Re: [Nuke-users] Adobe anyone?
Microsoft Nuke, Modo etc Google Nuke Apple iNuke for IOS :) On Tue, Apr 28, 2015 at 6:29 AM, Randy Little randyslit...@gmail.com wrote: The story is a bit wrong about fusion. Not that it matters but it is being developed for Mac and Linux. NAB 2015, Las Vegas, USA - April 13, 2015 - Blackmagic Design today announced Fusion 8, the world’s most advanced visual effects and motion graphics software, will be released on Mac OS X and Linux. I would think it might be in the interest of the big shops to form an LLC/Partnership/something To buy the foundry.Also I would imagine that last thing Autodesk wants is the power of Adobe development numbers put into Nuke or Modo. That could start an bidding war. Come on Disney, Pixar's Nuke sounds pretty nice. Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Mon, Apr 27, 2015 at 2:37 PM, J Bills jbillsn...@flickfx.com wrote: Some interesting points: http://www.digitalartsonline.co.uk/news/motion-graphics/will-adobe-buy-foundry-why-it-could-be-great-for-after-effects-users-but-terrible-for-nuke/ On Sun, Apr 26, 2015 at 9:06 PM, adam jones adam@mac.com wrote: they had the carlyle for that, at the very least if adobe offer nothing they are sympathetic and understand the industry. On Apr 27, 2015, at 12:29 PM, Marten Blumen mar...@gmail.com wrote: IMO Adobe brings nothing to the table, except cash, in this transaction. On 27 April 2015 at 12:08, Randy Little randyslit...@gmail.com wrote: Yes but what happens to all the technology trade deals. Katana and Nuke trade, Weta deals with Mari etc... What obstacles do those pose for those apps? As quite as the Foundry has been recently accept for Modo seems like something might already be in play. Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Sun, Apr 26, 2015 at 6:19 PM, J Bills jbillsn...@flickfx.com wrote: I'd love to see Adobe win the bid. I think there's a lot of work to be done leveraging all of that tech across the various apps, and a company like Adobe could put enough resources to make it happen where I think the Foundry has had enough to pull the raw ingredients together and pry these apps out of the studios and out into the open - but to properly merge them anytime soon, and mass market them correctly to maximize sales and cross pollination, takes possibly more muscle than they have. Not to say that they couldn't get there but Adobe stepping in would kick everything into overdrive. Modo makes a TON of sense for them to finally enter the 3d market with, since it's got it's hooks firmly planted in the design world. Nuke (and Mari) would make a great base for a Photoshop rewrite. A non destructive, truly float capable Photoshop that still maintains interactivity? Wow. We've all known dating back to Shake that this is a much better way to work, but I imagine any attempt that Apple or anyone else has ever made at a Photoshop killer was probably met with lots of patent litigation. Lots more could be done with Katana. Anyone that worked at Sony knows it's gold. Would be cool to see it pushed up the priority list or further integrated with Nuke. I imagine the real prize for Adobe is Modo, but I'd hope nothing happens to the purity of Nuke and that they wouldn't strip it for tech and then leave it for dead, like Avid/Apple/etc. I had thought the future of Nuke was relatively safe but I suppose nothing is ever a sure thing. Let's hope this isn't the kiss of death. Fusion makes me cringe (but the price is right!) On Sun, Apr 26, 2015 at 11:18 AM, Ron Ganbar ron...@gmail.com wrote: That would actually be a welcome thing. An Adobe purchase might turn out to be a good thing in the end. It doesn't all need to end up like Apple buying Nothing Real. It can end up like Blackmagic buying Fusion. Who knows. R Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Sun, Apr 26, 2015 at 9:11 PM, Gil Woodley gil.wood...@gmail.com wrote: I see a subscription model in the future... On Sun, Apr 26, 2015 at 8:02 PM, Elias Ericsson Rydberg elias.ericsson.rydb...@gmail.com wrote: I would have loved to see Side FX aquire The Foundry. Den 26 apr 2015 19:59 skrev Jose Fernandez de Castro pixelcowbo...@gmail.com: That would be really terrible news if they got acquired by Adobe... On Sun, Apr 26, 2015 at 10:38 AM, Ron Ganbar ron...@gmail.com wrote: I was thinking of Freehand. I loved Freehand. Took me years to get used to illustrator. R On 26 Apr 2015 20:16, Randy Little randyslit...@gmail.com wrote: Macromedia did fine after purchase accept for freehand. On Apr 26, 2015 1:07 PM, Ron Ganbar ron...@gmail.com wrote: Yeah, the Telegraph are spot on. I agree with Diogo. Hope The Foundry won't end up like Macromedia... Ron Ganbar email:
Re: [Nuke-users] Free 3d models
I 3d print them all the time :) It's fun to mesh mix Standford Bunny head with Buddha haha. It's like true 3d compositing :) On Mon, Jan 26, 2015 at 6:45 PM, Ron Ganbar ron...@gmail.com wrote: I always wondered. Good to know the source. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Mon, Jan 26, 2015 at 12:44 PM, Thorsten Kaufmann thorsten.kaufm...@mackevision.com wrote: These are from the University of Stanford 3d Scanning Library. You can find the originals here: http://www.graphics.stanford.edu/data/3Dscanrep/ --- Thorsten Kaufmann Production Pipeline Architect Mackevision Medien Design GmbH Forststraße 7 70174 Stuttgart T +49 711 93 30 48 606 F +49 711 93 30 48 90 M +49 151 19 55 55 02 thorsten.kaufm...@mackevision.com www.mackevision.com Geschäftsführer: Armin Pohl, Joachim Lincke HRB 243735 Amtsgericht Stuttgart --- *MACKEVISION SHOWREEL:* Out now! http://vimeo.com/107581393 *VFX:* Game of Thrones, Season 4 – VFX making of reel http://vimeo.com/100095868. * REFERENZEN:* Mercedes-Benz G-Code Concept Car http://www.mackevision.com/de/referenzen/mercedes-benz-g-code-concept-car/ Mackevision positioniert den neuen Passat in der Augmented-Reality-Kommunikation von VW http://www.mackevision.com/de/referenzen/vw-passat-b8/ *Von:* nuke-users-boun...@support.thefoundry.co.uk [mailto: nuke-users-boun...@support.thefoundry.co.uk] *Im Auftrag von *Ron Ganbar *Gesendet:* Montag, 26. Januar 2015 11:37 *An:* Nuke user discussion *Betreff:* [Nuke-users] Free 3d models Hi all, I'm noticing that a lot of 3D tests are done with a model of a Buddha or of a Chinese dragon. Are these some free standard 3D models I can download from somewhere? Thanks, Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] BM buys Fusion
That's news! On Sep 12, 2014 4:16 PM, Arno Beekman n...@rgbaz.eu wrote: any thoughts on this? http://www.redsharknews.com/post/item/2015-blackmagic-s- purchase-of-eyeon-fusion-will-send-shockwaves-through-the- post-production-industry ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] BM buys Fusion
Free fusion with a purchase of Decklink card? Fusion for 500 usd? :) I think is great news for compositing community unless they kill it. On Sep 12, 2014 4:16 PM, Arno Beekman n...@rgbaz.eu wrote: any thoughts on this? http://www.redsharknews.com/post/item/2015-blackmagic-s- purchase-of-eyeon-fusion-will-send-shockwaves-through-the- post-production-industry ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] OK this is cool
This is too cool! Thanks On Jul 31, 2014 12:06 AM, Randy Little randyslit...@gmail.com wrote: I don't know that is matters but that work to do it is pretty cool http://forums.cgsociety.org/showthread.php?t=1205594 Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Prosumer Lidar ?
