Re: [Nuke-users] Adobe anyone?

2015-04-28 Thread David Yu
Microsoft Nuke, Modo etc
Google Nuke

Apple iNuke for IOS

:)

On Tue, Apr 28, 2015 at 6:29 AM, Randy Little randyslit...@gmail.com
wrote:

 The story is a bit wrong about fusion.  Not that it matters but it is
 being developed for Mac and Linux.

 NAB 2015, Las Vegas, USA - April 13, 2015 - Blackmagic Design today
 announced Fusion 8, the world’s most advanced visual effects and motion
 graphics software, will be released on Mac OS X and Linux.

 I would think it might be in the interest of the big shops to form an
 LLC/Partnership/something   To buy the foundry.Also I would imagine
 that last thing Autodesk wants is the power of Adobe development numbers
 put into Nuke or Modo.  That could start an bidding war.

 Come on Disney, Pixar's Nuke sounds pretty nice.



 Randy S. Little
 http://www.rslittle.com/
 http://www.imdb.com/name/nm2325729/



 On Mon, Apr 27, 2015 at 2:37 PM, J Bills jbillsn...@flickfx.com wrote:

 Some interesting points:


 http://www.digitalartsonline.co.uk/news/motion-graphics/will-adobe-buy-foundry-why-it-could-be-great-for-after-effects-users-but-terrible-for-nuke/


 On Sun, Apr 26, 2015 at 9:06 PM, adam jones adam@mac.com wrote:

 they had the carlyle for that, at the very least if adobe offer nothing
 they are sympathetic and understand the industry.

 On Apr 27, 2015, at 12:29 PM, Marten Blumen mar...@gmail.com wrote:

 IMO Adobe brings nothing to the table, except cash, in this transaction.

 On 27 April 2015 at 12:08, Randy Little randyslit...@gmail.com wrote:

 Yes but what happens to all the technology trade deals.  Katana and
 Nuke trade,   Weta deals with Mari etc... What obstacles do those pose
 for those apps? As quite as the Foundry has been recently accept for Modo
 seems like something might already be in play.

 Randy S. Little
 http://www.rslittle.com/
 http://www.imdb.com/name/nm2325729/



 On Sun, Apr 26, 2015 at 6:19 PM, J Bills jbillsn...@flickfx.com
 wrote:

 I'd love to see Adobe win the bid.  I think there's a lot of work to
 be done leveraging all of that tech across the various apps, and a company
 like Adobe could put enough resources to make it happen where I think the
 Foundry has had enough to pull the raw ingredients together and pry these
 apps out of the studios and out into the open - but to properly merge them
 anytime soon, and mass market them correctly to maximize sales and cross
 pollination, takes possibly more muscle than they have.  Not to say that
 they couldn't get there but Adobe stepping in would kick everything into
 overdrive.

 Modo makes a TON of sense for them to finally enter the 3d market
 with, since it's got it's hooks firmly planted in the design world.

 Nuke (and Mari) would make a great base for a Photoshop rewrite.  A
 non destructive, truly float capable Photoshop that still maintains
 interactivity?  Wow.  We've all known dating back to Shake that this is a
 much better way to work, but I imagine any attempt that Apple or anyone
 else has ever made at a Photoshop killer was probably met with lots of
 patent litigation.

 Lots more could be done with Katana.  Anyone that worked at Sony knows
 it's gold.  Would be cool to see it pushed up the priority list or further
 integrated with Nuke.

 I imagine the real prize for Adobe is Modo, but I'd hope nothing
 happens to the purity of Nuke and that they wouldn't strip it for tech and
 then leave it for dead, like Avid/Apple/etc.  I had thought the future of
 Nuke was relatively safe but I suppose nothing is ever a sure thing.

 Let's hope this isn't the kiss of death.  Fusion makes me cringe (but
 the price is right!)


 On Sun, Apr 26, 2015 at 11:18 AM, Ron Ganbar ron...@gmail.com wrote:

 That would actually be a welcome thing.
 An Adobe purchase might turn out to be a good thing in the end. It
 doesn't all need to end up like Apple buying Nothing Real. It can end up
 like Blackmagic buying Fusion. Who knows.
 R





 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

 On Sun, Apr 26, 2015 at 9:11 PM, Gil Woodley gil.wood...@gmail.com
 wrote:

 I see a subscription model in the future...

 On Sun, Apr 26, 2015 at 8:02 PM, Elias Ericsson Rydberg 
 elias.ericsson.rydb...@gmail.com wrote:

 I would have loved to see Side FX aquire The Foundry.
 Den 26 apr 2015 19:59 skrev Jose Fernandez de Castro 
 pixelcowbo...@gmail.com:

 That would be really terrible news if they got acquired by Adobe...

 On Sun, Apr 26, 2015 at 10:38 AM, Ron Ganbar ron...@gmail.com
 wrote:

 I was thinking of Freehand. I loved Freehand. Took me years to
 get used to illustrator.

 R
 On 26 Apr 2015 20:16, Randy Little randyslit...@gmail.com
 wrote:

 Macromedia did fine after purchase accept for freehand.
 On Apr 26, 2015 1:07 PM, Ron Ganbar ron...@gmail.com wrote:

 Yeah, the Telegraph are spot on.

 I agree with Diogo. Hope The Foundry won't end up like
 Macromedia...



 Ron Ganbar
 email: 

Re: [Nuke-users] Free 3d models

2015-01-26 Thread David Yu
 I 3d print them all the time :) It's fun to mesh mix Standford Bunny head
with Buddha haha. It's like true 3d compositing :)

On Mon, Jan 26, 2015 at 6:45 PM, Ron Ganbar ron...@gmail.com wrote:

 I always wondered. Good to know the source.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

 On Mon, Jan 26, 2015 at 12:44 PM, Thorsten Kaufmann 
 thorsten.kaufm...@mackevision.com wrote:

  These are from the University of Stanford 3d Scanning Library. You can
 find the originals here:

 http://www.graphics.stanford.edu/data/3Dscanrep/





 ---
 Thorsten Kaufmann
 Production Pipeline Architect

 Mackevision Medien Design GmbH
 Forststraße 7
 70174 Stuttgart

 T +49 711 93 30 48 606
 F +49 711 93 30 48 90
 M +49 151 19 55 55 02

 thorsten.kaufm...@mackevision.com
 www.mackevision.com

 Geschäftsführer: Armin Pohl, Joachim Lincke
 HRB 243735 Amtsgericht Stuttgart

 ---
 *MACKEVISION SHOWREEL:* Out now! http://vimeo.com/107581393
 *VFX:* Game of Thrones, Season 4 – VFX making of reel
 http://vimeo.com/100095868.
 * REFERENZEN:* Mercedes-Benz G-Code Concept Car
 http://www.mackevision.com/de/referenzen/mercedes-benz-g-code-concept-car/ 
 
 Mackevision positioniert den neuen Passat in der
 Augmented-Reality-Kommunikation von VW
 http://www.mackevision.com/de/referenzen/vw-passat-b8/

 *Von:* nuke-users-boun...@support.thefoundry.co.uk [mailto:
 nuke-users-boun...@support.thefoundry.co.uk] *Im Auftrag von *Ron Ganbar
 *Gesendet:* Montag, 26. Januar 2015 11:37
 *An:* Nuke user discussion
 *Betreff:* [Nuke-users] Free 3d models



 Hi all,

 I'm noticing that a lot of 3D tests are done with a model of a Buddha or
 of a Chinese dragon. Are these some free standard 3D models I can download
 from somewhere?


 Thanks,
 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

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Re: [Nuke-users] BM buys Fusion

2014-09-12 Thread David Yu
That's news!
On Sep 12, 2014 4:16 PM, Arno Beekman n...@rgbaz.eu wrote:

 any thoughts on this?

 http://www.redsharknews.com/post/item/2015-blackmagic-s-
 purchase-of-eyeon-fusion-will-send-shockwaves-through-the-
 post-production-industry

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Re: [Nuke-users] BM buys Fusion

2014-09-12 Thread David Yu
Free fusion with a purchase of Decklink card?
Fusion for 500 usd? :)

I think is great news for compositing community unless they kill it.
On Sep 12, 2014 4:16 PM, Arno Beekman n...@rgbaz.eu wrote:

 any thoughts on this?

 http://www.redsharknews.com/post/item/2015-blackmagic-s-
 purchase-of-eyeon-fusion-will-send-shockwaves-through-the-
 post-production-industry

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Re: [Nuke-users] OK this is cool

2014-07-30 Thread David Yu
This is too cool!

Thanks
On Jul 31, 2014 12:06 AM, Randy Little randyslit...@gmail.com wrote:

 I don't know that is matters but that work to do it is pretty cool

 http://forums.cgsociety.org/showthread.php?t=1205594

 Randy S. Little
 http://www.rslittle.com/
 http://www.imdb.com/name/nm2325729/



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Re: [Nuke-users] Prosumer Lidar ?

2014-07-11 Thread David Yu
Agisoft.

Cubify is crap. Is crappier than the Kinect.


