work on a Novaxis partition table?

I just know about partition tables created when formatting a disk with
MegaSCSI (except earlier versions of SFORM) and Sunrise IDE: both
devices create a standard partition table. You could even partition the
disk with a PC and be able to manage the partitions on the MSX (as long
as you use my PS.COM and NOT the original CP.COM with the MegaSCSI), and
vice versa: taht's the meaning of the word standard. ;-) I don't know
about Novaxis.

   If I have a SCSI interface and connect a HD to it, what is
 the ID of this HD? 0 or 1? None of them? Or the ID can be configured
 by the user? If I connect three SCSI HDs to my SCSI interface, can
 I set any ID for each one (5 for the first, 0 for the second and
 3 for the third, for example?)? Or they will have their ID automatically
 set by the interface (or their order in in the connection, I don't
 know): 0, 1 and 2 (or 1, 2 and 3, I don't know)?

Don't have headaches for this question, it is quite easy:

1) The ID of a SCSI device is either factory fixed (rare), configurable
by the user between two or three values to choose (the most common case)
or fully configurable to any value between 0 and 7.

2) The ID is configured via hard (a switch,  jumpers, or whatever) and
can NOT be modified in real time via soft when the device is running.

3) As long as you don't repeat numbers, you are free to choose all the
IDs on a SCSI chain as you want. No need to be consecutive, or to set
IDs progressively according to the phsysical structure of the chain, or
whatever. Remember however that the SCSI interface itself owns one of
the ID of the chain, that is, logically acts as one of the devices.

   3) Novaxis
  ---

Ooops! Zero knowledge about this, sorry! 8-)


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Re[2]: Stupid SCSI questions

2001-09-02 Thread Nestor soriano

   Sunrise IDE uses a not-so-standard way. Jon confirmed that IDE
 uses all available space in sector 0 to save partition table. So, a PC
 will recognize only the first 4 partitions... But, doing this makes
 partition locating faster on MSX. :)

Uf... I hate these non-standard tricks. Sorry. 8-)

MegaSCSI uses actually two systems at the same time to manage
partitions:

1) The mentioned standard partition table. This allows to use any
Mega-SCSI formatted device with a PC, and is the table used by my
PS.COM.
2) In each partition there is a hidden file, MEGASCSI.TBL, with
information about the physical starting sector of each partition. This
information is used by CP.COM, and is of course faster than reading the
standard partition table.

   So, SCSI users allways have to know the IDs of their SCSI devices?
  (ugh... should I write write the numbers in a
 post-it
 and put it in the front of my monitor? :P)

On the case of MegaSCSI, there is no need for this.

Using ESET you assign one device for each drive assigned to MegaSCSI. So
you must set up a device for each drive only once, and from that point,
worry only about partition numbers.

For example, say that you assign 6 drives for MegaSCSI. Then A: could be
ESE-RAM, B: and C: could be for hard disk, D: and E: could be for ZIP,
and F: for CD-ROM. You set up this using ESET, and after this, a PS C:7
(or CP C:7) means: I want to assign partition 7 of my HD to drive C:

However, PS.COM allows you to optionally specify the ID of a device to
be attached to one drive, together with the partition number. For
example PS C:7 5 means: let's attach device with ID 5 to drive C:, and
then select partition 7.


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Re: IDE technical questions

2001-08-25 Thread Nestor Soriano

   1. Checking my HD sector 0 I think that the partitions start
 and length numbers are stored in (32 bit values) offsets Ah (length)
 and 6h (start), starting at 1FAh (partition 0). In other words, the
 sector 0 of an IDE device has:
   partition 0: start sector (32 bits) stored in 1FAh
length stored in 1F6h
   partition 1: start sector (32 bits) stored in 1EAh
length stored in 1E6h
   partition 2: start sector (32 bits) stored in 1DAh
length stored in 1D6h
   partition 3: start sector (32 bits) stored in 1CAh
length stored in 1C6h
   ...
   partition 30:start sector (32 bits) stored in 1Ah
length stored in 16h

It is not so easy. On sector 0 you will find a table with two entries:
one for the partition 0, and another one which is actually a pointer to
another table. This other table has also two entries: one for partition
1 and another pointer, and so on. This is true for any device, not only
IDE. Sorry, I don't have the detailed information here.

 The difference between Windows and a virus? Virus is free.

...and Virus never fails.

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Re: MegaSCSI info

2001-08-23 Thread Nestor Soriano

   Some time ago I got a text file from KonamiMan that described
 many MegaSCSI functions. It was a partial translation from the original
 MegaSCSI manual.
   I was looking for it in my HD but I didn't find it. I looked
 at KonamiMan's page (argh! it has lots of broken links! I had to find
 the english page using AltaVista!) and also didn't find this technical
 text there.
   Anyone knows where can I find it, please?

Let me return to spain and surf on my HD for it! One week or so, if I
forget, email again pleez,

And BTW to access my home page quickly use http://msx.konamiman.com

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But what the hell happens with page 1 switching???

2001-07-31 Thread Nestor Soriano

I'm completely lost. I modified InterNestor Suite so all the code is now
switched and executed on page 2, but I still need to switch NestorMan on
page 1. I do it in the hard way:

- Obtain the slot currently switched on page 1 by reading the slot
selction register, connecting the slot of page 1 into page 3 and reading
address #. Save this slot+subslot value on OLDSLOT.
- Save contents of work area #FCC5 to #FCC8 (the sublot  registers
saving area) as OLDSUB
- Switch NestorMan slot on page 1 with ENASLT
- DO NOTHING ELSE (for test)
- Restore OLDSLOT to page 1
- Restore OLDSUB to #FCC5-#FCC8
(all of this is done in each timer interrupt)

...and the result is same: after installing it, in an infinite loop of
DIRs to the floppy drive (NOT hard disk) the computer hangs after some
iterations. Someone can figure out what the hell happens??

You can take your time for the reply. I'm going to Japan tomorrow, so I
will not touch my MSX in one month. 8-)


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Re[2]: But what the hell happens with page 1 switching???

2001-07-31 Thread Nestor soriano

  - Obtain the slot currently switched on page 1 by reading the slot
  selction register, connecting the slot of page 1 into page 3 and reading
  address #. Save this slot+subslot value on OLDSLOT.
 You should ofcourse complement what you read from #. I assume your code 
 does, but you didn't mention it here.

Yes, I complement the read value;  I assumed it was understood.

  - Save contents of work area #FCC5 to #FCC8 (the sublot  registers
  saving area) as OLDSUB
 What are these for, anyway?

I though that maybe the code on the disk ROM performs some illegal (but
working) slot switching, not using this work area or using it in any
strange way; so I decided to better save these values and leave them as
they were, before returning control to the main code. BTW I tested also
without touching this work area, and the result is same.

  - Switch NestorMan slot on page 1 with ENASLT
 Watch out: ENASLT does an EI.

What? According to Technical Handbook, ENASLT finishes in DI state.
Anyway I do an EI after the ENASLT.

 Since you store values on fixed addresses, the interrupt handler is not 
 re-entrant. You have to guard against interrupt-within-interrupt. The 
 previous code you sent to the list did that (interrupt in progress flag).

I had also though on this. When the timer interrupt service routine is
called, it checks a flag. If the flag is 1, it finishes immediately. If
it is 0, sets it to 1 and does the work, and after finishing, the flag
is set to 0 again. This prevents the interrupting the interruption
problem. And of course, the flag checking and setting code is enclosed
between a DI and an EI.

All the problems come when switching page 1. No problem at all when
doing the same with page 2. That's very odd.


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Strange hangs with InterNestor/NestorMan...

2001-07-27 Thread Nestor Soriano

Well, time to ask for help again. Now I have a very strange problem with
InterNestor suite: I discovered that if after installing it I start to
access the floppy disk drive (just a loop with infinite DIRs), after
some iterations (sometimes 3, sometimes 30) the computer hangs. It
happens only with the diskette, not with the hard disk!!

I simplified the InterNestor resident program to the point that when it
is called it just does a RET, so the problem is for sure in the calling
routine, which is integrated in NestorMan and is executed in each timer
interrupt. What this routine (resident in page 3) does is:

- DI
- If a variable named INT_IN_PROGRESS is 1, do nothing and return.
Otherwise set it to 1, EI and continue.
- Obtain the slot currently connected on page 1, save it as OLDSLOT
- Put the InterNestor slot on page 1 with ENASLT
- Obtain the segment currently connected on page 1 with GET_P1, save it
as OLDSEG
- Put the InterNestor segment on page 1 with PUT_P1
- Call the InterNestor interrupt entry point on #4009 (as said before,
just a RET here currently for debugging)
- Restore OLDSLOT to page 1
- Restore OLDSEG to page 1
- Set INT_IN_PROGRESS to 0 and finish

And the routine for obtaining the slot currently switched on page 1 is:

- DI
- Obtain the slot, S, from bits 2 and 3 of the value read from port #A8.
- If the slot is not expanded according to #FCC1+S, EI and return S.
Otherwise continue.
- Obtain the subslot SL from bits 2 and 3 of #FCC5+S
- EI 
- Return S+4*SL+#80

I think I do all correctly! So where is the problem? The only thing I
can think of, is that the disk driver BIOS routine performs some slot
switching without actually updating the value of #FCC5+S. But this is
illegal, so it is possible that a BIOS routine do it??

And the worst part is that I can't obtain the connected subslot number
by switching the slot in page 3 and reading address #, because the
program itself resides in page 3... argh!


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Just some funny information...

2001-07-22 Thread Nestor Soriano

About www.yahoo.com:

The main name server is ns0.corp.yahoo.com, whose IP is 216.145.48.8.

The mail exchange server is nomail.yahoo.com, whose IP is 216.145.48.35.

The server is a PC computer with BSD.

