Re: [osg-users] Windows 7 Aero Color Scheme issue

2010-07-08 Thread Serge Lages
Hi,

I have this problem with all my applications, but haven't found time to
investigate, currently our solution is to disable Aero...

Cheers,

On Thu, Jul 8, 2010 at 6:01 AM, Prakhar Jain mindfields@gmail.comwrote:

 I am also having the same problem with osgviewer. However I dont get this
 problem when I run my own osg application.


 Thanks,
 Prakhar


 On Thu, Jul 8, 2010 at 3:14 AM, Guy Volckaert 
 guy.volcka...@meggitt.comwrote:

 I'm having the same problem on my laptop (single screen). When I launch
 the osgViewer application, the screen gets rendered for  1 frame and then
 the entire window becomes black. If I use ALT-TAB to cycle back and forth,
 then the scene gets rendered correctly.

 As you mentioned, it's very irritating.

 I was wondering if anyone looked into this since?

 Cheers,
 Guy

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 mindfields@gmail.com
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Re: [osg-users] FBX Plugin: animation speed not as expected...

2010-07-08 Thread Alessandro Terenzi
Ok, thanks Michael, I will double check that I'm really using the latest
source code for both the FBX plugin and osgAnimation.

Regards.
Alessandro

On Wed, Jul 7, 2010 at 6:54 PM, Michael Platings mplati...@gmail.comwrote:

 Hi Alessandro, I can't reproduce the problem so I don't know why you're
 seeing that, sorry.

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Re: [osg-users] [vpb] .tif and .tfw

2010-07-08 Thread lucie lemonnier
Hi,

I tried everything you told me but the projection does not work.
When I run gdal_info data.tif, I get :

Driver: GTiff/GeoTIFF
Files: data.tif
Size is 18470, 8809
Coordinate System is:
GEOGCS[WGS 84,
DATUM[WGS_1984,
SPHEROID[WGS 84,6378137,298.2572235630016,
AUTHORITY[EPSG,7030]],
AUTHORITY[EPSG,6326]],
PRIMEM[Greenwich,0],
UNIT[degree,0.0174532925199433],
AUTHORITY[EPSG,4326]]
Origin = (5.694386514419802,43.459004007623271)
Pixel Size = (0.56757675771,-0.56757675771)
Metadata:
  AREA_OR_POINT=Area
Image Structure Metadata:
  INTERLEAVE=PIXEL
Corner Coordinates:
Upper Left  (   5.6943865,  43.4590040) (  5d41'39.79E, 43d27'32.41N)
Lower Left  (   5.6943865,  42.9590256) (  5d41'39.79E, 42d57'32.49N)
Upper Right (   6.7427008,  43.4590040) (  6d44'33.72E, 43d27'32.41N)
Lower Right (   6.7427008,  42.9590256) (  6d44'33.72E, 42d57'32.49N)
Center  (   6.2185437,  43.2090148) (  6d13'6.76E, 43d12'32.45N)
Band 1 Block=18470x1 Type=Byte, ColorInterp=Red
Band 2 Block=18470x1 Type=Byte, ColorInterp=Green
Band 3 Block=18470x1 Type=Byte, ColorInterp=Blue

and when I run gdal_info data.dt1, I get :

Driver: DTED/DTED Elevation Raster
Files: data.dt1
   data.aux
Size is 1201, 1201
Coordinate System is:
GEOGCS[WGS 84,
DATUM[WGS_1984,
SPHEROID[WGS 84,6378137,298.257223563]],
PRIMEM[Greenwich,0],
UNIT[degree,0.0174532925199433],
AUTHORITY[EPSG,4326]]
Origin = (4.9995834,44.0004166)
Pixel Size = (0.0008333,-0.0008333)
Metadata:
  DTED_VerticalAccuracy_UHL=0010
  DTED_VerticalAccuracy_ACC=0010
  DTED_SecurityCode_UHL=U
  DTED_SecurityCode_DSI=U
  DTED_UniqueRef_UHL=
  DTED_UniqueRef_DSI=000
  DTED_DataEdition=01
  DTED_MatchMergeVersion=A
  DTED_MaintenanceDate=
  DTED_MatchMergeDate=
  DTED_MaintenanceDescription=B124
  DTED_Producer=FRDGACEL
  DTED_VerticalDatum=MSL
  DTED_HorizontalDatum=WGS84
  DTED_DigitizingSystem=IGNAUTOMAT
  DTED_CompilationDate=8410
  DTED_HorizontalAccuracy=0060
  DTED_RelHorizontalAccuracy=NA
  DTED_RelVerticalAccuracy=NA
  AREA_OR_POINT=Point
Corner Coordinates:
Upper Left  (   4.9995833,  44.0004167) (  4d59'58.50E, 44d 0'1.50N)
Lower Left  (   4.9995833,  42.9995833) (  4d59'58.50E, 42d59'58.50N)
Upper Right (   6.0004167,  44.0004167) (  6d 0'1.50E, 44d 0'1.50N)
Lower Right (   6.0004167,  42.9995833) (  6d 0'1.50E, 42d59'58.50N)
Center  (   5.500,  43.500) (  5d30'0.00E, 43d30'0.00N)
Band 1 Block=1x1201 Type=Int16, ColorInterp=Undefined
  NoData Value=-32767
  Unit Type: m
  Metadata:
LAYER_TYPE=athematic

Can you help me, please?