On Sat, Jul 12, 2014 at 12:39 AM, Aruna Inversin inver...@d2.com wrote:

 I'm late to the party but.. The Sense from Cubify is shit.  It's not even
 close to prosumer / consumer level. Check Ben Hecks podcast to see how
 finicky it is.

 http://www.youtube.com/watch?v=TLFonu92Wn4

 disclaimer: I have one, was part of a package deal, would never buy one on
 it's own.


 On Mon, Jun 30, 2014 at 2:56 PM, Chris Noellert cnoell...@gmail.com
 wrote:

 Photoscan.  Horrible learning materials and interface but it does what it
 says on the tin and surprisingly well.

 Best,
 Chris

 Sent from my iPhone

 On Jun 30, 2014, at 6:52 PM, Michael Garrett michaeld...@gmail.com
 wrote:

 Can you recommend a particular photogrammetry-based tool that creates
 dense point clouds? Obviously there is Nuke's internal toolset which has
 provided great results on occasion and I haven't fully exploited it yet.


 On 30 June 2014 04:42, David Yu dave...@gmail.com wrote:

 Sense and all the Depth sensor type of scanner is like the Kinect. Low
 res, near field scanning.  No more than 10 feet range and very noisy scans.

 Kinect  and Asus Xtion Pro Live 640 x 480 resolution depth sensor. Data
 is really not usable for pro work.

 Better off using Photogrammetry tools for Lidar like scans. It's not
 realtime but the output is much better and gives a dense point cloud with
 textured mesh. Photogrammetry have no scale limits. Use a drone chopper and
 scan your neighbourhood :)



 Regards.
 Dave



 On Sun, Jun 29, 2014 at 1:59 PM, Frank Rueter|OHUfx fr...@ohufx.com
 wrote:

  just by a few zeros ;)


 On 29/06/14 16:46, HSK wrote:

 Yikes!

  Apparently I was waaay off!


 Sent from my iPhone

 On Jun 28, 2014, at 11:00 PM, Frank Rueter|OHUfx fr...@ohufx.com
 wrote:

   The pricing of that one is actually around $25k. That does not
 include the pay-as-you go data processing which I found a bit annoying.
 This is the info I got recently from a vendor in Australia:

  ZEB1 is charged at $24,860 AUD (ex Tax, ex Shipping) for the handheld
 unit. The data processing is charged using a pay-as-you-go model and you
 buy processing credits as and when you need them. This allows a lot of
 flexibility and means you don’t have a large upfront software cost or
 annual maintenance charges. The credits are charged at $0.50 AUD (ex
 Tax) per credit which is equivalent to 2m of data capture. Discounts are
 available for larger depending on how many credits you purchase at once.



 I have attached a brochure for your information and also some links to
 allow you to download some sample data below - you can download the data in
 LAZ or PLY format.

 Exhibition Hall –
 https://www.hightail.com/download/elNLQmtWUnI5eFVFSzhUQw

 2 Story Building –
 https://www.hightail.com/download/elNLQmtWUnJ0NjgxWjhUQw



 You can open the data in any software that can accept a pointcloud and
 have a look at the data output. You can use Cloud Compare
 www.cloudcompare.org (open source software)



 You may also be interested in reading an article written in LiDAR News
 following a recent trial and evaluation by an American surveyor who
 recently went on to purchase a system of his own. It may not be related to
 your line of work, but it gives you an idea of the capabilities of the
 system:
 http://www.lidarnews.com/PDF/LiDARMagazine_Gutelius-Zeb1Review_Vol4No1.pdf


 I hope this information is helpful. If you have any further queries
 please don’t hesitate to contact me.






 On 29/06/14 14:09, HSK wrote:

 Hey Ari,

 You may be thinking of the
 Zebedee? (Zeb1)
 https://www.fxguide.com/quicktakes/meet-zebedee-handheld-lidar-scanning/

 I think it's relatively cheap to buy ($200-$400)
 But it uses a pay as you go model for processing the data.

 From what I've heard the results are okay, and a little bit noisy

 What do you want to use it for?
 Could photogrammetry be an option?


 Sent from my iPhone


  On Jun 28, 2014, at 8:08 PM, Ari Rubenstein a...@curvstudios.com 
 a...@curvstudios.com wrote:

 Has anyone explored any of the burgeoning prosumer Lidar options out there 
 and have positive feedback ?

 There was a $1k or less Kickstarter Lidar project I read about last year 
 but can't recall the company name, anyone ?

 Thx
 Ari
 Blue Sky


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 consulting http://ohufx.com/index.php/vfx-customising

Re: [Nuke-users] Prosumer Lidar ?

2014-06-30 Thread David Yu
Sense and all the Depth sensor type of scanner is like the Kinect. Low res,
near field scanning.  No more than 10 feet range and very noisy scans.

Kinect  and Asus Xtion Pro Live 640 x 480 resolution depth sensor. Data is
really not usable for pro work.

Better off using Photogrammetry tools for Lidar like scans. It's not
realtime but the output is much better and gives a dense point cloud with
textured mesh. Photogrammetry have no scale limits. Use a drone chopper and
scan your neighbourhood :)



Regards.
Dave



On Sun, Jun 29, 2014 at 1:59 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:

  just by a few zeros ;)


 On 29/06/14 16:46, HSK wrote:

 Yikes!

  Apparently I was waaay off!


 Sent from my iPhone

 On Jun 28, 2014, at 11:00 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:

   The pricing of that one is actually around $25k. That does not include
 the pay-as-you go data processing which I found a bit annoying.
 This is the info I got recently from a vendor in Australia:

  ZEB1 is charged at $24,860 AUD (ex Tax, ex Shipping) for the handheld
 unit. The data processing is charged using a pay-as-you-go model and you
 buy processing credits as and when you need them. This allows a lot of
 flexibility and means you don’t have a large upfront software cost or
 annual maintenance charges. The credits are charged at $0.50 AUD (ex Tax)
 per credit which is equivalent to 2m of data capture. Discounts are
 available for larger depending on how many credits you purchase at once.



 I have attached a brochure for your information and also some links to
 allow you to download some sample data below - you can download the data in
 LAZ or PLY format.

 Exhibition Hall – https://www.hightail.com/download/elNLQmtWUnI5eFVFSzhUQw

 2 Story Building –
 https://www.hightail.com/download/elNLQmtWUnJ0NjgxWjhUQw



 You can open the data in any software that can accept a pointcloud and
 have a look at the data output. You can use Cloud Compare
 www.cloudcompare.org (open source software)



 You may also be interested in reading an article written in LiDAR News
 following a recent trial and evaluation by an American surveyor who
 recently went on to purchase a system of his own. It may not be related to
 your line of work, but it gives you an idea of the capabilities of the
 system:
 http://www.lidarnews.com/PDF/LiDARMagazine_Gutelius-Zeb1Review_Vol4No1.pdf


 I hope this information is helpful. If you have any further queries please
 don’t hesitate to contact me.






 On 29/06/14 14:09, HSK wrote:

 Hey Ari,

 You may be thinking of the
 Zebedee? (Zeb1)
 https://www.fxguide.com/quicktakes/meet-zebedee-handheld-lidar-scanning/

 I think it's relatively cheap to buy ($200-$400)
 But it uses a pay as you go model for processing the data.

 From what I've heard the results are okay, and a little bit noisy

 What do you want to use it for?
 Could photogrammetry be an option?


 Sent from my iPhone


  On Jun 28, 2014, at 8:08 PM, Ari Rubenstein a...@curvstudios.com 
 a...@curvstudios.com wrote:

 Has anyone explored any of the burgeoning prosumer Lidar options out there 
 and have positive feedback ?

 There was a $1k or less Kickstarter Lidar project I read about last year but 
 can't recall the company name, anyone ?

 Thx
 Ari
 Blue Sky


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Re: [Nuke-users] 3-sweep

2014-06-25 Thread David Yu
Reminds me of Metacreation Canoma. RIP.

Dave


On Wed, Jun 25, 2014 at 10:11 PM, Diogo Girondi diogogiro...@gmail.com
wrote:

 Yeah it would be awesome! That tech looks beyond fantastic indeed, but so
 far I haven't seen anything besides that video coming out in the public.

 While that doesn't happen I would love to see the object modeler in Nuke
 having options to work more along the lines of Punchcard. Foundry could
 drop a line to Jeremy there and do a tech exchange with them.




 On Wed, Jun 25, 2014 at 10:29 AM, Ryan O'Phelan designer...@gmail.com
 wrote:

 I'm surprised nobody has bought them yet.
 On Jun 24, 2014 7:04 PM, Richard Bobo richb...@mac.com wrote:

 Why not? You can always ask, ...right?   ;^)


 Rich


 Rich Bobo
 Senior VFX Compositor
 Armstrong White
 Email:  rich.b...@armstrong-white.com
 http://armstrong-white.com/

 Email:  richb...@mac.com
 Mobile:  (248) 840-2665
 Web:  http://richbobo.com/

 A man should never be ashamed to own that he has been in the wrong,
 which is but saying that he is wiser today than he was yesterday.
 - Alexander Pope (1688-1744) English Poet






 On Jun 24, 2014, at 6:24 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote:

  yummy:

 http://www.wired.com/2013/09/jaw-dropping-software-that-makes-3d-models-from-any-old-photograph/

 Will I dare put in a feature request? :-D


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Re: [Nuke-users] OT Shameless Plug

2014-03-31 Thread David Yu
Congrats !
On Mar 31, 2014 9:07 PM, Ron Ganbar ron...@gmail.com wrote:

 Hi all,
 The second edition of my book is finally out. It's written for Nuke 8.0v1,
 which is a big leap from Nuke 6.2v3, with which the first edition was
 written.
 You can read about it in my 
 bloghttp://ronganbar.wordpress.com/2014/03/30/nuke-101-2nd-edition-is-out/, 
 buy
 it on Amazon
 http://www.amazon.com/Nuke-101-Professional-Compositing-Effects/dp/0321733479or
 Peachpithttp://www.peachpit.com/store/nuke-101-professional-compositing-and-visual-effects-9780321733474
 .