The e-mail of the responsible person is [EMAIL PROTECTED]

Yahoo general phone is: +1 408 349 3300.

Yahoo US postal address is: 701 1st Ave, Sunnyvale CA 94089.

Oh, and by the way, this info has been obtained with NestorResolver 0.1.

Interested? Then http://www.geocities.com/konamiman.geo/ins-b1.bin (it
is actually a .LZH file).


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Re: Advanced Msx Programming

2001-07-21 Thread Nestor soriano

 I'm new at this list. I'm argentinian and my english could be not perfect at
 all.
 
 I'm interested on learning advanced programming topics on msx. I'm talking
 about things like multi-slot programming, expanded memory usage, cartridge
 peripheral access and so on...

Argentinian? Then read my assembler course Easymbler in spanish,
available in my home page (see signature). Maybe is not the learning
level you are searching for, but it is quite funny. 8-)


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Re: How to avoid standard diskerrors

2001-07-10 Thread Nestor soriano

 I have a problem using disk function 064h. With this function, you can
 define your own disk error handler routine. When I call this function
 with my own disk error handler routine adres and an error occurs
 like the disk is missing in the diskdrive, I still get the normal
 error messages like 'Disk offline' in stead of my own messages.

The system error message will be shown if you return from your routine
with A=0, but then you should obtain this message together with your
message, and not instead of your message. Anyway check that you do not
return with A=0, but with 1 (abort), 2 (retry) or 3 (ignore). Also,
check that you define the handler routine correctly (LD DE,routine:LD
C,64h:CALL 0F37Dh)

 Is someone familiar with this routine. Maybe function 064h can only
 be used in the DOS environment and not in the Disk Basic environment.

I never tried to use it from BASIC, but in In DOS manual, in the
description of function 063h (Define abort exit routine), is is stated:

This function is only available when called via location 0005h in the
MSX-DOS environment. It cannot be called at location 0F37Dh from the
disk BASIC environment.

but nothing is stated in description of function 064h, so we must assume
that it may be called from any environment.


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Betatesting request

2001-07-04 Thread Nestor Soriano

WE WANT YOU. Don't lose this opportunity to be part of the history! I'm
searching for betatesters having:

- DOS 2
- Modem connected to the MSX
- Internet connection

Things to do:

- Download the file http://www.geocities.com/konamiman.geo/pppat.bin,
rename it to PPPAT.LZH and uncompress it.
- Install NestorMan (NESMAN.COM) and Fossil driver (DRIVER.COM).
- Dial your ISP number with:
ECHOCOM ATZ
ECHOCOM ATDTnumber
(for example I use ATDT909250250 for my ISP)
- Wait until connection is done (modem shuts up or CD led lights up)
-Execute:
PPPAT user password
(for example I use PPPAT tu@eresmas gratis with my ISP)
- Press O to start the PPP connection
- Take a log of all the messages that appears on the screen from that
moment, and send it to me in an email
- Keep the connection for a while. Nothing strange should happen, apart
from the SEND and RECEIVE leds to blink every 3 seconds (MSX and ISP are
exchanging echo messages). If something strange happens, tell me also.
- Close the PPP connection by pressing C. Modem should hang up in one
or two seconds. You can exit the program by pressing space (it will
never finish by itself).
- Repeat the test but this time specifying a wrong username or password.

There would be nice also some betatesting via null-modem connection to a
PC with Linux and a PPP daemon. Of course then it is not necessary to
dial anything.

Thank you very much.


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I maintain my domain name

2001-02-11 Thread Nestor Soriano

Well, finally I decided to pay Namezero the 25$ they asked me for
maintaining my domain name. So www.konamiman.com and
[EMAIL PROTECTED] will continue existing, at least for one more
year.


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Home page updated!

2001-02-08 Thread Nestor Soriano

Hi people, a new Konami Man's page update is waiting for you! A new
section is added: C-ROQUETTERY, with some useful stuff for C
programmers.

So what are you waiting for?


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I'm fired from Namezero

2001-02-02 Thread Nestor Soriano

Dear Nestor,

We have determined that you have disabled or tampered with the Namezero
Viewer in violation of section 4.1 of the Namezero terms of service
located at: http://www.namezero.com/support/policies/sup-pol_tos.shtml.

Pursuant to section 7.4 of our terms of service, we will cease to
provide you with the Namezero service and your domain name will be
disabled unless you  upgrade to our Plus service by February 23, 2001. 
If you do not upgrade to our Plus service by this date, you will not be
able to access or use your domain name, domain email and website.

So from february 23th the addresses www.konamiman.com and
[EMAIL PROTECTED] won't exist anymore. I'll still acessible
through the old addresses: http://konamiman.msx.tni.nl and
[EMAIL PROTECTED]


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 [EMAIL PROTECTED]
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Who sent me Hitech-C files??

2001-01-28 Thread Nestor Soriano

Someone sent me a complete Hitech-C package but due to problems with my
university account I lost the files and the message... I don't remember
who was this kind person. So whoever you are, can you send it to me
again pleez? (and if possible, in LZH or ZIP instead of RAR)

Thxs a lot!


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Re[2]: Java VM for 8bit..

2000-12-27 Thread Nestor Soriano

 But, I think one can better dedicate the effort to create C++ for MSX
 (supporting objects etc). Would be of much more use.

I have already enough problems trying to make Hitech-C to work
properly!! No strange languages please!! 8-(

BTW, do someone know why sometimes the linker of Hitech-C gives me
"undefined symbol" erors even if the symblos are declared in the
libraries I use??


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Re: Japan, here I come.....

2000-10-09 Thread Nestor Soriano

 WHY is everybody going to Japan ? :)

No, no, no: why the hell is everybody  *** EXCEPT ME ***  going to Japan
8-(


*** XVIII MSX USERS MEETING IN BARCELONA: DECEMBER 9th 2000 ***
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JR vs JP

2000-09-15 Thread Nestor Soriano

  - Automatically change JRs into JPs when overflow.
 Nope.
 Jon,Wouter and I had that discussion already a long time ago.
 It is indeed I nice option, and a higher language compiler should do so,
 but here you are already at the lowest level of programming. You can't
 get any closer to the CPU (in human readable form that is)

Well, I just don't understand this philosophic reasoning about high
levels and low levels. I just know that I'm tired of compiling a long
source and get 34 errors, all of them being "Overflow" from a JR, and to
have to change all manually to JPs before compiling again. And you don't
want to add the option of doing it automatically... because you think it
is "too high level"?? Well, then you should supress also macros, labels
and compiler directives, right?

 Automating this would take away the 'full control' the programmers
 probably wants at this stage. Also it would make it way more difficult
 to write self-modifying code.

You are right, because of this I proposed you to add it as an OPTION.
That is, you use it only if you want. Just like the source autoindent,
for example.

 If a block of code is to long for a JR then perhaps you want to
 rearrange other parts of he code as well (the 256 byte ranges speed u on
 the TurboR spring to mind.)

But sometimes it is not needed to worry so much about program structure,
and to just change JRs into JPs iw enough.

  - Automatically change JPs into JRs when possible.
 Besides JR are slower then JP so demo coders will not like it.And again
 a self modifying code who changes JR is much more complicated then the
 JP variant.

And again: add it as an OPTION!! 8-)



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Re: News from the CTNG lab :-)

2000-09-15 Thread Nestor Soriano

 Afaik the Z380 uses special instructions (Decoder Directives) to indicate
 which ranges are to be used. They all start with DDIR.

But JR is an exception. There are different opcodes for 8 bit JR and for
16 bit JR.

 And which to
 'compile' by default depends on the mode the Z380 is currently on (in
 extended memory mode 24-bit JR's and 32-bit JP's are default, if I'm not
 mistaking).

Are you sure? I did not read anything about this in the Z380 manual. The
use of 8 or 16 bit JRs depends on the opcode used. And the use of 16, 24
or 32 bit JPs depends on the preceding DDIR decoder directive. But of
course, don't try a 24 or 32 bit JP in native mode because only the low
16 bit of the jump address will be used, and the rest will be ignored.


 * XVIII MSX USERS MEETING IN BARCELONA: DECEMBER 9th 2000 *

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Re: News from the CTNG lab :-)

2000-09-14 Thread Nestor Soriano

 the bad news: Compass 2.0 is still not finished despite past 2 months of
 programming. It is difficult to say when the non-beta version will be
 released, but it will be worth waiting for.

Well, we can wait a little more, I think it will be worth the wait ;-)

 The assembly process will also be much faster since the code is already
 assembled as much as possible when you are editing. Exact timing results
 are not known yet, but I've already measured 2 seconds for Pass1 of a
 source of 8000 lines without labels. (7MHz MSX2) Who will need a
 cross-assembler ? ;-)

What about assembling in a Turbo-R with external memory mapper? It is
currently a very slow process, will it also be improved?

 The new ASMformat was also designed to support new instructionsets, so
 probably Z380 will be supported in the final version.

That's really COOL!! 8-D

 But I have noticed
 a problem: Z380 supports 16bit relative jumps, so if there is in the
 source something like this: JR label, how can one decide whether to use
 the normal 8bit JR or the 16bit JR, if you take in consideration that
 the value of label can be dependent on your choice?!

Well, it is not so difficult at all. Add the JRR mnemonic as you say,
but add also a new menu or assembler directive or both, which allows to
choose between the following options:

- Use always 8 bit JR, and display error when overflow (that is, as if
it were a Z80).
- Use always 16 bit JR.
- Use 8 bit JR when displacement fits in 8 bits, otherwise use 16 bit
JR.

Also, it would be VERY nice if you add the following options for Z80
assembling:

- Automatically change JRs into JPs when overflow.
- Automatically change JPs into JRs when possible.