Agisoft. Cubify is crap. Is crappier than the Kinect. On Sat, Jul 12, 2014 at 12:39 AM, Aruna Inversin inver...@d2.com wrote: I'm late to the party but.. The Sense from Cubify is shit. It's not even close to prosumer / consumer level. Check Ben Hecks podcast to see how finicky it is. http://www.youtube.com/watch?v=TLFonu92Wn4 disclaimer: I have one, was part of a package deal, would never buy one on it's own. On Mon, Jun 30, 2014 at 2:56 PM, Chris Noellert cnoell...@gmail.com wrote: Photoscan. Horrible learning materials and interface but it does what it says on the tin and surprisingly well. Best, Chris Sent from my iPhone On Jun 30, 2014, at 6:52 PM, Michael Garrett michaeld...@gmail.com wrote: Can you recommend a particular photogrammetry-based tool that creates dense point clouds? Obviously there is Nuke's internal toolset which has provided great results on occasion and I haven't fully exploited it yet. On 30 June 2014 04:42, David Yu dave...@gmail.com wrote: Sense and all the Depth sensor type of scanner is like the Kinect. Low res, near field scanning. No more than 10 feet range and very noisy scans. Kinect and Asus Xtion Pro Live 640 x 480 resolution depth sensor. Data is really not usable for pro work. Better off using Photogrammetry tools for Lidar like scans. It's not realtime but the output is much better and gives a dense point cloud with textured mesh. Photogrammetry have no scale limits. Use a drone chopper and scan your neighbourhood :) Regards. Dave On Sun, Jun 29, 2014 at 1:59 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: just by a few zeros ;) On 29/06/14 16:46, HSK wrote: Yikes! Apparently I was waaay off! Sent from my iPhone On Jun 28, 2014, at 11:00 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: The pricing of that one is actually around $25k. That does not include the pay-as-you go data processing which I found a bit annoying. This is the info I got recently from a vendor in Australia: ZEB1 is charged at $24,860 AUD (ex Tax, ex Shipping) for the handheld unit. The data processing is charged using a pay-as-you-go model and you buy processing credits as and when you need them. This allows a lot of flexibility and means you don’t have a large upfront software cost or annual maintenance charges. The credits are charged at $0.50 AUD (ex Tax) per credit which is equivalent to 2m of data capture. Discounts are available for larger depending on how many credits you purchase at once. I have attached a brochure for your information and also some links to allow you to download some sample data below - you can download the data in LAZ or PLY format. Exhibition Hall – https://www.hightail.com/download/elNLQmtWUnI5eFVFSzhUQw 2 Story Building – https://www.hightail.com/download/elNLQmtWUnJ0NjgxWjhUQw You can open the data in any software that can accept a pointcloud and have a look at the data output. You can use Cloud Compare www.cloudcompare.org (open source software) You may also be interested in reading an article written in LiDAR News following a recent trial and evaluation by an American surveyor who recently went on to purchase a system of his own. It may not be related to your line of work, but it gives you an idea of the capabilities of the system: http://www.lidarnews.com/PDF/LiDARMagazine_Gutelius-Zeb1Review_Vol4No1.pdf I hope this information is helpful. If you have any further queries please don’t hesitate to contact me. On 29/06/14 14:09, HSK wrote: Hey Ari, You may be thinking of the Zebedee? (Zeb1) https://www.fxguide.com/quicktakes/meet-zebedee-handheld-lidar-scanning/ I think it's relatively cheap to buy ($200-$400) But it uses a pay as you go model for processing the data. From what I've heard the results are okay, and a little bit noisy What do you want to use it for? Could photogrammetry be an option? Sent from my iPhone On Jun 28, 2014, at 8:08 PM, Ari Rubenstein a...@curvstudios.com a...@curvstudios.com wrote: Has anyone explored any of the burgeoning prosumer Lidar options out there and have positive feedback ? There was a $1k or less Kickstarter Lidar project I read about last year but can't recall the company name, anyone ? Thx Ari Blue Sky Sent from my iPhone___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo_50x50.png http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | workflow customisation and consulting http://ohufx.com/index.php/vfx-customising
Re: [Nuke-users] Prosumer Lidar ?
Sense and all the Depth sensor type of scanner is like the Kinect. Low res, near field scanning. No more than 10 feet range and very noisy scans. Kinect and Asus Xtion Pro Live 640 x 480 resolution depth sensor. Data is really not usable for pro work. Better off using Photogrammetry tools for Lidar like scans. It's not realtime but the output is much better and gives a dense point cloud with textured mesh. Photogrammetry have no scale limits. Use a drone chopper and scan your neighbourhood :) Regards. Dave On Sun, Jun 29, 2014 at 1:59 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: just by a few zeros ;) On 29/06/14 16:46, HSK wrote: Yikes! Apparently I was waaay off! Sent from my iPhone On Jun 28, 2014, at 11:00 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: The pricing of that one is actually around $25k. That does not include the pay-as-you go data processing which I found a bit annoying. This is the info I got recently from a vendor in Australia: ZEB1 is charged at $24,860 AUD (ex Tax, ex Shipping) for the handheld unit. The data processing is charged using a pay-as-you-go model and you buy processing credits as and when you need them. This allows a lot of flexibility and means you don’t have a large upfront software cost or annual maintenance charges. The credits are charged at $0.50 AUD (ex Tax) per credit which is equivalent to 2m of data capture. Discounts are available for larger depending on how many credits you purchase at once. I have attached a brochure for your information and also some links to allow you to download some sample data below - you can download the data in LAZ or PLY format. Exhibition Hall – https://www.hightail.com/download/elNLQmtWUnI5eFVFSzhUQw 2 Story Building – https://www.hightail.com/download/elNLQmtWUnJ0NjgxWjhUQw You can open the data in any software that can accept a pointcloud and have a look at the data output. You can use Cloud Compare www.cloudcompare.org (open source software) You may also be interested in reading an article written in LiDAR News following a recent trial and evaluation by an American surveyor who recently went on to purchase a system of his own. It may not be related to your line of work, but it gives you an idea of the capabilities of the system: http://www.lidarnews.com/PDF/LiDARMagazine_Gutelius-Zeb1Review_Vol4No1.pdf I hope this information is helpful. If you have any further queries please don’t hesitate to contact me. On 29/06/14 14:09, HSK wrote: Hey Ari, You may be thinking of the Zebedee? (Zeb1) https://www.fxguide.com/quicktakes/meet-zebedee-handheld-lidar-scanning/ I think it's relatively cheap to buy ($200-$400) But it uses a pay as you go model for processing the data. From what I've heard the results are okay, and a little bit noisy What do you want to use it for? Could photogrammetry be an option? Sent from my iPhone On Jun 28, 2014, at 8:08 PM, Ari Rubenstein a...@curvstudios.com a...@curvstudios.com wrote: Has anyone explored any of the burgeoning prosumer Lidar options out there and have positive feedback ? There was a $1k or less Kickstarter Lidar project I read about last year but can't recall the company name, anyone ? Thx Ari Blue Sky Sent from my iPhone___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- ohufxLogo_50x50.png http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | workflow customisation and consulting http://ohufx.com/index.php/vfx-customising * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- [image: ohufxLogo 50x50] http://www.ohufx.com *vfx compositing http://ohufx.com/index.php/vfx-compositing | workflow customisation and consulting http://ohufx.com/index.php/vfx-customising * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] 3-sweep
Reminds me of Metacreation Canoma. RIP. Dave On Wed, Jun 25, 2014 at 10:11 PM, Diogo Girondi diogogiro...@gmail.com wrote: Yeah it would be awesome! That tech looks beyond fantastic indeed, but so far I haven't seen anything besides that video coming out in the public. While that doesn't happen I would love to see the object modeler in Nuke having options to work more along the lines of Punchcard. Foundry could drop a line to Jeremy there and do a tech exchange with them. On Wed, Jun 25, 2014 at 10:29 AM, Ryan O'Phelan designer...@gmail.com wrote: I'm surprised nobody has bought them yet. On Jun 24, 2014 7:04 PM, Richard Bobo richb...@mac.com wrote: Why not? You can always ask, ...right? ;^) Rich Rich Bobo Senior VFX Compositor Armstrong White Email: rich.b...@armstrong-white.com http://armstrong-white.com/ Email: richb...@mac.com Mobile: (248) 840-2665 Web: http://richbobo.com/ A man should never be ashamed to own that he has been in the wrong, which is but saying that he is wiser today than he was yesterday. - Alexander Pope (1688-1744) English Poet On Jun 24, 2014, at 6:24 PM, Frank Rueter|OHUfx fr...@ohufx.com wrote: yummy: http://www.wired.com/2013/09/jaw-dropping-software-that-makes-3d-models-from-any-old-photograph/ Will I dare put in a feature request? :-D -- ohufxLogo_50x50.png http://www.ohufx.com/ *vfx compositing http://ohufx.com/index.php/vfx-compositing | workflow customisation and consulting http://ohufx.com/index.php/vfx-customising * ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] OT Shameless Plug
Congrats ! On Mar 31, 2014 9:07 PM, Ron Ganbar ron...@gmail.com wrote: Hi all, The second edition of my book is finally out. It's written for Nuke 8.0v1, which is a big leap from Nuke 6.2v3, with which the first edition was written. You can read about it in my bloghttp://ronganbar.wordpress.com/2014/03/30/nuke-101-2nd-edition-is-out/, buy it on Amazon http://www.amazon.com/Nuke-101-Professional-Compositing-Effects/dp/0321733479or Peachpithttp://www.peachpit.com/store/nuke-101-professional-compositing-and-visual-effects-9780321733474 . And, if you care for it, say congrats here, or on LinkedIn, or where ever you like. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Sprut - A free 2d fluid simulator for Nuke.