 And, if you care for it, say congrats here, or on LinkedIn, or where ever
 you like.



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/

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Re: [Nuke-users] Sprut - A free 2d fluid simulator for Nuke.

2014-01-29 Thread David Yu
Standing ovation! Clap clap!


On Thu, Jan 30, 2014 at 5:03 AM, Chris Noellert cnoell...@gmail.com wrote:

 It does, doesn't it.

 Any plans to release that as well?

 Best,
 Chris


 On Jan 29, 2014, at 9:02 AM, Michael Garrett michaeld...@gmail.com
 wrote:

 Very cool, and the Mantra to Nuke tool looks interesting too.


 On 29 January 2014 10:19, Neil Rögnvaldr Scholes n...@uvfilms.co.ukwrote:

  This looks awesome. Downloading now.

 I checked out your website Theodore and the Mantra tools also look really
 cool.

 Neil Rögnvaldr Scholes
 www.neilscholes.com

 On 29/01/14 13:21, theodor groeneboom wrote:

 Thats great to hear! I'm just waiting for Frank to approve the latest
 upload.

  Sprut on.


 On 29 January 2014 13:19, Martin Constable jackyoungbl...@me.com wrote:

 Hi Theo

 The Bug is still there in the copy from Nukepedia. However, this is prob
 because the copy on the server has not refreshed (or something).

 The copy I edited myself is behaving well and getting swet results.

 martin


 On 29 Jan, 2014, at 8:43 PM, theodor groeneboom plateryt...@gmail.com
 wrote:

   Martin, Ari  Ron, I've re-uploaded the file on Nukepedia. Let me
 know if this one works, as I havn't seen this bug before.
 
 
  On 29 January 2014 12:25, theodor groeneboom plateryt...@gmail.com
 wrote:
  Hi Ron, it seems Martin discovered this bug first. I've forgot to
 round a float value to an int. Try replacing line 24 in the executeSim
 python script with task.setProgress(int(progress)).
  I'll update the nukepedia file over lunch to include this.
 
 
  On 29 January 2014 12:21, Ron Ganbar ron...@gmail.com wrote:
  Indeed, wonderful stuff Theo. Well done.
  I tried your examples and didn't get much joy, though.
  Everything is fine until I read the Solver, and the resolution after
 that turns to 256x256. I opened up the Group and it seemed to me the
 problem was with the cache. I placed a new path for the cache and hit the
 cache button and got the attached error.
 
  Anything you can help here?
 
  Thanks
  R
 
 
 
 
 
 
  Ron Ganbar
  email: ron...@gmail.com
  tel: +44 (0)7968 007 309 [UK]
   +972 (0)54 255 9765 [Israel]
  url: http://ronganbar.wordpress.com/
 
 
  On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein a...@curvstudios.com
 wrote:
  Theodor
 
  This is excellent, thank you for your efforts. I've wanted a 2d fluid
 sim in nuke for awhile, I can think of several uses.
 
  Going to try it out shortly, I'll provide feedback.
 
  Ari
  Blue Sky
 
 
  Sent from my iPhone
 
  On Jan 29, 2014, at 4:33 AM, theodor groeneboom plateryt...@gmail.com
 wrote:
 
  Hi Nuke-list,
 
 
  I spent some time earlier this year putting together a 2d fluid sim
 framework using gizmos. I've used it on a few shows and personal work and
 it seems to be fairly stable and lots of fun to use.
 
  sprut_banner.jpg
 
  I've abstracted Jos Stam's 1999 Siggraph paper Stable Fluids into
 Nuke's own nodes, making it a gizmo-centric fluid simulator. Its very easy
 to extend and learn from looking at the internals, something I hope the
 Nuke community will benefit from.
 
  image12.gifimage00.gif
 
  There's currently three nodes, SprutEmitter, SprutSolver and a
 diagnostics tool SprutInspect.
  I hope by releasing it to the public, other Nuke artists will pick it
 up and contribute to the system, and keep on sharing it.
 
  You can find the gizmos, docs and example scripts here :
 
 
  Its compatible with all three platforms, and most versions of Nuke.
 No install requirements, just copy and paste the nodes around like usual.
 
  I also want to give a shout out to Andre Hitsøy, Lucien Fostier 
 Michael Ralla for contributions and greideas!
 
  -theo
 
  www.euqahuba.com
 
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Re: [Nuke-users] Sprut - A free 2d fluid simulator for Nuke.

2014-01-29 Thread David Yu
just thinking if you change the name to Spurt, I would have a field day
with my compers.  Emmit more Spurt! Spurt on his face! hahah


On Thu, Jan 30, 2014 at 6:27 AM, Diogo Girondi diogogiro...@gmail.comwrote:

 Looks fantastic! Congrats and thanks for sharing Theodor.


 Cheers,
 Diogo


 On Wed, Jan 29, 2014 at 8:23 PM, Howard Jones mrhowardjo...@yahoo.comwrote:

 Not to worry. Just been to Nukepedia.


 Howard

 On 29 Jan 2014, at 22:19, Howard Jones mrhowardjo...@yahoo.com wrote:

 Hi theo

 That looks amazing!
 I've only just joined this thread but the download links have gone.
 Any chance of reposting?

 Great work
 Howard

 On 29 Jan 2014, at 22:03, theodor groeneboom plateryt...@gmail.com
 wrote:

 Frank, thats great. Would be terrific to keep some of the discussions
 related to Sprut at the source.
 Neil, did we meet at that Houdini thing in London a few weeks ago ? I was
 babbling about Gravity stuff.

 Re:Mantra,
 I was planning on releasing it, but It's very different from something
 like AtomKraft. Its more like a poor-mans Katana and a scene builder for
 Mantra, in Nuke. You can construct basic scenes using delayed load files,
 create lights, attach shaders and setup animation. It will then generate
 Mantra scene-description files based on your Nuke tree and create .IFD
 files for Mantra to render. Mantra will render in the background and feed
 the images back to nuke. No nuke textures or nuke geo yet as I'm not
 sharing my memory or doing anything fancy really.  And this is why I
 stopped. As far as I know, I'm also bypassing the need to spend a mantra
 token and the renderer is free.

 Not sure it would be useful for anyone at this stage, and I do most of my
 rendering in Houdini anyway, but I'd be happy to release it if someone
 wants to continue to dev it. At the end the day I just want to make pretty
 pictures!

 -theo


 On 29 January 2014 21:10, David Yu dave...@gmail.com wrote:

 Standing ovation! Clap clap!


 On Thu, Jan 30, 2014 at 5:03 AM, Chris Noellert cnoell...@gmail.comwrote:

 It does, doesn't it.

 Any plans to release that as well?

 Best,
 Chris


 On Jan 29, 2014, at 9:02 AM, Michael Garrett michaeld...@gmail.com
 wrote:

 Very cool, and the Mantra to Nuke tool looks interesting too.


 On 29 January 2014 10:19, Neil Rögnvaldr Scholes n...@uvfilms.co.ukwrote:

  This looks awesome. Downloading now.

 I checked out your website Theodore and the Mantra tools also look
 really cool.

 Neil Rögnvaldr Scholes
 www.neilscholes.com

 On 29/01/14 13:21, theodor groeneboom wrote:

 Thats great to hear! I'm just waiting for Frank to approve the latest
 upload.

  Sprut on.


 On 29 January 2014 13:19, Martin Constable jackyoungbl...@me.comwrote:

 Hi Theo

 The Bug is still there in the copy from Nukepedia. However, this is
 prob because the copy on the server has not refreshed (or something).

 The copy I edited myself is behaving well and getting swet
 results.

 martin


 On 29 Jan, 2014, at 8:43 PM, theodor groeneboom 
 plateryt...@gmail.com wrote:

   Martin, Ari  Ron, I've re-uploaded the file on Nukepedia. Let me
 know if this one works, as I havn't seen this bug before.
 
 
  On 29 January 2014 12:25, theodor groeneboom plateryt...@gmail.com
 wrote:
  Hi Ron, it seems Martin discovered this bug first. I've forgot to
 round a float value to an int. Try replacing line 24 in the executeSim
 python script with task.setProgress(int(progress)).
  I'll update the nukepedia file over lunch to include this.
 
 
  On 29 January 2014 12:21, Ron Ganbar ron...@gmail.com wrote:
  Indeed, wonderful stuff Theo. Well done.
  I tried your examples and didn't get much joy, though.
  Everything is fine until I read the Solver, and the resolution
 after that turns to 256x256. I opened up the Group and it seemed to me 
 the
 problem was with the cache. I placed a new path for the cache and hit the
 cache button and got the attached error.
 