 (and also: what is
 the use of 16bit relative addressing: it takes 3 bytes, then you can
 better use a normal JP; maybe 'relocatable code'..)

Yes, you catch it. Use of non limited JRs and CALRs instead of JP and
CALL makes possible to easily produce relocatable code, which is very
useful. Don't forget that from version 3.0, LPE-Z380 BIOS allows memory
reservation in frame 0 (the first 64K) in an arbitrary address (just
like TSRs do in MSX memory page 3). BTW, don't forget CALR instruction,
which has also 8 bit and 16 bit displacement version, if I remember
correctly.

I have also a suggestion about the disk menu. Currently it is a little nasty
to use multiple sources and to assemble to disk, because:

- Only the last accessed file name is remembered when accessing disk
menu. So if I load A in buffer 1, and then I load B in buffer 2, when I
want to save A I must type again "A" name because B is the default name.
The file name (and path!) for each buffer should be separately remembered.
- The COMPASS default directory is always selected when "assemble to
disk" option is selected, that's very very nasty!! The last accessed
directory should be remembered.

Konami Man


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Re: Happy End in Salamander

2000-05-15 Thread Nestor Soriano

 Correct me if I am wrong, but everyone still thinks the only way to see the
 Happy end in Salamander
  is to put Salamander in Slot A and Nemesis 2 in Slot B?

AND to get the Crystal Breeze, hidden somewhere in the game.

 Am I the only one who knows the other way to play the "secret stage"?

(!!Oo) What? Is there another way? How???




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Re: Z380, PMA, Compass

2000-04-04 Thread Nestor Soriano

Maybe you can share some experiences with us about the Z380 card. I'm
thinking about buying one. What advantages would it have to buy one now?

Curerently you have not advantages unless you like to explore by yourself.
There is no soft available yet for this card.

We are finishing a new version of boot EPROM, after this we want to make a
basic memory manager (so data or code can be stored in the Z380 memory
permanently) and a hardware server soft (remember that you can't access to
MSX peripherals directly from the Z380).

Speed would be very important. I would just LOVE to speed up the C compiling
process on my MSX. But is there an easy way to make existing software run
faster with the Z380 card (except for re-compiling, which is not possible if
there is no source)?

Z380 clock speed is 14.28 MHz. This means an effective processor speed
approximately equal to the one of a R800. But you have to add some
advantages that will improve the global speed of your programs:

- Memory is linear, so you don't need to worry about segment/slot switching
and its associated time waste.
- New Z380 instructions and register sets enables you to do in few
instructions the same task that needs a lot of instructions with a Z80.

Add another advantage: there is a complete assembler/C development
environment for Windows developped by Zilog. This allows us to develop
powerful applications. Of course I prefer to use MSX to program, but who
will make a Z380 assembler/C compiler for MSX? And in how many time?
Currently I'm using Compass with some macross for emulate new Z380
instructions, but I can't debug/trace/simulate my programs.

And no, sorry but there is NO WAY of executing existing MSX programs in the
Z380 card, unless you re-compile it. This card is intended to use only its
own new programs.

If you have more questions, ask me please! 8-)


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New web address:   http://konamiman.msx.tni.nlhttp2//nestor.msx
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Re: MSX CD Player ?

2000-04-04 Thread Nestor Soriano

Does anyone know if there is any
MSX CD Player program available so
that we can listen to our audio-cd's?

If you have MegaSCSI you can use NestorCDPlayer, available in my home page.


  * XVII MSX USERS MEETING IN BARCELONA: APRIL 30th 2000 *

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Re: MSX CD Player ?

2000-04-04 Thread Nestor Soriano

 If you have MegaSCSI you can use NestorCDPlayer,
 available in my home page.
That's a good point, Nestor. Yet I am just
looking forward to receiving the IDE
interface :) So I guess I must hope there is
another program...

Sergio Guerrero developped recently a CD replayer for NestorBASIC! 8-D But
I could not upload it to my home page yet. It works with MegaSCSI and IDE.


  * XVII MSX USERS MEETING IN BARCELONA: APRIL 30th 2000 *

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Re: (off topic ?)TCP/IP and PPP and SLIP

2000-03-23 Thread Nestor Soriano

Can someone tell me where to find information about these protocols
(for PPP and SLIP complete with low level byte information)
maybe complete with sample sources ?

Try here:
http://www.cis.ohio-state.edu/hypertext/information/rfc.html


  * XVII MSX USERS MEETING IN BARCELONA: APRIL 30th 2000 *

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Re: Z380, PMA, Compass

2000-03-17 Thread Nestor Soriano

 MSX software won't run directly on Z380 because Z380 can't access MSX
 ports, but raw Z80 code will work of course.
That's the big disadvantage in my opinion, and that's why I would like to
have it 'on' my motherboard.

But think that in this "processor replace" mode, Z380 slows down to
3.57MHz, otherwise the hardware can't be accessed properly. So the speed
gain is the same as when upgrading to 7MHz (for the same frequency, Z380
has double speed of a Z80).

Hmmm... I want to run existing software at high speed... But now it seems
that it 1. isn't much faster than a turboR, and 2. you can't access I/O
though the Z380... So all software will have to be newly created...

It was clear from the first moment that Z380 would work only with own
software. About the I/O, it is just a matter of build a good bios.

Dammit I want to assemble a 100k source in 1 second!!!

Then ask CTNG for a Compass version for Z380 (I don't mean just an
assembler with Z380 instructions support, but the assembler itself running
in the Z380!). You dare? ;-)

 Hum... yes, but be patient, ok? I'm myself learning about Z380 yet!!
 What I can send to you is a photo of the card. I have digital camera. Just
 wait a little. ;-)
Okay, that's perfect!

I send you three photos: the Z380 alone, compared with a Moonsound and the
environment in which I'm using it (the last card in the slotexpander is a
4M RAM expansion inside of a Moonsound box). If someone else wants these
photos, ask me, I think it is not a good idea to spam it to the ML because
every photo is about 80K long.


  * XVII MSX USERS MEETING IN BARCELONA: APRIL 30th 2000 *

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Re: Just an inspiration I had suddenly

2000-03-03 Thread Nestor Soriano

 - no linenumbers (yes!)
 - long variable names
 - user defined types
 - subroutines, procedures and functions
 - possibility to build and link libraries.
Most of tthese things are implemented in NestorPreter... Check it out!
It's on 
Nestor's page, url in my bookmarks...

Thanks for the promotion but this is not exactly the matter... 8-)

Even when using NestorPreTer, the final result is a BASIC *interpreted*
file. What we need, is a real compiler. That is, a BASIC to assembler
converter, because the main problem of the interpreted programs is the speed.

 Nobody is stopping you to make one...

I have no time and I'm not capable to do it. At least, not me alone.


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Just an inspiration I had suddenly

2000-03-02 Thread Nestor Soriano

It is only me who thinks that we need with some urgence a C or BASIC
compiler with the same integrated interface of Compass??


  * XVII MSX USERS MEETING IN BARCELONA: APRIL 30th 2000 *

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Re: Hooks.

2000-02-29 Thread Nestor Soriano

(1) Where can i find detailed information about all hooks of the msx system.

Check out MSX2 Technical Handbook on my HP (see signature).


  * XVII MSX USERS MEETING IN BARCELONA: APRIL 30th 2000 *

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How to set SCREEN 12?

1999-12-18 Thread Nestor Soriano

Hi people. I'm developing a MIF decompressor for NestorBASIC.
(-v-)v

But I have a problem with the BASIC sample program: I can't set SCREEN 11 or 12 from 
inside of a turbo-block! At first I though it was a failure of Turbo-BASIC, but 
actually it happens that the BIOS routine for setting screen mode (CHGMOD, #00D1 in 
SUB-ROM) only works up to SCREEN 8!

So, is there any other BIOS routine to set SCREEN 11 and 12? Or there is no other way 
that handle the VDP registers directly?

Thanx!





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Re: Happiness!!!

1999-11-25 Thread Nestor Soriano

Now i think to restart to make something on the msx (do you remeber Mines
appeared on the FD#35... yes it's still unfinished and i hope to complete it
with the *power* of NestorBasic) but i don't know when something will be
ready.
  --

Sorry, nothing new to say here, I just wanted to remark this part of the
message...

(-v-)v


 * XVI MSX USERS MEETING IN BARCELONA: DECEMBER 4th 1999 *

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Re: UZIX 0.1.4 released

1999-11-25 Thread Nestor Soriano

   For those who are interested: UZIX 0.1.4 was released.

http://www.adrpage.cjb.net 

"Due to an extreme hardware failure beyond our control these webpages have
been lost. We are truly sorry for this loss
 and did everything we could to restore the data. Please reupload at your
earliest convenience. "

(!Oo) Uh...?

http://if.you.dont.like.msx.usuck.com

This one works... but no UZIX there...


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Konamiman's home page updated!

1999-11-23 Thread Nestor Soriano

And what's new? Something like this:

- Second release of NestorPreTer, version 0.2 alfa. Some bugs have been
corrected, and a special line label "~~" feature added, this label enables
you to refer to the current BASIC line.

If you don't know yet what is NestorPreTer, and you are a BASIC programmer,
I recommend you to go to my page and take a look NOW!! 8-

- Added a file with all NestorBASIC functions defined as macros for
NestorPreTer.

- Added the spanish version of the user's manual of NestorPreTer.

Please test NestorPreTer and give me some opinions, ok? Thnks... (^.^)

Hasta incluso!