Standing ovation! Clap clap! On Thu, Jan 30, 2014 at 5:03 AM, Chris Noellert cnoell...@gmail.com wrote: It does, doesn't it. Any plans to release that as well? Best, Chris On Jan 29, 2014, at 9:02 AM, Michael Garrett michaeld...@gmail.com wrote: Very cool, and the Mantra to Nuke tool looks interesting too. On 29 January 2014 10:19, Neil Rögnvaldr Scholes n...@uvfilms.co.ukwrote: This looks awesome. Downloading now. I checked out your website Theodore and the Mantra tools also look really cool. Neil Rögnvaldr Scholes www.neilscholes.com On 29/01/14 13:21, theodor groeneboom wrote: Thats great to hear! I'm just waiting for Frank to approve the latest upload. Sprut on. On 29 January 2014 13:19, Martin Constable jackyoungbl...@me.com wrote: Hi Theo The Bug is still there in the copy from Nukepedia. However, this is prob because the copy on the server has not refreshed (or something). The copy I edited myself is behaving well and getting swet results. martin On 29 Jan, 2014, at 8:43 PM, theodor groeneboom plateryt...@gmail.com wrote: Martin, Ari Ron, I've re-uploaded the file on Nukepedia. Let me know if this one works, as I havn't seen this bug before. On 29 January 2014 12:25, theodor groeneboom plateryt...@gmail.com wrote: Hi Ron, it seems Martin discovered this bug first. I've forgot to round a float value to an int. Try replacing line 24 in the executeSim python script with task.setProgress(int(progress)). I'll update the nukepedia file over lunch to include this. On 29 January 2014 12:21, Ron Ganbar ron...@gmail.com wrote: Indeed, wonderful stuff Theo. Well done. I tried your examples and didn't get much joy, though. Everything is fine until I read the Solver, and the resolution after that turns to 256x256. I opened up the Group and it seemed to me the problem was with the cache. I placed a new path for the cache and hit the cache button and got the attached error. Anything you can help here? Thanks R Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein a...@curvstudios.com wrote: Theodor This is excellent, thank you for your efforts. I've wanted a 2d fluid sim in nuke for awhile, I can think of several uses. Going to try it out shortly, I'll provide feedback. Ari Blue Sky Sent from my iPhone On Jan 29, 2014, at 4:33 AM, theodor groeneboom plateryt...@gmail.com wrote: Hi Nuke-list, I spent some time earlier this year putting together a 2d fluid sim framework using gizmos. I've used it on a few shows and personal work and it seems to be fairly stable and lots of fun to use. sprut_banner.jpg I've abstracted Jos Stam's 1999 Siggraph paper Stable Fluids into Nuke's own nodes, making it a gizmo-centric fluid simulator. Its very easy to extend and learn from looking at the internals, something I hope the Nuke community will benefit from. image12.gifimage00.gif There's currently three nodes, SprutEmitter, SprutSolver and a diagnostics tool SprutInspect. I hope by releasing it to the public, other Nuke artists will pick it up and contribute to the system, and keep on sharing it. You can find the gizmos, docs and example scripts here : Its compatible with all three platforms, and most versions of Nuke. No install requirements, just copy and paste the nodes around like usual. I also want to give a shout out to Andre Hitsøy, Lucien Fostier Michael Ralla for contributions and greideas! -theo www.euqahuba.com ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk,
Re: [Nuke-users] Sprut - A free 2d fluid simulator for Nuke.
just thinking if you change the name to Spurt, I would have a field day with my compers. Emmit more Spurt! Spurt on his face! hahah On Thu, Jan 30, 2014 at 6:27 AM, Diogo Girondi diogogiro...@gmail.comwrote: Looks fantastic! Congrats and thanks for sharing Theodor. Cheers, Diogo On Wed, Jan 29, 2014 at 8:23 PM, Howard Jones mrhowardjo...@yahoo.comwrote: Not to worry. Just been to Nukepedia. Howard On 29 Jan 2014, at 22:19, Howard Jones mrhowardjo...@yahoo.com wrote: Hi theo That looks amazing! I've only just joined this thread but the download links have gone. Any chance of reposting? Great work Howard On 29 Jan 2014, at 22:03, theodor groeneboom plateryt...@gmail.com wrote: Frank, thats great. Would be terrific to keep some of the discussions related to Sprut at the source. Neil, did we meet at that Houdini thing in London a few weeks ago ? I was babbling about Gravity stuff. Re:Mantra, I was planning on releasing it, but It's very different from something like AtomKraft. Its more like a poor-mans Katana and a scene builder for Mantra, in Nuke. You can construct basic scenes using delayed load files, create lights, attach shaders and setup animation. It will then generate Mantra scene-description files based on your Nuke tree and create .IFD files for Mantra to render. Mantra will render in the background and feed the images back to nuke. No nuke textures or nuke geo yet as I'm not sharing my memory or doing anything fancy really. And this is why I stopped. As far as I know, I'm also bypassing the need to spend a mantra token and the renderer is free. Not sure it would be useful for anyone at this stage, and I do most of my rendering in Houdini anyway, but I'd be happy to release it if someone wants to continue to dev it. At the end the day I just want to make pretty pictures! -theo On 29 January 2014 21:10, David Yu dave...@gmail.com wrote: Standing ovation! Clap clap! On Thu, Jan 30, 2014 at 5:03 AM, Chris Noellert cnoell...@gmail.comwrote: It does, doesn't it. Any plans to release that as well? Best, Chris On Jan 29, 2014, at 9:02 AM, Michael Garrett michaeld...@gmail.com wrote: Very cool, and the Mantra to Nuke tool looks interesting too. On 29 January 2014 10:19, Neil Rögnvaldr Scholes n...@uvfilms.co.ukwrote: This looks awesome. Downloading now. I checked out your website Theodore and the Mantra tools also look really cool. Neil Rögnvaldr Scholes www.neilscholes.com On 29/01/14 13:21, theodor groeneboom wrote: Thats great to hear! I'm just waiting for Frank to approve the latest upload. Sprut on. On 29 January 2014 13:19, Martin Constable jackyoungbl...@me.comwrote: Hi Theo The Bug is still there in the copy from Nukepedia. However, this is prob because the copy on the server has not refreshed (or something). The copy I edited myself is behaving well and getting swet results. martin On 29 Jan, 2014, at 8:43 PM, theodor groeneboom plateryt...@gmail.com wrote: Martin, Ari Ron, I've re-uploaded the file on Nukepedia. Let me know if this one works, as I havn't seen this bug before. On 29 January 2014 12:25, theodor groeneboom plateryt...@gmail.com wrote: Hi Ron, it seems Martin discovered this bug first. I've forgot to round a float value to an int. Try replacing line 24 in the executeSim python script with task.setProgress(int(progress)). I'll update the nukepedia file over lunch to include this. On 29 January 2014 12:21, Ron Ganbar ron...@gmail.com wrote: Indeed, wonderful stuff Theo. Well done. I tried your examples and didn't get much joy, though. Everything is fine until I read the Solver, and the resolution after that turns to 256x256. I opened up the Group and it seemed to me the problem was with the cache. I placed a new path for the cache and hit the cache button and got the attached error. Anything you can help here? Thanks R Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Wed, Jan 29, 2014 at 2:09 PM, Ari Rubenstein a...@curvstudios.com wrote: Theodor This is excellent, thank you for your efforts. I've wanted a 2d fluid sim in nuke for awhile, I can think of several uses. Going to try it out shortly, I'll provide feedback. Ari Blue Sky Sent from my iPhone On Jan 29, 2014, at 4:33 AM, theodor groeneboom plateryt...@gmail.com wrote: Hi Nuke-list, I spent some time earlier this year putting together a 2d fluid sim framework using gizmos. I've used it on a few shows and personal work and it seems to be fairly stable and lots of fun to use. sprut_banner.jpg I've abstracted Jos Stam's 1999 Siggraph paper Stable Fluids into Nuke's own nodes, making it a gizmo-centric fluid simulator. Its very easy to extend and learn from looking at the internals, something I hope
Re: [Nuke-users] gpu support