  Anything you can help here?
 
  Thanks
  R
 
 
 
 
 
 
  Ron Ganbar
  email: ron...@gmail.com
  tel: +44 (0)7968 007 309 [UK]
   +972 (0)54 255 9765 [Israel]
  url: http://ronganbar.wordpress.com/
 
 
  On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein a...@curvstudios.com
 wrote:
  Theodor
 
  This is excellent, thank you for your efforts. I've wanted a 2d
 fluid sim in nuke for awhile, I can think of several uses.
 
  Going to try it out shortly, I'll provide feedback.
 
  Ari
  Blue Sky
 
 
  Sent from my iPhone
 
  On Jan 29, 2014, at 4:33 AM, theodor groeneboom 
 plateryt...@gmail.com wrote:
 
  Hi Nuke-list,
 
 
  I spent some time earlier this year putting together a 2d fluid
 sim framework using gizmos. I've used it on a few shows and personal 
 work
 and it seems to be fairly stable and lots of fun to use.
 
  sprut_banner.jpg
 
  I've abstracted Jos Stam's 1999 Siggraph paper Stable Fluids
 into Nuke's own nodes, making it a gizmo-centric fluid simulator. Its 
 very
 easy to extend and learn from looking at the internals, something I hope

Re: [Nuke-users] gpu support

2014-01-27 Thread David Yu
Just build a Hackintosh :)


On Mon, Jan 27, 2014 at 2:20 PM, Jimmy Christensen ji...@ghost.dk wrote:

 But hey, you know how mac people have it about paying premium :)


 Hilsen
 Jimmy Christensen
 Developer
 Ghost A/S

 On 24/01/14 23:14, Randy Little wrote:

 you don't need flashed cards anymore at all and you for sure don't need
 to pay the premium.  Unless you are dual booting and NEED the boot
 screen and can't use the BOOTDRIVE in system prefs.  I have a an old 3.1
 Mac pro running a gtx 760 with no flashing now.   I did buy a power
 supply that goes in one of the CD bays thanks to Joe for that
 recommendation.

 I can't fathom paying $350 for a 570 when that $100 more a 760 which is
 just all around better.



 Randy S. Little
 http://www.rslittle.com/
 http://www.imdb.com/name/nm2325729/




 On Fri, Jan 24, 2014 at 4:53 PM, adam jones adam@mac.com
 mailto:adam@mac.com wrote:

 hey all

 I was asked by a forum member to share the details or the Mr macMod
 details so that all could possibly benefit.

 the details and a little bit of info is as follows



 Paul (aka Mr MacMod) he sells re-flashed high end cards for the Mac
 Pro, and not only does he start with top-reviewed reference design
 cards aimed at Windows based machines, he includes the necessary
 Apple-specific power flylead cable, full NVIDIA reference drivers
 for OS X including CUDA and PHYSX libraries, and his modification
 allows the use of GPUs tha old Mac Pros normally have no hope in
 hell of recognising, let alone using.

 has been doing this for over a decade, originally reflashing Windows
 cards for PowerMacs, and his work is second to none. Best yet, you
 pay a quarter (or less) the price for the Apple version, and OS X
 can't tell the difference. He's also very approachable, and is happy
 to answer questions.

 mr.macm...@gmail.com mailto:mr.macm...@gmail.com
 http://mrmacmods.wix.com/mac-video-card-upgrades
 +61 (0)419 448 041 tel:%2B61%20%280%29419%20448%20041


 hope this helps out some.

 cheers
 -adam




 On 24/01/2014, at 9:27 PM, adam jones adam@mac.com
 mailto:adam@mac.com wrote:

  ah cool a mate of mine was asking about open CL but for now its cuda.

 I have found a guy that mods nvidia card so they will be
 compatible with mac pros, some don't show boot screens but are
 recognised by the OS and come with custom power cables also some
 work 100% with mac pro with boot screens.

 So I say this so I can ask the question, I have had a brief look
 on the foundries site but for the life of me I can't find the page
 that lists compatible cards can any one post a link to this info
 if they know where it is on the site.

 -adam


 On 24/01/2014, at 8:49 AM, Randy Little randyslit...@gmail.com
 mailto:randyslit...@gmail.com wrote:

  I heard from a little bird that openCL is coming to nuke.  But
 you know its not official and its a rumor.  But openCL offers so
 much more the Cuda in the long run.   I believe most of Cuda in
 in openCL or hooks to it.  I would think So since Nvidia is part
 of the Kronos group.   All a big I think I heard it and why
 wouldn't it work like this.

 Randy S. Little
 http://www.rslittle.com/
 http://www.imdb.com/name/nm2325729/




 On Thu, Jan 23, 2014 at 3:29 PM, adam jones adam@mac.com
 mailto:adam@mac.com wrote:

 yep just as I though, thank you.


 On 23/01/2014, at 9:49 PM, Jimmy Christensen ji...@ghost.dk
 mailto:ji...@ghost.dk wrote:

 
  Nuke's GPU features are CUDA based, which means no AMD
 support.
 
  Hilsen
  Jimmy Christensen
  Developer
  Ghost A/S
 
  On 23/01/14 10:12, adam jones wrote:
  hey all
 
  does nuke support the gpis on the new mac pro?
 
  *Dual AMD FirePro D500 GPUs with 3GB of GDDR5 VRAM each*
  *
  *
  *-adam*
 
 
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Re: [Nuke-users] Re: keyboard shortcut to close a tab?

2013-08-26 Thread David Yu
did you find the Ghostbuster Node? :)


On Tue, Aug 27, 2013 at 12:41 AM, Nico Dufort nduf...@gmail.com wrote:

 Matt, I tend to point artists to the HelpNuke Key Assignment dialogue...
 They won't believe what one can find in there... ;)


 On Mon, Aug 26, 2013 at 9:30 AM, John Stewart li...@stewartvfx.comwrote:

 Looks like on OSX it's alt+escape, FYI.




 matt estela wrote:

 Hooray! Everyone wins. :)



 On Monday, August 26, 2013, Frank Rueter wrote:

 just to help prevent further firings, I have added this one to the
 random tips banner on Nukepedia ;)


 On 26/08/13 14:02, matt estela wrote:

 We have a winner! I'd asked several compers here, no-one knew. They're
 all fired. Not mentioning any names. Alex Fry.




 On 26 August 2013 11:57, David Yu dave...@gmail.com wrote:

 shift escape?


  On Mon, Aug 26, 2013 at 8:41 AM, matt estela m...@tokeru.com wrote:

   Been investigating this in downtime, thought someone might have
 solved it already:

  We're using groups a lot, ctrl-enter to open a group in a new tab is
 very handy. Surprised to find  there's no matching shortcut to close a 
 tab.

  Anyone know how to define a keyboard shortcut to do this?

  -matt



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 now, boys.

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Re: [Nuke-users] Ghost busting

2013-08-25 Thread David Yu
Wow! :)


On Mon, Aug 26, 2013 at 3:15 AM, ArnoB n...@rgbaz.eu wrote:


 On 25 aug 2013, at 18:40, Sebastian Elsner wrote:

  Please use the according nodes. See attached image.

 Am 25.08.2013 18:19, schrieb david george:

 Hi,
 Anybody tell me How to remove stereo Ghost busting in Nuke

  Thanks
 David



 lol!

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Re: [Nuke-users] keyboard shortcut to close a tab?

2013-08-25 Thread David Yu
shift escape?


On Mon, Aug 26, 2013 at 8:41 AM, matt estela m...@tokeru.com wrote:

 Been investigating this in downtime, thought someone might have solved it
 already:

 We're using groups a lot, ctrl-enter to open a group in a new tab is very
 handy. Surprised to find  there's no matching shortcut to close a tab.

 Anyone know how to define a keyboard shortcut to do this?