 * XVI MSX USERS MEETING IN BARCELONA: DECEMBER 4th 1999 *

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Introducing: NestorPreTer

1999-11-17 Thread Nestor Soriano

Yes! Finally, after a long wait (huh?) Konami Man strikes back with the
last amazing NestorWare of this millenium. Ladies and gentlemen, here is

--- NestorPreTer - the MSX-BASIC pre-interpreter ---

As you probably have realized already, NPR is a tool designed for BASIC
programmers. It converts an ASCII source file (basically a normal BASIC
format file with some interisting differences) into a MSX-BASIC executable
file. NPR makes the BASIC text generation process much easier, because now
you can:

- Use an unlimited number of remarks with an unlimited extension in your
source file, because they will not be included in the target file,
therefore no one single byte of your BASIC memory is wasted with remarks.
- Use unlimited indentation in your BASIC lines: spaces between BASIC
instructions are also discarded and not included in the target file.
- Forget line numbers: NestorPreTer will generate them automatically!
Optionally, use alphanumeric line labels instead. So forget GOTO 10, this
is time for GOTO ~MAIN!
- Tired of using two-characters variable names? NestorPreTer allows you to
use macros, so a @SCREEN_ROW in the source file becomes a simple "x" in the
destination file. Also, you can give a name to constants (what about @TRUE
for -1 and @FALSE for 0?), or to a piece of code (for example @SHOW_ERROR
for PRINT"Error was found!").

Amazed? Surprised? Don't worry, it is normal! (oh, I'm so humble...) X-)
Well, I upload the first alfa version to my web site but I could not update
my page yet, so get the file by directly accessing to

http://www.geocities.com/SiliconValley/Bay/9797/filename

where "filename"s are

npr_com.bin (10K): NestorPreTer 0.1 alfa. Rename it to npr.com after download.
npreng.txt (42K): NestorPreTer 0.1 user manual in english. I'll make a
spanish version later.
nbas_asc.bin (5K): Sample source code, it shows how to use NestorPreTer to
make NestorBASIC use easier. Rename ir to nbas.asc after download.
npr_lzh.bin (23K): All three files compressed. Rename it to npr.lzh after
download.

This first version is an alfa, it means that it was not widely tested, so
for sure it has errors. Please report me any error found (read section 10
of the user manual before).

That's all. Once again, be happy with NestorWare! ;-)


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MCCW: Not in english??

1999-11-17 Thread Nestor Soriano

 It will be English, right?
That is not decided yet.

8-O
No please. If you will make a internet magazine, make it understandable by
everybody...

* basic course #1

What about NestorBASIC and NestorPreTer courses? (-v-)v

* review of nemesis 2

ME, ME!! I want to make this one!! X-D


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Introducing: NestorPreTer

1999-11-17 Thread Nestor Soriano

Yes! Finally, after a long wait (huh?) Konami Man strikes back with the
last amazing NestorWare of this millenium. Ladies and gentlemen, here is

--- NestorPreTer - the MSX-BASIC pre-interpreter ---

As you probably have realized already, NPR is a tool designed for BASIC
programmers. It converts an ASCII source file (basically a normal BASIC
format file with some interisting differences) into a MSX-BASIC executable
file. NPR makes the BASIC text generation process much easier, because now
you can:

- Use an unlimited number of remarks with an unlimited extension in your
source file, because they will not be included in the target file,
therefore no one single byte of your BASIC memory is wasted with remarks.
- Use unlimited indentation in your BASIC lines: spaces between BASIC
instructions are also discarded and not included in the target file.
- Forget line numbers: NestorPreTer will generate them automatically!
Optionally, use alphanumeric line labels instead. So forget GOTO 10, this
is time for GOTO ~MAIN!
- Tired of using two-characters variable names? NestorPreTer allows you to
use macros, so a @SCREEN_ROW in the source file becomes a simple "x" in the
destination file. Also, you can give a name to constants (what about @TRUE
for -1 and @FALSE for 0?), or to a piece of code (for example @SHOW_ERROR
for PRINT"Error was found!").

Amazed? Surprised? Don't worry, it is normal! (oh, I'm so humble...) X-)
Well, I upload the first alfa version to my web site but I could not update
my page yet, so get the file by directly accessing to

http://www.geocities.com/SiliconValley/Bay/9797/filename

where "filename"s are

npr_com.bin (10K): NestorPreTer 0.1 alfa. Rename it to npr.com after download.
npreng.txt (42K): NestorPreTer 0.1 user manual in english. I'll make a
spanish version later.
nbas_asc.bin (5K): Sample source code, it shows how to use NestorPreTer to
make NestorBASIC use easier. Rename ir to nbas.asc after download.
npr_lzh.bin (23K): All three files compressed. Rename it to npr.lzh after
download.

This first version is an alfa, it means that it was not widely tested, so
for sure it has errors. Please report me any error found (read section 10
of the user manual before).

That's all. Once again, be happy with NestorWare! ;-)


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----
      Konami Man - AKA Nestor Soriano (^ ^)v - Itsumo MSX user

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Ke me voy pallá!! 8-)

1999-10-13 Thread Nestor Soriano

Oye peazo de trozo, que le he cogido el gustillo a esto del tren y me voy a
presentar por allí el 31. Aparte del SD MESXES#13 no creo que lleve nada
más, por lo que si me puedes encontrar un stand compartido como la otra vez
pues casi que sería lo mejor...

A lo del chino sí, apúntame incondicionalmente!! 8-)

Hasta!


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Re: GFX9000 for sale [in DUTCH]

1999-09-27 Thread Nestor Soriano

 Ik heb ooit een GFX9000 gekocht bij Sunrise, alleen heb ik 'm eigenlijk
Happy happy, joy joy. Can't understand a bit! :

Pleasee dontk poostj dutchjk meessaaje in dis liistje! X-D


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MSX languages 8-)

1999-09-01 Thread Antonio Nestor Soriano

powerrep [EMAIL PROTECTED] escribió/wrote/kakimashita/escreveu/écrit:

  It is not a stupid excuse, I know many MSX guys of Spain who do not speak
 english, I mean nothing, absolutely nothing...try to speak some spanish 
 phrases with some sense and maybe you will understand to Armando.

I'm tired of hearing "you can not have a nice job if you can't use
english". Well, then why some friends of mine having a nice computer
related job, say me "please translate this to english for me" sometimes?
And it is supposed that I can't use english!! 8-)

  Perhaps some friend of him could translate it to english, but Armando has
 not enough time to ask this. Why Armando or some spanish friends do not 
 speak english??, easy, in spanish schools you could choose between english
 (nowadays always selected) or french, other languajes even.

But I could not select... in my school only french was teached!! (^^!!)
Et pour cela, maintenant je peux parler un peu de français... ;-)

I read in a newspaper once: spain is the country on europe with the
fewer percent of people speaking english. And guess what: the country
with the higher percent is... holland. (UK not included of course! X-)

Well here we MUST learn English, French AND German...

Wow dude, I wonder why schools are not same here...
Through the lot of stupidities I read along my life, now I remember one:
"Japanese is a very difficult language. Learning japanese is even more
difficult than studying three university courses at the same time". Well
now I can say that it is totally FALSE and a BIG stupidity. There is no
difference between learning japanese or learning english, if you start
from zero. You just need to follow two steps: 1) To start. 2) To
continue.

Anyways, he wrote the same message in English later on so his English
wasn't that bad after all.

Hey hey, no! It was ME who translated that message!! (^^!!)
It was the NestorTranslation 1.0 X-D
What he wrote in english later, was a different message.

 Ofcourse, but I can still read it, although the grammar is wrong. And the
 grammar will improve by the time (practise improves your skill, RPG rule no.
 1).

And if your shoot can pass through, then your ship can pass through
(Nemesis rule no. 1) X-)

Hasta incluso!


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Home page update!

1999-08-24 Thread Antonio Nestor Soriano

What's new in my home page? New photos of me and Kyoko 8-) , and the
following:

-Nemesis 3 SCC musics, that old thing made by Martos, but modified so you can
enable/disable every SCC and PSG channel and pause the music. Useful for making
arrangements... 
- A short english translation of the MegaSCSI programming manual. Not complete, but
the basic stuff and BIOS calls are detailed here. 
- CABROPL4, a NestorBASIC extension for direct control of the OPL4: you can set
volume, octave, stereo, etc... and play a note on every channel directly, without
using MoonBlaster replayer. Source code and a sample program are included.
- A PageMaker 6.5 version of the NestorBASIC manual, but it is the spanish version.
If most people wants the english version I can also compose it, but it is
a long work... (^^!) 

Enjoy it! 8-)



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Re[2]: STOP-PRESS

1999-08-22 Thread Antonio Nestor Soriano

Armando Pérez Abad [EMAIL PROTECTED] escribió/wrote/kakimashita/escreveu/écrit:

 Yeah! Pazos is KOJI KABUTO ... yes ...

My girlfriend's brother-in-law's name is Koji! Koji Yamamoto... really!!!
X-)

Hum... sorry for so stupid message... (^^!!)


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Re[2]: Re[2]: MSX LUSERS !! -- Translated by Konami Man 8-)

1999-08-22 Thread Antonio Nestor Soriano

"Laurens Holst" [EMAIL PROTECTED] escribió/wrote/kakimashita/escreveu/écrit:

  He's crazy as a door (approximate translation!!) X-)
 Hehe... Loco de la teta (or something like that).

HA HA HA! Better you improve your spanish a little!! X-D

 I defend PCs and M$... hehe...

Then, theorically I hate you, but sometimes I like to break the rules...
X-)

  Por cierto Antonio (joder masho, quel payo este también te ha dicho
 Antonio XDD)
  que mu bién hablao eso que le has dicho ...

  BTW Nestor, you speaked very wisely.
 
 Somehow I think this is not the correct translation.

I removed the crap but the translation is correct... please don't make
me to translate this literally... pleas... (^.^!!)

  And that's all. Writing in english had caused me to use two days...
 Not. Just try and as you write English more and more you'll get better in
 it. And hey! You were able to read it, so you don't know nothing about
 English.

