commit quakespasm for openSUSE:Factory

2019-11-15 Thread root
Hello community,

here is the log from the commit of package quakespasm for openSUSE:Factory 
checked in at 2019-11-15 22:38:15

Comparing /work/SRC/openSUSE:Factory/quakespasm (Old)
 and  /work/SRC/openSUSE:Factory/.quakespasm.new.26869 (New)


Package is "quakespasm"

Fri Nov 15 22:38:15 2019 rev:7 rq:748788 version:0.93.2

Changes:

--- /work/SRC/openSUSE:Factory/quakespasm/quakespasm.changes2018-08-24 
17:00:40.993828069 +0200
+++ /work/SRC/openSUSE:Factory/.quakespasm.new.26869/quakespasm.changes 
2019-11-15 22:38:21.388145747 +0100
@@ -1,0 +2,14 @@
+Thu Nov 14 18:49:29 UTC 2019 - Martin Hauke 
+
+- Update to version 0.93.2
+  * Lightmaps are now dynamically allocated (from QSS), and
+BLOCK_WIDTH/HEIGHT raised from 128 to 256.
+  * Fixed several uncheked limits that would crash the Slayer's
+Testaments mod
+  * Raised MAXALIASTRIS from 2048 to 4096, so that the Slayer's
+Testaments mod works.
+  * Fixed 'pants' and 'shirt' types so that those textures load
+correctly on platforms where char is unsigned by default
+  • Update the third-party libraries. Other fixes/cleanups.
+
+---

Old:

  quakespasm-0.93.1.tgz

New:

  quakespasm-0.93.2.tgz



Other differences:
--
++ quakespasm.spec ++
--- /var/tmp/diff_new_pack.JNhwk0/_old  2019-11-15 22:38:23.276151868 +0100
+++ /var/tmp/diff_new_pack.JNhwk0/_new  2019-11-15 22:38:23.280151881 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package quakespasm
 #
-# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2019 SUSE LINUX GmbH, Nuernberg, Germany.
 # Copyright (c) 2017 Luke Jones 
 #
 # All modifications and additions to the file contributed by third parties
@@ -13,12 +13,12 @@
 # license that conforms to the Open Source Definition (Version 1.9)
 # published by the Open Source Initiative.
 
-# Please submit bugfixes or comments via http://bugs.opensuse.org/
+# Please submit bugfixes or comments via https://bugs.opensuse.org/
 #
 
 
 Name:   quakespasm
-Version:0.93.1
+Version:0.93.2
 Release:0
 Summary:A Quake Engine
 License:GPL-2.0-or-later

++ quakespasm-0.93.1.tgz -> quakespasm-0.93.2.tgz ++
/work/SRC/openSUSE:Factory/quakespasm/quakespasm-0.93.1.tgz 
/work/SRC/openSUSE:Factory/.quakespasm.new.26869/quakespasm-0.93.2.tgz differ: 
char 12, line 1




commit quakespasm for openSUSE:Factory

2018-08-24 Thread root
Hello community,

here is the log from the commit of package quakespasm for openSUSE:Factory 
checked in at 2018-08-24 17:00:19

Comparing /work/SRC/openSUSE:Factory/quakespasm (Old)
 and  /work/SRC/openSUSE:Factory/.quakespasm.new (New)


Package is "quakespasm"

Fri Aug 24 17:00:19 2018 rev:6 rq:628139 version:0.93.1

Changes:

--- /work/SRC/openSUSE:Factory/quakespasm/quakespasm.changes2017-07-08 
12:33:25.326725108 +0200
+++ /work/SRC/openSUSE:Factory/.quakespasm.new/quakespasm.changes   
2018-08-24 17:00:40.993828069 +0200
@@ -1,0 +2,67 @@
+Sun Aug  5 18:18:40 UTC 2018 - mar...@gmx.de
+
+- Update to version 0.93.1
+  *  Fixed a fog regression which was introduced in 0.93.0.
+  *  Fixed a crash (buffer overflow) with invalid vis data.
+  *  Fixed buttons crushing players in 64-bit builds.
+  *  Change controller movement to use cubic easing by default; added
+"joy_exponent_move" cvar.
+  *  config.cfg is no longer written in case of a Sys_Error.
+  *  Fixed Opus encoded cd tracks not being recognized as ripped tracks.
+  *  Update the third-party libraries. Other fixes/cleanups.
+
+- Update to version 0.93.0
+  *  Raise default "joy_deadzone_trigger" cvar to 0.2.
+  *  Raise console buffer size to 1MB.
+  *  Raise MAX_STATIC_ENTITIES from 512 to 4096.
+  *  Raise MAX_STACK_DEPTH from 32 to 64.
+  *  Raise command buffer size from 8K to 256K to support large configs.
+  *  Remove MAX_EFRAGS and MAX_MAP_LEAFS limits.
+  *  Remove "Loadgame buffer overflow" limit, which could happen when
+ loading DP or QSS saves.
+  *  Adjust "exceeds standard limit of" debug warnings to include the
+ actual QS limit.
+  *  Change "game" command to now exec quake.rc.
+  *  Change "games" / "mods" commands to list all subdirectories.
+  *  Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds.
+  *  Alpha-masked model support. (MF_HOLEY: 0x4000).
+  *  Invalid skin index now draws skin 0 (WinQuake behaviour) instead of
+ blue checkerboard.
+  *  Change default screenshot format to png. The 'screenshot' command
+ now supports optional format (tga, png or jpg) and quality (1-100)
+ arguments.
+  *  Revert "always run" changes from 0.85.9 and move the QuakeSpasm
+ customizations to a new "cl_alwaysrun" cvar: Set to 1 in order to
+ scale forward/side/up speed by "cl_movespeedkey" (usually 2), and
+ to make "speedkey" act as "slowkey".
+  *  Change "always run" menu option to offer three choices:
+   - off(cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200)
+   - vanilla(cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400)
+   - quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200)
+  *  New "r_scale" cvar. Set to 2, 3, or 4 to render the view at 1/2,
+ 1/3, or 1/4 resolution.
+  *  New "r_viewmodel_quake" cvar. Set to 1 for WinQuake gun position
+ (from MarkV).
+  *  New "find" / "apropos" command, searches for commands/cvar names
+ for the given substring (from Spike).
+  *  New "randmap" command for loading a random map.
+  *  New "gl_cshiftpercent_contents", "gl_cshiftpercent_damage",
+ "gl_cshiftpercent_bonus", "gl_cshiftpercent_powerup" cvars for
+ tuning the strength of specic view blends.
+  *  GL2 renderer: use a GLSL shader for world faces. Fixes reports of
+ integrated+discrete GPU laptops having inconsistent fog rendering.
+  *  Fix macOS startup delay (avoid calling gethostbyname() for ".local"
+ hostnames).
+  *  Fix memory corruption in PF_lightstyle with out of bounds
+ lightstyles.
+  *  Fix crash in BoundPoly with polygons extending beyond +/-.
+  *  Fix QS window to stay on the current monitor when changing video
+ modes (SDL2 only).
+  *  Fix possible freeze in SV_TouchLinks regardless of what QC does in
+ the touch function.
+  *  Fix for maps with empty strings for vector keys (e.g. "origin");
+ don't read uninitialized memory.
+  *  Support for Open Watcom compiler.
+  *  Update the third-party libraries.
+
+---

Old:

  quakespasm-0.92.1.tgz

New:

  quakespasm-0.93.1.tgz



Other differences:
--
++ quakespasm.spec ++
--- /var/tmp/diff_new_pack.f4jflS/_old  2018-08-24 17:00:42.053829324 +0200
+++ /var/tmp/diff_new_pack.f4jflS/_new  2018-08-24 17:00:42.069829343 +0200
@@ -1,7 +1,7 @@
 #
 # spec file for package quakespasm
 #
-# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
 # Copyright (c) 2017 Luke Jones 
 #
 # All modifications and additions to the file contributed by third parties
@@ -18,10 +18,10 @@
 