 -matt



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[Nuke-users] Roto Bezier motion to Vector blur

2013-08-15 Thread David Yu
Is there a way to get Roto motion to drive a vector blur?

i tried motion Blur 2d but that only works for transforms
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Re: [Nuke-users] Roto Bezier motion to Vector blur

2013-08-15 Thread David Yu
 3 1 0 7 0 10 0 0 0 0 L 0 4096 0.5 2 0 0  0 3 
1 -74 0 1 2.38419 1 256 0  7 -48.5835 7.93993 1 7.93993 1 256 0  10
-2.54065 19.0514 1 0 1 256 0 -74 L 0 4096 0.5 2 0 0  0 3  1 56 0 1
3.72431 1 256 0  7 79.0675 4.08512 1 4.08512 1 256 0  10 92.7661
4.80674 1 0 1 256 0 56 0 0 L 0 4096 0.5 2 0 0  0 3  1 26 0 1 0 1 256 0
 7 25.6755 -0.162231 1 -0.162231 1 256 0  10 19.3735 -3.06989 1 0 1 256
0 26 L 0 4096 0.5 2 0 0  0 3  1 4 0 1 -1.2202 1 256 0  7 -5.72412
-2.42166 1 -2.42166 1 256 0  10 -17.795 -4.8246 1 0 1 256 0 4 0 0 S 3 1 0
7 0 10 0 0 S 3 1 0 7 0 10 0 0 0 0 L 0 4096 0.5 2 0 0  0 3  1 -26 0 1 0
1 256 0  7 -25.6755 0.162231 1 0.162231 1 256 0  10 -19.3735 3.06989 1
0 1 256 0 -26 L 0 4096 0.5 2 0 0  0 3  1 -4 0 1 1.22022 1 256 0  7
5.72424 2.42168 1 2.42168 1 256 0  10 17.7951 4.82459 1 0 1 256 0 -4 0 0
L 0 4096 0.5 2 0 0  0 3  1 6 0 1 0.26088 1 256 0  7 7.04364 0 1 0 1
256 0  10 6.8728 -0.0853577 1 0 1 256 0 6 L 0 4096 0.5 2 0 0  0 3  1
4 0 1 -0.270098 1 256 0  7 1.54553 -0.687039 1 -0.687039 1 256 0  10
-2.18335 -1.52092 1 0 1 256 0 4 0 0 S 3 1 0 7 0 10 0 0 S 3 1 0 7 0 10 0 0 0
0 L 0 4096 0.5 2 0 0  0 3  1 -6 0 1 -0.260895 1 256 0  7 -7.04364 0 1
0 1 256 0  10 -6.8728 0.0853882 1 0 1 256 0 -6 L 0 4096 0.5 2 0 0  0 3
 1 -4 0 1 0.270098 1 256 0  7 -1.54553 0.687039 1 0.687039 1 256 0 
10 2.18335 1.52092 1 0 1 256 0 -4 0
 }
 NumOfAttributes: 44
 vis S 0 1 r S 0 1 g S 0 1 b S 0 1 a S 0 1 ro S 0 0 go S
0 0 bo S 0 0 ao S 0 0 opc S 0 1 bm S 0 0 inv S 0 0 mbo S 0 1
mb S 0 1 mbs S 0 0.5 mbsot S 0 0 mbso S 0 0 fo S 0 1 fx S 0 0
fy S 0 0 ff S 0 1 ft S 0 0 src S 0 0 stx S 0 0 sty S 0 0 str
S 0 0 sr S 0 0 ssx S 0 1 ssy S 0 1 ss S 0 0 spx S 0 1024 spy S
0 778 stot S 0 0 sto S 0 0 sv S 0 0 sf S 0 1 sb S 0 1 nv S 0 1
view1 S 0 1 ltn S 0 1 ltm S 0 1 ltt S 0 0 tt S 0 4 pt S 0 0
}
   }
   NumOfChildren: 0
  }
 }
}
}
 toolbox {selectAll {
  { selectAll ssx 1 ssy 1 sf 1 }
  { createBezier ssx 1 ssy 1 sf 1 sb 1 tt 4 }
  { createBSpline ssx 1 ssy 1 sf 1 sb 1 }
  { createEllipse ssx 1 ssy 1 sf 1 sb 1 }
  { createRectangle ssx 1 ssy 1 sf 1 sb 1 }
  { brush ssx 1 ssy 1 sf 1 sb 1 }
  { eraser src 2 ssx 1 ssy 1 sf 1 sb 1 }
  { clone src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { reveal src 3 ssx 1 ssy 1 sf 1 sb 1 }
  { dodge src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { burn src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { blur src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { sharpen src 1 ssx 1 ssy 1 sf 1 sb 1 }
  { smear src 1 ssx 1 ssy 1 sf 1 sb 1 }
} }
 toolbar_brush_hardness 0.20003
 toolbar_lifetime_type all
 toolbar_source_transform_scale {1 1}
 toolbar_source_transform_center {320 240}
 colorOverlay 0
 lifetime_type all frames
 motionblur_on true
 motionblur_shutter_offset_type centred
 source_black_outside true
 createNewTrack {{-1} -1\t(none)\t-1 1000\tNew Track Layer\t1000}
 name Roto2
 selected true
 xpos -209
 ypos -166
}



On Fri, Aug 16, 2013 at 1:21 AM, David Yu dave...@gmail.com wrote:

 Great i'll try that thanks!


 On Fri, Aug 16, 2013 at 1:20 AM, RsLittle randyslit...@gmail.com wrote:

 Use the roto to drive a spline warper over a uv plate which you can make
 in nuke.  The use that warped uv plate to drive your blur


 From my Android phone on T-Mobile. The first nationwide 4G network.



  Original message 
 From: David Yu dave...@gmail.com
 Date: 08/15/2013 10:13 AM (GMT-08:00)
 To: discussion, Nuke user nuke-users@support.thefoundry.co.uk
 Subject: [Nuke-users] Roto Bezier motion to Vector blur


 Is there a way to get Roto motion to drive a vector blur?

 i tried motion Blur 2d but that only works for transforms



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Re: [Nuke-users] Nuke .fxs (Silhouette Shape format) exporter

2013-08-10 Thread David Yu
Good stuff!

Sent from Galaxy Note 2.
On Aug 10, 2013 10:08 PM, Magno Borgo li...@borgo.tv wrote:

 Hello! For those knee deep into rotoscope:
 I'm releasing an exporter script that will send shapes from Nuke to
 Silhouette, keeping tracking data.

 More details at:
 http://github.com/magnoborgo/**NukeFXSExporterhttp://github.com/magnoborgo/NukeFXSExporter
 http://www.youtube.com/watch?**feature=player_embeddedv=**Xn9oegH8umohttp://www.youtube.com/watch?feature=player_embeddedv=Xn9oegH8umo


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 Certified Nuke Trainer
 www.boundaryvfx.com
 www.borgo.tv
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Re: [Nuke-users] Droste infinite zoom in Nuke

2013-08-10 Thread David Yu
wow ! Drug free trippin :) Cool


On Sat, Aug 10, 2013 at 1:54 AM, John RA Benson j...@illum-mg.fr wrote:

 Awesome!

 jrab

 On Aug 9, 2013, at 5:10 PM, Francois Lord li...@francoislord.com wrote:

  I did it in Shake, with an absurdly long expression in two separate
 warpX nodes.
  As I remember it, the first node warped in log and the second one
 reverted it back. So inbetween the two nodes, I could rotate and pan the
 images.
  It was really slow to process and the original HD images were badly
 affected, the quality suffered at the end.
  But it worked.
  http://youtu.be/xP0Rkm4qF6c
 
  In Nuke, I don't know how I would proceed.
  Sorry.
 
  On 09-Aug-13 03:13, Alex - wrote:
  Has anyone here ever attempted to implement a Droste infinite zoom in
 Nuke?
 
  The page below describes the theory:
  http://www.josleys.com/article_show.php?id=82
 
  And this page has a working implementation as code for Mathmap:
  http://www.flickr.com/groups/escherdroste/discuss/72157600109669013/
 
  Is there any way to create/filter an image using python code directly?
 
  I feel like this might have been doable using Shake's WarpX and a
  absurdly long expression. Or maybe a similarly absurd Expression node in
  Nuke feeding an STMap. But Ideally I'd want to be using python to
  directly process the image.
 
  Alex
 
  Inline image 1
 
 
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[Nuke-users] Converting object space normal map to Tangent space

2013-08-02 Thread David Yu
Is it possible to convert object space normal map to Tangent space or vice
versa in Nuke?

Dave
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Re: [Nuke-users] Hot pixel remover

2013-07-24 Thread David Yu
Thanks Frank! Will give it a shot.

Is there a way so that I can isolate a pixel that has the same value in the
R G and B Channel values. Eg. I have some bad pixels with values such as
0.5,0.5,0.5  0.765,0.765,0.7650.32,0.32,0.32 etc

Their neighbour pixels would always have different  R G and B values.
 Usually lower because the bad pixels are always brighter than their
neighbours.

I'll try to post an image later.

Dave




On Wed, Jul 24, 2013 at 12:42 PM, Frank Rueter fr...@beingfrank.infowrote:

  in that case just use something like
 r13, g13, b13

 to check every channel against a threshold or to check the average instead:
 (r+g+b)/313

 etc.

 If you don't like the expression node you can also use Clamp, set the
 minimum and maximum to whatever threshold and turn on minClampTo and
 maxClampTo to map the clamped values to black and white.






 On 24/07/13 16:36, David Yu wrote:

 Not NaNs. the hot pixel have RGB values do isnan does not work


 On Wed, Jul 24, 2013 at 5:28 AM, Frank Rueter fr...@beingfrank.infowrote:

  and if it's NaNs or infs you need to isolate, you are after you can use
 isnan() and isinf() in the Epxresison node to get a mask


 On 24/07/13 09:04, Frank Rueter wrote:

 I'd use this technique to generate the mask for the bad pixels, but
 instead of blurring heavily, I would stencil out the original frame with
 the mask, then blur it just enough for a subsequent unpremult to fill the
 gap.


 On 24/07/13 05:47, John Mangia wrote:

 Use an expression node with r  value ? 0 : 1 where value is the upper
 threshold.  Use that matte and keymix in a heavily blurred or translated
 frame within the hot pixel matte.

 On Tue, Jul 23, 2013 at 1:43 PM, Ron Ganbar ron...@gmail.com wrote:

 Define hot.
 Do you mean NaNs and INFs?