Yep! I learned enlgish by myself... and by just reading english texts. 
(-v-)v

Hasta incluso!


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Re[2]: MSX LUSERS !!

1999-08-18 Thread Antonio Nestor Soriano

  MSX LUSERS !!
  
  MSX  PC DROOL , C64  AMIGA RULE !!
  
  MSX  PC SCENE DOES NOT EXCIST , YOU ARE ALL ARROGANT LAMERS !!

Just a question: why C64 rules more than MSX?

And... PC scene does not exist? God grant!! X-)


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Re[2]: Salamander questions

1999-08-13 Thread Antonio Nestor Soriano

Jordi Segura i Pla [EMAIL PROTECTED] escribi=f3/wrote/kakimashi=
ta/escreveu/=e9crit:

  10. To where does the prediction on Lavinia point? (final boss?)

Yep. It says to you the colour of the nucleus to be destroyed in the
last boss of the game, in order to gain access to the main nucleus.

  On Odysseus is also a
  prediction (which is very hard to get, by the way) of which it's likely=
 that
  it points to Metalslave

What is "Odysseus"? It is the last stage?
Then the prediction here just says "you need the crystal breeze".

 Buf! I remember I only finished X once, a long time ago. And that time I
 was so inspired that I also finished the game (good ending). But no more
 times... I can't remember how did I kill it.

He he... I finished X and the whole game several times! (-v-)v
How to kill first boss? It is not so difficult... put in front of the
ray gun, shoot, and dodge the ray going up or down, paying attention to
the bullets of course. I can't explain it well... 8-)

 Apa-siau !!!

Hasta incluso!


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Re[2]: Re[2]: Salamander questions

1999-08-13 Thread Antonio Nestor Soriano

Suni Antti [EMAIL PROTECTED] escribi=f3/wrote/kakimashita/escreveu/=e9crit:

  What is "Odysseus"? It is the last stage?
  Then the prediction here just says "you need the crystal breeze".
 But could you tell where it can be found?

In the moment when the scroll direction changes from down-up to
right-left, look for one of these holes which throws out enemies, placed in
the up-right corner of the screen; it is hidden between two metal walls.
Destroy it and go inside. Be careful or you will crash against these
walls!

 BTW did you know that the lightning-ray only starts
 shooting once you have shot at it first?

Of course. And if you have travel-around missiles, this is very nasty,
because long time after you have shooted, these missiles reach the ray
gun and it shoots again. This can kill you if you don't pay attention
enough...

 Thanks for the infos, if you have anything else we'd like to hear it.

Ask me anything about Nemesis 2, I'm the master of this game! (I think
so...) ;-D


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Re[2]: Basic routine for directory listing

1999-07-28 Thread Antonio Nestor Soriano

Maarten ter Huurne [EMAIL PROTECTED] escribió/wrote/kakimashita/escreveu/écrit:

 You can read the directory (sector 7 and beyond for 720K floppy) using
 DSKI$ and get the filenames from there.

But this works only on the root directory.
Sorry for my insistence but: use NestorBASIC!! (^^)v


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Re: Basic routine for directory listing

1999-07-27 Thread Antonio Nestor Soriano

"Marc Vallribera Ros" [EMAIL PROTECTED] escribió/wrote/kakimashita/escreveu/écrit:

 Anyone has a simple but good BASIC "routine" to read the contents of a
 directory and put it into variables I need this to do a simple
 "launcher" application. It shows the contents of a directory filtered by
 'executables', but I need this routine... anyone can help? thanx!

NestorBASIC has this feature built-in, amongst many others! 8-) Check my
home page!


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I also have comments to COMPASS

1999-07-27 Thread Antonio Nestor Soriano

"Laurens Holst" [EMAIL PROTECTED] escribió/wrote/kakimashita/escreveu/écrit:

 - Compass still doesn't correctly support the INCLUDE-command (or whatever
 it is. INCLUDE 2 works nice, the source of the 2nd sourcebuffer is included.
 INCLUDE 2,"SUBS.ASM" however doesn't work, when Assembling to disk Compass
 terminates to Dos.

True! This is very nasty!! 8-(

 - If you put a filename behind Compass then the file is loaded into the
 sourcebuffer. However, I'd like to have the feature to put 4 filenames
 behind Compass, which would then auto-load all 4 sourcebuffers.

Yep, it would be very nice!! I want to boot Compass in a way for example like
this:

COMPASS /ASC1:info.txt /ASM2:source.asm /BIN:code.bin
/DAT#0100:thing.dat

so after booting it loads ASCII file info.txt in sourcebuffer 1, ASM
file source.asm in sourcebuffer2, binary file code.bin in the
appropriate address, and data file thing.dat in address #0100. In this
way I can automatize compass starting environment TOTALLY!!

And if we go even more far, /BUF2:100 puts cursor in line 100 of
sourcebuffer 2... well, ok, this is a little crazy. 8-

Another option is to use a sort of booting macro files, for example do
COMPASS /BOOT:config.txt, where config.txt contains this:

ASC1:info.txt
ASM2:source.txt
etc...

Other setting such colors, memory layout, etc, should also be stored in
text files, so user can change it manually.

Will you please think about this? For sure it is very easy to implement,
and very useful! 8-)

Hasta incluso!


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I need a little text about Tilburg... pleaseeeee... (^.^!)

1999-07-24 Thread Antonio Nestor Soriano

MkII [EMAIL PROTECTED] escribió/wrote/kakimashita/escreveu/écrit:

 Next time Eudora redirects another of my private messages to this list I
 promise to disassemble it and *POKE IN* a warning requester or an automatic
 To: field selection.

Remember this: you can't "poke in" a PC program useing a cuendillar
sword or similar. This method is only valid with the last boss of the
game: Evil Gates. X-)

 Anyway it was just an innocent comment on Konami Man's *great* sense of
 humour (yeah, we dig for SD MESXES or what!).

You are lucky: I do'nt get angry so easily. Else, even if I'm not very
strong, I have some powerful spells like "Speaking aobut NestorBASIC for
34 hours without stop", "Appearing making finger V in all photos", or
the most terrible: "Connecting you to Internet through Telefonica de
Espan~a". This one is very saddist! X-D

 It could have been pretty well an internal message packed with nude photos
 of myself! 8;

8-O~~ Nice idea!

Ah, yes, about the subject! We are finishing (er... almost finishing)
our SD MESXES#13 and we still needing a little text about Tilburg.
Someone, help me, please! The prize is a kiss from and Z-0 and MkII!
(Right, girls?) X-)


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Re[2]: I need a little text about Tilburg... pleaseeeee... (^.^!)

1999-07-24 Thread Antonio Nestor Soriano

"Mari van den Broek" [EMAIL PROTECTED] escribió/wrote/kakimashita/escreveu/écrit:

 Ah, yes, about the subject! We are finishing (er... almost finishing)
 our SD MESXES#13 and we still needing a little text about Tilburg.
 Someone, help me, please!
 No problem. I have some free time at this moment and will write some text
 about the Tilburg fair. I will mail the text directly to you when it is
 finished (hopefully tonight!)...

Thanks a lot nice man!! Now you appear in the story books of Club
MESXES! (well... some day we'll write these books, don't worry!) X-).

The prize is a kiss from and Z-0 and MkII! (Right, girls?) X-)
No problem. We like to keep our customers satisfied (in all senses).

So you can see... come to Spain to receive your prize! X-D

BTW, you have some photos of Tilburg in XSW page, right?


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Re[2]: Compass? The heaven!

1999-07-23 Thread Antonio Nestor Soriano

"Daniel Jorge Caetano" [EMAIL PROTECTED] escribió/wrote/kakimashita/escreveu/écrit:

   This is nice... But has the backdrop of the speed. And this is not nice. P.E.,
 Must takes almost 30 seconds to compile under my K6-233Mhz... On the
 MSX... Well... I will not even try.

(!O_o) What are you speaking about? Compass is a MSX program, not PC!

And well, the only bad side I can find of Compass is really concerning
to speed: in Turbo-R, when sourcecode is placed in a mapper slot other
than primary (internal) one, assembling speed decreases a lot, almost to
the Z80 speed level. But I suppose this can't be solved... or it can?

   Anyone think about using COMPASS under PC? (((-:

Forget it. There is a lot of much better methods to make your PC to
crash. Running a well-performed MSX program is not the best one! X-)

   I think Konami Man and CTNG will pray for your soul burn in
 hell, after this sugestion... XD

All of this are just signals about the end of the world... remember:
next august 11th, meeting in Paris! There is a prize for the person
who can rescue the MSXs from the MIR!! X-) And if we die, let's see the
good side: we will never see Windows 2000!! X-D


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Re[2]: Compass? The heaven!

1999-07-23 Thread Antonio Nestor Soriano

"Daniel Jorge Caetano" [EMAIL PROTECTED] escribió/wrote/kakimashita/escreveu/écrit:

   This is nice... But has the backdrop of the speed. And this is not nice. P.E.,
 Must takes almost 30 seconds to compile under my K6-233Mhz... On the
 MSX... Well... I will not even try.

(!O_o) What are you speaking about? Compass is a MSX program, not PC!

And well, the only bad side I can find of Compass is really concerning
to speed: in Turbo-R, when sourcecode is placed in a mapper slot other
than primary (internal) one, assembling speed decreases a lot, almost to
the Z80 speed level. But I suppose this can't be solved... or it can?

   Anyone think about using COMPASS under PC? (((-:

Forget it. There is a lot of much better methods to make your PC to
crash. Running a well-performed MSX program is not the best one! X-)

   I think Konami Man and CTNG will pray for your soul burn in
 hell, after this sugestion... XD

All of this are just signals about the end of the world... remember:
next august 11th, meeting in Paris! There is a prize for the person
who can rescue the MSXs from the MIR!! X-) And if we die, let's see the
good side: we will never see Windows 2000!! X-D


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Compass? The heaven!