 
 Name:   quakespasm
-Version:0.92.1
+Version:0.93.1
 Release:  

commit quakespasm for openSUSE:Factory

2017-07-08 Thread root
Hello community,

here is the log from the commit of package quakespasm for openSUSE:Factory 
checked in at 2017-07-08 12:33:19

Comparing /work/SRC/openSUSE:Factory/quakespasm (Old)
 and  /work/SRC/openSUSE:Factory/.quakespasm.new (New)


Package is "quakespasm"

Sat Jul  8 12:33:19 2017 rev:5 rq:506591 version:0.92.1

Changes:

--- /work/SRC/openSUSE:Factory/quakespasm/quakespasm.changes2017-03-02 
19:34:52.152577154 +0100
+++ /work/SRC/openSUSE:Factory/.quakespasm.new/quakespasm.changes   
2017-07-08 12:33:25.326725108 +0200
@@ -1,0 +2,5 @@
+Tue Jun 27 23:19:40 UTC 2017 - luke.nukem.jo...@gmail.com
+
+- Fix broken appdata xml
+
+---



Other differences:
--
++ quakespasm.appdata.xml ++
--- /var/tmp/diff_new_pack.Sfv4cl/_old  2017-07-08 12:33:26.106615104 +0200
+++ /var/tmp/diff_new_pack.Sfv4cl/_new  2017-07-08 12:33:26.106615104 +0200
@@ -1,31 +1,26 @@
 
 
-​  quakespasm.desktop
-​  CC0
-​  GPL-2.0+
-​  Quakespasm
-​  Quakespasm Quake Engine
-​
-​  
-​
-​  QuakeSpasm is a Quake 1 engine based on the SDL2 port of FitzQuake.  It 
includes
+  quakespasm.desktop
+  CC0
+  GPL-2.0+
+  Quakespasm
+  Quakespasm Quake Engine
+  
+
+  QuakeSpasm is a Quake 1 engine based on the SDL2 port of FitzQuake.  It 
includes
   64-bit CPU support, a new sound driver, several networking fixes and a 
few
   graphical niceities, while also staying true to the original game.
   Game data must be placed in ~/.quakespasm/id1 .
 
-​  
-​
-​  
-​
-  Gameplay
-​  
https://upload.wikimedia.org/wikipedia/en/a/a7/Quake_gameplay.png
-​
-​  
-​
-​  http://quakespasm.sourceforge.net/
-​
-​  
-​quakespasm
-​  
-​
-​
+  
+  
+
+   Gameplay
+   
https://upload.wikimedia.org/wikipedia/en/a/a7/Quake_gameplay.png
+
+  
+  http://quakespasm.sourceforge.net/
+  
+   quakespasm
+  
+




commit quakespasm for openSUSE:Factory

2017-03-02 Thread root
Hello community,

here is the log from the commit of package quakespasm for openSUSE:Factory 
checked in at 2017-03-02 19:34:50

Comparing /work/SRC/openSUSE:Factory/quakespasm (Old)
 and  /work/SRC/openSUSE:Factory/.quakespasm.new (New)


Package is "quakespasm"

Thu Mar  2 19:34:50 2017 rev:4 rq:460313 version:0.92.1

Changes:

--- /work/SRC/openSUSE:Factory/quakespasm/quakespasm.changes2017-02-14 
00:44:03.623004634 +0100
+++ /work/SRC/openSUSE:Factory/.quakespasm.new/quakespasm.changes   
2017-03-02 19:34:52.152577154 +0100
@@ -1,0 +2,8 @@
+Fri Feb 24 13:16:11 UTC 2017 - r...@fthiessen.de
+
+- Update to 0.92.1
+  * Fixed large menu scale factors (was broken in 0.92.0)
+  * Fixed PAUSE key (was broken in 0.92.0)
+- Fixed build on Leap 42.1 (appdata directory)
+
+---