Just build a Hackintosh :) On Mon, Jan 27, 2014 at 2:20 PM, Jimmy Christensen ji...@ghost.dk wrote: But hey, you know how mac people have it about paying premium :) Hilsen Jimmy Christensen Developer Ghost A/S On 24/01/14 23:14, Randy Little wrote: you don't need flashed cards anymore at all and you for sure don't need to pay the premium. Unless you are dual booting and NEED the boot screen and can't use the BOOTDRIVE in system prefs. I have a an old 3.1 Mac pro running a gtx 760 with no flashing now. I did buy a power supply that goes in one of the CD bays thanks to Joe for that recommendation. I can't fathom paying $350 for a 570 when that $100 more a 760 which is just all around better. Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Fri, Jan 24, 2014 at 4:53 PM, adam jones adam@mac.com mailto:adam@mac.com wrote: hey all I was asked by a forum member to share the details or the Mr macMod details so that all could possibly benefit. the details and a little bit of info is as follows Paul (aka Mr MacMod) he sells re-flashed high end cards for the Mac Pro, and not only does he start with top-reviewed reference design cards aimed at Windows based machines, he includes the necessary Apple-specific power flylead cable, full NVIDIA reference drivers for OS X including CUDA and PHYSX libraries, and his modification allows the use of GPUs tha old Mac Pros normally have no hope in hell of recognising, let alone using. has been doing this for over a decade, originally reflashing Windows cards for PowerMacs, and his work is second to none. Best yet, you pay a quarter (or less) the price for the Apple version, and OS X can't tell the difference. He's also very approachable, and is happy to answer questions. mr.macm...@gmail.com mailto:mr.macm...@gmail.com http://mrmacmods.wix.com/mac-video-card-upgrades +61 (0)419 448 041 tel:%2B61%20%280%29419%20448%20041 hope this helps out some. cheers -adam On 24/01/2014, at 9:27 PM, adam jones adam@mac.com mailto:adam@mac.com wrote: ah cool a mate of mine was asking about open CL but for now its cuda. I have found a guy that mods nvidia card so they will be compatible with mac pros, some don't show boot screens but are recognised by the OS and come with custom power cables also some work 100% with mac pro with boot screens. So I say this so I can ask the question, I have had a brief look on the foundries site but for the life of me I can't find the page that lists compatible cards can any one post a link to this info if they know where it is on the site. -adam On 24/01/2014, at 8:49 AM, Randy Little randyslit...@gmail.com mailto:randyslit...@gmail.com wrote: I heard from a little bird that openCL is coming to nuke. But you know its not official and its a rumor. But openCL offers so much more the Cuda in the long run. I believe most of Cuda in in openCL or hooks to it. I would think So since Nvidia is part of the Kronos group. All a big I think I heard it and why wouldn't it work like this. Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Thu, Jan 23, 2014 at 3:29 PM, adam jones adam@mac.com mailto:adam@mac.com wrote: yep just as I though, thank you. On 23/01/2014, at 9:49 PM, Jimmy Christensen ji...@ghost.dk mailto:ji...@ghost.dk wrote: Nuke's GPU features are CUDA based, which means no AMD support. Hilsen Jimmy Christensen Developer Ghost A/S On 23/01/14 10:12, adam jones wrote: hey all does nuke support the gpis on the new mac pro? *Dual AMD FirePro D500 GPUs with 3GB of GDDR5 VRAM each* * * *-adam* ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/ nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/ nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
Re: [Nuke-users] Re: keyboard shortcut to close a tab?
did you find the Ghostbuster Node? :) On Tue, Aug 27, 2013 at 12:41 AM, Nico Dufort nduf...@gmail.com wrote: Matt, I tend to point artists to the HelpNuke Key Assignment dialogue... They won't believe what one can find in there... ;) On Mon, Aug 26, 2013 at 9:30 AM, John Stewart li...@stewartvfx.comwrote: Looks like on OSX it's alt+escape, FYI. matt estela wrote: Hooray! Everyone wins. :) On Monday, August 26, 2013, Frank Rueter wrote: just to help prevent further firings, I have added this one to the random tips banner on Nukepedia ;) On 26/08/13 14:02, matt estela wrote: We have a winner! I'd asked several compers here, no-one knew. They're all fired. Not mentioning any names. Alex Fry. On 26 August 2013 11:57, David Yu dave...@gmail.com wrote: shift escape? On Mon, Aug 26, 2013 at 8:41 AM, matt estela m...@tokeru.com wrote: Been investigating this in downtime, thought someone might have solved it already: We're using groups a lot, ctrl-enter to open a group in a new tab is very handy. Surprised to find there's no matching shortcut to close a tab. Anyone know how to define a keyboard shortcut to do this? -matt ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Attention, attention. Here and now, boys, the mynah repeated. Here and now, boys. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Ghost busting
Wow! :) On Mon, Aug 26, 2013 at 3:15 AM, ArnoB n...@rgbaz.eu wrote: On 25 aug 2013, at 18:40, Sebastian Elsner wrote: Please use the according nodes. See attached image. Am 25.08.2013 18:19, schrieb david george: Hi, Anybody tell me How to remove stereo Ghost busting in Nuke Thanks David lol! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] keyboard shortcut to close a tab?
shift escape? On Mon, Aug 26, 2013 at 8:41 AM, matt estela m...@tokeru.com wrote: Been investigating this in downtime, thought someone might have solved it already: We're using groups a lot, ctrl-enter to open a group in a new tab is very handy. Surprised to find there's no matching shortcut to close a tab. Anyone know how to define a keyboard shortcut to do this? -matt ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Roto Bezier motion to Vector blur
Is there a way to get Roto motion to drive a vector blur? i tried motion Blur 2d but that only works for transforms ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Roto Bezier motion to Vector blur
3 1 0 7 0 10 0 0 0 0 L 0 4096 0.5 2 0 0 0 3 1 -74 0 1 2.38419 1 256 0 7 -48.5835 7.93993 1 7.93993 1 256 0 10 -2.54065 19.0514 1 0 1 256 0 -74 L 0 4096 0.5 2 0 0 0 3 1 56 0 1 3.72431 1 256 0 7 79.0675 4.08512 1 4.08512 1 256 0 10 92.7661 4.80674 1 0 1 256 0 56 0 0 L 0 4096 0.5 2 0 0 0 3 1 26 0 1 0 1 256 0 7 25.6755 -0.162231 1 -0.162231 1 256 0 10 19.3735 -3.06989 1 0 1 256 0 26 L 0 4096 0.5 2 0 0 0 3 1 4 0 1 -1.2202 1 256 0 7 -5.72412 -2.42166 1 -2.42166 1 256 0 10 -17.795 -4.8246 1 0 1 256 0 4 0 0 S 3 1 0 7 0 10 0 0 S 3 1 0 7 0 10 0 0 0 0 L 0 4096 0.5 2 0 0 0 3 1 -26 0 1 0 1 256 0 7 -25.6755 0.162231 1 0.162231 1 256 0 10 -19.3735 3.06989 1 0 1 256 0 -26 L 0 4096 0.5 2 0 0 0 3 1 -4 0 1 1.22022 1 256 0 7 5.72424 2.42168 1 2.42168 1 256 0 10 17.7951 4.82459 1 0 1 256 0 -4 0 0 L 0 4096 0.5 2 0 0 0 3 1 6 0 1 0.26088 1 256 0 7 7.04364 0 1 0 1 256 0 10 6.8728 -0.0853577 1 0 1 256 0 6 L 0 4096 0.5 2 0 0 0 3 1 4 0 1 -0.270098 1 256 0 7 1.54553 -0.687039 1 -0.687039 1 256 0 10 -2.18335 -1.52092 1 0 1 256 0 4 0 0 S 3 1 0 7 0 10 0 0 S 3 1 0 7 0 10 0 0 0 0 L 0 4096 0.5 2 0 0 0 3 1 -6 0 1 -0.260895 1 256 0 7 -7.04364 0 1 0 1 256 0 10 -6.8728 0.0853882 1 0 1 256 0 -6 L 0 4096 0.5 2 0 0 0 3 1 -4 0 1 0.270098 1 256 0 7 -1.54553 0.687039 1 0.687039 1 256 0 10 2.18335 1.52092 1 0 1 256 0 -4 0 } NumOfAttributes: 44 vis S 0 1 r S 0 1 g S 0 1 b S 0 1 a S 0 1 ro S 0 0 go S 0 0 bo S 0 0 ao S 0 0 opc S 0 1 bm S 0 0 inv S 0 0 mbo S 0 1 mb S 0 1 mbs S 0 0.5 mbsot S 0 0 mbso S 0 0 fo S 0 1 fx S 0 0 fy S 0 0 ff S 0 1 ft S 0 0 src S 0 0 stx S 0 0 sty S 0 0 str S 0 0 sr S 0 0 ssx S 0 1 ssy S 0 1 ss S 0 0 spx S 0 1024 spy S 0 778 stot S 0 0 sto S 0 0 sv S 0 0 sf S 0 1 sb S 0 1 nv S 0 1 view1 S 0 1 ltn S 0 1 ltm S 0 1 ltt S 0 0 tt S 0 4 pt S 0 0 } } NumOfChildren: 0 } } } } toolbox {selectAll { { selectAll ssx 1 ssy 1 sf 1 } { createBezier ssx 1 ssy 1 sf 1 sb 1 tt 4 } { createBSpline ssx 1 ssy 1 sf 1 sb 1 } { createEllipse ssx 1 ssy 1 sf 1 sb 1 } { createRectangle ssx 1 ssy 1 sf 1 sb 1 } { brush ssx 1 ssy 1 sf 1 sb 1 } { eraser src 2 ssx 1 ssy 1 sf 1 sb 1 } { clone src 1 ssx 1 ssy 1 sf 1 sb 1 } { reveal src 3 ssx 1 ssy 1 sf 1 sb 1 } { dodge src 1 ssx 1 ssy 1 sf 1 sb 1 } { burn src 1 ssx 1 ssy 1 sf 1 sb 1 } { blur src 1 ssx 1 ssy 1 sf 1 sb 1 } { sharpen src 1 ssx 1 ssy 1 sf 1 sb 1 } { smear src 1 ssx 1 ssy 1 sf 1 sb 1 } } } toolbar_brush_hardness 0.20003 toolbar_lifetime_type all toolbar_source_transform_scale {1 1} toolbar_source_transform_center {320 240} colorOverlay 0 lifetime_type all frames motionblur_on true motionblur_shutter_offset_type centred source_black_outside true createNewTrack {{-1} -1\t(none)\t-1 1000\tNew Track Layer\t1000} name Roto2 selected true xpos -209 ypos -166 } On Fri, Aug 16, 2013 at 1:21 AM, David Yu dave...@gmail.com wrote: Great i'll try that thanks! On Fri, Aug 16, 2013 at 1:20 AM, RsLittle randyslit...@gmail.com wrote: Use the roto to drive a spline warper over a uv plate which you can make in nuke. The use that warped uv plate to drive your blur From my Android phone on T-Mobile. The first nationwide 4G network. Original message From: David Yu dave...@gmail.com Date: 08/15/2013 10:13 AM (GMT-08:00) To: discussion, Nuke user nuke-users@support.thefoundry.co.uk Subject: [Nuke-users] Roto Bezier motion to Vector blur Is there a way to get Roto motion to drive a vector blur? i tried motion Blur 2d but that only works for transforms ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Nuke .fxs (Silhouette Shape format) exporter