1999-07-22 Thread Antonio Nestor Soriano

Adriano Camargo Rodrigues da Cunha [EMAIL PROTECTED] 
escribió/wrote/kakimashita/escreveu/écrit:

   Can someone tell me what're the advantages of COMPASS?

(OoO) What a question! Programming with Compass is a big pleasure. It is
powerful, useful, easy, comfortable...

(Hi CTNG! What about my money?) X-D

Seriously, here are the reasons because I love Compass:

- All in one! Editor, assembler, debugger, monitor... and yo can exit
from this all-in-one to DOS, and returning like if nothing happened! 8-)
BTW it is full DOS 2 compatible (sadly, not everybody can say this about
his programs, even nowadays...)
- Four simultaneous sourcecodes available, 256K long each other.
Nowadays Compass is the only program in which I really use my 4Mb
RAM expansion! ;-) And disabling auto-indent, you can use one of these
sourcebuffers for load a text file with technical information, this is
very practical!
- Editor is really useful (searchchange, cutpaste, define jump points?
No problem!), monitor shows real-time memory modifications (now you can
SEE directly what your interrupt routines do!!), debugger's layout shows
you a lot of info in screen...
- And nowadays CTNG releases free improvement patchs for Compass regularly!

Sincerely, I can't imagine a MSX assembler programmer not using Compass.

Well, now, someone speaking good things about NestorBASIC please! X-)


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Re: So? What's the difference between MSX BASIC 4.0 and 4.1?

1999-07-22 Thread Antonio Nestor Soriano

Manuel Bilderbeek [EMAIL PROTECTED] escribió/wrote/kakimashita/escreveu/écrit:

 Ok, we've heard the difference between basic 2.0 and 2.1 (bigger RAMdisk), 
 between 2.1 and 3.0 (SET SCROLL, screen 11,12,13)

SCREEN 13? (?.?)
And you forget SCREEN 10! ;-)

Another interisting question: why SCREEN 9 does not exist?

 but what's the difference between MSX BASIC 4.0 
 and 4.1?

I think it is just the new commands for manage the MIDI interface
built-in on Turbo-R GT computers. I used one of these commands once in a
program for detecting the Turbo-R type! ;-)

Hasta incluso!
 

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Re[2]: What is Phoenix?

1999-07-21 Thread Antonio Nestor Soriano

"Laurens Holst" [EMAIL PROTECTED] escribió/wrote/kakimashita/escreveu/écrit:

 It is a proposal to standarize hardware-projects do that they don't have an
 MSX 3 in Brazil which is completely incompatible with an MSX 3 in Holland.
 It features a homepage, a mailinglist, etcetera.

Interisting! And where is this HP? 8-)


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Re: More MegaSCSI

1999-05-31 Thread Nestor Soriano

   Now I have another stupid question.
   The MEGASCSI.TBL file...
   Is it really a partition table of the SCSI device?
   Why I have a copy of it on each partition? They are all the same,
right?
   Why this? Can I get partition table info whithout reading it? Is
it only for backup?
   CP uses MEGASCSI.TBL. Anything special? CP could change partitions
without reading MEGASCSI.TBL?

MEGASCSI.TBL is used only when executing CP. Having such file repeated in
each partition, accessing it is faster and easier. In old MegaSCSI disks
(disks formatted with old versions of SFORM), reading this file is the only
way to know how the disk is partitionned.

But disks formatted with ESE-ASPI format have an standard parition table on
the boot sector, so these TBL files are no needed. I developped a partition
changer for MegaSCSI, which uses only this standard table. In this way you
can also use IDE or PC partitions with MegaSCSI. You have this program
(PS.COM) in my web page.

P.S.: Konami Man, thanks a lot for MEGUIDE.TXT! Great info!

(-v-)v

P.S.2: Why so many questions? Why I just don't debug MEGASCSI.TBL and
   shut up my mouth? Because I DON'T have a MegaSCSI! I'm programming
   it even without having one. Yes. Crazy? Maybe. But I want to
   program for MSX. And I want to program MegaSCSI. And I am fudeba. :)

Hey hey, don't worry:

1) Nowadays, to be crazy is a recommended system requirement for being
MSXer. X-)
2) "Fudebako" means "pencil box" in japanese. "Fudeba" seems to be a non
existing word... ;-)

* Windows is made by MicroSOFT, not MicroGOOD, MicroRIGHT, or MicroFAST. *

People habitued to make MICRO programs can't make a good MACRO program! ;-)

Hasta incluso!!


 * XVI MSX USERS MEETING IN BARCELONA: NOVEMBER 27th 1999 *
----
      Konami Man - AKA Nestor Soriano (^ ^)v - Itsumo MSX user

New web address:   http://konamiman.msx.tni.nlhttp2//nestor.msx
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Re: MegaSCSI Info - part #2

1999-05-31 Thread Nestor Soriano

 Descr.: Make "asaato" [this is a english word written with katakana, but
 "set" maybe?
Is not "set". I'm sure about that because "set" is written as "setto" in
katakana.

I think it is "Assert", I read this word in the SCSI official programming
reference in english.


 * XVI MSX USERS MEETING IN BARCELONA: NOVEMBER 27th 1999 *
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  Konami Man - AKA Nestor Soriano (^ ^)v - Itsumo MSX user

New web address:   http://konamiman.msx.tni.nlhttp2//nestor.msx
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Re: z80 linux ?

1999-05-31 Thread Nestor Soriano

   Hey, it is a April 1st joke! See the date!
Everybody that goes to the page believes it's real...

(!!·.·) eh??
April 1st joke? What is this?
In spain, jokes day is December 28th!

As I said before, Konami Man is fudeba !

Yo me hago mi fanzine. X-)

El MSX inalambrico ! Que me dices ?

Pero a mi' me gustan los alambres! X-D


 * XVI MSX USERS MEETING IN BARCELONA: NOVEMBER 27th 1999 *

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Re: MegaSCSI Info - part #2

1999-05-31 Thread Nestor Soriano

Only for complementation of Nestor's MegaSCSI Info...

BUS RESET (Function #C1)
SELECTION (function #C8)
DISCONNECT (function #C9)
SET ATTENTION (function #CA)
RESET ATTENTION (function #CB)
MANUAL TRANSFERRING (function #CC)
HARDWARE TRANSFERRING (function #CD)

Wow!! This is very advanced SCSI programming!! (·.·!!)

DSKIO (#4010)
C.6-0=first sector number (bit22-bit16 if C.7=0)

Did ESE people think on making something for FAT16, or did not, eh??? ;-)


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Re: z80 linux ?

1999-05-28 Thread Nestor Soriano

   As a wise girl, you should read this:
   http://ryeham.ee.ryerson.ca/uClinux/ports/z80/

Hey hey, this is very interisting!!
This people is working on Spectrum emulators, and they speak about a lot of
memory problems. Let's speak them about MSX? ;-)


 * XVI MSX USERS MEETING IN BARCELONA: NOVEMBER 27th 1999 *

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New web address:   http://konamiman.msx.tni.nlhttp2//nestor.msx
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Re: question about MegaSCSI Info

1999-05-27 Thread Nestor Soriano

The MegaSCSI's manual, original in Japanese, said that you can acess the
"function calls" using two entry points, #7FCC and #7FCD.
But I didn't understood what is the difference.
Do you know that?

I did not know... I dissassembled MegaSCSI SRAM today for see this. If you
do call through #7FCC, an EI is performed before the other stuff. This is
the only difference.

Here, in Input, when B=0, this mean 256 sectors, not 0. Did you known
that?

No, but anyway this is not useful... you need a 128K addressing space if
you want to read 256 sectors with just one call!! 8-)

Well, I think which could be good idea to write it in your Info. :-)
(I read it from the original manual in Japanese)

W you can read japanese... 8-O
I can read only kanas yet!! (_ _!)


 * XVI MSX USERS MEETING IN BARCELONA: NOVEMBER 27th 1999 *

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Here is the MegaSCSI info!

1999-05-25 Thread Nestor Soriano

Hi people, I know that it is not advisable to send attached files to ML,
but this time I'll do it: many people seems to be interested on this
information, and it is a very small file (just 7K). Anyway I'll upload it
to my web page in one month or so.

Hasta incluso!



MegaSCSI incomplete BIOS reference
Compiled by Nestor Soriano (Konami Man), 1999

Get some MegaSCSI utilities from my web page:
http://konamiman.msx.tni.nl
...and/or ask me anything here:
[EMAIL PROTECTED]

1. PREVIOUS INTERISTING DATA

- The data contained here was extracted from the original japanese MegaSCSI 
programming reference, but this document is not an exact translation work.

- If you want to check the presence of a MegaSCSI in a given slot, search the 
string MEGASCSI in the address #7FE0 of the slot.

- All of the BIOS routines listed here must be called through an entry point 
placed at address #7FCC on MegaSCSI addressing space. You can do this via 
direct CALL or via interslot call.

- MegaSCSI can handle 8 DOS partitions and 16 extended partitions. DOS 
partitions refers to those which have assigned a DOS drive letter and are 
accessed via DOS funtion calls. Extended partitions can be accessed only via 
MegaSCSI BIOS, and are used for example when performing floppy emulations.