Old:

  quakespasm-0.92.0.tgz

New:

  quakespasm-0.92.1.tgz



Other differences:
--
++ quakespasm.spec ++
--- /var/tmp/diff_new_pack.3RTfB1/_old  2017-03-02 19:34:53.188430566 +0100
+++ /var/tmp/diff_new_pack.3RTfB1/_new  2017-03-02 19:34:53.19243 +0100
@@ -18,9 +18,9 @@
 
 
 Name:   quakespasm
-Version:0.92.0
+Version:0.92.1
 Release:0
-Summary:Quakespasm Quake Engine
+Summary:A Quake Engine
 License:GPL-2.0+
 Group:  Amusements/Games/3D/Shoot
 Url:http://quakespasm.sourceforge.net/
@@ -80,6 +80,10 @@
 %dir %{_datadir}/quake/
 %{_datadir}/pixmaps/%{name}.png
 %{_datadir}/applications/%{name}.desktop
+%if ( 0%{?suse_version} == 1315 && 0%{?sle_version} == 120100 ) || ! 
0%{?is_opensuse}
+# Leap 42.1 or SLE
+%dir %{_datadir}/appdata
+%endif
 %{_datadir}/appdata/%{name}.appdata.xml
 
 %changelog

++ quakespasm-0.92.0.tgz -> quakespasm-0.92.1.tgz ++
/work/SRC/openSUSE:Factory/quakespasm/quakespasm-0.92.0.tgz 
/work/SRC/openSUSE:Factory/.quakespasm.new/quakespasm-0.92.1.tgz differ: char 
12, line 1




commit quakespasm for openSUSE:Factory

2017-02-13 Thread root
Hello community,

here is the log from the commit of package quakespasm for openSUSE:Factory 
checked in at 2017-02-14 00:44:02

Comparing /work/SRC/openSUSE:Factory/quakespasm (Old)
 and  /work/SRC/openSUSE:Factory/.quakespasm.new (New)


Package is "quakespasm"

Changes:

--- /work/SRC/openSUSE:Factory/quakespasm/quakespasm.changes2016-10-18 
10:39:09.0 +0200
+++ /work/SRC/openSUSE:Factory/.quakespasm.new/quakespasm.changes   
2017-02-14 00:44:03.623004634 +0100
@@ -1,0 +2,5 @@
+Fri Feb 10 02:18:55 UTC 2017 - luke.nukem.jo...@gmail.com
+
+- Add appdata.xml
+
+---

New:

  quakespasm.appdata.xml



Other differences:
--
++ quakespasm.spec ++
--- /var/tmp/diff_new_pack.sWEBV0/_old  2017-02-14 00:44:04.610865174 +0100
+++ /var/tmp/diff_new_pack.sWEBV0/_new  2017-02-14 00:44:04.614864609 +0100
@@ -1,8 +1,8 @@
 #
 # spec file for package quakespasm
 #
-# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
-# Copyright (c) 2016 Luke Jones 
+# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2017 Luke Jones 
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -20,16 +20,16 @@
 Name:   quakespasm
 Version:0.92.0
 Release:0
-Summary:Quakspasm Quake Engine
+Summary:Quakespasm Quake Engine
 License:GPL-2.0+
 Group:  Amusements/Games/3D/Shoot
 Url:http://quakespasm.sourceforge.net/
 Source: 
http://ufpr.dl.sourceforge.net/project/quakespasm/Source/%{name}-%{version}.tgz
+Source100:  quakespasm.appdata.xml
 Source99:   %{name}.changes
-BuildRequires:  libSDL2-devel
-BuildRequires:  libSDL2_net-devel
-BuildRequires:  libvorbis-devel
 BuildRequires:  update-desktop-files
+BuildRequires:  pkgconfig(SDL2_net)
+BuildRequires:  pkgconfig(vorbis)
 BuildRoot:  %{_tmppath}/%{name}-%{version}-build
 