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 %2B44%20%280%297968%20007%20309 [UK]
  +972 (0)54 255 9765 %2B972%20%280%2954%20255%209765 [Israel]
 url: http://ronganbar.wordpress.com/


  On Tue, Jul 23, 2013 at 8:41 PM, David Yu dave...@gmail.com wrote:

  Hi. Anyone know a script or expression to remove hot pixel noise from
 images or 3d renders?

  I tried some crude 3x3 matrix tricks to enhance the pixels and tried
 to pull the pixels out and subtract from the main image. Then i used the
 result as a mask for a median filter set at 1.

   Looking at the RGB channels, the hot pixel is the same value on all
 3 channels while the neighbour pixels are different per channel. I'm hoping
 for a more elegant way to detect hot pixel using an expression.

  Dave

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[Nuke-users] Hot pixel remover

2013-07-23 Thread David Yu
Hi. Anyone know a script or expression to remove hot pixel noise from
images or 3d renders?

I tried some crude 3x3 matrix tricks to enhance the pixels and tried to
pull the pixels out and subtract from the main image. Then i used the
result as a mask for a median filter set at 1.

 Looking at the RGB channels, the hot pixel is the same value on all 3
channels while the neighbour pixels are different per channel. I'm hoping
for a more elegant way to detect hot pixel using an expression.

Dave
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Re: [Nuke-users] Hot pixel remover

2013-07-23 Thread David Yu
Not NaNs. the hot pixel have RGB values do isnan does not work


On Wed, Jul 24, 2013 at 5:28 AM, Frank Rueter fr...@beingfrank.info wrote:

  and if it's NaNs or infs you need to isolate, you are after you can use
 isnan() and isinf() in the Epxresison node to get a mask


 On 24/07/13 09:04, Frank Rueter wrote:

 I'd use this technique to generate the mask for the bad pixels, but
 instead of blurring heavily, I would stencil out the original frame with
 the mask, then blur it just enough for a subsequent unpremult to fill the
 gap.


 On 24/07/13 05:47, John Mangia wrote:

 Use an expression node with r  value ? 0 : 1 where value is the upper
 threshold.  Use that matte and keymix in a heavily blurred or translated
 frame within the hot pixel matte.

 On Tue, Jul 23, 2013 at 1:43 PM, Ron Ganbar ron...@gmail.com wrote:

 Define hot.
 Do you mean NaNs and INFs?



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/


  On Tue, Jul 23, 2013 at 8:41 PM, David Yu dave...@gmail.com wrote:

  Hi. Anyone know a script or expression to remove hot pixel noise from
 images or 3d renders?

  I tried some crude 3x3 matrix tricks to enhance the pixels and tried
 to pull the pixels out and subtract from the main image. Then i used the
 result as a mask for a median filter set at 1.

   Looking at the RGB channels, the hot pixel is the same value on all 3
 channels while the neighbour pixels are different per channel. I'm hoping
 for a more elegant way to detect hot pixel using an expression.

  Dave

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Re: [Nuke-users] Hot pixel remover

2013-07-23 Thread David Yu
fireflies. something like this image
http://jeffpatton.net/Blog-images/maxlive_orgcrop.jpg


On Wed, Jul 24, 2013 at 12:36 PM, David Yu dave...@gmail.com wrote:

 Not NaNs. the hot pixel have RGB values do isnan does not work


 On Wed, Jul 24, 2013 at 5:28 AM, Frank Rueter fr...@beingfrank.infowrote:

  and if it's NaNs or infs you need to isolate, you are after you can use
 isnan() and isinf() in the Epxresison node to get a mask


 On 24/07/13 09:04, Frank Rueter wrote:

 I'd use this technique to generate the mask for the bad pixels, but
 instead of blurring heavily, I would stencil out the original frame with
 the mask, then blur it just enough for a subsequent unpremult to fill the
 gap.


 On 24/07/13 05:47, John Mangia wrote:

 Use an expression node with r  value ? 0 : 1 where value is the upper
 threshold.  Use that matte and keymix in a heavily blurred or translated
 frame within the hot pixel matte.

 On Tue, Jul 23, 2013 at 1:43 PM, Ron Ganbar ron...@gmail.com wrote:

 Define hot.
 Do you mean NaNs and INFs?



 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/


  On Tue, Jul 23, 2013 at 8:41 PM, David Yu dave...@gmail.com wrote:

  Hi. Anyone know a script or expression to remove hot pixel noise from
 images or 3d renders?

  I tried some crude 3x3 matrix tricks to enhance the pixels and tried
 to pull the pixels out and subtract from the main image. Then i used the
 result as a mask for a median filter set at 1.

   Looking at the RGB channels, the hot pixel is the same value on all
 3 channels while the neighbour pixels are different per channel. I'm hoping
 for a more elegant way to detect hot pixel using an expression.

  Dave

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Re: [Nuke-users] your favourite nuke trick/tip

2013-06-10 Thread David Yu
Great stuff! Thanks!

Dave


On Mon, Jun 10, 2013 at 11:57 AM, Frank Rueter fr...@beingfrank.infowrote:

  thanks, got it.
 keep em coming...



 On 10/06/13 09:26, RsLittle wrote:

 Some tips beyond whats on the hot key page would be great.  Maybe things
 like:  bit depth is only relavent as it relates to gamut and needed
 gradation with in that gamut.  Or exr files are not all equal in nuke.  Try
 to insure scanline exr for best results.  Know default block exr programs
 .   Know default exr peograms...


  From my Android phone on T-Mobile. The first nationwide 4G network.



  Original message 
 From: Frank Rueter fr...@beingfrank.info fr...@beingfrank.info
 Date: 06/09/2013 5:12 PM (GMT-05:00)
 To: nuke-users@support.thefoundry.co.uk
 Subject: Re: [Nuke-users] your favourite nuke trick/tip


 Yes, good one, thank you.

 We are making good progress so will be back online soon. I kinda wanna say
 maybe even in a week from now, but that might be a little too optimistic.
 Coming along well though.

 I will post an update here and via Twitter/LinkedIn/FB when we are back
 online.

 Cheers,
 frank

 On 10/06/13 01:35, Fabian Fischer wrote:

 Hello Frank,

 Don't forget this one:

 - Use J to select a backdrop and jump to it in the DAG.

 btw, whats going on with nukepedia?  Now that it is unavailable, I realize
 how often I need it in daily business... :)
 btw 2: thank you for your work on nukepedia.

 cheers,
 fabian

 Am 09.06.2013 08:24, schrieb Frank Rueter:

 Hi all,

 as we are rebuilding Nukepedia I thought it's a good time to add some more
 random tips to show on the homepage, so I thought I'd ask for input from
 all of you.
 The random tips collection will show a slide show that cycles through a
 collection of random little tips and tricks at the top of the home page.
 Kinda like before except it will be animated (before it required a page
 reload to show a new tip).

 If anybody has a cool little tip that can be described in a short
 sentence, pleas reply to this thread and I will add it to the collection
 for the new Nukepedia.

 We already have the following:

- holding ctrl and click+dragging to the left of a digit in a number
field will turn on the virtual slider for that decimal position
- hover the mouse pointer over any knob to see it's tooltip help
- use the number pad to nudge any selected OSC (on screen control).
The modifier keys effect the increments.
- shift+number key on a selected node will load the respective buffer
into the wipe mode to compare it to the currently viewed buffer
- sign up to the official mailing lists through Nuke's help menu
- holding shift while click+dragging a connected arrow head or tail
will copy the respective pipe to create another connection
- holding ctrl/cmd+shift when dropping a node on top of another will
swap their positions and connections in the tree
- page up and page down keys cycle through your available layers in
the viewer
- $gui in expressions will return 1 in the UI and 0 at render time.
Great for enabling nodes only when rendering on the farm (use it in the
disable knob or Switch node).
- Middle clicking a icon of a node toolbar recalls the last node/tool
used from that menu.
- Use Alt+W to draw a ROI in the viewer.
- When working with floating viewers you can use Ctrl+R or Command+R
to have the viewer window resized to fit it's contents.
- Ctrl+Click (LMB) on a tab will detach it from a panel.
- Quick tap the space bar to maximize a pane and hold it a bit longer
to open the right-click menu.
- Use Shift+{ and Shift+} to hide/show the top and bottom toolbars of
a Viewer.
- You can toggle full screen for most floating panels in Nuke by using
Alt+S.
- Use MMB+Drag in the Viewer's timeline to focus a certain region,
Alt+LMB+Drag to pan it and MMB+Click to frame the entire range.
- When working with the Properties Bin you can use Ctrl+Double Click
on a node to open it as a float window
- You can scroll the Properties Bin by Alt+Clicking  dragging labels
of nodes
- You can use Ctrl+T to cycle between panels of a pane.


  Cheers,
 frank


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Re: [Nuke-users] Re: [plug] Escher Spherical Harmonics tools

2013-06-07 Thread David Yu
Foundry should acquire this  :) Thanks Mike ! looks great !