Thank you!

Cheers,
lucie

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Re: [osg-users] osganimationsolid example

2010-07-08 Thread Raymond de Vries

Hi Gianni,

As far as I can see the euler animation is not working at all: no 
rotation. The euler animation is not 'routed', so to say. There are no 
'pre-defined' words or so, the words have to match for correct routing 
(like the 'position').


regards
Raymond



On 7/7/2010 6:31 PM, Gianni Ambrosio wrote:

Hi All,
I tried to look at the osganimationsolid example but I'm not sure to understand 
it correctly. Is seems to me that the way a channel is conected to an animation 
is string diven.

Example (from osganimationsolid):

 osgAnimation::Vec3LinearChannel* channelAnimation2 = new 
osgAnimation::Vec3LinearChannel;
 channelAnimation2-setTargetName(AnimatedCallback);
 channelAnimation2-setName(euler);
 
channelAnimation2-getOrCreateSampler()-getOrCreateKeyframeContainer()-push_back(osgAnimation::Vec3Keyframe(0,
 osg::Vec3(0,0,0)));
 
channelAnimation2-getOrCreateSampler()-getOrCreateKeyframeContainer()-push_back(osgAnimation::Vec3Keyframe(1.5,
 osg::Vec3(2*osg::PI,0,0)));
 osgAnimation::Animation* anim2 = new osgAnimation::Animation;
 anim2-addChannel(channelAnimation2);
 anim2-setPlaymode(osgAnimation::Animation::LOOP);

So the name euler is the only way I see that states the channel values are 
related to a rotation. Is it correct? If so, where can I find the list of all strings 
available?

Regards
Gianni

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Re: [osg-users] osganimationsolid example

2010-07-08 Thread Cedric Pinson
Hi,
The channel are linked to target with name. To check the name that works
you can read the files:
src/osgAnimation/StackedRotateAxisElement.cpp
src/osgAnimation/StackedTranslateElement.cpp
src/osgAnimation/StackedScaleElement.cpp
src/osgAnimation/StackedQuaternionElement.cpp
src/osgAnimation/StackedMatrixElement.cpp
The logic to understand the link operation for those elements are
located in src/osgAnimation/StackedMatrixElement.cpp:

bool UpdateMatrixTransform::link(osgAnimation::Channel* channel)
{
const std::string channelName = channel-getName();

// check if we can link a StackedTransformElement to the current
Channel
for (StackedTransform::iterator it = _transforms.begin(); it !=
_transforms.end(); ++it)
{
StackedTransformElement* element = it-get();
if (element  !element-getName().empty()  channelName ==
element-getName())
{
Target* target = element-getOrCreateTarget();
if (target  channel-setTarget(target))
return true;
}
}

OSG_INFO  UpdateMatrixTransform::link Channel  
channel-getName()   does not contain a symbolic name that can be
linked to a StackedTransformElement.  std::endl;

return false;
}


For the Material animation you will have to look to
src/osgAnimation/UpdateMaterial.cpp

The euler you are talking are not in the trunk anymore, it means that
osganimationsolid, has not been updated and should use something like
rotateaxis.

I hope this little explanation will help you.

Cheers,
Cedric

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http://www.plopbyte.net

On Thu, 2010-07-08 at 11:53 +0200, Raymond de Vries wrote:

 Hi Gianni,
 
 As far as I can see the euler animation is not working at all: no 
 rotation. The euler animation is not 'routed', so to say. There are no 
 'pre-defined' words or so, the words have to match for correct routing 
 (like the 'position').
 
 regards
 Raymond
 
 
 
 On 7/7/2010 6:31 PM, Gianni Ambrosio wrote:
  Hi All,
  I tried to look at the osganimationsolid example but I'm not sure to 
  understand it correctly. Is seems to me that the way a channel is conected 
  to an animation is string diven.
 
  Example (from osganimationsolid):
 
   osgAnimation::Vec3LinearChannel* channelAnimation2 = new 
  osgAnimation::Vec3LinearChannel;
   channelAnimation2-setTargetName(AnimatedCallback);
   channelAnimation2-setName(euler);
   
  channelAnimation2-getOrCreateSampler()-getOrCreateKeyframeContainer()-push_back(osgAnimation::Vec3Keyframe(0,
   osg::Vec3(0,0,0)));
   
  channelAnimation2-getOrCreateSampler()-getOrCreateKeyframeContainer()-push_back(osgAnimation::Vec3Keyframe(1.5,
   osg::Vec3(2*osg::PI,0,0)));
   osgAnimation::Animation* anim2 = new osgAnimation::Animation;
   anim2-addChannel(channelAnimation2);
   anim2-setPlaymode(osgAnimation::Animation::LOOP);
 
  So the name euler is the only way I see that states the channel values 
  are related to a rotation. Is it correct? If so, where can I find the list 
  of all strings available?
 