 %description
@@ -62,9 +62,10 @@
 %install
 install -D -p -m 755 Quake/quakespasm %{buildroot}%{_bindir}/quakespasm
 install -D -p -m 644 Misc/QuakeSpasm_512.png 
%{buildroot}%{_datadir}/pixmaps/quakespasm.png
+install -D -p -m 644 %{SOURCE100}  
%{buildroot}%{_datadir}/appdata/%{name}.appdata.xml
 install -d -m 755 %{buildroot}%{_datadir}/quake/
 
-%suse_update_desktop_file -c quakespasm 'Quake' 'QuakeSpasm' quakespasm 
quakespasm Game ActionGame
+%suse_update_desktop_file -c %{name} 'Quake' 'QuakeSpasm' %{name} %{name} Game 
ActionGame
 
 %post
 %desktop_database_post
@@ -75,9 +76,10 @@
 %files
 %defattr(-,root,root)
 %doc README MUSIC LICENSE html/
-%{_bindir}/quakespasm
+%{_bindir}/%{name}
 %dir %{_datadir}/quake/
-%{_datadir}/pixmaps/quakespasm.png
-%{_datadir}/applications/quakespasm.desktop
+%{_datadir}/pixmaps/%{name}.png
+%{_datadir}/applications/%{name}.desktop
+%{_datadir}/appdata/%{name}.appdata.xml
 
 %changelog

++ quakespasm.appdata.xml ++


​  quakespasm.desktop
​  CC0
​  GPL-2.0+
​  Quakespasm
​  Quakespasm Quake Engine
​
​  
​
​  QuakeSpasm is a Quake 1 engine based on the SDL2 port of FitzQuake.  It 
includes
  64-bit CPU support, a new sound driver, several networking fixes and a few
  graphical niceities, while also staying true to the original game.
  Game data must be placed in ~/.quakespasm/id1 .

​  
​
​  
​
  Gameplay
​  
https://upload.wikimedia.org/wikipedia/en/a/a7/Quake_gameplay.png
​
​  
​
​  http://quakespasm.sourceforge.net/
​
​  
​quakespasm
​  
​
​



commit quakespasm for openSUSE:Factory

2016-10-18 Thread h_root
Hello community,

here is the log from the commit of package quakespasm for openSUSE:Factory 
checked in at 2016-10-18 10:39:09

Comparing /work/SRC/openSUSE:Factory/quakespasm (Old)
 and  /work/SRC/openSUSE:Factory/.quakespasm.new (New)


Package is "quakespasm"

Changes:

--- /work/SRC/openSUSE:Factory/quakespasm/quakespasm.changes2016-09-28 
11:29:49.0 +0200
+++ /work/SRC/openSUSE:Factory/.quakespasm.new/quakespasm.changes   
2016-10-18 10:39:09.0 +0200
@@ -1,0 +2,5 @@
+Sat Jul 30 22:22:49 UTC 2016 - jeng...@inai.de
+
+- Update License and description field
+
+---



Other differences:
--
++ quakespasm.spec ++
--- /var/tmp/diff_new_pack.bVTcMm/_old  2016-10-18 10:39:10.0 +0200
+++ /var/tmp/diff_new_pack.bVTcMm/_new  2016-10-18 10:39:10.0 +0200
@@ -21,7 +21,7 @@
 Version:0.92.0
 Release:0
 Summary:Quakspasm Quake Engine
-License:GPL-2.0
+License:GPL-2.0+
 Group:  Amusements/Games/3D/Shoot
 Url:http://quakespasm.sourceforge.net/
 Source: 
http://ufpr.dl.sourceforge.net/project/quakespasm/Source/%{name}-%{version}.tgz
@@ -34,9 +34,9 @@
 
 %description
 QuakeSpasm is a Quake 1 engine based on the SDL2 port of FitzQuake.  It 
includes
-64bit CPU support, a new sound driver, several networking fixes and a few
+64-bit CPU support, a new sound driver, several networking fixes and a few
 graphical niceities, while also staying true to the original game.
-Game data must be placed in ~/.quakespasm/id1
+Game data must be placed in ~/.quakespasm/id1 .
 