Dave


On Fri, Jun 7, 2013 at 8:16 AM, nuki nuke-users-re...@thefoundry.co.ukwrote:

 **
 well I guess it's not even necessary to surpass the quality of a rendered
 element, but rather use the flexibility offered by various AOV passes
 optimally. Quite often it's about adding subtle things like additional
 reflections etc. that I wouldn't bother to set up an extra layer for if I'm
 on a schedule...which seems to be pretty much the point of your Video
 anyway. If used correctly you can probably even keep your CGI passes energy
 conserving to some extend (apart from minor shader mismatches like snell vs
 complex fresnel implementations etc. i guess) and I could see it very handy
 with Packshot stuff.

 Just out of curiosity - since all the stuff that Escher does seems to be
 framebuffer based, is it possible to integrate it into a deep compositing
 pipeline? If so, it could potentially even become a very handy tool for
 faking volumetric color bleeding within eg. a generated volume
 noise...since as far as i understand it a deep depth pass basically
 resmbles a voxel container with a set z-step-size. Like the FumeFx
 illumination maps (which afaik are in screen space as well). could be
 really handy for atmospheric effects on large env shots

 anyway, just sharing my thoughts.
 cheers

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Re: [Nuke-users] Re: colour wheels

2013-04-10 Thread David Yu
I would like having an option to store color adjustments and flip between
different sets.


Dave


On Wed, Apr 10, 2013 at 9:45 PM, Howard Jones mrhowardjo...@yahoo.comwrote:

 Glad you said that. I find it really good so I'd be interested in what the
 too many cooks bit is.
 Only thing I'd like is save able pallettes and then only once in a blue
 moon.

 But if there's something better I'm all ears. (We are talking about the
 colour wheel slider thingy aren't we?)

 Howard

 On 10 Apr 2013, at 14:37, Diogo Girondi diogogiro...@gmail.com wrote:

 I too would love to see what would you consider the ideal color picker
 palette.

 Last time it changed it was for the worse and they end up rolling it back
 to its original design. I remember giving a few stabs my self at that time
 and all I could do was to make it a bit fancier/prettier.




 On Wed, Apr 10, 2013 at 9:29 AM, Ean Carr eanc...@gmail.com wrote:

 Hey Martin, how would you prefer it then? IMO, the color picker hasn't
 changed much over the years because it functions like the majority of users
 want it to, me included. But I'm all ears if you can dream up something
 better :) -Ean


 On Wed, Apr 10, 2013 at 9:35 AM, Martin Constabe 
 jackyoungbl...@me.comwrote:

 When I teach interface design I show them Nuke's color picker pallet as
 an example of 'too many cooks spoil the broth'.

 On Mar 27, 2013, at 6:01 PM, Rich T wrote:

  [quote=Elias]Just resize the window and you'll get the other layout
 
 
  Thanks Elias, that was easy
 
  Rich
 
 
 
  Richard Turner
  Digital Media
  Central Institute of Technology
  Perth. WA
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Re: [Nuke-users] [kOT]3D sanding on the cheap??

2013-03-05 Thread David Yu
Free junk..

RGBDEMO is very cool.
http://labs.manctl.com/rgbdemo/

Brekel Kinect.

You can use Meshlab to process your data
http://meshlab.sourceforge.net/

Photogrammetry
http://www.123dapp.com/catch/learn

http://www.cgfeedback.com/cgfeedback/showthread.php?p=20684highlight=room#post20684

http://www.agisoft.ru/products
180 bucks.

I prefer photogrammetry over Kinect for better details and control. Also
kinect is limited to around 10 ft, so scanning larger environments is a no
go.
I tried scanning rooms with Kinect and it's a pain to stitch multiple point
clouds.

Dave


On Tue, Mar 5, 2013 at 6:21 PM, Holger Hummel|Celluloid VFX 
hol...@celluloid-vfx.com wrote:

 for the Kinect, there's also this (free) software from Faro:

 http://www.scenect.com

 don't know whether it's better or worse than what was mentioned before, but
 maybe worth a look.

 cheers,
 Holger



 Matt Griffith wrote:

 You might try checking out Point Cloud Library:
 http://www.pointclouds.org/

 Also, instead of the Kinect, PrimeSense has newer sensors for not much
 more that have more resolution, and two versions for close-range and
 mid-range: 
 http://www.primesense.com/**developers/get-your-sensor/http://www.primesense.com/developers/get-your-sensor/

 Cheers!
 -Matt


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Re: [Nuke-users] Removing HERO 3 jello / rollingshutter

2013-02-25 Thread David Yu
undistorting the footage will distort the rolling shutter so not
recommended.
High frequency vibrations is a problem with CMOS sensors. People have
switched to CCD cams for radio controlled choppers.
Don't think rolling shutter plug is designed for this type of high
frequency jello problem.



Dave


On Sat, Feb 23, 2013 at 6:07 PM, Happyrender 
nuke-users-re...@thefoundry.co.uk wrote:

 **
 Hello, people!

 I thought this might just be the place to ask about this slight problem I
 have.
 I had to shoot this video clip of a skiing contest using an UAV
 quadcopter. As Murphy would have it, our 6-blade main copter is down for
 repairs, so we had to fall back on plan B and use a small Phantom with a
 GoPro HERO 2 attached (HERO3 shot stills and doesn't have an AV output, so
 that was a no go).

 As we expected, we had problems with jello effect in the footage, but it
 seems there was something wrong with the UAV telemetry and it
 overcompensated with the gain thrusters and we got a serious amount of
 macro vibration, ie. the footage is really badly warping a jello-ing.
 I took a 15-day trial of RollingShutter for NukeX, but I'm not sure if
 it's capable of dealing with this sort of jello, as it's technically not
 rolling shutter per se.

 Any suggestions on what I could try?

 Also, to be more specific:
 -should I undistort the footage before applying RollingShutter?
 -any experience with using Nuke to counter jello?
 -any experiences with using GoPro footage?
 -would RollingShutter work better if the footage was rotated 90 degrees,
 because the jello effect works up-down, not sideways like regular rolling
 shutter?


 OFF TOPIC: -anybody else think that GoPro means Do-NOT-GoPro? Worst
 possible design flaws, unreliable as what and creates more problems than
 solves (especially HERO 3 Black)? Cannot recommend under any circumstances.

 I've Googled around, but mostly I'm running into tips regarding rolling
 shutter, not jello.


 --

 Grey is good. Pump later.

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Re: [Nuke-users] de_grain and re_grain problems

2013-02-23 Thread David Yu
Neat saved my ass many times. We hardly use denoise anymore.
Tested Revision DE:Noise and the result is not as clean as Neat.

Dave


On Wed, Nov 14, 2012 at 6:29 PM, Howard Jones mrhowardjo...@yahoo.comwrote:


 Neat just failed me - however still superior results to denoise - just not
 good enough.
 Denoise is usually good though. However always good to have more than one
 option.

 H



 On Nov 12, 2012, at 11:14 AM, Diogo Girondi diogogiro...@gmail.com
 wrote:

 Never had much luck with the deNoise in Nuke, specially in footages with
 extreme grain. Neat on the other hand never failed on me.


 On Mon, Nov 12, 2012 at 4:59 PM, Marten Blumen mar...@gmail.com wrote:

 I find the new deNoise is very good, Neat is a step above it but deNoise
 can be enough.


 On 13 November 2012 07:08, chris ze.m...@gmx.net wrote:

 On 11/9/12 at 8:25 PM,  (Deke Kincaid) wrote:

 Have you messed with the “new” 6.3 denoise tool?


 i was really looking forward to that when it was announced, but
 unfortunately i haven't managed to good results using it so far :/

 i always assumed that i must be doing something wrong, but after several
 attempts, watching tutorials etc i kinda gave up and went back to neat
 video (like most other people here it seems).

 ++ chris


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Re: [Nuke-users] Blurring correctly within the Roto node

2013-02-11 Thread David Yu
I have always used a blur node after roto unless the feather is small. The
falloffs in the roto node are too Harsh on large values.
From what I was told, it was coded for acceleration

Dave


On Tue, Feb 12, 2013 at 3:54 AM, Marten Blumen mar...@gmail.com wrote:

 +1 for a blur or double sided feather


 On 7 February 2013 12:00, Noggy nuke-users-re...@thefoundry.co.uk wrote:

 **
 I am constantly annoyed with the way Roto shapes are blurred/feathered
 within the Roto/Rotopaint nodes. The 4 options next to falloff are often
 unsatisfactory for what I need. Therefore, I often add a blur node
 underneath the Roto. Then I have many many roto nodes with blurs and
 channel merges rather than one nice tidy Roto node.

 I was wondering if there was a way with either Python or gizmo'ing a way
 to have the way a Blur node works, as an option of feathering like
 smoothing. Or if it needs to be it's own separate thing. I was theorizing a
 way to attach a blur node per created shape but not sure if the Roto node
 is breakable enough.

 I can't be the only one that is annoyed by this.

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Re: [Nuke-users] Re: Nuke EDL and Red 4k

2013-01-07 Thread David Yu
Generation AM is under $1000.

Dave

On Mon, Jan 7, 2013 at 5:42 PM, Ron Ganbar ron...@gmail.com wrote:

 XML to Nuke works well. I used it several times.
 Hiero is designed for exactly this, though is slightly more expensive than
 xmlToNuke. About $5000 more.