  Regards
  Gianni
 
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Re: [osg-users] 3D Scene emulating a 2D environment

2010-07-08 Thread Jean-Sébastien Guay

Hi Theo,


I just have a small little question: when you multiply your screen coordinates 
by the inverse matrix you are using the z values of 0.0 and 1.0 for the points 
on the near and far planes, right? Are you using these values because they were 
previously set on your projection matrix or for some other reason?


It's because that matrix maps a cube going from (0,0,0) to (1,1,1) into 
world space. So in that cube, z=0 is the nearest z you can have, and z=1 
is the furthest z you can have.


Which reminds me, the x and y coordinates I put in the calculations I 
sent you must be normalized coordinates, i.e.


float normalized_x = (float)screen_x / (float)viewport_width;
float normalized_y = (float)screen_y / (float)viewport_height;

So say you have screen_x = 320, screen_y = 240 and your viewport is 
640x480, normalized_x = 0.5 and normalized_y = 0.5. Those are what you 
use in the calculations I sent you before.


Hope this helps,

J-S
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Re: [osg-users] BackGround is not at his place

2010-07-08 Thread Anthony Face
subject close i found
just use post_renderer in main windows
and pre_render and clear zbuffer and color buffer in background windows


 (http://www.hordes.fr?ref=litllechicken)

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Re: [osg-users] osganimationsolid example

2010-07-08 Thread Gianni Ambrosio
Thanks Cedric,
honestly I'm using OSG 2.8.2 and I can see osgAnimation library has changed a 
lot. I'm a newby in OSG but I'm just curious: is osgAnimation library quite new 
and growing fast?

Anyway, I really didn't get the pro and cons of using osgAnimation library wrt 
the callback method explained for instance in osganimationnode example. Is the 
callback method more general? Does osgAnimate basically use callbacks inside? 
Are there some features only available in osgAnimation? What if I need to save 
an animation in mpg format? Is is possible in both cases or no one?

One more thing, since OSG documentation is quite poor, it would be nice to have 
the examples updated (or enhanced) according to the new OSG development.

Regards
Gianni

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Re: [osg-users] 3D Scene emulating a 2D environment

2010-07-08 Thread Jean-Sébastien Guay

Hi Theo,


Sorry to bother you so much with this J-S but I just can't figure out what am I 
doing wrong! I'm sure it's something really simple!


I think you'll have to read about the math involved, look at the values 
in the debugger and work out what you're supposed to get on paper... I 
wanted to put you on the right track to be able to understand what's 
going on, not give you a recipe that you blindly follow...


One note, putting something exactly at the near plane will likely get it 
clipped, move it a bit forward and see...


J-S
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Re: [osg-users] osganimationsolid example

2010-07-08 Thread Jean-Sébastien Guay

Hi Gianni,


is osgAnimation library quite new and growing fast?


Yes.


Anyway, I really didn't get the pro and cons of using osgAnimation library wrt 
the callback method explained for instance in osganimationnode example. Is the 
callback method more general? Does osgAnimate basically use callbacks inside? 
Are there some features only available in osgAnimation?


Callbacks are low-level, they allow you to do whatever you want but you 
have to manipulate your objects directly. osgAnimation is generally 
implemented with callbacks, but gives a higher-level interface in 
particular for character animation. Animating a character with its bones 
and skinning is relatively complex, and storing these animations so they 
can be activated on demand, or blending between different animations, 
etc. are also not so simple. osgAnimation allows you to do this in a 
simpler way than manipulating the transforms yourself.



What if I need to save an animation in mpg format? Is is possible in both cases 
or no one?


That's a different topic. osgAnimation and callbacks let you animate 
objects in your 3D scene at runtime, whereas saving an animation means 
capturing what's going on and recording that in a video file.


See the osgscreencapture example and osgViewer::ScreenCaptureHandler, 
which will show you how to save the rendered frames of your application, 
and then you can use a tool like ffmpeg or others to put all these 
separate image files into a video file (mpeg, avi, etc.). Or you can 
even override a class in osgViewer::ScreenCaptureHandler (the 
CaptureOperation class) and give the frames directly to ffmpeg to encode 
the video on the fly without saving individual frames to disk first.



One more thing, since OSG documentation is quite poor, it would be nice to have 
the examples updated (or enhanced) according to the new OSG development.


Generally they are. But older examples that still demonstrate useful 
things will stay there... The osganimationnode example is not obsolete, 
it still demonstrates useful techniques, but when doing more complex 
things there are higher-level libraries (in this instance osgAnimation) 
that can help you with the details.