Good stuff! Sent from Galaxy Note 2. On Aug 10, 2013 10:08 PM, Magno Borgo li...@borgo.tv wrote: Hello! For those knee deep into rotoscope: I'm releasing an exporter script that will send shapes from Nuke to Silhouette, keeping tracking data. More details at: http://github.com/magnoborgo/**NukeFXSExporterhttp://github.com/magnoborgo/NukeFXSExporter http://www.youtube.com/watch?**feature=player_embeddedv=**Xn9oegH8umohttp://www.youtube.com/watch?feature=player_embeddedv=Xn9oegH8umo -- Magno Borgo Certified Nuke Trainer www.boundaryvfx.com www.borgo.tv Brasil:Curitiba:GMT= -3 __**_ Nuke-users mailing list Nuke-users@support.thefoundry.**co.ukNuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.**uk/ http://forums.thefoundry.co.uk/ http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-usershttp://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Droste infinite zoom in Nuke
wow ! Drug free trippin :) Cool On Sat, Aug 10, 2013 at 1:54 AM, John RA Benson j...@illum-mg.fr wrote: Awesome! jrab On Aug 9, 2013, at 5:10 PM, Francois Lord li...@francoislord.com wrote: I did it in Shake, with an absurdly long expression in two separate warpX nodes. As I remember it, the first node warped in log and the second one reverted it back. So inbetween the two nodes, I could rotate and pan the images. It was really slow to process and the original HD images were badly affected, the quality suffered at the end. But it worked. http://youtu.be/xP0Rkm4qF6c In Nuke, I don't know how I would proceed. Sorry. On 09-Aug-13 03:13, Alex - wrote: Has anyone here ever attempted to implement a Droste infinite zoom in Nuke? The page below describes the theory: http://www.josleys.com/article_show.php?id=82 And this page has a working implementation as code for Mathmap: http://www.flickr.com/groups/escherdroste/discuss/72157600109669013/ Is there any way to create/filter an image using python code directly? I feel like this might have been doable using Shake's WarpX and a absurdly long expression. Or maybe a similarly absurd Expression node in Nuke feeding an STMap. But Ideally I'd want to be using python to directly process the image. Alex Inline image 1 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Converting object space normal map to Tangent space
Is it possible to convert object space normal map to Tangent space or vice versa in Nuke? Dave ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Hot pixel remover
Thanks Frank! Will give it a shot. Is there a way so that I can isolate a pixel that has the same value in the R G and B Channel values. Eg. I have some bad pixels with values such as 0.5,0.5,0.5 0.765,0.765,0.7650.32,0.32,0.32 etc Their neighbour pixels would always have different R G and B values. Usually lower because the bad pixels are always brighter than their neighbours. I'll try to post an image later. Dave On Wed, Jul 24, 2013 at 12:42 PM, Frank Rueter fr...@beingfrank.infowrote: in that case just use something like r13, g13, b13 to check every channel against a threshold or to check the average instead: (r+g+b)/313 etc. If you don't like the expression node you can also use Clamp, set the minimum and maximum to whatever threshold and turn on minClampTo and maxClampTo to map the clamped values to black and white. On 24/07/13 16:36, David Yu wrote: Not NaNs. the hot pixel have RGB values do isnan does not work On Wed, Jul 24, 2013 at 5:28 AM, Frank Rueter fr...@beingfrank.infowrote: and if it's NaNs or infs you need to isolate, you are after you can use isnan() and isinf() in the Epxresison node to get a mask On 24/07/13 09:04, Frank Rueter wrote: I'd use this technique to generate the mask for the bad pixels, but instead of blurring heavily, I would stencil out the original frame with the mask, then blur it just enough for a subsequent unpremult to fill the gap. On 24/07/13 05:47, John Mangia wrote: Use an expression node with r value ? 0 : 1 where value is the upper threshold. Use that matte and keymix in a heavily blurred or translated frame within the hot pixel matte. On Tue, Jul 23, 2013 at 1:43 PM, Ron Ganbar ron...@gmail.com wrote: Define hot. Do you mean NaNs and INFs? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 %2B44%20%280%297968%20007%20309 [UK] +972 (0)54 255 9765 %2B972%20%280%2954%20255%209765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Jul 23, 2013 at 8:41 PM, David Yu dave...@gmail.com wrote: Hi. Anyone know a script or expression to remove hot pixel noise from images or 3d renders? I tried some crude 3x3 matrix tricks to enhance the pixels and tried to pull the pixels out and subtract from the main image. Then i used the result as a mask for a median filter set at 1. Looking at the RGB channels, the hot pixel is the same value on all 3 channels while the neighbour pixels are different per channel. I'm hoping for a more elegant way to detect hot pixel using an expression. Dave ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- John Mangia 908.616.1796 j...@johnmangia.com ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Hot pixel remover
Hi. Anyone know a script or expression to remove hot pixel noise from images or 3d renders? I tried some crude 3x3 matrix tricks to enhance the pixels and tried to pull the pixels out and subtract from the main image. Then i used the result as a mask for a median filter set at 1. Looking at the RGB channels, the hot pixel is the same value on all 3 channels while the neighbour pixels are different per channel. I'm hoping for a more elegant way to detect hot pixel using an expression. Dave ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Hot pixel remover
Not NaNs. the hot pixel have RGB values do isnan does not work On Wed, Jul 24, 2013 at 5:28 AM, Frank Rueter fr...@beingfrank.info wrote: and if it's NaNs or infs you need to isolate, you are after you can use isnan() and isinf() in the Epxresison node to get a mask On 24/07/13 09:04, Frank Rueter wrote: I'd use this technique to generate the mask for the bad pixels, but instead of blurring heavily, I would stencil out the original frame with the mask, then blur it just enough for a subsequent unpremult to fill the gap. On 24/07/13 05:47, John Mangia wrote: Use an expression node with r value ? 0 : 1 where value is the upper threshold. Use that matte and keymix in a heavily blurred or translated frame within the hot pixel matte. On Tue, Jul 23, 2013 at 1:43 PM, Ron Ganbar ron...@gmail.com wrote: Define hot. Do you mean NaNs and INFs? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Jul 23, 2013 at 8:41 PM, David Yu dave...@gmail.com wrote: Hi. Anyone know a script or expression to remove hot pixel noise from images or 3d renders? I tried some crude 3x3 matrix tricks to enhance the pixels and tried to pull the pixels out and subtract from the main image. Then i used the result as a mask for a median filter set at 1. Looking at the RGB channels, the hot pixel is the same value on all 3 channels while the neighbour pixels are different per channel. I'm hoping for a more elegant way to detect hot pixel using an expression. Dave ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- John Mangia 908.616.1796 j...@johnmangia.com ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Hot pixel remover