- Each partition is described by an internal 16 byte partition table, which 
can be read or written via BIOS functions #84 to #87. The format of this 
table is as follows:

+0: Device ID. Bit b is placed to 1 when this partition is assigned to the 
device with ID b. So this byte is %0001 for ID 0, %0010 for ID 1, 
etc.
+1, bit 7: Disk change flag. It is 0 when a disk change was made but a disk 
change status was not requested yet.
+1, bit 6: Write protection bit (1=write protected partition, 0=write enabled 
partition). It is read and write bit.
+1, bits 0-5: unused, leave it to 0.
+2: Physical start sector, bits 23 to 16.
+3: Physical start sector, bits 15 to 8.
+4: Physical start sector, bits 7 to 0.
+5: Partition size in sectors, bits 23 to 16.
+6: Partition size in sectors, bits 15 to 8.
+7: Partition size in sectors, bits 7 to 0.
+8: Sector size in bytes, bits 15 to 8 (always #02).
+9: Sector size in bytes, bits 7 to 0 (always #00).
+10 to +15: Unused, leave it to zero.

- Error codes for these functions are as follows:

0: Write protected
2: Not ready
4: Data transfer error
8: Reservation conflict
10: Not supported media/Write error
12: Other error/Arbitration error
16: Format error

Some of these errors are SCSI specific. Refer here for the SCSI standard 
programming reference:

http://scitexcd.com:8080/scsi2/Frames/

- MegaSCSI addressing space size is 32K, and it is divided into four 8K 
banks:

BankControl address

#4000-#5FFF #6000
#6000-#7FFF #6800
#8000-#9FFF #7000
#A000-#BFFF #7800

MegaSCSI SRAM is then divided also in 8K segments. You can connect any 
segment to any bank by just sending the segment number to the control address 
for the desired bank.

There is two connecting methods: read-only mode (for ROM emulation) and read 
and write mode. Before sending to the control address, put bit 7 of the 
segment number to 0 if you want to connect the segment in read-only mode, 
else put this bit to 1.

2. BIOS FUNCTIONS LIST

* Reading SRAM capacity and use

Input:  A  = #A4
HL = Buffer address
Output: Buffer filled with the following information:
+0: Total amount of SRAM 8K segments.
+1: Number of SRAM banks used for DOS kernel. It is 2 for DOS 1 
kernel, and 8 for DOS 2 kernel. DOS kernel start segment number is always 0.
+2: First bank number used for ESE-RAMdisk.
+3: Amount of banks used for ESE-RAMdisk.

* Setting SRAM use

Input:  A  = #A5
HL = Buffer addres, same format as #A4 funtion

Using these two functions you can reserve SRAM segments for your own use. 
Just follow this procedure if you want to reserve N segments:

- Call function #A4.
- Add N to (BUFFER+2).
- Substract N from (BUFFER+3).
- Call function #A5.
- Format ESE-RAMdisk with ESFORM.COM.

Now ESE-RAMdisk is N*8K smaller, and you have N segments for your own use. 
The number of the first reserved segment is 2 or 8, depending on the DOS 
version of the kernel installed.

* Checking disk change status

Input:  A  = #10 + DOS partition number, or
 #50 + extended partition number
HL = Pointer to Drive Parameter Block for the drive
Output: Cy = 1 if error
A  = error code if Cy=1
B  = 1   - No disk change was performed
 255 - Disk was changed
 0   - Unknown disk status

Use DOS function ALLOC (#1B) in order to obtain the Drive Parameter Block 
address.

* Reading/writing a partition table

Input:  A  = #84 for read a DOS partition table
 #85 for set a DOS partition table
 #86 for read a extended partition table
 #87 for set a extended partition table
C  = Partition number
HL

Re: Konami Micro@?!*@*?@

1999-05-20 Thread Nestor Soriano

 I must confess I *CANNOT* do it better because I don't like this kind of
 games and never developed skills for creating them.
you cannot judge people for not doing something that you could have done
but 
decided not to do because you're not interested...

This means that we can't complaint about Windows because we're not OS
programmers???

We're USERS! It is enough for complaint if we find failures!!



  Konami Man - AKA Nestor Soriano (^ ^)v - Itsumo MSX user

New web address:   http://konamiman.msx.tni.nlhttp2//nestor.msx
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Re: Acessing MegaSCSI/IDE disks directly

1999-05-20 Thread Nestor Soriano

   Anybody knows how can I read/write sectors of HD/ZIP with
MegaSCSI and Sunrise IDE?

For MegaSCSI, I have part of the original information translated. It is
about disk access, partition managing, and SCSI commands executing.

I'll send to you... just let me find it...



  Konami Man - AKA Nestor Soriano (^ ^)v - Itsumo MSX user

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Re: Konami and Microsoft: new error messages!

1999-05-20 Thread Nestor Soriano

Windows has found an upgrade for Gradius IV. Your current version is
1.100302003002457027
Do you want to upgrade to version 1.100302003002457028 now ?
[] Yes, i want to start downloading now (173.39Mb)
[] No , i want to continiue with Boss of level 8

You selected missile, but there is not application registered for this
weapon. Please select the application which will launch the missiles.

Boss 8 defeated!
Boss 8 is trying to show the "close" dialog box. System is busy. You can
return Gradius and wait, or reset. You will lose all your weapons and score
if you reset.



  Konami Man - AKA Nestor Soriano (^ ^)v - Itsumo MSX user

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Re: And the off-topic cleanup

1999-05-20 Thread Nestor Soriano

We, all men, can definitively be scared. No irony. ;-)
Do you mean we look also SEXUALLY THREATENING, Nestor? 8;D

A girl who is programming a strip-poker featuring herself must be as a
minimum a little... scaring for all of us, I think! ;-)



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Gradiusing

1999-05-18 Thread Nestor Soriano

Question: when will the sound test appear? When you have played 10 hours
in total or continually?

Eh? Sound test in GG?? HOW?? (OO!!!)

Isn't there a 3D Gradius coin-up?

I heard about Gradius 4 coin-op, but I think (I hope!!) it is not 3D.

Hmmm... Nestor... do you have Gradius Gaiden??? Where have you buyed it?

Buy? I just copied it from the copy of a friend.
But I have the original CD with the soundtrack! It was a gift from my
girlfriend! ;-D
In fact I have no PSX, I just have friends with PSX! ;-) Of course I'll not
buy a PSX just for one game (except if I can find it very very cheap!)



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Re: Konami Micro@?!*@*?@

1999-05-18 Thread Nestor Soriano

 Castlevania 3D? Oh my god, what a nightmare!!!
Yes, for the N64...

R-Type Delta is 3D, and it looked AWSOME!!!

These are signs of the end of the world. X-)



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Re: Konami Micro@?!*@*?@

1999-05-17 Thread Nestor Soriano

Yeah that's where your right IF you have the right hardware .
but there are people like me that don't wan't to buy a 3d card for fl 300,-
yust to get a nice picture on my screen
but with f@#$ers like micro$@#% you must buy that kind of shit .
If i want it i can buy it.
But how many of are stil going to colege and cant affort those things with a
studiebeurs (sorry i don't know the english word for that) of about fl 100,-
a month

Yeah, you got it! Maybe PSX has a little smaller resolution than a PC with
34 cards, but it costs 1/10 of the PC. Besides, super-resoulution and
super-real-time-render and super-3D-moving and all of this
super-real-bullshit are really needed for having fun?? NO!!

And again, let's return to Gradius Gaiden: no 3D, pixelation is noted
sometimes, but WHO CARES?? It is the best non-MSX game I ever saw!! A game
in which playability has priority over 3D, renders, movies, mega-SFX and
all this futile fanfarre of nowadays.

By the way, if you finish GG and continue playing, when you come again to
8th stage (Formidable Guardians), A NEW BOSS APPEARS after the old ones!!!
Yeah, Konami did not disappoint me!! 8-D

Castlevania and MGS, yes. 3D, eh?

WHY? 8-(

Castlevania 3D? Oh my god, what a nightmare!!!

(Note: as a true radical guy I am, I promise to commit public suicide if I
see Gradius 3D some day). X-)



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Konami and Microsoft: new error messages!

1999-05-17 Thread Nestor Soriano

Kill any enemy to continue
For next level reboot now.
Would you like to kill your enemy now? 

General force field error on module Vic Viper. System resources are too
small. Please install more power capsules to continue. X-)

Game Over. Press CTRL+ALT+SHIFT+F6 to continue.
[ ] Do not show this message anymore. X-D

You did high score! Enter your name.
-Some informations you enter here can be insecure, this means that other
persons can see it in the net. Do not enter any confidential data if you
can't use any safe method and you don't rely on the net security. 8-O

And so on... any ideas? ;-)



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Re: Konami and Microsoft

1999-05-13 Thread Nestor Soriano

   Microsoft will ruin all those wonderful Konami Games!!!

Yep. Microsoft ruins all which he touch.

   Can you imagine Metal Gear Solid puting a message 'Snake executed
an ilegal operation. Your game will be closed.' or crashing your system
with a nice blue screen when you are almost finishing the game?

Can you imagine Gradius 98 (((@O@)))
I don't want to see a Gradius game in the hands of the Doom suckers! "Hey
dude, this is 2D, what a shit! And where is the blood?" Waaa! This is
heretic!!!

   And, of course, M$ Metal Gear Solid would run only in a Pentium X
with Windows 2000, 512Mb RAM, 13.6Gb HD and ocupping 47 CDROMs...

You can bet this. And you forgot the 3D card and the game stops for
cleaning disk cache... etc...



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Re: IDE Interface

1999-05-07 Thread Nestor Soriano

1o The Megascsi can create images of MSX disks.. there r a software to do
the same
with IDE interface ??

The program for creating disk image files is not inetrface dependant; it
works with MegaSCSI, with IDE, and with any other! The problem is to
emulate these images, not to create them!



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Re: MSXCDEX

1999-04-27 Thread Nestor Soriano

*  Do you still want to study how the MSXCDEX work?
* NESTOORR! *  Maybe here you have some help. ;)
*

Arf, arf!! 8-)~~

I'm really interested in the DOS patching method used by this program, in
order to make a FAT16 driver!!!