Hope this helps,

J-S
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[osg-users] Texture problem on 64-bit PC

2010-07-08 Thread Werner Stoop
Hi,

I recently received a new 64-bit machine at work. When I now use osgviewer to 
the textures on some of our models seem smeared where they displayed correctly 
on my older 32-bit PC. 

Other models do display correctly, so I don't think it's a hardware issue.

Our models are in the form of IVE files, and some of them are generated by (an 
older version of) Virtual Planet Builder.

For what it's worth, my PC runs Fedora 12 and has an ATI Radeon HD 3450 
graphics card. I also had Fedora 12 on my previous PC, but it had a NVidia card.

I would post an image, but I'm a newbie, so I'm not allowed to post URLs

Has anyone had similar problems? what causes it? How can I resolve it or fix 
the models?

Thank you!
Werner[/i]

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Re: [osg-users] [vpb] .tif and .tfw

2010-07-08 Thread lucie lemonnier
Hi,

I also tried with dem and orthoimage downloaded at: 
http://www.geobase.ca/geobase/en/index.html
I get the same problem, the projection doesn't work.

With gdal_info data.dem, I get :
Driver: USGSDEM/USGS Optional ASCII DEM (and CDED)
Files: 013c07_0100_deme.dem
Size is 1201, 1201
Coordinate System is:
GEOGCS[NAD83,
DATUM[North_American_Datum_1983,
SPHEROID[GRS 1980,6378137,298.257222101,
AUTHORITY[EPSG,7019]],
TOWGS84[0,0,0,0,0,0,0],
AUTHORITY[EPSG,6269]],
PRIMEM[Greenwich,0,
AUTHORITY[EPSG,8901]],
UNIT[degree,0.0174532925199433,
AUTHORITY[EPSG,9108]],
AXIS[Lat,NORTH],
AXIS[Long,EAST],
AUTHORITY[EPSG,4269]]
Origin = (-60.75010416667,52.50010416667)
Pixel Size = (0.0002083,-0.0002083)
Metadata:
  AREA_OR_POINT=Point
Corner Coordinates:
Upper Left  ( -60.7501042,  52.5001042) ( 60d45'0.38W, 52d30'0.38N)
Lower Left  ( -60.7501042,  52.2498958) ( 60d45'0.38W, 52d14'59.63N)
Upper Right ( -60.4998958,  52.5001042) ( 60d29'59.63W, 52d30'0.38N)
Lower Right ( -60.4998958,  52.2498958) ( 60d29'59.63W, 52d14'59.63N)
Center  ( -60.625,  52.375) ( 60d37'30.00W, 52d22'30.00N)
Band 1 Block=1201x1201 Type=Int16, ColorInterp=Undefined
  NoData Value=-32767
  Unit Type: m

and with gdal_info data.tif, I get : 

Driver: GTiff/GeoTIFF
Files: S4_06032_5215_20061018_m20_1_utm20.tif
Size is 3826, 3622
Coordinate System is:
PROJCS[unnamed,
GEOGCS[NAD83,
DATUM[North_American_Datum_1983,
SPHEROID[GRS 1980,6378137,298.2572221010002,
AUTHORITY[EPSG,7019]],
AUTHORITY[EPSG,6269]],
PRIMEM[Greenwich,0],
UNIT[degree,0.0174532925199433],
AUTHORITY[EPSG,4269]],
PROJECTION[Transverse_Mercator],
PARAMETER[latitude_of_origin,0],
PARAMETER[central_meridian,-63],
PARAMETER[scale_factor,0.9996],
PARAMETER[false_easting,50],
PARAMETER[false_northing,0],
UNIT[metre,1,
AUTHORITY[EPSG,9001]],
AUTHORITY[EPSG,26920]]
Origin = (630040.000,5828260.000)
Pixel Size = (20.000,-20.000)
Metadata:
  AREA_OR_POINT=Area
Image Structure Metadata:
  INTERLEAVE=BAND
Corner Coordinates:
Upper Left  (  630040.000, 5828260.000) ( 61d 4'49.40W, 52d35'19.68N)
Lower Left  (  630040.000, 5755820.000) ( 61d 6'29.89W, 51d56'16.38N)
Upper Right (  706560.000, 5828260.000) ( 59d57'8.07W, 52d33'54.44N)
Lower Right (  706560.000, 5755820.000) ( 59d59'47.44W, 51d54'53.11N)
Center  (  668300.000, 5792040.000) ( 60d32'3.63W, 52d15'10.72N)
Band 1 Block=3826x2 Type=Byte, ColorInterp=Gray

I don't understand why it doesn't work.
I tried with --geocentric and without.
I'm sending you what I obtain with osgdem --geocentric -d data.dem -t data.tif 
-l 3 -o data.osg in attachment.


Thank you!