 Ron Ganbar
 email: ron...@gmail.com
 tel: +44 (0)7968 007 309 [UK]
  +972 (0)54 255 9765 [Israel]
 url: http://ronganbar.wordpress.com/


 On 7 January 2013 08:42, travisb nuke-users-re...@thefoundry.co.ukwrote:

 **
 Unfortunately you're pretty much out of luck. By eye is the best way to
 do it inside of Nuke. Using the EDL timecode and viewing the metadata of
 the red footage with the view metadata node can get you to the edit point
 quicker in large sequences.

 Try this also but I don't think it's what you're looking for. Works well
 though and it gets updated frequently. Also has a Vimeo tutorial.

 http://www.nukepedia.com/python/import-export/fcp-xml-to-nuke/

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Re: [Nuke-users] Tricks1 Plugins

2012-11-07 Thread David Yu
T_Despill is similar to Edge Extend ?

Dave

On Thu, Nov 8, 2012 at 1:55 AM, Neil Scholes n...@uvfilms.co.uk wrote:

 Hi I use - and find the Tricks tools very good.

 T_Despill does exactly that - for roto work with soft edges - i find this
 very useful.

 T_Compose is like a merge (over)  node with light wrap built in - and i
 use this in conjunction with other light-wrap techniques to get the final
 effect.





 Neil Scholes

 +44(0) 7977 456 197
 www.uvfilms.co.uk






 On 7 Nov 2012, at 14:31, Spider wrote:

 Hi all,

 Is anyone already try Trick1 plugins ? (
 http://softwares.circus.fr/tricks1.php)
 I wonder what people think about it ?

 Is the T_Despill is a kind of colour Smear based ?
 to keep the right color edge.

 and T_Compose a mix between a node Grade and furnace MatchGrade ?
 cause i don't know how they can do some matchgrade in different parts
 without mask...

 Any hint ?


 Spider



 *Luddnel Spider Magne **|** Director - Lead Motion Compositor*
 555Lab – Alchemy between you and us
 104 rue de la Folie Méricourt 75011 Paris
 Office (+33)148 075 055
 Mobile (+33)699 434 555 | 555lab.com http://www.555lab.com/

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Re: [Nuke-users] boiling distortion

2012-10-10 Thread David Yu
 I usually use 2-3 distortion nodes to simulate heat distortion dissipation.
You can also try using a particle system to drive the distortion.
Dave

On Thu, Oct 11, 2012 at 6:42 AM, Adam Hazard ahaz...@tippett.com wrote:

 This brings up a good point, iDistort is not very intuitive. I find using
 iTransform to be much more useful and quicker. It is a free download off of
 Nukepedia.


 On 10/10/2012 02:34 PM, Feli wrote:

 On Oct 10, 2012, at 11:50 AM, Jason P Nguyenjasonpngu...@gmail.com
  wrote:

  I'm trying to use the noise  idistort to make my background have some
 engine's heat distortion

 ( but it has to look like boiling heat instead of wiggling xy).  The
 idistort seems like doesn't do the job well.
 anyone has better idea?

 thanks,

 J

 This has always been a little tricky in Nuke. Straight out of the box
 iDistort really doesn't do
 a displacement distort like most people would expect. Instead it tends to
 translate/offset pixels in
 x and Y. it's more involved if you want something that looks like a a
 true displacement map to fake
 things like ripple glass, heat distortion or lens distortion.

 Unfortunately I haven't done this in a while and can't remember exactly
 how we solved this issue.

 That's not a particularly helpful answer, but at least it affirms your
 suspicion that something
 isn't working as expected.

 Let me see if I can find one of my old scripts.


 Feli


 __**__**__
 fe...@earthlink.net 2 + 2 = 4
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Re: [Nuke-users] Greenscreen - RED or XDCAM for greenscreen

2012-09-27 Thread David Yu
We have used red r3d straight into Nuke without conversion for our movie
which was shot entierly on greenscreen. I made a custom nuke lookup to
match the color from the test output of redcine x for the base grade. Thus
way i didnt need to convert.

We had some issues with compression artifacts that made keying more
challenging. Boiling edges. Noisey. Etc.  NukeX denoise didn't work too
well at times and we had to use neat video reduce noise ofx. That neat
video is quite amazing. It rocks!

Gotta keep an eye on the camera settings if possible.

We also shot on a weisscam 1 for slow motion and it really sucks for chroma
keying. This camera is a hack. Avoid it at all cost.

Phantom footage are much better Clean output.

Dave
On Sep 27, 2012 7:24 PM, Darren Coombes dar...@resolutiondesign.com.au
wrote:

 Hi, our producer has just asked the question about which camera to use for
 a greenscreen shoot.

 I haven't been given much detail though, as to the exact camera model
 info. All they said was which do we use? RED and XDCAM? I've asked for more
 info, but they didn't know anymore info.

 I know this doesnt give much of an idea, but does anyone generally lean
 towards a certain make/model for greenscreen shoot?

 We will be editing in fcp and comping in nuke.

 Thanks.
 Darren.


 *Darren Coombes*
 *Compositor*

 *www.resolutiondesign.com.au* http://www.resolutiondesign.com.au/


 *resolution:  sydney australia*   tel: *+61 2 9360 9908* fax:
 +*61 2 9360 8908*
 *22* burton st: east sydney: *2010* post office box: *614*
  darlinghurst: 1300*   *abn: *3305 196 1856*

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 *2009 Gold Promax/BDA Award: Best Broadcast Design Image Spot  *
 *2009 Winner Creative Review Hotshop Award: Post Production / VFX*
 *2009 Finalist Creative Review Hotshop Award: Broadcast Design*


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Re: [Nuke-users] viewer update while transform

2011-04-15 Thread david yu

Another example is trying to match a gridwarped image over another image.
It's very very anoying not to see the comp while gridwarping
dave


On 4/13/11 1:51 PM, david yu wrote:
Yes that's what i'm doing now but it would be nicer to do it while 
dragging on screen controls.
If performance is a problem then maybe Nuke can implement something 
similar to autoproxy of fusion. :)



dave


On 4/11/11 5:38 PM, Markus Kircher wrote:

Hey Dave,
how about editing the values in the transform-properties-window?
then you get the feedback immediately.

markus

Am 11.04.2011 um 07:48 schrieb david yu:

Is there a way to force the viewer to update while i'm dragging the 
transform on-screen controls?


The viewer only updates after i release the mouse.

dave
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Re: [Nuke-users] Greenscreens from Hell.

2011-03-20 Thread david yu

hahaha i'll be singing this song all day. Cant get it out of my head.

dave

On 3/19/11 5:08 AM, Ron Ganbar wrote:

You all probably seen this, but:
http://www.youtube.com/watch?v=DlqAsLxxtYM


Ron Ganbar
email: ron...@gmail.com mailto:ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
 +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/


On 18 March 2011 23:05, Ivan Busquets ivanbusqu...@gmail.com 
mailto:ivanbusqu...@gmail.com wrote:




On Fri, Mar 18, 2011 at 10:41 AM, Vincent Poitras
vinc...@rodeofx.com mailto:vinc...@rodeofx.com wrote:

haha funny I had my worst greenscreen ever not so long
agonothing was keyable on itand i mean nothing!



On 2011-03-18, at 11:59 AM, fredd hidef wrote:


We should have a Worst Green/Blue screens of our life
competition with collection of screen dumps... Could be nice
to show whining juniors :)

Oh yeah, You think U have it bad? Well, boy, look at this! haha

I surely have a few candidates...

//fredd

On Thu, Mar 17, 2011 at 3:47 PM, Manuel Gonzalez
nosweats...@earthlink.net
mailto:nosweats...@earthlink.net wrote:

Thanks for all the answers.


I usually don't like to premult before keying but this
was a desperate measure for what hands down has to be the
worst greenscreens I ever seen in my life, and boy I seen
bad stuff before but this one takes the cake.  Thanks for
all the input, I end up using Frank's suggestion it works
like a charm.
Back to more greenscreen hell on St Patrick's day, what
an irony !


Happy Green Beer day for you all  !!!.



Manuel Gonzalez



***
Support Bacteria;
The only culture some people have.
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Re: [Nuke-users] displacegeo not updating

2011-03-08 Thread david yu

Yeah that trick works but its really a pain to work like this.


On 3/3/11 4:17 PM, nuke.art...@mac.com wrote:
Yeah had this before. Try disabling/activating the roto and see if it 
updates.


Sebastian


Am 03.03.2011 um 06:14 schrieb david yu davi...@roadrunner.com.ph 
mailto:davi...@roadrunner.com.ph:


i am using a roto shape as the displacement map on a card. If i have 
2 viewers open (one for the 3d view and the other to view the roto) , 
displacegeo will not update when i adjust the roto.

Anyone get this?

d
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[Nuke-users] displacegeo not updating

2011-03-02 Thread david yu
i am using a roto shape as the displacement map on a card. If i have 2 
viewers open (one for the 3d view and the other to view the roto) , 
displacegeo will not update when i adjust the roto.

Anyone get this?

d
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[Nuke-users] Update viewer on mouse release

2011-03-01 Thread david yu

Is there a way to make the viewer update only on mouse release?

dave
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