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Re: Diego's MegaSCSI

1999-04-23 Thread Nestor Soriano

  Any MegaSCSI user has good experiences running Fray for Turbo R using
  floppy-disk emulation (ep) of MegaSCSI? 

You did not receive the message I posted to ML about this? Microcabin games
does not run in MegaSCSI if auto CTRL booting is active. Boot pressing CTRL
when you are emulating Microcabins if you have auto CTRL boot switched ON,
and it will work!


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Telefonica??

1999-04-22 Thread Nestor Soriano

  Have fun with "Telefonica de Espana" :)

Is this a joke or what?? If you want to ruin yourself in a fast way, just
connect to internet in spain. Thanks to "Telefonica", internet surfing in
spain is a sport for rich people only! 8-(

Ok, this is off-topic, sorry... it is only long time stored anger! X-)


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Emulating Microcabins with MegaSCSI

1999-04-20 Thread Nestor Soriano

Hmmm. I can't emulate some games (Illusion City, Fray, etc.) using Diego's
MegaSCSI on my Turbo-R.

Surely you have auto CTRL boot enabled (both CTRL boot keys set OFF in "key
setting" of ESET), so Microcabin games don't work (I don't know exact
reason...) Just press CTRL while booting these emulated games, or disable
auto CTRL boot (one key CTRL, the other OFF).

As you can see, with MegaSCSI, all problems have easy solution! (-v-)v


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Re: Some questions

1999-04-16 Thread Nestor Soriano

works fine :)  If you haven't DOS2, I suggest you to buy MegaSCSI.

I suggest MegaSCSI even if you have DOS2. It works REALLY FINE, it is fast,
and BIOS allows you to emulate floppies without any problem.


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ESE-DSP: ???

1999-04-14 Thread Nestor Soriano

Someone knows what happened with the ESE-DSP project? Since last summer I
heard no further information...


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Re: FAT documentation...

1999-04-13 Thread Nestor Soriano

A friend of mine wants to know where he can find information about the
FAT-systems (FAT16/FAT32)... Can someone give me some URLs or send me some
docs???

I find some in the microsoft page. Huh, an anti-M$ guy in the M$ page!
Don't kick me please... (^^!!)

If you can't find, I'll send to you. But I have info about FAT16 only...


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New meaning for MSX

1999-04-13 Thread Nestor Soriano

Let's change de means of MS of MSX.
What do you think about "Multimedia Simple Xystem computer" or anything
else.  :-D

In spanish: "Maquinita Super eXtraña" (super strange small machine). X-)


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M$: Getout Express!! X-)

1999-04-12 Thread Nestor Soriano

Outlook Express works very easy and I like it, I'm used to it. Why should I
use something else?

All the wise computer users around the world should, not, better say MUST
do all possible for boicot Micro$oft. Don't agree? Then, please, someone
tell me why I'm using Windows now and I have no reasonable alternative! Say
NO to monopolies!! ;-)


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http addressing

1999-04-12 Thread Nestor Soriano

I discovered a very interisting page: www.http2.com. Here you can register
a new redirection address for your web page as http2//anything!! For
example my new web address: http2//nestor.msx ;-)


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RE: Getout Express!! X-)

1999-04-12 Thread Nestor Soriano

Let's talk about MSX (oeps, the M stands for Microsoft... without Microsoft
no MSX...) 

Must we be grateful to a father who abandoned his son when he was born? X-)


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Re: Problems when changing stack

1999-03-26 Thread Nestor Soriano

Hey, thanxs everybody for your replies! I reply all in one message for
saving space... ;-)

Is it possible that another interrupt is granted while the '...' section is
executed?

I execute a DI at first. In this section there is slot and segment
switching (page 2), via ENASLT and PUT_P2 respectively.

If that happens, SAVESP will be overwritten.

Why? My routines and data areas are placed in a reserved zone in page 3,
above MSXDOS.SYS.

Another option: 100 bytes is not enough and you get a stack overflow. But
you probably thought of that.

I tried also 200... what is the corect amount?

Advanced interrupt programming ;-))

Sounds scary! 8-)

Isn't it possible, that sometimes a next interrupt occurs, while a 
previous interrupt routine is still being processed?

See above.

If that happens everytime, it will crash, but if occasionally, then 
no problem with proper written interrupt routine.

eh? What is the difference between "occasionally" and "every time" in this
case?

Try the above:
...
interrupt - SP corrupted - crash/hang

In fact I patch not only timer hook, but also keyboard read and character
print hooks, and stack is changed in all cases (using only one fixed
SAVESP). It is possible that keyboard and character print hooks be called
even in a DI condition? (?.?) If so, surely we found the problem!

Solution:
Disable interrupts (DI), then save SP etc., don't call 
anything that could re-enable interrupts in between, restore SP, and 
only AFTER that restore, further interrupts could be allowed.

I already do this!

OR: if possible, don't switch stacks at all.

But these routines do page 2 slot and segment switching, and some programs
which switch stack on page 2 causes a crash...

 Perhaps a stupid remark, but do you call this routine or do you jump to
 it? If you call it, the JP at the end causes your problem. If you jump
 to this routine, I don't see anything wrong with it (somebody else?).
hmm.. it is just the other way around; if he CALLs it, it is ok because
the old_interrupt_hook RETurns.

Yep. My routine is JPed by new hook, but this JP is CALLed by system. The
old interrupt is a RET or a routine which returns.

Do you perform BDOS routines during your interrupt Nestor? And do you use
it in DOS1 or DOS2 environment?

Only slot and segment switching. My program is for DOS 2 only.

Also stupid: don't forget to push/pop IX/IY and shadowregisters.

You had some hints of what the problem most probably could be. I give you
one more, but I don't think you made this mistake: push all and pop all
must be in reversed order, this is correctly done?

Of course! In fact, my program works perfectly when no stack switching is
done, except with programs swtching stack in page 2.

Most probably you get an interrupt while your routine is working. If that
happens only once, the system will hang. You can switch them off with
vdp(1), so you're sure there'll be really no interrupts, even if some
routine might switch them on.

Wow! This is really advanced programming! 8-) In fact I have no big
knowledge about VDP, and I did not know this.

If you disable the bios, don't forget to read vdp status register 0 to
reset the interrupt.

OK. But I don't touch page 0 at all.

Hasta incluso!


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Re: Updated my homepage...

1999-03-24 Thread Nestor Soriano

Somehow, I always seem to forget the URL in these kind of messages.

Put it in your signature, like I do! ;-)

Hasta incluso!


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Easy method! (was Re: remove)

1999-03-24 Thread Nestor Soriano

  HOW TO GET
  2 MILLION PEOPLE TO SEND YOU
  $ 2.00 !!!
  LEARN MY EASY METHOD, PLUS RECEIVE PROOF THIS WORKS.

  RUSH $ 2.00 ( U.S ) FOR SHIPPING AND HANDLING TO : 

The method for making people to send 2$ is to say: send me 2$ and I'll tell
you the method etc, etc. Oh my god, very primary! MSX users are obsolete
but not so stupid!!!
X-)


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Problems when changing stack

1999-03-24 Thread Nestor Soriano

Hi people... problems again... this time, when changing stack. In a new
update of NestorAcentos I'm developing, I put the following piece of code
attached to the timer interrupt hook. The code is placed in a reserved zone
on page 3:

ld (SAVESP),sp
ld sp,NEWSP+100
push all
.
. (changes slot and segment on page 2, do stuff and restores old status)
.
pop all
ld sp,(SAVESP)
jp old interrupt hook

SAVESP: dw 0
NEWSP:  ds 100

Well, a program executing such code causes the system to crash when any
other program is executed. Someone knows where is the problem?

Thanx!


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Re: page 1 diskloading (was: 64K VRAM?)

1999-03-24 Thread Nestor Soriano

 But this routine is only provided in MSX-DOS(2) environment; when in
 BASIC, a RET instruction is placed at #F36E.  So: disktransfer in page1 in
 BASIC is probably not possible (or perhaps the F37D entry temporarily
 changes the #F36E hook; didn't test it); This is logical: BASIC ROM is
 normally selected in page 1.
It is not that logical. I want to make a program that is started from
basic but switches ram to page 1. Than calling the diskrom on f37d with
dma in page 1 would be useful. Until now, I always avoided it, but I would
like to know if it would work on every MSX. If so, I could just as well
use it...

You can also start your program from DOS and switch BIOS on page 0: paging
will be the same as when starting from BASIC and switching RAM on page 1,
but you will have #F36E routine available. This should work. Just try. 8-)


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Re: For sale:Snatcher (MSX)

1999-03-23 Thread Nestor Soriano

For your info, I heard that here in Barcelona a dude sold his 
original Snatcher (or SD, I dunno recall) by 18.000 pesetas.
That means 115 US $.

Ina Madrid someone sold his original SD-Snatcher for only 4.000 pesetas!!!

Take your own conclusions. I did.

Also me: I was not enough fast and someone bought it before me!!! 8-(


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Re: Round 16... FAT! (help wanted!!)

1999-03-23 Thread Nestor Soriano

What you could do, instead of setting the disk change flag, is to either
update or mark as invalidated any data that can change if a disk is changed.

Here is the problem: I have not enough internal info about DOS so I don't
know where is this "any data". So I prefer to leave all unchanged, so DOS
will do all the dirty work.

What info does DOS keep of a disk? Is it only the disk buffers, or is there
more?

There is more: current directory, volume label, etc... but how many info?
And where?


 15th MSX users meeting in Barcelona: May 1th, 1999 

  Konami Man - AKA Nestor Soriano (^ ^)v - Itsumo MSX user

   New address!!http://konamiman.msx.tni.nl
   [EMAIL PROTECTED]   ICQ#: 18281450

 Metal Gear for MSX - (C) Konami 1987  (Nothing new under the sun...)



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