Cheers,
lucie

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Re: [osg-users] Texture problem on 64-bit PC

2010-07-08 Thread Gordon Tomlinson
I would have to disagree and say that it is likely to be a hardware\driver
issue

I have been running OSG on 64 with Nvidia for 3 years and had no issues

There have bee quite a few posts recently about continued issues with ATI
catalyst drivers and their broken Opengl Support, the suggestions from the
post is to use catalyst  10.4 drivers



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gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com 
www.vis-sim.com
www.gordontomlinson.com
www.PhotographyByGordon.com

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-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Werner
Stoop
Sent: Thursday, July 08, 2010 4:29 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Texture problem on 64-bit PC

Hi,

I recently received a new 64-bit machine at work. When I now use osgviewer
to the textures on some of our models seem smeared where they displayed
correctly on my older 32-bit PC. 

Other models do display correctly, so I don't think it's a hardware issue.

Our models are in the form of IVE files, and some of them are generated by
(an older version of) Virtual Planet Builder.

For what it's worth, my PC runs Fedora 12 and has an ATI Radeon HD 3450
graphics card. I also had Fedora 12 on my previous PC, but it had a NVidia
card.

I would post an image, but I'm a newbie, so I'm not allowed to post URLs

Has anyone had similar problems? what causes it? How can I resolve it or fix
the models?

Thank you!
Werner[/i]

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Re: [osg-users] Windows 7 Aero Color Scheme issue

2010-07-08 Thread Martin Naylor
Hi,
Yeah its certainly Aero...
I two have the same issue, disabling Aero sorts its out, but mine is on a
single screen.
Alt-Tab will make it work as well.
Have a look here http://www.opengl.org/pipeline/article/vol003_7/

Are we using GDI? I don't understand the viewer code, I might have another
attempt later...
http://bugreports.qt.nokia.com/browse/QTBUG-6988 might of interest.

This what I posted a while back:
I did mention this a while back about osgShadow.
All my are examples do this now after installing a new Nvidia GTX 480
card(from a gtx 9800), with the latest drivers from Nvidia.
My guess you are running Windows Vista/7, try alt tab?
For a permanent fix disable the pesky Aero desktop!
I tried looking for a fix last night and its something to do with
swapbuffers either being called or not, I cannot remember it was late and
the viewer code was baffling me!
Ok it might be

Never found a fix, i have looked into the viewer code, but never got to the
bottom of it.


Martin.


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jason
Beverage
Sent: 08 July 2010 14:47
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] Windows 7 Aero Color Scheme issue

I have the same issue on Vista, but only on one of my monitors and
only if I run full screen.  Starting osgviewer with a --window
argument works fine.  My 1920x1080 monitor causes the issue in full
screen, I have another 1680x1050 monitor that works fine in full
screen.

Jason

On Thu, Jul 8, 2010 at 9:26 AM, Guy Volckaert guy.volcka...@meggitt.com
wrote:
 As maximuxy, I also don't have this problem with my own application (so
far).

 Cheers,
 Guy

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Re: [osg-users] [vpb] .tif and .tfw

2010-07-08 Thread Pierre Bourdin (gmail)
Hi Lucie,
maybe you could try to use the OSG_NOTIFY_LEVEL=INFO flag to know a
little bit more about your problem...

What are the version of osg, vpb and gdal you are using ?

Also you could maybe try to use some known to work data like the Boston
sample of the OsgGis project ?
http://osggis.org/downloads/boston-sample.zip

Cheers, Pierre.

Le jeudi 08 juillet 2010 à 15:44 +, lucie lemonnier a écrit :
 Hi,
 
 I also tried with dem and orthoimage downloaded at: 
 http://www.geobase.ca/geobase/en/index.html
 I get the same problem, the projection doesn't work.
 
 With gdal_info data.dem, I get :
 Driver: USGSDEM/USGS Optional ASCII DEM (and CDED)
 Files: 013c07_0100_deme.dem
 Size is 1201, 1201
 Coordinate System is:
 GEOGCS[NAD83,
 DATUM[North_American_Datum_1983,
 SPHEROID[GRS 1980,6378137,298.257222101,
 AUTHORITY[EPSG,7019]],
 TOWGS84[0,0,0,0,0,0,0],
 AUTHORITY[EPSG,6269]],
 PRIMEM[Greenwich,0,
 AUTHORITY[EPSG,8901]],
 UNIT[degree,0.0174532925199433,
 AUTHORITY[EPSG,9108]],
 AXIS[Lat,NORTH],
 AXIS[Long,EAST],
 AUTHORITY[EPSG,4269]]
 Origin = (-60.75010416667,52.50010416667)
 Pixel Size = (0.0002083,-0.0002083)
 Metadata:
   AREA_OR_POINT=Point
 Corner Coordinates:
 Upper Left  ( -60.7501042,  52.5001042) ( 60d45'0.38W, 52d30'0.38N)
 Lower Left  ( -60.7501042,  52.2498958) ( 60d45'0.38W, 52d14'59.63N)
 Upper Right ( -60.4998958,  52.5001042) ( 60d29'59.63W, 52d30'0.38N)
 Lower Right ( -60.4998958,  52.2498958) ( 60d29'59.63W, 52d14'59.63N)
 Center  ( -60.625,  52.375) ( 60d37'30.00W, 52d22'30.00N)
 Band 1 Block=1201x1201 Type=Int16, ColorInterp=Undefined
   NoData Value=-32767
   Unit Type: m
 
 and with gdal_info data.tif, I get : 
 