 %prep
 %setup




commit quakespasm for openSUSE:Factory

2016-09-28 Thread h_root
Hello community,

here is the log from the commit of package quakespasm for openSUSE:Factory 
checked in at 2016-09-28 11:29:48

Comparing /work/SRC/openSUSE:Factory/quakespasm (Old)
 and  /work/SRC/openSUSE:Factory/.quakespasm.new (New)


Package is "quakespasm"

Changes:

New Changes file:

--- /dev/null   2016-09-15 12:42:18.240042505 +0200
+++ /work/SRC/openSUSE:Factory/.quakespasm.new/quakespasm.changes   
2016-09-28 11:29:49.0 +0200
@@ -0,0 +1,15 @@
+---
+Tue Jul 19 09:34:12 UTC 2016 - r...@fthiessen.de
+
+- Fixed file-contains-date-and-time rpmlint error.
+
+---
+Mon Jul 18 20:46:43 UTC 2016 - luke.nukem.jo...@gmail.com
+
+- Update to v0.92.0 
+
+---
+Fri Jul 15 19:45:26 UTC 2016 - luke.nukem.jo...@gmail.com
+
+- Prepare packaging for inclusion in Factory 
+

New:

  quakespasm-0.92.0.tgz
  quakespasm.changes
  quakespasm.spec



Other differences:
--
++ quakespasm.spec ++
#
# spec file for package quakespasm
#
# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
# Copyright (c) 2016 Luke Jones 
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via http://bugs.opensuse.org/
#


Name:   quakespasm
Version:0.92.0
Release:0
Summary:Quakspasm Quake Engine
License:GPL-2.0
Group:  Amusements/Games/3D/Shoot
Url:http://quakespasm.sourceforge.net/
Source: 
http://ufpr.dl.sourceforge.net/project/quakespasm/Source/%{name}-%{version}.tgz
Source99:   %{name}.changes
BuildRequires:  libSDL2-devel
BuildRequires:  libSDL2_net-devel
BuildRequires:  libvorbis-devel
BuildRequires:  update-desktop-files
BuildRoot:  %{_tmppath}/%{name}-%{version}-build

%description
QuakeSpasm is a Quake 1 engine based on the SDL2 port of FitzQuake.  It includes
64bit CPU support, a new sound driver, several networking fixes and a few
graphical niceities, while also staying true to the original game.
Game data must be placed in ~/.quakespasm/id1

%prep
%setup
# Fix usage of __DATE__ and __TIME__ macros to prevent build in excess
modified="$(sed -n '/^/n;s/ - .*$//;p;q' "%{SOURCE99}")"
DATE="\"$(date -d "${modified}" "+%%b %%e %%Y")\""
TIME="\"$(date -d "${modified}" "+%%R")\""
sed -i "s/__DATE__/${DATE}/g;s/__TIME__/${TIME}/g" Quake/host.c
# Prepare for later installation
mkdir html/
ln -s README.html ./html/README.html
mv Quakespasm.txt README
mv Quakespasm-Music.txt MUSIC
mv LICENSE.txt LICENSE

%build
export CFLAGS='%{optflags} -DQUAKE_BASEDIR=\"%{_datadir}/quake\"'
make %{?_smp_mflags} -C Quake\
DO_USERDIRS=1 \
USE_CODEC_MP3=0 \
USE_SDL2=1

%install
install -D -p -m 755 Quake/quakespasm %{buildroot}%{_bindir}/quakespasm
install -D -p -m 644 Misc/QuakeSpasm_512.png 
%{buildroot}%{_datadir}/pixmaps/quakespasm.png
install -d -m 755 %{buildroot}%{_datadir}/quake/

%suse_update_desktop_file -c quakespasm 'Quake' 'QuakeSpasm' quakespasm 
quakespasm Game ActionGame

%post
%desktop_database_post

%postun
%desktop_database_postun

%files
%defattr(-,root,root)
%doc README MUSIC LICENSE html/
%{_bindir}/quakespasm
%dir %{_datadir}/quake/
%{_datadir}/pixmaps/quakespasm.png
%{_datadir}/applications/quakespasm.desktop

%changelog