fireflies. something like this image http://jeffpatton.net/Blog-images/maxlive_orgcrop.jpg On Wed, Jul 24, 2013 at 12:36 PM, David Yu dave...@gmail.com wrote: Not NaNs. the hot pixel have RGB values do isnan does not work On Wed, Jul 24, 2013 at 5:28 AM, Frank Rueter fr...@beingfrank.infowrote: and if it's NaNs or infs you need to isolate, you are after you can use isnan() and isinf() in the Epxresison node to get a mask On 24/07/13 09:04, Frank Rueter wrote: I'd use this technique to generate the mask for the bad pixels, but instead of blurring heavily, I would stencil out the original frame with the mask, then blur it just enough for a subsequent unpremult to fill the gap. On 24/07/13 05:47, John Mangia wrote: Use an expression node with r value ? 0 : 1 where value is the upper threshold. Use that matte and keymix in a heavily blurred or translated frame within the hot pixel matte. On Tue, Jul 23, 2013 at 1:43 PM, Ron Ganbar ron...@gmail.com wrote: Define hot. Do you mean NaNs and INFs? Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On Tue, Jul 23, 2013 at 8:41 PM, David Yu dave...@gmail.com wrote: Hi. Anyone know a script or expression to remove hot pixel noise from images or 3d renders? I tried some crude 3x3 matrix tricks to enhance the pixels and tried to pull the pixels out and subtract from the main image. Then i used the result as a mask for a median filter set at 1. Looking at the RGB channels, the hot pixel is the same value on all 3 channels while the neighbour pixels are different per channel. I'm hoping for a more elegant way to detect hot pixel using an expression. Dave ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- John Mangia 908.616.1796 j...@johnmangia.com ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] your favourite nuke trick/tip
Great stuff! Thanks! Dave On Mon, Jun 10, 2013 at 11:57 AM, Frank Rueter fr...@beingfrank.infowrote: thanks, got it. keep em coming... On 10/06/13 09:26, RsLittle wrote: Some tips beyond whats on the hot key page would be great. Maybe things like: bit depth is only relavent as it relates to gamut and needed gradation with in that gamut. Or exr files are not all equal in nuke. Try to insure scanline exr for best results. Know default block exr programs . Know default exr peograms... From my Android phone on T-Mobile. The first nationwide 4G network. Original message From: Frank Rueter fr...@beingfrank.info fr...@beingfrank.info Date: 06/09/2013 5:12 PM (GMT-05:00) To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] your favourite nuke trick/tip Yes, good one, thank you. We are making good progress so will be back online soon. I kinda wanna say maybe even in a week from now, but that might be a little too optimistic. Coming along well though. I will post an update here and via Twitter/LinkedIn/FB when we are back online. Cheers, frank On 10/06/13 01:35, Fabian Fischer wrote: Hello Frank, Don't forget this one: - Use J to select a backdrop and jump to it in the DAG. btw, whats going on with nukepedia? Now that it is unavailable, I realize how often I need it in daily business... :) btw 2: thank you for your work on nukepedia. cheers, fabian Am 09.06.2013 08:24, schrieb Frank Rueter: Hi all, as we are rebuilding Nukepedia I thought it's a good time to add some more random tips to show on the homepage, so I thought I'd ask for input from all of you. The random tips collection will show a slide show that cycles through a collection of random little tips and tricks at the top of the home page. Kinda like before except it will be animated (before it required a page reload to show a new tip). If anybody has a cool little tip that can be described in a short sentence, pleas reply to this thread and I will add it to the collection for the new Nukepedia. We already have the following: - holding ctrl and click+dragging to the left of a digit in a number field will turn on the virtual slider for that decimal position - hover the mouse pointer over any knob to see it's tooltip help - use the number pad to nudge any selected OSC (on screen control). The modifier keys effect the increments. - shift+number key on a selected node will load the respective buffer into the wipe mode to compare it to the currently viewed buffer - sign up to the official mailing lists through Nuke's help menu - holding shift while click+dragging a connected arrow head or tail will copy the respective pipe to create another connection - holding ctrl/cmd+shift when dropping a node on top of another will swap their positions and connections in the tree - page up and page down keys cycle through your available layers in the viewer - $gui in expressions will return 1 in the UI and 0 at render time. Great for enabling nodes only when rendering on the farm (use it in the disable knob or Switch node). - Middle clicking a icon of a node toolbar recalls the last node/tool used from that menu. - Use Alt+W to draw a ROI in the viewer. - When working with floating viewers you can use Ctrl+R or Command+R to have the viewer window resized to fit it's contents. - Ctrl+Click (LMB) on a tab will detach it from a panel. - Quick tap the space bar to maximize a pane and hold it a bit longer to open the right-click menu. - Use Shift+{ and Shift+} to hide/show the top and bottom toolbars of a Viewer. - You can toggle full screen for most floating panels in Nuke by using Alt+S. - Use MMB+Drag in the Viewer's timeline to focus a certain region, Alt+LMB+Drag to pan it and MMB+Click to frame the entire range. - When working with the Properties Bin you can use Ctrl+Double Click on a node to open it as a float window - You can scroll the Properties Bin by Alt+Clicking dragging labels of nodes - You can use Ctrl+T to cycle between panels of a pane. Cheers, frank ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing listnuke-us...@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,
Re: [Nuke-users] Re: [plug] Escher Spherical Harmonics tools
Foundry should acquire this :) Thanks Mike ! looks great ! Dave On Fri, Jun 7, 2013 at 8:16 AM, nuki nuke-users-re...@thefoundry.co.ukwrote: ** well I guess it's not even necessary to surpass the quality of a rendered element, but rather use the flexibility offered by various AOV passes optimally. Quite often it's about adding subtle things like additional reflections etc. that I wouldn't bother to set up an extra layer for if I'm on a schedule...which seems to be pretty much the point of your Video anyway. If used correctly you can probably even keep your CGI passes energy conserving to some extend (apart from minor shader mismatches like snell vs complex fresnel implementations etc. i guess) and I could see it very handy with Packshot stuff. Just out of curiosity - since all the stuff that Escher does seems to be framebuffer based, is it possible to integrate it into a deep compositing pipeline? If so, it could potentially even become a very handy tool for faking volumetric color bleeding within eg. a generated volume noise...since as far as i understand it a deep depth pass basically resmbles a voxel container with a set z-step-size. Like the FumeFx illumination maps (which afaik are in screen space as well). could be really handy for atmospheric effects on large env shots anyway, just sharing my thoughts. cheers ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: colour wheels
I would like having an option to store color adjustments and flip between different sets. Dave On Wed, Apr 10, 2013 at 9:45 PM, Howard Jones mrhowardjo...@yahoo.comwrote: Glad you said that. I find it really good so I'd be interested in what the too many cooks bit is. Only thing I'd like is save able pallettes and then only once in a blue moon. But if there's something better I'm all ears. (We are talking about the colour wheel slider thingy aren't we?) Howard On 10 Apr 2013, at 14:37, Diogo Girondi diogogiro...@gmail.com wrote: I too would love to see what would you consider the ideal color picker palette. Last time it changed it was for the worse and they end up rolling it back to its original design. I remember giving a few stabs my self at that time and all I could do was to make it a bit fancier/prettier. On Wed, Apr 10, 2013 at 9:29 AM, Ean Carr eanc...@gmail.com wrote: Hey Martin, how would you prefer it then? IMO, the color picker hasn't changed much over the years because it functions like the majority of users want it to, me included. But I'm all ears if you can dream up something better :) -Ean On Wed, Apr 10, 2013 at 9:35 AM, Martin Constabe jackyoungbl...@me.comwrote: When I teach interface design I show them Nuke's color picker pallet as an example of 'too many cooks spoil the broth'. On Mar 27, 2013, at 6:01 PM, Rich T wrote: [quote=Elias]Just resize the window and you'll get the other layout Thanks Elias, that was easy Rich Richard Turner Digital Media Central Institute of Technology Perth. WA ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] [kOT]3D sanding on the cheap??