 Driver: GTiff/GeoTIFF
 Files: S4_06032_5215_20061018_m20_1_utm20.tif
 Size is 3826, 3622
 Coordinate System is:
 PROJCS[unnamed,
 GEOGCS[NAD83,
 DATUM[North_American_Datum_1983,
 SPHEROID[GRS 1980,6378137,298.2572221010002,
 AUTHORITY[EPSG,7019]],
 AUTHORITY[EPSG,6269]],
 PRIMEM[Greenwich,0],
 UNIT[degree,0.0174532925199433],
 AUTHORITY[EPSG,4269]],
 PROJECTION[Transverse_Mercator],
 PARAMETER[latitude_of_origin,0],
 PARAMETER[central_meridian,-63],
 PARAMETER[scale_factor,0.9996],
 PARAMETER[false_easting,50],
 PARAMETER[false_northing,0],
 UNIT[metre,1,
 AUTHORITY[EPSG,9001]],
 AUTHORITY[EPSG,26920]]
 Origin = (630040.000,5828260.000)
 Pixel Size = (20.000,-20.000)
 Metadata:
   AREA_OR_POINT=Area
 Image Structure Metadata:
   INTERLEAVE=BAND
 Corner Coordinates:
 Upper Left  (  630040.000, 5828260.000) ( 61d 4'49.40W, 52d35'19.68N)
 Lower Left  (  630040.000, 5755820.000) ( 61d 6'29.89W, 51d56'16.38N)
 Upper Right (  706560.000, 5828260.000) ( 59d57'8.07W, 52d33'54.44N)
 Lower Right (  706560.000, 5755820.000) ( 59d59'47.44W, 51d54'53.11N)
 Center  (  668300.000, 5792040.000) ( 60d32'3.63W, 52d15'10.72N)
 Band 1 Block=3826x2 Type=Byte, ColorInterp=Gray
 
 I don't understand why it doesn't work.
 I tried with --geocentric and without.
 I'm sending you what I obtain with osgdem --geocentric -d data.dem -t 
 data.tif -l 3 -o data.osg in attachment.
 
 
 Thank you!
 
 Cheers,
 lucie
 
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fax: 04 68 55 03 86
email: bour...@imerir.com


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Re: [osg-users] [vpb] .tif and .tfw

2010-07-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Hi Lucie,

Did you attempt to reproject the tif file using gdalwarp? Try that and then
use osgdem with the new reprojected file to see if that works.

I didn't receive your attachment. Please resend to
shayne.tuel...@comcast.net and I'll take a look at it. If you can, send me
the actual tif and dt1 files...

-Shayne

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of lucie
lemonnier
Sent: Thursday, July 08, 2010 9:45 AM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] [vpb] .tif and .tfw

Hi,

I also tried with dem and orthoimage downloaded at:
http://www.geobase.ca/geobase/en/index.html
I get the same problem, the projection doesn't work.

With gdal_info data.dem, I get :
Driver: USGSDEM/USGS Optional ASCII DEM (and CDED)
Files: 013c07_0100_deme.dem
Size is 1201, 1201
Coordinate System is:
GEOGCS[NAD83,
DATUM[North_American_Datum_1983,
SPHEROID[GRS 1980,6378137,298.257222101,
AUTHORITY[EPSG,7019]],
TOWGS84[0,0,0,0,0,0,0],
AUTHORITY[EPSG,6269]],
PRIMEM[Greenwich,0,
AUTHORITY[EPSG,8901]],
UNIT[degree,0.0174532925199433,
AUTHORITY[EPSG,9108]],
AXIS[Lat,NORTH],
AXIS[Long,EAST],
AUTHORITY[EPSG,4269]]
Origin = (-60.75010416667,52.50010416667)
Pixel Size = (0.0002083,-0.0002083)
Metadata:
  AREA_OR_POINT=Point
Corner Coordinates:
Upper Left  ( -60.7501042,  52.5001042) ( 60d45'0.38W, 52d30'0.38N)
Lower Left  ( -60.7501042,  52.2498958) ( 60d45'0.38W, 52d14'59.63N)
Upper Right ( -60.4998958,  52.5001042) ( 60d29'59.63W, 52d30'0.38N)
Lower Right ( -60.4998958,  52.2498958) ( 60d29'59.63W, 52d14'59.63N)
Center  ( -60.625,  52.375) ( 60d37'30.00W, 52d22'30.00N)
Band 1 Block=1201x1201 Type=Int16, ColorInterp=Undefined
  NoData Value=-32767
  Unit Type: m

and with gdal_info data.tif, I get : 