Free junk.. RGBDEMO is very cool. http://labs.manctl.com/rgbdemo/ Brekel Kinect. You can use Meshlab to process your data http://meshlab.sourceforge.net/ Photogrammetry http://www.123dapp.com/catch/learn http://www.cgfeedback.com/cgfeedback/showthread.php?p=20684highlight=room#post20684 http://www.agisoft.ru/products 180 bucks. I prefer photogrammetry over Kinect for better details and control. Also kinect is limited to around 10 ft, so scanning larger environments is a no go. I tried scanning rooms with Kinect and it's a pain to stitch multiple point clouds. Dave On Tue, Mar 5, 2013 at 6:21 PM, Holger Hummel|Celluloid VFX hol...@celluloid-vfx.com wrote: for the Kinect, there's also this (free) software from Faro: http://www.scenect.com don't know whether it's better or worse than what was mentioned before, but maybe worth a look. cheers, Holger Matt Griffith wrote: You might try checking out Point Cloud Library: http://www.pointclouds.org/ Also, instead of the Kinect, PrimeSense has newer sensors for not much more that have more resolution, and two versions for close-range and mid-range: http://www.primesense.com/**developers/get-your-sensor/http://www.primesense.com/developers/get-your-sensor/ Cheers! -Matt -- Holger Hummel - hol...@celluloid-vfx.com Celluloid Visual Effects GmbH Co. KG Paul-Lincke-Ufer 39/40, 10999 Berlin phone +49 (0)30 / 54 735 220 - m...@celluloid-vfx.com __**_ Nuke-users mailing list Nuke-users@support.thefoundry.**co.ukNuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.**uk/ http://forums.thefoundry.co.uk/ http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-usershttp://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Removing HERO 3 jello / rollingshutter
undistorting the footage will distort the rolling shutter so not recommended. High frequency vibrations is a problem with CMOS sensors. People have switched to CCD cams for radio controlled choppers. Don't think rolling shutter plug is designed for this type of high frequency jello problem. Dave On Sat, Feb 23, 2013 at 6:07 PM, Happyrender nuke-users-re...@thefoundry.co.uk wrote: ** Hello, people! I thought this might just be the place to ask about this slight problem I have. I had to shoot this video clip of a skiing contest using an UAV quadcopter. As Murphy would have it, our 6-blade main copter is down for repairs, so we had to fall back on plan B and use a small Phantom with a GoPro HERO 2 attached (HERO3 shot stills and doesn't have an AV output, so that was a no go). As we expected, we had problems with jello effect in the footage, but it seems there was something wrong with the UAV telemetry and it overcompensated with the gain thrusters and we got a serious amount of macro vibration, ie. the footage is really badly warping a jello-ing. I took a 15-day trial of RollingShutter for NukeX, but I'm not sure if it's capable of dealing with this sort of jello, as it's technically not rolling shutter per se. Any suggestions on what I could try? Also, to be more specific: -should I undistort the footage before applying RollingShutter? -any experience with using Nuke to counter jello? -any experiences with using GoPro footage? -would RollingShutter work better if the footage was rotated 90 degrees, because the jello effect works up-down, not sideways like regular rolling shutter? OFF TOPIC: -anybody else think that GoPro means Do-NOT-GoPro? Worst possible design flaws, unreliable as what and creates more problems than solves (especially HERO 3 Black)? Cannot recommend under any circumstances. I've Googled around, but mostly I'm running into tips regarding rolling shutter, not jello. -- Grey is good. Pump later. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] de_grain and re_grain problems
Neat saved my ass many times. We hardly use denoise anymore. Tested Revision DE:Noise and the result is not as clean as Neat. Dave On Wed, Nov 14, 2012 at 6:29 PM, Howard Jones mrhowardjo...@yahoo.comwrote: Neat just failed me - however still superior results to denoise - just not good enough. Denoise is usually good though. However always good to have more than one option. H On Nov 12, 2012, at 11:14 AM, Diogo Girondi diogogiro...@gmail.com wrote: Never had much luck with the deNoise in Nuke, specially in footages with extreme grain. Neat on the other hand never failed on me. On Mon, Nov 12, 2012 at 4:59 PM, Marten Blumen mar...@gmail.com wrote: I find the new deNoise is very good, Neat is a step above it but deNoise can be enough. On 13 November 2012 07:08, chris ze.m...@gmx.net wrote: On 11/9/12 at 8:25 PM, (Deke Kincaid) wrote: Have you messed with the “new” 6.3 denoise tool? i was really looking forward to that when it was announced, but unfortunately i haven't managed to good results using it so far :/ i always assumed that i must be doing something wrong, but after several attempts, watching tutorials etc i kinda gave up and went back to neat video (like most other people here it seems). ++ chris ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Blurring correctly within the Roto node
I have always used a blur node after roto unless the feather is small. The falloffs in the roto node are too Harsh on large values. From what I was told, it was coded for acceleration Dave On Tue, Feb 12, 2013 at 3:54 AM, Marten Blumen mar...@gmail.com wrote: +1 for a blur or double sided feather On 7 February 2013 12:00, Noggy nuke-users-re...@thefoundry.co.uk wrote: ** I am constantly annoyed with the way Roto shapes are blurred/feathered within the Roto/Rotopaint nodes. The 4 options next to falloff are often unsatisfactory for what I need. Therefore, I often add a blur node underneath the Roto. Then I have many many roto nodes with blurs and channel merges rather than one nice tidy Roto node. I was wondering if there was a way with either Python or gizmo'ing a way to have the way a Blur node works, as an option of feathering like smoothing. Or if it needs to be it's own separate thing. I was theorizing a way to attach a blur node per created shape but not sure if the Roto node is breakable enough. I can't be the only one that is annoyed by this. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Re: Nuke EDL and Red 4k
Generation AM is under $1000. Dave On Mon, Jan 7, 2013 at 5:42 PM, Ron Ganbar ron...@gmail.com wrote: XML to Nuke works well. I used it several times. Hiero is designed for exactly this, though is slightly more expensive than xmlToNuke. About $5000 more. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 7 January 2013 08:42, travisb nuke-users-re...@thefoundry.co.ukwrote: ** Unfortunately you're pretty much out of luck. By eye is the best way to do it inside of Nuke. Using the EDL timecode and viewing the metadata of the red footage with the view metadata node can get you to the edit point quicker in large sequences. Try this also but I don't think it's what you're looking for. Works well though and it gets updated frequently. Also has a Vimeo tutorial. http://www.nukepedia.com/python/import-export/fcp-xml-to-nuke/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Tricks1 Plugins
T_Despill is similar to Edge Extend ? Dave On Thu, Nov 8, 2012 at 1:55 AM, Neil Scholes n...@uvfilms.co.uk wrote: Hi I use - and find the Tricks tools very good. T_Despill does exactly that - for roto work with soft edges - i find this very useful. T_Compose is like a merge (over) node with light wrap built in - and i use this in conjunction with other light-wrap techniques to get the final effect. Neil Scholes +44(0) 7977 456 197 www.uvfilms.co.uk On 7 Nov 2012, at 14:31, Spider wrote: Hi all, Is anyone already try Trick1 plugins ? ( http://softwares.circus.fr/tricks1.php) I wonder what people think about it ? Is the T_Despill is a kind of colour Smear based ? to keep the right color edge. and T_Compose a mix between a node Grade and furnace MatchGrade ? cause i don't know how they can do some matchgrade in different parts without mask... Any hint ? Spider *Luddnel Spider Magne **|** Director - Lead Motion Compositor* 555Lab – Alchemy between you and us 104 rue de la Folie Méricourt 75011 Paris Office (+33)148 075 055 Mobile (+33)699 434 555 | 555lab.com http://www.555lab.com/ ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] boiling distortion
I usually use 2-3 distortion nodes to simulate heat distortion dissipation. You can also try using a particle system to drive the distortion. Dave On Thu, Oct 11, 2012 at 6:42 AM, Adam Hazard ahaz...@tippett.com wrote: This brings up a good point, iDistort is not very intuitive. I find using iTransform to be much more useful and quicker. It is a free download off of Nukepedia. On 10/10/2012 02:34 PM, Feli wrote: On Oct 10, 2012, at 11:50 AM, Jason P Nguyenjasonpngu...@gmail.com wrote: I'm trying to use the noise idistort to make my background have some engine's heat distortion ( but it has to look like boiling heat instead of wiggling xy). The idistort seems like doesn't do the job well. anyone has better idea? thanks, J This has always been a little tricky in Nuke. Straight out of the box iDistort really doesn't do a displacement distort like most people would expect. Instead it tends to translate/offset pixels in x and Y. it's more involved if you want something that looks like a a true displacement map to fake things like ripple glass, heat distortion or lens distortion. Unfortunately I haven't done this in a while and can't remember exactly how we solved this issue. That's not a particularly helpful answer, but at least it affirms your suspicion that something isn't working as expected. Let me see if I can find one of my old scripts. Feli __**__**__ fe...@earthlink.net 2 + 2 = 4 www.elanphotos.com __**_ Nuke-users mailing list Nuke-users@support.thefoundry.**co.ukNuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.**uk/ http://forums.thefoundry.co.uk/ http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-usershttp://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users __**_ Nuke-users mailing list Nuke-users@support.thefoundry.**co.ukNuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.**uk/ http://forums.thefoundry.co.uk/ http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-usershttp://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Greenscreen - RED or XDCAM for greenscreen
We have used red r3d straight into Nuke without conversion for our movie which was shot entierly on greenscreen. I made a custom nuke lookup to match the color from the test output of redcine x for the base grade. Thus way i didnt need to convert. We had some issues with compression artifacts that made keying more challenging. Boiling edges. Noisey. Etc. NukeX denoise didn't work too well at times and we had to use neat video reduce noise ofx. That neat video is quite amazing. It rocks! Gotta keep an eye on the camera settings if possible. We also shot on a weisscam 1 for slow motion and it really sucks for chroma keying. This camera is a hack. Avoid it at all cost. Phantom footage are much better Clean output. Dave On Sep 27, 2012 7:24 PM, Darren Coombes dar...@resolutiondesign.com.au wrote: Hi, our producer has just asked the question about which camera to use for a greenscreen shoot. I haven't been given much detail though, as to the exact camera model info. All they said was which do we use? RED and XDCAM? I've asked for more info, but they didn't know anymore info. I know this doesnt give much of an idea, but does anyone generally lean towards a certain make/model for greenscreen shoot? We will be editing in fcp and comping in nuke. Thanks. Darren. *Darren Coombes* *Compositor* *www.resolutiondesign.com.au* http://www.resolutiondesign.com.au/ *resolution: sydney australia* tel: *+61 2 9360 9908* fax: +*61 2 9360 8908* *22* burton st: east sydney: *2010* post office box: *614* darlinghurst: 1300* *abn: *3305 196 1856* *2010 Silver One Show Entertainment Award: Online Branded Entertainment * *2009 Gold Promax/BDA Award: Best Broadcast Design Image Spot * *2009 Winner Creative Review Hotshop Award: Post Production / VFX* *2009 Finalist Creative Review Hotshop Award: Broadcast Design* The information transmitted, together with the attachments, is intended only for the person or entity to which it is addressed and may contain confidential and/or priviliged material which may be subject to copyright. Any review, retransmission or other use of, or taking of any action in reliance upon, this information by persons or entities other than the intended recipient is prohibited. If you received this in error, please contact the sender and delete the material from any computer or network. No warranty is given by the sender that any attachments to this email are free from viruses or other defects. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users Unknown.jpeg___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] viewer update while transform
Another example is trying to match a gridwarped image over another image. It's very very anoying not to see the comp while gridwarping dave On 4/13/11 1:51 PM, david yu wrote: Yes that's what i'm doing now but it would be nicer to do it while dragging on screen controls. If performance is a problem then maybe Nuke can implement something similar to autoproxy of fusion. :) dave On 4/11/11 5:38 PM, Markus Kircher wrote: Hey Dave, how about editing the values in the transform-properties-window? then you get the feedback immediately. markus Am 11.04.2011 um 07:48 schrieb david yu: Is there a way to force the viewer to update while i'm dragging the transform on-screen controls? The viewer only updates after i release the mouse. dave ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users *--* *Markus Kircher* *e: markuskirc...@mac.com mailto:markuskirc...@mac.com* *w: www.filmmechaniker.com http://www.filmmechaniker.com* ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] Greenscreens from Hell.
hahaha i'll be singing this song all day. Cant get it out of my head. dave On 3/19/11 5:08 AM, Ron Ganbar wrote: You all probably seen this, but: http://www.youtube.com/watch?v=DlqAsLxxtYM Ron Ganbar email: ron...@gmail.com mailto:ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 18 March 2011 23:05, Ivan Busquets ivanbusqu...@gmail.com mailto:ivanbusqu...@gmail.com wrote: On Fri, Mar 18, 2011 at 10:41 AM, Vincent Poitras vinc...@rodeofx.com mailto:vinc...@rodeofx.com wrote: haha funny I had my worst greenscreen ever not so long agonothing was keyable on itand i mean nothing! On 2011-03-18, at 11:59 AM, fredd hidef wrote: We should have a Worst Green/Blue screens of our life competition with collection of screen dumps... Could be nice to show whining juniors :) Oh yeah, You think U have it bad? Well, boy, look at this! haha I surely have a few candidates... //fredd On Thu, Mar 17, 2011 at 3:47 PM, Manuel Gonzalez nosweats...@earthlink.net mailto:nosweats...@earthlink.net wrote: Thanks for all the answers. I usually don't like to premult before keying but this was a desperate measure for what hands down has to be the worst greenscreens I ever seen in my life, and boy I seen bad stuff before but this one takes the cake. Thanks for all the input, I end up using Frank's suggestion it works like a charm. Back to more greenscreen hell on St Patrick's day, what an irony ! Happy Green Beer day for you all !!!. Manuel Gonzalez *** Support Bacteria; The only culture some people have. ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- __ Fredrik Pihl digital compositor +46-708-559 559 tel:%2B46-708-559%20559 ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
Re: [Nuke-users] displacegeo not updating
Yeah that trick works but its really a pain to work like this. On 3/3/11 4:17 PM, nuke.art...@mac.com wrote: Yeah had this before. Try disabling/activating the roto and see if it updates. Sebastian Am 03.03.2011 um 06:14 schrieb david yu davi...@roadrunner.com.ph mailto:davi...@roadrunner.com.ph: i am using a roto shape as the displacement map on a card. If i have 2 viewers open (one for the 3d view and the other to view the roto) , displacegeo will not update when i adjust the roto. Anyone get this? d ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk mailto:Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] displacegeo not updating
i am using a roto shape as the displacement map on a card. If i have 2 viewers open (one for the 3d view and the other to view the roto) , displacegeo will not update when i adjust the roto. Anyone get this? d ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
[Nuke-users] Update viewer on mouse release
Is there a way to make the viewer update only on mouse release? dave ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users