Driver: GTiff/GeoTIFF
Files: S4_06032_5215_20061018_m20_1_utm20.tif
Size is 3826, 3622
Coordinate System is:
PROJCS[unnamed,
GEOGCS[NAD83,
DATUM[North_American_Datum_1983,
SPHEROID[GRS 1980,6378137,298.2572221010002,
AUTHORITY[EPSG,7019]],
AUTHORITY[EPSG,6269]],
PRIMEM[Greenwich,0],
UNIT[degree,0.0174532925199433],
AUTHORITY[EPSG,4269]],
PROJECTION[Transverse_Mercator],
PARAMETER[latitude_of_origin,0],
PARAMETER[central_meridian,-63],
PARAMETER[scale_factor,0.9996],
PARAMETER[false_easting,50],
PARAMETER[false_northing,0],
UNIT[metre,1,
AUTHORITY[EPSG,9001]],
AUTHORITY[EPSG,26920]]
Origin = (630040.000,5828260.000)
Pixel Size = (20.000,-20.000)
Metadata:
  AREA_OR_POINT=Area
Image Structure Metadata:
  INTERLEAVE=BAND
Corner Coordinates:
Upper Left  (  630040.000, 5828260.000) ( 61d 4'49.40W, 52d35'19.68N)
Lower Left  (  630040.000, 5755820.000) ( 61d 6'29.89W, 51d56'16.38N)
Upper Right (  706560.000, 5828260.000) ( 59d57'8.07W, 52d33'54.44N)
Lower Right (  706560.000, 5755820.000) ( 59d59'47.44W, 51d54'53.11N)
Center  (  668300.000, 5792040.000) ( 60d32'3.63W, 52d15'10.72N)
Band 1 Block=3826x2 Type=Byte, ColorInterp=Gray

I don't understand why it doesn't work.
I tried with --geocentric and without.
I'm sending you what I obtain with osgdem --geocentric -d data.dem -t
data.tif -l 3 -o data.osg in attachment.


Thank you!

Cheers,
lucie

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Re: [osg-users] Can't pick HUD geometry under perspective projection

2010-07-08 Thread Don Leich

Now that my problem is resolved, I thought about why I was having so much
trouble finding the resolution.  It occured to me early on that my near/far
settings might be involved early on and appearently my attempt to override
what I was setting was ineffective.

The problem was ultimately something along the lines of what
Frank suggested, only simpler.  The HUD geometries are rendered with depth OFF,
so they're visible despite the near/far settings of the projection matrix.
However, when picking the near/far settings would cause the HUD geometries to
be culled and would never register a pick hit.  There seems to be no reason
not to keep near/far wide open (-1., 1.) in the HUD camera projection.

-Don

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[osg-users] ABSOLUTE_RF problem

2010-07-08 Thread Guillaume Tazé
Hello, i'm trying to understand how ABSOLUTE_RF works, and i've made a small
example. The problem is that it should works but it actually doesn't...

In the following lines :

osg::Group * group = new osg::Group();

{ //Relative
osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform();
pat-setPosition(osg::Vec3(-10,0,0));
pat-addChild(osgDB::readNodeFile(cow.osg));
pat-setReferenceFrame(osg::Transform::RELATIVE_RF);
group-addChild(pat);
}

{ //Absolute
osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform();
pat-addChild(osgDB::readNodeFile(cow.osg));
pat-setReferenceFrame(osg::Transform::ABSOLUTE_RF);
//pat-setReferenceFrame(osg::Transform::RELATIVE_RF);
pat-setPosition(osg::Vec3(10,0,0));
group-addChild(pat);
}

group-setEventCallback(new CEventCallback());
viewer.setSceneData(group);
viewer.getCamera()-setCullingMode(osg::CullSettings::CullingModeValues::NO_CULLING);

if i change
pat-setReferenceFrame(osg::Transform::ABSOLUTE_RF);
to
pat-setReferenceFrame(osg::Transform::RELATIVE_RF);

the two cows are here, but when the second pat is absolute, the second cow
won't show... however i can actually pick it if i click on the area where it
should be.

I don't understand why it's not working... can someone helps me ? You can
find the source file attached to this mail.

i've made this test program because i have another problem where i try to
pick an object which is in a pat with ABSOLUTE_RF, and can't make it work (i
can pick all others objects but not the ones with absolute_rf...)

Thanks

---
Guillaume Tazé


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Re: [osg-users] Texture problem on 64-bit PC

2010-07-08 Thread Prakhar Jain
I have used ATI firestream 9170 and Radeon 3870 with windows 7 64 bit. I
didn't get any sort of problem like this. There might be an issue with Linux
ATI driver. Lately people have been having problems with ATI cards (5000
series)


-
Prakhar

-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Werner
Stoop
Sent: Thursday, July 08, 2010 8:59 PM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Texture problem on 64-bit PC

Hi,

I recently received a new 64-bit machine at work. When I now use osgviewer
to the textures on some of our models seem smeared where they displayed
correctly on my older 32-bit PC. 

Other models do display correctly, so I don't think it's a hardware issue.

Our models are in the form of IVE files, and some of them are generated by
(an older version of) Virtual Planet Builder.

For what it's worth, my PC runs Fedora 12 and has an ATI Radeon HD 3450
graphics card. I also had Fedora 12 on my previous PC, but it had a NVidia
card.

I would post an image, but I'm a newbie, so I'm not allowed to post URLs

Has anyone had similar problems? what causes it? How can I resolve it or fix
the models?

Thank you!
Werner[/i]

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[osg-users] floating point exeption in VPB...

2010-07-08 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
All,

 

I'm using VPB 0.9.10 along with OSG 2.8.2 on a system that is using 64-bit
Linux (Fadora core 10) i386. Both packages were built from source.

 

No matter what database I try to build, I get a floating point exception
when running osgdem. I know the DTED and imagery are good since I've built
VPB databases with this content on a windows 32-bit system.

 

Here is a sample command that fails: osgdem -TERRAIN -geocentric -PagedLOD
-whole-globe -t wholeearthtexture.tif -l 10 -o output.ive

 

My question is, has anyone else seen problems with VPB in a similar
environment. Are there some 64-bit issues going on here? I'm at a loss as to
why I'm getting this floating point exception. If I use any other content
(i.e. dted or imagery), I get the same results.

 

Any help or input would be most appreciated.

-Shayne



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Re: [osg-users] 3D Scene emulating a 2D environment

2010-07-08 Thread Theo Ribeiro

Skylark wrote:
 Hi Theo,
 
 I think you'll have to read about the math involved, look at the values 
 in the debugger and work out what you're supposed to get on paper... I 
 wanted to put you on the right track to be able to understand what's 
 going on, not give you a recipe that you blindly follow...
 
 One note, putting something exactly at the near plane will likely get it 
 clipped, move it a bit forward and see...
 
 J-S
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Alright, Jean. Thank you a lot for your help. You've been of great help!

Cheers,
Theo

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[osg-users] DatabasePager Callback

2010-07-08 Thread Guy Volckaert
Hi,

Is there a mechanism that would allow me to get notified when a subgraph gets 
loaded by the DatabasePager. I essentially need to process the subgraph before 
it gets added to scene.

I guess this would be valid for TXPNode and PagedLOD nodes as well?

Thanks,

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[osg-users] TXP Extents/BoundingBox

2010-07-08 Thread Guy Volckaert
Hi,

The ComputeBoundVisitor does not seem to support TXPNode nodes. Is there 
another way of getting the boundingbox (not the boundingsphere) of a TXP 
database?

I know that the TXPNode contains the extents of the terrain (which is what I 
want) but the interface is not exposed to the osg lib - only the txp plugin. So 
the question is how I get access to the interface without linking in the plugin 
lib? 

Regards,

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Re: [osg-users] DatabasePager Callback

2010-07-08 Thread Jason Beverage
Hi Guy,

You can use a ReadFileCallback to intercept calls to when files are
read and do whatever you need to do to the loaded node.  See the
osgcallback example for example usage.

Jason

On Thu, Jul 8, 2010 at 7:23 PM, Guy Volckaert guy.volcka...@meggitt.com wrote:
 Hi,

 Is there a mechanism that would allow me to get notified when a subgraph gets 
 loaded by the DatabasePager. I essentially need to process the subgraph 
 before it gets added to scene.

 I guess this would be valid for TXPNode and PagedLOD nodes as well?

 Thanks,

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[osg-users] LOD Culling issue

2010-07-08 Thread Vincent Bourdier

Hi all,

Still having issues with PagedLOD... _

My scene is composed by PagedLOD only at start-up. All is good, the 
files are loaded and the geometry are displayed.


But when, before launching the render loop, I add a little geometry (not 
a pagedLOD, just a simple little sphere) in my scene, PagedLOD do not Load.

The database pager request List is empty.
I need to move the camera very close to a LOD (knowing it position 
without seeing it) to launch the PagedLOD loading.


It seems that the PagedLOD nodes are not visited byt the CullVisitor, so 
they can't request the load of their children.


Any idea would be very appreciated because after 8h on this issue, I 
still have no idea of the problem...


Thanks for your help.

Regards,
   Vincent.
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[osg-users] Dem file with OSG

2010-07-08 Thread Elmar Alizade
Hi,
I want to laod DEM file as terrain to my program. How can I do it? Generally 
does OSG support DEM files?
... 

Thank you!

Cheers,
Elmar

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